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Utagumi Setsugekka - Yumemi Sunrise

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Topic Starter
Zweib
This beatmap was submitted using in-game submission on 2014年1月18日 星期六 at 15:22:25

Artist: Utagumi Setsugekka
Title: Yumemi Sunrise
Source: Kikou Shoujo wa Kizutsukanai
Tags: 機巧少女は傷つかない Machine Doll wa Kizutsukanai Yaya
BPM: 176
Filesize: 8499kb
Play Time: 04:35
Difficulties Available:
  1. Hard (4.82 stars, 658 notes)
  2. Insane (5 stars, 1146 notes)
  3. Normal (3.19 stars, 298 notes)
Download: Utagumi Setsugekka - Yumemi Sunrise
Information: Scores/Beatmap Listing
---------------
(o ̄∇ ̄o)♪
Kinomi
香草夜夜
YoshinoSakura
Kodora:tsukuyomi hentai >_>
tsuka
.
Topic Starter
Zweib

tsuka wrote:

双目交汇 呼~呜~ 呼~呜~❤
彼此触碰 呼~呜~ 呼~呜!~
相互感受 呼~呜~ 呼~呜~❤
心脏跳个不停❤
一个人 呼~呜~ 呼~呜~❤
两个人 呼~呜~ 呼~呜~!
身体重叠 呼~呜~ 呼~呜~❤
就这样结合该多好啊 呼呜~
外婆cap惊现偶像;w;
Frostmourne
><b
epocsodielaK
aaaa
Topic Starter
Zweib
ovo
tsukuyomi and frostmourne, stars thx :)
Pururut
想了想还是狂草猪尾巴.

KuronumaSawako
I think the song title should be "Yume Miru Sunrise" because of this: http://vgmdb.net/album/41281
Topic Starter
Zweib
fixed
[CSGA]Ar3sgice
来mod了


Insane

  1. 00:32:660 (4) - 打的时候感觉有点挡住了
  2. 00:46:183 (6,7) - 这里有点不好接上, 放近一点吧
  3. 03:08:342 (5) - 我感觉newcombo加这里比较好, 放到下一个感觉像大的是1/3小的是2/3一样
  4. 也可以改成这样 嗯 osu.ppy.sh/ss/1188140
  5. 03:23:114 (1) - 把速度改成1.8 然后把开头往上拉起一点
  6. 03:40:842 (3,4,5) - 这样如何 http://osu.ppy.sh/ss/1188148
  7. 03:43:910 (1) - 往右放5格
Hard

  1. 02:38:455 (1,2) - 这里用个2/3的滑条 不要在中间加那个note
  2. 02:42:660 (2) - 去掉这个?
Normal

  1. 还好
  2. 可以的话N和H的第二个break之后那四个转盘能不能用别的代替一点..
出卡来加个故事版ww
Hollow Wings
from ur req
围观触卡大挂壁卖萌
围观ar3姥爷

General

  1. 用一下自定义combo color好了
  2. tag不加?肯定有什么可以加的吧!
  3. 03:43:110 大概从这边开始曲子有电音,而你是直接用了soft的默认音效,我觉得去找几个其他的音效嵌进去比较好

Insane

  1. 00:01:296 (1,2,1) - 我跟你说,你这边nc别这么放,不好读。把00:01:524 (2,1) - nc移动一下,让滑条前的note可以和后面的滑条联系起来,这样更好读,不然真的很难。而且我建议你全图nc都提前放,很多note+滑条的梗下在重音的时候,你nc都放在了重音也就是滑条上,其实放在note上也不会差多少,还能方便读图。
    在这方面还有一个,就是后面有很多二连,很多地方因为你是nc都下载重音导致颜色不一样,虽然有些问题不大但看上去还是不太舒服,提前或者延后于重音一点放nc应该是没什么问题的。
    所以此图个人想法是nc全部重新翻新一遍。
  2. 00:03:342 (2,3,4,1) - 这里听着曲子来的话,我建议是3上面也放个nc,后面41的nc如上所说移动。主要是玩家在玩的时候不会太仔细去听这边很密集的音乐,所以只能交给nc来切割了(高速折返+高速小折返+大距离note真的很难,不用nc割好对玩家把握节奏影响很大)后面类似的梗建议都换了
  3. 00:08:796 (2,3,4,5,1) - 像这里的话就可以变成,3上加nc,后面1的nc移动到4上,这样比你现在这么下更好读一点,后面我就不提类似的了。
  4. 00:15:274 (1) - ctrl+g 然后调整一下ds
  5. 01:31:183 (1,2) - 这俩之间的ds可以再大一点,01:31:524 (3,1) - 也是
  6. 01:37:773 (3,4) - 做两个弯的形状吧?全都是直的美观性差了点
  7. 01:56:751 (2,3) - blanket perfect(nazi
  8. 03:08:342 (5,1,2,3,4,5,6,7) - 这里,强烈建议两两单独nc,不然瞎了眼orz
  9. 04:26:069 (5,1) - 前面间距那么大,这边一下子变那么小,不科学。。。我的建议是至少要相离(还有个馊主意:二连改成stack然后放超大间距噗
  10. 04:40:728 (3) - 出界unrankble
  11. 好图射三星

Hard

  1. 01:40:501 (3) - 出界unrankble
  2. 额,复制粘贴了啊。。。怎么可以这么懒比我都懒!OVQ
  3. 03:04:705 (2,3) - 遮挡折返箭头unrankble
  4. 04:03:001 (1) - 从这里开始音效声音变得太小,调大点
  5. 04:21:296 (2) - 出界unrankble
  6. 呃,以后拉边界滑条自己拖拖看出界了没噗。。。

Normal

  1. 01:28:910 (1,2,3) - 嗯,因为是低难度所以还是叠叠好吧
  2. 04:22:092 (1,2,3) - 同上
  3. 02:11:183 (2,3) - 这要么overlap多一点,要么移开
  4. 04:11:183 (1,2) - 同上
  5. 这个也复制粘贴了你这懒人!不过我喜欢咔咔咔咔。。。
哟西,依旧感受到了曲子加成的巨大效力啊,顺便这个曲子和那个唱欧派欧派那个感觉很像啊(事实上音效也跟那个很像,神马你是抄的?

good luck
epocsodielaK
我又作死了。。。。
Topic Starter
Zweib

[CSGA]Ar3sgice wrote:

来mod了


Insane

  1. 00:32:660 (4) - 打的时候感觉有点挡住了 隔了一拍感觉好像还好?而且AR高
  2. 00:46:183 (6,7) - 这里有点不好接上, 放近一点吧 ok
  3. 03:08:342 (5) - 我感觉newcombo加这里比较好, 放到下一个感觉像大的是1/3小的是2/3一样 fixed NC
  4. 也可以改成这样 嗯 osu.ppy.sh/ss/1188140
  5. 03:23:114 (1) - 把速度改成1.8 然后把开头往上拉起一点 好像不是很必要
  6. 03:40:842 (3,4,5) - 这样如何 http://osu.ppy.sh/ss/1188148 感觉保持目前这样比较简单
  7. 03:43:910 (1) - 往右放5格 fixed
Hard

  1. 02:38:455 (1,2) - 这里用个2/3的滑条 不要在中间加那个note ok
  2. 02:42:660 (2) - 去掉这个? 想了想还是目前这样比较有意思
Normal

  1. 还好
  2. 可以的话N和H的第二个break之后那四个转盘能不能用别的代替一点.. 懒。。。orz
出卡来加个故事版ww
thanks```
maaagic
ふぅ~ ふぅ~
頑張って><b
Topic Starter
Zweib
To hollow wings:
非常感谢你的NC mod~这方面我的确没什么概念。一开始全按你说的改了不过后来又有很多改回来了。我的想法是在AR高的情况下,note间空时间太长比较难打,NC放重拍上的话,容易利用follow point事先找到接下来note的位置(如果HR玩的话)嘛。。。感觉这个排列应该还是比较好读的,怎么改NC应该不会差别很大?

关于音量,美观,nazi和出界都修了(因为复制后再旋转有些就出界了233、

flow和间距的话还是保持原来的,因为这歌比较长,我想尽量压低难度

哈哈至于抄的话还好吧似乎不少1/3歌本身感觉都差不多啊w(其实最近作图不少都是抄你的呀哥哥
Topic Starter
Zweib

maaagic wrote:

ふぅ~ ふぅ~
頑張って><b
arigatou~w
Asphyxia
Hi there, you posted a mod request on my queue so here's the mod :3

General thoughts:

  1. Your BG is in wrong resolution, I don't know if this is unrankable or not but I advice you to resize it to either 1024 x 768 / 1366 x 768 just to be safe!
  2. You don't have any tags, you need to add some!
  3. It's quite unfair against Normal + Hard players because you didn't map the end for them like you did in Insane, I highly recommend you map the end for the hard difficulty and also for Normal so other players can enjoy the map more!
  4. You might want to disable the widescreen support, countdown and letterboxes, I don't see any uses for them.
  5. You don't have any combo colours, which I recommend you add, something related to the BG would be nice!
  6. You can edit your .osu and add manually the 2000 audio lead-in, which is recommended
Insane:

  1. Consider using 7-9-8 settings (as in HP7, AR9 and OD8) Why? This would make the diff spread more equal and this way the HP wouldn't be the same as in your hard difficulty.
  2. 00:00:274 (1) - It would be nice effect if you would gradually raise the volume on this slider with timing points
  3. 00:03:342 (2) - What do you think of CTRL + G? I think it fits nicely here! (If you apply this, remember to CTRL + G 00:06:069 (2) - slider's like that to be consistent with it)
  4. 00:29:251 (2,3) - Their ends overlap, which was pretty ugly when I played this difficulty, I suggest you do something like this:
  5. 00:49:364 (2) - I'd move this closer to (1) because it looks weird now that it's so far away from (1) and you overlapped so many things so this kinda stands out
  6. 01:13:796 (1,2) - A bit nazi but these aren't stacked perfectly
    As you can see, it shows ingame like that which is pretty ugly, I recommend you take off the grid snap and stack it perfectly :3
  7. 01:15:274 (1,2,3) - I feel like they would feel better while playing when their ends are perfectly stacked, see yourself if you like it :)
  8. 01:28:114 (4,5) - You might want to consider CTRL + G these notes, see yourself if you like it better or not!
  9. 01:32:887 (2,3,4,5,6,7) - These notes have some distance problems, for example 01:32:887 (2,3) - their distance is like 0.95 and 01:33:228 (4,5) - 0.93 and 01:33:569 (6,7) - 0.96, yeah, it's just really small distance error but I highly recommend you fix it because I can see that their distance difference, even in testplay mode
  10. 01:46:637 (1,2) - Kind of far away, don't you think? I'd reduce the spacing here, just a bit. (Like, 0.3x?)
  11. 01:52:319 (2,4) - Consider CTRL + G'ing these notes, it kinda gives the slider pattern more of a zig zag thingy, don't you think?
  12. 01:54:705 (6,1) - As somewhere above I suggested to move these two a bit closer, here too.
  13. 02:27:092 (6,7) - I would CTRL + G these (CTRL + G 6 and then stack 7 with it) for a better flow, atleast I think so, see what you think!
  14. 02:37:433 (2,3) - Since you didn't overlap these, I wouldn't recommend to overlap 02:38:114 (4) - this, easy solution to fix! 02:38:114 (4) - Move this slider just 1 grid up :3
  15. 02:50:955 (2,3,4,5,6,7) - As again, I would even up the spacing between these doubles
  16. 03:01:637 (1,2,3) - What do you think of having the same spacing between these notes, for me it would look really neat!
  17. 03:02:887 (2,3,4,5,6,7) - Spacing here seems quite stable, great job!
  18. 03:48:910 (1,2) - You could add these more, I dislike the open space there. You could also gradually decrease the spacing everytime you place a same kind of rhythm to somewhere else + gradually lower the volume on each one, but see what works for you!
  19. 04:20:615 (2,3,4,5,6,7) - Some spacing errors here, I would again equalize the spacing for these to be consistent
  20. Not really my style but it played cool!
For Hard difficulty I'd suggest to use settings 6-8-6 ( HP 6 AR8 OD6, it would make the diff spread better this way, AR8 would make the map MUCH easier to read and also the gab between hard -> insane wouldn't be too big)

For Normal diff I recommend HP 4, OD4, Ar seems fine!

If you wish to get a mod on the lower difficulties, forum-pm me or catch me in-game! :3
Topic Starter
Zweib

Asphyxia wrote:

Hi there, you posted a mod request on my queue so here's the mod :3

General thoughts:

  1. Your BG is in wrong resolution, I don't know if this is unrankable or not but I advice you to resize it to either 1024 x 768 / 1366 x 768 just to be safe! fixed
  2. You don't have any tags, you need to add some! lol i'm just waiting for someone help me with this (I'm so lazy._.) anyway, some is added now
  3. It's quite unfair against Normal + Hard players because you didn't map the end for them like you did in Insane, I highly recommend you map the end for the hard difficulty and also for Normal so other players can enjoy the map more! well but imo this part may be a boring repeat for lower diffs, because this song is so long
  4. You might want to disable the widescreen support, countdown and letterboxes, I don't see any uses for them. sure
  5. You don't have any combo colours, which I recommend you add, something related to the BG would be nice! thx for reminding me of that
  6. You can edit your .osu and add manually the 2000 audio lead-in, which is recommended oh why not
Insane:

  1. Consider using 7-9-8 settings (as in HP7, AR9 and OD8) Why? This would make the diff spread more equal and this way the HP wouldn't be the same as in your hard difficulty. only HP -> 7, High OD is hard on low bpm stream
  2. 00:00:274 (1) - It would be nice effect if you would gradually raise the volume on this slider with timing points ok
  3. 00:03:342 (2) - What do you think of CTRL + G? I think it fits nicely here! (If you apply this, remember to CTRL + G 00:06:069 (2) - slider's like that to be consistent with it) hmm i think it's ok
  4. 00:29:251 (2,3) - Their ends overlap, which was pretty ugly when I played this difficulty, I suggest you do something like this: fixed
  5. 00:49:364 (2) - I'd move this closer to (1) because it looks weird now that it's so far away from (1) and you overlapped so many things so this kinda stands out fixed
  6. 01:13:796 (1,2) - A bit nazi but these aren't stacked perfectly maybe it's stack leniency's fault
    As you can see, it shows ingame like that which is pretty ugly, I recommend you take off the grid snap and stack it perfectly :3
  7. 01:15:274 (1,2,3) - I feel like they would feel better while playing when their ends are perfectly stacked, see yourself if you like it :) ok
  8. 01:28:114 (4,5) - You might want to consider CTRL + G these notes, see yourself if you like it better or not! it flows well
  9. 01:32:887 (2,3,4,5,6,7) - These notes have some distance problems, for example 01:32:887 (2,3) - their distance is like 0.95 and 01:33:228 (4,5) - 0.93 and 01:33:569 (6,7) - 0.96, yeah, it's just really small distance error but I highly recommend you fix it because I can see that their distance difference, even in testplay mode fixed
  10. 01:46:637 (1,2) - Kind of far away, don't you think? I'd reduce the spacing here, just a bit. (Like, 0.3x?) it's ok because the space is 1/3 not 1/6
  11. 01:52:319 (2,4) - Consider CTRL + G'ing these notes, it kinda gives the slider pattern more of a zig zag thingy, don't you think? hmm but most of the experienced player would only hit the head of the short slider. it's easier to catch and cool
  12. 01:54:705 (6,1) - As somewhere above I suggested to move these two a bit closer, here too. fixed
  13. 02:27:092 (6,7) - I would CTRL + G these (CTRL + G 6 and then stack 7 with it) for a better flow, atleast I think so, see what you think! the flow is good enough imo
  14. 02:37:433 (2,3) - Since you didn't overlap these, I wouldn't recommend to overlap 02:38:114 (4) - this, easy solution to fix! 02:38:114 (4) - Move this slider just 1 grid up :3 fixed!
  15. 02:50:955 (2,3,4,5,6,7) - As again, I would even up the spacing between these doubles fixed
  16. 03:01:637 (1,2,3) - What do you think of having the same spacing between these notes, for me it would look really neat! fixed
  17. 03:02:887 (2,3,4,5,6,7) - Spacing here seems quite stable, great job! thanks~
  18. 03:48:910 (1,2) - You could add these more, I dislike the open space there. You could also gradually decrease the spacing everytime you place a same kind of rhythm to somewhere else + gradually lower the volume on each one, but see what works for you! the open space is intended as you can see there is no break in this 5-min song lol (and hp drain is not so high)
  19. 04:20:615 (2,3,4,5,6,7) - Some spacing errors here, I would again equalize the spacing for these to be consistent fixed
  20. Not really my style but it played cool!
For Hard difficulty I'd suggest to use settings 6-8-6 ( HP 6 AR8 OD6, it would make the diff spread better this way, AR8 would make the map MUCH easier to read and also the gab between hard -> insane wouldn't be too big) changed to HP5 AR8 OD5

For Normal diff I recommend HP 4, OD4, Ar seems fine! only HP 2->3, otherwise the star difficulty will be over 3.24 orz

If you wish to get a mod on the lower difficulties, forum-pm me or catch me in-game! :3
thanks for careful modding~
zlfence
妈妈叫我来这里打酱油,可是这里的酱油好贵...


[Hard]
00:28:569 (3,1,2,3) - 你前面的滑条之间的间距是1.5,这里是0.6吧?最好统一下- -
00:34:024 (4) - 和00:34:364 (1) - 间距太远- -
00:46:637 (1,2,3,4) - 有点微妙的感觉,可以考虑根据前面的排列对称一下.
00:50:387 (3,1,2,3,4,1) - 滑条间距...你看下右上角的Prev和Next变了多少次- -
00:52:433 - Add Note
00:57:205 (4) - 和前面的00:57:205 (4) - 叠好
01:15:274 (1) - 少reverse一次,加个Note更适合Vocal
01:16:637 (1) - ^
01:53:455 (1) - 这里开始起3个转盘这是闹那样...
02:02:887 (1) -这里开始起是Copy前面的了- -改的地方差不多吧- -
02:26:069 (1,1,2,3,4,5,6,7) - 很好看,我就吐槽下而已...
02:31:183 (2,1,2,3,4,5,1) - 密密麻麻的- -晕...
02:56:183 (1) - 同01:15:274 (1)
02:57:546 (1) - ^
03:38:455 (1) - 又来这么多转盘?你肯定是在逗我...
还有很多间距尽量统一下吧- -
你确定这是Hard?我感觉这是挂着Hard Diff的Ins...


[Insane]
00:01:183 (1) - 我勒个去...吐槽无力...Test N次基本按不到...一定是我太弱了
00:03:342 (2) - 这里真的不合适,根本没这么多节奏...
00:09:364 (3) - 往下拉点吧- -都要跑出屏幕了...
01:11:864 (4,5,6) - 这是葡萄?好吃嘛???
好吧- -Ins不看了,超出我能力范围一大截...


[吐槽]
收回前言,你的Hard跟Ins比起来简直就是良心满满...
顺便一提Ins你这是做给自己玩的吧?
打个酱油都要被闪瞎狗眼,人干事?
最后再说几句,图很亮- -很有特色- -但是一些小细节做得不够到位(我自己打脸),音效方面的话这么多绿线说明你真的很认真在作这张图- -节奏方面的话我个人觉得做的很好了,打图这么强力作图也这么凶,求留一条活路...
祝早日Rank...加油~~~
Topic Starter
Zweib

zlfence wrote:

妈妈叫我来这里打酱油,可是这里的酱油好贵...


[Hard]
00:28:569 (3,1,2,3) - 你前面的滑条之间的间距是1.5,这里是0.6吧?最好统一下- - 中间一段隔了比较远修了下
00:34:024 (4) - 和00:34:364 (1) - 间距太远- - 嘛我觉得ok因为是重音 而且也不是太远
00:46:637 (1,2,3,4) - 有点微妙的感觉,可以考虑根据前面的排列对称一下. 唔感觉目前的不错
00:50:387 (3,1,2,3,4,1) - 滑条间距...你看下右上角的Prev和Next变了多少次- - 嘛因为是为了摆个造型,我想既然滑条首尾都碰在一起的,对于hard来说这点ds变化 玩家里应该是没人在意的
00:52:433 - Add Note 这里是故意的,不然全曲一个节奏十分单调
00:57:205 (4) - 和前面的00:57:205 (4) - 叠好
01:15:274 (1) - 少reverse一次,加个Note更适合Vocal 这里是跟鼓w
01:16:637 (1) - ^
01:53:455 (1) - 这里开始起3个转盘这是闹那样... 略懒了。。不过嘛放的也不是完全没道理而且转圈够长,没有难度
02:02:887 (1) -这里开始起是Copy前面的了- -改的地方差不多吧- - ok继续复制(逃
02:26:069 (1,1,2,3,4,5,6,7) - 很好看,我就吐槽下而已... 这是雪花= = 后面的是月,再后面还摆了个花,唉改成AR8以后感觉更看不出来了= =实在没梗
02:31:183 (2,1,2,3,4,5,1) - 密密麻麻的- -晕...
02:56:183 (1) - 同01:15:274 (1)
02:57:546 (1) - ^
03:38:455 (1) - 又来这么多转盘?你肯定是在逗我...
还有很多间距尽量统一下吧- -
你确定这是Hard?我感觉这是挂着Hard Diff的Ins...


[Insane]
00:01:183 (1) - 我勒个去...吐槽无力...Test N次基本按不到...一定是我太弱了
00:03:342 (2) - 这里真的不合适,根本没这么多节奏... 其实有的喔
00:09:364 (3) - 往下拉点吧- -都要跑出屏幕了... 看了下没出界,不过还是稍微调整了下
01:11:864 (4,5,6) - 这是葡萄?好吃嘛??? 233
好吧- -Ins不看了,超出我能力范围一大截...


[吐槽]
收回前言,你的Hard跟Ins比起来简直就是良心满满... 其实之前找人试图被好多人嫌弃说太简单了._.我感觉的难度定位是top玩家能DT的程度,还是比较良心的,但是也不能做太简单了因为这歌5分钟这么长,打起来会很无聊的。
顺便一提Ins你这是做给自己玩的吧?
打个酱油都要被闪瞎狗眼,人干事?
最后再说几句,图很亮- -很有特色- -但是一些小细节做得不够到位(我自己打脸),音效方面的话这么多绿线说明你真的很认真在作这张图- -节奏方面的话我个人觉得做的很好了,打图这么强力作图也这么凶,求留一条活路...
祝早日Rank...加油~~~
谢谢modding啦~另外我觉得作为hard和insane没必要DS控制的那么死,很多地方虽然作图时DS一致但实际打起来不一定舒服,反之亦然。提高自己打图水平,反复test去体会也很重要
HabiHolic


[Normal]

01:42:546 - break time start here
03:23:455 - add spiner 03:27:546 - End here
03:58:228 (2) - i think blanket batter photo reference https://osu.ppy.sh/ss/1208570
04:35:728 - add note

[Hard]
AR8 Very high AR7 Please

00:21:410 - clap?
01:16:637 (1) - Delete NC
01:22:660 (2) - same suggestion photo reference http://osu.ppy.sh/ss/1208582
01:29:251 - clap
01:29:933 - ^
02:38:114 (4) - patten flow please Ctrl + g
02:45:955 - clap
02:57:546 (1) - Delete NC
03:23:569 - add spiner 03:27:546 - End here

cool map

Good Luck
Topic Starter
Zweib

HabiHolic wrote:



[Normal]

01:42:546 - break time start here ok
03:23:455 - add spiner 03:27:546 - End here maybe blank is more proper than spinner
03:58:228 (2) - i think blanket batter photo reference https://osu.ppy.sh/ss/1208570 oh, why not
04:35:728 - add note it might be weird if I add it but not to map the left part. I just want to end this diff with vocal

[Hard]
AR8 Very high AR7 Please some one suggest me using AR8 lol. Anyway I prefer AR7

00:21:410 - clap? fixed, thanks
01:16:637 (1) - Delete NC ok
01:22:660 (2) - same suggestion photo reference http://osu.ppy.sh/ss/1208582 i guess the original partern is also cool
01:29:251 - clap fixed
01:29:933 - ^ fixed
02:38:114 (4) - patten flow please Ctrl + g this position may be hard to catch for player
02:45:955 - clap fixed
02:57:546 (1) - Delete NC ok
03:23:569 - add spiner 03:27:546 - End here same reason with normal

cool map Thank you <3

Good Luck
Thanks for modding~ I really like your mod
Evil_Twilight
From my Queue

[Insane]
00:05:046 (3) - 改成往上?音調是往上的
00:11:410 (2) - 我會在這裡才加NC,因為節奏從這裡才變
00:22:319 (2) - ^
00:24:137 (3) - 改成note? 00:24:364明顯沒有音,或是拉長到白線
00:29:592 (3) - ^
00:46:978 (2) - 這樣遮我覺得不太好看 o.o
01:06:410 (1) - 拉長到01:06:694?只有1/3玩起來沒有急促的感覺
01:11:864 (4,5,6) - 好像能明白你想表達什麼,不過感覺沒處理的那麼好,我會用1/3的slider加一個note跟著人聲
01:15:274 (1,2,3) - 把網格關掉疊好
01:42:205 (4) - 這裡我也會跟前面(01:06:410 (1) - )一樣用1/6,後面兩個也是
01:52:319 (2) - NC
02:03:228 (2) - ^
02:47:319 (1) - 拉長到02:47:603
03:19:251 (2,3) - 往右移一點讓03:18:682 (3) - 包住?

[Hard]
00:22:092 (2) - 沒疊好
01:27:774 (1) - 往上移一格
01:29:933 (4) - 改成這樣? 02:03:001 (2) - 沒疊好
02:15:955 (2) - 拉遠一點讓02:15:273 (1,2,3) - 變三角形?
03:07:092 (1) - 尾巴疊好
03:49:194 (x) - 延長到這裡就行了

[Normal]
01:28:910 (1,2,3) - 尾巴疊好
03:11:864 (4,5,1) - 聽說低難度不建議這樣疊,不過bat心情爽就好
03:49:194 (x) - 延長到這裡就行了
04:11:183 (1) - 左移一點?
04:22:092 (1,2,3) - 尾巴疊好
Topic Starter
Zweib

Evil_Twilight wrote:

From my Queue

[Insane]
00:05:046 (3) - 改成往上?音調是往上的 后面不好改啦
00:11:410 (2) - 我會在這裡才加NC,因為節奏從這裡才變 没在前面NC是因为中间留白比较长,方便找note
00:22:319 (2) - ^
00:24:137 (3) - 改成note? 00:24:364明顯沒有音,或是拉長到白線 有vocal啦
00:29:592 (3) - ^
00:46:978 (2) - 這樣遮我覺得不太好看 o.o 我再想想有什么更好的
01:06:410 (1) - 拉長到01:06:694?只有1/3玩起來沒有急促的感覺 一直不喜欢这种压滑条的方式呢w单双为了滑条不出100打起来经常很费力
01:11:864 (4,5,6) - 好像能明白你想表達什麼,不過感覺沒處理的那麼好,我會用1/3的slider加一個note跟著人聲 没什么特殊想法啦只是一直同一个节奏比较无聊w
01:15:274 (1,2,3) - 把網格關掉疊好 fixed
01:42:205 (4) - 這裡我也會跟前面(01:06:410 (1) - )一樣用1/6,後面兩個也是
01:52:319 (2) - NC 好像不太好看0 0
02:03:228 (2) - ^
02:47:319 (1) - 拉長到02:47:603 同之前
03:19:251 (2,3) - 往右移一點讓03:18:682 (3) - 包住?fixed

[Hard]
00:22:092 (2) - 沒疊好 fixed
01:27:774 (1) - 往上移一格 fixed
01:29:933 (4) - 改成這樣? 总觉得这个形状有点色色的呢0///0我再想想 02:03:001 (2) - 沒疊好 fixed
02:15:955 (2) - 拉遠一點讓02:15:273 (1,2,3) - 變三角形? 不是太明白不过调整了下细节
03:07:092 (1) - 尾巴疊好 fixed
03:49:194 (x) - 延長到這裡就行了 test了一下还是目前的效果好些

[Normal]
01:28:910 (1,2,3) - 尾巴疊好 fixed
03:11:864 (4,5,1) - 聽說低難度不建議這樣疊,不過bat心情爽就好 嘛以前我也这样认为不过看了好多图ez都有这样叠的,这个normal应该没关系吧orz
03:49:194 (x) - 延長到這裡就行了 test了一下还是目前的效果好些
04:11:183 (1) - 左移一點?
04:22:092 (1,2,3) - 尾巴疊好 fixed
Thx for modding~
AllStar12
Mod Request Queue! Sorry for the delays and thank you for being patient about it. Let's see here:
Note:(Have the Grid Snap disabled in order to do these re-positioning and fixes)
(Not sure if the changes I made actually affects the hitsounds, if it does then remember where you placed those hitsounds)


[Normal]
SPOILER
  1. 00:02:887 (2) - re-positioned a bit for the 2nd point (red point) to x: 116 y:51 since I understand that you're going for the beat drop on the 1/1 tick (white tick).
  2. 00:05:614 (2) - re-positioned the 2nd point (red point) to x: 442 y:263 for that beat on the white tick
  3. 00:08:342 (2) - re-positioned the 2nd point (red point) to x: 29 y:49 for that beat on the white tick
  4. 00:12:546 (1) - Maybe move it a little bit to the left since it felt a bit weird to have a immediate stop on that part.
  5. 00:13:796 (2) - re-positioned the 2nd point (red point) to x: 33 y:45 for that beat on the white tick. Also, not sure if the slider will hit the player score list since the 3rd point is a bit out of the grid, if it does, might want to consider on re-positioning it? If not you can leave till someone does point it out again.
  6. 00:16:524 (2) - re-positioned the 2nd point (red point) to x: 116 y:166 for that beat on the white tick
  7. 00:52:660 (4) - re-positioned the 2nd point (red point) to go with the beat on the white tick and then I used an imaginary slider that was symmetrical on both sides and made the slider completely overlap it. You could accept this if you want (also re-positioned the 1st point to have it a bit out to be able to see the path. Here's a picture on how I did it and the code:
    Picture and Code

    172,320,52660,2,0,B|178:353|178:353|225:297|319:300|362:363,1,233.333333333333,2|2,0:0|0:0,0:0:0:0:
  8. 00:53:796 (1) - re-position the circle note to x: 433 y:310 if you did accept the suggestion fix above. If not then you can skip this.
  9. 01:07:774 (3) - blanketed a bit better with the next slider's head. Here's the code:
    180,124,67774,2,0,B|222:117|258:146|258:146|274:141,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
  10. 01:11:069 (3) - re-position it to x: 360 y:257 to keep that constant distance snap of 0.90x
  11. Starting at 01:20:728 I can see that using 1/1 ticks only (white tick) can also work well here since it's going by beat constantly. But I guess you can keep the way it is now since yours gives that uniqueness to it other than just being white tick forever on kiai. Just wanted to throw this out.
  12. 01:54:705 (2) - If you want, keep having the 2nd point (red point) re-positioned to be on the white tick as well as checking on the others later on. (Will stop repeating about this)
  13. 04:33:683 (2) - Missed a clap sound for the slider's end (tail) unless you intended to do so.
  14. 04:35:728 I feel like it's right to have a note there simply because it gives that immediate true ending for it and you also ended on this specific time as well on the Hard difficulty. I highly want you to think this through as to you placing a note there. If so there are many choices out there you can do and also the the ones I'll be providing you below with bit of explanation of where I got them from. Again think this through, have a note at that specific time which there are multiple placement possibilities or just disagree with it. As for hitsound mind I suggest trying out on the white ticks only (1/1) from 04:33:001 to 04:35:728 No hitsound , Clap, No hitsound , Clap, No hitsound , Clap, Clap, Clap, Finish?
    Choice A
    04:22:092 (1,2,3,4,5,1) - And also the hitsounds from this to be included for that part.
    Choice B
    just simply adding a note at 04:35:728
    Choice C
    Swapping the circle note and slider at the end as well as adding a note at 04:35:728


    Suggestions or Ideas

  15. 03:12:546 (1) - For some reason I keep going back and forth on deciding which is best to place this circle note at, making it a triple 1/1 stack or have it on the slider's head. In the end I kept going back to having it on the slider's head at 03:12:887 (2) for some reason. Maybe it felt more right and gives it something which I can't describe it (I'm weird...). Anyway you can leave as it is or you can place it on the slider's head which I think (my opinion, you decide) seems right in some odd reason.


    Test play for Normal Difficulty

    Comments: Nothing much to say here since it has appropriate slider velocity, HD,CS,AR, and OD, flow of the notes and distance snap. Just some polishing and adding notes that's all. Again think through with the ones I mentioned. Aside from that the pattern of the notes and sliders and slider curves were pretty creative in my view which is good.
    Actual level of difficulty that this can be under: Normal

[Hard]
SPOILER
  1. 00:07:774 (3) - re-position the slider's 2nd point to x: 171 y: 247 so that the slider is perfectly parallel to 00:08:456 (1)
  2. 00:12:546 (1) - re-positioned the slider to x: 81 y: 282 so that the previous distance snap will be 1.50x which I believe is more comfortable. After re-positioning it, by - 8 degrees so that the next distance snap will be 1.20x to keep that consistent distance snap for that part.
  3. 00:28:455 (2) - Felt like this was bit too far out so maybe cut the next distance snap down to like 0.50x ~ 0.30x?
  4. 00:31:183 (4) - Seems like there's no beat on 00:31:410 for it to repeat there. Try doing the same thing as you did here 00:25:728 (4,5) ?
  5. 00:50:274 (2,3,1,2,3,4,1) - Noticed that you made a heart there hahah nice
  6. 01:01:751 (2) - Doesn't seem like this part has a beat or anything to really have a note there so you can make a slider on that area, add hitsound such as whistles there or just have it two circle note and leave that specific time mark empty.
  7. 01:04:024 (4,5,6) - again for the circle note 5 as well but I say keep it since you did add hitsounds to back it up and it does give that good flow. However, I suggest lowering the distance snap for circle note 4 and it's previous slider to 1.70x or 1.75x just like you did here at 01:01:637 (1)
  8. 01:13:569 (4) - Maybe have this re-positioned to x: 326 y: 169 so that the previous distance snap will be to 0.90x to somewhat that normal slider velocity, fairly catch the next slider and be a smooth path. Felt that the slider was a bit to up and the short distance snap made it felt unnecessary for it to feel like a pause there.
  9. 01:20:728 (1) - Blanketed a bit better with the next slider's head. Here's the code:
    140,320,80728,6,0,P|90:295|59:227,1,108.333333333333,6|0,0:0|0:0,0:0:0:0:
  10. 01:24:137 (3) - Blanketed a bit better with the next slider's head. Here's the code:
    348,336,84137,2,0,B|349:305|349:305|313:335|250:330|220:300,2,162.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
  11. 01:26:183 (1) - If you intended to have this be completely overlapped by a slider then the distance snap is 1.53x
  12. 01:26:864 (3) - Blanketed a bit better with the next slider's head. Here's the code:
    176,345,86864,2,0,B|204:314|214:264|186:220|186:220|191:193,2,162.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
  13. 01:34:364 (1) - Blanketed a bit better with the next slider's head. Here's the code:
    190,217,94364,6,0,P|242:231|276:272,1,108.333333333333
  14. 01:35:046 (3) - Blanketed a bit better with the previous slider's tail. Here's the code:
    36,220,95046,2,0,B|60:246|60:246|18:267|2:316|23:356,2,162.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
  15. 02:02:887 Since this is a repeat from 00:21:978 just remember any fixes I did there and apply them to here.
  16. 02:28:228 (7) - re-positioned a bit for the circle note to x: 129 y: 182 so that it'll be completely overlapped
  17. 02:42:546 (1,2,3) - Didn't sound like a stream is necessary there since there's no beat or voice on circle note 2. Try out a slider to replace that stream.
  18. 03:58:910 (4) - re-positioned a bit for the circle note to x: 429 y: 288 so that it'll be completely overlapped
  19. 04:13:910 Since it seems like it's a repeat from the first kiai time, apply the chances you did from there to here if you done so.


    Suggestions or Ideas

  20. 01:28:910 (1,2,3,4) - You could try this out or ignore this but what I did here was that I copy and pasted sliders 01:28:910 (1,3) . Then I overlap the slider 1 with slider 2 completely for slider 3 to replace slider 4's part and reverse selected it. Basically we're just replacing the original slider 4 with slider 3 is rotated and reversed. This may sound confusing so I'll show you a picture of how it looks like to see whether you life it or not. Here's the code as well:
    Picture and the Code

    309,360,89933,2,0,P|292:309|307:258,1,108.333333333333,8|0,0:0|0:0,0:0:0:0:

    Test play for Hard Difficulty

    Comments: Appropriate HD,CS,AR, and OD. The flow of the note was pretty unique to it's difficulty however, I felt like there was a bit too many overlaps and the distance snap was staggering a bit as well. Just keep it the way it is now and worry about polishing it and applying the fixes to it. Aside from that the patterns are pretty good here.
    Actual level of difficulty that this can be under : Hard ~ Insane(15%~)

[Insane]
SPOILER
  1. 00:45:274 Not sure if it's me but it seems like there's no custom soft sound here. Pretty sure you intended to have this part just regular soft hitsound but just wanted to let you know. Your other difficulty also have this part customized.
  2. 02:26:183 Same here as well
  3. 02:58:910 (1,2,3,1,2,3,1,2,3,1,2,3) - Have this stream's distance snap to be like the one here 01:18:001 (1,2,3,1,2,3,1,2,3,1,2,3) ?
  4. 03:12:546 (1,3) - Slider 1 didn't seem symmetrical towards slider 3 so I fixed it. Here's the code:
    284,304,192546,6,0,P|356:307|421:271,1,149.333328776042,6|0,0:0|0:0,0:0:0:0:
  5. 03:13:796 (2,3,4,5,6,7) - Keep the distance of these to 1.00x? Such as circle note 2 and 3 is 1.20x between each other but here at 01:32:887 (2,3) you have it as a 1.00x distance snap.
  6. 03:19:933 (6,7) - re-positioned circle note 6 to x: 169 y: 125 and then circle 7 to x: 165 y: 213 so that the distance snap from circle note 5 and 6 is 1.36x as well as 7 and 8 being 1.36x so that the distance snap doesn't have a difference.
  7. 03:53:342 (2,3,4,5,6,7) - Seems to me that you intended to have 1.20x between the circle notes. So then you can either change it to 1.00x like I mentioned before or just keep it and pretty sure you kept the other one as well.


    Suggestions or Ideas

  8. From 01:15:274 to 01:17:546 You could try out this pattern right here that I'm showing you. Just an idea if you like since on that part you have that
    beat that you made 3 sliders for so why not repeat it again. Also the slider at 01:17:660 (4) is completely overlapped on the slider 1's (Light blue) head and moved a bit to have the same 1.50x distance snap as before. Anyway just try this out if you like it.
    Picture and the Code

    280,60,75274,6,0,P|330:90|408:80,1,133.333333333333
    313,170,75614,2,0,P|372:141|402:83,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
    421,206,75955,2,0,P|431:141|402:83,1,133.333333333333
    256,146,76296,5,8,0:0:0:0:
    256,186,76410,1,0,0:0:0:0:
    256,226,76524,1,0,0:0:0:0:
    91,206,76637,6,0,P|81:141|110:83,1,133.333333333333
    199,170,76977,2,0,P|140:141|110:83,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
    232,60,77319,2,0,P|182:90|104:80,1,133.333333333333
    91,206,77660,2,0,L|233:267,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
  9. From 02:56:183 to 02:58:796 you could also try this one out right here. The first three sliders are copied and pasted and the three circle notes are re-positioned as well. The slider at 02:58:569 (4) is also re-positioned a bit to x: 134 y: 257 to keep that distance snap of 1.50x to the stream. Here's a picture of it and the code:
    Picture and the Code

    424,336,176183,6,0,L|480:200,1,133.333333333333,0|0,0:0|0:0,0:0:0:0:
    440,64,176524,2,0,L|388:196,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
    264,284,176864,2,0,L|324:140,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
    315,94,177205,1,8,0:0:0:0:
    256,61,177319,1,0,0:0:0:0:
    197,94,177433,1,0,0:0:0:0:
    196,160,177546,6,0,L|248:284,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
    120,188,177887,2,0,L|72:64,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
    37,212,178228,2,0,L|88:336,1,133.333333333333,0|0,0:0|0:0,0:0:0:0:
    134,257,178569,2,0,P|206:277|254:329,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:


    Test play for Insane Difficulty

    Comments: Appropriate slider velocity, HD,CS,AR, and OD and the flow was unique in some cases. I kinda understood the use of your distance snapping during your Kiai timings but was also feeling a bit iffy with some of them. I also didn't bring up many things so I say keep them because:
    1. Not quite a professional player to handle this easily
    2. Afraid the changes might damage the beatmap's style and bring the difficulty down.
    But I can say is that I had fun with this one, wasn't too crazy in my opinion and brought the intensity that I like as always ( Like the song as well ). Sorry if you did expected me to pointed out more things on this difficulty but I'm afraid I cannot. Might want this checked out by other experienced players about this.
    Actual level of difficulty that this can be under : Insane ~ Expert

If you have any complaints, questions, comments, etc. or found any errors in my work, in-game or on the osu website!


(ノ´ヮ´)ノ*:・゚ Wish you best of luck!~
Topic Starter
Zweib

AllStar12 wrote:

Mod Request Queue! Sorry for the delays and thank you for being patient about it. Let's see here:
Note:(Have the Grid Snap disabled in order to do these re-positioning and fixes)
(Not sure if the changes I made actually affects the hitsounds, if it does then remember where you placed those hitsounds)


[Normal]
SPOILER
  1. 00:02:887 (2) - re-positioned a bit for the 2nd point (red point) to x: 116 y:51 since I understand that you're going for the beat drop on the 1/1 tick (white tick).
  2. 00:05:614 (2) - re-positioned the 2nd point (red point) to x: 442 y:263 for that beat on the white tick
  3. 00:08:342 (2) - re-positioned the 2nd point (red point) to x: 29 y:49 for that beat on the white tick
  4. 00:12:546 (1) - Maybe move it a little bit to the left since it felt a bit weird to have a immediate stop on that part.
  5. 00:13:796 (2) - re-positioned the 2nd point (red point) to x: 33 y:45 for that beat on the white tick. Also, not sure if the slider will hit the player score list since the 3rd point is a bit out of the grid, if it does, might want to consider on re-positioning it? If not you can leave till someone does point it out again.
  6. 00:16:524 (2) - re-positioned the 2nd point (red point) to x: 116 y:166 for that beat on the white tick all above fixed
  7. 00:52:660 (4) - re-positioned the 2nd point (red point) to go with the beat on the white tick and then I used an imaginary slider that was symmetrical on both sides and made the slider completely overlap it. You could accept this if you want (also re-positioned the 1st point to have it a bit out to be able to see the path. Here's a picture on how I did it and the code: hmm i guess the original pattern flows better
    Picture and Code

    172,320,52660,2,0,B|178:353|178:353|225:297|319:300|362:363,1,233.333333333333,2|2,0:0|0:0,0:0:0:0:
  8. 00:53:796 (1) - re-position the circle note to x: 433 y:310 if you did accept the suggestion fix above. If not then you can skip this.
  9. 01:07:774 (3) - blanketed a bit better with the next slider's head. Here's the code:
    180,124,67774,2,0,B|222:117|258:146|258:146|274:141,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
  10. 01:11:069 (3) - re-position it to x: 360 y:257 to keep that constant distance snap of 0.90x fixed
  11. Starting at 01:20:728 I can see that using 1/1 ticks only (white tick) can also work well here since it's going by beat constantly. But I guess you can keep the way it is now since yours gives that uniqueness to it other than just being white tick forever on kiai. Just wanted to throw this out. i'm just afraid that 1/1 only may be boring orz
  12. 01:54:705 (2) - If you want, keep having the 2nd point (red point) re-positioned to be on the white tick as well as checking on the others later on. (Will stop repeating about this) fixed
  13. 04:33:683 (2) - Missed a clap sound for the slider's end (tail) unless you intended to do so. fixed
  14. 04:35:728 I feel like it's right to have a note there simply because it gives that immediate true ending for it and you also ended on this specific time as well on the Hard difficulty. I highly want you to think this through as to you placing a note there. If so there are many choices out there you can do and also the the ones I'll be providing you below with bit of explanation of where I got them from. Again think this through, have a note at that specific time which there are multiple placement possibilities or just disagree with it. As for hitsound mind I suggest trying out on the white ticks only (1/1) from 04:33:001 to 04:35:728 No hitsound , Clap, No hitsound , Clap, No hitsound , Clap, Clap, Clap, Finish? added a note
    Choice A
    04:22:092 (1,2,3,4,5,1) - And also the hitsounds from this to be included for that part.
    Choice B
    just simply adding a note at 04:35:728
    Choice C
    Swapping the circle note and slider at the end as well as adding a note at 04:35:728


    Suggestions or Ideas

  15. 03:12:546 (1) - For some reason I keep going back and forth on deciding which is best to place this circle note at, making it a triple 1/1 stack or have it on the slider's head. In the end I kept going back to having it on the slider's head at 03:12:887 (2) for some reason. Maybe it felt more right and gives it something which I can't describe it (I'm weird...). Anyway you can leave as it is or you can place it on the slider's head which I think (my opinion, you decide) seems right in some odd reason. hmm maybe it's not very neccessary, so i won't change


    Test play for Normal Difficulty

    Comments: Nothing much to say here since it has appropriate slider velocity, HD,CS,AR, and OD, flow of the notes and distance snap. Just some polishing and adding notes that's all. Again think through with the ones I mentioned. Aside from that the pattern of the notes and sliders and slider curves were pretty creative in my view which is good.
    Actual level of difficulty that this can be under: Normal

[Hard]
SPOILER
  1. 00:07:774 (3) - re-position the slider's 2nd point to x: 171 y: 247 so that the slider is perfectly parallel to 00:08:456 (1)
  2. 00:12:546 (1) - re-positioned the slider to x: 81 y: 282 so that the previous distance snap will be 1.50x which I believe is more comfortable. After re-positioning it, by - 8 degrees so that the next distance snap will be 1.20x to keep that consistent distance snap for that part.
  3. 00:28:455 (2) - Felt like this was bit too far out so maybe cut the next distance snap down to like 0.50x ~ 0.30x? all above fixed
  4. 00:31:183 (4) - Seems like there's no beat on 00:31:410 for it to repeat there. Try doing the same thing as you did here 00:25:728 (4,5) ? i disagree lol
  5. 00:50:274 (2,3,1,2,3,4,1) - Noticed that you made a heart there hahah nice thanks xD
  6. 01:01:751 (2) - Doesn't seem like this part has a beat or anything to really have a note there so you can make a slider on that area, add hitsound such as whistles there or just have it two circle note and leave that specific time mark empty. there's vocal here
  7. 01:04:024 (4,5,6) - again for the circle note 5 as well but I say keep it since you did add hitsounds to back it up and it does give that good flow. However, I suggest lowering the distance snap for circle note 4 and it's previous slider to 1.70x or 1.75x just like you did here at 01:01:637 (1) fixed
  8. 01:13:569 (4) - Maybe have this re-positioned to x: 326 y: 169 so that the previous distance snap will be to 0.90x to somewhat that normal slider velocity, fairly catch the next slider and be a smooth path. Felt that the slider was a bit to up and the short distance snap made it felt unnecessary for it to feel like a pause there. i just want it easier for player to catch it
  9. 01:20:728 (1) - Blanketed a bit better with the next slider's head. Here's the code: fixed
    140,320,80728,6,0,P|90:295|59:227,1,108.333333333333,6|0,0:0|0:0,0:0:0:0:
  10. 01:24:137 (3) - Blanketed a bit better with the next slider's head. Here's the code: fixed
    348,336,84137,2,0,B|349:305|349:305|313:335|250:330|220:300,2,162.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
  11. 01:26:183 (1) - If you intended to have this be completely overlapped by a slider then the distance snap is 1.53x fixed
  12. 01:26:864 (3) - Blanketed a bit better with the next slider's head. Here's the code: fixed
    176,345,86864,2,0,B|204:314|214:264|186:220|186:220|191:193,2,162.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
  13. 01:34:364 (1) - Blanketed a bit better with the next slider's head. Here's the code: fixed
    190,217,94364,6,0,P|242:231|276:272,1,108.333333333333
  14. 01:35:046 (3) - Blanketed a bit better with the previous slider's tail. Here's the code: fixed
    36,220,95046,2,0,B|60:246|60:246|18:267|2:316|23:356,2,162.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
  15. 02:02:887 Since this is a repeat from 00:21:978 just remember any fixes I did there and apply them to here.
  16. 02:28:228 (7) - re-positioned a bit for the circle note to x: 129 y: 182 so that it'll be completely overlapped fixed
  17. 02:42:546 (1,2,3) - Didn't sound like a stream is necessary there since there's no beat or voice on circle note 2. Try out a slider to replace that stream. i want to keep it, it's of more fun and not difficult imo
  18. 03:58:910 (4) - re-positioned a bit for the circle note to x: 429 y: 288 so that it'll be completely overlapped fixed
  19. 04:13:910 Since it seems like it's a repeat from the first kiai time, apply the chances you did from there to here if you done so.


    Suggestions or Ideas

  20. 01:28:910 (1,2,3,4) - You could try this out or ignore this but what I did here was that I copy and pasted sliders 01:28:910 (1,3) . Then I overlap the slider 1 with slider 2 completely for slider 3 to replace slider 4's part and reverse selected it. Basically we're just replacing the original slider 4 with slider 3 is rotated and reversed. This may sound confusing so I'll show you a picture of how it looks like to see whether you life it or not. Here's the code as well: wow it's a cool idea
    Picture and the Code

    309,360,89933,2,0,P|292:309|307:258,1,108.333333333333,8|0,0:0|0:0,0:0:0:0:

    Test play for Hard Difficulty

    Comments: Appropriate HD,CS,AR, and OD. The flow of the note was pretty unique to it's difficulty however, I felt like there was a bit too many overlaps and the distance snap was staggering a bit as well. Just keep it the way it is now and worry about polishing it and applying the fixes to it. Aside from that the patterns are pretty good here.
    Actual level of difficulty that this can be under : Hard ~ Insane(15%~)

[Insane]
SPOILER
  1. 00:45:274 Not sure if it's me but it seems like there's no custom soft sound here. Pretty sure you intended to have this part just regular soft hitsound but just wanted to let you know. Your other difficulty also have this part customized. yay it's intentional
  2. 02:26:183 Same here as well
  3. 02:58:910 (1,2,3,1,2,3,1,2,3,1,2,3) - Have this stream's distance snap to be like the one here 01:18:001 (1,2,3,1,2,3,1,2,3,1,2,3) ? fixed some
  4. 03:12:546 (1,3) - Slider 1 didn't seem symmetrical towards slider 3 so I fixed it. Here's the code: oh thanks
    284,304,192546,6,0,P|356:307|421:271,1,149.333328776042,6|0,0:0|0:0,0:0:0:0:
  5. 03:13:796 (2,3,4,5,6,7) - Keep the distance of these to 1.00x? Such as circle note 2 and 3 is 1.20x between each other but here at 01:32:887 (2,3) you have it as a 1.00x distance snap. fixed some distance, i think it's enough if they're readable
  6. 03:19:933 (6,7) - re-positioned circle note 6 to x: 169 y: 125 and then circle 7 to x: 165 y: 213 so that the distance snap from circle note 5 and 6 is 1.36x as well as 7 and 8 being 1.36x so that the distance snap doesn't have a difference.
  7. 03:53:342 (2,3,4,5,6,7) - Seems to me that you intended to have 1.20x between the circle notes. So then you can either change it to 1.00x like I mentioned before or just keep it and pretty sure you kept the other one as well.


    Suggestions or Ideas

  8. From 01:15:274 to 01:17:546 You could try out this pattern right here that I'm showing you. Just an idea if you like since on that part you have that
    beat that you made 3 sliders for so why not repeat it again. Also the slider at 01:17:660 (4) is completely overlapped on the slider 1's (Light blue) head and moved a bit to have the same 1.50x distance snap as before. Anyway just try this out if you like it. oh the pattern is cool but for me it's difficult to change it now ;_;
    Picture and the Code

    280,60,75274,6,0,P|330:90|408:80,1,133.333333333333
    313,170,75614,2,0,P|372:141|402:83,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
    421,206,75955,2,0,P|431:141|402:83,1,133.333333333333
    256,146,76296,5,8,0:0:0:0:
    256,186,76410,1,0,0:0:0:0:
    256,226,76524,1,0,0:0:0:0:
    91,206,76637,6,0,P|81:141|110:83,1,133.333333333333
    199,170,76977,2,0,P|140:141|110:83,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
    232,60,77319,2,0,P|182:90|104:80,1,133.333333333333
    91,206,77660,2,0,L|233:267,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
  9. From 02:56:183 to 02:58:796 you could also try this one out right here. The first three sliders are copied and pasted and the three circle notes are re-positioned as well. The slider at 02:58:569 (4) is also re-positioned a bit to x: 134 y: 257 to keep that distance snap of 1.50x to the stream. Here's a picture of it and the code:
    Picture and the Code

    424,336,176183,6,0,L|480:200,1,133.333333333333,0|0,0:0|0:0,0:0:0:0:
    440,64,176524,2,0,L|388:196,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
    264,284,176864,2,0,L|324:140,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
    315,94,177205,1,8,0:0:0:0:
    256,61,177319,1,0,0:0:0:0:
    197,94,177433,1,0,0:0:0:0:
    196,160,177546,6,0,L|248:284,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
    120,188,177887,2,0,L|72:64,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
    37,212,178228,2,0,L|88:336,1,133.333333333333,0|0,0:0|0:0,0:0:0:0:
    134,257,178569,2,0,P|206:277|254:329,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:


    Test play for Insane Difficulty

    Comments: Appropriate slider velocity, HD,CS,AR, and OD and the flow was unique in some cases. I kinda understood the use of your distance snapping during your Kiai timings but was also feeling a bit iffy with some of them. I also didn't bring up many things so I say keep them because:
    1. Not quite a professional player to handle this easily
    2. Afraid the changes might damage the beatmap's style and bring the difficulty down.
    But I can say is that I had fun with this one, wasn't too crazy in my opinion and brought the intensity that I like as always ( Like the song as well ). Sorry if you did expected me to pointed out more things on this difficulty but I'm afraid I cannot. Might want this checked out by other experienced players about this.
    Actual level of difficulty that this can be under : Insane ~ Expert

If you have any complaints, questions, comments, etc. or found any errors in my work, in-game or on the osu website!


(ノ´ヮ´)ノ*:・゚ Wish you best of luck!~
Thanks again~ you're really great at modding
Fycho

epocsodielaK wrote:

我又作死了。。。。
还真是作死。。。。

总之加油吧>_<
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