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Kalafina - Kimi no Gin no Niwa

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happy623
嗚啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊

好, M4M來看看~

General

  1. 廢怯少女的日文也加入Tags吧
  2. 建議AudioLeadIn 放500

Normal

  • 基本都是nazi的
  1. 01:26:736 (4,1) - 雖然影響不大, 但想有更好的flow的話我建議把 01:26:736 (4) - 往下調一點
  2. 02:10:520 (2) - nazi, 想blanket的話把最後的點上移1格, 這樣可以同時把 02:11:736 (1) - 也blanket了
  3. 02:29:979 (3) - 聽音樂的話這裡也可以加finish
  4. 03:45:790 (4) - 尾巴的點左移1-2格做blanket

Collab Hard

  1. 03:27:750 (2,7) - 完全stack住怎麼樣0 0
  2. 04:26:736 (4) - 往左移1格? 怕難讀;w;

Insane

  1. 如果EX用CS4的話 不如這裡也CS4, 這樣反面覺得這裡像EX
  2. 01:00:385 (2,3) - 這2個插綠線漸大音樂如何?
  3. 02:29:371 (3) - 個人覺得這個滑條的形狀用圓圓的就好了, 起角感覺怪怪的
  4. 04:10:013 (5,6) - 這2個比起之前的感覺大了點點感覺太難;w; 往右移一些?

Extra

  • 沒什麼好說的;w; 如常一樣好鬼畜
  1. 02:52:277 (5) - 個人建議你這裡換成紅白條4個note, 感覺不會太單調;w; (也就是按到 02:52:885 完結啦w)

orz 找的好少, 上星
good luck o/
Topic Starter
Hollow Wings

happy623 wrote:

嗚啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊 唔啊啊啊啊啊啊啊啊啊(咦!肿么了!OVQ

好, M4M來看看~

General

  1. 廢怯少女的日文也加入Tags吧 好的0.0
  2. 建議AudioLeadIn 放500 问了一下,似乎说rank后会自动调整(?)所以这个似乎不是什么问题0.0

Normal

  • 基本都是nazi的
  1. 01:26:736 (4,1) - 雖然影響不大, 但想有更好的flow的話我建議把 01:26:736 (4) - 往下調一點 可以啊,稍微调整了一下
  2. 02:10:520 (2) - nazi, 想blanket的話把最後的點上移1格, 這樣可以同時把 02:11:736 (1) - 也blanket了 fixed,仔细调整了一下
  3. 02:29:979 (3) - 聽音樂的話這裡也可以加finish 噗,这里finish太吵啦!不加OVQ
  4. 03:45:790 (4) - 尾巴的點左移1-2格做blanket 噗orz比我还仔细捏。。。fixed

Collab Hard

  1. 03:27:750 (2,7) - 完全stack住怎麼樣0 0 噗其实都看不见了不过fixed
  2. 04:26:736 (4) - 往左移1格? 怕難讀;w; 这里不会的,因为ar很低的啦,而且这里本来就想放stack的说,不stack有点不伦不类0.0

Insane

  1. 如果EX用CS4的話 不如這裡也CS4, 這樣反面覺得這裡像EX 哦不。。。这图就算是cs6也比ex要简单。。。orz
  2. 01:00:385 (2,3) - 這2個插綠線漸大音樂如何? 额,一方面是太懒了,另一方面是加了好像也突出不了什么。另外我觉得曲子这个部分并没有非常明显的渐进感,带来的高潮也没有那么有冲击力,所以这里音效音量就这样感觉也挺好的0.0
  3. 02:29:371 (3) - 個人覺得這個滑條的形狀用圓圓的就好了, 起角感覺怪怪的 唔,这里是为了和01:01:601 (2) - 呼应一下,而且有个架子鼓的音感觉比较尖锐,所以用了折线的滑条0.0
  4. 04:10:013 (5,6) - 這2個比起之前的感覺大了點點感覺太難;w; 往右移一些? 你说得对,我把这整片梗全部都调了一下位置

Extra

  • 沒什麼好說的;w; 如常一樣好鬼畜 噗。。。ex不鬼畜就不应该叫ex噗
  1. 02:52:277 (5) - 個人建議你這裡換成紅白條4個note, 感覺不會太單調;w; (也就是按到 02:52:885 完結啦w) 233,这里我是纯跟鼓点,而且如果变成4个note的话会变得很难。。。全图节奏应该是各种切指感觉已经够了orz,而且这里我觉得这样摆没啥问题,所以就这样吧OVO

orz 找的好少, 上星 没事,多谢星OVO
good luck o/
thx for modding!
Koiyuki

Irie Miyuki wrote:


  • [list:1337]

    Collab Hard

    1. 02:02:614 (3) - 和02:03:831 (3) - 的尾巴换成whistle试试听
    2. 02:05:047 (2) - reverse处加个whistle
    3. 02:27:547 - 怎么不像ex里音效渐强了=。=
    4. 02:40:621 (6) - 背景音乐里没这个音的 而且白线三连很影响感觉啊
    5. 04:13:155 (2,3,1) - 不在一条线上 故意的? 这里正好mapper交换出的状况,不过我觉得不改也无所谓
    6. 04:40:114 (1,2,1,2) - 这里怎么ds突然折半了啊 比原来小点就好了 别搞这么突然呗=。= 最后的“善良”
    7. 04:42:547 (1) - 滑条头上whistle
    8. 04:43:763 (2) - 折返的whistle去掉?
    9. 04:44:878 (1,2) - 其实想让你在每个滑条尾加个whistle =。=
音效全交给HW你来看了(甩手状

rezoons wrote:

[Hard]
Placement/Aesthetic
[list][*]00:32:006 (1) - Why the anti-jump? It's the only time you use one in this section of the map and there is nothing special in the music at that peculiar point so why? In fact, it's after a downbeat and not a jump anymore.

Meramipop wrote:

hard:
还好吧, 就是最后部分滑条+两个圈的梗有点多, 不好控acc 233

happy623 wrote:

Collab Hard

咦 没有我的部分

thanks for modding no fix~
Koiyuki

Irie Miyuki wrote:


  • [list:1337]

    Collab Hard

    1. 02:02:614 (3) - 和02:03:831 (3) - 的尾巴换成whistle试试听
    2. 02:05:047 (2) - reverse处加个whistle
    3. 02:27:547 - 怎么不像ex里音效渐强了=。=
    4. 02:40:621 (6) - 背景音乐里没这个音的 而且白线三连很影响感觉啊
    5. 04:13:155 (2,3,1) - 不在一条线上 故意的? 这里正好mapper交换出的状况,不过我觉得不改也无所谓
    6. 04:40:114 (1,2,1,2) - 这里怎么ds突然折半了啊 比原来小点就好了 别搞这么突然呗=。= 最后的“善良”
    7. 04:42:547 (1) - 滑条头上whistle
    8. 04:43:763 (2) - 折返的whistle去掉?
    9. 04:44:878 (1,2) - 其实想让你在每个滑条尾加个whistle =。=
音效全交给HW你来看了(甩手状

rezoons wrote:

[Hard]
Placement/Aesthetic
[list][*]00:32:006 (1) - Why the anti-jump? It's the only time you use one in this section of the map and there is nothing special in the music at that peculiar point so why? In fact, it's after a downbeat and not a jump anymore.

Meramipop wrote:

hard:
还好吧, 就是最后部分滑条+两个圈的梗有点多, 不好控acc 233

happy623 wrote:

Collab Hard

咦 没有我的部分

thanks for modding no fix~
Koiyuki

Irie Miyuki wrote:


  • [list:1337]

    Collab Hard

    1. 02:02:614 (3) - 和02:03:831 (3) - 的尾巴换成whistle试试听
    2. 02:05:047 (2) - reverse处加个whistle
    3. 02:27:547 - 怎么不像ex里音效渐强了=。=
    4. 02:40:621 (6) - 背景音乐里没这个音的 而且白线三连很影响感觉啊
    5. 04:13:155 (2,3,1) - 不在一条线上 故意的? 这里正好mapper交换出的状况,不过我觉得不改也无所谓
    6. 04:40:114 (1,2,1,2) - 这里怎么ds突然折半了啊 比原来小点就好了 别搞这么突然呗=。= 最后的“善良”
    7. 04:42:547 (1) - 滑条头上whistle
    8. 04:43:763 (2) - 折返的whistle去掉?
    9. 04:44:878 (1,2) - 其实想让你在每个滑条尾加个whistle =。=
音效全交给HW你来看了(甩手状

rezoons wrote:

[Hard]
Placement/Aesthetic
  1. 00:32:006 (1) - Why the anti-jump? It's the only time you use one in this section of the map and there is nothing special in the music at that peculiar point so why? In fact, it's after a downbeat and not a jump anymore.

Meramipop wrote:

hard:
还好吧, 就是最后部分滑条+两个圈的梗有点多, 不好控acc 233

happy623 wrote:

Collab Hard

咦 没有我的部分

thanks for modding no fix~
1PSA

Hollow Wings wrote:

[General]
  1. 刚开始进入的有些快吧?要不要加一点AudioLeadIn?哎,我也想加来着,但是song setup里没这项了的说?
打开.osu文件,会有以下一些代码
【General】
AudioFilename: kimi no gin no niwa.mp3
AudioLeadIn: 0把他改为正数就好了,输入的数值为leadin的毫秒数
PreviewTime: 63389
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1
Topic Starter
Hollow Wings

1PSA wrote:

Hollow Wings wrote:

[General]
  1. 刚开始进入的有些快吧?要不要加一点AudioLeadIn?哎,我也想加来着,但是song setup里没这项了的说?
打开.osu文件,会有以下一些代码
【General】
AudioFilename: kimi no gin no niwa.mp3
AudioLeadIn: 0把他改为正数就好了,输入的数值为leadin的毫秒数
PreviewTime: 63389
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1 好吧其实后来问了人之后已经知道了这个了,以及似乎rank后会自动添加lead in所以就先放着吧0.0
DeathXHunter
Loving the map,very well done!
Topic Starter
Hollow Wings

DeathXHunter wrote:

Loving the map,very well done!
i'm glad u love it, and thx for playing OVO
AngelHoney
TuT
Topic Starter
Hollow Wings

AngelHoney wrote:

TuT
OVQ
No_Gu
大体看了眼感觉你应该不缺mod。。。。
I的话满有趣的 不过像00:11:331 (1,2,3,4) - 这样的其实挺坑人的
E的话反正我AR9完全没法读 AR8还能打
射颗星滚蛋
Topic Starter
Hollow Wings

No_Gu wrote:

大体看了眼感觉你应该不缺mod。。。。 orz找不到泡
I的话满有趣的 不过像00:11:331 (1,2,3,4) - 这样的其实挺坑人的 噗,其实打着还好
E的话反正我AR9完全没法读 AR8还能打 虾米?!?!我就差没改ar10了,居然还觉得ar9好打,啥情况OVQ
射颗星滚蛋 噗噗多谢233
Scorpiour
100kds reward~

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[Extra]
  1. 00:17:817 (2) - suppose to be a slider due to the music is still
  2. 00:43:256 (4) - without additional effect this note may be neglected while playing, and also i can't find a strong reason to place a note here.
  3. 00:53:493 (1) - i suppose the slider stack here is not a good choice, you can make it like this if you need some better flow:
  4. 01:20:351 (5) - i just wondered...why you put a slider here...for beat a triplet is much better, for flow it is pretty odd. I recommend to delete it and put a triplet stack to 01:20:655 (1) -

  5. 02:32:006 (3) - the beat here is pretty odd, it ought to be something like this
  6. 03:49:236 (2,1) - the spacing here is too mad
[Insane]
  1. 00:50:047 - add a note here, the blank is not appropriate
  2. 00:52:479 - ^, and other similar cases
  3. 01:00:385 (2,3) - 1/2 beat is better than 1/1 around here imo
  4. 01:55:925 (1) - looks boring a bit, split it into multiple sliders?
说下这个图整体的问题吧:
我不知道Nymph是否有和你说过类似的情况,但是在我看来一个图的难度首先应该是基于其曲子。在你想要做很难很难的图,满世界乱扔1/4节奏把SV弄的特别高之前你是否有仔细的想过——这首歌是不是真的值得,或者说适合于做成这个样子。

不管是NR也好0108也好,还是Nold或者Skystar这些高难度的图,其最基本的一点就是其选曲本身就适合往高难度去做。但是你这个曲子从骨子里就不应该是一个这样的难度,所以对于Extra的难度唯一的描述就只能是“为了难而难”了。

Insane的难度在我看来是一个很合适刚刚好的位置,如果没有Extra的话我想我会很乐于帮你泡了这张图,但是Extra这个样子对我而言无法认同。

大概就是这样了。
Topic Starter
Hollow Wings

Scorpiour wrote:

100kds reward~ 撒花~~

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[Extra]
  1. 00:17:817 (2) - suppose to be a slider due to the music is still changed to a repeat slider here
  2. 00:43:256 (4) - without additional effect this note may be neglected while playing, and also i can't find a strong reason to place a note here. removed, thou i overmap in this whole map, some beat r just set by feeling, not that make sense to people maybe.
  3. 00:53:493 (1) - i suppose the slider stack here is not a good choice, you can make it like this if you need some better flow:ok, changed. (just refering some other maps include patterns like this can be ranked, i set it for some kind of trying
  4. 01:20:351 (5) - i just wondered...why you put a slider here...for beat a triplet is much better, for flow it is pretty odd. I recommend to delete it and put a triplet stack to 01:20:655 (1) - actually the flow here is not that bad in playing if the player's reading skill can follow this diff. i set a slider here maybe just because it's a same rhythm to 01:10:520 (4,5) - and looks a bit odd in composing. triplet stack stream is the common and good choice any time in this map, i just skip using it anywhere to see if it's acceptable or interesting. here i choose keep this pattern, but if it's block the ranking way, i'll consider to change it, thou i really love this.

  5. 02:32:006 (3) - the beat here is pretty odd, it ought to be something like this the disagree here is which timing point reagards stronger here. it ought to be 02:31:804 and make pattern like u said, but i just chose 02:32:006 to set a repeating slider and let players get ready in rhythm to the sudden stream after it with high ds, i think it's fine in playing.
  6. 03:49:236 (2,1) - the spacing here is too mad u missed crasier ones like 03:43:763 (1,1) - ? if this is ok (it's ok to pros in testing), i think all of them r ok as well 0.0
[Insane]
  1. 00:50:047 - add a note here, the blank is not appropriate ok~
  2. 00:52:479 - ^, and other similar cases ^
  3. 01:00:385 (2,3) - 1/2 beat is better than 1/1 around here imo good, changed, and 02:25:114 (2) - as well
  4. 01:55:925 (1) - looks boring a bit, split it into multiple sliders? ok~~
说下这个图整体的问题吧:
我不知道Nymph是否有和你说过类似的情况,但是在我看来一个图的难度首先应该是基于其曲子。在你想要做很难很难的图,满世界乱扔1/4节奏把SV弄的特别高之前你是否有仔细的想过——这首歌是不是真的值得,或者说适合于做成这个样子。妮妮大人没说过,蓝龙跟我说过类似的。对于难度我想说的是,其实现在的玩家水平真的很高,即使是很鬼畜的图也能打,或者可以说,看上去很鬼畜的梗其实也并没有想象中的那么难。那么其实这首歌即使很柔和,配上了看似鬼畜的谱面,对于玩家来说这图依旧不是属于那种“很难很难的图”,只是“一种图”而已。另一个方面就是满世界乱扔1/4其实也只是梗而已,就像一些图明明放了全屏跳人们觉得很正常一样,大间距连打也只是一种梗,很难,但也没那么难。今天看上去很鬼畜的梗,明天或许就只是让人路人断的困难part而已了,如果说这是时代所不允许的东西的话,那我也只能认了

不管是NR也好0108也好,还是Nold或者Skystar这些高难度的图,其最基本的一点就是其选曲本身就适合往高难度去做。但是你这个曲子从骨子里就不应该是一个这样的难度,所以对于Extra的难度唯一的描述就只能是“为了难而难”了。蓝龙说他不提倡为难而难,我想说的是。。。难也是相对的,“今天看上去很鬼畜的梗,明天或许就只是让人路人断的困难part而已了,如果说这是时代所不允许的东西的话,那我也只能认了”

Insane的难度在我看来是一个很合适刚刚好的位置,如果没有Extra的话我想我会很乐于帮你泡了这张图,但是Extra这个样子对我而言无法认同。我的图ex diff一般都是从我对图的第一感觉衍生出来的谱面,或许没有很好的mapping基础来支撑导致这个diff看上去并不怎么样,但我真的很喜欢这个diff,所以也不打算删掉。insane或者lunatic一般都是向一般mapping style或者rank rules妥协的产物,只是随便做做凑个mapset的东西。虽然不能让sco大大泡这张图很遗憾,但是还是希望这张图最终能rank 0.0

大概就是这样了。明明没几条mod,check的时间超过了一个小时,真是非常夫妻orz
thx for modding!召唤sco大大用了快一个月,以后要早点叫你噗OVQ
Autumn
我记得你好像跟我要过这张图的mod来着..
其实老早就看过几遍,写了点mod存着,不过后来觉得不重要都删了

现在只对Extra印象比较深了..我打了几遍的感觉都是谱面“太散”,不知道你能不能体会到
硬要分析的话就是较低BPM用特别高的SV和间距,然后应用了大量四分拍短滑条之类的,但因为曲子本身节奏稀疏,overmap又不够,所以他们没法有机的联系起来造成的,回到整体的效果就是局部特别紧张,整体却没有跟上。就像在地面撒了几粒米,走起来硌得难受,要么就铺满,要么就不要

至于怎么提升我也不会,取消一些四分拍多用长滑条衔接可能行,不过那就是另一张图了。
希望能有所帮助
Sorry, no kd

Edit: 还有什么图要看可以PM我,开学之前我还有点空 :D
HanzeR
this extra is so good
popner
首先,如果你的标准是有音乐,有图,两者能对上就行了,那么以下就当我没说。

我和Sco观点基本一样,而且我觉得你没有理解Sco陈述的理由。Sco用了“难”这个字可能导致你理解的偏差。这个难不是说相对于现在玩家水平的“玩起来难”,而是对于这个曲子这张图“过分解释”或者“过分渲染”了。一首歌的BPM并不是随便定的,BPM是决定歌曲基调的重要因素。假如你把一个70多BPM的做成一般动漫Insane那种难度,它的难度难不?不难,好多人随便FC甚至DT。 过分不?过分,因为毁歌了,意境没了,作曲家想要表达的情感被曲解了。Extra打个比方来说,就是把一首像Rose那样的钢琴曲用Demetori的方法remix,附加的节奏已经大幅改变了歌曲的BPM和节奏,完完全全破坏了音乐原有的感情,更不用说滑条速度在表现歌曲上起的作用也被无视了。这张图本质上就变得和那些unrank的跑道图或者csk的AR10图一样了——除了用来练习打图技术以外没有更多的意义。甚至还有可能不如那些图,因为那些图的选曲是符合作图的目的的。

再举个例子。最近的冬奥会,说说花样滑冰这个项目。这个项目和osu有类似之处:既包含体育的竞技成分,又包含音乐和舞蹈的艺术成分。现在短道速滑的速度肯定是越来越快,那么显然花样滑冰也可以提高滑行速度,为什么不把滑行速度作为成绩考量的重要因素?滑行速度难道不能体现技术吗?问题就在于,滑行速度会破坏花样滑冰舞蹈的美感。如果用短道速滑的方式去参加花样滑冰,结果就是除了快什么都没有,一定会得到很低的分数。

诚然,天下武功唯快不破,但osu特别是作图这里,和武功不一样。想想如果DT这个mod没有乘分会怎样——事实上没有乘分才是合理的,因为这是音乐游戏,而不是音乐游戏
Topic Starter
Hollow Wings

popner wrote:

过分不?过分,因为毁歌了,意境没了,作曲家想要表达的情感被曲解了。Extra打个比方来说,就是把一首像Rose那样的钢琴曲用Demetori的方法remix,附加的节奏已经大幅改变了歌曲的BPM和节奏,完完全全破坏了音乐原有的感情,更不用说滑条速度在表现歌曲上起的作用也被无视了。
也就是说我曲解了曲子里作者想要表达的情感?为什么我所理解的这个曲子就如ex这个难度一样呢。。。这个ex完全是按着我对曲子的理解做出来的的说。。。

再举个例子。最近的冬奥会,说说花样滑冰这个项目。这个项目和osu有类似之处:既包含体育的竞技成分,又包含音乐和舞蹈的艺术成分。现在短道速滑的速度肯定是越来越快,那么显然花样滑冰也可以提高滑行速度,为什么不把滑行速度作为成绩考量的重要因素?滑行速度难道不能体现技术吗?问题就在于,滑行速度会破坏花样滑冰舞蹈的美感。如果用短道速滑的方式去参加花样滑冰,结果就是除了快什么都没有,一定会得到很低的分数。
我不是为了鬼畜而鬼畜的。。。或许只是因为我表现的能力不够?但我依旧觉得现在这样很好啊。。。

诚然,天下武功唯快不破,但osu特别是作图这里,和武功不一样。想想如果DT这个mod没有乘分会怎样——事实上没有乘分才是合理的,因为这是音乐游戏,而不是音乐游戏
是别人没法理解我想要表达的东西吗。。。也就是说mapper应该是去直接表达曲子而不是表达mapper所理解的曲子咯。。。?好吧。。。或许只是没法接受单单一个我而已。。。那也只能无奈了。。。

多谢看图!OVQ
Selisi
nice~ love it~☆
加油> < 不要放弃哦~
gxytcgxytc
wcx19911123
[Collab Hard]
01:27:344 (2,3) - this jump is a bit huge for this diff imo

[Insane]
OD+1, it's too low imo
加了的话似乎Extra要OD8才行。。

[Extra]
00:02:682 (1) - 这个不repeat么
03:49:439 (1,2,3,4,5) - 03:50:655 (1,2,3,4,5) - 04:31:601 (1,2,1,2,1) - 这几个地方能不能善良点啊orz

图没啥好说的
不过我在思考能不能泡
Topic Starter
Hollow Wings

wcx19911123 wrote:

[Insane]
OD+1, it's too low imo
加了的话似乎Extra要OD8才行。。 好,我都改

[Extra]
00:02:682 (1) - 这个不repeat么 这个不是均匀的音,做repeat感觉很违和,所以就一个滑条过去了
03:49:439 (1,2,3,4,5) - 03:50:655 (1,2,3,4,5) - 04:31:601 (1,2,1,2,1) - 这几个地方能不能善良点啊orz 这个不是那么难的。。。

图没啥好说的
不过我在思考能不能泡 先等yuki回复,再联系你
thx for modding!
Koiyuki
@HW
01:27:344 (2) - 移到286,5

还有tag里面那个mtbbsbe……后面的那个n呢。。。。

thanks for modding~
Playing
在诠释原曲意蕴方面,我认为ex做的非常棒,完胜in。

下面是成绩截图和rep

我是把ex当作单点图去玩的,03:45:790 (3,4,5,6,1) - 像这样的梗都在可预期范围内。但是如果把这里当作移动连打,那这个梗的难度就直接上升到了‘没法玩’、‘纯看运气’的程度了。

以上就是我的感受

PS:有些东西放到以后或许大家都会接受,没有必要因为现在被否定而放弃麻婆的道路~加油w
wcx19911123
rechecked and bubbled
我只能帮你到这了
Awaken

wcx19911123 wrote:

我只能帮你到这了
Zero__wind

Awaken wrote:

wcx19911123 wrote:

我只能帮你到这了
HanzeR

wcx19911123 wrote:

rechecked and bubbled
我只能帮你到这了
omggggg yes
Irreversible
the map is really cool but the additive mapping doesn't really fit sometimes ._. 02:47:006 (1,2,3,4) - this is just too much :o
Sieg
wow, great map

I've noticed 1 little technical issue.

Your tick sound lands late by ~15ms and this is can be clearly heard.
audacity confirms
soft-hitclap.wav
also we have rule: Every .wav file must be at least 100ms long


good luck with rank (:
Topic Starter
Hollow Wings

Playing wrote:

在诠释原曲意蕴方面,我认为ex做的非常棒,完胜in。

下面是成绩截图和rep

我是把ex当作单点图去玩的,03:45:790 (3,4,5,6,1) - 像这样的梗都在可预期范围内。但是如果把这里当作移动连打,那这个梗的难度就直接上升到了‘没法玩’、‘纯看运气’的程度了。

以上就是我的感受

PS:有些东西放到以后或许大家都会接受,没有必要因为现在被否定而放弃麻婆的道路~加油w 多谢playing大大啦!还特意到这来发那么多OVQQQ

wcx19911123 wrote:

rechecked and bubbled
我只能帮你到这了 多谢长喜大大!! OVQ

Awaken wrote:

wcx19911123 wrote:

我只能帮你到这了 咦你怎么会在这OVQ

Zero__wind wrote:

wcx19911123 wrote:

我只能帮你到这了 挖零风,稀客OVQ


Irreversible wrote:

the map is really cool but the additive mapping doesn't really fit sometimes ._. 02:47:006 (1,2,3,4) - this is just too much :o
i know that and i've give some of patterns like this changed already after some bats' mods, maybe we can regard the version of extra diff as a nearly-finished completed diff on dealing all of these... well, the part u've pointed out is also one of them... thou i think it's ok right now, i'll still consider if it can be changed to fit more when next bat check this. thx irr! for taking care of this map ;w;

Sieg wrote:

wow, great map

I've noticed 1 little technical issue.

Your tick sound lands late by ~15ms and this is can be clearly heard.
audacity confirms
soft-hitclap.wav as for this, i must say that this hitsound is just like what u've heard and see in ur sound-effect softwares. the wave of this is just give a fake impression that those higher part should be the start, thou it's not. so i won't silent the part at the head for keeping the hitsound soft and original.
also we have rule: Every .wav file must be at least 100ms long thx for this tip, i'll edit this file to 100ms long and update it next time. and thx for reminding this sieg! ;w;


good luck with rank (: ok www
Dark Fang
have no idea why bubbled this. the Extra and Insane diff were really overmapped on beat with ignore song.
it seems like something specific favoritism for particular mappers.
pw384

Dark Fang wrote:

have no idea why bubbled this. the Extra and Insane diff were really overmapped on beat with ignore song.
it seems like something specific favoritism for particular mappers.
Well I think that this map deserves a rank bcz it shows us another reasonable and cool way to map a song. By creating a new sound track with hitsounds and circles and sliders, the map shows the music perfectly. And also it gives us a chance to experience the music like a musician but not a game player, that means people will enjoy both the map and the music in an active way.

Always following the music without adding the mapper's own ideas towards the music will be frustrated and tasteless, isn't it?

So I think that the map is not so-called "overmapped" :D
Dark Fang

384059043 wrote:

By creating a new sound track with hitsounds and circles and sliders, the map shows the music perfectly.
then compose the song instead hitsounding.
Beatmaps have to based on their original songs. but that part of the map is irrelevant to the song srsly.
Frobe
...
Star Stream

384059043 wrote:

way to map a song. By creating a new sound track with hitsounds and circles and sliders
You said, then you should know what's 'overmapping' now. Because you said

384059043 wrote:

And also it gives us a chance to experience the music like a musician but not a game player
Still we both mappers and players can enjoy by creating sounds/playing with the created sounds when it's pending.

No offense. just playing with the nonsense
Ozato Fumika
no comment

I should have a heavy metal drummer drum for 50 bpm song next time and make it 200 bpm

It would fit so well because

384059043 wrote:

it gives us a chance to experience the music like a musician but not a game player, that means people will enjoy both the map and the music in an active way.
and

384059043 wrote:

By creating a new sound track with hitsounds and circles and sliders, the map shows the music perfectly.

384059043 wrote:

So I think that the map is not so-called "overmapped" :D
I think someone is mind fucked

384059043 wrote:

Always following the music without adding the mapper's own ideas towards the music will be frustrated and tasteless, isn't it?
adding the mapper's own ideas?

mapping isn't enough of ideas?
Bearizm

Irreversible wrote:

the map is really cool but the additive mapping doesn't really fit sometimes ._. 02:47:006 (1,2,3,4) - this is just too much :o
Oh, confirmed. Now, there's no such things as overmapping \o/ there's now.... ADDITIVE MAPPING.

Well.... I like the hitsounds.... :/

But it's just really sad to see my favorite song mapped this way. It shouldn't be like this.

And No Dap couldn't have explained things any better. Well said.
Kibbleru
well i have no comments for this but it's not really unrankable i don't think since this one got ranked;

https://osu.ppy.sh/s/37716

all the drums and stuff were added via hitsounds
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