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Custom diff names

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Momochikun
I didn't really sure about this,
What about multiple Insane GD ? as long the Easy Normal Hard were refers nicely,
then having Insane as name that reflect the song or somewhat else still could be accepted imo.
Since Easy , Normal , Mapper 4 Hard, mapper 1 Insane , Mapper 2 Insane, Mapper 3 Insane sound a bit stiff for me
Sakura
The thing is that i dont mind creativity, but leaving only the latest diff with a flavorized name looks odd. Imho if you're gonna flavorize your difficulty names do it in a way that.

1) It's really obvious which one is easier or harder.
2) Flavorize all your difficulty names (nothing like Easy, Normal, Thunder but things like Rain, Storm, ThunderStorm)
3) If it's from a game which difficulty names follow a different naming standard you can use that, since it should be obvious here as well what's harder.
4) Anything else i forgot?

Scorpiour wrote:

and then what about Taiko diff names since words Kanta, Futsuu, Muzukashii & Oni are not english it is also confused many new players.
iirc peppy mentioned once that they should be called with english names (since game mode is obvious already anyways)

Momochikun wrote:

Since Easy , Normal , Mapper 4 Hard, mapper 1 Insane , Mapper 2 Insane, Mapper 3 Insane sound a bit stiff for me
Don't see anything wrong about this tbh, but you can flavorize the whole set of difficulties to make it more appealing.
Scorpiour

Makar wrote:

Scorpiour wrote:

and About mania since there's different key count , do we need change them to something like 7K Hard, 5K Insane, 8K Insane..etc
I thought key count was auto included...? or something
key count is not included in diff name unless write it in
captin1
not sure why this is suddenly a huge issue, it's been very well established, and even if someone happens to misjudge the difficulty of a map, they wasted one play, oh no, not really a big deal at all. as long as there is still logical and clear spread within the set, having the top difficulties be more creative or individual in their naming shouldn't be a problem

so basically agreeing with irre

Irreversible wrote:

Even if you're new, you'll get used to the names, as Long as the LOWER diffs stay regular. The hardest diffs should really be allowed to have custom diffs such as [Name] or [Name]'s [SpecialAddition]

Why not keeping it like this, People like that too much as if we should put a rule on that.
Makar

Scorpiour wrote:

key count is not included in diff name unless write it in
Then write it in? How is this related? I must be misunderstanding, sorry.
Felhantin
I think giving every mapper the freedom to chose their maps name is an important part of the maps identity. Also this is since long a tradition in mapping. Many mappers make use of that, and many people can rather identify a difficult map by reading "skystar" or "0108" than "Insane".

Isn't star difficulty supposed to tell what's what? It is difficult making a hard diff without exceeding what is supposed to be a "hard".

There is no need to change things that don't really need to be changed. Rather fix star rating.
Zare
Hi, according to this rule, would stuff like https://osu.ppy.sh/s/118494 that still be allowed? The diffnames are all custom but make sense in correlation with each other, also using default diff names would not really fit, as the whole set is a littler harder than your usual ENHI spread.
Topic Starter
Kodora

Sakura wrote:

The thing is that i dont mind creativity, but leaving only the latest diff with a flavorized name looks odd. Imho if you're gonna flavorize your difficulty names do it in a way that.
Why? Most of mappers put main effort at hardest diff, and they want to emphazire it using custom diff name.

Also https://osu.ppy.sh/s/17832 please
Scorpiour

Makar wrote:

Scorpiour wrote:

key count is not included in diff name unless write it in
Then write it in? How is this related? I must be misunderstanding, sorry.
i'm not issuing this problem, just wanna discuss that if we need to consider these cases if it is addressed
Sakura

Zarerion wrote:

Hi, according to this rule, would stuff like https://osu.ppy.sh/s/118494 that still be allowed? The diffnames are all custom but make sense in correlation with each other, also using default diff names would not really fit, as the whole set is a littler harder than your usual ENHI spread.
That would be fine, since it's understandable which one's harder than the other.
Broccoly

Broken Wyvern wrote:

Rather fix star rating.
The funny thing is, that this becomes problem whenever a rather unknown mapper uses his/her name as a difficulty name.
https://osu.ppy.sh/s/87547 nobody dared to ask to fix those diff names iirc.
I guess it's an evidence that we're humans hue
Scorpiour

Sakura wrote:

Zarerion wrote:

Hi, according to this rule, would stuff like https://osu.ppy.sh/s/118494 that still be allowed? The diffnames are all custom but make sense in correlation with each other, also using default diff names would not really fit, as the whole set is a littler harder than your usual ENHI spread.
That would be fine, since it's understandable which one's harder than the other.
according what the rule may be set it is not allowed also.
Azer
Mapper freedom -1
Song select is going to be so bland, there's a certain feeling towards custom difficulty names and I disaproove of them being gone.
orbital gun
I'll just put one word here that explains my thoughts on the argument

GUIDELINES

Explain what's good and what should be avoided without making an entirely new rule on difficulty naming so that stuff like this can be prevented

"0108" and "skystar" are perfectly fine for difficulty names, but some stuff goes beyond basic understanding.

inb4 argument continues
Zare
That's reassuring then, thanks.

I don't really know whether I agree with stuff like 0108 style, which really IS an established mapping style and a really good indicator for the difficulty of a map if you ask me. Same goes for Nogard etc. Prohibiting these isn't really needed imo, if the rest of the diff naming makes sense.
silmarilen

Zarerion wrote:

Hi, according to this rule, would stuff like https://osu.ppy.sh/s/118494 that still be allowed? The diffnames are all custom but make sense in correlation with each other, also using default diff names would not really fit, as the whole set is a littler harder than your usual ENHI spread.
this is super unclear if you look at it without context. if i see a map and the diff name is "bud" how am i supposed to know how hard it is?
i dont even know what that word means
Stefan

captin1 wrote:

not sure why this is suddenly a huge issue, it's been very well established, and even if someone happens to misjudge the difficulty of a map, they wasted one play, oh no, not really a big deal at all. as long as there is still logical and clear spread within the set, having the top difficulties be more creative or individual in their naming shouldn't be a problem
iirc this rule has been set for over a year due such things like that.

Scorpiour wrote:

and then what about Taiko diff names since words Kanta, Futsuu, Muzukashii & Oni are not english it is also confused many new players.

and About mania since there's different key count , do we need change them to something like 7K Hard, 5K Insane, 8K Insane..etc
okay wait, we're talking about the issue that Mapper are using their User names as Difficulty name, that's the main issue. To Sakura's post I find custom names good as long they are related to anything in the game, serie, whatever. I made that pretty stupid example with woof (given from GoldenWolf) and that's more as obvious why you should not use unrelated Difficulty name(s). A question about logic, not about rules if you ask me. Kantan, Futsuu, Muzukashii, Oni are the basic names of the original game and be kept. If you're nagging about the lack of understanding a different language except english then such Names wouldn't be allowed.

The Thread name is a bit misleading, would be great if it could be fixed.
Broccoly
https://osu.ppy.sh/b/155184&m=0
These should be allowed since star rating's clear on that

I want to see discussions about the difficulties of Hard and above which you can't tell from the star rating
Topic Starter
Kodora
Stefan
Broccoly: It was just an example why the language shouldn't really matter. I've seen some cases in the past and that's why I have thrown this in. Uhm.. replaced my example with a better one.

Kodora: 2013 = not 2010
Irreversible
So much Argumentation just about diff names. Great.

Stefan, I guess things like this are still allowed, because the star Rating tells you which diff is what.

And again, I wish the creativity of the names could stay like that. Insane = Allowed to Change the Name || Hard, Normal, Easy = Stick to the usual names (Easy, Beginner, Normal, Standard etc.) || Mapsets with a clear star Rating = Names like https://osu.ppy.sh/s/48574 are allowed.
RemiFlan
Let me just add in something about what one of the issues about this was.. (with multi players not being able to tell)
I don't want to get involved :<
dkun
On a personal standpoint, I believe that the mapper should have free reign on what they name difficulties, AS LONG as it's properly noted in the mapper's words.

The example above isn't a proper way to doing so, fwiw.

/me shrugs
Topic Starter
Kodora

Irreversible wrote:

Mapsets with a clear star Rating = Names like https://osu.ppy.sh/s/48574 are allowed.
Mapset may have not clear star rating, but have correctly placed diffs (from easier one to hardest one)

https://osu.ppy.sh/b/56518 (star rating shows E E N, but diffs correctly placed from easier one to hardest one)
https://osu.ppy.sh/s/121716 (2 5.0 star diffs, but mine placed before Skystar, so it's easy to guess that mine is easier one)
Natsu
what about names like: https://osu.ppy.sh/s/94631 ? them make sense as a diff spread for me but not sure o.O
Lach
What does it matter in regards to multiplayer and not having a name indicative of difficulty when you can't see it, more often than not?



everyone knows this is the only map being played in multiplayer these days, anyway
Stefan
^ that's a technical issue, not an issue with the rule itself.

Natsu wrote:

what about names like: https://osu.ppy.sh/s/94631 ? them make sense as a diff spread for me but not sure o.O
We can stack tons of examples but I don't think we're coming far with such comparisons. To me it doesn't looks logical.
Broccoly

Natsu wrote:

what about names like: https://osu.ppy.sh/s/94631 ? them make sense as a diff spread for me but not sure o.O
cuz nothing can't beat hentai lulz

Lach wrote:

What does it matter in regards to multiplayer and not having a name indicative of difficulty when you can't see it nine times out of ten?

ouch... that's gonna hurt
Topic Starter
Kodora

Lach wrote:

What does it matter in regards to multiplayer and not having a name indicative of difficulty when you can't see it, more often than not?



everyone knows this is the only map being played in multiplayer these days, anyway
p/2725582

hehe
dkun

Natsu wrote:

what about names like: https://osu.ppy.sh/s/94631 ? them make sense as a diff spread for me but not sure o.O
I've gotten clarification that if the diff names make sense and you CAN distinguish a set of difficulty, then it should be fine. (ie: that map you linked and 90% of my ranked maps).
Makar
After discussion with other staff members, as long as the level of difficulty is distinguishable in the difficulty name, it is okay to use.
For example: having solely a mapper name is not allowed, but having something like Easy Normal Hard Void or Pennies Dimes Nickels Quarters is perfectly fine.
see peppy's post
IzumiKonata

peppy wrote:

Removing difficulty is for what reason?
Custom diffname is cool. It makes osu! different from other MUGs which have only standarded diffnames. It can tell the style of a mapper, the emotion in that song/map. It works as a Easter Egg sometimes like thishttps://osu.ppy.sh/s/111531. To let people recognize the difficulty is only a part of its function.
I bet that you can't tell the differences between a RLC diff and a Rin diff, but the diffname does.
I have to say, what about making the star calculating system better to make it possible to recognize difficulty just by counting the stars? Even doubling the upper limit of stars is fine, then the diffname will just be a name. More freedom will be fun since osu! is a game not a engineering. Afterall we still have some famous star calculation bugs as DragonForce and FreedomDive.
Broccoly

Makar wrote:

After discussion with other staff members, as long as the level of difficulty is distinguishable in the difficulty name, it is okay to use.
For example: having solely a mapper name is not allowed, but having something like Easy Normal Hard Void or Pennies Dimes Nickels Quarters is perfectly fine.
how about Easy Normal Hard Void Apple Orange? Allowed since it's obvious that those are all insane and higher?
2211178
https://osu.ppy.sh/b/223397 inappropriate example
peppy
Everything that has needed to be said regarding this topic has already been said.

✕ [peppy]
✕ [moe] [hentai] [kyun kyun]
◯ [peppy's hard] [dildo's insane]
◯ [relaxing] [challenging]
◯ [walking] [running] [sprinting]

in other words, make sure the average human player can understand what difficulty the map is by reading the difficulty name. without knowing the mapper. without special knowledge of a niche topic.
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