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Hanatan - Airman ga Taosenai (SOUND HOLIC Ver.) [Taiko|Osu|O

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Skystar
00:00:912 (1,2,3) - It would be a good idea to map the melody here instead of the background beat | ktgster Everyone has the right to choose which track that they want to map.
^ With what’s said above, I completely disagree and I believe how the intro is now works completely fine and as intended. | dkun, Charles445
00:00:912 (1) - There’s no need for this new combo as this is part of the same pattern as the previous new combo. Also, stacking this doesn’t make much sense considering the melody is transitioning here and not repeating or anything | Jenny Agreed.
00:02:284 (1) - ^same thing | Jenny
00:03:484 (1) - ^same as before, keep out for future occurances by yourself please. | Jenny
00:03:655 (1,2,3,4) - why is this stacked now? You didn’t stack anything like this before so why do you do it now out of all times? The player is just getting accustomed to your way of mapping the intro and now you’re changing it again..? | Jenny Fixed.
00:10:341 (1,2,3,4) - Instead of zig-zagging sliders, zig-zagging circles would work better here.. - vipto So dkun said everything I want to say.
^ I don’t see why this is so bad. It fits with Skystar’s style and is pretty fun, IMO. | dkun
00:12:055 (2,3,4) - Terrible flow. Doesnt work together at all. Additionally, spacing error. - vipto How is that terrible?
00:12:912 (1,2,3) - Totally out of place big jump followed by this just overmapped triplet. - vipto Man, do you even know how sliders work? Learn mapping thanks.
00:15:141 (1,2) - putting sliders takes away the whole pressure from this soundpattern which consists of consistently repeating ½ that stay at the same pressure level; turning them into sliders just makes it a 1/1 rhythm to play and doesn’t fit as there’s nothing more dominant on those beats to justify this decision | Jenny This was what you said before, but after doing some test I thought 1/2 sliders would fit much better to be a transition with the triplet.
^this occurs a lot of times throughout your map, please fix the following ones by yourself as I do not particularly want to point all of them out So you may consider it without just checking in the editor, something will be different when you testplay it.
00:16:684 (1,2,3) - going by the kind of “beat hail” you are following here, it’d make more sense to have this as a circle + 5*¼ combo as that just gives a more natural transition into the next pattern | Jenny
00:18:570 (3,4,5) - This doesnt even go with the music. it’s just random jumps. - vipto What? Everything is random jumps.
00:20:970 (2,3,1) - Unecessary big jumps acompanied by this overmapped triplet. change it. - vipto What jump omg. Please learn how sliders work ok?
00:21:827 (4) - while I can see that you’re mapping the “held” note in the song here, you’re taking away the first (and most pressure-accentuated) beat from the stream which just makes it very weird to hit the objects following afterwards; I suggest you shorten this slider (by ¼ for example) to still emphasize the hold note but also give a better way for the player to transition into the next combo | Jenny, ktgster Well, 1/4 slider would be too hard (really, I have tested that already) and nah 1/4 doesn't work fine for that "held" felling cuz they're usually too short.
00:25:427 (1,2,3,1,2,3,1,2) - this part is using circles and sliders the wrong way around; you are using sliders for the strong ½ pairs while by doing that, you turn them into weak 1/1 that do not even need an anywhere accurate click to play them and also take away most of their momentum | Jenny Nice suggestion, applied.
00:37:770 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - why all of those new combos? this stream is practically one sound pattern, no pairs or outstanding beats in-between, so you should make it just one combo | Jenny, ktgster What's wrong with adding new combo for spacing changes?
00:40:855 (5,6) - there’s no kind of flowing transition between these; the player basically clicks 5’s start, holds it for a bit and then goes to 6, does the same - not exactly a point in doing this in the first place since the song is not exactly stop-and-go-y at this point but rather has a consistent flow that you should follow | Jenny, ktgster God, the song is exactly stop-and-go.
00:42:227 (2) - why is this end hitsounded like this? there’s no pressure in the song and you didn’t do it on 1 either while both of them follow the near-exact thing; the vocals obviously changed a bit but the pressure level stays the same: strong on the slider start, none at the end, so this feels out of place and overdone | Jenny see 00:42:912 (4) -
00:46:170 (2) - the sliders before followed the vocals but this one is just put onto nothing and ends on something; wrong way around, change this | Jenny, ktgster The sliders before weren't to follow the vocals.
00:46:855 (5,6,1,2,3) - The jump from 5 to 6 is totally random. No rise in the music, nothing. And it’s followed by an overmapped triplet. - vipto Listen to the drums, thank you so much.
00:47:370 (3,3) - again, you are using sliders for two strong notes each while they achieve the absolute opposite of what the song is doing; what would fit here would be medium-sized stop and go circlejumps, not sliders | Jenny Putting sliders is the best way here if you actually tried circles.
00:51:312 (8,9,1) - Overmapped triplet. And i would suggest you having a slider on 00:51:484 - since it goes well with the lyrics. - vipto Overmapped Overmapped.
00:56:627 (4,5) - This would fit the lyrics better if 4 was a ½ slider. - vipto, ktgster Strong beat, as what Jenny alwasy repeated, lol.
00:56:627 (4,5) - I can see you’re following the vocals here but circles would do better as there’s no super huge pressure given at this point nor ¼ in the song | Jenny Circles would be weird.
00:57:655 (3,4,5,6) - this one is a bit different since there’s ½ beats in the song at this point | Jenny, ktgster
00:58:341 (1,2) - stacking those circles takes away all the momentum this section creates; a medium-sized jump would do way better here as to not make it feel as empty | Jenny Agreed.
01:01:084 (1,2) - I don’t agree with having the slider end on the blue tick and having a circle at the end. the music doesn’t indicate it at all and it doesn’t even fit the lyrics. change it to just a 1/1 slider. Also fix stacking on beginning of (1) - vipto, ktgster I prefer 3/4, either.
01:10:170 (6) - this slider starts a weaker beat (and a weaker vocal phrase aswell) than it ends on, please change that | Jenny Fixed.
01:11:541 (5,6,7) - this should be a stream, given that the song is going ¼ here and you are making the player play closely-spaced ½ with these sliders | Jenny No, 1/4 sliders fit much better.
01:13:598 (4,5,6,1,2,3,4,1,2,3,4,5,1,2) - this pattern plays ugly and the increase in spacing in each combo does not go well with the song well enough | ktgster That's your subjective opinions.
01:16:170 (1,2,3) - These dont fit here at all. Jumps would do way better. - vipto These fit.
01:19:770 (4,5,6) - very similar to 01:11:541 | Jenny Same
01:22:341 (9,10) - I can’t see why you would put those sliders like this; they have nothing in common and don’t compliment another either | Jenny What's wrong with that puting 1/4 sliders into a stream?
01:22:684 (1) - just as with earlier examples, ending a slider on a stronger beat than you start it on is bad and doesn’t go with the beats themselves either | Jenny That's different with the others. Since it's a 1/1 slider and 0.5x speed, you'd "hold" on it and feel how the music and rhythm goes here, that's just what i went to do.
01:44:970 (1,2,1,2,1,2) - I don’t think you should focus on the background beatline here but rather go with the foreground synth | Jenny I don't think so, this is what it should be.
01:47:370 (3,4) - as usual, a stack ruins the whole momentum and pressure | Jenny Makes sense.
01:49:084 (1,2) - ^ also, why do you stack it this time when you had a jump there the two times before..? | Jenny, ktgster It's a transition to 01:49:598 (4,5,6) -
01:49:941 (5,6) - spaced these out more since you just removed pressure on these notes | ktgster ^
01:59:712 (3,4) - make these notes closer since it looks like a 1/1 | ktgster What, it's close enough.
02:00:055 (1,1,1,1,1,1,1,1) - just as before, no need for this NC spam | Jenny As before, what's wrong with adding new combo for SV changes.
02:07:084 (1,2,3,4,5) - I can see you’re starting 1 and 2 on the guitar beats but if you do that, you shouldn’t start 5 on a background beat as that conflicts with another and just plays very unnatural; either stick with putting sliders on the guitar or put them on the beat but not variate like this as that just feels bad to play | Jenny Fixed.
02:12:570 (2,3) - those sliders start on about nothing and end on a main background beat; plays bad, change that | Jenny It's fine to play woah.
02:13:598 (1) - before you put a tripple and now a kickslider - the difference here is that the slider is only pressed once at the start, therefore has no pressure whatsoever on the actual beat that the tripple before ended on and makes the whole thing pointless to begin with | Jenny 02:13:598 (1) - It's not supposed to be an actual "triplet".
02:14:798 (8,9,10,11,1) - having this as a stream ruins the whole momentum and pressure on the background beats that are 8,10 and 1; if you want to have ¼ here, use sliders on 8 and 10 to emphasize the main beatline at least | Jenny Makes sense.
02:15:655 (3) - I can see you started 2 on the vocals and that’s fine but why does 3 contain multiple vocal lines now? ruins the whole energy of this part and makes no sense | Jenny Again, it's a transition with 02:16:170 (4,5) - as that changes into drums and become a big jump.
02:25:084 (5) - replace this slider with two circles as to follow the vocal line as you did before; currently you are skipping a syllable which is not what you should be aiming for when focussing vocals | Jenny Changed.
02:26:112 (1,2,1,2,1,2,1,2) - no need for this NC spam, this is the phrase of vocals aswell as same soundpattern | Jenny Removed.
02:28:255 (2) - remove this circle and space the pattern more out; that’ll put more stress on the actual beats in the song and not be overmapped | Jenny Fixed.
02:31:941 (2,3,5,6) - there’s really no reason to put ¼ sliders here; circles will do, really. there’s no HUGE pressure, there’s no ¼, there’s nothing that’d make sense to map like this | Jenny What's wrong with putting 1/4 sliders here while the music goes higher than before?
02:32:970 (1,2) - putting sliders ruins the entire pressure on those vocals (which by the way are like, the strongest ones in this entire part) and kills the whole closure-to-breaktime feeling | Jenny Oh yeah this makes sense really. I forgot to change this before.
02:34:684 (2,3) - why did you put (3) behind (1) breaking the flow when you didn’t do this before | ktgster What breaking flow.
02:36:741 (7) - again, skipping an important vocal phrase here and just ruining your playing rhythm | Jenny This is REALLY a good transition towards the square patterns after this.
02:38:455 (1,2,3,4) - there’s no ¼ in the song here and it doesn’t make sense to put ¼ sliders on clear-cut ½ vocals. | Jenny, ktgster see 01:16:170 (1,2,3,4) -
02:41:712 (3) - having this slider end on the red tick that’s starting the stream in the song just makes the whole transition very abrupt and weird; you should just make it a ½ slider and add a circle there instead | Jenny Totally makes sense. Changed.
02:43:255 (1) - this is still the same vocal line and soundpattern, no need for a new combo | Jenny
02:44:970 (1) - a) ends on a stronger beat than it starts on (which makes no sense), b) wtf is that clap doing here? | Jenny a: as before b: I guess you missed some hitsound files in your folder.
02:51:998 (1,2,3) - doing such slider-into-tripple combos makes those parts very unnatural and not-fun to play, simply replacing it with circles would fix that | Jenny Good.
02:59:027 (1,2,3,4,5,6,1,2,3,4,5,6) - yeah.. the ⅓ pattern.. the problem with that is that you had fairly narrow ½ spacing before (02:57:655 (1,2,3,4) -) that also was very alike in patterning, so you should probably either change the section before or scale the ⅓ down further (or replace them with one-time reverse sliders or alternatively circle-slider combos); I think that’d help with the readability a lot | Jenny Yeah finally here.
03:30:741 (2) - you’re skipping an important vocal here; replacing this slider with circles would help | Jenny Fixed.
03:34:170 (5,6,7) - considering that all of the ¼ at this part are strongly emphasized, a stream would fit much better with the music | Jenny As what I did before.
03:35:370 (4) - just as 03:30:741 and earlier examples, skipping important vocal lines is not good | Jenny This one is different with the previous one. It starts on white tick.
03:35:884 (6,7,1,2,1,2,1,2,1,2,1,2) - multiple things: a) why the new combo spam, b)
why the ¼, this is just ½ vocal rhythm so please map it as that (this includes making it circles, not sliders) Again, 1/4 sliders for emphasizing the music that goes higher.
03:42:398 (4,5,6,7) - this part is supposed to be a stream in the song but currently, you make people it as it as two doubles which makes little to no sense; if anything, a tripple would be “okay”, but a stream is just the proper thing to do here | Jenny This is supposed to be two doubles.
03:45:312 (1) - usual thing about those sliders | Jenny
03:49:084 (1,2) - strong foregroundish ½ pattern here, and again, you let the player perform a slow and inaccurate 1/1 rhythm; doesn’t fit | Jenny same as before
03:50:627 (1,2,3) - as with earlier examples, a stream would fit the ¼ in the song way better; if you put sliders like these, you put emphasis on the ½ ticks which is implying that there’s either only ½ or a pair-patterned ¼ rhythm going on - neither of these are the case, so change that | Jenny same as before
03:54:570 (1) - no reason for NC here | Jenny So you actually pointed out while you didn't point out 00:20:627 (1) - lol.
03:54:913 (2,3,1) - again, slider-into-double instead of a proper circle-plus-tripple combo, doesn’t go well | Jenny Slider-into-double always goes well okay.
03:55:770 (4) - slider-into-stream takes away the first note from the ¼ and makes this unnatural to play; change | Jenny Well I deep down doubt that how you play the map but well, everyone has their own fellings.
03:56:627 (1) - same as 03:54:913 and a lot of other examples earlier | Jenny same
03:57:141 (4,5) - stack both of these sliders properly on both 03:55:598 (3) and start of 03:56:455 (6) Fixed.
04:00:741 (1,2) - you have four strong ½ here yet you decide to let people click and play a 1/1 slider rhythm; not good, just as many examples before | Jenny How is this strong oh I just don't think so.
04:01:427 (3,4) - never never never ever make people start streaming on a blue tick unless the song has an outstanding beat there which this one doesn’t; change that. | Jenny
04:02:798 (3) - two strong vocals here, only one click; replace with circles if you want to make rhythmical sense | Jenny This is as strong as what it should be cuz there's a "double" at the end so players will hold and move out the whole slider currently to hit up the rhythm.
04:10:341 (1,1,1) - just as with earlier examples, sliders are LESS impactful than circles as they only require one click and do two hitsounds and you’re currently emphasizing the weak beats and leaving the big strong ones up for nothing; replace those sliders with circlejumps, that’ll make a lot more sense | Jenny I got this one.
---------------------------Well here, i guess Jenny's modding ends up here and the almost-everything below: sorry but every point from vipto is like meh, this guy should learn more a bit before coming to provide something. If anyone disagrees with this, please at least take a look at what he said above and below and you'll get what i'm talking about.
01:17:198 (6,7) - Apart from being overmapped, i’d prefer a slider from 01:17:198 - to 01:17:370 - - vipto
01:18:055 (3,4,5) - Huge jumps without any reason. They dont fit the rhythm as well. Decrease spacing and move them to white tics. - vipto
01:33:998 (1,2,3,4) - While 1,2 flows fairly well, i think it’s a bit too big of a jump. 2 to 3 is just terrible. Completely breaks the flow. I suggest placing 3 on 1’s head and turning 4 into two circles to compensate for the weird spacing into the next pattern. - vipto
01:37:598 (1) - This would fit better with the music if it was circles instead of a slider. - vipto
01:39:484 (1,2,3) - This makes 0 sense at all. You have a huge jump from 1 to 2 and then too small spacing on 2 to 3. Try something like this. - vipto
01:40:341 (4,1) - Terrible spacing error. Try to decrease it somehow, maybe with the solution i suggested above. - vipto
01:41:370 (1,2,3,4) - I dont see any reason for jumps here. The guitar stays the same, no rise, no anything. Keep it on the distcance snap. - vipto
01:45:312 (2,2,2) - These slowdowns have NOTHING to do with the music and are just totally random, mapped into nowhere while being practically unreadable. Remove them. - vipto
01:48:055 (3,4,3,4) - I suggest you turn these into sliders. Would fit a lot better than circles. - vipto
01:49:941 (5,6) - Stacking these onto the previous circles doesnt make a lot of sense. Rather make them light 1/1 jumps. - vipto
02:00:055 (1,1,1,1,1,1,1,1,1) - I highly dislike the spam of new combos when there’s no change on the beat itself. it’s a personal opinion but it’s repeated several times and looks bad. | KiyoshiX101
^ The sliderspeed changes on each new slider. This is perfectly called for. | dkun
02:01:770 (2,3) - Having these spaced that far away from each other 02:02:112 (3,4) - becomes too big. Just move 3 closer to 2. - vipto
02:03:484 (3) - No reason for a jump right here. Just space it normally away from 2. With that you’ll stress the jumps on the following lyrics. Might do good. - vipto
02:06:912 (6) - I suggest you start a slider here, since it fits the lyrics way better than 02:07:084 (1) - , which makes 0 sense. - vipto
02:06:912 (6) - The vocal actually changes here and not 02:07:084 (1) - where the new combo is set. | KiyoshiX101 I know. But go see what Jenny said above for this point, she totally sums up what I wanted to say.
02:09:484 (1) - The NC here is wrong as well, it should be here: 02:09:655 (3) - and remove this NC at 02:10:170 (1) - KiyoshiX101 See 00:47:198 (1) -
02:12:398 - start a slider here to match the lyrics. With that, start a slider here 02:12:741 - . - vipto
02:15:141 - Start a slider here to fit the lyrics. - vipto
02:23:027 - Add a circle here for the vocals?. - vipto
02:23:370 (1,2) - I still dont agree with this. Just a 1/1 slider would do a lot better than forcing difficulty out of this. - vipto
02:33:827 (3) - Shouldn’t this normally have a new combo? The vocal is changing and also there’s a sudden jump after the normal slider. | KiyoshiX101 Because I didn't add NC on 01:11:541 (5) - 03:34:170 (5) - too.
02:34:855 (3) - Stack this directly under the start of 1? | KiyoshiX1010 It'd be a bit cruel to have entirely stack since it would be totally invisible.
02:35:027 (4) - Move this to the left so it’s symmetrical? - Charles445 But this is not supposed to be symmetrical lol.
02:34:855 (3) - Move this above 1 so it doesn’t overlap with it? - vipto
02:39:141 (1,2,3,4) - Lower the spacing on this pattern? The jump from 2 to 3 is big. | KiyoshiX101 3 is a repeat slider, it's not big at all.
02:41:370 (1) - Move this so it’s not overlapping 3 and 4? It would look better.- vipto
02:42:570 (1,2,1,2,3,4) - Make the spacing consistent? Might be more fun. | KiyoshiX101 hmm..? they're supposed to have the same gap with each other, not sure if you meant this.
02:56:284 (1) - Make this a ½ slider to fit the guitar? - vipto
02:59:027 (1,2,3,4,5,6,1,2,3,4,5,6,1) - This is very hard to read and play, because it’s ⅓ when the previous parts of the map are ¼. Maybe make the first few objects here sliders instead of circles? - Charles445 This was changed already when I got into this point lol.
03:10:255 (4,5,6,1) - These jumps are not nice, you should keep the stream jumping at a small distance because the BPM doesn’t make it any fun. | KiyoshiX101 But the jumps are not that big?
^ I disagree with this, this stream is very fun to play and wasn’t that hard.. -Charles445 lol yes Charles got this.
03:34:170 (5) - Add new combo for new pattern? | KiyoshiX101 Yeah as I said above, I didn't add it on the two other places too.
03:42:398 (4,5,6,7) - This jump is hard to predict, it might be better if it is a stacked stream instead of this jump. | KiyoshiX101 Whether watching players playing or playing it myself, I haven't seen anyone having trouble on this.
03:42:912 (1,2,3,4,5,6) - This would be easier to read if it had more consistent spacing. - vipto
So yeah, thanks for mods guys!
I really appreciated that.
@Natsu: http://puu.sh/7LkWP.osu
P A N

dkun wrote:

P A N's Easy
00:45:998 (2) - Remove clap on head and tail and add it on the tick. | Priti ok
00:47:027 (3) - Add Clap | Priti ok
00:47:370 (4) - Remove Clap | Priti ok
01:33:998 - No claps on this section? It has snares too | Priti I think don't add clap on this part sounds better.
02:02:455 (3) - Clap on Head | Priti ok
02:02:970 (4) - Clap on Tail | Priti ok
02:03:655 (1) - Clap on tick | Priti hm I think it's don't fit
02:45:484 (1) - Seems a bit too long for an easy, end it at 02:48:055 - And then put a break in? (Don’t forget to also map properly from 02:50:798 - If you apply this) | PritiI think it's ok since the player can race to be #1 with many of spinner too.
thanks for mod :3

SPOILER
osu file format v12

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AudioLeadIn: 1500
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[Editor]
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BeatDivisor: 2
GridSize: 4
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[Metadata]
Title:Airman ga Taosenai (SOUND HOLIC Ver.)
TitleUnicode:エアーマンが倒せない (SOUND HOLIC Ver.)
Artist:Hanatan
ArtistUnicode:花たん
Creator:Natsu
Version:P A N's Easy
Source:
Tags:Gero Amamiya Yuko caren_sk P_A_N pan Skystar ROCKMAN the 25th Anniversary takaniso Sera MasKaleido Josh mingmichael -_R_u_m_i_a_- zeroarg aabc271 Kuo Kyoka [Yue] Can't Defeat Airman Nico Douga Mega Man 2
BeatmapID:336571
BeatmapSetID:134151

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CircleSize:3
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244,164,215370,2,0,L|188:168,1,35,2|0,0:0|0:0,0:0:0:0:
196,248,215884,6,0,P|120:168|208:84,1,245,0|8,0:0|0:0,0:0:0:0:
280,84,217427,6,0,P|352:84|408:20,2,140,2|2|2,0:0|0:0|0:0,0:0:0:0:
204,48,219141,2,0,P|164:40|120:52,1,69.9999999999999,8|2,0:0|0:0,0:0:0:0:
64,88,219827,1,8,0:0:0:0:
36,168,220170,6,0,P|68:304|196:316,1,280,4|2,0:0|0:0,0:0:0:0:
260,272,221884,2,0,P|300:268|340:288,1,69.9999999999999,8|2,0:0|0:0,0:0:0:0:
392,332,222570,1,8,0:0:0:0:
468,300,222912,5,4,0:0:0:0:
464,132,223598,2,0,P|448:88|416:72,1,69.9999999999999,4|8,0:0|0:0,0:0:0:0:
376,140,224284,2,0,P|348:176|344:216,1,69.9999999999999,2|8,0:0|0:0,0:0:0:0:
428,208,224970,2,0,P|468:216|512:200,1,69.9999999999999,2|8,0:0|0:0,0:0:0:0:
464,132,225655,5,4,0:0:0:0:
256,192,225827,12,0,228398,0:0:0:0:
Topic Starter
Natsu
Updated
waiting for Rumia, Zero and Caren
richardfeder
Just walk by and see this lol

dkun wrote:

Rumi's Normal
SPOILER
General - I honestly feel like you are overusing LNs here like it’s a mania convert lolololololol let me laugh for a while, Why not just use them for long sounds like the voosh on 00:07:598 - After all, this is the original intention of LNs, Using them like standard sliders is just, wrong in my opinion lolololololol | Priti

01:21:827 - I feel like mapping ½ here instead of 1/1 will emphasise the ¼ in the music better without being overkill on a NM | Priti
would better understand what rumia is following here lol 1/4 represent nothing here
but I do have a suggestion here. wat about:
01:20:627 (80627|4) - make this double
01:20:798 (80798|2) - move this to 01:20:970 (80970|2) - and add at 01:20:970 (80970|0) -
I think charting like this would make your thought clearer

01:24:827 (84827|3) - delete(not so audible under 100% playback and for a NM is just fine to chart 01:24:741 (84741|0,84912|6) - only)


03:12:741 - why is there slowdown? it doesn’t fit with 1/4’s - onotoleonide
A clear shift from climax to a relative peaceful section. quite smooth. I don't get the point why this slow down doesn't fit with 1/4
03:59:370 - this part is problematic. why did you use ½ holds in that way? - onotoleonide
lol I think guitar is really, really, really, really audible and clear here
Me slap baka rumi
Mythiax

dkun wrote:

Zero's Overdose
SPOILER
You did a good job with NC’s for most of the map, but sometimes they seem randomly placed. Also, you have some combos that have over 15 fruits but they look like around 10 in editor because sliders count as two fruits. Example: 00:13:427 (1,2,3,4,5,6,7,8,9,10,11) | Priti i'll check all the diff when i return

Another general thing is that you don’t use curved sliders at all which make the droplets look like you just threw the sliders into the map without much thought into the visuals. | Priti I'm not a fan of curved sliders in ctb, tho i know they can be useful at times. it's just a personal preference.

One last thing, I’d suggest you to use N:C2 for the kiais to be more consistent with the rest of the set. | Priti i'll fix this
Already aware of un-rank and all what happened. I'll apply my answers here when i return from work (in about 4 hours). Thanks for mod!
Jenny
17VA
Kawaiiii
Charles445
BG is fine
YunoFanatic
the boobs
Nyquill
thats a rather interesting shape I must admit
Seph
Those are hidden missiles, nothing to worry about. Everything in her are weapons ;)
Kyubey

Rocket boobs.
Rumia-
EDIT: i provide my reason enough

dkun wrote:

Oh boy, here we go! Posting in Ephemeral's stead since I finalized the mod with Charles. I'll be also taking over this unrank and will see to it that it does get re-qualified.


Rumi's Normal
SPOILER
General - I honestly feel like you are overusing LNs here like it’s a mania convert, Why not just use them for long sounds like the voosh on 00:07:598 - After all, this is the original intention of LNs, Using them like standard sliders is just, wrong in my opinion | Priti ok this is stupidok i am just asking which fact did you get this intention of long notes? as long as the sound holds more than 1/4 we can describe it as hold

01:21:827 - I feel like mapping ½ here instead of 1/1 will emphasise the ¼ in the music better without being overkill on a NM | Priti
no 1/2 is better, i dun feel like mapping 1/4 here , it doesnt really require 1/4 for normal diff at least here
03:12:741 - why is there slowdown? it doesn’t fit with 1/4’s - onotoleonide it doesnt fit you. not 1/4'stell me why it isnt fit with 1/4? it fits the music enough imo
03:59:370 - this part is problematic. why did you use ½ holds in that way? - onotoleonide why this is a problematic ?. i dont see why. i have enough experience in charting 7kwhy cannot i use that kind of hold? it fits the music well and it doesnt againts ranking criteria , it doesnt really having difficulty spike issues and it goes well.
nah the current note is better.
i rechecked all thing when it was first unrank so the second rank was finalised.
ah what who say my map is auto-convert like is really cant differentiate a thing between them.
so no changes.
thanks for modding
EDIT : reconsider some of richardfeder's suggestion , reward him kd
updated NM diff : http://puu.sh/7Lzyv.osu
community mod makes me laugh so hard do you even do your modding right? LOLOL
caren_sk

KSHR wrote:

To: caren_sk  Poke me in game or forum pm if you need my help with the translation.

私事なんですけど、この頃寝るのがやや早くて22~23時にはもう布団に入っちゃってるので、その時間帯であればin gameでのchatよりforum pmで呼んでもらえると嬉しいです。その場合は明日できるだけ早めに時間をとって、軽い意訳を含めた翻訳を返事として贈るつもりです。(英語能力不足できっちりした翻訳は少し辛いです・・)少しお節介かなと思いつつ書くんですが、今回のmodはcommunity modなので、できれば自分の言葉で修正しなかった理由を書くほうがいいかもです。


To: Natsu

I mean good luck.
ありがとうございます。
29日の夜頃にチャット(PM)飛ばしますのである程度意見をかためておきますね。


i wii fix~!!
17VA
all mania mods are stupid.
moni

17VA wrote:

all mania mods are stupid.
support +1 :D
Rumia-
ok enough with the jokes guys , sorry if my reply caused a bad enviroment,

Scorpiour wrote:

A good modder can understand the mapper's thinking and provides appropriate suggestion to make the map better.

A poor modder always overrides his/her own mind over the mapper's then ruins the whole map.

And of course, The most important is, only mappers know who is a good modder and who is the poor ones, but not modders themselves
so think about scorpiour words :)
sorry for double post and rudeness.
Mythiax
here it is. I also fixed an unsnapped slider that charles found.

http://puu.sh/7LLZU.osu
[Yue]
Natsu, necesito que en mi diff agregues una linea verde aquí 00:00:827 - con N:C1
sólo eso. No te olvides por favor D:
Topic Starter
Natsu
Updated, just waiting for caren :)



About diff names, we have Icons:

About the hitsound it sound just fine.

Anyways if Rumia wanna change them okis
Mythiax
I agree with Priti with Mania diff names. Std, Taiko and CTB have their respective diff names so... why not mania too?
Topic Starter
Natsu

Zeroarg wrote:

I agree with Priti with Mania diff names. Std, Taiko and CTB have their respective diff names so... why not mania too?
I was talking with Kuo Kyoka about this some days ago, and he told me ¨mania¨ doesn't have a mandatory diff names and he prefer to keep it like Hard
since I don't a see a problem with them, also is what the GD mapper want, if he is fine with it, is ok for me, also if Rumia and Kuo want to change them is ok too
Rumia-

Zeroarg wrote:

I agree with Priti with Mania diff names. Std, Taiko and CTB have their respective diff names so... why not mania too?
we have a little free naming rules. but as long as it shows difficulties. so we don't have them standardise yet. so the current name is fine.
Nyxa

captin1 wrote:

don't come and rage on mapping styles you disagree with like #modhelp normally does
If people actually listened to this, things would be so much easier. Also, there are more instruments in a song than just the vocals, lead and drums. Mapping those is not overmapping.
pw384
I studied throughout the whole thread and #modhelp and I was shocked.

If community modding session will be put online, then an automatic mapping exe can be written in the future.
Well, we'd better call it 'editing' bcz mapping spirit is totally destroyed.

New mappers don't know what mapping actually is.
New modders don't know what quality depends on.
Some BATs don't know what BATs stand for.

best of 2014. Skystar I love you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Jenny
Can we please get more toxic? This thread is seriously lacking hatred.
Please let's treat circles as a war or something and make everyone hate another for their opinions.

There's toxic and friendly people on either "side", so can you please stop generalizing everyone and making this a west-versus-east conflict or smth? That'd be helpful, considering this is about a map, not a personal opinion or nationality or mapper or modder or whatever.
peppy
Damn you guys act as collective groups of dicks way too often. Rather than explaining why you don't accept the mods, you just say "no" and that you "have enough experience". What in the fuck?

Every modder/mapper is at a different skill levels. All mod posts are suggestions. Accept or decline them, but make sure to actually go through and CONSIDER them with an open mind. Then explain your style in detail when you reject them so everyone is on the same page. Fuck.

If you don't want feedback and just want complete control over your own style, upload your map elsewhere!

All I see is laziness and self-righteousness.
Zare
wait wait wait wait wait

isn't this going extremely smoothely compared to previous unranks or disqualifications? mod resposnes so far included explanations (see Skystar), the mapset owner is really open minded and tries to keep things civil, the map got improved in several aspects and everyone should be happy.
The community mod (except for the part that was written by a certain person that starts with a certain letter that's very late in the alphabet) looked at the map objectively and pointed out flaws, they didn't rage over styles or mapping freedom or whatever, so don't bring this up again.

So why are there suddenly people hating again? Q_Q
vipto

Amamiya Yuko wrote:

---------------------------Well here, i guess Jenny's modding ends up here and the almost-everything below: sorry but every point from vipto is like meh, this guy should learn more a bit before coming to provide something. If anyone disagrees with this, please at least take a look at what he said above and below and you'll get what i'm talking about.
You are a very responsible person.
Maeglwn

peppy wrote:

Damn you guys act as collective groups of dicks way too often. Rather than explaining why you don't accept the mods, you just say "no" and that you "have enough experience". What in the fuck?

Every modder/mapper is at a different skill levels. All mod posts are suggestions. Accept or decline them, but make sure to actually go through and CONSIDER them with an open mind. Then explain your style in detail when you reject them so everyone is on the same page. Fuck.

If you don't want feedback and just want complete control over your own style, upload your map elsewhere!

All I see is laziness and self-righteousness.
this
Rumia-
i am not listening to suggestion i dont want to hear. its clear enough. you cannot ruin my work. psps
its not like you know anything about it. blah blah.
if you don't know how the game mode works really you dont have to go for community mod at least ask from the mania community themselves
so they dont lead to some ridiculous mod?
there is a lot of potential modder in mania-specific mod . dont give me this shit plz .
i am sick of these people. i dont care if i get silence or somewhat. it proves that this community is suck.
Timorisu

- R u m i a - wrote:

i dont care . hue . cannot rank = delete my diff.
i am not listening to suggestion i dont want to hear. its clear enough. you cannot ruin my work. psps
its not like you know anything about it. blah blah.
Are you serious
richardfeder
that mania mod is in fact completely a joke brought up by some who nearly know nothing about mania at all, to be frank (I am not trying to insult anybody T.T). It has nothing to do with styles, you just cannot explain your thought to someone who even didn't know what are you doing]

Edit:fucking typo
Rumia-

Timorisu wrote:

- R u m i a - wrote:

i dont care . hue . cannot rank = delete my diff.
i am not listening to suggestion i dont want to hear. its clear enough. you cannot ruin my work. psps
its not like you know anything about it. blah blah.
Are you serious
yes i am. i am not really into some kind of rank if requires this kind of shit .
its better off unrank than ranking a bad quality maps.
end of story.
Kinomi
谁把上次那个回信拿出来把所有"my game"改成"my map"
post
richardfeder

Tsukuyomi wrote:

谁把上次那个回信拿出来把所有"my game"改成"my map"
post
hahahahahaha
Rumia-

Tsukuyomi wrote:

谁把上次那个回信拿出来把所有"my game"改成"my map"
post
made my day thanks :D
Gilochan
Can't defeat Rumia
DakeDekaane
If you don't agree with the modder, just reply with your reasons, don't need to flame the modder even if he doesn't know anything about the mode. My 2 cents.
Rumia-

DakeDekaane wrote:

If you don't agree with the modder, just reply with your reasons, don't need to flame the modder even if he doesn't know anything about the mode. My 2 cents.
i think i did reply with the reason and why are they questioning me?
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