uhm poke me ingame or write me a pm after you fixed (or not) ^ :3
256,68,54384,22,0,L|380:72,1,120,0|2,0:0|0:0,0:0:0:0:
476,192,55703,2,0,L|352:188,1,120,0|2,0:0|0:0,0:0:0:0:
256,308,57022,2,0,P|202:285|162:241,1,120,0|2,0:0|0:0,0:0:0:0:
128,88,58340,2,0,P|182:111|222:155,1,120,0|2,0:0|0:0,0:0:0:0:
all fixed, thanks Byakugan249Byakugan249 wrote:
hey~ what's up?
[General]
CLEAR~!
[Normal]
use AR4 since it feels more soothing--in other words calm and relaxing to follow during gameplay.
00:26:692 (4) - perhaps you can stack this on (2) and adjust the shape like this? i feel that doing this would look neater and flow smoother to the song during gameplay.
00:57:022 (3,4) - align (3) to (1). i can see a triangular pattern in this if you do it. also make (4) look like (3) for that symmetric pattern. don't sorry about the next note. it doesn't have to follow the default DS. the code is in the box if you don't understand,SPOILER256,68,54384,22,0,L|380:72,1,120,0|2,0:0|0:0,0:0:0:0:
476,192,55703,2,0,L|352:188,1,120,0|2,0:0|0:0,0:0:0:0:
256,308,57022,2,0,P|202:285|162:241,1,120,0|2,0:0|0:0,0:0:0:0:
128,88,58340,2,0,P|182:111|222:155,1,120,0|2,0:0|0:0,0:0:0:0:
[Hard]
00:24:055 (1,2) - the combos are incorrect. (1) shouldn't be a NC and (2) should because that(1) is connected with the slider in the music. (2)'s music changes, so it'd be more appropriate during gameplay.
00:50:428 (2) - don't you think that the spacing is pretty big compared to the gap between (3,1)? try to keep it consistent here by using the same spacing as (3,1).
let me know when you're ready for a re-check.
thanks everyone~Mako Sakata wrote:
Go ranked
fixed some issues about timing points and slider speedByakugan249 wrote:
i'm gonna have to unrank this and wipeout all the scores. i realized that there were unused timing points, and unnecessary slider speeds in hard. this will be re-ranked ASAP.