Well, here is my mod:
[Beginner]
Rhythm
Rhythm
[Kyshiro's Hyper]
Rhythm
[Another]
Rhythm
~Good Luck~
[Beginner]
Rhythm
- 00:30:065 (1,1) - It's not a good idea in an easy diff to have a 1 beat gap between spinners and the following note. Especially at 185 BPM! I would recommand to use this rythm instead:
(I halved the length of the spinner and added a note at 00:32:335) - 01:24:714 (1) - I would use this rythm instead:
Because the note at 01:26:822 is quite powerful and need to be played imo!
- 00:04:119 (1) - (nazi) If you CTRL+J this slider the flow from 4 to 1 and the flow from 1 to 2 will be sligtly improved.
- 00:41:741 (3) - (nazi) This slider overlap slightly with 00:40:443 (1) when playing so i would recommand to move 00:41:092 (2,3) to x=140 y=324 to avoid that (then fix 00:42:714 (4))
- 01:29:416 (4) - (nazi) For the same reason i would suggest to move 01:29:741 (1,2) to x=352 y=272 (then fix 01:31:038 (3))
- 01:28:119 (2,3) - Stacks have to be avoided in easy diff. You actually avoided them all the previous time you used this pattern (00:01:525 (1,2,3) -
- 00:06:714 (1,2,3)) so... Do it there too!
- 01:38:822 (3) - Lower this slider. It will remove the minus overlap with 01:37:524 (1) and force you to also lower 01:40:768 (2,3) which are currently overlapping the HPbar.
Rhythm
- 00:01:525 (1,2,3,4,1,2,3,4) - The rhythm you used here is completly weird to play. Some powerful notes like 00:02:011 aren't played at all and a lot of slider (like 00:01:525 (1)) finish on slient in the song. Here is a suggestion of rhythm that follow way better the music imo:
- 00:43:038 (1,2,3,4,5,6,7,1,2,3,4) - I think you should simplify the rhythm here. Because all the 1/2 makes this pattern the hardest part of the map. Which is weird because it's far from being the most powerful part of the song.
- 01:24:714 (1) - End this spinner at 01:25:849? Because after that the music stops. So, no need to spin!
- 00:39:795 (4) - CTRL+H? Because i find this cooler!
- 01:16:768 (1,3) - (nazi) Make them going in the same direction?
- 01:23:254 (3) - Move it's end point to x=120 y=56
in order for the slider to be placed on the symmetry axis of 01:22:606 (2) which looks better. - 01:41:416 (3,1) - Meh... It doesn't flow very well and it's not pretty. You know you can use other shape than straight line for 01:41:416 (3)
[Kyshiro's Hyper]
Rhythm
- 01:46:930 (1) - I think you should end your slider 1 beat earlier and add a note at 01:47:903. (Or don't add any note and just start the spinner at
- 01:47:903) because the note at 01:47:579 is quite powerful and i find unfitting to completly ignore it.
- 00:05:416 (1,3) - I think this overlap could have been avoided since it doesn't really look pretty. If you don't want to break (much) your patter you can take 00:05:741 (2,3,4,5,6,1) and rotate it 18° and then change 00:07:200 (2,3,1,2) a little bit to fix the sapcing.
- 00:13:768 (3,1) - ^
- 01:38:822 (1,4) - ^
[Another]
Rhythm
- 00:06:673 - There is a note here so you should add another reverse to 00:06:389 (4). But since 1/8 gap are kinda hard to play either change 00:06:714 (1,2) into a slider so the 1/8 trandition between 00:06:389 (4) and 00:06:714 (1) will be easier or delete 00:06:714 (1) and add a second reverse on 00:06:389 (4).
- 00:10:565 - ^
- 00:22:241 - ^ etc...
- 00:56:173 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - You use a lot of 1/4 that are not here. By hearing the song slowing down i didn't hear any beat at 00:56:254, 00:56:497, 00:56:741, 00:56:984, 00:57:552 etc... I would suggest to change the rhythm and follow more the song here.
- 01:31:038 (1,2,3) - Use the same rhythm as 00:15:795 (1,2,3,4,5,6,7,8,9) because the music is the same and i don't know why you didn't used any 1/4 here when we can clearly hear them in the song.
- 01:41:416 (1,2,3,4,1,2,3,4) - ^
- 01:46:038 - Thereis a note here and at 01:46:200 too and you shouldn't avoid it!
- 00:26:822 (1,2,3,4) - That's not a good idea imo. It's really surprising because this part is really intense so you don't expect anti-jump here. Moreover you start using 00:26:173 (1,2,3,4,5,6) just like 00:15:795 (1,2,3,4,5,6,7,8,9) where the music is similar so when you see 00:26:822 (1,2,3,4) instead of something like 00:16:443 (7,8,9). It's really surprising. You completly change the "thing" you follow in the music and put this anti-jump which osn't a good idea imo. I swear that when i played it that's the feeling i get!
- 00:45:633 (1) - (nazi) Move it 3 grid up for a better overlap.
- 00:56:173 (1,2,3,4,5,6,7,8) - The placement here looks a bit random. At least put 00:56:660 (3,4) to x=156 y=224 in order to 00:56:173 (1,3,4) to be similar than 00:56:416 (2,5,6).
~Good Luck~