I like this, good work
Thank you!TianInfinity wrote:
[Minao's Normal]
00:40:241 (5) - Some skin like mine (Taiko No Tatsujin v6.1) may not able to see that after the circle (3). If you could lower it down a bit then it's a clear hit for me to do it. Changed this part
Thank you for your mod!Neil Leo wrote:
Short mods from #modreq
[General][Minao's Normal]
- Use custom combo colors which fits the music.
- Use stack leniency of 7. Changed
- 00:43:053 (1) - Recovery time too short. Replace beats similar to this one Changed
- 00:56:413 (1,2,3,4) - Reconstruct this pattern as this is not distance snapped. Changed
- 00:58:288 (1) - Recovery time too short. Replace beats similar to this one
No for these 2 ones because I think a spinner is the best and funnier option here, and the next objects are near the center so it's not that hard to catch quickly.- 02:58:288 (1) - ^
- Just make sure your Normal will be under 2.0 star diff after adjusting it.
Thank youSonnyc wrote:
Minao's Normal:
Fixed all except:
01:48:913 (1,2) - It would be definitely better if you can find a way to remove this barely overlapped pattern.
because I can't find a better pattern '-'
15:04 Timorisu: piiiiiiiipe
15:04 Timorisu: https://osu.ppy.sh/forum/p/3834171
15:04 Timorisu: IRC Modded, Map is pretty fine except for the spread gap between Normal -> Hard
15:04 Timorisu: can you check?
15:04 Timorisu: if you think normal -> hard gap is too big
19:29 Timorisu: ok hi
19:29 Secretpipe: let's do this boyyyyy
19:29 Secretpipe: first
19:29 Secretpipe: of all
19:29 Secretpipe: SORRY FOR THE LATE
19:29 Secretpipe: >>>>///<>/<
19:29 Timorisu: lol np x3
19:29 Secretpipe: x3
19:29 Secretpipe: minao's here?
19:29 Timorisu: no :L
19:32 Secretpipe: what should I do fi I find things for minao?
19:32 Timorisu: maybe post our IRC
19:32 Timorisu: and under that NM for minaos diff
19:32 Secretpipe: the diff is meh
19:32 Secretpipe: 00:28:053 (3,4) -
19:33 Secretpipe: rhythm here?
19:33 Timorisu: what diff??
19:33 Timorisu: lol
19:33 Secretpipe: normal
19:34 Secretpipe: I'd like to rank it today
19:34 Secretpipe: but he/she's not here
19:34 Timorisu: minao will appear
19:34 Timorisu: he always comes on at evening :P
19:35 Timorisu: and hes french :o so maybe u can do very fast irc
19:35 Secretpipe: he's fr ?
19:35 Secretpipe: kk nice
19:35 Secretpipe: then let's do your diffs for now
19:35 Timorisu: ok :3
19:36 Secretpipe: cs 4 for hard / insane and Disconnected diffs? ;;
19:36 Secretpipe: put at least 3.8 for hard
19:36 Timorisu: cs4 is perfect ;w;
19:36 Secretpipe: oh
19:37 Timorisu: decimal values :/ idk about them lol. only decimals i like to use are .5
19:37 Secretpipe: but it's not good with the spread actually lol
19:37 Secretpipe: or cs 3 for normal
19:37 Secretpipe: are greenlines snapped in your map ? :O
19:37 Timorisu: yes :o
19:38 Secretpipe: 01:05:788 (5) - it tend to be offscreen
19:38 Secretpipe: fix that
19:38 Secretpipe: 01:17:741 (2) - same
19:38 Secretpipe: 01:25:944 (6,7,8) - not sure with these one
19:39 Secretpipe: wow there's a ton of C/p D:
19:39 Secretpipe: 01:28:170 (1) - I think it's too fast for a spinner
19:39 Timorisu: only on start
19:40 Timorisu: is it ok if i put cs 3.7 on hard
19:40 Secretpipe: sure
19:40 Secretpipe: but I'm annoyed
19:40 Secretpipe: you keep using copy/paste stuff
19:40 Secretpipe: D:
19:41 Secretpipe: but there's good patterns
19:41 Secretpipe: 03:05:788 (5) - this is offscreen
19:41 Secretpipe: 03:17:741 (2) - ^
19:42 Timorisu: do you mean off grid
19:42 Timorisu: thats ok isnt it :o
19:42 Secretpipe: 03:30:163 (1,2,3) - it comes too often D:
19:42 Secretpipe: offscreen , it goes over the screen
19:42 Secretpipe: this is unrankable
19:42 Timorisu: o_O
19:42 Timorisu: http://osu.ppy.sh/ss/2711315
19:42 Timorisu: its fine for me
19:42 Secretpipe: lmao
19:42 Secretpipe: this is gonna be unranked
19:43 Secretpipe: think at 4/3 players
19:43 Secretpipe: Except those , diff is fine
19:43 Secretpipe: but I found a pattern
19:43 Secretpipe: and you used it like 6 times or even more
19:43 Secretpipe: ;;
19:44 Timorisu: it was a rushed diff sry ww
19:44 Secretpipe: it's okay
19:44 Secretpipe: fix the unrankable errors
19:46 Secretpipe: it's funny cause I played that song when I was new
19:46 Secretpipe: now I'm gonna rank it haha
19:46 Timorisu: :O
19:46 Timorisu: u played it when you were new??!
19:46 Secretpipe: yea lol
19:46 Secretpipe: anyway you fixed things on hard?
19:46 Secretpipe: there's this in insane
19:46 Secretpipe: 01:25:241 (5) -
19:47 Timorisu: those arent offscreen at all D:
19:47 Timorisu: let me ask other ppl
19:47 Timorisu: what resolution do you play at?
19:47 Secretpipe: a normal one
19:47 Secretpipe: but I know that it's gonna be unranked
19:47 Secretpipe: man just move them by some grids ;;
19:47 Timorisu: 4:3 or 16:9?
19:48 Timorisu: those arent unrankable lol
19:48 Secretpipe: don't want to take risks though
19:49 Secretpipe: 02:35:319 (2) -
19:49 Secretpipe: WHAT
19:49 Timorisu: okok
19:49 Timorisu: that slider
19:49 Timorisu: everyone hates it
19:49 Timorisu: i will just remove QQ
19:52 Secretpipe: other than that
19:52 Secretpipe: there's nohting
19:52 Secretpipe: except that the map is rushed indeed ffs
19:52 Secretpipe: always the same patterns
19:53 Timorisu: insane diff
19:53 Timorisu: is from original upload x)
19:53 Secretpipe: I see
19:57 Secretpipe: 03:39:069 - missed a beat in disconnected diff?
19:57 Secretpipe: other than that
19:58 Secretpipe: I hope you fixed offscreen objects :/
Secretpipe wrote:
Coucou!A mon avis , tu devrais fix tout les éléments mentionnés ci dessous. Aussi je n'ai pas mentionné les autres spinners mais tu devrais les changes aussi
- 00:28:053 (3,4) - Je vois clairement pas ou est le rythme ici o.o J'ai changé cette partie
- 00:32:038 (3) - La aussi , je te conseille d'extend le slider d'un tick de maière à ce qu'il se finisse sur 00:32:975 - Changé aussi
- 00:58:288 (1) - Ceci est unrankable. C'est la diff la plus facile de mapset et dit toi bien qu'un débutant ne va pas clear un slider long de 3 ticks. J'ai enlevé le spinner mais je ne suis pas sûre que ce que j'ai fais soit vraiment mieux '-'
- 01:30:163 (1,2,3,4) - Je suis sûr que tu pourrais faire un truc plus esthétique , même moi j'ai un peu galéré a le read ce pattern. Changé
- 01:37:663 (1) - Pourquoi avoir mis un NC ici ? Parce que j'essaye de garder le même modèle que pour quasiment tout le reste de la map qui est d'environ 8 ticks par combo. Si tu trouves que c'est quand même trop bizarre je pourrais le bouger!
- 01:41:647 (1) - La aussi je ne comprend pas. Pareil que plus haut
- 02:58:288 (1) - Unrankable aussi , delete et met autre chose a la place, c'est trop rapide. Changé
- 03:30:163 (1,2,3,4) - T'as vraiment fait un copié/collé? :/ M'enfin bon garde le comme tu veux meme si je te le conseille pas mais fix l'esthétique au moins. J'ai changé de la même façon que le précédent.
Qu'est-ce qui ne va pas avec les autres spinners? :/
Other than that , call me back afterwards~
Ils sont unrankables , les débutants sont pas assez bon pour spin rapidementMinao wrote:
SORRY FOR TAKING SO MUCH TIME !!! The 2 last week were full of work ._.Secretpipe wrote:
Qu'est-ce qui ne va pas avec les autres spinners? :/
Thank you! Here is my diff: http://puu.sh/h9y6a/ec533d6d45.zipGray Veyron wrote:
[> Minao's Normal <]
- 00:27:350 - Unused inherited point, better remove it? Removed
- 01:13:288 (5) - Quite a half body of this slider is out of grid, you might need to move a bit right grid. I moved it
- 01:34:147 (2,3,4) - It looks fine, but i prefer following a bit of the song track here. Or you're doing on you own way? I tried to find new patterns with this rhythm, but I couldn't find one that pleased me, so I think I'll keep it '-'
- 01:36:491 (6,2) - Is this overlap on purpose? I can't move all the next objets on the top to avoid the overlap, so it will stay like this :/
- 01:39:538 (5) - Almost the same as 01:34:147 (2,3,4) - Same thing than 01:34
- 02:17:038 (4,5) - IDK but recorrect a little blanket here. Maybe not important :p Corrected!
- - And some copy-pasted patterns on the next tracks, would have the same issues as the mods i've mentioned.