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Raujika - Lost Imagination

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Irreversible
uhm poke me ingame or write me a pm after you fixed (or not) ^ :3
Topic Starter
Jekate

iyasine wrote:


hi~ Jekate o.o/

General

Crear!

Normal

Looks nice!

Hard

00:44:824 (3,4) - ctrl + G ? i guess no, i keep it like that since the flow is better imo
01:08:890 - add whistle ? no, it sounds weird

nice map! I like this song , go rank :D
thanks iyasine 8-)
no changes, ready for ranked!
Irreversible
Alright then, good luck with your first map!

Bubbled!
DenoisoGoiso
amfun deh `-`
gua dah kalah ._.
udahlah saya nyerah sama mapku ;w;

alright, go rank! \:D/
10nya
nice(:
YTYuyu
hey~ what's up? :D

[General]
CLEAR~!

[Normal]
use AR4 since it feels more soothing--in other words calm and relaxing to follow during gameplay.
00:26:692 (4) - perhaps you can stack this on (2) and adjust the shape like this? i feel that doing this would look neater and flow smoother to the song during gameplay.
00:57:022 (3,4) - align (3) to (1). i can see a triangular pattern in this if you do it. also make (4) look like (3) for that symmetric pattern. don't sorry about the next note. it doesn't have to follow the default DS. the code is in the box if you don't understand,
SPOILER
256,68,54384,22,0,L|380:72,1,120,0|2,0:0|0:0,0:0:0:0:
476,192,55703,2,0,L|352:188,1,120,0|2,0:0|0:0,0:0:0:0:
256,308,57022,2,0,P|202:285|162:241,1,120,0|2,0:0|0:0,0:0:0:0:
128,88,58340,2,0,P|182:111|222:155,1,120,0|2,0:0|0:0,0:0:0:0:

[Hard]
00:24:055 (1,2) - the combos are incorrect. (1) shouldn't be a NC and (2) should because that(1) is connected with the slider in the music. (2)'s music changes, so it'd be more appropriate during gameplay.
00:50:428 (2) - don't you think that the spacing is pretty big compared to the gap between (3,1)? try to keep it consistent here by using the same spacing as (3,1).

let me know when you're ready for a re-check.
Shiranai
Go ranked
Topic Starter
Jekate

Byakugan249 wrote:

hey~ what's up? :D

[General]
CLEAR~!

[Normal]
use AR4 since it feels more soothing--in other words calm and relaxing to follow during gameplay.
00:26:692 (4) - perhaps you can stack this on (2) and adjust the shape like this? i feel that doing this would look neater and flow smoother to the song during gameplay.
00:57:022 (3,4) - align (3) to (1). i can see a triangular pattern in this if you do it. also make (4) look like (3) for that symmetric pattern. don't sorry about the next note. it doesn't have to follow the default DS. the code is in the box if you don't understand,
SPOILER
256,68,54384,22,0,L|380:72,1,120,0|2,0:0|0:0,0:0:0:0:
476,192,55703,2,0,L|352:188,1,120,0|2,0:0|0:0,0:0:0:0:
256,308,57022,2,0,P|202:285|162:241,1,120,0|2,0:0|0:0,0:0:0:0:
128,88,58340,2,0,P|182:111|222:155,1,120,0|2,0:0|0:0,0:0:0:0:

[Hard]
00:24:055 (1,2) - the combos are incorrect. (1) shouldn't be a NC and (2) should because that(1) is connected with the slider in the music. (2)'s music changes, so it'd be more appropriate during gameplay.
00:50:428 (2) - don't you think that the spacing is pretty big compared to the gap between (3,1)? try to keep it consistent here by using the same spacing as (3,1).

let me know when you're ready for a re-check.
all fixed, thanks Byakugan249 8-)

Mako Sakata wrote:

Go ranked
thanks everyone~
YTYuyu


ding~! :D
Meisle
congratulation :oops:
10nya
gratsssss!!! :D
YTYuyu
i'm gonna have to unrank this and wipeout all the scores. i realized that there were unused timing points, and unnecessary slider speeds in hard. this will be re-ranked ASAP.

Topic Starter
Jekate

Byakugan249 wrote:

i'm gonna have to unrank this and wipeout all the scores. i realized that there were unused timing points, and unnecessary slider speeds in hard. this will be re-ranked ASAP.

fixed some issues about timing points and slider speed
ready for re-ranked ~

sorry for your inconvinient, updated!
YTYuyu
omg this is a big improvement in the hard. because of that change, i'm gonna have to re-bubble it instead of re-rank it. trust me. it's better to get a second opinion about this than to get just one. GL :D.

Alarido
We hope Irre or jlfj come here and re-rank the map. The song is lovely ♡♥♡♥♡♥♡♥♡♥♡♥♡♥♡♥♡♥♡♥♡♥♡♥♡♥♡♥♡♥♡♥♡♥♡♥♡
dkun
Hello~ As a last minute suggestion (this is mainly for hard and rhythm), what about TR2 for both difficulties? It helps to read the slowdowns.

Let me know.
RatedNC17
Go go go rank!!! :D
Irreversible
What happened? @_@

Well if dkun takes care of the case, I'll leave it up to him. Good luck!
Topic Starter
Jekate

dkun wrote:

Hello~ As a last minute suggestion (this is mainly for hard and rhythm), what about TR2 for both difficulties? It helps to read the slowdowns.

Let me know.
changed Tick Rate, from TR1 to TR2 for both diffs as dkun mention above
thanks and updated!
dkun
Re-congrats for your first ranked map! :o
RatedNC17
yay
Rey-volution
Sasuga, lu bisa diranked juga? O.o
Congrats :D abis ini ak nyusul
Oriance
oooo grats o:
Secretpipe
YAY RANKED \:DDDD/
Shiranai
Selamat ya jis, ga nyagka bisa ranked :P
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