Thanks hula! I changed a bunch
ChivaCookie wrote:
Normal
00:02:340 (3) - I think you should strg + g this. First the flow goes like this: but if you strg + g it, it's I think that plays much nicer because you have to change your pace only 2 times, not 3.
OFC you'd have to change the notes afterwards so that it fits. You are right about the flow, I reverse the first slider instead so the flow is fixed.
Ethercastle wrote:
From my queue~ Guess Xmas song should get priority ^ ^
Well didn't expect a Japanese version...
[General]
Considering adding a custom clap for the non-kiai part? nah
[Hard]
Overall in good state. Personally find it a bit too monotonous with 1/2 spamming & constant ds. Try to suggest some variety, but merely suggestions.
00:04:535 (1) - rotate by about -15 degree? that will mess up the pattern I have going there
00:06:242 (4) - prefer just a circle at the red line, follows the vocal better done
00:08:681 (1) - fix blanket fixed
00:14:535 (1) - guess this should be rotated anti-clockwise for better flow its fine how it is
00:18:925 (2) - replace it with a slider (either 1/2 or 3/4) plus a circle not feeling it
00:20:389 (1) - 3/4 slider? and either way you could rotate this anticlockwise & probably ctrl + G nope
00:24:291 (1) - 3/4 slider? ^
00:35:023 (3,4,5,6) - fixed ds the DS is already fine ?
00:38:194 (2) - rotation? nah
00:43:803 (1) - blanket? its for the flow afterwards, not every pattern needs to be blanket...
00:46:242 (1,2,3,4,5) - gradually increase the ds? doesn't fit in well in this type of hard
00:49:657 (1,2) - may consider a jump here? ^
00:53:559 (1) - 3/4 slider? (same suggestions, not gonna repeat for later parts....) good, because it doesnt fit
00:55:755 (2,3) - may consider follow vocal here its fine
00:57:950 (2,3) - ^ ^
00:57:462 (1) - rotate this anticlockwise? done
00:59:657 (1,2,3,4,1,2,3) - may consider increasing the ds and add some jumps to fit the music (feels back-and-forth) doesnt fit with an easier hard
01:15:023 (1,2,3,4,1,2) - ^ (Guess you can also consider jumps for other similar parts) ^
01:17:950 (3,4,5,6) - gradually increase the ds ^
01:19:413 (2) - also prefer slider + circle nah
01:21:364 (2) - ^ ^
01:22:584 (5) - rotate anticlockwise? nope
01:46:242 (1,2,3,4) - fix ds again the DS is fine...
Again just suggestions...Didn't even check myself if these will work....
Good luck xD
[ Raphael ] wrote:
Hi~! from my queue!
[Normal]
00:05:755 (4) - What about to be symmetry with 00:04:291 (1)? done
01:03:803 - add 4/4 slider with 1 reverse (Suggestion :3) i like the pause there~
[Hard]
00:02:340 (4,2) - accurate overlap fixed
00:11:852 (4) - move to (316,198) for accurate overlap with 00:11:120 (2) done
00:19:901 (4) - move to (61,211) for accurate overlap with 00:18:925 (2) done
00:43:803 (1) - add finish on mid ┓ done
00:44:779 (3) - add finish on start ┣ for follow song's rhythm :3 done
00:45:511 (5) - ^ ┛ done
00:47:706 (1) - add finish done
00:49:657 (1) - move to (223,204) for accurate overlap with 00:47:950 (2) done
00:50:389 (2) - if you follow the above, move to (342,136) for accurate overlap with 00:49:657 (1) done
00:55:511 (1,3) - it would be better if you remove that overlap lightly done
01:03:803 - add 4/4 slider with 1 reverse (Suggestion :3) as said before i like the pause ^^
01:15:755 (3) - add finish on mid done
01:28:194 (3,3) - accurate overlap done
Nice BG and nice song~! I like it >w<
and Good luck~ :3 me too >w>
<3Amir wrote:
oh look. a star.
don't need to remap just fix some rhythms >.< christmas its really close ask me in game today in some hours I'll be glad to help you with hitsounds and stuff if you wantLust wrote:
going to remap the hard
lets see how this goes
weeeee thank you dangaardDangaard wrote:
Looked over it and it generally is fine. The hitsounds could need a bit overwork, so I summoned happy30 to have a look at them for you. I might get back to it later.
happy30 wrote:
huh?! wha- oh.
Well let's mod this then.
Let's first look at the hitsounds. I will only give hitsound suggestions for Hard. When you've fixed the hitsounds you can use the Hitsound Copier to apply the changes to the Normal diff as well!
The problem with the hitsounds is that they are really soft! The kicks in the song are pretty loud but you have no loud hitsound to correspond with them. My suggestion would be to add a normal-hitnormal hitsound for every kick in the song. Listening to the song the first loud kick is at 00:12:828 - The endpoint of this slider. Try to make this endpoint have the normal-hitnormal sample.
second is 00:13:559 - and then 00:14:291 - , 00:14:779 - etc.
00:16:486 - from here onwards it's pretty easy. All white ticks have a kick in the song, I would place a normal-hitnormal on every white tick.
Do you hear the cymbal sound on the red ticks? They kind of sound similar to the soft-hitwhistle.
I'm sorry but I think the custom soft-hitwhistle you used is not really loud enough. I prefer the standard soft-hitwhistle. It feels a bit empty with the custom one because it blends too much in the song, causing me to only hear the soft-hitnormal. For the pattern there's a soft-hitwhistle pattern that's pretty easy but sounds good too! Just try to add a normal-hitwhistle on every red tick you've mapped to! (00:16:486 - from here onwards)
I think it will sound a lot better. all hitsounds are fixed \o/
As for the map itself I also have a few suggestions
[Hard]
The first part before the kiai feels a bit overmapped. The note density is way too high! This intro of the song is pretty calm and should be treated as so in the map. I would remove any triplets like 00:01:608 (2,3,4) - and add more longer sliders instead of this kind of spammy 1/2 rhythm. Try to focus on the vocals or the piano here, but not everything at once already in the intro. ah i think the way I have it plays better, since the map isnt that hard i think the triplets and other objects will make it more interesting
The rest of the map is pretty fine! owo
[Normal]
The rhythm in the intro is kinda tricky again. I would suggest to reword on this here following the vocals only, (since this is a normal you might want to follow the lead-rhythm here). same as above
00:30:145 (1) - Make this slider start 1/2 later to match the kick and the vocals. done
The rest of the map is pretty fine as well.
LONG LIVE LUST CHRISTMASP o M u T a wrote:
LUST CHRISTMAS