Haiiiii <3
General
Beginner
Standard
Kyshiro's Hyper
Another
Baiiiii <3
- 128 kbit is a little low. Try to find a 192 version. Actually Nitori's mania version uses a 192 kbit .mp3.
- add a few more tags, you know, the usual stuff, "bemani", "konami", "happy hardcore" (or w/e the genre is), "jubeat" etc. etc.
- use TR2, it fits the song better.
- 00:01:525 (1,3) - here's a trick to make this symmetric: ctrl+g (1) twice, the middle point will be exactly in the center, then, on the timeline, move to the point where the slidertick is (in this case: 00:01:849 ), and adjust (3) so that its body matches perfectly with the sliderball of (1), like that:
- 00:05:416 (3) - I don't really see the point of making this 3/1 instead of 2/1 like the previous objects, this actually kinda confused me, lol.
- 00:17:092 (1,2,3) - i'd love you if you arranged this so that the sliderends and (2) shape an equilateral triangle
- 00:27:470 (1) - same as 00:05:416 (3). If you want to alter the rhythm or use some variety, how about using a few reverse arrows on 2/1 sliders?
- 00:30:227 (1) - this spinner is too short IMO, also I don't really think it's necessary in this part at all
- 00:32:335 (1,1) - while I get the idea, i don't think the second NC is necessary.
- 00:40:443 (1,3) - this overlap bothers me, as it doesn't look intentional and kinda screws the cleanliness of the diff
- 00:45:633 (1) - Why don't you stick with the 3/2 rhythm you used in the previous measure?
- 00:50:822 (1,2) -
symmetry, maybe?Actually I dislike this rhythm a bit. 00:52:119 - isn't emphasized well enough thorugh that sliderend and something with an impact is missing at 00:52:768. Consider rearranging this. - 00:53:416 (1) - use 2x 3/2 rhythm to fit the song, the second slider ends on p much nothing right now
- 00:59:579 (1) - this spinner is, too, a bit short for a Beginner diff, tbh I'd just remove it. You could also map the previous spinner with sliders and start this one earlier, like on 00:58:606.
- 01:12:876 (3,1) - being nazi here, but these objects are a bit close to each other, you should place (3) so that its end is just as far from (1) as from (4). That way you get a nice triangle and an overall better look.
- 01:20:011 (2) - I'm not sure whether I like the reverse on this slider. The first half covers an 1/4 rhythm, while the second part has p much nothing going on except for "vocals" (i guess, lol.). It feels like this slider is being torn apart by 2 completely different rhythms in the music. I recommend removing the reverse arrow and using a circle on 01:21:308 - instead. (You can make the slider blanket that new circle to make it look decent and so it canm follow it the next objects)
- 01:24:227 (4) - replace this by two circles, this ends on an extremely strong downbeat which needs to be emphasized by a circle.
- 01:24:714 (1) - Again, spinner too short imo =/
- 01:26:822 (1,1) - These NCs feel much better than the previous I pointed out
- 01:29:741 (1) - missing finish.
- 01:29:416 (4,1,2) - p much the same thing as 01:12:876 (3,1)
- 01:37:524 (1,3) - this doesn't look good either because too close
- 01:44:011 (3,1) - same issue as 00:50:822 (1,2), the downbeat needs to be stressed more
- 00:01:525 (1) - This feels sooooo wrong. Please, just make this a circle, the sliderend ends on nothing and it gives a really awkward feeling at the start of the map ._.
- 00:03:470 (5,4) - You're being inconsistent here. it's the same weird vocalish rhythm, but mapped completely differently. I'd suggest to make this consistent by changing the first slider which has the 2 reverse arrows. That one's hard to read anyway (or rather, unexpected)
- 00:10:119 (1) - You sure you want this spinner? I believe mapping this with circles and sliders would work better to emphasize 00:10:606 - and 00:11:579 -
- 00:12:876 (3,4,5) - triangle shape for these?
- 00:20:335 (2) - I'd rather have this split into 2 sliders. See, people are mostly used to having either 1 reverse arrow or a longer kickslider, stuff like this tends to be confusing.
- 00:20:984 (3) - I'd remove the reverse arrow and place an independent circle at 00:21:633 - for the right emphasis
- 00:23:579 (3,4,5,1) - looks a bit cramped, I think having (4) going upwards and then (5) and (1) more to the left would be better After that, you can rework stuff with a few blankets, I guess.
- 00:30:714 (2,3) - this might be just me, but since (3) is so short this doesn't seem to work out that well. How about rotating (2) a bit and making (3) go downwards?
- 00:35:254 (1,2,3) - You know why I dislike this being a symmetrical pattern? Because it combines 2 different parts of the music. (3) is mapped on a countdown which is completely unrelated to the previous measure. If anything, it is intrdoducing the next one, which is why I don't hink it makes sense to put it in the same pattern as (1) and (2). This is exactly where I think symmetry, or patterning in general, has been done wrong, as an object pattern should always match a rhythmical patternm in the song, and should not just be randomly trown somewhere on the song. (kinda radical way to put it, sorry, just stating my opinion.)
- 00:43:038 (1,2,3,4,5,6,7,1,2,3,4) - This is a big big no. Even in the kiai before, you only had rhythm patterns with 5 consecutive 1/2 beats. This here is faaar too long, stressful, and difficult to read, especially considering it's not even the strong part of the song. I HIGHLY recommend you make this simpler. Keep in mind this is only a Standard diff
- 00:48:227 (1,3) - looks a bit cramped, spce them out a bit.
- 01:12:876 (3,5) - meh I don't like this overlap :< #aesthetics
- 01:22:606 (2,3) - make sure this is symmetric
- 01:29:741 (1) - missing finish
- 01:41:416 (3,4,1) - this has a very cramped feel to it. Try getting this a bit cleaner, you could reshape (3) and make it curvy (blanket maybe, idk) so you aren't forced to work that low on the screen.
- Hi Kyshiro <3
- 00:01:525 (1) - same complaint as in Standard, this one doesn't really end on anything feels weird as a start of a map.
- 00:02:011 (2) - this has exactly the kind of offbeatslidereffect i dislike. then again it's mapped on the vocalthingy so idk. But considering what you did at 00:04:119 (1,2), you should adjust this to be consistent imo.
- 00:05:416 (1,3) - ew. Couldn't you rotate (2) a bit clockwise so that the blanket with (3) would still work without touching (1)?
- 00:14:011 - no 1/4 starting here? :<
- 00:15:957 - ^ you're too nice.
- 00:38:497 (3) - this plays kinda awkward, like, I didn't expect this to have more than one reverse arrow for some reason. You wouldn't make this a triplet leading into a 1/4 sldier with 1 reverse, would you?
- 00:41:092 (3) - why are you being inconsistent with this one? Shouldn't this be 1/4, like 00:38:497 (3)?
- 00:44:335 (1,2,3,4) - can you do something so (1,2) and (2,3) don't feel the same? they are both stacks, but (1,2) is much more emphasized in the music by the vocals, maybe making (3,4) a single slider would help stressing (1,2). Actually, to stay consistent with 00:43:038 (1,2) - you could also make (1) and (2) both 1/4 sliders, that would also stress them I guess.
- 01:11:579 (1,2,3) - these blankets could indeed look better.
- 01:39:470 (4) - try mapping the 1/2 here because vocals
- What this diff is missing the most is consistency. If you have a rhythmic pattern in the song repeated several times you should try to map it very similar (by having objects at the same places and not just adding some in one part and leaving them in others, when both parts sound exactly the same)
- 00:01:525 (1,2) - for both objects, same complaints as in Hyper.
- 00:03:876 - I feel like the
- 00:04:038 - 1/4s are missing here :<
- 00:14:011 - why no stream starting heeeere
- 00:16:768 - get rid of this reverse and put a slider here to fit the music
- 00:17:741 (3) - now this feels weird because it's inconsistent and lacks the object on the blue tick
- 00:23:903 (2,3,4,5,6) - you have so many potential streams in the song, and THIS is wehre you decide to put one? This is extremely inconsistent with the rest of the map and feels absolutely weird
- 00:25:281 - there should be a double here
- 00:27:876 - ^
- 00:32:011 (5) - I don't really like the transition into this slider. Why is it such a huge jump anyway? It isn't much stronger than the previous circles.
- 00:40:443 (1,2,3,4,5) - kinda overmapped and awkward, make them semi-spaced 1/2 jumps
- 00:42:714 (6,1) - I'd like to see these stacked, idk, it adds a cool factor imo
- 00:42:714 (6,2) - then this overlap is kiiinda ugly. You could just make it a circle shaped pattern
- 00:45:633 (1) - this schould be done more accurately imo. Make the slider cover the head perfectly.
- 00:49:200 (8,1) - stack them?
- 00:50:497 (6,7) - the spacing here should be the same as 00:50:335 (5,6), since it pretty much plays the same way.
- 00:54:714 (4) - NC?
- 00:55:200 - Why would you not put anything here, but just let a slider cover it? )':
- 00:58:119 - this and 00:58:362 - should have objects imo
- 01:07:443 (5) - that reverse Arrow makes no sense whatsoever, remove it. It's totally inconsistent.
- 01:25:362 (10) - this should end on 01:25:524, so remove 2 reverse arrows, and then rasise the spacing to (11) so it won't be missclicked
- 01:27:146 (1,2,3,4,5) - was this supposed to be a square? if yes, fix it, if no, make it a square, rn it looks kinda random.
- 01:28:443 (1) - missing finish
- 01:31:038 (1,2,3,4,5,6,7,8,9,10,11,12,13) - WHOA SO HARD SUDDENLY FREEDOM DIVE. Seriously, this is way above the difficulty level of the rest of the map, you should lower the spacing a looooot so people won't keep dying on this like on Jenny's EX-Termination Streams...
- 01:40:119 (1,2,3,4) - looks like a broken square to me, fix this pattern.
- 01:41:416 (1,2,3,4) - ^ .. I guess?
- 01:46:038 - you need an object here, this is the finishing stream :<
Baiiiii <3