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Harada Hitomi - Burnt Red

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Hinsvar
Hi; modding for M4M here!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. ...I'm not quite sure with the name of the diffs. "E/N/H/I" closed in brackets followed by color names just looks kinda jarring, IMO. Reconsider to use the generic names, instead.
  2. Uh, that SB in the Insane diff is cool, but why don't you make one for the easier diffs for the sake of consistency?
  3. End the first kiai time at 01:08:387, the second one at 02:02:472, and the very last one at 02:56:134, because those strong parts actually ended there.
  4. 02:15:993 - 02:28:669 - This section is not as strong as the other three kiai times, so please remove the kiai time here.
>Green
  1. I don't understand how are you doing your combo pattern. Sometimes, you add an NC every stanza, but sometimes it's two, and sometimes it's more than that. Please make it consistent.
  2. 00:06:697 - The inherited timing point here isn't used, so remove it. (Make sure to check through the entire diff; there are some unused timing points inside.)
  3. 00:14:303 (1) - This circle obviously needs a finish to follow the cymbal in the song.
  4. 00:27:824 - ^ (To avoid making a long list of stuff with "^" written in it, just look at the entire map and find instrument sounds like this. There are a lot of them. Also, add them in the harder diffs.)
  5. 00:33:739 (3,1) - Uh, refrain from using stacks in an Easy diff since it's quite a confusing pattern for the new players.
  6. 01:06:697 (2) - Would be awesome if you added a repeat on this slider to map the cymbal at 01:08:387. It will also make this part consistent with 02:02:472.
  7. 01:15:148 - Add a note here to follow the instrument? Feels very empty and awkward without one, for me.
  8. 01:26:979 (5) - Uh, just saying: The second repeat can be unreadable to the players because of how unexpected they are (at least in an Easy and Normal diff), so please avoid using it.
  9. 01:59:091 (4) - You can make a better flow if you placed the slider like this.
  10. 02:56:556 - Add a note here? Ending the song here will make more sense, and it's supposed to be the end of the last kiai time, anyway.
>Yellow
  1. Don't you think the first and second combo color are too similar?
  2. Same problem about combo pattern inconsistency in the Easy diff. Please fix this problem.
  3. 00:14:303 (1,2,3,1,2,3,1,2,3) - Yep, I know it can't be helped a lot, but maybe make some variations in the objects? You know, since you used two circles and a slider in that order repeatedly...
  4. 00:21:274 - Try to add a note here to follow the vocal and make the gap between 00:20:641 (4,1) smaller so it won't be awkward to play?
  5. 00:48:105 (5) - Umm, NC this since it starts in a new stanza?
  6. 01:05:429 (1,2) - Remove the finishes here, please. These finishes don't follow anything in the song and will only cause awkwardness while playing. (Applies to similar parts.)
  7. 01:08:387 - Same as Green (in fact, this applies to all diffs and all similar parts, so yeah).
  8. 01:15:148 - ^
  9. 01:42:190 (4) - Same as 00:48:105 (5).
>Orange
  1. 00:07:542 - 00:14:303 - You might want to make the spacing here bigger to make a nicer flow, considering all the gaps here are 3/4-beats long.
  2. 00:14:514 - Map this tick to follow the vocal? Feels better this way, IMO. You're mostly following the vocal, anyway.
  3. 00:18:528 (3,4) - Consider increasing the spacing here to make the flow better, too. (Applies to everything with 3/4-beats gap between them.)
  4. 00:23:598 (3,1) - It isn't that noticeable, but why is the spacing inconsistent?
  5. 00:33:528 - The instrument is relatively loud here, and it really needs to be emphasized according to how the instruments are played here, so I think you should add a circle on this spot.
>Red
  1. 00:00:782 - 00:07:436 - Using some sliders won't hurt here, I think. Feels too monotonous because we have to keep hitting circles.
  2. 00:14:197 (2,1) - It's very easy to mistake this to be a 1/4 jump because of 00:13:986 (1,2)'s position. Consider moving the circle somewhere.
  3. 00:28:986 - I highly recommend to connect the stream by adding a note here. The jump just doesn't fit because of the instrument's sound here...
  4. 00:30:148 - Add a circle here? The instrument's sound is stronger here than 00:30:253, and only mapping the weaker beat will cause confusion while trying to hit 00:30:253 (3), as players will be hitting the circle 1/4-beats early instead.
  5. 00:30:676 - Same as 00:28:986.
  6. 00:32:366 - ^
  7. 00:33:739 (5,6) - This pattern is confusing. Players will have a really hard time determining whether this is a 1/2 or 1/4 jump.
  8. 00:55:500 (3,4,5) - I really don't recommend to make a pattern like this, as the players have no way of reading the 1/4 jump here. (Applies to similar patterns in all kiai times. Things like 00:59:725 (1,2) are passable, though.)
  9. 01:41:345 (1,2,3) - The widely-spaced 1/4 gaps here are making me worried. Are they actually sightreadable?
  10. 02:15:993 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ...Just so you know, Nakagawa-Kanon's "FOUR DIMENSIONS" in his "FREEDOM DiVE" map has circle streams as long as four stanzas nonstop. It was already ridiculous enough, but I didn't expect someone do to the exact same thing, like what you've done here (even though it's not as fast). This makes the difficulty curve quite broken due to the skill level you need to pass this (and there is still one 3 1/2-stanzas long stream after this one!), and thus it isn't even supposed to be here. Please seriously consider to at least change some of the circles to sliders. (Applies to 02:22:753 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) too, ofc.)
...That's it.

Good luck on the way 8-)
Topic Starter
MeraMiPoP_old

Hinsvar wrote:

Hi; modding for M4M here!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. ...I'm not quite sure with the name of the diffs. "E/N/H/I" closed in brackets followed by color names just looks kinda jarring, IMO. Reconsider to use the generic names, instead. this is to ensure the diff spread is clear, since usually colors are not ordered
  2. Uh, that SB in the Insane diff is cool, but why don't you make one for the easier diffs for the sake of consistency? i think it looks weird if map is too slow, especially in 3rd kiai part (stream); more importantly, i don't know how to make one fire element for all colors..
  3. End the first kiai time at 01:08:387, the second one at 02:02:472, and the very last one at 02:56:134, because those strong parts actually ended there. i think it's another strong beat, should end 1 beat earlier as another group..?
  4. 02:15:993 - 02:28:669 - This section is not as strong as the other three kiai times, so please remove the kiai time here. this is for stream time
>Green
  1. I don't understand how are you doing your combo pattern. Sometimes, you add an NC every stanza, but sometimes it's two, and sometimes it's more than that. Please make it consistent. it's mostly 1/2stanza, i only found one to be different
  2. 00:06:697 - The inherited timing point here isn't used, so remove it. (Make sure to check through the entire diff; there are some unused timing points inside.) ok (i used timingpoints from other diffs, so it's not used here)
  3. 00:14:303 (1) - This circle obviously needs a finish to follow the cymbal in the song. fixed to some parts
  4. 00:27:824 - ^ (To avoid making a long list of stuff with "^" written in it, just look at the entire map and find instrument sounds like this. There are a lot of them. Also, add them in the harder diffs.)
  5. 00:33:739 (3,1) - Uh, refrain from using stacks in an Easy diff since it's quite a confusing pattern for the new players. ok
  6. 01:06:697 (2) - Would be awesome if you added a repeat on this slider to map the cymbal at 01:08:387. It will also make this part consistent with 02:02:472. i changed 02:02:472 to circle, because i think the vocal feels better
  7. 01:15:148 - Add a note here to follow the instrument? Feels very empty and awkward without one, for me. I don't like only one instrument note here
  8. 01:26:979 (5) - Uh, just saying: The second repeat can be unreadable to the players because of how unexpected they are (at least in an Easy and Normal diff), so please avoid using it. ok
  9. 01:59:091 (4) - You can make a better flow if you placed the slider like this. ok~
  10. 02:56:556 - Add a note here? Ending the song here will make more sense, and it's supposed to be the end of the last kiai time, anyway.
>Yellow
  1. Don't you think the first and second combo color are too similar? hmm.. I think 255/255/74 and 221/221/0 are different enough
  2. Same problem about combo pattern inconsistency in the Easy diff. Please fix this problem.
  3. 00:14:303 (1,2,3,1,2,3,1,2,3) - Yep, I know it can't be helped a lot, but maybe make some variations in the objects? You know, since you used two circles and a slider in that order repeatedly... I changed one of them
  4. 00:21:274 - Try to add a note here to follow the vocal and make the gap between 00:20:641 (4,1) smaller so it won't be awkward to play?
  5. 00:48:105 (5) - Umm, NC this since it starts in a new stanza?
  6. 01:05:429 (1,2) - Remove the finishes here, please. These finishes don't follow anything in the song and will only cause awkwardness while playing. (Applies to similar parts.)
  7. 01:08:387 - Same as Green (in fact, this applies to all diffs and all similar parts, so yeah).
  8. 01:15:148 - ^
  9. 01:42:190 (4) - Same as 00:48:105 (5).
>Orange
  1. 00:07:542 - 00:14:303 - You might want to make the spacing here bigger to make a nicer flow, considering all the gaps here are 3/4-beats long.
  2. 00:14:514 - Map this tick to follow the vocal? Feels better this way, IMO. You're mostly following the vocal, anyway. added a note
  3. 00:18:528 (3,4) - Consider increasing the spacing here to make the flow better, too. (Applies to everything with 3/4-beats gap between them.) i increased it a little, but the next is 1/1 orz
  4. 00:23:598 (3,1) - It isn't that noticeable, but why is the spacing inconsistent? because it looks bad to touch the lisder
  5. 00:33:528 - The instrument is relatively loud here, and it really needs to be emphasized according to how the instruments are played here, so I think you should add a circle on this spot. ok
>Red
  1. 00:00:782 - 00:07:436 - Using some sliders won't hurt here, I think. Feels too monotonous because we have to keep hitting circles.
  2. 00:14:197 (2,1) - It's very easy to mistake this to be a 1/4 jump because of 00:13:986 (1,2)'s position. Consider moving the circle somewhere. i moved it farther
  3. 00:28:986 - I highly recommend to connect the stream by adding a note here. The jump just doesn't fit because of the instrument's sound here... added a slider
  4. 00:30:148 - Add a circle here? The instrument's sound is stronger here than 00:30:253, and only mapping the weaker beat will cause confusion while trying to hit 00:30:253 (3), as players will be hitting the circle 1/4-beats early instead. the cutting finger skill required should be pretty high, so it's not too monotonous; sliders are easy relatively to be consistent..? I think not
  5. 00:30:676 - Same as 00:28:986. added a slider
  6. 00:32:366 - ^
  7. 00:33:739 (5,6) - This pattern is confusing. Players will have a really hard time determining whether this is a 1/2 or 1/4 jump. this is fine i think, i've asked other player to test this
  8. 00:55:500 (3,4,5) - I really don't recommend to make a pattern like this, as the players have no way of reading the 1/4 jump here. (Applies to similar patterns in all kiai times. Things like 00:59:725 (1,2) are passable, though.) it is made for difficulty, people i see can pass this one here, only i'm not sure is 02:50:429 (3,4) - , which is truly confusing, i'll try to get some opinions
  9. 01:41:345 (1,2,3) - The widely-spaced 1/4 gaps here are making me worried. Are they actually sightreadable? this is pretty common in new maps, should be no problem..?
  10. 02:15:993 (1234) - ...Just so you know, Nakagawa-Kanon's "FOUR DIMENSIONS" in his "FREEDOM DiVE" map has circle streams as long as four stanzas nonstop. It was already ridiculous enough, but I didn't expect someone do to the exact same thing, like what you've done here (even though it's not as fast). This makes the difficulty curve quite broken due to the skill level you need to pass this (and there is still one 3 1/2-stanzas long stream after this one!), and thus it isn't even supposed to be here. Please seriously consider to at least change some of the circles to sliders. (Applies to __ too, ofc.) FDFD is hard because it's too fast, this map is only 142bpm, so it will not be very hard, Amamiya Yuko said before that all long streams with BPM<160 is only giving free score
...That's it.

Good luck on the way 8-)
Thanks for modding!
-Teina-
Form my modding queues~
抱歉 mod遲來了.

[I Red]
open
00:14:936 (3) - 放在x:10 y:150
00:17:366 (7) - 推前至 00:17:260 -
00:21:274 (1) - 放高小小 約x:148 y:263
00:24:866 (3) - 放在 x:292 y:200
00:31:943 (3,4,5,6,7,1,2) - 整個 x:+10 y:+5
00:47:683 (7) - 放在 x:314 y:334 (如果fix了 00:47:894 (8) - 放在x:222 y:198)
00:52:331 (6) - 放去x:26 y:141
01:03:951 (4) - 放去 x:225 y:91
01:50:429 (1) - 放去 x:65 y:53左右
01:52:965 (4,5) - 這個距離 有點誤讀
01:56:345 (3,4) - ^
01:55:077 (6,7,8) - ctrl+g
02:05:007 (3,4,5) - 距離近一點 (突然加速跟不上)
02:12:824 - 加個圈 (前面的slider小1/4拍) (不重要)
02:45:359 (4) - 放在x:436 y:115 (如果fix了 02:45:570 (5) - 放在x:207 y:230 重疊放在之後2字slider)
02:47:155 (4) - 距離過遠 (不重要)
02:50:535 (4) - ^

大致上沒太大問題.^o^
祝你成功~
Topic Starter
MeraMiPoP_old

tellertheworld wrote:

Form my modding queues~
抱歉 mod遲來了.

[I Red]
00:14:936 (3) - 放在x:10 y:150 改了
00:17:366 (7) - 推前至 00:17:260 - 我觉得二连比较好玩, 就没改
00:21:274 (1) - 放高小小 約x:148 y:263 改了
00:24:866 (3) - 放在 x:292 y:200 改了
00:31:943 (3,4,5,6,7,1,2) - 整個 x:+10 y:+5 移了一下, 不过x+10右边就卡太紧了, 不好
00:47:683 (7) - 放在 x:314 y:334 (如果fix了 00:47:894 (8) - 放在x:222 y:198) 这个还好吧, 不改了
00:52:331 (6) - 放去x:26 y:141 这个是故意放远一点的, 因为有变速嘛
01:03:951 (4) - 放去 x:225 y:91 改了
01:50:429 (1) - 放去 x:65 y:53左右 改了
01:52:965 (4,5) - 這個距離 有點誤讀 我放近一点了, 不过是故意要做难一点的, 所以还是比较大, 应该能和1/2分开了
01:56:345 (3,4) - ^
01:55:077 (6,7,8) - ctrl+g
02:05:007 (3,4,5) - 距離近一點 (突然加速跟不上)
02:12:824 - 加個圈 (前面的slider小1/4拍) (不重要) 那里有个长音, 加圈不好吧
02:45:359 (4) - 放在x:436 y:115 (如果fix了 02:45:570 (5) - 放在x:207 y:230 重疊放在之後2字slider) 那个位置感觉不好看啊
02:47:155 (4) - 距離過遠 (不重要) 缩小了一点
02:50:535 (4) - ^

大致上沒太大問題.^o^
祝你成功~
感谢
-Teina-

Meramipop wrote:

tellertheworld wrote:

Form my modding queues~
抱歉 mod遲來了.

[I Red]
00:17:366 (7) - 推前至 00:17:260 - 我觉得二连比较好玩, 就没改 ok~

00:31:943 (3,4,5,6,7,1,2) - 整個 x:+10 y:+5 移了一下, 不过x+10右边就卡太紧了, 不好 ok~
00:47:683 (7) - 放在 x:314 y:334 (如果fix了 00:47:894 (8) - 放在x:222 y:198) 这个还好吧, 不改了 ok~

00:52:331 (6) - 放去x:26 y:141 这个是故意放远一点的, 因为有变速嘛 那試試↓

01:52:965 (4,5) - 這個距離 有點誤讀 我放近一点了, 不过是故意要做难一点的, 所以还是比较大, 应该能和1/2分开了
01:56:345 (3,4) - ^ ok~

02:12:824 - 加個圈 (前面的slider小1/4拍) (不重要) 那里有个长音, 加圈不好吧 ok~
02:45:359 (4) - 放在x:436 y:115 (如果fix了 02:45:570 (5) - 放在x:207 y:230 重疊放在之後2字slider) 那个位置感觉不好看啊其實重疊只是巧合 我是希望在移動軌跡的效果更好 請再考慮一下~

大致上沒太大問題.^o^
祝你成功~
感谢
Topic Starter
MeraMiPoP_old
嗯, 那个图挺不错的

又调整了一下
eironeia
Hi Merami~ I listen to a lot of your music from Diao ye zong :v speaking of which Comiket is coming very soon :3
Anyway, from my queue. Generally looks refined, and as such a lot of my suggestions are preferential--to imo improve what's good there already is in this map. Here you go!
General
Since you probably mapped Red first, there seems to be a lot of timing sections unused in the easier difficulties. Not too big of a problem.

No spinners in three of the difficulties. This I would consider to be a big problem for Green and Yellow diffs, not so much Orange and Red, since there will be no separating between people SSing the map with HD DT HR FL. Yellow looks solved, but Green is where it's most important. Consider putting one or two in some of your emptier spots in Green.

Green
00:07:542 (1) - Finish?
00:34:584 (1) - ^
01:01:627 (1) - ^ (head)
01:05:007 (1) - ^ (tail)
01:06:697 (2) - ^ (tail)
01:55:711 (1) - ^
01:59:091 (4) - ^ (2nd and tail)
02:31:204 (1) - Preferably change this timing section to use soft beats instead, as the music is soft as well in this part.
02:49:796 (1) - Finish?
02:53:598 (1) - ^
02:54:021 (2) - ^

Yellow
00:07:542 (1) - Finish?
00:14:303 (1) - ^
00:51:486 (1) - ^, since you added one to the tail of 00:50:218 (2), so it doesn't leave the cymbal hanging
01:05:429 (1) - ^
01:05:852 (2) - ^
01:45:570 (1) - ^, since you added one to the head of 01:44:725 (2)
01:59:514 (2) - ^
01:59:936 (3) - ^
02:18:528 (3) - ^
02:21:908 (3) - ^
02:25:289 (3) - ^
02:30:359 (2) - Preferably change this timing section to use soft hitsounds, as the music softens as well.
02:43:035 (2) - Finish on the head of this?
02:49:796 (1) - ^
02:53:598 (2) - ^
02:54:021 (3) - ^

Orange
00:07:542 (1) - Suggesting a finish here to start off.
00:13:880 (6) - Finish at the tail of this?
00:29:514 (1) - Suggesting a finish here. A finish on the head of 00:29:620 (2) is acceptable but...
00:31:204 (1) - Suggesting a finish here. A finish on the head of 00:31:310 (2) starts to sound a bit disruptive of the music imo, I strongly suggest removing
00:32:894 (1) - ^ and 00:33:000 (2) - ^
00:41:345 (6) - Suggesting an extra circle here so you don't break your pattern of not having an interval of a full beat without an object. Plus a finish :3
00:52:542 (6) - Why a finish here?
01:27:190 (1) to 01:28:458 (7) - Purely cosmetic, but I suggest having circle 1 sound really soft, getting gradually louder throughout, and circle 7 being the loudest (crescendo). It would help with the dramatic effect from the music plus the change of spacing. Consider adding 7 timing sections for that :3
01:44:725 (1) - Why a finish here?
01:52:331 (1) - How about a finish here? (It's Kiai, abuse it make it count :3)
01:55:711 (2) - ^
02:18:528 (9) - ^ (head)
02:21:908 (9) - ^ (head)
02:25:289 (9) - ^ (head)
02:30:148 (3) - This timing section, I think it would be much better if you used your soft hitsound sets--since the music goes soft as well.
02:46:415 (1) - Finish?
02:49:796 (2) - ^

Red
00:07:542 (1) - Finish?
00:29:091 (5) - Consider a timing section changing this circle into a soft beat, and maybe the circle after it as well. Purely cosmetic.
00:30:782 (5) - ^
00:32:472 (4) - ^
00:29:514 (1) - Suggesting a finish here. A finish on the head of 00:29:620 (2) is acceptable but...
00:31:204 (1) - Suggesting a finish here. A finish on the head of 00:31:310 (2) starts to sound a bit disruptive of the music imo, I strongly suggest removing
00:32:894 (1) - ^ and 00:33:000 (2) - ^
01:27:190 (1) to 01:28:458 (7) - I think it would be nice if you lowered down the volume of these hits.
02:03:739 (7) - Change to soft (only this slider) to enhance the guitar solo?
02:15:993 (1) - FREEDOM DIVE! But I also rather agree with Hinsvar's mod as this stream requires a very advanced tracking skill level, plus tap consistency, plus nerves of steel--if any of these goes wrong for a player, the health bar is not going to be friendly to them at all. Furthermore, 02:18:528 (1,2,3,4,5,6,7,8) and 02:25:289 (1,2,3,4,5,6,7,8) musically doesn't sound as strong as the other circles in this stream, so I think these could be changed into two sliders (with reverse arrows over itself to keep the stream sound alive) each just to make sure this map doesn't become abnormally hard because of the sheer consistency needed to clear these. One mistake on either the tracking or the tapping, and you're either dead, or hitting 100/50s with every single circle and losing acc like a boss.
02:28:669 (9) - Maybe tone down the slider speed even more on this? Cosmetic.
02:30:148 (3) - This timing section, preferably change to soft hitsounds for the same reason as above difficulties.
02:47:155 (4) to 02:47:260 (5) - Isn't this a bit too cruel of a mini jump for a lot of mouse users?
02:50:535 (4) to 02:50:641 (5) - ^

Thanks for the opportunity for me to mod your map. It increases my experience with modding because I'm such a new one T_T hope this will be of help to you!
Topic Starter
MeraMiPoP_old

eironeia wrote:

Hi Merami~ I listen to a lot of your music from Diao ye zong :v speaking of which Comiket is coming very soon :3 wwwww
Anyway, from my queue. Generally looks refined, and as such a lot of my suggestions are preferential--to imo improve what's good there already is in this map. Here you go!
General
Since you probably mapped Red first, there seems to be a lot of timing sections unused in the easier difficulties. Not too big of a problem.

No spinners in three of the difficulties. This I would consider to be a big problem for Green and Yellow diffs, not so much Orange and Red, since there will be no separating between people SSing the map with HD DT HR FL. Yellow looks solved, but Green is where it's most important. Consider putting one or two in some of your emptier spots in Green.

Green
00:07:542 (1) - Finish? added
00:34:584 (1) - ^ added
01:01:627 (1) - ^ (head) added
01:05:007 (1) - ^ (tail) added
01:06:697 (2) - ^ (tail) added
01:55:711 (1) - ^ added
01:59:091 (4) - ^ (2nd and tail) added
02:31:204 (1) - Preferably change this timing section to use soft beats instead, as the music is soft as well in this part. good ww
02:49:796 (1) - Finish? added
02:53:598 (1) - ^ added
02:54:021 (2) - ^ added

Yellow
00:07:542 (1) - Finish?
00:14:303 (1) - ^ added
00:51:486 (1) - ^, since you added one to the tail of 00:50:218 (2), so it doesn't leave the cymbal hanging didn't add this one because soft cymbal sounds a little weird here, can't change only finish to normal
01:05:429 (1) - ^ added
01:05:852 (2) - ^ added
01:45:570 (1) - ^, since you added one to the head of 01:44:725 (2) added
01:59:514 (2) - ^ added
01:59:936 (3) - ^ added
02:18:528 (3) - ^ this part is for claps ww
02:21:908 (3) - ^
02:25:289 (3) - ^
02:30:359 (2) - Preferably change this timing section to use soft hitsounds, as the music softens as well. good
02:43:035 (2) - Finish on the head of this? added
02:49:796 (1) - ^ added
02:53:598 (2) - ^ added
02:54:021 (3) - ^ added

Orange
00:07:542 (1) - Suggesting a finish here to start off. added
00:13:880 (6) - Finish at the tail of this? added
00:29:514 (1) - Suggesting a finish here. A finish on the head of 00:29:620 (2) is acceptable but... ok
00:31:204 (1) - Suggesting a finish here. A finish on the head of 00:31:310 (2) starts to sound a bit disruptive of the music imo, I strongly suggest removing ok
00:32:894 (1) - ^ and 00:33:000 (2) - ^ ok
00:41:345 (6) - Suggesting an extra circle here so you don't break your pattern of not having an interval of a full beat without an object. Plus a finish :3 i think the vocal has a stop, so i made a space here; just hard diff, so no need to put all 1/2 full
00:52:542 (6) - Why a finish here? because it sounds nice ww didn't change
01:27:190 (1) to 01:28:458 (7) - Purely cosmetic, but I suggest having circle 1 sound really soft, getting gradually louder throughout, and circle 7 being the loudest (crescendo). It would help with the dramatic effect from the music plus the change of spacing. Consider adding 7 timing sections for that :3 good idea wwwww
01:44:725 (1) - Why a finish here? has cymbal in music ww
01:52:331 (1) - How about a finish here? (It's Kiai, abuse it make it count :3) added www
01:55:711 (2) - ^ added
02:18:528 (9) - ^ (head) this part is for claps
02:21:908 (9) - ^ (head)
02:25:289 (9) - ^ (head)
02:30:148 (3) - This timing section, I think it would be much better if you used your soft hitsound sets--since the music goes soft as well. ok
02:46:415 (1) - Finish? added
02:49:796 (2) - ^ added

Red
00:07:542 (1) - Finish? added
00:29:091 (5) - Consider a timing section changing this circle into a soft beat, and maybe the circle after it as well. Purely cosmetic. that is against the reason it existed o.o
00:30:782 (5) - ^
00:32:472 (4) - ^
00:29:514 (1) - Suggesting a finish here. A finish on the head of 00:29:620 (2) is acceptable but... ok~
00:31:204 (1) - Suggesting a finish here. A finish on the head of 00:31:310 (2) starts to sound a bit disruptive of the music imo, I strongly suggest removing
00:32:894 (1) - ^ and 00:33:000 (2) - ^ ok~
01:27:190 (1) to 01:28:458 (7) - I think it would be nice if you lowered down the volume of these hits. changed to gradual increment
02:03:739 (7) - Change to soft (only this slider) to enhance the guitar solo? i changed the backhits to soft www
02:15:993 (1) - FREEDOM DIVE! But I also rather agree with Hinsvar's mod as this stream requires a very advanced tracking skill level, plus tap consistency, plus nerves of steel--if any of these goes wrong for a player, the health bar is not going to be friendly to them at all. Furthermore, 02:18:528 (1,2,3,4,5,6,7,8) and 02:25:289 (1,2,3,4,5,6,7,8) musically doesn't sound as strong as the other circles in this stream, so I think these could be changed into two sliders (with reverse arrows over itself to keep the stream sound alive) each just to make sure this map doesn't become abnormally hard because of the sheer consistency needed to clear these. One mistake on either the tracking or the tapping, and you're either dead, or hitting 100/50s with every single circle and losing acc like a boss. i agree acc is pretty hard, but healthbar should be fine, because i can survive through wwwww i should think about it
02:28:669 (9) - Maybe tone down the slider speed even more on this? Cosmetic. after that stream? i don't think so.. 0.0
02:30:148 (3) - This timing section, preferably change to soft hitsounds for the same reason as above difficulties.
02:47:155 (4) to 02:47:260 (5) - Isn't this a bit too cruel of a mini jump for a lot of mouse users? hmm..
02:50:535 (4) to 02:50:641 (5) - ^ it's a bit hard but doable ww

Thanks for the opportunity for me to mod your map. It increases my experience with modding because I'm such a new one T_T hope this will be of help to you!
Thanks for modding
Jekate
hello

[General]
  1. add to tags: 機巧少女は傷つかない
  2. for difficulity names, you better delete that [E],[N],[H],[I] just named your diff with Green, Yellow, Orange, and Red, for more info you can read this thread t/169960/start=0
  3. 01:07:753 - pull this break time to 01:08:387
    before:
    after:
  4. i sugest you to apply the SB to all diff not only on Red diff, and added some blink or pulse effect on it
  5. in case you wanna make sure your diff spread are ok, why don't you put these on creator word lol
    SPOILER
    Green
    Yellow
    Orange
    Red
[Green]
  1. 01:19:373 (1) - this one looks better 01:01:627 (1) -
  2. 02:01:838 - pull this break time to 02:02:472 -
[Yellow]
  1. 00:27:824 (1) - this spinner too long imo, why don't you end this spinner at 00:29:514 - same as the singer stop
[Orange]
  1. 01:02:472 (5,2,3) - bad overlap imo
  2. 01:02:472 (5,2,3) - 01:32:472 (3,4) - overlap doesn't looks so good
[Red]
  1. 00:55:500 (3,4,5) - tricky beat
  2. 02:15:993 - to 02:28:669 - what an amazing stream but maybe you can combine with 1/2 slider stream to make it harder lol
good map indded~
good luck then 8-)
Topic Starter
MeraMiPoP_old

Jekate wrote:

hello

[General]
  1. add to tags: 機巧少女は傷つかない added
  2. for difficulity names, you better delete that [E],[N],[H],[I] just named your diff with Green, Yellow, Orange, and Red, for more info you can read this thread t/169960/start=0 this diff name is made in respect for the thread ww
  3. 01:07:753 - pull this break time to 01:08:387 good~
    before:
    after:
  4. i sugest you to apply the SB to all diff not only on Red diff, and added some blink or pulse effect on it i'll try to do that later..
  5. in case you wanna make sure your diff spread are ok, why don't you put these on creator word lol
    SPOILER
    Green
    Yellow
    Orange
    Red
[Green]
  1. 01:19:373 (1) - this one looks better 01:01:627 (1) - moved some points
  2. 02:01:838 - pull this break time to 02:02:472 - ok
[Yellow]
  1. 00:27:824 (1) - this spinner too long imo, why don't you end this spinner at 00:29:514 - same as the singer stop ending there feels too short, so i put it later
[Orange]
  1. 01:02:472 (5,2,3) - bad overlap imo
  2. 01:02:472 (5,2,3) - 01:32:472 (3,4) - overlap doesn't looks so good i moved this a little bit
[Red]
  1. 00:55:500 (3,4,5) - tricky beat ..?
  2. 02:15:993 - to 02:28:669 - what an amazing stream but maybe you can combine with 1/2 slider stream to make it harder lol wwww
good map indded~
good luck then 8-)
thanks
Rakuen
Hi~

( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)

觉得蛮不错的>w<
没东西抓 @_@'' (原谅我吧)

只是现在开始不能放Green什么了,得放难度,像Easy, Normal, Hard, Insane
虽然有点遗憾不过新规则是这样 T_T

给你一个星 ♥
加油!
hoshisorakiseki
你好
b/333333绝对是巧合
本来想传rep的,结果puu.sh美丽不能用,就说一下结果吧
E:96602/最高94x/acc92%+DTHRHD
N:651108/最高241x/acc88%+DTHRHD
H:860142/最高185x/acc80%+HD
I:玩不过去

全局:
还好吧,当然那个反人类的rule除外,改ez/nm/hd/mx+green/yellow/orange/red可能会好一点
听上去感觉就是for vocal的,如果能够再多利用几个旋律来下note就更好了
02:15:993 - 02:29:091 -->如果能够不是全部同一种类型的梗的话会好很多

timing:
02:15:993 - 02:29:091 -->感觉这里不适合做kiai

stroyboard:
就只有I难度有吧,感觉对其它难度来说,有点不公平
闪光可以用白色+颜色控制代码
而且闪光覆盖的不太全面,需要放大一点(2倍绝对通吃所有分辨率了)
代码啊...忘记了
01:07:965 - 背景过渡不平滑
02:02:049 - 同上
02:27:514 - 同上
02:56:556 - 建议将几幅图片渐变还原

难度:I - Red
-->感觉有点像2010风格(有人说是djpop风格,给我的感觉就是大量的circle+少量的slider/spinner)

难度:H - Orange
参考全局
02:48:951 (4,5,1) - 摆一个正三角形

难度:N - Yellow
参考全局

难度:E - Green
参考全局

加油
Topic Starter
MeraMiPoP_old

Rakuen wrote:

Hi~

( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)

觉得蛮不错的>w<
没东西抓 @_@'' (原谅我吧)

只是现在开始不能放Green什么了,得放难度,像Easy, Normal, Hard, Insane
虽然有点遗憾不过新规则是这样 T_T

给你一个星 ♥
加油!
所以加了ENHI嘛

hoshisorakiseki wrote:

你好
b/333333绝对是巧合
本来想传rep的,结果puu.sh美丽不能用,就说一下结果吧
E:96602/最高94x/acc92%+DTHRHD
N:651108/最高241x/acc88%+DTHRHD
H:860142/最高185x/acc80%+HD
I:玩不过去

全局:
还好吧,当然那个反人类的rule除外,改ez/nm/hd/mx+green/yellow/orange/red可能会好一点
听上去感觉就是for vocal的,如果能够再多利用几个旋律来下note就更好了
02:15:993 - 02:29:091 -->如果能够不是全部同一种类型的梗的话会好很多

timing:
02:15:993 - 02:29:091 -->感觉这里不适合做kiai 因为有stream嘛, 送一下kiai

stroyboard:
就只有I难度有吧,感觉对其它难度来说,有点不公平 因为bg不会改颜色啊.. 闪光还好 我回去多做几个图片吧
闪光可以用白色+颜色控制代码
而且闪光覆盖的不太全面,需要放大一点(2倍绝对通吃所有分辨率了)
代码啊...忘记了
01:07:965 - 背景过渡不平滑 这个是故意的啦..
02:02:049 - 同上
02:27:514 - 同上
02:56:556 - 建议将几幅图片渐变还原

难度:I - Red
-->感觉有点像2010风格(有人说是djpop风格,给我的感觉就是大量的circle+少量的slider/spinner) 会吗

难度:H - Orange
参考全局
02:48:951 (4,5,1) - 摆一个正三角形 改了一些

难度:N - Yellow
参考全局

难度:E - Green
参考全局

加油
谢谢啦
Zweib
hi~一篇凑数mod orz

[E]
02:30:359 - add a circle here?
00:35:429 (2) - clap on head?
01:21:063 (2) - replace it by a slider from 01:21:063 to 01:21:486 ?
01:45:148 - useless green line?
01:45:359 - ^
02:29:091 - ^
02:29:303 - ^

[N]
00:06:697 - useless green line
00:51:486 (1) - clap on tail?
01:27:401 - useless green line

[H]
The combo colors used in this diff are more similar to brown than orange imo.. lol
00:26:979 (4) - 296,192 ?
01:32:472 (3,4) - blanket these?
02:16:310 (2,1,2,3,4,5,6,7) - cool

[I]
looks fine to me.orz
01:53:070 (5) - Maybe 104,252 is better?
Topic Starter
MeraMiPoP_old

Zweib wrote:

hi~一篇凑数mod orz

[E]
02:30:359 - add a circle here?
00:35:429 (2) - clap on head?
01:21:063 (2) - replace it by a slider from 01:21:063 to 01:21:486 ?
01:45:148 - useless green line?
01:45:359 - ^
02:29:091 - ^
02:29:303 - ^ 放i型额度

[N]
00:06:697 - useless green line
00:51:486 (1) - clap on tail?
01:27:401 - useless green line fixed

[H]
The combo colors used in this diff are more similar to brown than orange imo.. lol
00:26:979 (4) - 296,192 ? i don't think so
01:32:472 (3,4) - blanket these? fixed?
02:16:310 (2,1,2,3,4,5,6,7) - cool thanks(

[I]
looks fine to me.orz
01:53:070 (5) - Maybe 104,252 is better? i placed (4) down and (5) up.
thanks
Hollow Wings
from ur req

General

  1. 你的难度名一定会被吐槽的,所以先想好个备用的-。-
  2. sb,combo color,给赞嗯

Red

  1. 02:15:993 (1) - 从这里开始这段吉他solo的音量非常响,我建议把这整段的音效音量都提高。而你这里又是一路stream到底的,所以我更加建议你放点whistle什么的音效,来明确一下节奏之类的(否则像我这种stream打的很烂,节奏感又差的人打到一半就听不出节奏了,因为song的吉他落点很乱又是两倍速,所以强烈建议仔细搞一下
  2. 02:28:669 (9) - 减速nc
  3. 很久没摸到这么有特色又质量不错的图了,送你两个星,希望你能努力rank这张图~ :3
  4. 节奏感觉很好,排列好像略显单调了点,嘛因为style是这样所以。。。
  5. 哦草不过有些恶心梗柑橘好熟悉有木有,我图里也用了的说

Orange

  1. 00:27:401 (5,1) - ds太近啦,会被当做连打直接接过去的,把后面2反向然后这个1stack在头上好了
  2. 01:22:120 (1,2) - blanket perfect (nazi)后面超多没blanket好的,你自己酌情改一改吧
  3. 全程逆时针简直夫妻

Yellow

  1. 02:13:035 (2,1,2) - blanket perfect,还好多,ar低的话建议还是都修一下
  2. 没啥好说的

Green

  1. 01:49:796 (2,3) - blanket perfec 还有一些,理由同normal
  2. 0.85星,normal就够mapset,这个diff柑橘是凑数用的噗
怎么这么多机巧图

good luck
Topic Starter
MeraMiPoP_old

Hollow Wings wrote:

from ur req

General

  1. 你的难度名一定会被吐槽的,所以先想好个备用的-。-
  2. sb,combo color,给赞嗯

Red

  1. 02:15:993 (1) - 从这里开始这段吉他solo的音量非常响,我建议把这整段的音效音量都提高。而你这里又是一路stream到底的,所以我更加建议你放点whistle什么的音效,来明确一下节奏之类的(否则像我这种stream打的很烂,节奏感又差的人打到一半就听不出节奏了,因为song的吉他落点很乱又是两倍速,所以强烈建议仔细搞一下 但是whistle是哨音啊 好矛盾。。
  2. 02:28:669 (9) - 减速nc
  3. 很久没摸到这么有特色又质量不错的图了,送你两个星,希望你能努力rank这张图~ :3 谢谢:3
  4. 节奏感觉很好,排列好像略显单调了点,嘛因为style是这样所以。。。
  5. 哦草不过有些恶心梗柑橘好熟悉有木有,我图里也用了的说

Orange

  1. 00:27:401 (5,1) - ds太近啦,会被当做连打直接接过去的,把后面2反向然后这个1stack在头上好了 好, 改了
  2. 01:22:120 (1,2) - blanket perfect (nazi)后面超多没blanket好的,你自己酌情改一改吧 这个还好吧。。
  3. 全程逆时针简直夫妻 啊。。

Yellow

  1. 02:13:035 (2,1,2) - blanket perfect,还好多,ar低的话建议还是都修一下 修了
  2. 没啥好说的

Green

  1. 01:49:796 (2,3) - blanket perfec 还有一些,理由同normal 改了
  2. 0.85星,normal就够mapset,这个diff柑橘是凑数用的噗
怎么这么多机巧图

good luck
谢谢modding
yurunneram
NORMAL

00:56:979 (4,5,6) -

01:51:063 (5,6,7) - Similar to ^

01:59:091 (1,2,3) - Would stack all three @@

HARD

00:36:697 (3) - Ctrl + G here? O.O

00:50:218 (4) - ^

01:05:007 (3) - NC

01:07:753 (6) - Make this a one beat slider? works pretty well

01:22:753 (2) - The overlap doesn't really work. Don't do it

01:27:190 (1,2,3,4,5,6,7) - Dun like the anti jump. Maybe do something like this? 5 is under 3, 6 under 2 and 7 under 1. Like, square reversal


02:01:838 (6) - Same as above, make into a 1 beat slider

That's all o.o suki desuka?

You've been modded out by Yurun Ceroia Neram~
Topic Starter
MeraMiPoP_old

yurunneram wrote:

NORMAL

00:56:979 (4,5,6) - ? i don't get why .-.

01:51:063 (5,6,7) - Similar to ^

01:59:091 (1,2,3) - Would stack all three @@ 233

HARD

00:36:697 (3) - Ctrl + G here? O.O I think no change is easier

00:50:218 (4) - ^ I think no change is easier

01:05:007 (3) - NC why? i would keep a star formation.

01:07:753 (6) - Make this a one beat slider? works pretty well i don't agree, it follows the vocal

01:22:753 (2) - The overlap doesn't really work. Don't do it www

01:27:190 (1,2,3,4,5,6,7) - Dun like the anti jump. Maybe do something like this? 5 is under 3, 6 under 2 and 7 under 1. Like, square reversal wwww but squarejump is hard


02:01:838 (6) - Same as above, make into a 1 beat slider i don't agree, it follows the vocal

That's all o.o suki desuka? wwww

You've been modded out by Yurun Ceroia Neram~
Thanks for modding~
DenoisoGoiso


jk
Topic Starter
MeraMiPoP_old

DenoisoGoiso wrote:



jk
www
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