Seems like this not allowed anymore either.Stefan wrote:
By all respect putting the own user name as Difficulty name is not creative. 0108 isn't too but things like Carnival0108 is.
apaffy wrote:
Why not fix this (and the star rating in general)Makar wrote:
Telling others to look at star rating or max score is not a valid point, because you can not see this in multiplayer lobby.
These are actually other problems we need to look into.Tsukuyomi wrote:
hue,actually this change can change nothing,when people see A's Insane and B's Insane in a map he still can't say which is more diffcult
Sounds cool.Nyquill wrote:
Though, I think exceptions should be allowed for certain cases because a deviation within a diff spread that has otherwise consistent diffuculty names are often stigmatized as the hardest diffuculty.
You cannot identify how hard is map without proper playing it, just sayin'.Makar wrote:
In multiplayer lobby you cannot do this, but again a fix for this belongs in a different forum.
No, we aren't[Luanny] wrote:
but are we allowed to use stuff like "Relaxing" "Challenge" "Advanced" and stuff?
yeah and how about "Lunatic" used in Touhou related maps?[Luanny] wrote:
I totally agree with this rule
but are we allowed to use stuff like "Relaxing" "Challenge" "Advanced" and stuff?
Those diff names have established stigma, and are honestly self explanatory, so I would say yes they are allowed.[Luanny] wrote:
I totally agree with this rule
but are we allowed to use stuff like "Relaxing" "Challenge" "Advanced" and stuff?
Nyquill wrote:
Those diff names have established stigma, and are honestly self explanatory, so I would say yes they are allowed.[Luanny] wrote:
I totally agree with this rule
but are we allowed to use stuff like "Relaxing" "Challenge" "Advanced" and stuff?
I agree with this.Sakura wrote:
I don't think the rule is as strict as "You have to use Easy, Normal, Hard Insane for difficulty names"
But something like "You have to use something measurable for difficulty names"
So i'd think that if you want to have 2 difficulties and name one sprout and another tree, it's obvious that tree is harder, with just a mapper name this difference isn't as obvious.
Nyquill wrote:
Though, I think exceptions should be allowed for certain cases because a deviation within a diff spread that has otherwise consistent diffuculty names are often stigmatized as the hardest diffuculty. Perhaps with the new rule, we can look to accomadate this?
Can't understand this; might want to reword. Not sure if this is a question or what the question is...Scorpiour wrote:
and what about diff refers to other MUG
Basic Beginner Standard Hyper Advanced Another Extreme Extra (stage) Lunatic Extra SHD
Should be Collab Insane or Collab Hard, as you said. Not just "Collab"Scorpiour wrote:
and also Collab since there's sometime Collab Hard & Collab Insane
He means what about games that come from other music games.Makar wrote:
Can't understand this; might want to reword. Not sure if this is a question or what the question is...Scorpiour wrote:
and what about diff refers to other MUG
Basic Beginner Standard Hyper Advanced Another Extreme Extra (stage) Lunatic Extra SHDShould be Collab Insane or Collab Hard, as you said. Not just "Collab"Scorpiour wrote:
and also Collab since there's sometime Collab Hard & Collab Insane
Nyquill covered this alreadyScorpiour wrote:
and then what about Taiko diff names since words Kanta, Futsuu, Muzukashii & Oni are not english it is also confused many new players.
I thought key count was auto included...? or somethingScorpiour wrote:
and About mania since there's different key count , do we need change them to something like 7K Hard, 5K Insane, 8K Insane..etc
iirc peppy mentioned once that they should be called with english names (since game mode is obvious already anyways)Scorpiour wrote:
and then what about Taiko diff names since words Kanta, Futsuu, Muzukashii & Oni are not english it is also confused many new players.
Don't see anything wrong about this tbh, but you can flavorize the whole set of difficulties to make it more appealing.Momochikun wrote:
Since Easy , Normal , Mapper 4 Hard, mapper 1 Insane , Mapper 2 Insane, Mapper 3 Insane sound a bit stiff for me
key count is not included in diff name unless write it inMakar wrote:
I thought key count was auto included...? or somethingScorpiour wrote:
and About mania since there's different key count , do we need change them to something like 7K Hard, 5K Insane, 8K Insane..etc
Irreversible wrote:
Even if you're new, you'll get used to the names, as Long as the LOWER diffs stay regular. The hardest diffs should really be allowed to have custom diffs such as [Name] or [Name]'s [SpecialAddition]
Why not keeping it like this, People like that too much as if we should put a rule on that.
Then write it in? How is this related? I must be misunderstanding, sorry.Scorpiour wrote:
key count is not included in diff name unless write it in
Why? Most of mappers put main effort at hardest diff, and they want to emphazire it using custom diff name.Sakura wrote:
The thing is that i dont mind creativity, but leaving only the latest diff with a flavorized name looks odd. Imho if you're gonna flavorize your difficulty names do it in a way that.
i'm not issuing this problem, just wanna discuss that if we need to consider these cases if it is addressedMakar wrote:
Then write it in? How is this related? I must be misunderstanding, sorry.Scorpiour wrote:
key count is not included in diff name unless write it in
That would be fine, since it's understandable which one's harder than the other.Zarerion wrote:
Hi, according to this rule, would stuff like https://osu.ppy.sh/s/118494 that still be allowed? The diffnames are all custom but make sense in correlation with each other, also using default diff names would not really fit, as the whole set is a littler harder than your usual ENHI spread.
The funny thing is, that this becomes problem whenever a rather unknown mapper uses his/her name as a difficulty name.Broken Wyvern wrote:
Rather fix star rating.
according what the rule may be set it is not allowed also.Sakura wrote:
That would be fine, since it's understandable which one's harder than the other.Zarerion wrote:
Hi, according to this rule, would stuff like https://osu.ppy.sh/s/118494 that still be allowed? The diffnames are all custom but make sense in correlation with each other, also using default diff names would not really fit, as the whole set is a littler harder than your usual ENHI spread.