Custom diff names

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Irreversible
....I don't understand that as well tbh.

Even if you're new, you'll get used to the names, as Long as the LOWER diffs stay regular. The hardest diffs should really be allowed to have custom diffs such as [Name] or [Name]'s [SpecialAddition]

Why not keeping it like this, People like that too much as if we should put a rule on that.
Makar

Scorpiour wrote:

and what about diff refers to other MUG

Basic Beginner Standard Hyper Advanced Another Extreme Extra (stage) Lunatic Extra SHD
Can't understand this; might want to reword. Not sure if this is a question or what the question is...

Scorpiour wrote:

and also Collab since there's sometime Collab Hard & Collab Insane
Should be Collab Insane or Collab Hard, as you said. Not just "Collab"
Nyquill

Makar wrote:

Scorpiour wrote:

and what about diff refers to other MUG

Basic Beginner Standard Hyper Advanced Another Extreme Extra (stage) Lunatic Extra SHD
Can't understand this; might want to reword. Not sure if this is a question or what the question is...

Scorpiour wrote:

and also Collab since there's sometime Collab Hard & Collab Insane
Should be Collab Insane or Collab Hard, as you said. Not just "Collab"
He means what about games that come from other music games.

Which.... I covered with my post.
Scorpiour
and then what about Taiko diff names since words Kanta, Futsuu, Muzukashii & Oni are not english it is also confused many new players.

and About mania since there's different key count , do we need change them to something like 7K Hard, 5K Insane, 8K Insane..etc
Makar

Scorpiour wrote:

and then what about Taiko diff names since words Kanta, Futsuu, Muzukashii & Oni are not english it is also confused many new players.
Nyquill covered this already

Scorpiour wrote:

and About mania since there's different key count , do we need change them to something like 7K Hard, 5K Insane, 8K Insane..etc
I thought key count was auto included...? or something
Momochikun
I didn't really sure about this,
What about multiple Insane GD ? as long the Easy Normal Hard were refers nicely,
then having Insane as name that reflect the song or somewhat else still could be accepted imo.
Since Easy , Normal , Mapper 4 Hard, mapper 1 Insane , Mapper 2 Insane, Mapper 3 Insane sound a bit stiff for me
Sakura
The thing is that i dont mind creativity, but leaving only the latest diff with a flavorized name looks odd. Imho if you're gonna flavorize your difficulty names do it in a way that.

1) It's really obvious which one is easier or harder.
2) Flavorize all your difficulty names (nothing like Easy, Normal, Thunder but things like Rain, Storm, ThunderStorm)
3) If it's from a game which difficulty names follow a different naming standard you can use that, since it should be obvious here as well what's harder.
4) Anything else i forgot?

Scorpiour wrote:

and then what about Taiko diff names since words Kanta, Futsuu, Muzukashii & Oni are not english it is also confused many new players.
iirc peppy mentioned once that they should be called with english names (since game mode is obvious already anyways)

Momochikun wrote:

Since Easy , Normal , Mapper 4 Hard, mapper 1 Insane , Mapper 2 Insane, Mapper 3 Insane sound a bit stiff for me
Don't see anything wrong about this tbh, but you can flavorize the whole set of difficulties to make it more appealing.
Scorpiour

Makar wrote:

Scorpiour wrote:

and About mania since there's different key count , do we need change them to something like 7K Hard, 5K Insane, 8K Insane..etc
I thought key count was auto included...? or something
key count is not included in diff name unless write it in
captin1
not sure why this is suddenly a huge issue, it's been very well established, and even if someone happens to misjudge the difficulty of a map, they wasted one play, oh no, not really a big deal at all. as long as there is still logical and clear spread within the set, having the top difficulties be more creative or individual in their naming shouldn't be a problem

so basically agreeing with irre

Irreversible wrote:

Even if you're new, you'll get used to the names, as Long as the LOWER diffs stay regular. The hardest diffs should really be allowed to have custom diffs such as [Name] or [Name]'s [SpecialAddition]

Why not keeping it like this, People like that too much as if we should put a rule on that.
Makar

Scorpiour wrote:

key count is not included in diff name unless write it in
Then write it in? How is this related? I must be misunderstanding, sorry.
Felhantin
I think giving every mapper the freedom to chose their maps name is an important part of the maps identity. Also this is since long a tradition in mapping. Many mappers make use of that, and many people can rather identify a difficult map by reading "skystar" or "0108" than "Insane".

Isn't star difficulty supposed to tell what's what? It is difficult making a hard diff without exceeding what is supposed to be a "hard".

There is no need to change things that don't really need to be changed. Rather fix star rating.
Zare
Hi, according to this rule, would stuff like https://osu.ppy.sh/s/118494 that still be allowed? The diffnames are all custom but make sense in correlation with each other, also using default diff names would not really fit, as the whole set is a littler harder than your usual ENHI spread.
Topic Starter
Kodora

Sakura wrote:

The thing is that i dont mind creativity, but leaving only the latest diff with a flavorized name looks odd. Imho if you're gonna flavorize your difficulty names do it in a way that.
Why? Most of mappers put main effort at hardest diff, and they want to emphazire it using custom diff name.

Also https://osu.ppy.sh/s/17832 please
Scorpiour

Makar wrote:

Scorpiour wrote:

key count is not included in diff name unless write it in
Then write it in? How is this related? I must be misunderstanding, sorry.
i'm not issuing this problem, just wanna discuss that if we need to consider these cases if it is addressed
Sakura

Zarerion wrote:

Hi, according to this rule, would stuff like https://osu.ppy.sh/s/118494 that still be allowed? The diffnames are all custom but make sense in correlation with each other, also using default diff names would not really fit, as the whole set is a littler harder than your usual ENHI spread.
That would be fine, since it's understandable which one's harder than the other.
Broccoly

Broken Wyvern wrote:

Rather fix star rating.
The funny thing is, that this becomes problem whenever a rather unknown mapper uses his/her name as a difficulty name.
https://osu.ppy.sh/s/87547 nobody dared to ask to fix those diff names iirc.
I guess it's an evidence that we're humans hue
Scorpiour

Sakura wrote:

Zarerion wrote:

Hi, according to this rule, would stuff like https://osu.ppy.sh/s/118494 that still be allowed? The diffnames are all custom but make sense in correlation with each other, also using default diff names would not really fit, as the whole set is a littler harder than your usual ENHI spread.
That would be fine, since it's understandable which one's harder than the other.
according what the rule may be set it is not allowed also.
Azer
Mapper freedom -1
Song select is going to be so bland, there's a certain feeling towards custom difficulty names and I disaproove of them being gone.
Jaitonat
I'll just put one word here that explains my thoughts on the argument

GUIDELINES

Explain what's good and what should be avoided without making an entirely new rule on difficulty naming so that stuff like this can be prevented

"0108" and "skystar" are perfectly fine for difficulty names, but some stuff goes beyond basic understanding.

inb4 argument continues
Zare
That's reassuring then, thanks.

I don't really know whether I agree with stuff like 0108 style, which really IS an established mapping style and a really good indicator for the difficulty of a map if you ask me. Same goes for Nogard etc. Prohibiting these isn't really needed imo, if the rest of the diff naming makes sense.
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