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Jay Chou - Mai Ya Tang

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Topic Starter
liangv587

Koalazy wrote:

你好~in game request
個人滿喜歡周杰倫,所以趕緊來看看我能Mod什麼 :P

[Normal]
01:08:243 (4) - blanket
01:10:444 (2) - blanket不必了吧,强迫症轻微患者 :oops:
好吧我承認我找不到缺點 :D

[Hard]
整體我真的覺得滿順的,排列也很漂亮
滑條配置上有很多都放在藍線上,沒有切合到歌詞但也算是打的來...
02:04:218 (3,1) - 這種重疊的擺設法我只從這邊才開始看到,另外的點還有02:39:753 (6,1) - 02:42:898 (1,2) - 02:50:445 (4,1) - 03:15:603 (8,1) -
由此可見前半段完全沒有類似這種的擺法,所以剛進入02:04:218 (3,1) - 的時候會略顯卡卡的。這擺法一路出現到最後一段剛開始03:15:603 (8,1) - 所以說這感覺是突然出現的,並沒有感覺到連貫性 :? 我没感觉出来诶
02:08:778 (3) - blanketok
02:22:143 - 0.9 02:22:457 - 0.8 02:22:929 - 0.75 ,要不要改成0.92 / 0.84 / 0.75 ? 我在打的時候沒發現就是 :P差不多
02:27:489 (6) - blanket这都能发现,ok
02:37:237 (4) - blanketbdbf,ok
02:55:005 (7) - blanketok
03:23:150 - 前面兩段都是1.0→0.75→進入副歌1.0,第三段卻只是1.0→1.0,我推薦這個點的1.0改成1.25之類的速度,讓進入末段副歌的時候有進入高潮的味道。或是你可以03:13:087 - 改成0.75,03:23:150 - 直接1.0不必了,这只是hard不弄那么复杂

剩下沒什麼好挑剔的了!譜面真的很棒
Good Luck ;)
谢谢mo :)
smallboat
Hi,liangv587

[Normal] 沒什麼槽點

01:52:897 (1) - 尾端我覺得spinner尾的聲音有點太大,或許能減小音量一些,有點吵雜。
04:06:232 (1) - 到這邊音量就要減小了,不要再用60,另外我覺得N的音效不適合在這裡,建議用S柔和一點的。

[Hard]

00:59:123 (5) - 何不移動到 400 328 ? 這邊能形成一個六邊pattren,就只有這歪了有點怪。
01:11:702 (2) - 或許能ctrl+g
01:23:494 (4) - 不知道是不是我打图水準不強,4到5有點難接。
01:41:891 (6,7,8,9) - 或許可以不要疊著 照著間距擺也行,左邊還有點空間可以用。
01:51:168 (3,4,5,6,7,8) - 彼此能空著一點間距放這樣太擠。
01:52:740 (1) - 你這邊怎麼跟Normal是不同的音效,不過我覺得S比較適合這裡。
02:56:734 (3,4,5,6) - 同01:41:891
03:19:691 (4) - 前面幾個都有一點距離,這怎不放遠
03:32:741 (7,8,9) - 弧度再往上點不跟前面overlap.
04:06:232 (1) - 同Normal

Good Luck。
Topic Starter
liangv587

smallboat wrote:

Hi,liangv587

[Normal] 沒什麼槽點

01:52:897 (1) - 尾端我覺得spinner尾的聲音有點太大,或許能減小音量一些,有點吵雜。减了,同hard
04:06:232 (1) - 到這邊音量就要減小了,不要再用60,另外我覺得N的音效不適合在這裡,建議用S柔和一點的。s没打击感啊

[Hard]

00:59:123 (5) - 何不移動到 400 328 ? 這邊能形成一個六邊pattren,就只有這歪了有點怪。ok
01:11:702 (2) - 或許能ctrl+g不好
01:23:494 (4) - 不知道是不是我打图水準不強,4到5有點難接。甩尾就是
01:41:891 (6,7,8,9) - 或許可以不要疊著 照著間距擺也行,左邊還有點空間可以用。不用
01:51:168 (3,4,5,6,7,8) - 彼此能空著一點間距放這樣太擠。
01:52:740 (1) - 你這邊怎麼跟Normal是不同的音效,不過我覺得S比較適合這裡。改了
02:56:734 (3,4,5,6) - 同01:41:891不用
03:19:691 (4) - 前面幾個都有一點距離,這怎不放遠不用
03:32:741 (7,8,9) - 弧度再往上點不跟前面overlap.不用
04:06:232 (1) - 同Normal改了

Good Luck。
谢mo :D
[Hijiri Byakuren]
[Hard]
卧槽3.20的slider....
slider tick rate竟然还是4......建议2
姑且是单指歌吧= =

00:27:047 (1,2,3,4) - 这里这样吧。然后00:28:148 (5,6) - 与上面平行
01:04:783 (6) - 建议删。。下面个滑条顶上来 3/4滑条

01:13:274 (2,3,4,5,6,7) - 这段节奏好怪啊
01:20:507 (1,2,3,4,5,6,7,8,9) - 这段也好怪,要不这样?
04:07:018 (3) - 不对称
建议改名Insane
我建议HARD的滑条都应该在红线或者白线上 蓝线上实在是有点创新
建议重做一个HARD。。
Neta
Hi~ from my modding queue

[Normal]
  1. 00:16:984 (1,2) - i think make these two's shape is nice like this
  2. 00:41:827 (1) - umm.. slider's shape is little weird i think how about make like this?
  3. 01:41:891 (4) - i think this one is better
  4. 02:28:432 (2,3) - hmm.. i don't recommend this overlapping this one will be nice
  5. 03:31:955 (3,4) - i think bend one is better like this?

[Hard]
  1. 00:44:657 (3,4) - make these shape same?
  2. 02:22:143 (1,1) - add NC because this two's slider's speed goes different
  3. Nice job!
pretty nice map~

GOOD LUCK!! :)
Topic Starter
liangv587

[Hijiri Byakuren] wrote:

[Hard]
卧槽3.20的slider....
slider tick rate竟然还是4......建议2
姑且是单指歌吧= =

00:27:047 (1,2,3,4) - 这里这样吧。然后00:28:148 (5,6) - 与上面平行换壳个方式改了
01:04:783 (6) - 建议删。。下面个滑条顶上来 3/4滑条不好

01:13:274 (2,3,4,5,6,7) - 这段节奏好怪啊
01:20:507 (1,2,3,4,5,6,7,8,9) - 这段也好怪,要不这样?ok
04:07:018 (3) - 不对称改了
建议改名Insane 虽然是5.00,但实际难度不高,很容易ss,比如这个我建议HARD的滑条都应该在红线或者白线上 蓝线上实在是有点创新
建议重做一个HARD。。
;) 谢mo

Neta wrote:

Hi~ from my modding queue

[Normal]
  1. 00:16:984 (1,2) - i think make these two's shape is nice like this nice
  2. 00:41:827 (1) - umm.. slider's shape is little weird i think how about make like this? ok
  3. 01:41:891 (4) - i think this one is bettergood job
  4. 02:28:432 (2,3) - hmm.. i don't recommend this overlapping this one will be nicey
  5. 03:31:955 (3,4) - i think bend one is better like this? ok

[Hard]
  1. 00:44:657 (3,4) - make these shape same?ok
  2. 02:22:143 (1,1) - add NC because this two's slider's speed goes differentok
  3. Nice job!
pretty nice map~

GOOD LUCK!! :)
thanks for mo :D
Topic Starter
liangv587
噗~revive again
F D Flourite
Umm, for irc~

Maybe short~ XD

[General]
Fine.

[Normal]
  1. 00:31:764 (4) - 头音就不要算了,或者是换一个梗。你是和前面的滑条平行的,容易让人误以为是同一段。
  2. 00:40:255 (3,1) - 没包好,红点移到(200,316),尾白点移到(152,344)会好点。
  3. 00:41:827 (1) - 把长白线的音给漏了
  4. 02:12:394 (1) - ^
  5. 00:43:085 (3) - 不建议红线开始和折返
  6. 02:13:652 (3) - ^
  7. 02:21:514 (3) - 往返的节奏不好,因为02:21:514 - 到02:22:143 -这里是音乐里的,算是一个整体。而最后那个音不属于这个整体,往返就多余了。
  8. 00:50:947 (2) - ^
  9. 01:05:727 (1,2) - 没包好。
  10. 04:03:717 (1,1) - Normal里不适合摆这么近。
[Hard]
  1. 比暖暖那张图好多了XD
  2. 你这个diff中有一点略让人confused,就是stack完全没规律。。。一下是1/2拍,一下是1/1拍,还有这种梗03:42:962 (7,8) - 打起来蛋疼无比……
  3. 00:59:123 (5,6,1,2,3,4) - 把六边形做规则~用Scale by或者是多边形生成工具比较好。
  4. 01:06:670 (4) - 同NM的建议。不大适合折返。还导致后面无法NC。
  5. 01:04:783 (6,7,8) - 你自己要这样做节奏,那么最好前后就要有一样的节奏相呼应,否则会显得突然。
  6. 01:13:746 (4,6) - 你整张图一直在红点/白点滑条做切换,这道没啥,但是两个不同类型的放到一起会看起来有些别扭。
  7. 02:08:306 (2,3) - ^
  8. 01:49:124 (4) - 放的位置可以再往下一点。
  9. 02:04:847 (1) - 这个梗这么用并不好,因为并不是音乐的中断点/突缓点/节拍隔的比较远的多个重音。
  10. 02:40:382 (1) - ^
  11. 02:43:527 (2) - ^
  12. 02:51:074 (1) - ^
  13. 02:07:048 (7,8,9) - 这并不算是好的flow,直线对于移动不是很好的人来说会很蛋疼
  14. 02:52:489 (7,1) - Overlap了。话说你这图里其实overlap蛮多,主要是我个人不是很在意。
  15. 02:54:061 (4,5) - 不平行XD
  16. 03:37:458 (6,7) - ^
  17. 03:15:131 (7,8) - 这就是完全可以避免的Overlap了
  18. 04:07:490 (4,6) - 滑条靠下面的部分稍微往外一点会比较好看IMO。
嗯,不错, Good luck.
Topic Starter
liangv587

F D Flourite wrote:

Umm, for irc~

Maybe short~ XD

[General]
Fine.

[Normal]
  1. 00:31:764 (4) - 头音就不要算了,或者是换一个梗。你是和前面的滑条平行的,容易让人误以为是同一段。
  2. 00:40:255 (3,1) - 没包好,红点移到(200,316),尾白点移到(152,344)会好点。
  3. 00:41:827 (1) - 把长白线的音给漏了
  4. 02:12:394 (1) - ^
  5. 00:43:085 (3) - 不建议红线开始和折返
  6. 02:13:652 (3) - ^
  7. 02:21:514 (3) - 往返的节奏不好,因为02:21:514 - 到02:22:143 -这里是音乐里的,算是一个整体。而最后那个音不属于这个整体,往返就多余了。
  8. 00:50:947 (2) - ^
  9. 01:05:727 (1,2) - 没包好。√强迫症重度患者
  10. 04:03:717 (1,1) - Normal里不适合摆这么近。经过本人验证,这样最顺手
[Hard]
  1. 比暖暖那张图好多了XD我能说这个是更早做出来的么 >:(
  2. 你这个diff中有一点略让人confused,就是stack完全没规律。。。一下是1/2拍,一下是1/1拍,还有这种梗03:42:962 (7,8) - 打起来蛋疼无比……最高难度hard,也不能该太简单啦
  3. 00:59:123 (5,6,1,2,3,4) - 把六边形做规则~用Scale by或者是多边形生成工具比较好。
  4. 01:06:670 (4) - 同NM的建议。不大适合折返。还导致后面无法NC。
  5. 01:04:783 (6,7,8) - 你自己要这样做节奏,那么最好前后就要有一样的节奏相呼应,否则会显得突然。全篇都是好嘛
  6. 01:13:746 (4,6) - 你整张图一直在红点/白点滑条做切换,这道没啥,但是两个不同类型的放到一起会看起来有些别扭。
  7. 02:08:306 (2,3) - ^
  8. 01:49:124 (4) - 放的位置可以再往下一点。
  9. 02:04:847 (1) - 这个梗这么用并不好,因为并不是音乐的中断点/突缓点/节拍隔的比较远的多个重音。
  10. 02:40:382 (1) - ^
  11. 02:43:527 (2) - ^
  12. 02:51:074 (1) - ^
  13. 02:07:048 (7,8,9) - 这并不算是好的flow,直线对于移动不是很好的人来说会很蛋疼
  14. 02:52:489 (7,1) - Overlap了。话说你这图里其实overlap蛮多,主要是我个人不是很在意。
  15. 02:54:061 (4,5) - 不平行XD
  16. 03:37:458 (6,7) - ^
  17. 03:15:131 (7,8) - 这就是完全可以避免的Overlap了
  18. 04:07:490 (4,6) - 滑条靠下面的部分稍微往外一点会比较好看IMO。
嗯,不错, Good luck.
谢mo,mua~
Kuuhaku
先占坑……
后面重新搞了一楼,放在前面总觉得怪怪的
Streliteela
orz看图名看成马牙疼了我真是美酒。。
Jemmmmy
[hard]
00:15:726 (5,6,7) -
00:41:827 -
01:13:274 -
01:20:821 (3) - 弧度太大了
03:28:810 (1,2) - 移下来点跟03:29:439 (4,5) - 有个对应
Topic Starter
liangv587

Kuuhaku wrote:

先占坑……
摸摸大

Streliteela wrote:

orz看图名看成马牙疼了我真是美酒。。


Jemmmmy wrote:

[hard]
00:15:726 (5,6,7) - ok00:41:827 - 暂时保留01:13:274 - ok01:20:821 (3) - 弧度太大了
03:28:810 (1,2) - 移下来点跟03:29:439 (4,5) - 有个对应ok
谢mo :D
moonlightleaf
[SB]

感觉有些颜色太接近BG,导致看不太清

比如02:09:282 irc\08 那个田和诗中间那个字看不见,问题不大就是了,还是不错的,有好几种变化www


[Normal]

00:16:670 (4) - 加note?

00:19:500 (1,2) - 我觉得反向弯好些

00:30:192 (2,3,4) - 试试

00:36:481 (4) - 在00:36:638处折返怎么样

02:12:394 (1,2) - 我觉得对换好些 2放长白线前那个红线 1放长白

04:03:717 (1,1) - 转盘后需要留8根线

[Hard]

00:46:230 (6) - 打起来有点奇怪,单点?

00:54:406 (6,1) - 叠好

01:26:167 (3,4,5,6,7) - 感觉很不好,删46

01:41:105 (4) - 滑条01:40:947这里开始

01:51:168 (3,4,5,6,7,8) - 你那种叠感觉不是很好 试试这种旋转 每个12是一组 复制

02:04:218 (3,1) - DS难读,你叠在3滑条尾肯定都比现在的好

02:39:753 (6,1) - ^

02:42:898 (1,2) - ^

02:50:445 (4,1) - ^

03:15:603 (8,1) - ^

02:52:332 (6,7,8,9,1) - bad flow

03:26:609 (3,4,5,6,7) - 滑条蓝线起步很是奇怪 建议红线起

04:08:119 (6,7) - 删7 6折返?

加油 :)
Topic Starter
liangv587

moonlightleaf wrote:

[SB]

感觉有些颜色太接近BG,导致看不太清不算瞎了

比如02:09:282 irc\08 那个田和诗中间那个字看不见,问题不大就是了,还是不错的,有好几种变化www


[Hard]

00:46:230 (6) - 打起来有点奇怪,单点?

00:54:406 (6,1) - 叠好ok

01:26:167 (3,4,5,6,7) - 感觉很不好,删46

01:41:105 (4) - 滑条01:40:947这里开始ok

01:51:168 (3,4,5,6,7,8) - 你那种叠感觉不是很好 试试这种旋转 每个12是一组 复制ok

02:04:218 (3,1) - DS难读,你叠在3滑条尾肯定都比现在的好ok

02:39:753 (6,1) - ^ok

02:42:898 (1,2) - ^ok

02:50:445 (4,1) - ^ok

03:15:603 (8,1) - ^ok

02:52:332 (6,7,8,9,1) - bad flowok

03:26:609 (3,4,5,6,7) - 滑条蓝线起步很是奇怪 建议红线起

04:08:119 (6,7) - 删7 6折返?ok

加油 :)
节奏真的有很怪么
谢摸 :D
Kuuhaku
好的,说好的mod,最近比较懒呢,不好意思哈……
看起来前面的前辈们都摸得非常仔细呢,
那看来,只好发动原作粉碎机技能了!!
如有冒犯,你来打我啊(泥垢

Hard
00:19:500 (1) - 这里还是觉得clap或者normal finish好些,soft finish感觉有些乱

00:20:758 (4,5,6,7) - 这里的音效不知为何总觉得不顺当,
我觉得4,6开头只有finish,5与7开头只有clap其他的尾部都是drum的whistle比较好

00:33:336 (3) - 开头的clap不合适,soft whistle感觉是个好选择

00:36:638 (6,7) - 变成一个滑条似乎更好呢,02:07:206 (8,9) - 也是一个意见

00:43:399 (4) - ctrl+g并顺时针旋转一些角度试试(改完之后头尾的位置与原来头 的距离一样)?之前和某人学的,貌似挺好用的意见呢?
与上面类似00:46:230 (6) - ctrl+g然后将现在的头放到原来滑条头部的位置

01:04:941 (7) - 这里的头部音效建议sampleset改成soft,additions也一样,然后加whistle音效,02:35:508 (7) - 也是一个意见
这里两个重音感觉十分不爽

01:12:016 (3) - 这里的哨音确实有些突兀啊,不考虑个其他的?

01:12:331 (1) - 头部是不是少了个音效?

01:26:953 (8) - 虽然我大致知道你是跟着一部分vocal下的slider身上的哨音,但是这里和类似的部分下了哨音似乎也挺理想?
03:37:773 (7) - 这里你是这么做的,而且感觉不错,是不是这里忘了加?

01:41:891 (6,7,8,9) - 要不要试试把其中的7,8调换一下位置?这样的话会更适合节奏

03:01:609 (3,4,5,6,7,8,9) - 只是一个试验型意见,3,4分别加上一个折返,4的头部换一下,保持原来3,4的距离,然后再加个四连
这里大概是我的强迫症犯了……有心情的话看看便是

03:13:087 这里加一条绿线用来减小音量到50%吧,因为这里曲子的伴奏明显稀薄了
相对的,03:23:150因为是最后一个高潮,是不是能考虑把声音变得稍微(着重)更大一些?
03:29:439 (4) - 感觉ctrl+g能更好

04:12:836 (5,6,7,8,9) - 我觉得加上音量渐小的一组绿线是个好主意

洗个澡回来吧normal补上
Topic Starter
liangv587

Kuuhaku wrote:

好的,说好的mod,最近比较懒呢,不好意思哈……
看起来前面的前辈们都摸得非常仔细呢,
那看来,只好发动原作粉碎机技能了!!
如有冒犯,你来打我啊(泥垢

Hard
00:19:500 (1) - 这里还是觉得clap或者normal finish好些,soft finish感觉有些乱为何我感觉这样更好呢

00:20:758 (4,5,6,7) - 这里的音效不知为何总觉得不顺当,
我觉得4,6开头只有finish,5与7开头只有clap其他的尾部都是drum的whistle比较好改了

00:33:336 (3) - 开头的clap不合适,soft whistle感觉是个好选择改了

00:36:638 (6,7) - 变成一个滑条似乎更好呢,02:07:206 (8,9) - 也是一个意见没什么变化诶

00:43:399 (4) - ctrl+g并顺时针旋转一些角度试试(改完之后头尾的位置与原来头 的距离一样)?之前和某人学的,貌似挺好用的意见呢?
与上面类似00:46:230 (6) - ctrl+g然后将现在的头放到原来滑条头部的位置有时候可以这样,这里的话flow会变吧

01:04:941 (7) - 这里的头部音效建议sampleset改成soft,additions也一样,然后加whistle音效,02:35:508 (7) - 也是一个意见
这里两个重音感觉十分不爽改了

01:12:016 (3) - 这里的哨音确实有些突兀啊,不考虑个其他的?没懂诶

01:12:331 (1) - 头部是不是少了个音效?没吧

01:26:953 (8) - 虽然我大致知道你是跟着一部分vocal下的slider身上的哨音,但是这里和类似的部分下了哨音似乎也挺理想?理想?囧RZ
03:37:773 (7) - 这里你是这么做的,而且感觉不错,是不是这里忘了加?这类感觉都应该加上

01:41:891 (6,7,8,9) - 要不要试试把其中的7,8调换一下位置?这样的话会更适合节奏这样好难吧

03:01:609 (3,4,5,6,7,8,9) - 只是一个试验型意见,3,4分别加上一个折返,4的头部换一下,保持原来3,4的距离,然后再加个四连
这里大概是我的强迫症犯了……有心情的话看看便是

03:13:087 这里加一条绿线用来减小音量到50%吧,因为这里曲子的伴奏明显稀薄了改了
相对的,03:23:150因为是最后一个高潮,是不是能考虑把声音变得稍微(着重)更大一些?改了
03:29:439 (4) - 感觉ctrl+g能更好我能说这是之前ctrl+g变过来的么,痕迹还在呢,不变回去了

04:12:836 (5,6,7,8,9) - 我觉得加上音量渐小的一组绿线是个好主意改了

洗个澡回来吧normal补上
非常感谢,请教我音效啊
Kuuhaku

liangv587 wrote:

非常感谢,请教我音效啊
音效什么的完全就是凭感觉来啦……

Normal

01:04:154 (3) - 中间加上normal finish,这和前面也能对应上

01:09:815 (1) - 试试全部clap音效吧
而且01:09:815 (1,2,3,4) - 如果不嫌麻烦,可以加条绿线强调一下这里的音效,后面的02:40:382 (1,2,3,1) - 也一样
另外,02:40:382 (1,2,3) - 这里我觉得都用clap音效也是可以的,毕竟背景也是那种音效

01:12:331 normal的副歌部分你没有像hard里那样沿用normal whistle音效呢
这么一来60%的音效就比较不那么好听到了呢,建议改成70或者更高,后面的副歌部分也是

02:05:790 (2) - 尾部soft whistle是不错的

02:08:306 (2) - 中间soft whistle音效似乎不错

04:03:559 这里的绿线应该前移,04:02:144 (2) - 这个的尾部音效似乎也需要减弱呢

04:12:207 (3) - 应该是强迫症病发,请加上soft whistle音效


这里就是上面那个的后续啦,没想到你回复的这么快
本条和上面那条是一体的,无须再给kd
Topic Starter
liangv587

Kuuhaku wrote:

liangv587 wrote:

非常感谢,请教我音效啊
音效什么的完全就是凭感觉来啦……

Normal

01:04:154 (3) - 中间加上normal finish,这和前面也能对应上改了

01:09:815 (1) - 试试全部clap音效吧
而且01:09:815 (1,2,3,4) - 如果不嫌麻烦,可以加条绿线强调一下这里的音效,后面的02:40:382 (1,2,3,1) - 也一样
另外,02:40:382 (1,2,3) - 这里我觉得都用clap音效也是可以的,毕竟背景也是那种音效貌似这样太过复杂,没改

01:12:331 normal的副歌部分你没有像hard里那样沿用normal whistle音效呢
这么一来60%的音效就比较不那么好听到了呢,建议改成70或者更高,后面的副歌部分也是好吧

02:05:790 (2) - 尾部soft whistle是不错的这样太过了

02:08:306 (2) - 中间soft whistle音效似乎不错改了

04:03:559 这里的绿线应该前移,04:02:144 (2) - 这个的尾部音效似乎也需要减弱呢改了

04:12:207 (3) - 应该是强迫症病发,请加上soft whistle音效这样太过了


这里就是上面那个的后续啦,没想到你回复的这么快
本条和上面那条是一体的,无须再给kd
再次感谢 :D
Koiyuki
简单的摸一下
我觉得图的完成度已经差不多了
最好再修一下细节的地方

~Hard~
00:11:953 - 开始这里建议减速,到00:19:343 - ,和歌曲正式开始做一点区别
02:19:941 (1,2) - blanket,其他地方也自己查一下吧,我懒得一一指出来
02:22:772 (4) - 叠在后面的1那里怎么样
02:33:778 (1,2,3,4,5,6,7,8) - http://puu.sh/9qmrf/1ae31e5f8f.jpg
03:43:276 - 这里往后我是建议简单化节奏比较好,你摆的有点密

~Normal~
02:28:432 (2,3) - 间距

就这样吧,挺好的
hard有点偏难,95bpm大间距1/4单点,有点insane的感觉了,不过属于可以接受的范围
加油
Nymph
大概看了下没什么问题 主要有2个建议把

1同上 难度间距还是略大了 确实在这个bpm这hard有点大半个insane了 所以最好还是有个更简单的hard 当然你说你懒了我也没话说 这个spread也勉强能过关的样子

2我觉得hitsound用的太硬了而且略吵 一直是normal虽然也能用 我个人更偏向插入一些软的whistle和鼓音 总之就是提供一个不同的思路

nokudosu

顺便我短期内不会recheck啥的因为我要还债先(
Topic Starter
liangv587

Nymph wrote:

大概看了下没什么问题 主要有2个建议把

1同上 难度间距还是略大了 确实在这个bpm这hard有点大半个insane了 所以最好还是有个更简单的hard 当然你说你懒了我也没话说 这个spread也勉强能过关的样子 被发现啦

2我觉得hitsound用的太硬了而且略吵 一直是normal虽然也能用 我个人更偏向插入一些软的whistle和鼓音 总之就是提供一个不同的思路这个会改

nokudosu

顺便我短期内不会recheck啥的因为我要还债先(
总之先谢
X Light
占个坑 今天有点审美疲劳过两天看
X Light
General

建议找个底鼓音效
Hard

00:20:129 (2) - 这里去掉滑条然后在00:20:443 放一个圆圈如何?03:21:263 (2) - 同理
00:20:758 (4,5,6,7) - 又提到这里了..这里是dc dc df df dc dc df df(也就是所有的滑条头尾都有声音)。
00:27:676 (4) - add clap
00:35:695 (3,4) - 这里圆圈在滑条前面我觉得比较跟人声。
00:38:211 (3) - 这里也可以跟着上面改。
00:41:041 (7) - clap
00:47:173 (1) - 这里的finish比较奇怪,00:49:689 (2) - 同理
01:04:783 (6,7) - 有点冗余
01:10:287 - 这里可以空啊,02:41:011 同理
01:11:387 (1,2,3) - 建议滑条头+clap,也可以1+nc 2+dc 3+df ,02:52:017 (5,6,7) - 同理
01:14:375 (6) - no clap
01:22:079 (7,8,9) - 这里应该是8 9+clap,但是也可以7+dc 8 9+df,后面的01:42:205 (8,9) - 02:42:583 (2,3) - 03:32:899 (8,9) - 都这个一样
01:23:809 (5,6) - 和02:54:376 (5,6) - 这里5和6时间上还是倒一下?
01:32:142 (7,8) - 加df
01:36:073 (3,4,5) - 这里的蓝线滑条有点别扭,http://puu.sh/c6MEi/6d09025b10.png
01:51:797 (6) - 滑条头尾+dc
01:52:268 (8) - 滑条头尾+df
03:01:609 (3,5,7,8,9) - 3 5+clap 7 8+dc 9+df
03:21:892 (4,5,6,7) - 这个地方是nc dc df nc dc df ,4和6的滑条头nc,滑条尾dc,5和7的滑条头df
03:31:798 (4) - 没跟鼓点也没跟人声,略奇怪
03:42:647 (6,7) - clap clap noclap clap
Normal

排列我也不好说,音效上面说过了
我也喜欢这个歌!! :) 祝rank!
Topic Starter
liangv587

liuyiqiangbu wrote:

General

建议找个底鼓音效
我是默认党;w;
Hard

00:20:129 (2) - 这里去掉滑条然后在00:20:443 放一个圆圈如何?03:21:263 (2) - 同理
00:20:758 (4,5,6,7) - 又提到这里了..这里是dc dc df df dc dc df df(也就是所有的滑条头尾都有声音)。yes
00:27:676 (4) - add clapyes
00:35:695 (3,4) - 这里圆圈在滑条前面我觉得比较跟人声。
00:38:211 (3) - 这里也可以跟着上面改。
00:41:041 (7) - clapyes
00:47:173 (1) - 这里的finish比较奇怪,00:49:689 (2) - 同理
01:04:783 (6,7) - 有点冗余
01:10:287 - 这里可以空啊,02:41:011 同理
01:11:387 (1,2,3) - 建议滑条头+clap,也可以1+nc 2+dc 3+df ,02:52:017 (5,6,7) - 同理yes
01:14:375 (6) - no clapyes
01:22:079 (7,8,9) - 这里应该是8 9+clap,但是也可以7+dc 8 9+df,后面的01:42:205 (8,9) - 02:42:583 (2,3) - 03:32:899 (8,9) - 都这个一样yes
01:23:809 (5,6) - 和02:54:376 (5,6) - 这里5和6时间上还是倒一下?
01:32:142 (7,8) - 加dfyes
01:36:073 (3,4,5) - 这里的蓝线滑条有点别扭,http://puu.sh/c6MEi/6d09025b10.pngyes
01:51:797 (6) - 滑条头尾+dcyes
01:52:268 (8) - 滑条头尾+dfyes
03:01:609 (3,5,7,8,9) - 3 5+clap 7 8+dc 9+dfyes
03:21:892 (4,5,6,7) - 这个地方是nc dc df nc dc df ,4和6的滑条头nc,滑条尾dc,5和7的滑条头dfyes
03:31:798 (4) - 没跟鼓点也没跟人声,略奇怪yes
03:42:647 (6,7) - clap clap noclap clapyes
Normal

排列我也不好说,音效上面说过了
其实hard音效是以前加的,normal是最近加的,思路应该跟你差不多吧
我也喜欢这个歌!! :) 祝rank!
谢谢摸大
AIR
hi
Easy
  1. 00:23:273 (2,3) - 这两个地方同步一点可能不错,当然这样也没什么不好
  2. 00:31:764 (4) - 根据前面整体感觉这根红线空出来比较合适,或者前面可以填一些空缺00:26:733 -
  3. 02:03:275 (2) - 这根白线可以试下左面空缺,右面vocal比左边重
  4. 04:05:289 - 转盘后时间太短,具体参考https://osu.ppy.sh/forum/t/241019
  5. 04:10:320 - same
Normal
  1. 00:49:689 - 看到这里我想说。。。虽然没什么问题但红线用有点多,有点hard的感觉,而且也显挤
  2. 02:38:024 (1) - overmap
  3. 03:01:609 (3,4) - same
  4. 03:41:861 (3,4,5) - 真的不太好读
  5. 03:44:848 (4,2) - overlap
  6. 03:46:106 - 后面到转盘的这一部分感觉不错
  7. 04:03:717 (1) - same as Easy
Hard
  1. sv3.2,怪不得有点一个脑的感觉
  2. 00:48:274 (5) - 这白线挺合适的,不建议刻意忽略掉去押前面的红线,起个1/2试试
  3. 01:03:211 (1,2) - 往前1/2
  4. 01:51:325 - 神挡,扩散点咋样
  5. 02:18:841 (5) - same

hao支持ding
Topic Starter
liangv587

AIR wrote:

hi
Easy
  1. 00:23:273 (2,3) - 这两个地方同步一点可能不错,当然这样也没什么不好
  2. 00:31:764 (4) - 根据前面整体感觉这根红线空出来比较合适,或者前面可以填一些空缺00:26:733 -
  3. 02:03:275 (2) - 这根白线可以试下左面空缺,右面vocal比左边重
  4. 04:05:289 - 转盘后时间太短,具体参考https://osu.ppy.sh/forum/t/241019
  5. 04:10:320 - same
Normal
  1. 00:49:689 - 看到这里我想说。。。虽然没什么问题但红线用有点多,有点hard的感觉,而且也显挤
  2. 02:38:024 (1) - overmap
  3. 03:01:609 (3,4) - same
  4. 03:41:861 (3,4,5) - 真的不太好读
  5. 03:44:848 (4,2) - overlap
  6. 03:46:106 - 后面到转盘的这一部分感觉不错
  7. 04:03:717 (1) - same as Easy
Hard
  1. sv3.2,怪不得有点一个脑的感觉
  2. 00:48:274 (5) - 这白线挺合适的,不建议刻意忽略掉去押前面的红线,起个1/2试试
  3. 01:03:211 (1,2) - 往前1/2
  4. 01:51:325 - 神挡,扩散点咋样
  5. 02:18:841 (5) - same

hao支持ding
有时间再看,谢摸OTZ
Noine-
来骗KDS/w/
2014-12-08 21:43 ProdigyGrape: 都四页的mod了,我可能写不出来什么特别好的建议了,见谅/w/
2014-12-08 21:43 liangv587: 恩,re过两次
2014-12-08 21:43 liangv587: 也算不上两次
2014-12-08 21:44 ProdigyGrape: CS3.5=.=
2014-12-08 21:44 ProdigyGrape: 现在都喜欢低CS么
2014-12-08 21:44 ProdigyGrape: 我是觉得最高难度CS3.5不太好
2014-12-08 21:44 liangv587: 我喜欢而已
2014-12-08 21:45 liangv587: ACTION is listening to [http://osu.ppy.sh/b/546374 Chan Kwong Wing - Wo Zai Na Yi Jiao Luo Huan Guo Shang Feng]
2014-12-08 21:45 liangv587: 这个也是3.5
2014-12-08 21:45 liangv587: 没发现吧
2014-12-08 21:45 ProdigyGrape: 00:16:984 (1,2,3,4,5) - 这个4基本已经脱离了这里的构架了
2014-12-08 21:45 ProdigyGrape: 有点生硬
2014-12-08 21:46 liangv587: 怎么个说呢
2014-12-08 21:46 ProdigyGrape: 00:23:588 (4,6,1) - 这个1的末尾和4,6最好保持等间距
2014-12-08 21:46 ProdigyGrape: 美观一点
2014-12-08 21:46 liangv587: 恩
2014-12-08 21:46 ProdigyGrape: 4感觉是没处放了才放那里,这里单独改4的位置不太舒服,可以换摆法了
2014-12-08 21:48 ProdigyGrape: 00:50:318 (3,4) - 个人不喜欢这种overlap
2014-12-08 21:48 liangv587: 我倒是没觉得有什么不妥诶
2014-12-08 21:48 ProdigyGrape: 我可能会把00:50:790 (4) - 的直角放在中间来做blancket
2014-12-08 21:48 ProdigyGrape: 所以说是个人啊/w/
2014-12-08 21:50 ProdigyGrape: 因为主要跟的歌词所以我觉得这个地方是不是节奏出问题了01:43:463 (3,4) -
2014-12-08 21:52 liangv587: 是不哦
2014-12-08 21:52 ProdigyGrape: 02:29:376 (4) - 我可能会放在96 164附近,让前两个滑条的头尾和这个Note显得整齐,或者放在02:28:432 (2) - 头部的overlap
2014-12-08 21:53 ProdigyGrape: 前者好一点,flow舒服
2014-12-08 21:53 liangv587: 恩
2014-12-08 21:54 ProdigyGrape: 02:52:646 (7,1) - 前面很多overlap我都可以接受啊,这个真的好难看02:52:646 (7,1) - /w/
2014-12-08 21:54 liangv587: ...
2014-12-08 21:55 ProdigyGrape: 最后说些整体的
2014-12-08 21:55 ProdigyGrape: 音效声音太大了
2014-12-08 21:56 ProdigyGrape: 这个歌跟你选的音效也不是很搭配,选些轻柔的会好一点
2014-12-08 21:57 liangv587: clap重选过?
2014-12-08 21:57 ProdigyGrape: 你的N:C1最好换一套
2014-12-08 21:58 liangv587: 恩
2014-12-08 21:58 ProdigyGrape: 然后,OD+0.5或者1
2014-12-08 21:58 liangv587: 恩
2014-12-08 21:58 ProdigyGrape: 最高难度OD6群里不是刚讨伐过ZZH么
2014-12-08 21:58 ProdigyGrape: 不太好的
2014-12-08 21:59 liangv587: 好吧
2014-12-08 21:59 ProdigyGrape: 那就看到这里吧,我去骗KDS了/w/
2014-12-08 21:59 liangv587: 好的
Sieg
Hi

[General]
  1. Add "november's chopin malt candy" to tags.
  2. Since your storyboard have widescreen support enabled try to find 16:9 BG size not 4:3.
  3. Timing: you must get timing check, from what I hear this song probably will need multiple uninherit sections.
  4. Consider to lower volume for your hs, it's sounds too loud atm.
  5. ^Well… yep, hitsound part here need more work.
[Easy]
  1. Check and fix DS over this diff, it tends to change at random from time to time
[Normal]
  1. Overall this diff should be a bit nerfed, atm it's more like hard with lower AR and more regular spacing.
  2. ^ e.g. patterns like 02:21:671 (3,1,2,3,4) - definitely not normal level
  3. Also there is a ton of off-beat sliders which is usually hard to play\understand for normal level players.
[Hard]
  1. 00:13:368 (6,7) - Ctrl + G will follow strings part better. Alternatively you can swap slider with 00:13:210 (5)
  2. ^ Also applies to:
    00:15:883 (6,7) // 00:18:399 (6,7) // 00:23:116 (3,4) // 00:25:475 (3,4) // 00:28:148 (5,6) // 00:29:563 (1,2) // Well almost all your sliders start on blue ticks in instrumental parts snapped nothing to music, misses strings start and wrong to rhythmic. You can get some tips from p/3348550
  3. 00:27:519 (3) - Snapped to nothing in music
  4. 00:40:569 (5,6) - If you unstack this from 00:39:626 (3) - it would be much easier to read visually and more consistent to overall difficulty.
  5. From 00:51:576 (1) to 01:11:073 (4) you've decreased SV here, so there is small 1\2 overlaps all over this part, if you increase your standard DS between objects to 1.25x - 1.3x this will drastically improve aesthetics for this part. Applies to all parts with lower SV.
  6. Because of density of objects on this diff, normal-hitnormal sounds too heavy, consider to alter this from time to time.

Nice song. Good Luck!
Topic Starter
liangv587

Sieg wrote:

Hi

[General]
  1. Add "november's chopin malt candy" to tags. ok
  2. Since your storyboard have widescreen support enabled try to find 16:9 BG size not 4:3.widescreen support removed
  3. Timing: you must get timing check, from what I hear this song probably will need multiple uninherit sections.
  4. Consider to lower volume for your hs, it's sounds too loud atm.add NC2
  5. ^Well… yep, hitsound part here need more work.
[Easy]
  1. Check and fix DS over this diff, it tends to change at random from time to time
[Normal]
  1. Overall this diff should be a bit nerfed, atm it's more like hard with lower AR and more regular spacing.
  2. ^ e.g. patterns like 02:21:671 (3,1,2,3,4) - definitely not normal level
  3. Also there is a ton of off-beat sliders which is usually hard to play\understand for normal level players.
[Hard]
  1. 00:13:368 (6,7) - Ctrl + G will follow strings part better. Alternatively you can swap slider with 00:13:210 (5)all fixed
  2. ^ Also applies to:
    00:15:883 (6,7) // 00:18:399 (6,7) // 00:23:116 (3,4) // 00:25:475 (3,4) // 00:28:148 (5,6) // 00:29:563 (1,2) // Well almost all your sliders start on blue ticks in instrumental parts snapped nothing to music, misses strings start and wrong to rhythmic. You can get some tips from p/3348550
  3. 00:27:519 (3) - Snapped to nothing in music
  4. 00:40:569 (5,6) - If you unstack this from 00:39:626 (3) - it would be much easier to read visually and more consistent to overall difficulty.ok
  5. From 00:51:576 (1) to 01:11:073 (4) you've decreased SV here, so there is small 1\2 overlaps all over this part, if you increase your standard DS between objects to 1.25x - 1.3x this will drastically improve aesthetics for this part. Applies to all parts with lower SV. ok
  6. Because of density of objects on this diff, normal-hitnormal sounds too heavy, consider to alter this from time to time.

Nice song. Good Luck!
thank you for modding
smallboat
[General]

Fine,just confirm,are you sure the metadata no problem?

[Easy]

00:14:468 (1,2) - Distance keep 1.20x better.
00:18:242 (2) - The same as above
00:22:016 (1) - The same as above
00:24:531 (1) - Same (Won't comment this anymore,I still look many consistent distance there,suggest to fix it)
00:25:789 (3) - The slider end overlap the board need to move a bit to do fix.
01:52:897 (1) - The spinner head place so weird,cuz the downbeat at 01:52:583 here,so suggest change this rhythm : 02:05:790 (2) - Missed clap in head
02:40:382 (1) - Missed clap in end

[Normal] 好像Hard卻又不像Hard,好難的Normal diff。(normal用了好多1/4感覺要被噴)

00:43:714 (4) - Missed clap in end
01:03:683 (2) - 建議這兩個人聲換成2個note,因為這兩個vocal都唱得蠻重的,用滑條尾來壓音不太適合。(後面那一個滑條可不用)
01:06:199 (2) - The same as above
01:08:400 (2,3) - 這邊藍線緊跟紅線的節奏有點weird,不如改成像前面這樣 : 01:26:010 (2) - 滑條前後都沒音為何要放? 建議只要改白線note就好,打得比較好。
01:28:526 (2) - 同上
01:46:136 (2) - 同上
01:48:652 (2) - 同上 (後面也有類似例子建議改了,kiai同樣的部分。)
01:50:696 (2,3,4,5,6) - 這個也跟的好奇筢,建議是改成這樣,normal的節奏大部分都是1/2和1/1的分布: 02:08:306 (2) - 中間滑條沒音效
02:34:250 (2) - 同01:08:400 (2,3)
02:36:766 (2) - 同上 (後面一些類似部分也是)
02:40:382 (1) - Missed clap in end
02:56:892 (2) - 去掉壓中間紅線
02:59:093 (2) - 應該知道我講什麼
03:28:181 (6) - Missed finish
03:37:615 (4) - Missed finish
03:50:194 (4) - Missed finish in end

這diff的kiai節奏跟的不是很好,建議還是照上面的改一點,才不會又被挑1/4節奏的JB。(尤其是03:16:703 (2) - 這種)


[Insane]

00:51:576 (1) - No necessary do a single NC here,sounds like has no specail tune there.
01:00:853 (5) - Seems this rhythm so weird,because the slider head no vocal there,and the heavy at end play so strange, suggest change a note at 01:01:010 (5) .
01:51:639 (1,1) - NC spam,this the same song words,no necessary do the single NC.
02:11:451 (6) - Missed finish
02:13:652 (5,6) - Why not use 02:14:281 (7,8,9) - this rhythm to follow the vocal? Looks like cool better.
02:42:426 (1) - The same as 01:51:639.
03:14:659 (5) - Missed whistle
03:32:270 (5) - Missed whistle
03:41:861 (3) - Missed finish in end

3個diff中就只有Normal作的不是很好,其他都還好,修完再找我
其實還有一個方法就是把難度改成NHI (因為原本的Normal改成Hard,這樣放1/4節奏就應該合理了)
Topic Starter
liangv587

smallboat wrote:

[General]

Fine,just confirm,are you sure the metadata no problem?

[Easy]

00:14:468 (1,2) - Distance keep 1.20x better.
00:18:242 (2) - The same as above
00:22:016 (1) - The same as above
00:24:531 (1) - Same (Won't comment this anymore,I still look many consistent distance there,suggest to fix it)all fixed except 00:30:821 (3) - 02:28:432 (2) -
00:25:789 (3) - The slider end overlap the board need to move a bit to do fix.没有吧,离边界都还有3格呢
01:52:897 (1) - The spinner head place so weird,cuz the downbeat at 01:52:583 here,so suggest change this rhythmOK : 02:05:790 (2) - Missed clap in headOK
02:40:382 (1) - Missed clap in endOK

[Normal] 好像Hard卻又不像Hard,好難的Normal diff。(normal用了好多1/4感覺要被噴)

00:43:714 (4) - Missed clap in endOK
01:03:683 (2) - 建議這兩個人聲換成2個note,因為這兩個vocal都唱得蠻重的,用滑條尾來壓音不太適合。(後面那一個滑條可不用)
01:06:199 (2) - The same as above这种没改
01:08:400 (2,3) - 這邊藍線緊跟紅線的節奏有點weird,不如改成像前面這樣 这种没改: 01:26:010 (2) - 滑條前後都沒音為何要放? 建議只要改白線note就好,打得比較好。这种改了
01:28:526 (2) - 同上
01:46:136 (2) - 同上
01:48:652 (2) - 同上 (後面也有類似例子建議改了,kiai同樣的部分。)
01:50:696 (2,3,4,5,6) - 這個也跟的好奇筢,建議是改成這樣,normal的節奏大部分都是1/2和1/1的分布改了: 02:08:306 (2) - 中間滑條沒音效OK
02:34:250 (2) - 同01:08:400 (2,3)
02:36:766 (2) - 同上 (後面一些類似部分也是)
02:40:382 (1) - Missed clap in endOK
02:56:892 (2) - 去掉壓中間紅線
02:59:093 (2) - 應該知道我講什麼
03:28:181 (6) - Missed finishOK
03:37:615 (4) - Missed finishOK
03:50:194 (4) - Missed finish in end我觉得没必要吧,2小节finish

這diff的kiai節奏跟的不是很好,建議還是照上面的改一點,才不會又被挑1/4節奏的JB。(尤其是03:16:703 (2) - 這種)


[Insane]

00:51:576 (1) - No necessary do a single NC here,sounds like has no specail tune there. OK
01:00:853 (5) - Seems this rhythm so weird,because the slider head no vocal there,and the heavy at end play so strange, suggest change a note at 01:01:010 (5) . OK
01:51:639 (1,1) - NC spam,this the same song words,no necessary do the single NC.OK
02:11:451 (6) - Missed finishOK
02:13:652 (5,6) - Why not use 02:14:281 (7,8,9) - this rhythm to follow the vocal? Looks like cool better.OK
02:42:426 (1) - The same as 01:51:639.OK
03:14:659 (5) - Missed whistle
03:32:270 (5) - Missed whistle没改,其他都加没加,这2个加不太系统
03:41:861 (3) - Missed finish in endOK

3個diff中就只有Normal作的不是很好,其他都還好,修完再找我
其實還有一個方法就是把難度改成NHI (因為原本的Normal改成Hard,這樣放1/4節奏就應該合理了)
thank you very much
Heterozygous_old
Random suggestions from random dude lol.
Not so many songs are nice and slow here in osu, so nice try for mapping this.

[General]
  1. Make sure you add "11月的蕭邦" and "November's Chopin" into tag, and remove "Chopin in November".
    The English title does sound ridiculously amateur, but these are the album names that were officially issued, so you need to tag it as what they are.
    Link: http://www.jvrmusic.com/artist/work-album_full.asp?id=26&artistid=1
  2. Likewise, artist and song title should be "周杰倫" and " 麥芽糖" respectively, unless the conversion to simplified Chinese is proved to be officially recognized.
    If there is no official conversion, you can put the simplified Chinese artist and title into tags for easier search.
  3. Are you sure you wanna remove the easy diff? If you do, then you need another diff with less than 2.00 stars.
  4. Picking on your storyboard would be too badass so I decided not to do it lol.
[Diff specific]
After some plays on all the diffs I feel like I really can't give any helpful suggestion on the current mapset... so I think I'll shoot a star instead.

[Something further I'd like to mention...]
  1. 01:27:740 - 01:32:142 - There's a subtle change of the vocal in this part of chorus in this song, noticing this change in the song and apply some different mapping style here would be very interesting, and it will fit the music. Next time you can take advantage of this kind of setup in the music when you map.
  2. From this mapset I think you really need to work on the rhythm, and be aware of how the players will hit the keys at certain points of time. For now the way that you place notes doesn't make much sense, especially on easier diffs.
    Seriously didn't you just used Ar3sgice's beatmap generator for the normal in this mapset?

I guess that's all for now.
No kd plz. I didn't really help in making this mapset better.
If you find anything that you don't know what the hell I'm talking about, feel free to reply to me and I'll try to make it clear.
Topic Starter
liangv587

Heterozygous wrote:

Random suggestions from random dude lol.
Not so many songs are nice and slow here in osu, so nice try for mapping this.

[General]
  1. Make sure you add "11月的蕭邦" and "November's Chopin" into tag, and remove "Chopin in November". ok
    The English title does sound ridiculously amateur, but these are the album names that were officially issued, so you need to tag it as what they are.
    Link: http://www.jvrmusic.com/artist/work-album_full.asp?id=26&artistid=1
  2. Likewise, artist and song title should be "周杰倫" and " 麥芽糖" respectively, unless the conversion to simplified Chinese is proved to be officially recognized.
    If there is no official conversion, you can put the simplified Chinese artist and title into tags for easier search.why not adding them to the tags? the title and artist are really simplified Chinese
    Link: http://music.douban.com/subject/1436975/
  3. Are you sure you wanna remove the easy diff? If you do, then you need another diff with less than 2.00 stars.the normal is 1.96
  4. Picking on your storyboard would be too badass so I decided not to do it lol.
[Diff specific]
After some plays on all the diffs I feel like I really can't give any helpful suggestion on the current mapset... so I think I'll shoot a star instead.

[Something further I'd like to mention...]
  1. 01:27:740 - 01:32:142 - There's a subtle change of the vocal in this part of chorus in this song, noticing this change in the song and apply some different mapping style here would be very interesting, and it will fit the music. Next time you can take advantage of this kind of setup in the music when you map.
  2. From this mapset I think you really need to work on the rhythm, and be aware of how the players will hit the keys at certain points of time. For now the way that you place notes doesn't make much sense, especially on easier diffs.
    Seriously didn't you just used Ar3sgice's beatmap generator for the normal in this mapset?

I guess that's all for now.
No kd plz. I didn't really help in making this mapset better.
If you find anything that you don't know what the hell I'm talking about, feel free to reply to me and I'll try to make it clear.
thank you sir. v?
Heterozygous_old

liangv587 wrote:

Heterozygous wrote:

Likewise, artist and song title should be "周杰倫" and " 麥芽糖" respectively, unless the conversion to simplified Chinese is proved to be officially recognized.
If there is no official conversion, you can put the simplified Chinese artist and title into tags for easier search.why not adding them to the tags? the title and artist are really simplified Chinese
Link: http://music.douban.com/subject/1436975/
That's how "unless" works.

liangv587 wrote:

Heterozygous wrote:

Are you sure you wanna remove the easy diff? If you do, then you need another diff with less than 2.00 stars.the normal is 1.96
Uhm somehow the normal on my client appears to be 2.1-ish that's why I asked, but since it's not then nvm.

liangv587 wrote:

thank you sir. v?
De rien. wut?
smallboat
Recheck and do some improvement with mapper,it looks good to me.

Bubbled !
smallboat
As mapper request ,reb this
ARPG
船业你不怕被扣分吗?这都泡
NH差距不到0.4 HI 的差距足足1.1 不得不服阿
i think the gap between HI is TOO MUCH bigger than NH
Myxo
I really love your mapping, but sadly I need to pop the bubble, because the difficulty spread needs some work.

[Normal]

00:31:764 (4,1,2) - Spacing error
01:23:652 (2,3) - ^
02:57:049 (2,1) - ^

[Hard]

Your difficulty spread needs work. The gap between Normal and Hard is much lower than the one between Hard and Insane. The problem is only the Slider Velocity: 1.6 -> 2.0 -> 3.2 is a very weird spread. In order to make this rankable, you need to:
  1. Set a higher Slider Velocity the Hard with a higher Slider Velocity, perferably ~2.3
  2. After changing the Slider Velocity, it seems to work well, but your spacing will now be too low. If you would use ~1.1x Distance Snap the spread with Normal and Insane would improve a lot. Just be sure that 1/4-objects still touch each other, because it would be too difficult for Hard if they have gaps in between.
00:44:657 (1,2) - It seems weird to have lower spacing here, but since you will probably remap / rearrange you will notice yourself
01:06:827 (3,1) - Your rhythm doesn't sound good here... Try this: http://puu.sh/dI9aD/bfe7d03e2e.jpg
02:37:394 (3,1) - ^

[Insane]

Perfect.

As you can see, your diff have almost no issues, it's just the spread >< But it's really obvious if you look at Star Rating for example, and also from how the diffs feel, so you need to change it in order to make this mapset rankable. Call me when the issues are fixed~
Topic Starter
liangv587

ARPG wrote:

船业你不怕被扣分吗?这都泡
NH差距不到0.4 HI 的差距足足1.1 不得不服阿
i think the gap between HI is TOO MUCH bigger than NH
fuel

Desperate-kun wrote:

I really love your mapping, but sadly I need to pop the bubble, because the difficulty spread needs some work.

[Normal]

00:31:764 (4,1,2) - Spacing error
01:23:652 (2,3) - ^
02:57:049 (2,1) - ^

[Hard]

Your difficulty spread needs work. The gap between Normal and Hard is much lower than the one between Hard and Insane. The problem is only the Slider Velocity: 1.6 -> 2.0 -> 3.2 is a very weird spread. In order to make this rankable, you need to:
  1. Set a higher Slider Velocity the Hard with a higher Slider Velocity, perferably ~2.3
  2. After changing the Slider Velocity, it seems to work well, but your spacing will now be too low. If you would use ~1.1x Distance Snap the spread with Normal and Insane would improve a lot. Just be sure that 1/4-objects still touch each other, because it would be too difficult for Hard if they have gaps in between.
00:44:657 (1,2) - It seems weird to have lower spacing here, but since you will probably remap / rearrange you will notice yourself
01:06:827 (3,1) - Your rhythm doesn't sound good here... Try this: http://puu.sh/dI9aD/bfe7d03e2e.jpg
02:37:394 (3,1) - ^

[Insane]

Perfect.

As you can see, your diff have almost no issues, it's just the spread >< But it's really obvious if you look at Star Rating for example, and also from how the diffs feel, so you need to change it in order to make this mapset rankable. Call me when the issues are fixed~
all fixed, remaped the Hard
thank you for your atenttion
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