Hi; modding for M4M here!
*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.
>General
Good luck on the way
*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.
>General
- ...I'm not quite sure with the name of the diffs. "E/N/H/I" closed in brackets followed by color names just looks kinda jarring, IMO. Reconsider to use the generic names, instead.
- Uh, that SB in the Insane diff is cool, but why don't you make one for the easier diffs for the sake of consistency?
- End the first kiai time at 01:08:387, the second one at 02:02:472, and the very last one at 02:56:134, because those strong parts actually ended there.
- 02:15:993 - 02:28:669 - This section is not as strong as the other three kiai times, so please remove the kiai time here.
- I don't understand how are you doing your combo pattern. Sometimes, you add an NC every stanza, but sometimes it's two, and sometimes it's more than that. Please make it consistent.
- 00:06:697 - The inherited timing point here isn't used, so remove it. (Make sure to check through the entire diff; there are some unused timing points inside.)
- 00:14:303 (1) - This circle obviously needs a finish to follow the cymbal in the song.
- 00:27:824 - ^ (To avoid making a long list of stuff with "^" written in it, just look at the entire map and find instrument sounds like this. There are a lot of them. Also, add them in the harder diffs.)
- 00:33:739 (3,1) - Uh, refrain from using stacks in an Easy diff since it's quite a confusing pattern for the new players.
- 01:06:697 (2) - Would be awesome if you added a repeat on this slider to map the cymbal at 01:08:387. It will also make this part consistent with 02:02:472.
- 01:15:148 - Add a note here to follow the instrument? Feels very empty and awkward without one, for me.
- 01:26:979 (5) - Uh, just saying: The second repeat can be unreadable to the players because of how unexpected they are (at least in an Easy and Normal diff), so please avoid using it.
- 01:59:091 (4) - You can make a better flow if you placed the slider like this.
- 02:56:556 - Add a note here? Ending the song here will make more sense, and it's supposed to be the end of the last kiai time, anyway.
- Don't you think the first and second combo color are too similar?
- Same problem about combo pattern inconsistency in the Easy diff. Please fix this problem.
- 00:14:303 (1,2,3,1,2,3,1,2,3) - Yep, I know it can't be helped a lot, but maybe make some variations in the objects? You know, since you used two circles and a slider in that order repeatedly...
- 00:21:274 - Try to add a note here to follow the vocal and make the gap between 00:20:641 (4,1) smaller so it won't be awkward to play?
- 00:48:105 (5) - Umm, NC this since it starts in a new stanza?
- 01:05:429 (1,2) - Remove the finishes here, please. These finishes don't follow anything in the song and will only cause awkwardness while playing. (Applies to similar parts.)
- 01:08:387 - Same as Green (in fact, this applies to all diffs and all similar parts, so yeah).
- 01:15:148 - ^
- 01:42:190 (4) - Same as 00:48:105 (5).
- 00:07:542 - 00:14:303 - You might want to make the spacing here bigger to make a nicer flow, considering all the gaps here are 3/4-beats long.
- 00:14:514 - Map this tick to follow the vocal? Feels better this way, IMO. You're mostly following the vocal, anyway.
- 00:18:528 (3,4) - Consider increasing the spacing here to make the flow better, too. (Applies to everything with 3/4-beats gap between them.)
- 00:23:598 (3,1) - It isn't that noticeable, but why is the spacing inconsistent?
- 00:33:528 - The instrument is relatively loud here, and it really needs to be emphasized according to how the instruments are played here, so I think you should add a circle on this spot.
- 00:00:782 - 00:07:436 - Using some sliders won't hurt here, I think. Feels too monotonous because we have to keep hitting circles.
- 00:14:197 (2,1) - It's very easy to mistake this to be a 1/4 jump because of 00:13:986 (1,2)'s position. Consider moving the circle somewhere.
- 00:28:986 - I highly recommend to connect the stream by adding a note here. The jump just doesn't fit because of the instrument's sound here...
- 00:30:148 - Add a circle here? The instrument's sound is stronger here than 00:30:253, and only mapping the weaker beat will cause confusion while trying to hit 00:30:253 (3), as players will be hitting the circle 1/4-beats early instead.
- 00:30:676 - Same as 00:28:986.
- 00:32:366 - ^
- 00:33:739 (5,6) - This pattern is confusing. Players will have a really hard time determining whether this is a 1/2 or 1/4 jump.
- 00:55:500 (3,4,5) - I really don't recommend to make a pattern like this, as the players have no way of reading the 1/4 jump here. (Applies to similar patterns in all kiai times. Things like 00:59:725 (1,2) are passable, though.)
- 01:41:345 (1,2,3) - The widely-spaced 1/4 gaps here are making me worried. Are they actually sightreadable?
- 02:15:993 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ...Just so you know, Nakagawa-Kanon's "FOUR DIMENSIONS" in his "FREEDOM DiVE" map has circle streams as long as four stanzas nonstop. It was already ridiculous enough, but I didn't expect someone do to the exact same thing, like what you've done here (even though it's not as fast). This makes the difficulty curve quite broken due to the skill level you need to pass this (and there is still one 3 1/2-stanzas long stream after this one!), and thus it isn't even supposed to be here. Please seriously consider to at least change some of the circles to sliders. (Applies to 02:22:753 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) too, ofc.)
Good luck on the way