Custom diff names

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Broccoly

Broken Wyvern wrote:

Rather fix star rating.
The funny thing is, that this becomes problem whenever a rather unknown mapper uses his/her name as a difficulty name.
https://osu.ppy.sh/s/87547 nobody dared to ask to fix those diff names iirc.
I guess it's an evidence that we're humans hue
Scorpiour

Sakura wrote:

Zarerion wrote:

Hi, according to this rule, would stuff like https://osu.ppy.sh/s/118494 that still be allowed? The diffnames are all custom but make sense in correlation with each other, also using default diff names would not really fit, as the whole set is a littler harder than your usual ENHI spread.
That would be fine, since it's understandable which one's harder than the other.
according what the rule may be set it is not allowed also.
Azer
Mapper freedom -1
Song select is going to be so bland, there's a certain feeling towards custom difficulty names and I disaproove of them being gone.
Jaitonat
I'll just put one word here that explains my thoughts on the argument

GUIDELINES

Explain what's good and what should be avoided without making an entirely new rule on difficulty naming so that stuff like this can be prevented

"0108" and "skystar" are perfectly fine for difficulty names, but some stuff goes beyond basic understanding.

inb4 argument continues
Zare
That's reassuring then, thanks.

I don't really know whether I agree with stuff like 0108 style, which really IS an established mapping style and a really good indicator for the difficulty of a map if you ask me. Same goes for Nogard etc. Prohibiting these isn't really needed imo, if the rest of the diff naming makes sense.
silmarilen

Zarerion wrote:

Hi, according to this rule, would stuff like https://osu.ppy.sh/s/118494 that still be allowed? The diffnames are all custom but make sense in correlation with each other, also using default diff names would not really fit, as the whole set is a littler harder than your usual ENHI spread.
this is super unclear if you look at it without context. if i see a map and the diff name is "bud" how am i supposed to know how hard it is?
i dont even know what that word means
Stefan

captin1 wrote:

not sure why this is suddenly a huge issue, it's been very well established, and even if someone happens to misjudge the difficulty of a map, they wasted one play, oh no, not really a big deal at all. as long as there is still logical and clear spread within the set, having the top difficulties be more creative or individual in their naming shouldn't be a problem
iirc this rule has been set for over a year due such things like that.

Scorpiour wrote:

and then what about Taiko diff names since words Kanta, Futsuu, Muzukashii & Oni are not english it is also confused many new players.

and About mania since there's different key count , do we need change them to something like 7K Hard, 5K Insane, 8K Insane..etc
okay wait, we're talking about the issue that Mapper are using their User names as Difficulty name, that's the main issue. To Sakura's post I find custom names good as long they are related to anything in the game, serie, whatever. I made that pretty stupid example with woof (given from GoldenWolf) and that's more as obvious why you should not use unrelated Difficulty name(s). A question about logic, not about rules if you ask me. Kantan, Futsuu, Muzukashii, Oni are the basic names of the original game and be kept. If you're nagging about the lack of understanding a different language except english then such Names wouldn't be allowed.

The Thread name is a bit misleading, would be great if it could be fixed.
Broccoly
https://osu.ppy.sh/b/155184&m=0
These should be allowed since star rating's clear on that

I want to see discussions about the difficulties of Hard and above which you can't tell from the star rating
Topic Starter
Kodora
Stefan
Broccoly: It was just an example why the language shouldn't really matter. I've seen some cases in the past and that's why I have thrown this in. Uhm.. replaced my example with a better one.

Kodora: 2013 = not 2010
Irreversible
So much Argumentation just about diff names. Great.

Stefan, I guess things like this are still allowed, because the star Rating tells you which diff is what.

And again, I wish the creativity of the names could stay like that. Insane = Allowed to Change the Name || Hard, Normal, Easy = Stick to the usual names (Easy, Beginner, Normal, Standard etc.) || Mapsets with a clear star Rating = Names like https://osu.ppy.sh/s/48574 are allowed.
RemiFlan
Let me just add in something about what one of the issues about this was.. (with multi players not being able to tell)
I don't want to get involved :<
dkun
On a personal standpoint, I believe that the mapper should have free reign on what they name difficulties, AS LONG as it's properly noted in the mapper's words.

The example above isn't a proper way to doing so, fwiw.

/me shrugs
Topic Starter
Kodora

Irreversible wrote:

Mapsets with a clear star Rating = Names like https://osu.ppy.sh/s/48574 are allowed.
Mapset may have not clear star rating, but have correctly placed diffs (from easier one to hardest one)

https://osu.ppy.sh/b/56518 (star rating shows E E N, but diffs correctly placed from easier one to hardest one)
https://osu.ppy.sh/s/121716 (2 5.0 star diffs, but mine placed before Skystar, so it's easy to guess that mine is easier one)
Natsu
what about names like: https://osu.ppy.sh/s/94631 ? them make sense as a diff spread for me but not sure o.O
Lach
What does it matter in regards to multiplayer and not having a name indicative of difficulty when you can't see it, more often than not?



everyone knows this is the only map being played in multiplayer these days, anyway
Stefan
^ that's a technical issue, not an issue with the rule itself.

Natsu wrote:

what about names like: https://osu.ppy.sh/s/94631 ? them make sense as a diff spread for me but not sure o.O
We can stack tons of examples but I don't think we're coming far with such comparisons. To me it doesn't looks logical.
Broccoly

Natsu wrote:

what about names like: https://osu.ppy.sh/s/94631 ? them make sense as a diff spread for me but not sure o.O
cuz nothing can't beat hentai lulz

Lach wrote:

What does it matter in regards to multiplayer and not having a name indicative of difficulty when you can't see it nine times out of ten?

ouch... that's gonna hurt
Topic Starter
Kodora

Lach wrote:

What does it matter in regards to multiplayer and not having a name indicative of difficulty when you can't see it, more often than not?



everyone knows this is the only map being played in multiplayer these days, anyway
p/2725582

hehe
dkun

Natsu wrote:

what about names like: https://osu.ppy.sh/s/94631 ? them make sense as a diff spread for me but not sure o.O
I've gotten clarification that if the diff names make sense and you CAN distinguish a set of difficulty, then it should be fine. (ie: that map you linked and 90% of my ranked maps).
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