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SEGA & Tomoya Ohtani - Rhythm Thief Main Theme

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Topic Starter
Raszero
This beatmap was submitted using in-game submission on 25 February 2014 at 16:51:09

Artist: SEGA & Tomoya Ohtani
Title: Rhythm Thief Main Theme
Source: Rhythm Thief: The Emperor's Treasure
Tags: rhythm game thief sega emperor's treasure video game 3ds
BPM: 147
Filesize: 3980kb
Play Time: 03:26
Difficulties Available:
  1. Easy (1.59 stars, 185 notes)
  2. Hard (4.77 stars, 466 notes)
  3. Normal (4.44 stars, 53 notes)
Download: SEGA & Tomoya Ohtani - Rhythm Thief Main Theme
Information: Scores/Beatmap Listing
---------------
Abandoned but not bad - Easy has poor timing, normal is short but works and hard is perfectly functional. Feel free to try.
UndeadBananaz
Hey, saw this in timing request thread.

Delete all your current timing points (red ones) and replace them with the following:

147 BPM | Offset 9551

I suggest you skip the intro (first 9 seconds), but if you really want to map it, then add another timing point:

147 BPM | Offset 571 (and map it with 1/6 beat snap divisor)

Don't forget that after you correct the timing, you will have to re-snap all the notes in easy difficulty and set the new timings for kiai times.

Good luck with the map!
Topic Starter
Raszero
Thanks a bunch! I've changed easy to match the new correct BPM and made a little start on hard. Your BPM is much better so many thanks!
- Ruby Rose -
Hello, m4m as requested!

[Easy]

Okay, first of all, for difficulties like easys and normals, Distance snapping should be highly respected, except in special occasions such as forming shapes or patterns. Also, circles and sliders should not overlap each other.


Your distance between notes are sure to be confused for some beginner players. Use distance snap to relocate the notes.

00:00:571 (3,4) - they are not in line (4) should be moved up one space

00:00:571 (1,2,3,4,5,6) - spacing should be more apart from each other.

00:05:468 (1) - For easy difficulties, notes should start and end on a white tick. Red tick could be used but only if it fits and doesn't confuse players. For long sliders like these I suggest you try shaping it in some way (bending), plain straight sliders seem boring.

00:09:550 (3) - use distance snap, too close to the 2nd slider.
00:10:570 (1) - ^ (and red ticks, only use them if they fit) I'd say you do something like this https://osu.ppy.sh/ss/1335095 (no red ticks, distance snap)

00:14:040 (3,4,5) - distance snapping

00:16:081 (1,2,3,4) - good job, but distance snapping. and (1,2) sliders aren't in line.

00:29:142 (1) - Try something else. Beginners get confused by these.

00:29:142 (1,2,3) - distance snapping

00:35:264 (1) - too fast something else

00:36:693 (2,3,4,5) - too many notes

00:39:754 (3,4,5) - overlapping, distance snapping

( I won't mention distance snapping from this point on, it requires lotsa attention)


01:35:877 (2) - I suggest http://osu.ppy.sh/ss/1335161. When notes overlap, turn off distance snap to move them apart.
01:37:509 - ^
01:39:142 - ^

01:47:101 (2) - yeah

02:26:081 - the break seems too short, perhaps adding some more notes?
02:53:632 - ^

03:01:591 - distance snap, too far away from the 2nd slider

03:02:611 (1) - I'd make the slider border visible to know where it's going

03:26:897 (2) - this could be an exception c:



[hard]

Distance snapping isn't required but I would space the notes to organize and make the notes more obvious when to hit.

00:07:917 (2) - visible slider border

01:02:509 (5,1) - the notes may be too far apart,

01:33:836 - You could organize the circles prettier then this

01:44:040 (1,2,3) - Either overlap them, or space them equally

02:4:897 (4) - straighten it out a bit more

02:45:264 (2) - ^

03:09:142 - could use some more sliders instead of all circles
00:00:571 - ^

Overall, you can make this prettier than it is now.

I think you need to make a normal difficulty, or remap your easy into a normal.
Otherwise it can't be ranked

Try reading this if you haven't already.
http://osu.ppy.sh/wiki/Ranking_Criteria

Anddd that's about it!
have fun mapping~ ;)
Topic Starter
Raszero

- Ruby Rose - wrote:

Hello, m4m as requested!

[Easy]

Okay, first of all, for difficulties like easys and normals, Distance snapping should be highly respected, except in special occasions such as forming shapes or patterns. Also, circles and sliders should not overlap each other. Ok, Ill take another look


Your distance between notes are sure to be confused for some beginner players. Use distance snap to relocate the notes.

00:00:571 (3,4) - they are not in line (4) should be moved up one space done

00:00:571 (1,2,3,4,5,6) - spacing should be more apart from each other. done

00:05:468 (1) - For easy difficulties, notes should start and end on a white tick. Red tick could be used but only if it fits and doesn't confuse players. For long sliders like these I suggest you try shaping it in some way (bending), plain straight sliders seem boring. I don't get it, this starts on a white tick doesn't it? I'll bend these tho, works for these without a pattern. Also sound ok ending on white so changed for now

00:09:550 (3) - use distance snap, too close to the 2nd slider. done
00:10:570 (1) - ^ (and red ticks, only use them if they fit) I'd say you do something like this https://osu.ppy.sh/ss/1335095 (no red ticks, distance snap) I think without the red ticks this doesn't really sound right to me. Made it prettier tho, I like your design but doesn't fit my distance snap

00:14:040 (3,4,5) - distance snapping done

00:16:081 (1,2,3,4) - good job, but distance snapping. and (1,2) sliders aren't in line.So for this patterns like this it doesn't distance snap so I must try something else?I'l snap the first note to previous then leave it for now because too far apart with snapping?

00:29:142 (1) - Try something else. Beginners get confused by these. Aw I like this bit, but if they do they do

00:29:142 (1,2,3) - distance snapping done

00:35:264 (1) - too fast something else done

00:36:693 (2,3,4,5) - too many notes done

00:39:754 (3,4,5) - overlapping, distance snapping done


( I won't mention distance snapping from this point on, it requires lotsa attention) yeah I see what you mean, thanks for pointing it out! My bad



01:35:877 (2) - I suggest http://osu.ppy.sh/ss/1335161. When notes overlap, turn off distance snap to move them apart. agreed
01:37:509 - ^
01:39:142 - ^

01:47:101 (2) - yeah done

02:26:081 - the break seems too short, perhaps adding some more notes? done
02:53:632 - ^

03:01:591 - distance snap, too far away from the 2nd slider done

03:02:611 (1) - I'd make the slider border visible to know where it's going Ok

03:26:897 (2) - this could be an exception c: good : )



[hard]

Distance snapping isn't required but I would space the notes to organize and make the notes more obvious when to hit.

00:07:917 (2) - visible slider border This ones a bit harder, had to rejig some stuff

01:02:509 (5,1) - the notes may be too far apart, changed

01:33:836 - You could organize the circles prettier then this Think I improved it

01:44:040 (1,2,3) - Either overlap them, or space them equally Makes sense yes

02:4:897 (4) - straighten it out a bit more Which time stamp?

02:45:264 (2) - ^ Is this not allowed? I kinda liked how it felt

03:09:142 - could use some more sliders instead of all circles added one
00:00:571 - ^ I kinda like this how it is for now

Overall, you can make this prettier than it is now.

I think you need to make a normal difficulty, or remap your easy into a normal.
Otherwise it can't be ranked

Try reading this if you haven't already.
http://osu.ppy.sh/wiki/Ranking_Criteria

Anddd that's about it!
have fun mapping~ ;)
Many thanks, very helpful!
Winek
Hello. Mod requested from No Dap's Q!

[General]
Your mapset does not have a correct difficulty spread. You need to do Normal.
00:09:550 - I think there is a need for a Unherit timing point here.

[Easy]
Feedbacks
I think for the easy your are trying to follow too much a certains instrument that idk what it is, which is kind of hard for newbies. You should have constant parts like 00:16:081 (1,2,3,4) . Also, you made a pretty big slider at 00:22:611 (1,2) . But there are reasons there should be avoided. The first one is that it currently finished on a weird place, while you're trying to follow something else than the music, as you seems to have forgotten the (BGM?). The second, that big slider overlap weirdly with 00:25:877 (2) . Also, please avoid doing bezier sliders like 00:32:407 (4) . They doesn't look cute at all. Anyway, like i said, parts like 00:30:570 (3) are very confusing for new players, or even that 00:53:632 (3,4,5) . I think you will really need a full remap of the difficulty. Try focusing more on the BGM, and ignore the others sounds. But like i said, just stay constant. Don't rush on all the sounds. Parts like 01:01:795 (1,2,3) , which i like, you should make the map more like this. And by the way, I don,t understand that break at 01:43:073 and 01:56:783 ?! Remove them please. For break, I'll remove 02:26:692 (3) and place a break instead. You also have a completely usnapped and weird flowing note at 01:46:183 (1)

[Hard]
Yes, in hard, make all the crazyness!
Anyway, like i said in easy, here it's allowed. Experienced players can undersand that easily. Anyway, something i don't enjoy is the way some notes overlaps, and beziers. 00:06:285 (1,2) - Bezier + Overlap. But really, i like that part 00:09:550 (1,2,1,2,3,4,5,6,7,1,2,3,4) .
00:17:101 (4,5) - Try making them distant to avoid the little overlap.
00:19:550 (5,1,2,3,4,5) - Tho, i don,t like this. It's too radical. Please just follow the same rythm like 00:18:530 (7,1,2,3,4)
00:25:060 (5) - Place it at the next white tick. The actual is kinda weird.
00:32:203 (1,2,3,4,5,6) - think the claps jump in too suddenly.
00:55:468 (1,2,3,4,5,6,7,8,9) - This part is confusing, try using Distance snap.
01:10:775 (1,1,1,1) - Unuseful New combos.
01:31:183 (4) - Really, I don't like that note. Just two circles would be okay.
01:36:897 (5,6,7,8,9) - Try avoiding those overmaps. These notes doesn't feel good at all.
01:45:060 (1,1) - Again, some unuseful combos.
01:59:856 (9) - I didn't really enjoy those finishs.
02:06:080 (7) - The finish, I don't really appreciate it.
02:25:060 (1,2,3,4,1,2,3,4) - This part sound too silencious.
02:41:897 (4) - Ultimate lol.
02:45:264 (2) - Reduce this note of 1/4 ticks, or it overmaps.
02:57:713 (5) - Currently im not too sure if it's rankable.

General Feedbacks
I would work more on hitsound and beziers, that's what you should focus. Also try remap easy, and don't forget Normal.
Mortem
Hey..It's me. Sorry that you need to wait, I was busy with stuff. I'll do today one diff. I'll post second later.

EASY
00:05:468 (1,2) - Try those sliders make something like this (http://puu.sh/74CvE.jpg), it will be more beautiful imo.
00:22:611 (1,2) - Another slider art, it's cool, but I don't think that is a goodl idea.
00:55:468 (1,2) - Try put here slider, it'll be good imo.
01:07:713 (1) - Put it below 01:07:305 (6) - and change the direction to right.
01:21:387 (1,2) - "Little big" jump, don't you think? Try to make it like here 01:27:917 (1,2) -
01:31:182 (3) - Change direction of slider.
01:55:673 (6) - Don't put it too far. Little bit closer too (5).
02:23:427 (4) - Put it little closer too (3).
02:25:877 (2) - I think you can put it where slider have reverse arrow.
03:18:122 (5,6) - Put Slider there.

As I said, I'll make "Hard" diff later. Anyway, I hope this will help you.
Mortem
Second Diff's here:

HARD
00:00:571 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I'm not really sure about these circles. Try to make them like - Slider -> Circle -> Slider or another combination. But put there some sliders.
00:16:897 (3) - Put it closer to (2).
00:20:570 (1) - Put it behind that slider.
00:26:489 (3) - Same here.
00:50:775 (3) - If you'll put it where is (2) and move (4), that'll be good imo.
01:14:856 (1) - Put it behind the circle (2).
01:42:509 (1,2) - Put them like you did in 01:39:142 (1,2,3) - .
01:55:264 (6) - Remove this one.
02:59:346 (1,2,3,4,5,1,2,3,4,1,2) - Bigger DS, this is chaos.
03:23:122 (4,1) - Put here little slider.

It's not bad map, but it isn't best. Every map have some bad things. Anyway, hope this helps...
Topic Starter
Raszero
Doing hard first, then easy tommorow

Winek wrote:

Hello. Mod requested from No Dap's Q!

[General]
Your mapset does not have a correct difficulty spread. You need to do Normal. - Working on it
00:09:550 - I think there is a need for a Unherit timing point here. - Ok, done this

[Easy]

[Hard]
Yes, in hard, make all the crazyness!
Anyway, like i said in easy, here it's allowed. Experienced players can undersand that easily. Anyway, something i don't enjoy is the way some notes overlaps, and beziers. 00:06:285 (1,2) - Bezier + Overlap. But really, i like that part 00:09:550 (1,2,1,2,3,4,5,6,7,1,2,3,4) . - pm'd
00:17:101 (4,5) - Try making them distant to avoid the little overlap.I think I have done this now
00:19:550 (5,1,2,3,4,5) - Tho, i don,t like this. It's too radical. Please just follow the same rythm like 00:18:530 (7,1,2,3,4) What part don't you like? There at the beats here and it feels wrong to ignore them
00:25:060 (5) - Place it at the next white tick. The actual is kinda weird.Got rid of slider
00:32:203 (1,2,3,4,5,6) - think the claps jump in too suddenly.Changed to whistles
00:55:468 (1,2,3,4,5,6,7,8,9) - This part is confusing, try using Distance snap.agreed
01:10:775 (1,1,1,1) - Unuseful New combos.I thought it added some impact, but ok, removed
01:31:183 (4) - Really, I don't like that note. Just two circles would be okay.Theres a little added noise in the background I wanted to include but if ya really don't like I've edited
01:36:897 (5,6,7,8,9) - Try avoiding those overmaps. These notes doesn't feel good at all.changed
01:45:060 (1,1) - Again, some unuseful combos.merged
01:59:856 (9) - I didn't really enjoy those finishs.Changed to whistle, I feel this needs some impact but finish might be too much
02:06:080 (7) - The finish, I don't really appreciate it.agreed
02:25:060 (1,2,3,4,1,2,3,4) - This part sound too silencious.made a bit louder
02:41:897 (4) - Ultimate lol.Not sure if you mean that in a good way or a bad way :P
02:45:264 (2) - Reduce this note of 1/4 ticks, or it overmaps.Don't know how I missed that
02:57:713 (5) - Currently im not too sure if it's rankable.Changed in case.

Pjecoo wrote:

Second Diff's here:

HARD
00:00:571 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I'm not really sure about these circles. Try to make them like - Slider -> Circle -> Slider or another combination. But put there some sliders.Changed a little and it didn't sound as good for me, think I'll leave this bit for now
00:16:897 (3) - Put it closer to (2).Done this
00:20:570 (1) - Put it behind that slider.makes sense
00:26:489 (3) - Same here.same here
00:50:775 (3) - If you'll put it where is (2) and move (4), that'll be good imo.I don't get what you mean?
01:14:856 (1) - Put it behind the circle (2).ok
01:42:509 (1,2) - Put them like you did in 01:39:142 (1,2,3) - .yeah, seems better
01:55:264 (6) - Remove this one.sounds better
02:59:346 (1,2,3,4,5,1,2,3,4,1,2) - Bigger DS, this is chaos.
03:23:122 (4,1) - Put here little slider.

It's not bad map, but it isn't best. Every map have some bad things. Anyway, hope this helps...
Thanks for mods!
Topic Starter
Raszero
I've let this go by the wayside a bit... a lot. But I think I'd like to see this happen, so I'm gonna try see where I can get.
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