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Sonitus Vir - Evergreen + Anima Mundi

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Kuron-kun
Random mod because yes

Easy


00:10:666 (1) - Instead of this big slider, you can add a single slider and a note after it to put emphasis on this white tick 00:11:111 - here is an example of pattern you can use https://osu.ppy.sh/ss/1727994.

On this diff you can improve some blankets like 00:04:444 (2,3) - 01:46:666 (1,3) - 02:14:222 (2,1) - I hope you got my idea and fix them!


Normal


00:04:444 (2) - You can curve this slider a bit, like this http://puu.sh/9z6vh/634a922ba3.png, in my opinion it will flows better for new players.

00:15:999 (4) - Ending this slider at the white tick ( 00:16:444 - ) put emphasis in this beat, example of pattern: https://osu.ppy.sh/ss/1728054, it's not that bad as you can see :D

00:39:999 (2) - You should keep the consistence ending the slider on the blue tick to emphasis that beat, an example: https://osu.ppy.sh/ss/1728074

00:41:777 (5) - Same as above, you know what to do, right?

01:25:333 (1) - Oh, stacking this slider here isn't a good idea, new players can sliderbreak this, I would recommend moving to x372 y332, see if you like!

01:27:111 (4) - You can curve this slider a bit, like this http://puu.sh/9z7uG/65dbd5ca00.png, flows better in my opinion.

Hard


01:23:999 (6) - Curving this slider and moving to x84 y168 flows better, also you can move 01:24:888 (8) - to x136 y318 so it won't overlap with (6).

02:01:999 (4,5,6,1) - You can improve this rhomb pattern, move (5) to x44 y220, (6) to x112 y288 and (1) to x180 y220, see if you like! :D

Pink Dragon's Insane


nothing here

Good luck ranking this!
Topic Starter
P o M u T a
i changed blanket only. also, i am poor blanket.
i want keep other things. sorry.
thanks for modding!
CXu
Hi I am fastest modder /sarcasm.
Ancient m4m incoming.

[General]
  1. Seems fine.

[BD's Insane]
  1. 00:31:444 (5,6,7) - I'd go for something like this instead: http://puu.sh/9C3OX.jpg .
  2. 01:03:999 (1) - Not that it matters for GDs, but remove this note and add a delayed break? It's consistent with the other diffs, and tbh I think it's a nice effect.
  3. 01:17:999 (1,2,3,4) - Generally, none of your 1/6 streams are stacked, so it's easy to notice when there's a 1/6 stream, well except here (and one other place). Consider spacing this out as well, like the other streams you have, as it'd feel more consistent and help reading the 1/6's.
  4. 02:08:444 (4,5,6,7) - These feel a wee bit too close imo. Consider spreading it out a tiny bit.
  5. 02:21:999 (6,7,8,1) - Same as 01:17:999 (1,2,3,4).
[Hard]
  1. 00:07:555 (2,3) - I was gonna ask you to change this, but they're actually pretty cool to play!
  2. 00:33:777 (4) - Remove this note? I think it's better to follow the instruments stopping here, instead of the person going "Ah-Oh" or whatever. Gives a nice effect of stopping up, before starting up again with the next slider.
  3. 01:02:222 (3) - Same as above.
[Normal]
  1. 00:06:222 (5) - I'd rather just make this identical to 00:05:333 (3) - . Makes the pattern look neater.
  2. 01:13:999 (5) - Remove this note? Feels like overmapping, considering the "main melody" playing at this spot having no beat here at all.
  3. 01:21:111 (5) - Same as above. This part sounds just as 01:19:111 (3) - , where the beats are on white ticks, so adding the red one is weird.
  4. 02:19:333 - And here, skipping that red tick is weird :P Consider adding a note here?
[Easy]
  1. 01:46:666 (1) - Is the whistle on repeat intentional? You don't use it on any of the other diffs, and it sounds a bit out of place.
Nice map overall. Nothing much, so poke me when you're done!
Mismagius

CXu wrote:

[BD's Insane]
  1. 00:31:444 (5,6,7) - I'd go for something like this instead: http://puu.sh/9C3OX.jpg . I was already using too many sliders in a row there, so I wanted to give it a quick break.
  2. 01:03:999 (1) - Not that it matters for GDs, but remove this note and add a delayed break? It's consistent with the other diffs, and tbh I think it's a nice effect. imo this beat has to be clicked >:
  3. 01:17:999 (1,2,3,4) - Generally, none of your 1/6 streams are stacked, so it's easy to notice when there's a 1/6 stream, well except here (and one other place). Consider spacing this out as well, like the other streams you have, as it'd feel more consistent and help reading the 1/6's. Even though that makes sense, I prefer to keep them that way. The AR (should be 8.3 now) helps on reading it and the song itself has a pretty much predictable rhythm at that part, so there shouldn't be any confusion for the players.
  4. 02:08:444 (4,5,6,7) - These feel a wee bit too close imo. Consider spreading it out a tiny bit. done
  5. 02:21:999 (6,7,8,1) - Same as 01:17:999 (1,2,3,4). same
http://puu.sh/9CCib/a6c965a499.osu
Topic Starter
P o M u T a

CXu wrote:

Hi I am fastest modder /sarcasm.
Ancient m4m incoming.

[Hard]
  1. 00:07:555 (2,3) - I was gonna ask you to change this, but they're actually pretty cool to play! ya XD
  2. 00:33:777 (4) - Remove this note? I think it's better to follow the instruments stopping here, instead of the person going "Ah-Oh" or whatever. Gives a nice effect of stopping up, before starting up again with the next slider. okay x.x
  3. 01:02:222 (3) - Same as above. okay x_x
[Normal]
  1. 00:06:222 (5) - I'd rather just make this identical to 00:05:333 (3) - . Makes the pattern look neater. ok
  2. 01:13:999 (5) - Remove this note? Feels like overmapping, considering the "main melody" playing at this spot having no beat here at all. yep
  3. 01:21:111 (5) - Same as above. This part sounds just as 01:19:111 (3) - , where the beats are on white ticks, so adding the red one is weird. yues.
  4. 02:19:333 - And here, skipping that red tick is weird :P Consider adding a note here? done
[Easy]
  1. 01:46:666 (1) - Is the whistle on repeat intentional? You don't use it on any of the other diffs, and it sounds a bit out of place. agree
Nice map overall. Nothing much, so poke me when you're done!
thanks CXu modding!
updated all diff!!# :)
CXu
Recheck, no kds. Just some hitsound stuff.

[Normal]
  1. 00:26:666 (3) - Intentional normal on end?
  2. 00:34:888 (2) - Should be soft-hitfinish on end.
  3. 02:05:333 (3) - Clap on end.
[Easy]
  1. 00:25:777 (2) - Intentional normal on end?
  2. 00:35:111 (2) - Soft finish.
  3. 00:50:666 (1) - Finish?
Topic Starter
P o M u T a
all done your suggest.
thx.
CXu
Blub.
DakeDekaane
Hi~

[BD's Insane]
01:18:518 (5) - Wouldn't it be better to keep circles here? It breaks a bit the consistency you have on 1/6 notes.
01:20:296 (2) - ^
01:22:074 (2) - ^
02:13:703 (3) - ^

[Hard]
00:07:555 (2) - I get why these are 3/4, but you should try making these 1/2 so they match with the percusions you follow, like in 00:09:555 (6).
00:14:666 (2) - ^
02:01:666 (3) - I'd really suggest to change this for two circles, so you keep the tapping pattern you use in later parts like this [02:03:111 (2,3,4)]

That's it, we have nice stuff over here.
Mismagius

DakeDekaane wrote:

Hi~

[BD's Insane]
01:18:518 (5) - Wouldn't it be better to keep circles here? It breaks a bit the consistency you have on 1/6 notes. I wanted to add a bit of variation so the map isn't the same thing all over :P
01:20:296 (2) - ^
01:22:074 (2) - ^
02:13:703 (3) - ^
Topic Starter
P o M u T a

DakeDekaane wrote:

Hi~

[Hard]
00:07:555 (2) - I get why these are 3/4, but you should try making these 1/2 so they match with the percusions you follow, like in 00:09:555 (6).
00:14:666 (2) - ^ sorry both no changed. CXu said, so, they're actually cute playable. and i like this follow sound.
02:01:666 (3) - I'd really suggest to change this for two circles, so you keep the tapping pattern you use in later parts like this [02:03:111 (2,3,4)] changed stuff and more playable pettern.

That's it, we have nice stuff over here.
thanks for mod! updated
DakeDekaane
wub
Kaguya Hourain
gratzzzzzz
Topic Starter
P o M u T a
thanks CXu and Dake :)
CXu
Grats!
Secretpipe
Yeah :D
Gratz~
Cihyaa
pomutanko?
Flandre_Vampir
congratz
Mismagius
yay! grats
Myxo
Congratz ^-^
69653863
Sonitus Vir! \:D/
nanda2009
Finally, another Sonitus Vir
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