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Psychic Lover - Break your spell (TV Size)

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Kirin
M4M from my queue

[Normal]
2 easy for being a normal diff lol

00:10:232 (3) CTRL+SHIFT+R and rotate it by 6
00:39:744 (1) CTRL+SHIFT+R and rotate it by 3
00:41:695 (3) CTRL+SHIFT+R and rotate it by -3

[Hard]
wut. put the CS to 4 pls, 5 is too much for an hard
00:06:573 (3) weird slider lol
01:00:232 (2) ^

Too much change of spacing for an hard D:

[Insane]
CS:4
I think that streams at 246 bpm are too much even for a pro

I end with mod here because i want to say something:
I see that this is your first map and i think you need to experience in the mapping world
I was like you in the first times but with various experience and learning some patterns from ranked maps i "learned" how to map good
btw.
You followed the time very well and your hitsounding is very good but you need to improve your mapping style because i think that you have potential for being a good mapper.

So good luck with the map! :) (and sorry for not finishing my mod ;_;)
Topic Starter
arviejhay
Thank you Kirin! :)
I will do my best
I'm going to fix it
Topic Starter
arviejhay

Mako Sakata wrote:

Hi M4M~

[Normal]
Use Distance Spacing consistently
00:53:402 (3) - Slider must be end at 00:54:866 - no sorry
00:57:305 (4) - Slider must be end at 00:58:524 - no sorry
01:05:476 (1,2,3) - Those notes a bit hard for a Normal fixed
01:09:012 (3) - Slider must be end at 01:10:232 - no sorry
01:20:719 (3,4,5,6,7) - Those notes a bit hard for a Normal fixed
01:23:585 - This green line must be on 01:23:646 - no because the aimod mode shows the kiai end's isn't snapped so i move it to 01:23:724
01:06:512 - This green line must be on 01:06:573 - no sorry

[Hard]
This diff too easy for a Hard diff based on the star rating
00:06:573 (3) - Slider must be end at 00:08:037 - fixed
00:09:012 (1,2,3) - The spacing too close - fixed?
This part 00:20:963 - until 00:31:939 - did you use 1/8 Beat snap divisior? I sugest to use 1/4 instead of 1/8 yes but i change that into 1/4 ealier
00:50:476 (1) - Spinner too short no sorry i won't make it long
01:23:585 - This green line must be on 01:23:646 - no sorry
01:06:512 - This green line must be on 01:06:573 - no sorry

[Insane]
This diff over mapped imo, I don't know what to say XD

A sugestion from me, I think you should re-mapped all the diff, you can use Distance Spacing on Normal and honestly your curent diffs is lack of slider, so maybe you can make variation betwen circle and slider to make the map neater and have a better flow.

That's all :)
Topic Starter
arviejhay

MasterKirin wrote:

M4M from my queue

[Normal]
2 easy for being a normal diff lol

00:10:232 (3) CTRL+SHIFT+R and rotate it by 6 fixed
00:39:744 (1) CTRL+SHIFT+R and rotate it by 3 fixed
00:41:695 (3) CTRL+SHIFT+R and rotate it by -3 fixed

[Hard]
wut. put the CS to 4 pls, 5 is too much for an hard fixed
00:06:573 (3) weird slider lol yes it's a weird slider lol fixed
01:00:232 (2) ^ i fix it a little by adding white box

Too much change of spacing for an hard D:

[Insane]
CS:4 fixed
I think that streams at 246 bpm are too much even for a pro i will think about that soon. if this beatmap is ranked without changing the stream the players would get A rank perhaps? lol

I end with mod here because i want to say something:
I see that this is your first map and i think you need to experience in the mapping world
I was like you in the first times but with various experience and learning some patterns from ranked maps i "learned" how to map good
btw.
You followed the time very well and your hitsounding is very good but you need to improve your mapping style because i think that you have potential for being a good mapper.

So good luck with the map! :) (and sorry for not finishing my mod ;_;)
that's ok don't be sad
RandF
From my queue~
mainly, basic indication

[General]
  1. Airtist: PSYCHIC LOVER
    Tags suggetion:
    opening
    link joker
  2. set inherited points correctly. it seems to be out of correct time line
  3. combocolor 4 and 5 is too similar to distinguish them
[Normal]
  1. for normal( the easiest diff), you should comform DS as far as possible
  2. 00:06:329 (3) - hard to find rhythm. I suggest to start at 00:06:329 (3) -
  3. 00:10:232 (3) - ^
  4. 00:16:817 (2) - rotate 2 degree clockwise
  5. 00:20:963 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - for the easiest diff, you should not use many circles continuously
  6. 00:27:305 (7,8,1) - you should avoid overlap like this. it's so confusing for beginner player
  7. 01:03:159 (1,1,2) - difficult for beginner player. how about this?
[Hard]
  1. decrease HD(HP Drain) and OD(OverallDifficulty) more. the balance of dificulty is not good
  2. 00:06:573 (5) - for hard and insane, you should avoid long slider like this
  3. 00:26:817 (8,9) - avoid overlap like this by increasing DS for good looking map
  4. 00:35:354 (1) - remove NC
  5. 00:39:744 (1,2) - avoid overlap like this, too. it looks not good
  6. 00:52:915 (3,4,1) - slider is covering next objects. that's hard to playing
  7. 01:15:354 (1) - remove NC
  8. 01:24:622- add a note?
[Insane]
  1. 00:18:250 (1) - end at 00:19:744
  2. 00:26:085 (5,6) - avoid overlap like this by increasing DS
  3. 01:01:207 (1,2,3,4) - in this case, it is better to make symmetric slider by copy+paste and Ctrl+< (or >)
  4. 01:09:012 (1,2,3) - stack slider's head correctly (x:256 y:208)
I highly recommend to fix "conforming DS" and "overlapping"
~Good Luck~
Topic Starter
arviejhay

RandomEffect wrote:

From my queue~
mainly, basic indication

[General]
  1. Airtist: PSYCHIC LOVER fixed
    Tags suggetion:
    opening
    link joker added
  2. set inherited points correctly. it seems to be out of correct time line I fixed some of them in insane
  3. combocolor 4 and 5 is too similar to distinguish them
I will think of that soon whenever to change it
[Normal]
  1. for normal( the easiest diff), you should comform DS as far as possible
  2. 00:06:329 (3) - hard to find rhythm. I suggest to start at 00:06:329 (3) - same?
  3. 00:10:232 (3) - ^ they are the same as the other one same timestamp? please give me some clue
  4. 00:16:817 (2) - rotate 2 degree clockwise fixed
  5. 00:20:963 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - for the easiest diff, you should not use many circles continuously fixed
  6. 00:27:305 (7,8,1) - you should avoid overlap like this. it's so confusing for beginner player fixed
  7. 01:03:159 (1,1,2) - difficult for beginner player. how about this? I'm not sure if i make it easier
[Hard]
  1. decrease HD(HP Drain) and OD(OverallDifficulty) more. the balance of dificulty is not good Fixed
  2. 00:06:573 (5) - for hard and insane, you should avoid long slider like this Fixed i almost remove all the big slider except for the last one oops big mistake
  3. 00:26:817 (8,9) - avoid overlap like this by increasing DS for good looking map i think fixed
  4. 00:35:354 (1) - remove NC fixed
  5. 00:39:744 (1,2) - avoid overlap like this, too. it looks not good fixed?
  6. 00:52:915 (3,4,1) - slider is covering next objects. that's hard to playing fixed
  7. 01:15:354 (1) - remove NC i think it's already remove?
  8. 01:24:622- add a note?fixed?
[Insane]
  1. 00:18:250 (1) - end at 00:19:744 Fixed
  2. 00:26:085 (5,6) - avoid overlap like this by increasing DS dunno Fixed?
  3. 01:01:207 (1,2,3,4) - in this case, it is better to make symmetric slider by copy+paste and Ctrl+< (or >) Fixed?
  4. 01:09:012 (1,2,3) - stack slider's head correctly (x:256 y:208)I don't know if this is fixed or not
I highly recommend to fix "conforming DS" and "overlapping"
~Good Luck~
al2e10
I play VG in Hong Kong WWWWWWWWW
Welcome to discuss about some decks :D
And REALLY SORRY for my late mod

By AL2 modding queue
==General==
BIG PROBLEM !!
Please go Timing > Resnap all notes before you fix the mod


==Insane==
-- Combo Problem --
00:26:817 (7) - Try change to new combo with the spacing changed
01:26:390 (8) - New combo if the spacing changed
-- Sound --
-- Spacing --
00:22:915 (7,8,9,10) - Better follow the spacing here and if you want to stay 00:23:891 (10,1,2) to be one pattern. You may change the spaing for 00:23:403 (9) only.
00:59:743 (2,3,4) - Fix the spacing here, look odd
-- Other(S) --
00:18:250 (1) - Better finish it at 00:19:500 or remove the slience and finish at 00:20:232
00:31:695 (1,2,3,4) - Really ... No words on this pettern... maybe make it more "Normal" is better for here
00:42:122 (9) - why not 00:42:183

==Hard==
-- Combo Problem --
00:07:305 (6) - New combo(NC) is better
00:14:866 (7) - nc here for new spacing
00:32:915 (7) - NC
-- Sound --
-- Spacing --
00:12:915 (2,3,4,5) - Spacinge problem, make them all the same spacing
00:19:012 (6) - move a gird right for fixing the spacing
00:23:890 (1,2,3) - Better make them become same spacing and move 00:24:866 (4) a bit far from 3
00:27:793 (10) - Move far a bit from 9
00:33:890 (10,11,12) - Mind your spacing
00:34:866 (13,14) - ^
00:39:256 (6) - Far a bit from 5
...
-- Other(S) --
Just FIX the problem after resnap all the notes and find me again X_X cant mod in this stage ...

==OVERALL==
LIKE ://
IMPROVEMENT ://

If you want, I can have a Guest Diff. for this map for insane :3
Topic Starter
arviejhay
I WILL FIX THE MODS ON SATURDAY BECAUSE OF THE NOSEBLEEDING EXAMS
Topic Starter
arviejhay

al2e10 wrote:

I play VG in Hong Kong WWWWWWWWW
Welcome to discuss about some decks :D
And REALLY SORRY for my late mod that's ok

By AL2 modding queue
==General==
BIG PROBLEM !!
Please go Timing > Resnap all notes before you fix the mod


==Insane==
-- Combo Problem --
00:26:817 (7) - Try change to new combo with the spacing changed fix
01:26:390 (8) - New combo if the spacing changed i think the spacing didn't change
-- Sound --
-- Spacing --
00:22:915 (7,8,9,10) - Better follow the spacing here and if you want to stay 00:23:891 (10,1,2) to be one pattern. You may change the spaing for 00:23:403 (9) only. don't know if i fix this but i follow the spacing i think
00:59:743 (2,3,4) - Fix the spacing here, look odd don't know if i fix this
-- Other(S) --
00:18:250 (1) - Better finish it at 00:19:500 or remove the slience and finish at 00:20:232 fix
00:31:695 (1,2,3,4) - Really ... No words on this pettern... maybe make it more "Normal" is better for here fix but i not so sure that i make it normal?
00:42:122 (9) - why not 00:42:183 fix

==Hard==
-- Combo Problem --
00:07:305 (6) - New combo(NC) is better fix
00:14:866 (7) - nc here for new spacing fix
00:32:915 (7) - NC fix
-- Sound --
-- Spacing --
00:12:915 (2,3,4,5) - Spacinge problem, make them all the same spacing fix?
00:19:012 (6) - move a gird right for fixing the spacing hmm. . . fix? :?
00:23:890 (1,2,3) - Better make them become same spacing and move 00:24:866 (4) a bit far from 3 fix?
00:27:793 (10) - Move far a bit from 9 fix?
00:33:890 (10,11,12) - Mind your spacing fix? but where's the 10 11 12?
00:34:866 (13,14) - ^ not sure about that i fix this
00:39:256 (6) - Far a bit from 5 fix
...
-- Other(S) --
Just FIX the problem after resnap all the notes and find me again X_X cant mod in this stage ... I fix it

==OVERALL== What's this?
LIKE ://
IMPROVEMENT ://

If you want, I can have a Guest Diff. for this map for insane :3
thanks for the offer but i will think of that soon
yurunneram
NORMAL

00:20:963 (1) - delete pls. Works better starting from (2) and also more spinner time

00:32:915 (1,2,3) - use Shift + Ctrl + D

00:46:085 (4) - overlaps (2). Not very nice. Maybe Ctrl + J?

00:48:524 (6) - Spacing infringement

00:49:500 (1,2,3) - Pretty hard. Change into slider?

00:51:451 (1) - Spacing infringement

00:55:841 (1) - ^

01:11:451 (1) - ^

Really inconsistent spacing

HARD

I'm just going to give advice for this diff.

Have a standard DS for the song and another spacing for jumps, anti jumps, streams etc (so for eg, 1.3 for normal notes and 2.0 for jumps)

Just because it's a hard diff doesn't mean you can anyhow play around with the DS

Yea that's all ^^")7 Good luck, work hard desu!

You have been modded out by Yurun Ceroia Neram~
Topic Starter
arviejhay

yurunneram wrote:

NORMAL

00:20:963 (1) - delete pls. Works better starting from (2) and also more spinner time no

00:32:915 (1,2,3) - use Shift + Ctrl + D i don't know how to use this but can you teach me?

00:46:085 (4) - overlaps (2). Not very nice. Maybe Ctrl + J? i didn't use the ctrl + j but i arrange it

00:48:524 (6) - Spacing infringement fix

00:49:500 (1,2,3) - Pretty hard. Change into slider? no

00:51:451 (1) - Spacing infringement fix

00:55:841 (1) - ^ fix

01:11:451 (1) - ^ fix

Really inconsistent spacing

HARD

I'm just going to give advice for this diff.

Have a standard DS for the song and another spacing for jumps, anti jumps, streams etc (so for eg, 1.3 for normal notes and 2.0 for jumps)

Just because it's a hard diff doesn't mean you can anyhow play around with the DS Thanks! for the advice :)

Yea that's all ^^")7 Good luck, work hard desu!

You have been modded out by Yurun Ceroia Neram~
Thanks for the mod!
[Luxord]
M4M

[General]
Inconsistency in combo colours:
Hard
Combo1 : 232,116,0
Combo2 : 0,128,192
Combo3 : 181,74,154
Combo4 : 0,255,255
Combo5 : 193,9,13
Combo6 : 255,0,0
Combo7 : 128,128,128
Combo8 : 62,78,151

Insane
Combo1 : 128,128,128
Combo2 : 0,128,192
Combo3 : 182,73,136
Combo4 : 0,255,255
Combo5 : 193,9,13
Combo6 : 255,0,0

Normal
Combo1 : 128,128,128
Combo2 : 0,128,192
Combo3 : 173,82,148
Combo4 : 0,255,255
Combo5 : 226,221,29
Combo6 : 255,0,0

Inconsistency in Kiai Times
Hard
Kiai #1: Starts on 00:51:451, ends on 01:06:512
Kiai #2: Starts on 01:07:061, ends on 01:22:610

Insane Kiai #1: Starts on 00:51:390, ends on 01:06:404
Kiai #2: Starts on 01:07:244, ends on 01:21:695

Normal
Kiai #1: Starts on 00:51:451, ends on 01:05:659
Kiai #2: Starts on 01:07:000, ends on 01:23:707

[Normal]
00:14:866 (2,3,4,1) - You could make a nice pattern here by moving the note (1). o-o;
00:39:744 (1) - Put the red anchor one tick left
00:40:719 (2) - the red anchor one tick left and one down.
00:43:159 (4) - Prev and next spacing ain't the same, it's very clear and obvious that it is like that :p
01:24:622 (7) - The red and ending anchor 1 tick up to make the slider symmetric.
Nothing else.

[Hard]
00:09:012 (1,2,3,4,5,6) - I don't like this pattern, maybe make somenthing like this: https://osu.ppy.sh/ss/1370423 ?
00:20:963 (1,2) - Starting from her and then, end all sliders to red ticks, they sound bad ending at blue ticks. :c
00:28:098 (1) - This must go on the white tick, the current is off-beat.
00:34:134 (5) - Inconsistent spacing.
00:54:866 (8,9,10,1,2,3) - ^
01:24:012 (2,3,4) - ^

[Insane]
00:02:671 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,1) - I had to do it, this stream is too much for the specific beginning.
00:13:890 (6) - This on white tick.
01:26:390 (8,9,10,11) - Don't increase spacing is terrible.

My honest opinion is that Insane needs remap, that aside, good luck!
MMd-
more like a check than a mod
This map quite good, but you can make all diff better with more varied pattern
I don't really think that the Insane need remap, but yeah. Just get some pattern variation and it will be allright.
You can ask me if you need something, and sorry if this doesn't help you at all
Topic Starter
arviejhay

MMd- wrote:

more like a check than a mod
This map quite good, but you can make all diff better with more varied pattern
I don't really think that the Insane need remap, but yeah. Just get some pattern variation and it will be allright.
You can ask me if you need something, and sorry if this doesn't help you at all
can you tell me about the pattern? what kinds of pattern example?
Topic Starter
arviejhay

KiyoshiX101 wrote:

M4M

[General]
Inconsistency in combo colours:
Hard
Combo1 : 232,116,0
Combo2 : 0,128,192
Combo3 : 181,74,154
Combo4 : 0,255,255
Combo5 : 193,9,13
Combo6 : 255,0,0
Combo7 : 128,128,128
Combo8 : 62,78,151

Insane
Combo1 : 128,128,128
Combo2 : 0,128,192
Combo3 : 182,73,136
Combo4 : 0,255,255
Combo5 : 193,9,13
Combo6 : 255,0,0

Normal
Combo1 : 128,128,128
Combo2 : 0,128,192
Combo3 : 173,82,148
Combo4 : 0,255,255
Combo5 : 226,221,29
Combo6 : 255,0,0
I don't understand these at all
Inconsistency in Kiai Times
Hard
Kiai #1: Starts on 00:51:451, ends on 01:06:512
Kiai #2: Starts on 01:07:061, ends on 01:22:610

Insane Kiai #1: Starts on 00:51:390, ends on 01:06:404
Kiai #2: Starts on 01:07:244, ends on 01:21:695

Normal
Kiai #1: Starts on 00:51:451, ends on 01:05:659
Kiai #2: Starts on 01:07:000, ends on 01:23:707
I don't understand it either
[Normal]
00:14:866 (2,3,4,1) - You could make a nice pattern here by moving the note (1). o-o;
00:39:744 (1) - Put the red anchor one tick left
00:40:719 (2) - the red anchor one tick left and one down.
00:43:159 (4) - Prev and next spacing ain't the same, it's very clear and obvious that it is like that :p fix
01:24:622 (7) - The red and ending anchor 1 tick up to make the slider symmetric.
Nothing else.

[Hard]
00:09:012 (1,2,3,4,5,6) - I don't like this pattern, maybe make somenthing like this: https://osu.ppy.sh/ss/1370423 ? fix
00:20:963 (1,2) - Starting from her and then, end all sliders to red ticks, they sound bad ending at blue ticks. :c change it
00:28:098 (1) - This must go on the white tick, the current is off-beat. fix
00:34:134 (5) - Inconsistent spacing.
00:54:866 (8,9,10,1,2,3) - ^ fix
01:24:012 (2,3,4) - ^ fix?

[Insane]
00:02:671 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,1) - I had to do it, this stream is too much for the specific beginning.
00:13:890 (6) - This on white tick. fix?
01:26:390 (8,9,10,11) - Don't increase spacing is terrible. fix

My honest opinion is that Insane needs remap, that aside, good luck!
thanks!
yurunneram
Regarding Kiyoshi's mod, the first part.

Combo colours should be the same for all difficulties, unless you have some weird reason. But usually it's better to keep the combo colours same throughout.

Also your kiai time HAS to have the same starting and ending point for all diffs. If not, your map is unrankable.

Regarding Ctrl + Shift + D for my mod, you could maybe find me ingame for that. I wouldn't like explaining in forums for such a thing
eeezzzeee
Hi, from modding queue.

GENERAL
Combo 4 and 5 are very similar color, change the order (hard/insane difficulty)

NORMAL
Consider adding more notes or changing the very long sliders, this is too easy to be normal difficulty
00:57:305 (4) - i think the end of this shape can be better angled
01:01:207 (2,3,4,5) - spacing too close, considering they are 1/1 apart, keep same as earlier sections
01:16:817 (2,3,4,5,6) - again too close

HARD
00:12:305 (6,1) - jump is too far, (1) is only 1/2 time away
00:33:159 (2,3,4,5) - add a circle at 00:33:341 or delete (3)
00:46:512 (5) - move up 1/4 to 00:46:451
01:14:866 (11,1) - i think this jump should be a little closer
01:15:354 (1) - remove new combo

INSANE
00:03:037 (2) - new combo
00:17:305 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - i think this should be centered
00:24:134 (1,2) - i think you should add a circle at 00:24:378
00:53:402 (7,8) - i think its a very far jump but the music sounds like it should be closer
01:18:768 (1) - change this shape to match the other ones (copy (2), ctrl+h, ctrl+j)
01:19:744 (3) - change shape
01:24:622 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11) - maybe replace some of this with reverse slider? very long stream + high bpm

That's all! Nice old-fashion mapping feel to it! Best of luck :)
Topic Starter
arviejhay

yurunneram wrote:

Regarding Kiyoshi's mod, the first part.

Combo colours should be the same for all difficulties, unless you have some weird reason. But usually it's better to keep the combo colours same throughout.

Also your kiai time HAS to have the same starting and ending point for all diffs. If not, your map is unrankable.

Regarding Ctrl + Shift + D for my mod, you could maybe find me ingame for that. I wouldn't like explaining in forums for such a thing
Thanks for the advice :)

eeezzzeee wrote:

Hi, from modding queue.

GENERAL
Combo 4 and 5 are very similar color, change the order (hard/insane difficulty) later i will fix this

NORMAL
Consider adding more notes or changing the very long sliders, this is too easy to be normal difficulty
00:57:305 (4) - i think the end of this shape can be better angled fix
01:01:207 (2,3,4,5) - spacing too close, considering they are 1/1 apart, keep same as earlier sections no. ds thing
01:16:817 (2,3,4,5,6) - again too close no

HARD
00:12:305 (6,1) - jump is too far, (1) is only 1/2 time away
00:33:159 (2,3,4,5) - add a circle at 00:33:341 or delete (3) fix
00:46:512 (5) - move up 1/4 to 00:46:451 fix
01:14:866 (11,1) - i think this jump should be a little closer fix
01:15:354 (1) - remove new combo fix

INSANE
00:03:037 (2) - new combo fix
00:17:305 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - i think this should be centered i will think of that soon
00:24:134 (1,2) - i think you should add a circle at 00:24:378 fix
00:53:402 (7,8) - i think its a very far jump but the music sounds like it should be closer
01:18:768 (1) - change this shape to match the other ones (copy (2), ctrl+h, ctrl+j) fix
01:19:744 (3) - change shape fix
01:24:622 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11) - maybe replace some of this with reverse slider? very long stream + high bpm can't replace 1, 2, , 3 ,etc but i replace the 8,9,10,11 with a reverse slider

That's all! Nice old-fashion mapping feel to it! Best of luck :)
Timorisu
[Normal]

00:24:134 (1) - http://puu.sh/7mqfw.jpg Wouldn't make it as curved

00:28:037 (1) - Move this closer to the previous object

01:01:207 (2,3,4,5) - This totally goes against the spacing you had before, these are way too close together

[Hard]

00:12:305 (6,1) - This is spaced way too far

00:24:439 (3) - Seems misplaced

00:33:159 (2,3,4,5,6) - Space these closer, they look like a regular stream

01:14:866 (11,1) - Spaced too far

[Insane]

Idk the streams seem too fast for anyone who's not rrtyui

00:44:378 (3,4) - Spaced too close

00:46:329 (4,5) - ^

01:00:598 (5) - This looks like a 1/2 or 1/1, not like a 1/4, so space it closer together



Sorry for not finding much :o
Topic Starter
arviejhay

Timorisu wrote:

[Normal]

00:24:134 (1) - http://puu.sh/7mqfw.jpg Wouldn't make it as curved fix

00:28:037 (1) - Move this closer to the previous object no

01:01:207 (2,3,4,5) - This totally goes against the spacing you had before, these are way too close together fix

[Hard]

00:12:305 (6,1) - This is spaced way too far i made it a little closer

00:24:439 (3) - Seems misplaced i don't think so

00:33:159 (2,3,4,5,6) - Space these closer, they look like a regular stream fix

01:14:866 (11,1) - Spaced too farfix

[Insane]

Idk the streams seem too fast for anyone who's not rrtyui I'm going to fix that soon or don't know

00:44:378 (3,4) - Spaced too close no

00:46:329 (4,5) - ^ fix

01:00:598 (5) - This looks like a 1/2 or 1/1, not like a 1/4, so space it closer together fix



Sorry for not finding much :o


Thanks for the mod! :)
-Napoleon-
Hi there! Mod4Mod I asked on your modding queue!

Also I like to bold keywords to help people improving their map so be aware of those words!

[Overall]
Oh nice music I like that "Break your spell vanguard!" part :3
Finding some new hitsounds could be better because I don't think default ones fit here well.
Try making more curved and less "straight" sliders
I recommend you reading the forums about mapping techniques, trust me it will help you at improving your maps and making them look nicer!

[Normal]
00:12:427 (1) - Having this as a curved slider could make things a bit funnier http://osu.ppy.sh/ss/1398905
00:20:963 (1,2,3,4,5) - I don't like this combo that much, it is important for beginners to see patterns that are frenetic and "colorful" and not some patterns that are a bit monotone, don't take this has an offense though, try making things with some more curves and some more flow.
00:28:037 (1) - Delete this and make some more rhythms with the free space *w*)b
00:44:134 (2,3,4) - Hmm things here could be improved try this: http://osu.ppy.sh/ss/1398944 (yes place 00:47:549 (5) - on the same place of 00:45:598 (3) - )
01:12:915 (4) - Make this a "3 points" slider because it makes things more "curvish" and sexier
01:14:866 - Add hitsound finish

[Hard]
00:11:939 (3) - Add hitsound whistle, keeps things rhythmical
00:44:622 (3) - This slider looks a bit odd make it symmetrical and I think it will be nicer!

[Insane]
00:02:671 (1,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,1) - This stream doesn't look nice, try not finishing it where it started
00:04:622 - 00:06:085 - Map this, not mapping vocals isn't nice!
00:08:524 - 00:09:988 - ^
00:16:329 (1) - Hmmm this is a little bit too small and doesn't fit the music at all try making it a slider or something
00:17:305 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - This stream doesn't look nice, try not finishing it where it started
01:22:671 - 01:24:622 - Map this, not mapping vocals isn't nice!
01:28:524 (1) - Place it on the vertical line on makes things symmetrical :3

So mod finished! Good luck on ranking!
Topic Starter
arviejhay

-Napoleon- wrote:

Hi there! Mod4Mod I asked on your modding queue!

Also I like to bold keywords to help people improving their map so be aware of those words!

[Overall]
Oh nice music I like that "Break your spell vanguard!" part :3
Finding some new hitsounds could be better because I don't think default ones fit here well.
Try making more curved and less "straight" sliders
I recommend you reading the forums about mapping techniques, trust me it will help you at improving your maps and making them look nicer!

[Normal]
00:12:427 (1) - Having this as a curved slider could make things a bit funnier http://osu.ppy.sh/ss/1398905
00:20:963 (1,2,3,4,5) - I don't like this combo that much, it is important for beginners to see patterns that are frenetic and "colorful" and not some patterns that are a bit monotone, don't take this has an offense though, try making things with some more curves and some more flow.
00:28:037 (1) - Delete this and make some more rhythms with the free space *w*)b
00:44:134 (2,3,4) - Hmm things here could be improved try this: http://osu.ppy.sh/ss/1398944 (yes place 00:47:549 (5) - on the same place of 00:45:598 (3) - )
01:12:915 (4) - Make this a "3 points" slider because it makes things more "curvish" and sexier
01:14:866 - Add hitsound finish

[Hard]
00:11:939 (3) - Add hitsound whistle, keeps things rhythmical
00:44:622 (3) - This slider looks a bit odd make it symmetrical and I think it will be nicer!

[Insane]
00:02:671 (1,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,1) - This stream doesn't look nice, try not finishing it where it started
00:04:622 - 00:06:085 - Map this, not mapping vocals isn't nice!
00:08:524 - 00:09:988 - ^
00:16:329 (1) - Hmmm this is a little bit too small and doesn't fit the music at all try making it a slider or something
00:17:305 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - This stream doesn't look nice, try not finishing it where it started
01:22:671 - 01:24:622 - Map this, not mapping vocals isn't nice!
01:28:524 (1) - Place it on the vertical line on makes things symmetrical :3

So mod finished! Good luck on ranking!
Thanks for the mod :) but the insane mod? i can't get the part of 00:02:671 - try not finishing it where it started and 00:04:622 - 00:06:085 - Map this, not mapping vocals isn't nice!.
And also how to get new hitsounds?
-Napoleon-

arviejhay wrote:

Thanks for the mod :) but the insane mod? i can't get the part of 00:02:671 - try not finishing it where it started and 00:04:622 - 00:06:085 - Map this, not mapping vocals isn't nice!.
And also how to get new hitsounds?
Well streams usually look bad when they finish where they started, check this stream taken out from Memme - NEW Astronomas Extra by Charles455, https://osu.ppy.sh/ss/1402109, has you see the stream starts on the Number 1 color yellow and finishes on Number 4 Color green, which isn't on the same place has the start, Number 1 color yellow, and not even nearby.

About the hitsounds you can find them wherever you want! You can search on sound supplies sites, I think there's a forum thread where you can Download Some hitsounds, you can find them on downloadable skins, or use the most common way which is opening the songs osu! folder (usually located on C:\Program Files (x86)\osu!\Songs) via the files explorer and then use the search bar and search for the desired hitsound, for example, "normal-hitsoundwhistle" then opening it and see if it fits your song! Hope I helped, no need to Kudosu this is only an info reply and not a mod.
10crystalmask01
Hey mod from queue 8-)
[General]


The red combo colors look way too similar, I didn't even know you've used 2 different types of red until I checked the colors, in song setup.
Try to make the 5th combo color a more brighter hue in red.

[Normal]
00:21:939 (3,4) - Are slightly too far apart (AiMod doesn't show this).
00:27:549 (6,1) - ^
00:28:037 (1,1) - Too close.
00:35:841 (1,2,3) - Recheck their DS, they obviously look unsnapped.
00:49:500 (1,2,3) - ^
01:00:232 (1,2) - These notes are really too close to each other.
01:11:451 (1,2,3,4) - Fix DS
01:24:622 (7) - NC

Make sure that your objects are all snapped accordingly to their timing in distance. That's the main issue in this diff.

*I'm assuming that your DS is either 0.8 or 0.9 so please keep it as one of those throughout the diff.

[Hard]
00:19:256 - 00:20:963
No empty space here, why would you do that? You can clearly hear the music grow intensely at this part, so map it.
Try using this rhythm?

00:24:439 (3) - Move to 00:24:500 to hit the cymbal crash in the music.
00:27:793 (6,1) - I get that you don't need to use DS so much in the Hard diff, but these objects still needs to be close, since you've used a mini-slider here (players are unable to predict when it will end).
00:34:866 (10) - NC
01:03:159 (1,3) - Nazi mod here, these slider aren't the same (Ctrl + H 01:03:159 (1) - , and you'll see it).
01:24:866 (4) - NC, and I suggest actually making something creative with this slider.

Flow is still quite messy, and unorganized. That's all i can really say in general about this diff :?
[Insane]
00:13:402 (4,5,6) - Fix blanket here.

00:44:378 (3,4) - Are too close. Consider moving 00:44:622 (4,5) - up until 00:44:378 (3) - is stacked on 00:45:110 (5) - 's tail.
01:00:232 (4,5,6) - Fix blanket here.
01:15:841 (4,5,6) - ^

Same comment as Hard. Right now, you should continue on improving, and creating unique flow patterns with your objects so they look more natural. Try reading this to get a better understand of how flow really works.

Good luck!
Topic Starter
arviejhay

10crystalmask01 wrote:

Hey mod from queue 8-)
[General]


The red combo colors look way too similar, I didn't even know you've used 2 different types of red until I checked the colors, in song setup.
Try to make the 5th combo color a more brighter hue in red.

[Normal]
00:21:939 (3,4) - Are slightly too far apart (AiMod doesn't show this).
00:27:549 (6,1) - ^
00:28:037 (1,1) - Too close.
00:35:841 (1,2,3) - Recheck their DS, they obviously look unsnapped.
00:49:500 (1,2,3) - ^
01:00:232 (1,2) - These notes are really too close to each other.
01:11:451 (1,2,3,4) - Fix DS
01:24:622 (7) - NC

Make sure that your objects are all snapped accordingly to their timing in distance. That's the main issue in this diff.

*I'm assuming that your DS is either 0.8 or 0.9 so please keep it as one of those throughout the diff.

[Hard]
00:19:256 - 00:20:963
No empty space here, why would you do that? You can clearly hear the music grow intensely at this part, so map it.
Try using this rhythm?

00:24:439 (3) - Move to 00:24:500 to hit the cymbal crash in the music.
00:27:793 (6,1) - I get that you don't need to use DS so much in the Hard diff, but these objects still needs to be close, since you've used a mini-slider here (players are unable to predict when it will end).
00:34:866 (10) - NC
01:03:159 (1,3) - Nazi mod here, these slider aren't the same (Ctrl + H 01:03:159 (1) - , and you'll see it).
01:24:866 (4) - NC, and I suggest actually making something creative with this slider.

Flow is still quite messy, and unorganized. That's all i can really say in general about this diff :?
[Insane]
00:13:402 (4,5,6) - Fix blanket here.

00:44:378 (3,4) - Are too close. Consider moving 00:44:622 (4,5) - up until 00:44:378 (3) - is stacked on 00:45:110 (5) - 's tail.
01:00:232 (4,5,6) - Fix blanket here.
01:15:841 (4,5,6) - ^

Same comment as Hard. Right now, you should continue on improving, and creating unique flow patterns with your objects so they look more natural. Try reading this to get a better understand of how flow really works.

Good luck!
Thanks for the mod! :)
About the distance snaps icon. I didn't really get that part :?
10crystalmask01

arviejhay wrote:

About the distance snaps icon. I didn't really get that part :?
Turn on distance snap. You'll notice that you can only create and place the objects at a certain distance from other ones...so where it can be placed is limited to a specific distance from the previous object.

Does that make sense? :?
[ Zzz ]
Hi~ arviejhay

M4M Request!!

[ Normal ]

hmm..

HP + 1 OD + 1

00:28:037 (1) - Shape Change Recommendation

00:35:841 (1) - Slider End
00:36:573 (2) - here

00:36:817 (3) - Slider End
00:37:549 (4) - here

00:39:256 (6) - Delete
00:37:793 (3) - ( Shape Does not matter. )

00:41:695 (3) - Delete
00:41:695 (3) - ( ^ )

01:01:207 (2,3,4,5) - Please keep a certain distance.

01:05:476 (1,2) - Because of a conflict with the spinner
01:05:598 (1,2) - Go here

hmm.. Certain DS Please observe the ( DS = Distance Snapcing )

[ Hard ]

HP + 2 OD + 2 or AR - 1 HP + 1 OD + 2


Hmm.. Your Map DS Very strange ...

[ Insane ]

AR and OD
Change

...

The map itself is not difficult but ...

Part of this very difficult part.

( If you are a normal hard

It is a constant ds seems to be better. )
Topic Starter
arviejhay

[ Zzz ] wrote:

Hi~ arviejhay

M4M Request!!

[ Normal ]

hmm..

HP + 1 OD + 1

00:28:037 (1) - Shape Change Recommendation

00:35:841 (1) - Slider End
00:36:573 (2) - here

00:36:817 (3) - Slider End
00:37:549 (4) - here

00:39:256 (6) - Delete
00:37:793 (3) - ( Shape Does not matter. )

00:41:695 (3) - Delete
00:41:695 (3) - ( ^ )

01:01:207 (2,3,4,5) - Please keep a certain distance.

01:05:476 (1,2) - Because of a conflict with the spinner
01:05:598 (1,2) - Go here

hmm.. Certain DS Please observe the ( DS = Distance Snapcing )

[ Hard ]

HP + 2 OD + 2 or AR - 1 HP + 1 OD + 2


Hmm.. Your Map DS Very strange ...

[ Insane ]

AR and OD
Change

...

The map itself is not difficult but ...

Part of this very difficult part.

( If you are a normal hard

It is a constant ds seems to be better. )
Thanks for the mod :)
Topic Starter
arviejhay

10crystalmask01 wrote:

arviejhay wrote:

About the distance snaps icon. I didn't really get that part :?
Turn on distance snap. You'll notice that you can only create and place the objects at a certain distance from other ones...so where it can be placed is limited to a specific distance from the previous object.

Does that make sense? :?
Yes i get that part thanks! :)
Also thanks for the link about flow its a big help to me :)
neonat
Normal

00:23:890 (5,1) - this is dangerous, the distance between them is the same as the rest, when the time between hitting the notes are definitely not the same, close the gap (turn distance snap on and use it through the map)
00:44:134 (2,3,4) - haphazard spacing, not recommended
00:51:451 (1) - finish on start of slider
01:07:061 (1) - ^

Hard

00:12:305 (6,1) - too sudden, spacing should not be this big
00:19:744 (1,2) - ok this is quite extreme lol, use distance snap for this
Rhythm sounds weird at times, the placement though is quite weird, somehow to me it looks messy and placed without purpose, maybe you could go through the map once more and see how you can make it look more beautiful in terms of presentation

Insane

00:02:671 (1,1,2,3,4,5,6,1) - sorry, I can't help it, but what. I know it looks interesting, but it just doesn't fit well into this rhythm
00:10:232 - add a note
Looking at it overall, it is all 1/2 1/4 rhythm and objects, it just makes it like, a rhythm game that has nothing special. It's rather repetitive and has no spice to the rhythm. Map to the various music and vocals in the song, mix it up, have some notes start on off beats.

Good luck
Topic Starter
arviejhay

neonat wrote:

Normal

00:23:890 (5,1) - this is dangerous, the distance between them is the same as the rest, when the time between hitting the notes are definitely not the same, close the gap (turn distance snap on and use it through the map)
00:44:134 (2,3,4) - haphazard spacing, not recommended
00:51:451 (1) - finish on start of slider
01:07:061 (1) - ^

Hard

00:12:305 (6,1) - too sudden, spacing should not be this big
00:19:744 (1,2) - ok this is quite extreme lol, use distance snap for this
Rhythm sounds weird at times, the placement though is quite weird, somehow to me it looks messy and placed without purpose, maybe you could go through the map once more and see how you can make it look more beautiful in terms of presentation

Insane

00:02:671 (1,1,2,3,4,5,6,1) - sorry, I can't help it, but what. I know it looks interesting, but it just doesn't fit well into this rhythm
00:10:232 - add a note
Looking at it overall, it is all 1/2 1/4 rhythm and objects, it just makes it like, a rhythm game that has nothing special. It's rather repetitive and has no spice to the rhythm. Map to the various music and vocals in the song, mix it up, have some notes start on off beats.

Good luck
thanks for the mod :)
about 00:02:671 timestamp. I tried to hear that part using an earphone because it will give me an hd sounds
i see that it fit well with the sounds on the background. don't worry i will think of something to improve it
neonat

arviejhay wrote:

about 00:02:671 timestamp. I tried to hear that part using an earphone because it will give me an hd sounds
i see that it fit well with the sounds on the background. don't worry i will think of something to improve it
The rhythm is fine, it's just the pattern of how you placed it on the map....it just does not go really well. Unfortunately, I see it as a unique and interesting pattern used for the sake of being used, even though it won't play really well.
OblivioN
hi~from my queue
sorry for late

[General]
Remove letterbox during breaks because you don't have break times in this mapset.

[Normal]
first,the distance snap in normal should be same all the time.00:04:622-it's 0.68x here and you make 1.0x at 00:16:329-please check the diff to make sure the ds is same.【so many……
Don't choose black as combo colour

you'd better remap in this diff

[hard]
00:05:232-00:14:866 (1) - overlap with the head of 00:13:402 (4) -
00:19:744 (1,2) - overlap
00:22:183 (1,4) - ^
00:26:817 (3,4) - ^
00:31:939 (5,6) - ^
00:35:841 (1,2) - ^
00:42:671 (1,3) - ^
01:00:719 (4) - what's this?!!!!!

[Insane]
00:24:378 (2,3) - tooooooooo far……nobody can do this QAQ
.
.
.
.
.
.
and any else that I unabled to say……

[Notice]
I think you need read Ranking Criteria

good luck

[Edit]
and I'm chinese not japanese :3
Topic Starter
arviejhay

OblivioN wrote:

hi~from my queue
sorry for late

[General]
Remove letterbox during breaks because you don't have break times in this mapset. forgot to uncheck that thanks

[Normal]
first,the distance snap in normal should be same all the time.00:04:622-it's 0.68x here and you make 1.0x at 00:16:329-please check the diff to make sure the ds is same.【so many……
Don't choose black as combo colour

you'd better remap in this diff

[hard]
00:05:232-00:14:866 (1) - overlap with the head of 00:13:402 (4) -
00:19:744 (1,2) - overlap
00:22:183 (1,4) - ^
00:26:817 (3,4) - ^
00:31:939 (5,6) - ^
00:35:841 (1,2) - ^
00:42:671 (1,3) - ^
01:00:719 (4) - what's this?!!!!! First i see this i laugh but i fix it

[Insane]
00:24:378 (2,3) - tooooooooo far……nobody can do this QAQ haha the new big black xD i fix it i make it closer or think of some pattern
.
.
.
.
.
.
and any else that I unabled to say……

[Notice]
I think you need read Ranking Criteria

good luck

[Edit]
and I'm chinese not japanese :3
Thanks for the mod!!
chichigi
Hello from my queue

[Normal]


-why is the length not the same as Hard and Insane?
-Hmm DS and a bit overlaps


[Hard]


-too much inconsistency in Distance Snap.
-maybe you could map this symmetrically. It's a bit ugly ._.
-too much overlap, like this:
In hards, it's best if there aren't so many overlaps that cannot be read by beginner players. It should be mapped with consistent DS, for hards about 1,00 - 1,20 is fine. It's also nice to have a bit jumps and anti-jumps, but not overusing it.

[Insane]
Hmm, well I'm sorry I'm not good enough to play this diff because of 246bpm stream >.<
But I have one thing to ask you, do you want this diff to be hard or not? I'm saying this because I noticed there's some sudden stream while the rest of the map is 1s. Even I just find one or two 1/2s. Then suddenly comes 1/4 stream.
Maybe you could map at least the 1/2s so this diff is different than Hard. It's like you just want a stream inside your map without mapping the rest.


overall this map needs some fixing I think. Well Good luck arviejhay on your map!
Topic Starter
arviejhay

enmyuuuU wrote:

Hello from my queue

[Normal]


-why is the length not the same as Hard and Insane?
-Hmm DS and a bit overlaps Fixing

[Hard]


-too much inconsistency in Distance Snap.
-maybe you could map this symmetrically. It's a bit ugly ._. ok
-too much overlap, like this:
In hards, it's best if there aren't so many overlaps that cannot be read by beginner players. It should be mapped with consistent DS, for hards about 1,00 - 1,20 is fine. It's also nice to have a bit jumps and anti-jumps, but not overusing it. I reduce some overlap circles and sliders and also jumps and anti-jumps too I Don't know if i reduce it more

[Insane]
Hmm, well I'm sorry I'm not good enough to play this diff because of 246bpm stream >.<
But I have one thing to ask you, do you want this diff to be hard or not? I want this to be the hardI'm saying this because I noticed there's some sudden stream while the rest of the map is 1s. Even I just find one or two 1/2s. Then suddenly comes 1/4 stream.
Maybe you could map at least the 1/2s so this diff is different than Hard. It's like you just want a stream inside your map without mapping the rest. So your saying that i should put stream in 1/2?


overall this map needs some fixing I think. Well Good luck arviejhay on your map!
Thanks for the testplays and the mod? :)
chichigi
So your saying that i should put stream in 1/2?
I'm saying your map is like this
this first part is good 1/2 sliders
then here comes 1/4 streams, high bpm hard spaced streams
which is good

but then the rest of the map are 1/1 sliders....like this:

which I find too easy for an Insane diff.

I'm not telling you to map 1/2 streams, really (sorry my english is bad), I think you should try mapping those 1/1 become 1/2 like the first part so the flow is consistent. That's why I'm asking you whether you want your map hard or not, because on a part it's fking hard spaced stream but on the other part (the biggest part actually) it's a super easy part you just click | - - - | - | - - - | - | while today's maps are at least | - | - - | | | | - - | (just an example, with '|' being a point where you clicks, not include slider end)
I hope you get what I'm saying because poor english.
Topic Starter
arviejhay

enmyuuuU wrote:

So your saying that i should put stream in 1/2?
I'm saying your map is like this
this first part is good 1/2 sliders
then here comes 1/4 streams, high bpm hard spaced streams
which is good

but then the rest of the map are 1/1 sliders....like this:

which I find too easy for an Insane diff.

I'm not telling you to map 1/2 streams, really (sorry my english is bad), I think you should try mapping those 1/1 become 1/2 like the first part so the flow is consistent. That's why I'm asking you whether you want your map hard or not, because on a part it's fking hard spaced stream but on the other part (the biggest part actually) it's a super easy part you just click | - - - | - | - - - | - | while today's maps are at least | - | - - | | | | - - | (just an example, with '|' being a point where you clicks, not include slider end)
I hope you get what I'm saying because poor english.
thanks for the explanation I got it I will fix this later
yurunneram
Giving you a push

I will return
Topic Starter
arviejhay

yurunneram wrote:

Giving you a push

I will return
thanks for the star but I won't continuing this map because I'm so bad at mapping standards. Sorry :(
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