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P*Light - TRIGGER*HAPPY

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Zare
Haiiiii <3

General


  1. 128 kbit is a little low. Try to find a 192 version. Actually Nitori's mania version uses a 192 kbit .mp3.
  2. add a few more tags, you know, the usual stuff, "bemani", "konami", "happy hardcore" (or w/e the genre is), "jubeat" etc. etc.
  3. use TR2, it fits the song better.

Beginner


  1. 00:01:525 (1,3) - here's a trick to make this symmetric: ctrl+g (1) twice, the middle point will be exactly in the center, then, on the timeline, move to the point where the slidertick is (in this case: 00:01:849 ), and adjust (3) so that its body matches perfectly with the sliderball of (1), like that:
  2. 00:05:416 (3) - I don't really see the point of making this 3/1 instead of 2/1 like the previous objects, this actually kinda confused me, lol.
  3. 00:17:092 (1,2,3) - i'd love you if you arranged this so that the sliderends and (2) shape an equilateral triangle
  4. 00:27:470 (1) - same as 00:05:416 (3). If you want to alter the rhythm or use some variety, how about using a few reverse arrows on 2/1 sliders?
  5. 00:30:227 (1) - this spinner is too short IMO, also I don't really think it's necessary in this part at all
  6. 00:32:335 (1,1) - while I get the idea, i don't think the second NC is necessary.
  7. 00:40:443 (1,3) - this overlap bothers me, as it doesn't look intentional and kinda screws the cleanliness of the diff
  8. 00:45:633 (1) - Why don't you stick with the 3/2 rhythm you used in the previous measure?
  9. 00:50:822 (1,2) - symmetry, maybe? Actually I dislike this rhythm a bit. 00:52:119 - isn't emphasized well enough thorugh that sliderend and something with an impact is missing at 00:52:768. Consider rearranging this.
  10. 00:53:416 (1) - use 2x 3/2 rhythm to fit the song, the second slider ends on p much nothing right now
  11. 00:59:579 (1) - this spinner is, too, a bit short for a Beginner diff, tbh I'd just remove it. You could also map the previous spinner with sliders and start this one earlier, like on 00:58:606.
  12. 01:12:876 (3,1) - being nazi here, but these objects are a bit close to each other, you should place (3) so that its end is just as far from (1) as from (4). That way you get a nice triangle and an overall better look.
  13. 01:20:011 (2) - I'm not sure whether I like the reverse on this slider. The first half covers an 1/4 rhythm, while the second part has p much nothing going on except for "vocals" (i guess, lol.). It feels like this slider is being torn apart by 2 completely different rhythms in the music. I recommend removing the reverse arrow and using a circle on 01:21:308 - instead. (You can make the slider blanket that new circle to make it look decent and so it canm follow it the next objects)
  14. 01:24:227 (4) - replace this by two circles, this ends on an extremely strong downbeat which needs to be emphasized by a circle.
  15. 01:24:714 (1) - Again, spinner too short imo =/
  16. 01:26:822 (1,1) - These NCs feel much better than the previous I pointed out
  17. 01:29:741 (1) - missing finish.
  18. 01:29:416 (4,1,2) - p much the same thing as 01:12:876 (3,1)
  19. 01:37:524 (1,3) - this doesn't look good either because too close
  20. 01:44:011 (3,1) - same issue as 00:50:822 (1,2), the downbeat needs to be stressed more

Standard


  1. 00:01:525 (1) - This feels sooooo wrong. Please, just make this a circle, the sliderend ends on nothing and it gives a really awkward feeling at the start of the map ._.
  2. 00:03:470 (5,4) - You're being inconsistent here. it's the same weird vocalish rhythm, but mapped completely differently. I'd suggest to make this consistent by changing the first slider which has the 2 reverse arrows. That one's hard to read anyway (or rather, unexpected)
  3. 00:10:119 (1) - You sure you want this spinner? I believe mapping this with circles and sliders would work better to emphasize 00:10:606 - and 00:11:579 -
  4. 00:12:876 (3,4,5) - triangle shape for these?
  5. 00:20:335 (2) - I'd rather have this split into 2 sliders. See, people are mostly used to having either 1 reverse arrow or a longer kickslider, stuff like this tends to be confusing.
  6. 00:20:984 (3) - I'd remove the reverse arrow and place an independent circle at 00:21:633 - for the right emphasis
  7. 00:23:579 (3,4,5,1) - looks a bit cramped, I think having (4) going upwards and then (5) and (1) more to the left would be better After that, you can rework stuff with a few blankets, I guess.
  8. 00:30:714 (2,3) - this might be just me, but since (3) is so short this doesn't seem to work out that well. How about rotating (2) a bit and making (3) go downwards?
  9. 00:35:254 (1,2,3) - You know why I dislike this being a symmetrical pattern? Because it combines 2 different parts of the music. (3) is mapped on a countdown which is completely unrelated to the previous measure. If anything, it is intrdoducing the next one, which is why I don't hink it makes sense to put it in the same pattern as (1) and (2). This is exactly where I think symmetry, or patterning in general, has been done wrong, as an object pattern should always match a rhythmical patternm in the song, and should not just be randomly trown somewhere on the song. (kinda radical way to put it, sorry, just stating my opinion.)
  10. 00:43:038 (1,2,3,4,5,6,7,1,2,3,4) - This is a big big no. Even in the kiai before, you only had rhythm patterns with 5 consecutive 1/2 beats. This here is faaar too long, stressful, and difficult to read, especially considering it's not even the strong part of the song. I HIGHLY recommend you make this simpler. Keep in mind this is only a Standard diff
  11. 00:48:227 (1,3) - looks a bit cramped, spce them out a bit.
  12. 01:12:876 (3,5) - meh I don't like this overlap :< #aesthetics
  13. 01:22:606 (2,3) - make sure this is symmetric
  14. 01:29:741 (1) - missing finish
  15. 01:41:416 (3,4,1) - this has a very cramped feel to it. Try getting this a bit cleaner, you could reshape (3) and make it curvy (blanket maybe, idk) so you aren't forced to work that low on the screen.

Kyshiro's Hyper

  1. Hi Kyshiro <3
  2. 00:01:525 (1) - same complaint as in Standard, this one doesn't really end on anything feels weird as a start of a map.
  3. 00:02:011 (2) - this has exactly the kind of offbeatslidereffect i dislike. then again it's mapped on the vocalthingy so idk. But considering what you did at 00:04:119 (1,2), you should adjust this to be consistent imo.
  4. 00:05:416 (1,3) - ew. Couldn't you rotate (2) a bit clockwise so that the blanket with (3) would still work without touching (1)?
  5. 00:14:011 - no 1/4 starting here? :<
  6. 00:15:957 - ^ you're too nice.
  7. 00:38:497 (3) - this plays kinda awkward, like, I didn't expect this to have more than one reverse arrow for some reason. You wouldn't make this a triplet leading into a 1/4 sldier with 1 reverse, would you?
  8. 00:41:092 (3) - why are you being inconsistent with this one? Shouldn't this be 1/4, like 00:38:497 (3)?
  9. 00:44:335 (1,2,3,4) - can you do something so (1,2) and (2,3) don't feel the same? they are both stacks, but (1,2) is much more emphasized in the music by the vocals, maybe making (3,4) a single slider would help stressing (1,2). Actually, to stay consistent with 00:43:038 (1,2) - you could also make (1) and (2) both 1/4 sliders, that would also stress them I guess.
  10. 01:11:579 (1,2,3) - these blankets could indeed look better.
  11. 01:39:470 (4) - try mapping the 1/2 here because vocals


Another

  1. What this diff is missing the most is consistency. If you have a rhythmic pattern in the song repeated several times you should try to map it very similar (by having objects at the same places and not just adding some in one part and leaving them in others, when both parts sound exactly the same)
  2. 00:01:525 (1,2) - for both objects, same complaints as in Hyper.
  3. 00:03:876 - I feel like the
  4. 00:04:038 - 1/4s are missing here :<
  5. 00:14:011 - why no stream starting heeeere
  6. 00:16:768 - get rid of this reverse and put a slider here to fit the music
  7. 00:17:741 (3) - now this feels weird because it's inconsistent and lacks the object on the blue tick
  8. 00:23:903 (2,3,4,5,6) - you have so many potential streams in the song, and THIS is wehre you decide to put one? This is extremely inconsistent with the rest of the map and feels absolutely weird
  9. 00:25:281 - there should be a double here
  10. 00:27:876 - ^
  11. 00:32:011 (5) - I don't really like the transition into this slider. Why is it such a huge jump anyway? It isn't much stronger than the previous circles.
  12. 00:40:443 (1,2,3,4,5) - kinda overmapped and awkward, make them semi-spaced 1/2 jumps
  13. 00:42:714 (6,1) - I'd like to see these stacked, idk, it adds a cool factor imo
  14. 00:42:714 (6,2) - then this overlap is kiiinda ugly. You could just make it a circle shaped pattern
  15. 00:45:633 (1) - this schould be done more accurately imo. Make the slider cover the head perfectly.
  16. 00:49:200 (8,1) - stack them?
  17. 00:50:497 (6,7) - the spacing here should be the same as 00:50:335 (5,6), since it pretty much plays the same way.
  18. 00:54:714 (4) - NC?
  19. 00:55:200 - Why would you not put anything here, but just let a slider cover it? )':
  20. 00:58:119 - this and 00:58:362 - should have objects imo
  21. 01:07:443 (5) - that reverse Arrow makes no sense whatsoever, remove it. It's totally inconsistent.
  22. 01:25:362 (10) - this should end on 01:25:524, so remove 2 reverse arrows, and then rasise the spacing to (11) so it won't be missclicked
  23. 01:27:146 (1,2,3,4,5) - was this supposed to be a square? if yes, fix it, if no, make it a square, rn it looks kinda random.
  24. 01:28:443 (1) - missing finish
  25. 01:31:038 (1,2,3,4,5,6,7,8,9,10,11,12,13) - WHOA SO HARD SUDDENLY FREEDOM DIVE. Seriously, this is way above the difficulty level of the rest of the map, you should lower the spacing a looooot so people won't keep dying on this like on Jenny's EX-Termination Streams...
  26. 01:40:119 (1,2,3,4) - looks like a broken square to me, fix this pattern.
  27. 01:41:416 (1,2,3,4) - ^ .. I guess?
  28. 01:46:038 - you need an object here, this is the finishing stream :<

Baiiiii <3
Topic Starter
Asphyxia
Thanks for the cool mod, Zarerion! I read it really quickly through and all of the suggestions seemed pretty cool and I would agree on them. Editing this post tomorrow (aka when I get up) or Wednesday to answer your mod.
Lach
https://www.dropbox.com/s/rh0b8zgqsffut ... 0happy.mp3

offset 1325 give or take a few ms (no headphone timing big yeah)

Consider the difficulty names a bit better. Reflec beat uses Basic, Medium, Hard. Voltex uses NOVICE, ADVANCED, EXHAUST, INFINITE.
Topic Starter
Asphyxia

Lach wrote:

https://www.dropbox.com/s/rh0b8zgqsffutg8/trigger%20happy.mp3

offset 1325 give or take a few ms (no headphone timing big yeah)

Consider the difficulty names a bit better. Reflec beat uses Basic, Medium, Hard. Voltex uses NOVICE, ADVANCED, EXHAUST, INFINITE.
Thanks for the mp3! I'll do this also tomorrow, I guess I can kudo you for that?
Lach
That's awkward. The mp3 used in that other set is actually the exact same file size, but I encoded this from a FLAC arcade rip that I downloaded from a private tracker. That one is a little louder, though, and the offset is different.

edit: 2.64 MB (2 773 723 bytes), 2.64 MB (2 773 188 bytes) lol
RikiH_
sup

Another

00:17:741 (3) - This is supposed to start 1/4 earlier, on the blue tick, like 00:15:065 (5) or 00:13:768 (5)
00:33:795 (1) - In order to emphasize that strong beat in the song, why don't you add a note with whistle here and let the spinner start 1/4 later?
00:56:173 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - This part feels empty, why don't you try to add some hitsounds on these notes?
00:58:606 (7) - If I were you, I'd remove the clap from this note, it doesn't sound really well at my ears
01:00:876 (1) - Please clap here
01:32:335 (1,2) - Replace these circles with a slider... Stacked circles after a stream really break and ruin the flow in my opinion
01:36:065 (7,1) - (nazi) - Please align them
01:45:957 (5,6,7) - The whole part is 1/4, so why don't you make an unique stream and add a note in 01:46:038 ? It sounds better to my ears

Kyshiro's Hyper

No hitsounds? I assume they are WIP

00:32:660 (3) - NC here?
00:33:795 (1) - Same as Another

Nothing to say, really. Just a thing: Personally I don't agree with doublets in Hyper diffs, I think they are too hard. I suggest to replace them with sliders.

Standard

00:29:416 (5) - I think this should start in a lowr place, for example 392|56 for a better flow
00:59:579 (1) - Clap
01:28:768 (4) - (super nazi) - This should be aligneed with the previous slider, let it start in 472|273
01:34:443 (2) - Move to 459|202 for the same reason ^

Beginner

00:27:470 (1) - Finish in the beginning?
00:32:335 (1) - Clap, it sounds better than finish because it fits the clap in the song...
00:56:173 (1) - Finish?
00:59:579 (1) - Y U NO CLAP
01:26:822 (1) - Clap
01:31:687 (4) - Move the slider tail to 91|365 for a better blanket. You won't break the flow with the following slider

_______________________

Take my star.
Kyshiro
Fixed almost everything, except for a few NC's sorry for the late reply
Mystyk
Hey! Your requested mod, sorry for being late :<

[Beginner]
00:08:011 (3) - move to x:108 y:272 looks better if the ending doesn't "reach" (1)
00:27:470 (1) - add finish to the beginning of the slider, the music has a finish sound so you should add it to the slider as well
00:28:768 (2) - same here, add finish
00:30:227 (1) - add finish here too, since the ending of the slider sounds like a big beat, so it should be emphasized
00:45:633 (1) - this slider should end at 00:46:119 - because that's how you did it earlier and because it follows to music better
00:59:579 (1) - add clap, since there is a sound in the music too and you don't emphasize it with anything >.<
01:10:281 (1) - same here ^
01:21:633 (3) - ^ and remove clap from the end of the slider 01:20:011 (2) - there are no loud sounds there at all, so I don't see a reason why you used a clap
01:26:822 (1) - please try to use a different combo color, because it is yellow and the background at that part has yellow roses (or whatever that is) so it blends too much and it is already a bit hard to notice because it's in the corner >.<
01:28:443 (3) - put this a few grids down, same reason as first suggestion :P
01:29:416 (4,1,2) - this place doesn't look neat, because you put (4) and (2) too close and since (2) appears early it is visible :P so just replace them a bit 01:29:741 (1) - put this to x:324 y:272 (and of course select (2) as well and move it together with (1) then you can put (3) at the same place as 01:29:416 (4) - and afterwards replace 01:31:687 (4,1) - these too, and it will be a lot nicer imo :3
01:37:524 (1,2) - try this for a bit nicer pattern (because (1) is a bit close to (3) - http://osu.ppy.sh/ss/1198168
01:44:011 (3) - I think you should emphasize the middle of the slider with a hitsound too, because the music is loud at that point
01:46:930 (1) - same as above ^ emphasize the beginning of the slider with a hitsound

Nice difficulty!

[Standard]
00:01:525 (1) - small thing, but please in your next mapsets try to avoid putting the end point of the slider out of the slider :< it makes no sense, you can get the same shape if the slider points are inside the slider :<
00:02:822 (4) - please don't make (4) and (3) overlap, it doesn't look nice, you can try this instead: https://osu.ppy.sh/ss/1198226
00:30:714 (2,3) - please don't make them overlap :< especially that (3) has a reverse >.< example: http://osu.ppy.sh/ss/1198249 ((4) is at the start of (2) and next object was a replaced a little)
00:43:038 (1,2,3,4,5,6,7,1,2,3,4) - this is really too much 1/2 for a Normal difficulty :S try to simplify it please, look at the timeline: http://osu.ppy.sh/ss/1198301 - it still follows the music, but it's easier
00:56:173 (1) - add finish because the music has a big beat there
00:59:579 (1) - add clap because of what I said previously
01:11:254 (2) - add clap
01:21:633 (5) - ^ and I don't understand why you put claps to the previous slider but you didn't add clap here when it is clearly audible >.<
01:45:308 (1,2) - there are too many repeats, it's confusing imo, try to simplify it

[Kyshiro's Hyper]
please emphasize the bigger beats with Normal sampleset (or anything else you like), those beats are big, they should be emphasized:
000:01:525 (1,2,1) - beginning of these sliders
00:03:308 (2) -
00:04:119 (1) -
00:04:281 (2) - ending of the slider
etc...
okay..*noticed the difficulty doesn't have any hitsounds* (I guess you are aware already so I'm not going to talk about hitsounds xD)

00:04:281 (2,3) - I don't really understand this spacing change, put (3) closer to (2)
00:05:416 (1,3) - if you rotated (1) a bit, it wouldn't reach (3) so it would be nicer :3 (maybe you'll have to replace or change more things)
00:11:903 (1,2,3) - different spacing for no reason again? and you did it correclty here 00:13:200 (1,2,3) - you should use same spacing for both places
00:20:092 - either add a hit circle here or put 00:20:173 (3) - earlier, you used to follow the lyrics at the previous parts that are similar, but you didn't do that here
00:22:606 (2) - same as above ^ but if you're not going to change it at least place (2) somewhere else, because like this, it's kind of confusing
00:43:038 (1,2) - same thing about spacing that I mentioned in the beginning, if you want to emphasize that weird sound in the music (so you want to make a small jump) then at least you should place it further, because the way it is now, it looks like you just used wrong spacing, since it is not really a jump >.<
00:43:525 (2,3,1) - these also have different spacing, but why? only a slight difference, could be fixed easily imo, put these 00:44:011 (3,4) - to x:148 y:268 and fix the blanket a little bit and spacing will be fixed
00:52:930 (3) - this kind of timing would fit better, because there is a big beat on the white tick and it also sounds like that the "whistle" sound in the music starts there, so it would be better if the slider started on the white tick, so add a hit circle and start the slider on the white tick: http://osu.ppy.sh/ss/1198363
00:56:903 (2,1) - why this overlap :< make (2) curvy to make it look nicer
00:57:470 (1,2) - it would be better if you ctrl+g'd these on the timeline, I think that the repeating sound starts at the end of (1) so it should be a slider start and not a slider end (and also fix spacing between 00:58:200 (2,3) - please) - http://osu.ppy.sh/ss/1198367)
01:14:173 (1,2) - same that I already mentioned, spacing
01:16:768 (1) - put this a little further too? since I can hear you might be trying to emphasize the bigger beat, but if you want to make a small jump, this is too close so as I said before it looks like wrong spacing
01:20:335 (4,1) - if you are going to use higher spacing, at least use it here too, like you did it between 01:20:011 (3,4) - and also use higher spacing 01:19:687 (2,3) - or you can also put them closer but try to make it consistent
01:26:822 (3,1) - spacing again, put it either closer or further, since there is a bigger beat, a higher spacing emphasizes the change in sound better imo
01:38:822 (1,4) - small thing, but put (1) a few grids down so that they don't reach xD
01:40:119 (1,2,3) - same as 00:22:606 (2) -
01:42:876 (2,3) - same as I said previously, spacing
01:46:930 (1) - you should shorten this slider because there is a big beat at the middle and then add a hit circle to 01:47:903 - (or start the spinner earlier (since it starts at the white tick in Another too) instead of adding a hit circle, it's up to you, and also a hit circle at the end of the song might emphasize the ending of the song better than a slider end)

Also, I'm not sure about this but AR8 is a big fast for a Hard diff imo

[Another]
00:26:822 (1,2,3,4) - I think jumps would fit better than anti-jumps, but it might be just me
00:27:470 (1) - add finish to the beginning of the slider, since there is a similar sound in the music too
00:31:524 (2,3) - put (3) closer to (2) so that the spacing is same as 00:31:362 (1,2) -
00:31:849 (4,5,1) - I think this doesn't flow well, because you have to go backwards to where (4) was and after (5) you have to go back to where the slider start is, so it would be better if you ctrl+g'd (5) and replaced it a bit
00:32:660 (1,2,3,4) - it would be nice if you emphasized these with Normal sampleset (or finish sound?) because the music has big beats
00:37:200 (3) - add clap, because the music seems to have a clap sound as well
00:47:579 (5) - add finish to the beginning of the slider, it is loud so it should be emphasized
00:51:470 (3) - add a hitsound to the beginning of this slider too, there seems to be a big beat here which is not emphasized :<
also to the previous time ^ you should use a short reverse slider, because there are small sounds in the music, so it would fit a lot better - http://osu.ppy.sh/ss/1198405 (check the timeline not the actual screen xD)
00:56:173 (1,2,3,5,7,1,2,3,4,5) - emphasize the beginning of the sliders and the notes with a hitsound, because the music has big beats at those parts
00:57:714 (2,3) - I think it would flow better like this - http://osu.ppy.sh/ss/1198410 - even though your version also flows nicely but try it and see if you like it or not :P
01:00:876 (1) - add clap
01:11:579 (1) - use normal sampleset at the end of the slider? that small but still audible sound could be emphasized well :3
01:12:552 (3) - ^
01:12:876 (1) - ^ ending of the slider
etc. I think you can follow this if you listen to it closely
01:20:011 (3) - make this part of the stream too, because there is a sound at the middle of the slider, so it's weird that you used a long slider there, because players would probably like to click at something there
01:25:281 (10) - add a hit circle maybe? because of the melody
01:27:714 (5,1) - even though this is only a little bit visible while playing, it would still be better if you rotated or replaced (1) so that they don't overlap
01:29:011 (4,1) - ^
01:42:065 (1,2,3,4) - same that I mentioned before about using jumps instead of anti-jumps
01:46:038 - add hit circle because the stream already starts 01:45:957 (5) - according to the music
01:46:930 (1) - try this for better flow - http://osu.ppy.sh/ss/1198427 - like this, people won't feel like going backwards to where (8) was, and also the music sounds like it is "higher" at that part, so a slider leading upwards would be better :3

Done! Nice mapset, good luck! :3
Topic Starter
Asphyxia
Zarerion

Zarerion wrote:

Haiiiii <3

General


  1. 128 kbit is a little low. Try to find a 192 version. Actually Nitori's mania version uses a 192 kbit .mp3.
  2. add a few more tags, you know, the usual stuff, "bemani", "konami", "happy hardcore" (or w/e the genre is), "jubeat" etc. etc.
  3. use TR2, it fits the song better.


Beginner


  1. 00:05:416 (3) - I don't really see the point of making this 3/1 instead of 2/1 like the previous objects, this actually kinda confused me, lol. I personally think it fits quite well so I want to keep it (also star rating ok)
  2. 00:17:092 (1,2,3) - i'd love you if you arranged this so that the sliderends and (2) shape an equilateral triangle Well, I tried to make it equal few times already but that's the best I can do >:
  3. 00:30:227 (1) - this spinner is too short IMO, also I don't really think it's necessary in this part at all Nah, it isn't. I think beginners can catch that quite easily and spin it.
  4. 00:32:335 (1,1) - while I get the idea, i don't think the second NC is necessary. Well, I understand you but like, if I remove the second NC, it becomes weird (atleast for me) so I'd like to keep it.
  5. 00:40:443 (1,3) - this overlap bothers me, as it doesn't look intentional and kinda screws the cleanliness of the diff I honestly don't know, well, you can barely even see it in-game anyway so I don't think it makes the diff that unclean or whatever.
  6. 00:45:633 (1) - Why don't you stick with the 3/2 rhythm you used in the previous measure? Because I don't want to rearrange that and I think using something different can be fun for beginners so they don't have to play the same over and over again, you prob get the idea.
  7. 00:59:579 (1) - this spinner is, too, a bit short for a Beginner diff, tbh I'd just remove it. You could also map the previous spinner with sliders and start this one earlier, like on 00:58:606. Same as previous
  8. 01:12:876 (3,1) - being nazi here, but these objects are a bit close to each other, you should place (3) so that its end is just as far from (1) as from (4). That way you get a nice triangle and an overall better look. I really prefer my way here and I really wasn't looking to do a triangle here tbh >:
  9. 01:24:714 (1) - Again, spinner too short imo =/ No. as pervious
  10. 01:29:416 (4,1,2) - p much the same thing as 01:12:876 (3,1)???____???~
  11. 01:37:524 (1,3) - this doesn't look good either because too close Looks fine to me really.
  12. 01:44:011 (3,1) - same issue as 00:50:822 (1,2), the downbeat needs to be stressed more
If you give me something to lower the star rating, sure. I've removed so many notes already and made notes into sliders it's depressing so no

Standard


  1. 00:01:525 (1) - This feels sooooo wrong. Please, just make this a circle, the sliderend ends on nothing and it gives a really awkward feeling at the start of the map ._. It doesn't feel wrong to me in any way, better than a note there imo
  2. 00:10:119 (1) - You sure you want this spinner? I believe mapping this with circles and sliders would work better to emphasize 00:10:606 - and 00:11:579 - I'm 100% sure I want to keep that spinner
  3. 00:20:335 (2) - I'd rather have this split into 2 sliders. See, people are mostly used to having either 1 reverse arrow or a longer kickslider, stuff like this tends to be confusing. Well, start of my map I used the same kind of sliders with 2 reverses so it shouldn't be a problem .
  4. 00:23:579 (3,4,5,1) - looks a bit cramped, I think having (4) going upwards and then (5) and (1) more to the left would be better [box=like this]
After that, you can rework stuff with a few blankets, I guess. I didn't point out the (1) like that but I tried to fix others.

[notice]
Another

  1. What this diff is missing the most is consistency. If you have a rhythmic pattern in the song repeated several times you should try to map it very similar (by having objects at the same places and not just adding some in one part and leaving them in others, when both parts sound exactly the same)
  2. 00:01:525 (1,2) - for both objects, same complaints as in Hyper. It's fine ~
  3. 00:03:876 - I feel like the Here, I don't hear anything near to triplets so no
  4. 00:04:038 - 1/4s are missing here :< nopls
  5. 00:14:011 - why no stream starting heeeere ??_??
  6. 00:23:903 (2,3,4,5,6) - you have so many potential streams in the song, and THIS is wehre you decide to put one? This is extremely inconsistent with the rest of the map and feels absolutely weird Well, something different is cool? I also think it isn't weird at all and it fits quite well to that moment so I'd rather keep it.
  7. 00:25:281 - there should be a double here Erm, I hear something there but I'm not sure about the double, it sounds rather wrong to me so no >:
  8. 00:27:876 - ^ ^
  9. 00:40:443 (1,2,3,4,5) - kinda overmapped and awkward, make them semi-spaced 1/2 jumps I disagree, it fits perfectly what the man in the background says or sings so :3
  10. 00:50:497 (6,7) - the spacing here should be the same as 00:50:335 (5,6), since it pretty much plays the same way. While I agree, I used my own kind of spacing with these things, I made those 1/4 sliders like they wouldn't overlap but I made the ''streams'' the way that they overlap, kinda fun that way imo and I'd like to keep it
  11. 00:54:714 (4) - NC? I feel like that NC would be rather useless there so no~
  12. 00:55:200 - Why would you not put anything here, but just let a slider cover it? )': slider best ok
  13. 01:28:443 (1) - missing finish
  14. 01:41:416 (1,2,3,4) - ^ .. I guess? Nope, this is fine.

Baiiiii <3[/box]

Thanks for the mod, Zarerion <3 (Fixed all the general stuff btw)

Posting for now, editing to get the replies on Another!

Not mentioned = Fixed.

RikiH_:

I fixed almost all, few things I didn't want to change in another because I feel like 2 notes stacked isn't flow breaking.

Told Mystyk in-game what I changed and not.
P o M u T a
irc mod!
SPOILER
01:04 Asphyxia: Hey pomuta, could you do me a favor and testplay this ?
01:04 *Asphyxia is listening to [http://osu.ppy.sh/b/337685 P*Light - TRIGGER*HAPPY]
01:04 P o M u T a: try
01:04 Asphyxia: You would need to redownload it first, thoughh.
01:04 Asphyxia: because I changed the mp3
01:10 P o M u T a: sorry
01:10 P o M u T a: 01:30:838 (1) - stream
01:11 Asphyxia: What about the stream
01:11 P o M u T a: why you close DS mapping? if me.. pitch up part, not close, more open stream better.
01:12 P o M u T a: also, not playable for me. but, my guess.
01:13 Asphyxia: Do you mean that the objects in the stream are too close and you want me to increase it or
01:13 Asphyxia: oh yeah
01:13 Asphyxia: ok
01:13 Asphyxia: I can add more spacing to it
01:13 P o M u T a: yes!
01:14 P o M u T a: other fine for me.
01:14 P o M u T a: 01:41:865 (1,2,3,4) - that's cogitate
01:14 P o M u T a: nice work
01:16 Asphyxia: cool
01:17 Asphyxia: thanks for the feedback
01:17 P o M u T a: yeah. 01:20:054 (3,4,5,6,7,8,1) - also, nice pitch fit stream~
01:17 P o M u T a: 01:19:811 - (3,4,5,6,7,8,1) - miss
01:17 Asphyxia: thanks xD
01:18 P o M u T a: 01:19:811 (3,4,5,6,7,8,1) - .
01:22 P o M u T a: Also, countdown remove forget lol
01:22 Asphyxia: Lol I removed it once already
01:22 P o M u T a: and letterbox o;
01:22 P o M u T a: okay
01:23 Asphyxia: not sure why it's on again
01:23 P o M u T a: yeah
01:23 P o M u T a: Bigginer (3.21) nice :D
01:23 P o M u T a: ◾Beginner (3,21 stars, 124 notes)
01:23 P o M u T a: xD
01:23 Asphyxia: Woo
01:23 Asphyxia: that's positive
01:23 Asphyxia: ~
01:23 P o M u T a: haha
01:25 P o M u T a: sound suggestion
01:26 Asphyxia: Ok
01:26 P o M u T a: 01:02:946 (5,6,7,8,1) - i guees this. http://puu.sh/5YcVd.jpg
01:26 P o M u T a: sounds more better fit :-(
01:27 P o M u T a: so, i changed (7) slider.
01:28 P o M u T a: 75% listen, i found this sound. but, keep no problem :D. you like pick please :3
01:29 P o M u T a: 01:10:730 (3) - add clap slider end?
01:29 P o M u T a: maybe forget lol
01:30 P o M u T a: 01:11:379 (1) - also, this.. i think remove clap slider start and add finish (soft or normal, but i think normal better) add fit :p
01:32 Asphyxia: Okay, I agreed on the rhythm suggestion
01:32 P o M u T a: :D
01:32 Asphyxia: I added claps on (3) slider's start + end
01:32 Asphyxia: (start because 24 claps, have to be consistent)
01:32 Asphyxia: and I also added finish on (1)
01:32 Asphyxia: I dont wanna remove the clap
01:33 P o M u T a: 00:16:568 (10) - add clap slider start? i think pettern clap. if intentional, it's ok :3
01:33 P o M u T a: ok :D
01:33 Asphyxia: oh yeah I forgot to add a clap there because I reworked that
01:33 Asphyxia: thanks
01:34 P o M u T a: 00:29:541 (6) - ^ (slider start)
01:35 P o M u T a: 00:33:676 (1) - add whistle this spinner?
01:35 Asphyxia: I added the clap
01:35 Asphyxia: and I dont want to add a whistle there because it would break my whistle pattern
01:35 P o M u T a: oh, that's ok!
01:36 Asphyxia: If you wanna post the log, go ahead
01:36 Asphyxia: that's kudo worth suggestions
01:36 P o M u T a: :D
01:36 P o M u T a: but, i not done work now :3
01:37 P o M u T a: (10) - add circle fit song.
01:37 P o M u T a: you can 50% speed listen. hear this.
01:37 Asphyxia: where
01:37 Asphyxia: o.o
01:37 P o M u T a: LOL
01:37 P o M u T a: 00:55:730 - sorry orz
01:38 Asphyxia: done
01:38 P o M u T a: yes, also, more interesting 4stream !
01:38 P o M u T a: yeah :3
01:38 P o M u T a: that's all for me ;-)
01:39 Asphyxia: thanks a lot
01:39 Asphyxia: <3
well done map. shoot star!
Topic Starter
Asphyxia

P o M u T a wrote:

irc mod!
SPOILER
01:04 Asphyxia: Hey pomuta, could you do me a favor and testplay this ?
01:04 *Asphyxia is listening to [http://osu.ppy.sh/b/337685 P*Light - TRIGGER*HAPPY]
01:04 P o M u T a: try
01:04 Asphyxia: You would need to redownload it first, thoughh.
01:04 Asphyxia: because I changed the mp3
01:10 P o M u T a: sorry
01:10 P o M u T a: 01:30:838 (1) - stream
01:11 Asphyxia: What about the stream
01:11 P o M u T a: why you close DS mapping? if me.. pitch up part, not close, more open stream better.
01:12 P o M u T a: also, not playable for me. but, my guess.
01:13 Asphyxia: Do you mean that the objects in the stream are too close and you want me to increase it or
01:13 Asphyxia: oh yeah
01:13 Asphyxia: ok
01:13 Asphyxia: I can add more spacing to it
01:13 P o M u T a: yes!
01:14 P o M u T a: other fine for me.
01:14 P o M u T a: 01:41:865 (1,2,3,4) - that's cogitate
01:14 P o M u T a: nice work
01:16 Asphyxia: cool
01:17 Asphyxia: thanks for the feedback
01:17 P o M u T a: yeah. 01:20:054 (3,4,5,6,7,8,1) - also, nice pitch fit stream~
01:17 P o M u T a: 01:19:811 - (3,4,5,6,7,8,1) - miss
01:17 Asphyxia: thanks xD
01:18 P o M u T a: 01:19:811 (3,4,5,6,7,8,1) - .
01:22 P o M u T a: Also, countdown remove forget lol
01:22 Asphyxia: Lol I removed it once already
01:22 P o M u T a: and letterbox o;
01:22 P o M u T a: okay
01:23 Asphyxia: not sure why it's on again
01:23 P o M u T a: yeah
01:23 P o M u T a: Bigginer (3.21) nice :D
01:23 P o M u T a: ◾Beginner (3,21 stars, 124 notes)
01:23 P o M u T a: xD
01:23 Asphyxia: Woo
01:23 Asphyxia: that's positive
01:23 Asphyxia: ~
01:23 P o M u T a: haha
01:25 P o M u T a: sound suggestion
01:26 Asphyxia: Ok
01:26 P o M u T a: 01:02:946 (5,6,7,8,1) - i guees this. http://puu.sh/5YcVd.jpg
01:26 P o M u T a: sounds more better fit :-(
01:27 P o M u T a: so, i changed (7) slider.
01:28 P o M u T a: 75% listen, i found this sound. but, keep no problem :D. you like pick please :3
01:29 P o M u T a: 01:10:730 (3) - add clap slider end?
01:29 P o M u T a: maybe forget lol
01:30 P o M u T a: 01:11:379 (1) - also, this.. i think remove clap slider start and add finish (soft or normal, but i think normal better) add fit :p
01:32 Asphyxia: Okay, I agreed on the rhythm suggestion
01:32 P o M u T a: :D
01:32 Asphyxia: I added claps on (3) slider's start + end
01:32 Asphyxia: (start because 24 claps, have to be consistent)
01:32 Asphyxia: and I also added finish on (1)
01:32 Asphyxia: I dont wanna remove the clap
01:33 P o M u T a: 00:16:568 (10) - add clap slider start? i think pettern clap. if intentional, it's ok :3
01:33 P o M u T a: ok :D
01:33 Asphyxia: oh yeah I forgot to add a clap there because I reworked that
01:33 Asphyxia: thanks
01:34 P o M u T a: 00:29:541 (6) - ^ (slider start)
01:35 P o M u T a: 00:33:676 (1) - add whistle this spinner?
01:35 Asphyxia: I added the clap
01:35 Asphyxia: and I dont want to add a whistle there because it would break my whistle pattern
01:35 P o M u T a: oh, that's ok!
01:36 Asphyxia: If you wanna post the log, go ahead
01:36 Asphyxia: that's kudo worth suggestions
01:36 P o M u T a: :D
01:36 P o M u T a: but, i not done work now :3
01:37 P o M u T a: (10) - add circle fit song.
01:37 P o M u T a: you can 50% speed listen. hear this.
01:37 Asphyxia: where
01:37 Asphyxia: o.o
01:37 P o M u T a: LOL
01:37 P o M u T a: 00:55:730 - sorry orz
01:38 Asphyxia: done
01:38 P o M u T a: yes, also, more interesting 4stream !
01:38 P o M u T a: yeah :3
01:38 P o M u T a: that's all for me ;-)
01:39 Asphyxia: thanks a lot
01:39 Asphyxia: <3
well done map. shoot star!
Thanks a lot P o M u T a! Fixed some missing hitsounds, rhythm suggestions and some spacing things.
AppLoad
:idea:
Sorry, but it's very small mod, because map is well done, but there are little things that can be correct. Go~!

-------------------------------------------------------------------------------------------------------------------------------------------------------
NOVICE

00:29:865 (1) - Remove New Combo
00:32:135 (1) - Remove New Combo
01:24:352 (1) - Remove New Combo
01:26:622 (1) - Remove New Combo
-------------------------------------------------------------------------------------------------------------------------------------------------------
ADVANCED

01:42:514 (1) - Move to x: 172 y: 324?
-------------------------------------------------------------------------------------------------------------------------------------------------------
Kyshiro's ADVANCED

00:36:676 (1,1,1) - Why so many new combo?
Topic Starter
Asphyxia

[AppLoad] wrote:

:idea:
Sorry, but it's very small mod, because map is well done, but there are little things that can be correct. Go~!

-------------------------------------------------------------------------------------------------------------------------------------------------------
NOVICE

00:29:865 (1) - Remove New Combo Why? It's consistent with other combos and it belongs to my combo pattern, I'd rather not break it.
00:32:135 (1) - Remove New Combo I really can't do that considering that note doesn't belong to 00:32:460 (1) - this combo AT ALL, so it wouldn't make sense, atleast for me.
01:24:352 (1) - Remove New Combo Like I explained in the first one, it would break my combo pattern so no.
01:26:622 (1) - Remove New Combo To be honest, it would feel kinda weird because the second chorus (maybe???) starts after this note so it wouldn't make much sense to me >:
-------------------------------------------------------------------------------------------------------------------------------------------------------
ADVANCED

01:42:514 (1) - Move to x: 172 y: 324? I'd rather not because then it would overlap more with the slider 01:41:216 (3) - too much, and here I tried avoid overlapping it too much without giving it any sort of weird angles.
-------------------------------------------------------------------------------------------------------------------------------------------------------
Sorry, I didn't change anything but thanks for the check! :)
Topic Starter
Asphyxia
DO NOT MOD THIS, I'M REMAPPING THE INSANE DIFFICULTY!

Remapped.
BigWilly
[Novice]

00:40:243 (1) - and 00:41:541 (3) - Slight overlap
01:13:973 (1,2,3) - Do you think you can make this symmetrical?

Can't find much else wrong :P

Good Luck.
Topic Starter
Asphyxia

Feverie wrote:

[Novice]

00:40:243 (1) - and 00:41:541 (3) - Slight overlap
01:13:973 (1,2,3) - Do you think you can make this symmetrical?

Can't find much else wrong :P

Good Luck.
Well, the overlap wasn't that big of a deal but fixed anyway and tried to make that more symmetrical. Thanks~
grumd
Normal

01:20:784 (3) - blanket the previous slider start http://puu.sh/6ni6Y.jpg maybe you'll need to fix spacing after this, don't forget about it

Hard

00:01:325 (1,2,3) - because of this close 0.8x spacing this is quite confusing for the first notes in the map. better use this rhythm to make player sure about the rhythm http://puu.sh/6niih.jpg
00:04:406 (2,3) - also your spacing is sometimes not the best one. 0.86x here
00:05:216 (4,5) - 0.7x here
00:13:973 (5) - 0.76x here
01:42:514 (1) - a bit too cluttered, move it to the left http://puu.sh/6niwy.jpg don't forget to fix spacing after this

Extra

00:37:000 (3) - make it same shape as previous two http://puu.sh/6niEx.jpg like that
00:55:973 (1,2,3) - this rhythm sucks. mostly because there is no sound at suck ticks as this 00:56:054 -
if you want to have doubles, make them with long sliders which are less confusing: http://puu.sh/6niSq.jpg (1) is at 00:55:973 -
same change for this 00:57:270 (1,2,3,4) -
00:57:757 (5,6,7,8,9,10,1) - this stream is mostly okay because you have reasons to put it there. but i'd better use some nice pattern with that 1/2 longer sliders and same rhythm as before

Insane

00:11:541 (4,1,2) - make spacing here same as in the whole kiai. 1.0x pls
00:58:000 (2,3) - this may be misread as 1/4 because of previous rhythm 00:56:946 (3) -
so make it spaced out http://puu.sh/6njd5.jpg
01:40:568 (3,4) - spacing 1.0x pls

Edit:

easy diff so bad, nuking map for it
Irreversible
fakh u

Irre's Beginner
osu file format v12

[General]
AudioFilename: TRIGGERHAPPY.mp3
AudioLeadIn: 0
PreviewTime: 86822
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:TRIGGER*HAPPY
TitleUnicode:TRIGGER*HAPPY
Artist:P*Light
ArtistUnicode:P*Light
Creator:Asphyxia
Version:Irre's Beginner
Source:SOUND VOLTEX BOOTH
Tags:Kyshiro SDVX REFLEC BEAT colette bemani konami happy hardcore jubeat Irreblazyhazy Irreversible
BeatmapID:355834
BeatmapSetID:134656

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.69
SliderTickRate:2

[Events]
//Background and Video events
0,0,"clip (2013-12-14 at 03.51.12) (2).jpg",0,0
//Break Periods
2,61000,64629
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1325,324.324324324324,4,2,0,70,1,0
1325,-100,4,2,0,70,0,0
11703,-100,4,1,0,70,0,1
35054,-100,4,2,0,70,0,0
48027,-100,4,2,0,70,0,0
49324,-100,4,2,0,70,0,0
50622,-100,4,2,0,70,0,0
51919,-100,4,2,0,70,0,0
86622,-100,4,2,0,70,0,0
86946,-100,4,1,0,70,0,1
106730,-100,4,2,0,70,0,0
107379,-100,4,2,0,70,0,0
110135,-100,4,2,0,5,0,0


[Colours]
Combo1 : 169,104,7
Combo2 : 221,149,40
Combo3 : 244,96,96
Combo4 : 139,7,28

[HitObjects]
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340,88,3270,2,0,L|416:92,1,69,2|0,0:0|0:0,0:0:0:0:
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256,192,9108,12,0,10406,0:0:0:0:
80,100,11703,6,0,B|148:120|148:120|224:112,1,138,4|0,0:0|0:0,0:0:0:0:
288,76,12676,1,10,0:0:0:0:
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296,116,50622,2,0,P|292:184|344:240,3,138,4|0|12|8,0:0|0:0|0:0|0:0,0:0:0:0:
421,230,52892,1,0,0:0:0:0:
377,156,53216,6,0,L|169:200,1,207,4|8,0:0|0:0,0:0:0:0:
148,277,54514,2,0,P|88:201|148:121,1,207,2|8,0:0|0:0,0:0:0:0:
256,192,55811,12,4,58406,0:0:0:0:
316,232,66189,6,0,P|384:212|424:224,2,103.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
244,272,67487,2,0,P|176:292|136:276,2,103.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
188,208,68784,2,0,L|192:96,2,103.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
244,272,70081,2,0,B|310:300|310:300|374:301|374:301|441:329,1,207,6|8,0:0|0:0,0:0:0:0:
472,252,71379,6,0,P|444:200|480:128,1,138,10|8,0:0|0:0,0:0:0:0:
444,56,72352,1,0,0:0:0:0:
364,68,72676,2,0,B|300:44|300:44|232:56,1,138,10|8,0:0|0:0,0:0:0:0:
72,104,73973,6,0,P|100:156|64:228,1,138,8|8,0:0|0:0,0:0:0:0:
84,304,74946,1,2,0:0:0:0:
164,288,75270,2,0,L|240:296,1,69,10|0,0:0|0:0,0:0:0:0:
304,336,75919,2,0,L|380:344,1,69,8|2,0:0|0:0,0:0:0:0:
440,292,76568,5,14,0:0:0:0:
256,16,77865,1,4,0:0:0:0:
72,292,79162,1,14,0:0:0:0:
148,320,79487,1,4,0:0:0:0:
224,292,79811,2,0,L|292:308,1,69,0|0,0:0|0:0,0:0:0:0:
372,320,80460,6,0,P|400:284|400:184,1,138,2|0,0:0|0:0,0:0:0:0:
372,120,81433,1,8,0:0:0:0:
304,72,81757,6,0,L|160:80,1,138,4|8,0:0|0:0,0:0:0:0:
116,236,83054,2,0,L|260:228,1,138,4|0,0:0|0:0,0:0:0:0:
256,192,84352,12,4,85649,0:0:0:0:
432,284,86946,6,0,B|364:264|364:264|288:272,1,138,4|0,0:0|0:0,0:0:0:0:
224,308,87919,1,10,0:0:0:0:
160,256,88243,2,0,P|136:156|196:60,1,207,0|10,0:0|0:0,0:0:0:0:
268,56,89540,6,0,L|416:52,1,138,4|0,0:0|0:0,0:0:0:0:
484,200,90838,2,0,L|336:204,1,138,0|0,0:0|0:0,0:0:0:0:
264,184,91811,1,10,0:0:0:0:
224,256,92135,6,0,B|208:308|208:308|228:368,2,103.5,4|0|10,0:0|0:0|0:0,0:0:0:0:
144,236,93432,2,0,B|160:184|160:184|140:124,2,103.5,4|0|10,0:0|0:0|0:0,0:0:0:0:
256,192,94730,12,4,96027,2:0:0:0:
296,288,97324,6,0,P|352:296|432:176,1,207,4|10,0:0|0:0,0:0:0:0:
420,108,98622,2,0,B|376:72|320:94|320:94|268:116|224:72,1,207,0|8,0:0|0:0,0:0:0:0:
168,20,99919,5,4,0:0:0:0:
52,137,100567,1,0,0:0:0:0:
170,255,101216,1,2,0:0:0:0:
288,138,101865,2,0,P|320:128|368:130,1,69,2|10,0:0|0:0,0:0:0:0:
432,160,102513,6,0,P|464:252|384:332,1,207,4|10,0:0|0:0,0:0:0:0:
316,348,103811,6,0,L|236:344,1,69,4|0,0:0|0:0,0:0:0:0:
256,264,104459,2,0,L|176:260,1,69,4|0,0:0|0:0,0:0:0:0:
124,204,105108,6,0,P|120:100|264:32,1,276,4|0,0:0|0:0,0:0:0:0:
340,52,106730,2,0,L|352:120,1,69,0|0,0:0|0:0,0:0:0:0:
408,180,107379,1,8,0:0:0:0:
256,192,107703,12,0,110297,0:0:0:0:
Topic Starter
Asphyxia
Hey yo, thanks for the mod grumd! Gonna fix & update when I get home. Editing this post then. 8-)

grumd wrote:

Normal

01:20:784 (3) - blanket the previous slider start http://puu.sh/6ni6Y.jpg maybe you'll need to fix spacing after this, don't forget about it

Hard

00:01:325 (1,2,3) - because of this close 0.8x spacing this is quite confusing for the first notes in the map. better use this rhythm to make player sure about the rhythm http://puu.sh/6niih.jpg
00:04:406 (2,3) - also your spacing is sometimes not the best one. 0.86x here
00:05:216 (4,5) - 0.7x here
00:13:973 (5) - 0.76x here
01:42:514 (1) - a bit too cluttered, move it to the left http://puu.sh/6niwy.jpg don't forget to fix spacing after this

Extra

00:37:000 (3) - make it same shape as previous two http://puu.sh/6niEx.jpg like that
00:55:973 (1,2,3) - this rhythm sucks. mostly because there is no sound at suck ticks as this 00:56:054 -
if you want to have doubles, make them with long sliders which are less confusing: http://puu.sh/6niSq.jpg (1) is at 00:55:973 -
same change for this 00:57:270 (1,2,3,4) -
00:57:757 (5,6,7,8,9,10,1) - this stream is mostly okay because you have reasons to put it there. but i'd better use some nice pattern with that 1/2 longer sliders and same rhythm as before


Edit:

easy diff so bad, nuking map for it
omg

fixed all (somehow), waiting for Kyshiro now
Kyshiro
Fixed everything
grumd
bubbled
Topic Starter
Asphyxia

grumd wrote:

bubbled
Thanks grumd!
Gero
Go Go ~ Rank Please :3
Andrea
IRC Modded.

SPOILER
22:27 Andrea: irc mod is fine for you?
22:28 Asphyxia: yeah
22:28 Asphyxia: :D
22:28 Andrea: make 2nd kiai time of Kyshiro the same
22:28 Andrea: of the others
22:28 Andrea: so everything is consistent
22:28 Andrea: http://puu.sh/6oqy8.png
22:28 Andrea: look
22:28 Andrea: only 2nd kiai of Kyshiro's is different
22:28 Asphyxia: oh
22:28 Asphyxia: ok
22:28 Asphyxia: thanks
22:29 Andrea: HP +1 on Beginner?
22:29 Andrea: so it's consistent (again) lol
22:30 Andrea: 01:33:432 (2) - unsnapped, gg
22:30 Andrea: 01:42:513 (1) - ^
22:30 Andrea: 00:09:108 (1) - finish on spinner end
22:31 Andrea: 01:47:703 (1) - whistle maybe on this spinner end
22:32 Andrea: when you're done I'll go to Normal
22:32 Asphyxia: wtf how can I get that thingy to snapped again
22:32 Asphyxia: wtf
22:32 Asphyxia: THEY WONT LISTEN TO ME!!
22:33 Asphyxia: well ok
22:33 Asphyxia: resnapped all notes
22:33 Asphyxia: Well, I think thr whistle doesn't fit that well, and the spinners end is silenced anyway so
22:33 Asphyxia: >:
22:34 Andrea: okay u.u
22:35 Andrea: oh, sorry
22:35 Andrea: I found something else on Beginner
22:35 Andrea: 00:52:892 (3) - wrong spacing on this circle
22:35 Andrea: it should be 1,20x
22:35 Andrea: like the rest
22:35 Asphyxia: fixed
22:35 Andrea: great desu
22:35 Andrea: Normal nao
22:35 Asphyxia: oekay :---)
22:36 Andrea: 00:30:027 (1) - I'm not sure but this spinner feels too short imo for a Normal
22:36 Andrea: 00:29:865 (1) - I'd remove this and make it start here
22:37 Asphyxia: but end it the same time?
22:37 Andrea: yup, at least it's a bit longer
22:37 Asphyxia: Okay, done
22:37 Asphyxia: yeah I was a bit worried myself that it was a bit too short
22:37 Andrea: 01:24:352 (1,1) - try to guess?
22:37 Andrea: do the same here!
22:38 Asphyxia: done
22:38 Asphyxia: <3
22:38 Andrea: 01:45:433 (1) - new combo here isn't necessary imo
22:38 Andrea: remove maybe?
22:38 Asphyxia: Hmm
22:38 Asphyxia: sure
22:40 Andrea: okay, Hard o3o
22:40 Asphyxia: Sure thing!
22:41 Andrea: 00:01:487 (2) - finish on slider end
22:41 Andrea: 00:04:406 (2) - finish
22:41 Asphyxia: fix'd
22:41 Andrea: how did you miss these ;w;
22:41 Asphyxia: w0w
22:41 Asphyxia: >:)
22:41 Andrea: 00:05:216 (4) - finish on red tick repeat
22:41 Andrea: the second one
22:41 Asphyxia: doneee
22:42 Andrea: 00:08:460 (4) - finish on start xD
22:42 Andrea: I'm such a nazi
22:42 Asphyxia: lol fixed that too xD
22:42 Andrea: 00:09:757 (3) - another finish that sounds nice o3o
22:43 Asphyxia: sure
22:43 Asphyxia: added
22:43 Andrea: 01:46:730 (1) - I'd remove the clap on this slider start...
22:43 Andrea: feels too powerful with the finish together
22:44 Asphyxia: you're right
22:44 Asphyxia: removed
22:44 Andrea: btw why not renaming Irre's diff -> Irre's Easy ?
22:44 Asphyxia: I can lol
22:44 Asphyxia: just liked the beginner
22:45 Andrea: well, just seeing Beginner -> Normal -> Hard is weird
22:45 Andrea: xD
22:45 *Asphyxia is editing [http://osu.ppy.sh/b/355834 P*Light - TRIGGER*HAPPY [Irre's Easy]]
22:45 Asphyxia: kk done now
22:45 Asphyxia: well I guess so
22:45 Asphyxia: fix'd
22:46 Andrea: on Extra
22:46 Andrea: 00:42:514 (7) - this confused me a lot, I thought it was together with previous pattern
22:46 Andrea: I'd move it a bit more from (6)
22:47 Asphyxia: http://puu.sh/6orSj.jpg
22:47 Asphyxia: ?
22:47 Asphyxia: o3o
22:47 Andrea: yeah, much better!
22:47 Asphyxia: Okay, fixed :D
22:48 Andrea: 00:54:514 (1) - finish on start =3=
22:48 Asphyxia: k done
22:49 Andrea: 01:46:730 (1) - same as hard
22:49 Andrea: clap too stronk
22:50 Asphyxia: okay, removed >:D
22:50 Andrea: OD6 on Insane? wtf
22:50 Andrea: make it 7 please
22:50 Asphyxia: done
22:51 Andrea: 00:54:514 (1) - finish on start <.<
22:51 Asphyxia: Insane?
22:51 Asphyxia: done
22:51 Andrea: yup
22:51 Andrea: 00:58:000 (2,3) - wrong spacing
22:51 Andrea: might be confusing
22:51 Andrea: make them closer
22:52 Asphyxia: Uhh, this was actually suggested by grumd in his mod
22:52 Asphyxia: 00:58:000 (2,3) - this may be misread as 1/4 because of previous rhythm 00:56:946 (3) -
22:52 Andrea: 00:55:973 (1,2) -
22:52 Andrea: 00:58:000 (2,3) -
22:52 Asphyxia: from grumd's mod
22:52 Andrea: compare them
22:52 Andrea: they're different timeline but same spacing
22:53 Asphyxia: http://osu.ppy.sh/ss/1258522
22:53 Asphyxia: that's fine?
22:53 Asphyxia: or should I make it closed
22:53 Asphyxia: closer*
22:54 Andrea: they should be distance 1,00x
22:54 Andrea: click (3) and check
22:55 Asphyxia: http://puu.sh/6osss.jpg
22:55 Asphyxia: made it like that
22:55 Asphyxia: now it has the 1.0 spacing
22:55 Andrea: awesome
22:56 Andrea: 01:01:000 - break begins here
22:56 Asphyxia: Yeah I did that already actually xD
22:57 Andrea: 01:46:730 (1) - that clap omg
22:57 Asphyxia: LOL
22:57 Asphyxia: xD
22:57 Asphyxia: removed
22:57 Andrea: well, guess we're done x_x
22:57 Asphyxia: LOL thank you so much
22:57 Asphyxia: updating

Ranked~
Gero
CONGRATZ!!!
Irreversible
gz! why the namechange?
fark u Gero ninja :C
Topic Starter
Asphyxia

Andrea wrote:

IRC Modded.

SPOILER
22:27 Andrea: irc mod is fine for you?
22:28 Asphyxia: yeah
22:28 Asphyxia: :D
22:28 Andrea: make 2nd kiai time of Kyshiro the same
22:28 Andrea: of the others
22:28 Andrea: so everything is consistent
22:28 Andrea: http://puu.sh/6oqy8.png
22:28 Andrea: look
22:28 Andrea: only 2nd kiai of Kyshiro's is different
22:28 Asphyxia: oh
22:28 Asphyxia: ok
22:28 Asphyxia: thanks
22:29 Andrea: HP +1 on Beginner?
22:29 Andrea: so it's consistent (again) lol
22:30 Andrea: 01:33:432 (2) - unsnapped, gg
22:30 Andrea: 01:42:513 (1) - ^
22:30 Andrea: 00:09:108 (1) - finish on spinner end
22:31 Andrea: 01:47:703 (1) - whistle maybe on this spinner end
22:32 Andrea: when you're done I'll go to Normal
22:32 Asphyxia: wtf how can I get that thingy to snapped again
22:32 Asphyxia: wtf
22:32 Asphyxia: THEY WONT LISTEN TO ME!!
22:33 Asphyxia: well ok
22:33 Asphyxia: resnapped all notes
22:33 Asphyxia: Well, I think thr whistle doesn't fit that well, and the spinners end is silenced anyway so
22:33 Asphyxia: >:
22:34 Andrea: okay u.u
22:35 Andrea: oh, sorry
22:35 Andrea: I found something else on Beginner
22:35 Andrea: 00:52:892 (3) - wrong spacing on this circle
22:35 Andrea: it should be 1,20x
22:35 Andrea: like the rest
22:35 Asphyxia: fixed
22:35 Andrea: great desu
22:35 Andrea: Normal nao
22:35 Asphyxia: oekay :---)
22:36 Andrea: 00:30:027 (1) - I'm not sure but this spinner feels too short imo for a Normal
22:36 Andrea: 00:29:865 (1) - I'd remove this and make it start here
22:37 Asphyxia: but end it the same time?
22:37 Andrea: yup, at least it's a bit longer
22:37 Asphyxia: Okay, done
22:37 Asphyxia: yeah I was a bit worried myself that it was a bit too short
22:37 Andrea: 01:24:352 (1,1) - try to guess?
22:37 Andrea: do the same here!
22:38 Asphyxia: done
22:38 Asphyxia: <3
22:38 Andrea: 01:45:433 (1) - new combo here isn't necessary imo
22:38 Andrea: remove maybe?
22:38 Asphyxia: Hmm
22:38 Asphyxia: sure
22:40 Andrea: okay, Hard o3o
22:40 Asphyxia: Sure thing!
22:41 Andrea: 00:01:487 (2) - finish on slider end
22:41 Andrea: 00:04:406 (2) - finish
22:41 Asphyxia: fix'd
22:41 Andrea: how did you miss these ;w;
22:41 Asphyxia: w0w
22:41 Asphyxia: >:)
22:41 Andrea: 00:05:216 (4) - finish on red tick repeat
22:41 Andrea: the second one
22:41 Asphyxia: doneee
22:42 Andrea: 00:08:460 (4) - finish on start xD
22:42 Andrea: I'm such a nazi
22:42 Asphyxia: lol fixed that too xD
22:42 Andrea: 00:09:757 (3) - another finish that sounds nice o3o
22:43 Asphyxia: sure
22:43 Asphyxia: added
22:43 Andrea: 01:46:730 (1) - I'd remove the clap on this slider start...
22:43 Andrea: feels too powerful with the finish together
22:44 Asphyxia: you're right
22:44 Asphyxia: removed
22:44 Andrea: btw why not renaming Irre's diff -> Irre's Easy ?
22:44 Asphyxia: I can lol
22:44 Asphyxia: just liked the beginner
22:45 Andrea: well, just seeing Beginner -> Normal -> Hard is weird
22:45 Andrea: xD
22:45 *Asphyxia is editing [http://osu.ppy.sh/b/355834 P*Light - TRIGGER*HAPPY [Irre's Easy]]
22:45 Asphyxia: kk done now
22:45 Asphyxia: well I guess so
22:45 Asphyxia: fix'd
22:46 Andrea: on Extra
22:46 Andrea: 00:42:514 (7) - this confused me a lot, I thought it was together with previous pattern
22:46 Andrea: I'd move it a bit more from (6)
22:47 Asphyxia: http://puu.sh/6orSj.jpg
22:47 Asphyxia: ?
22:47 Asphyxia: o3o
22:47 Andrea: yeah, much better!
22:47 Asphyxia: Okay, fixed :D
22:48 Andrea: 00:54:514 (1) - finish on start =3=
22:48 Asphyxia: k done
22:49 Andrea: 01:46:730 (1) - same as hard
22:49 Andrea: clap too stronk
22:50 Asphyxia: okay, removed >:D
22:50 Andrea: OD6 on Insane? wtf
22:50 Andrea: make it 7 please
22:50 Asphyxia: done
22:51 Andrea: 00:54:514 (1) - finish on start <.<
22:51 Asphyxia: Insane?
22:51 Asphyxia: done
22:51 Andrea: yup
22:51 Andrea: 00:58:000 (2,3) - wrong spacing
22:51 Andrea: might be confusing
22:51 Andrea: make them closer
22:52 Asphyxia: Uhh, this was actually suggested by grumd in his mod
22:52 Asphyxia: 00:58:000 (2,3) - this may be misread as 1/4 because of previous rhythm 00:56:946 (3) -
22:52 Andrea: 00:55:973 (1,2) -
22:52 Andrea: 00:58:000 (2,3) -
22:52 Asphyxia: from grumd's mod
22:52 Andrea: compare them
22:52 Andrea: they're different timeline but same spacing
22:53 Asphyxia: http://osu.ppy.sh/ss/1258522
22:53 Asphyxia: that's fine?
22:53 Asphyxia: or should I make it closed
22:53 Asphyxia: closer*
22:54 Andrea: they should be distance 1,00x
22:54 Andrea: click (3) and check
22:55 Asphyxia: http://puu.sh/6osss.jpg
22:55 Asphyxia: made it like that
22:55 Asphyxia: now it has the 1.0 spacing
22:55 Andrea: awesome
22:56 Andrea: 01:01:000 - break begins here
22:56 Asphyxia: Yeah I did that already actually xD
22:57 Andrea: 01:46:730 (1) - that clap omg
22:57 Asphyxia: LOL
22:57 Asphyxia: xD
22:57 Asphyxia: removed
22:57 Andrea: well, guess we're done x_x
22:57 Asphyxia: LOL thank you so much
22:57 Asphyxia: updating

Ranked~
Woo, thanks a lot Andrea! I also like to thank grumd for the bubble, all the modders and guest difficulty makers. Thanks guys!
P o M u T a
gratz Asphyxia :)
Alarido
RAAAANKEEEEEEEOOOOOOOOOOOOOOOOOOOOOOOOUUUUUUU ^^

Congratz Asphyxia and Kyshiro ^.^

(Played Normal in all modes but osu!, what I played on Hard)
Lust
congrats :)
LunarSakuya
Congrats!!
riffy
gratz bro :3
YunoFanatic
Gratx asphy <3 lab lab u .... Now give me back my sandals
Liiraye
Gz my homo bromo
Avena
wow rude.
Spy
Genre: Novelty (Japanese)
Should be this↓
Genre: Video Game (Instrumental)
Flanster

Spy wrote:

Genre: Novelty (Japanese)
Should be this↓
Genre: Video Game (Instrumental)
Agreed.
Avena

Spy wrote:

Genre: Novelty (Japanese)
Should be this↓
Genre: Video Game (Instrumental)
lolikr
Do all BATs actually know the meaning of the Novelty genre?
Kyouren
Gratzz!! Irreversible, Kyshiro, and Asphyxia!!^^
Topic Starter
Asphyxia
Thanks everyone! :----D
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