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Shota Kageyama - Battle! (Friend)

posted
Total Posts
37
Topic Starter
Shohei Ohtani
This beatmap was submitted using in-game submission on Thursday, April 7, 2016 at 2:34:13 PM

Artist: Shota Kageyama
Title: Battle! (Friend)
Source: Pokémon X/Y
Tags: cdfa DakeDekaane Pokemon
BPM: 170
Filesize: 1791kb
Play Time: 00:58
Difficulties Available:
  1. Advanced (2.24 stars, 86 notes)
  2. Dekaane's Easy (1.41 stars, 43 notes)
  3. Hard (3.32 stars, 152 notes)
  4. Normal (1.66 stars, 60 notes)
Download: Shota Kageyama - Battle! (Friend)
Information: Scores/Beatmap Listing
---------------
getting my maps ranked is like going to goodwill to buy clothes

like they're pretty shitty but you can just be like "yeah its vintage mom ugh"
Sonnyc
Pokemon? lol
DakeDekaane
whooooo

Dekaane's Easy
osu file format v12

[General]
AudioFilename: Pokemon X - Y OST - Vs. Rival (Battle Theme) - HQ clean audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16

[Metadata]
Title:Battle! (Friend)
TitleUnicode:Battle! (Friend)
Artist:Shota Kogeyama
ArtistUnicode:Shota Kogeyama
Creator:CDFA
Version:Dekaane's Easy
Source:Pokemon X/Y
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Poussins-Pokemon-et-les-gars-Anime-Girl-Guy-Pokeball-Pokemon-768x1366.jpg",0,0
//Break Periods
2,1844,5852
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1644.48190293752,352.941176470588,4,2,0,50,1,0


[HitObjects]
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Put a preview time pls.
Raiku
Raiku mod!

[General]

Set a preview point for all diffs, I recommend 00:21:056.

Shota K-a-geyama is the name of the composer.


[Dekaane's Easy]

Make sure to avoid any unnecessary overlaps to prevent the beginner player from getting confused with different circles.

If there are going to be any stacks, make sure they are stacked to the pixel using the coordinates.

00:08:174 (2,4,1) - Little bit of an overlap here that I suggest you fix. Here is an alternative I have come up with (http://puu.sh/8t3H0.jpg).

Really not much to say, nice diff!


[Normal]

00:07:291 (1,2) - I recommend adjusting slider 1 and lowering its tail so that its exit flow meets the repeat slider. I then feel you should angle the repeat slider higher so that it catches the flow and projects it downwards into the next slider like so (http://puu.sh/8t4vO.jpg).

00:18:409 (3) - I know it slightly upsets the distance spacing and I'm sure you can work around it, but I personally felt that you should move this circle to the left a touch to create a curve of singles that matches the curve of the slider they flow into (http://puu.sh/8t4Bb.jpg).

00:19:997 (3) - I recommend raising the head of this slider a touch to further improve the flow into the next section or as another alternative, perhaps form a blanket like so (http://puu.sh/8t4G6.jpg)?

00:24:232 (1,2) - I almost felt like you should stay whitetick to whitetick on both these sliders as it fits with the nice drum in the background.

00:32:350 (3) - The blanket on this slider could be improved by raising the mid point so that the approach circle can be used as a guide to form the perfect curve (http://puu.sh/8t3WN.jpg).

00:39:762 (8) - I suggest raising this slider a touch to improve the curve around the centralized circle but also to form a little bit more of a curve to the triple leading into the long slider like so (http://puu.sh/8t40t.jpg).

00:49:644 (6) - I felt that you should add a new combo here to accentuate this part of the map to go with the introduction of the heavier ending fanfare.

00:49:644 (6) - I recommend softening the curve of this slider so that the exit of the last slider flows directly into the head of this slider for enhanced flow but also to allow for the next change (http://puu.sh/8t45k.jpg).

00:50:173 (7,8) - I strongly suggest softening the curve of slider 7 to allow the head of slider 8 to be blanketed by it and therefore moved down and to the right to avoid the overlap that masks the repeat slider too much as I feel acceptable in a normal. I then recommend for beauty that you adjust the curve of slider 8 so that it blankets the tail of slider 6. Now you have a cohesive section (http://puu.sh/8t4ow.jpg).

00:52:115 (9) - I'd have this note placed in a cohesive triangle with the sliders to finish like so (http://puu.sh/8t4r8.jpg).


[Hard]

00:17:526 (6) - I felt that this slider should be angled in the direction of the flow out of the preceding slider, seeing as it is a repeat slider you aren't affecting the flow into the succeeding note because it comes back (http://puu.sh/8t8y4.jpg).

00:19:115 (2) - Make sure that this note is perfectly spaced equidistant from the sliders like so (http://puu.sh/8t5uh.jpg).

00:19:997 (4,5) - Perhaps increase the spacing here by a a touch to make it consistent with the rest of the map (http://puu.sh/8t5Lo.jpg).

00:21:056 (6) - I suggest angling this slider so it coincides with the angle of the succeeding circle line (http://puu.sh/8t5S9.jpg).

00:36:938 (3,4) - I feel that you should have these two sliders match the beat of the guitar in the background and should be arranged to the appropriate time as such (http://puu.sh/8t8Dk.jpg).

00:40:115 (3,4) - These two sliders are SLIGHTLY off parallel by pixels, straighten them out. In addition to this, make sure the spacing between them equals the spacing of other parallels such as the one straight after which is slightly larger in space (http://puu.sh/8t8KE.jpg).

00:44:526 (2,3) - I felt that the blanket here could be made perfect like so (http://puu.sh/8t8Z4.jpg).


[Insane]

00:19:997 (5) - This slider is slightly off-parallel with the one below it, perhaps straighten it out?

00:50:173 (2,3) - Similar situation with these.

NICE! Good luck CDFA.
Lust
#5
cut the mp3 please
tags please
kiai please
not even going to say anything about the spinners anymore

[Dekaane's Easy]
Looks good

[Normal]
  1. 00:31:291 (2,3) - Blanket can be improved
  2. 00:39:762 (8,9) - ^
[Hard]
  1. 00:10:644 (4,1) - Avoid overlap or something
[Insane]
This flows really well
  1. 00:16:291 (4) - This slider seems pretty random lol, maybe have it look something like 00:24:938 (3) -
jyu
if you know haikyuu, i almost read this as shota kageyama and im pissing myself

edit : ohmygod what a huge bump holy shit im so sorry
Topic Starter
Shohei Ohtani
lmao nice
Raose
[General]

  1. AiMod says there's a tag conflict with dake's easy, but the only conflict is that his name has capital letters in it D: idk if it actually matters
  2. i don't know if this is necessary but... add "Pokémon" with the é to tags???
[Hard]

Your hitsounds need to be louder !!! 30% is way to low, maybe 60-70% would be nice :D

  1. 00:10:664 (4) - i think the pattern would play better if this was rotated counterclockwise a bit, and moved down + right, so that it flows smoothly from 00:10:135 (1,2,3)
  2. 00:13:488 (4) - curve can be flattened out slightly if you want to blanket the circle hahahah i know that sounds nitpicky sorry
  3. 00:18:605 (1) - soft/normal finish for a more dramatic effect?
  4. 00:22:840 (5) - i think the drum finish on the tail sounds a bit out of place, consider removing it and sticking to 2-4 hitsounds
  5. 00:23:546 (7) - stack tail on 5 for a cleaner look
  6. 00:25:664 (5,6) - consider removing the drum finishes on the tails, there aren't any beats in the music that support it D:
  7. 00:30:429 (4,5,6) - looks a bit messy imo D: how about something like: http://puu.sh/mqbpD/8f358df449.jpg then http://puu.sh/mqbqJ/0d5d40c77a.jpg (AR adjusted)
  8. 00:50:193 (2) - move it to the right so 1 completely overlaps the slider body, for a cleaner look
  9. 00:53:193 (3) - how about adding soft whistles on the head, and whenever this sound plays in the music? it would sound pretty cool
  10. 00:54:429 (1) - remove NC for consistency in NCing
  11. 00:57:076 (1) - ^, and maybe add NC at 00:58:135 (5)
[Advanced]

  1. 00:00:782 (2) - add drum finish on head? since it's a similar sound to 00:00:252 (1)
  2. 00:07:311 (1) - i feel like the head of this slider needs a soft/normal finish rather than a drum one
  3. 00:10:135 (3) - blanket can be improved D: or maybe make the slider shape similar to 4
  4. 00:20:546 (5,6) - imo the rhythm doesn't fit the music very well, how about: http://puu.sh/mqbY0/5a907d00e6.png
  5. 00:23:370 (5,6) - how about switching these on the timeline? i think that would suit the music a bit better :D
  6. 00:36:958 (3) - consider shortening the slider by 1/2, and putting a circle at 00:36:958 instead, since the... trumpet? in the music sounds at 00:37:135
[Normal]

  1. 00:10:135 (1) - i think normal whistle on repeat would better suit the music
  2. 00:12:958 (1,2) - these too, you have a lot of these throughout your diff, so not sure if these are intentional
  3. 00:15:782 (5) - how about movingi this up a bit so that 4->5 feel smoother to play?
  4. 00:52:135 (4) - stack on 00:50:193 (2) tail?
[Dake's Easy]
  1. 00:42:605 (3) - wow that clap is random haha
Hope my mod is helpful!! Good luck on your map :D
Topic Starter
Shohei Ohtani
Will apply soon i swear to god

thanks so much for modding owo! will mod your map soon
Sonnyc
[Dake's Easy]
  1. 00:44:017 (1) - All other rhythms are expressing the beat of 00:44:546 except this. You may want a change for this.
[Normal]
  1. 00:15:782 (5,1) - Combo starting from (5) fits your combo cycle better.
  2. 00:27:076 (5) - 00:33:252 (4) - 00:38:370 (5) - 00:44:017 (5) - Places where you can consider NC to manage the combo length.
  3. 00:37:135 (3,4,5) - The flow is pretty unnatural here. Replacing (4) to make a smoother flow.
  4. 00:47:017 - Strongly reconsider your rhythm here. The sound here is much stronger than 00:47:193, but you are doing nothing here and leaving as a blank.
  5. 00:49:664 - 00:51:429 - 00:51:782 - Consider some stronger hitsounds here.
  6. 00:49:664 (1,3) - Not bad, but not a good overlap either. You can check it is damaging the readability of (3) by a little, and considering this is one of the lower stage, removing the overlap would be one option you can think of.
[Advanced]
  1. 00:00:252 (1) - Personally I think setting this as a 1/2 slider would represent the music better.
  2. 00:20:723 - 00:26:370 - This rhythm being ignored by the slide wasn't natural imo. There's a slight difference with 00:23:370 (5) in the song, and you should express it differently therefore.
  3. 00:37:488 - Since there was no similar whistle usage arround, this felt awkward despite the whistle fits the music at this part. Remove it, or add whistles for other similar parts.
  4. 00:47:017 - hmm
  5. 00:51:076 (3) - This slider has a slightly different curve rate with (1) and (2). Consider making them similar.
  6. 00:52:135 (4) - Consider NC since the rhythm and the pattern is pretty detached with the previous.
[Hard]
  1. 00:52:135 (1) - But this single NC felt questionable for me since it weakens the effect of 00:52:488.
Akasha-
omg rank this pls<3
Topic Starter
Shohei Ohtani
LMAO UR THE BN HERE THATS YOUR JOB FAM B)

Also, I generally don't reply to mods. I fixed most things.

I'll log stuff here for Dake tho.

Firstly, here's the original .osu in case Dake prefers to do his own changes.
SPOILER
osu file format v14

[General]
AudioFilename: Pokemon X - Y OST - Vs. Rival (Battle Theme) - HQ clean audio.mp3
AudioLeadIn: 0
PreviewTime: 7291
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Battle! (Friend)
TitleUnicode:Battle! (Friend)
Artist:Shota Kogeyama
ArtistUnicode:Shota Kogeyama
Creator:Reditum
Version:Dekaane's Easy
Source:Pokemon X/Y
Tags:cdfa DakeDekaane
BeatmapID:411062
BeatmapSetID:133115

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Poussins-Pokemon-et-les-gars-Anime-Girl-Guy-Pokeball-Pokemon-768x1366.jpg",0,0
//Break Periods
2,1864,5872
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1664.48190293752,352.941176470588,4,2,0,50,1,0


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256,192,52488,12,4,58135,0:0:0:0:

As for what I've adjusted

00:42:605 (3) - Removed clap
00:44:017 (1) - Shortened slider and added one note.

Also I fixed tags.

Yay
Yoges
M4M

[General]
00:01:664 - Why isn't the song mapped here? It doesn't feel like that part is something you should be skipping and the song is short enough I mean come on it's 1 minute.

[Dekaane's Easy]
You have a few distance snap errors. Check Ai mod.
00:09:782 (4,2) - Stack?
00:17:546 (2,1) - Maybe move the 1 a bit so that the 2 fits perfectly inside it's body? Like that?
00:35:546 (1) - If I'm correct, no more than 3 repeats are allowed on sliders for easies and normals. Any more than 3 are unrankable as they confuse newbies.

[Normal]
00:11:546 (2) - Same as 00:35:546 on Easy
00:18:252 (3,4) - That's a bit too difficult for a normal. I'd just use a slider there.
00:22:840 (3) - That for me would play better as a 1/1 not a 3/2.
00:24:252 (1) - ^
00:32:370 (3) - Flow's a bit weird here. Like the mouse goes straight to the left but then follows a curved n shape upwards which is a bit weird for me. A straight slider like so would play better
00:39:429 (2,3) - Again I'd just use a slider here

Nothing I could notice in the Advanced or Hard.
FCL
Standart combo colours?
Pls, try this:
[Colours]
Combo1 : 216,207,222
Combo2 : 79,228,255
Combo3 : 240,32,32
Combo4 : 248,248,39
Combo5 : 51,244,23
Combo6 : 245,10,234

  • [Hard]
  1. 00:07:840 (2,3,4,5,6) - i have nice nOice Naice idea. What about to sqare flow here? And move 00:09:076 (6) - to stack his end with end of 00:07:840 (2) - / Yep, like this http://puu.sh/mBpiD/81a3e470f7.jpg
  2. 00:14:370 (1) - polarity with 00:15:076 (3) - maybe? Same with 00:15:429 (4) - . Will looks better for me
  3. 00:22:840 (5,6,7) - double blanket like this will look great http://puu.sh/mBpp5/04bd4aa334.jpg
  4. 00:46:488 (1,2,3,4) - two kick sliders will better for rhythm imo
  5. 00:50:193 (2) - 113 63 for more polishing
  6. 00:51:429 (4) - 94 276

  • [Advanced]
  1. 00:11:193 (6) - It looks not very convenient since overlapp. at left (45 194) it looks okay
  2. 00:27:429 (1) - nc? lol

Btw, your previou time is not right, fix pls

  • [Normal]
  1. fine, only have questions about moments like 00:18:252 (3,4) - . Probably it's hard for playing. 1/2 looks better

  • [easy]
  1. 00:18:605 (1) - move to 424 159 for aesthetic
  2. 00:45:076 (2,3,4,5) - This rhythm will better imo http://puu.sh/mBq5g/057a1dd862.png
  3. have some questions about rhythm, but okay
gl
Irreversible
M4S! (mod for soul)
In general the map is fine, hence why nitpicking.

[General]

If I ripped this song from youtube, it would be better quality. So get a new mp3, it sounds horrible.
Get some cembo culars plz
Sometimes NC is a bit upset, and the hitsounding is corrupt (because you've copied it from other diffs). If you simply go through your diff once, you should be able to spot the errors!

[Dekaane's Ezy]

00:35:546 (1,2,3) - I genuinely think that this is not an appopriate technique for the easiest diff, moreover, this is 170 bpm and so unpredictable is it! Please change it to something more beginner-friendly.

LOVE IT! Looking forward to your easy on my map.

[Normo]

00:46:488 (1,2,3) - I think this rhythm is actually unsuitable. First, you land the slider on a strong beat, then you somehow mess up 00:47:017 (2,3) - . I would suggest you http://puu.sh/mDsXC/676e3a78a2.jpg , but you are free to fix it on your own (but this is kinda a must imo)

[Advo]

00:21:076 (7) - Not quite paralell to 00:20:723 (6) - .. would look cleaner
00:27:076 (1,1) - NC messy
00:46:488 (1,2,3) - I feel like there are missing finishes? Would fit the song fo sure.

[H]

00:44:017 (1,2,3,4) - Kind of empty without dominant hitsounds... the song is so strong here
00:11:546 (1) - Bad blanket.
00:11:546 (1,2,3,4) - This could be a nice pattern if only you made something like a 90° angle between each? Like, rotate each by 90° so you get a cool pattern. Would fit the song.
00:14:370 (1,2,3,4) - This is also kind of messy. Maybe increase the rotation each slider a bit, but the reason why I'm pointing it out is that 00:14:723 (2,4) - are the same, while 00:14:370 (1,3) - aren't, yknow. patterning
00:16:311 (4) - This slider could shine more if you made smth like http://puu.sh/mDtBO/3684efc318.jpg just nicer!
00:18:340 (4,5,6) - Weird and too loud hitsounding.
00:23:546 (7) - In my opinion this would be way cleaner if it was stacked with the tail of 5.
00:24:782 (2) - Flow is certainly improved if you've put smth like : http://puu.sh/mDtFC/e22964b19f.jpg
00:26:370 (7,8) - Mh, I see that you wanted to make a pattern here but it doesn't really let me know why they are different slider shapes.
00:32:017 (7,1,2) - upset NCing
00:32:723 (2,3,4) - Try making a 120° degree pattern with the same slider shape?
00:35:546 (1) - seemingly missing hitsound on top
00:40:840 (1,2,3,4,5) - this overlap kinda bothers me, do you think you could figure something out to avoid it? you've worked so less with overlaps, it just seems unwanted.
00:42:605 (1,2) - I would add some hitsounds on top to match the trumpets (everywhere else too). Up to you
00:46:488 (1,2,3,4) - Weird hitsounding again, how about adding them whistlers with maybe increasing volume? 30 40 50 60, yknow.
00:58:135 (5) - NC
Topic Starter
Shohei Ohtani
Fixed most things.

Only things not fixed is the mp3 because it's fanfuckingtastic and like some minor things that I can't remember

PMed Dake to apply his changes, since I want him to be able to make those choices before I get this bubbled. I did fix the preview point and colors on his diff though
DakeDekaane

Yoges wrote:

[General]
00:01:664 - Why isn't the song mapped here? It doesn't feel like that part is something you should be skipping and the song is short enough I mean come on it's 1 minute. /*For my case, when battle song plays there's a brief moment where opponents are presented and send out their first pokémon. So that's why is this pause before the action.

[Dekaane's Easy]
You have a few distance snap errors. Check Ai mod. /*AIMod is drunk.
00:09:782 (4,2) - Stack? /*Okay.
00:17:546 (2,1) - Maybe move the 1 a bit so that the 2 fits perfectly inside it's body? Like that? /*Did something.
00:35:546 (1) - If I'm correct, no more than 3 repeats are allowed on sliders for easies and normals. Any more than 3 are unrankable as they confuse newbies. /*The unrankability comes more about how long is the slider with multiple repeats rather than the number of repeats itself, but this is really short for an Easy diff (), and I changed it.

FCL wrote:

  • [easy]
  1. 00:18:605 (1) - move to 424 159 for aesthetic /*Did something else to achieve the same purpose.
  2. 00:45:076 (2,3,4,5) - This rhythm will better imo http://puu.sh/mBq5g/057a1dd862.png /*I changed it for a rhythm similar to previous ones. damn CDFA
  3. have some questions about rhythm, but okay
gl

Irreversible wrote:

M4S! (mod for soul)
In general the map is fine, hence why nitpicking.

[General]

If I ripped this song from youtube, it would be better quality. So get a new mp3, it sounds horrible.
Get some cembo culars plz
Sometimes NC is a bit upset, and the hitsounding is corrupt (because you've copied it from other diffs). If you simply go through your diff once, you should be able to spot the errors!

[Dekaane's Ezy]

00:35:546 (1,2,3) - I genuinely think that this is not an appopriate technique for the easiest diff, moreover, this is 170 bpm and so unpredictable is it! Please change it to something more beginner-friendly. /*I agree with this, I don't know what I was thinking when I mapped it like this.

LOVE IT! Looking forward to your easy on my map. /*<3
Thanks everyone for their input :)
Easy
osu file format v14

[General]
AudioFilename: Pokemon X - Y OST - Vs. Rival (Battle Theme) - HQ clean audio.mp3
AudioLeadIn: 0
PreviewTime: 7311
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Battle! (Friend)
TitleUnicode:Battle! (Friend)
Artist:Shota Kogeyama
ArtistUnicode:Shota Kogeyama
Creator:Reditum
Version:Dekaane's Easy
Source:Pokémon X/Y
Tags:cdfa DakeDekaane Pokemon
BeatmapID:411062
BeatmapSetID:133115

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Poussins-Pokemon-et-les-gars-Anime-Girl-Guy-Pokeball-Pokemon-768x1366.jpg",0,0
//Break Periods
2,1864,5872
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1664.48190293752,352.941176470588,4,2,0,50,1,0


[Colours]
Combo1 : 216,207,222
Combo2 : 79,228,255
Combo3 : 240,32,32
Combo4 : 248,248,39
Combo5 : 51,244,23
Combo6 : 245,10,234

[HitObjects]
256,192,252,12,4,1664,0:0:0:0:
60,319,7312,6,0,P|101:260|172:269,1,150,4|0,0:0|0:0,0:0:0:0:
252,318,8194,1,2,0:0:0:0:
401,299,8723,2,0,L|413:198,2,100,0|2|0,0:0|0:0|0:0,0:0:0:0:
309,338,9782,1,2,0:0:0:0:
224,287,10135,6,0,P|153:266|86:296,2,150,4|2|0,0:0|0:0|0:0,0:0:0:0:
309,338,11546,2,0,P|324:291|316:242,1,100,2|0,0:0|0:0,0:0:0:0:
233,185,12252,2,0,P|224:136|240:89,1,100,2|0,0:0|0:0,0:0:0:0:
334,56,12958,6,0,L|484:63,1,150,4|0,0:0|0:0,0:0:0:0:
508,160,13840,1,2,0:0:0:0:
403,267,14370,2,0,L|416:368,2,100,0|2|0,0:0|0:0|0:0,0:0:0:0:
337,190,15429,1,2,0:0:0:0:
254,248,15781,6,4,P|166:285|81:239,2,200,4|0|0,0:0|0:0|0:0,0:0:0:0:
273,149,17546,1,0,0:0:0:0:
309,56,17899,2,0,L|408:60,1,100,2|0,0:0|0:0,0:0:0:0:
439,156,18605,6,0,B|239:146|239:146|210:51|210:51|110:47,1,400,4|0,0:0|0:0,0:0:0:0:
16,192,20723,1,2,0:0:0:0:
110,337,21429,2,0,B|210:333|210:333|239:238|239:238|439:228,1,400,0|2,0:0|0:0,0:0:0:0:
370,63,24252,6,0,P|497:192|371:321,1,400,2|2,0:0|0:0,0:0:0:0:
256,192,26370,1,2,0:0:0:0:
141,63,27076,2,0,P|14:192|140:321,1,400,2|2,0:0|0:0,0:0:0:0:
225,97,29899,6,0,B|313:85|348:159|348:159|467:54,2,300,4|2|2,0:0|0:0|0:0,0:0:0:0:
256,192,32369,1,0,0:0:0:0:
288,287,32723,2,0,B|199:298|164:224|164:224|45:329,2,300,2|2|2,0:0|0:0|0:0,0:0:0:0:
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382,254,38016,1,0,0:0:0:0:
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246,278,44017,6,0,L|404:263,1,150,2|0,0:0|0:0,0:0:0:0:
457,185,44899,1,2,0:0:0:0:
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163,46,46840,6,0,L|152:95,1,50,4|6,0:0|0:0,0:0:0:0:
243,137,47370,2,0,L|222:235,1,100,4|6,0:0|0:0,0:0:0:0:
128,351,48252,2,0,P|78:358|31:344,2,100,2|6|2,0:0|0:0|0:0,0:0:0:0:
281,223,49664,6,0,L|431:209,1,150,4|0,0:0|0:0,0:0:0:0:
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256,192,52488,12,4,58135,0:0:0:0:
Akasha-


Shota Kogeyama - Battle! (Friend) [Standard Modding]

===

Beatmap Nominator Modding / Iconning

Mod Requested by Reditum


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: It's wrong
Artist: 景山将太
Romanised Artist: Shota Kageyama
Title: 戦闘!ともだち
Romanised Title: Battle! (Friend)
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: MP3 fixed via IRC

“Here come of some suggest for your map, I always check fullmap, if I’m too tried I will come back soon, or only check that keys by the request! And remember to reply the mod when you’re accepcted it or not! And dont forget my kuds if my suggest is useful ~ Thanks for requested me ~
means I will come back

[Dakaane's Easy]

SPOILER

  • This diff is very good, i will just point some other stuffs:
  1. 00:07:566 (1,2) - should be 1.0 distance snap
  2. 00:17:802 (2) - this one suppose to be whistle-hitsound; and 00:18:155 (3) - the begin of slider is no-hitsound, the end of slider should be whistle-hitsound
  3. 00:23:802 - this part feels blank to me somehow
  4. 00:43:919 - add a circle on here; x228 y180 it would be great for rhythm
  5. 00:49:566 - same reason on there: x204 y284
    The rest is great

[Normal]

SPOILER

  • This inherit breaks timing line should be begins on 00:06:155 -
  1. 00:11:802 (2) - repeat twice is not good in low diff
  2. 00:18:684 (4) - consider to remove this circle
  3. 00:38:625 - you missed finish hitsound on this section
  4. 00:48:507 (4) - same here
  5. 00:48:860 - add soft-finish for this too
  6. 00:49:213 - soft-hitfinish too, remember to move that clap
  7. 00:50:449 (2) - this hold, i suggest you to split it into two parts like this:
  8. 00:51:331 (4) - this one should be soft-hitfinish

[Advanced]

SPOILER
  1. 00:38:626 - lost soft-finish on here
  2. 00:41:449 - same tho
  3. 00:43:567 (4) - drum-hitsound on here is unsuitable, i recomended you to remove it
  4. 00:47:626 - add soft-finish for this too
  5. 00:51:684 -
  6. 00:52:037 -
    Also make inherit break timing point like Normal diff: http://puu.sh/mIPo3/ff1c1b1310.png on 00:06:155 -

[Hard]

SPOILER
  1. 00:00:508 (1,2,1) - you may want to make a simple stream for the beginning insteal of this
  2. 00:29:449 - on this part, how about this: for the flow and rhythm:
  3. 00:35:096 (5) - should be normal-hitsound
  4. 00:37:919 - same here too, but no clap-sound
  5. 00:47:007 - soft-hitsound
  6. 00:51:685 (4) - soft-finish on here, remove clap-drum, it's unsuitable for this part
    Also make inherit break timing point like Normal diff: http://puu.sh/mIPo3/ff1c1b1310.png on 00:06:155 -

[Overall]

Well, only left these!
I really love this map, flow and diffspread is great, so sorry if my mod not really helpful
Call me back after you done
ReneePrower
Hi Reditum!

Just letting you know, the composer is credited wrong; his name is Kageyama, not Kogeyama. Probably want to fix that before trying to get ranked~ ;p

Also, are you planning on making an Insane-level difficulty? If not, would you mind if I tried making a guest difficulty? And no, I'm not talking about CS5, AR10, one thousand sliders difficulty; I'm talking a real, playable-by-more-than-1% Insane.
Topic Starter
Shohei Ohtani
since the map is so close to getting bubbled and stuff, I'm gonna have to deny your GD request. Srry bae ;w;
DakeDekaane

Kuo Kyoka wrote:

[Dakaane's Easy]
^ :(


  • This diff is very good, i will just point some other stuffs:
  1. 00:07:566 (1,2) - should be 1.0 distance snap /*Oops
  2. 00:17:802 (2) - this one suppose to be whistle-hitsound; and 00:18:155 (3) - the begin of slider is no-hitsound, the end of slider should be whistle-hitsound /*It's supposed to be the opposite (like 00:11:802 (2,3) - ), but still I had it a whistle missing.
  3. 00:23:802 - this part feels blank to me somehow /*Put a note.
  4. 00:43:919 - add a circle on here; x228 y180 it would be great for rhythm /*Due the introduction of 3/2 rhythm, this part can be a bit tricky, so I'm keeping some rest moments so players can recover in case they aren't doing it that good (it'd be pissing off to fail in the end!).
  5. 00:49:566 - same reason on there: x204 y284 /*^
    The rest is great /* :)
Thanks for modding!

Easy
osu file format v14

[General]
AudioFilename: Pokemon X - Y OST - Vs. Rival (Battle Theme) - HQ clean audio.mp3
AudioLeadIn: 0
PreviewTime: 7566
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Battle! (Friend)
TitleUnicode:Battle! (Friend)
Artist:Shota Kogeyama
ArtistUnicode:Shota Kogeyama
Creator:Reditum
Version:Dekaane's Easy
Source:Pokémon X/Y
Tags:cdfa DakeDekaane Pokemon
BeatmapID:411062
BeatmapSetID:133115

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Poussins-Pokemon-et-les-gars-Anime-Girl-Guy-Pokeball-Pokemon-768x1366.jpg",0,0
//Break Periods
2,2120,6126
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
508,352.941176470588,4,2,0,50,1,0


[Colours]
Combo1 : 216,207,222
Combo2 : 79,228,255
Combo3 : 240,32,32
Combo4 : 248,248,39
Combo5 : 51,244,23
Combo6 : 245,10,234

[HitObjects]
256,192,508,12,4,1920,0:0:0:0:
55,315,7566,6,0,P|96:256|167:265,1,150,4|0,0:0|0:0,0:0:0:0:
252,318,8450,1,2,0:0:0:0:
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309,338,10038,1,2,0:0:0:0:
224,287,10391,6,0,P|153:266|86:296,2,150,4|2|0,0:0|0:0|0:0,0:0:0:0:
309,338,11802,2,0,P|324:291|316:242,1,100,2|0,0:0|0:0,0:0:0:0:
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334,56,13214,6,0,L|484:63,1,150,4|0,0:0|0:0,0:0:0:0:
508,160,14096,1,2,0:0:0:0:
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344,51,23802,1,2,0:0:0:0:
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344,6,42332,1,2,0:0:0:0:
214,81,42861,2,0,L|114:87,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
246,278,44273,6,0,L|404:263,1,150,2|0,0:0|0:0,0:0:0:0:
457,185,45155,1,2,0:0:0:0:
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163,46,47096,6,0,L|152:95,1,50,4|6,0:0|0:0,0:0:0:0:
243,137,47626,2,0,L|222:235,1,100,4|6,0:0|0:0,0:0:0:0:
128,351,48508,2,0,P|78:358|31:344,2,100,2|6|2,0:0|0:0|0:0,0:0:0:0:
281,223,49920,6,0,L|431:209,1,150,4|0,0:0|0:0,0:0:0:0:
500,137,50802,1,2,0:0:0:0:
383,41,51332,2,0,L|284:33,2,100,2|6|6,0:0|0:0|0:0,0:0:0:0:
256,192,52744,12,4,58391,0:0:0:0:
Topic Starter
Shohei Ohtani
Applied most of the changes.

The only ones I didn't really apply were hitsounding stuff. I feel that the drum stuff helps accent the backing drums in the piece (plus it's relatively consistent so yay owo).
Jebok_old
Quite happy to help with this map since you've been working on it since 2013 and you help out a lot of users by modding their maps. I'll try my best. Also the song is just so short... I'll do all the difficulties to (hopefully) help out your quest mapper as well.

[Dekaane's Easy]
Nothing much wrong with difficulty.
00:10:390 (1) & 00:16:037 (1) - These two sliders are different lengths, even though they fallow the exact same bit of song. Imo the same bits of songs should be consistent with the rhythm when they are being mapped, especially in easy difficulty. I personally feel the 1 and a half long slider, at 10secs, sounds better. Make the two sliders the same length imo, and then add that extra beat where the slider at 00:16:037 ends.

[Normal]
Feels off to have different rhythm going on in the exact same sounding moments of the song, but it is quite fun to play for a normal difficulty.
00:08:625 (2) - Don't extend. Make it end here, just like 00:14:096 (2).
00:21:331 (4) - Move 2 ticks ahead to 00:21:155. Distance snap afterwards.
00:25:037 (1) - Whistle at the end.
00:31:566 (2) - Whistle at beginning.
00:35:096 (2) - Whistle at beginning.
00:36:331 (1) - Repeat once
*00:36:860 (2) - Remove Slider.
*00:37:213 - Add circle + whistle.
*00:37:390 (3) - No whistle at the start. Fix the spacing of this combo if you have applied any on these changes.
00:41:978 (2) - Move 2 ticks, to 00:42:155, shorten by a half and repeat once. This bit also works imo with this slider but no repeat, then slider at 00:42:507, same length of 2 ticks but then the spacing gets more difficult to manage but you can use this alternative mod as well.

* These are linked to the non-* mod above them, in this case 00:36:331. So apply them all at once, and then check if it works for you.

[Advanced]
A lot of sliders, little circles. Maybe a general thing for this difficulty be that there is not a good ratio of sliders to circles. Also kind of feel sad that the slider is gone and the start is completely different to the other two difficulties. But that's just opinion, like this whole mod.
00:16:037 (3) - Remove slider and place three circles, one at 00:16:037 then next 2 ticks later then next 2 ticks later.
00:34:213 - Add circle
00:40:213 - Add circle
00:52:390 (1) - This slider is kinda a boring straight and you placed it at the finish and the map just loses impact. Maybe try to change into a more interesting shape, because it kinda feels like a very dead end to an action movie.

[Hard]
And we finally reach Hard.... I don't know how to feel about this difficulty because I just miss all the streams :cry:. It does seem more like Hyper, maybe worth renaming..? Anyway, not much problems here but then again I can't play it so things like spacing problems will go right past me.
00:39:949 - Add circle
00:55:566 - Give it a sexy shape, since it's so long and right at the end?

Also, You have all those lovely colours of their hoodies and stuff. I'd be nice to actually use very similar colours for your combos. The current colours seem a bit strong as well.
Topic Starter
Shohei Ohtani
Made some changes to the diffs, yay owo.

Didn't do a whole lot with the above mod, since a lot of those are just compositional ideas, most of which I've decided to keep for diff spread reasons, but ya owo
Akasha-
Shota Kageyama - Battle! (Friend) [osu!Standard Modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Bubbled
(It's a battle to win against Ranked setion)

Congratulations! Good luck
Topic Starter
Shohei Ohtani
h a p p e n i n g

thx bae <3

(someone for the love of christ pls move this to pending wtf why does it even upload here)
Sonnyc
hello. my noob modding!
[Normal]
  1. 00:44:272 (5) - nc?
  2. 00:47:096 (2) - finish?
[Advanced]
  1. 00:30:155 - finish
  2. 00:47:272 - this strong beat could be expressed enough
[Hard]
  1. greenlines unsnap.
  2. 00:01:566 (4) - nc?
  3. 00:38:625 - finish?
  4. 00:41:626 (1) - 00:47:096 (1) - remove nc?
  5. 00:45:155 - whistle feels sudden
  6. 00:48:508 (10) - nc?
  7. 00:51:684 - soft finish?
Any proof for the metadata? I don't see a reason for "()" to exist.
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