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Sonitus Vir - Evergreen + Anima Mundi

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Myxo
Well, ok then. Mod again~

[Easy]

  1. 00:10:666 (1,2,3) - Do something like this for better flow: ?
  2. 01:57:333 (1,2) - Make a blanket?
[Normal]

  1. 00:23:111 (3,4) - Doesn't look good for me ;w; You could do it like

    that:
  2. 00:39:111 (1) - Move to x:356 y:162 to look better?
[Hard]

  1. 00:04:999 (6) - Ctrl+g?
Very nice mapset again! I hope this time the mod is better :(
Topic Starter
P o M u T a
hard diff fixed. thanks for mod!
Yuji Tokaji
Hi hi!
From modding queue ~

[Easy]

- 00:00:888(2) - Make this slider more curve to catch with previous slider(1), like this.
- 00:04:888(3) - ^
- 00:34:222(1) - Remove NC ?
- 00:47:333 - This pattern looks so weird. I suggest you to change/move some notes : maybe ?
- 01:00:444(1,2) - Same suggestion at the beginning.
- 01:17:333(3) - Make it more prettier!
- 01:58:666(2) - Move this note to get it center of previous slider? If you do it, don't forget to change spacing!


[Normal]

- 00:28:444(1,2) - Change NC between these notes?
- 01:02:666(1) - Overlap with the previous note(1), looks better! Don't forget spacing with next beat(2).
- 01:11:111(1) - This slider needs more curve.
- 01:57:777 - Hard?! 4rating.. I guess is too for a normal no?
- 02:24:888(6) - Add finish at the end of slider? Fit!

Okay, the second verse is too hard than 1st. Maybe try to re-make some pattern/notes, replace by sliders.


[Hard]

Ok, this difficulty is better than other, ofc. Some (nazi) suggestions there:

- 00:23:111(7) : NC?
- 00:30:111(7) : ^, and remove NC there: 00:32:222(1)
- 00:37:333(5) : NC?
- 00:40:888(5) : ^
- 00:44:444(6) : ^
- 00:47:999(7) : ^
- 00:58:444(7) : ^
- 01:23:555(5) : ^
- 01:38:888(4) : Move 2 grid down. I know you want get it beautiful, but spacing is too long, you need to reduce. Just overlap like this!
- 01:53:111(4) : ^
- 02:16:888(5) : NC?
- 02:22:888(3) : Add finish on this note?


Okay, that's all! Good song, like it! =3
Good luck! ~
Topic Starter
P o M u T a

Kazey wrote:

Hi hi!
From modding queue ~

[Easy]

- 00:00:888(2) - Make this slider more curve to catch with previous slider(1), like this.
- 00:04:888(3) - ^
- 00:34:222(1) - Remove NC ? no
- 00:47:333 - This pattern looks so weird. I suggest you to change/move some notes : maybe ? no
- 01:00:444(1,2) - Same suggestion at the beginning. no
- 01:17:333(3) - Make it more prettier!
- 01:58:666(2) - Move this note to get it center of previous slider? If you do it, don't forget to change spacing! no


[Normal]

- 00:28:444(1,2) - Change NC between these notes? no
- 01:02:666(1) - Overlap with the previous note(1), looks better! Don't forget spacing with next beat(2). agreed!
- 01:11:111(1) - This slider needs more curve. not need imo.
- 01:57:777 - Hard?! 4rating.. I guess is too for a normal no? just red tick. no problem imo.
- 02:24:888(6) - Add finish at the end of slider? Fit! can't find symbals.

Okay, the second verse is too hard than 1st. Maybe try to re-make some pattern/notes, replace by sliders.


[Hard]

Ok, this difficulty is better than other, ofc. Some (nazi) suggestions there:

- 00:23:111(7) : NC?
- 00:30:111(7) : ^, and remove NC there: 00:32:222(1)
- 00:37:333(5) : NC?
- 00:40:888(5) : ^
- 00:44:444(6) : ^
- 00:47:999(7) : ^
- 00:58:444(7) : ^
- 01:23:555(5) : ^
- 01:38:888(4) : Move 2 grid down. I know you want get it beautiful, but spacing is too long, you need to reduce. Just overlap like sorry, spacing keepthis!
- 01:53:111(4) : ^ ^
- 02:16:888(5) : NC?
- 02:22:888(3) : Add finish on this note? keep
no changed NC stuff.

Okay, that's all! Good song, like it! =3
Good luck! ~
other No comment = fixed.
thanks!
-Neipezi
wait modding ;w;

sorry ;w;
Topic Starter
P o M u T a

-Kirito wrote:

wait modding ;w;
ok :D
Mismagius
[Easy]
  1. 02:20:444 (1) - Move to x248 y64 for better blanketing?
[Normal]
  1. 00:42:666 (1) - Forgot a clap at the end?
  2. 01:57:999 (4) - I think this note makes the pattern a bit unnecessary difficult lol Remove it?
  3. 02:26:444 (4) - ^
[Hard]
  1. 00:19:555 (4) - Missing a clap here? o.o
  2. 00:22:222 (5) - Clap at end?
  3. 00:50:666 (5) - ^
  4. 01:17:333 (7) - Not sure if this is allowed since it's actually 1/6 @.@
  5. 01:24:444 (7) - ^
  6. 01:31:111 (4) - Clap at start and repeat would be nice
  7. 01:38:888 (4) - Move it a bit up so it's not hidden?
  8. 01:53:111 (4) - Same as ^, but right
Pretty awesome map, I'd like to make a diff tho
Topic Starter
P o M u T a

Blue Dragon wrote:

[Easy]
  1. 02:20:444 (1) - Move to x248 y64 for better blanketing? done
[Normal]
  1. 00:42:666 (1) - Forgot a clap at the end? done
  2. 01:57:999 (4) - I think this note makes the pattern a bit unnecessary difficult lol Remove it? done
  3. 02:26:444 (4) - ^ done
[Hard]
  1. 00:19:555 (4) - Missing a clap here? o.o not follow clap my rhythm here. so, no change this.
  2. 00:22:222 (5) - Clap at end? done
  3. 00:50:666 (5) - ^ done
  4. 01:17:333 (7) - Not sure if this is allowed since it's actually 1/6 @.@ done
  5. 01:24:444 (7) - ^ done
  6. 01:31:111 (4) - Clap at start and repeat would be nice agree done!
  7. 01:38:888 (4) - Move it a bit up so it's not hidden? done
  8. 01:53:111 (4) - Same as ^, but right done
Pretty awesome map, I'd like to make a diff tho
thanks for modding BD!
updated.
Mismagius
Topic Starter
P o M u T a
added BD's Insane! thanks :)
ts8zs
[BD's Insane]
00:06:222 (1,2,3,4) - it should be .-.-
00:33:333 (6) - 1/4reverse?
01:03:999 - remove and break start here?
01:51:999 (1,7,8,9,10) - http://osu.ppy.sh/ss/1350919
[Hard]
Some part could be divide to two parts by NC like 00:06:222 (4) - 00:37:333 (5) - etc...It depends on you
00:26:666 (5) - this whistle only used here,And I don't know why
01:17:333 (7) - looks narrow
[Normal]
00:06:222 (5) - NC
00:41:777 (5,6) - Why not 3/4 reverse?
01:10:666 (3) - NC
01:19:999 (4) - looks narrow
[Easy]
Some part could be divide to two parts by NC,also,depends on you
00:00:888 (2) - didn't blank well
00:05:333 (3) - ^
00:47:999 (4) - NC

Well made:3
Mismagius

ts8zs wrote:

[BD's Insane]
00:06:222 (1,2,3,4) - it should be .-.- I wanted to make it easy and predictable to play
00:33:333 (6) - 1/4reverse? song doesn't go 1/4 D:
01:03:999 - remove and break start here? I feel like this note has to be clicked lol
01:51:999 (1,7,8,9,10) - http://osu.ppy.sh/ss/1350919 done
http://puu.sh/73tFc.osu
Raszero
From my queue

Easy
00:15:656 - really feels like there should be a note here, but I don't think easy would allow it so make a slider over it to where 2 is?
01:59:111 (3) - prefer as a slier
I'm not sure you leave enough space after the spinners. I remember when I started out I'd generally miss the first note after a spinner if there wasn't a few seconds. I did it fine now but I'm not sure for easy...
02:31:111 (4) - the ends on this sounds like they should have a hitsound
Normal
00:21:333 (2,1) - I don't really like these being overlapped
00:26:666 (3,4) - Hitsounds stand out, probably should be quieter
00:59:555 (4,1) - This sounds better for me if you make 4 not reverse but start 1 where 4 currently ends, and make it a slider for 3 ticks.
01:24:888 (3,1) - Prefer these not to overlap, new combo and too long distance
01:35:111 (5) - This sounds much better if you halve its length and make it a reverse
01:49:666 (6) - should be 1 tick sooner
02:16:888 (4,5) - delete 5 and make 4 another reverse, 5 doesnt seem to fit in as well
Hard
01:31:999 (5) - Make this a 2 tick slider 2 ticks earlier
02:33:555 (4,5) - Prefer this as a reverse slider starting at 4.
Topic Starter
P o M u T a

ts8zs wrote:

[Hard]
Some part could be divide to two parts by NC like 00:06:222 (4) - 00:37:333 (5) - etc...It depends on you umm, i kept NC pettern.

00:26:666 (5) - this whistle only used here,And I don't know why ok..
01:17:333 (7) - looks narrow XP
[Normal]
00:06:222 (5) - NC kept
00:41:777 (5,6) - Why not 3/4 reverse? fine, boring pettern.
01:10:666 (3) - NC why D:
01:19:999 (4) - looks narrow i hope fine.
[Easy]
Some part could be divide to two parts by NC,also,depends on you
00:00:888 (2) - didn't blank well i hope fix.
00:05:333 (3) - ^ ^
00:47:999 (4) - NC okie

Well made:3
thanks for mod :D!!!
Topic Starter
P o M u T a
fixed bit.
thanks Raszero.
kintyan
hi~

[Easy]
このDiffは目立った悪い箇所が無いように思います:3

[Normal]
00:33:777 (4) - removeして良いと思います
01:02:222 (4) - ^
01:02:666 (1) - 1/1sliderとかどうですか?
02:18:666 (1) - 02:17:999 (5) - とブランケット作りませんか?


[Hard]
00:13:333 (7) - 00:12:444 (5) - とブランケット作りませんか?
00:13:777 (8) - remove note? それか1/4sliderとか。 最初聞いた時違和感がありました
00:20:888 (6) -音?に合わせて1/4sliderとかどうでしょう
00:32:222 (1) - 真っ直ぐにしちゃって良いと思います
00:35:111 (2) - 1/4slider
00:39:999 (3) - 2とブランケット? 
00:55:999 (8) - これも曲げませんか?
01:02:222 (3) - remove noteした方が合ってると思います
02:05:222 - add circle

[BD's Insane]
02:23:111 (1) - remove nc
02:27:555 (1,2,3) - Suggestion

good luck!!
Topic Starter
P o M u T a
normal all fixed
hard last suggest only fixed
thanks :)
Mismagius

Sheryl wrote:

[BD's Insane]
02:23:111 (1) - remove nc done
02:27:555 (1,2,3) - Suggestion flow would be weird for (2,3,4)

good luck!!
Leorda
Konnichiwa

[Normal]
00:20:888 (1) - Why new combo here?
00:54:222 (2) - Stack under head slider an confuse beginners because they don't know that under slider is a note. Consider to unstack it?
01:43:999 (2) - I just don't like that this sliderbody is overlapped by head slider. Probably it will overlapped with hitjudgement, particles and glow and beginners will unable to see clearly. Consider to move further away?

[Hard]
01:30:666 (3) - Forgot to put new combo here? Since you add NC every 1 stanza in chrous part
01:44:888 (7) - ^
01:50:222 (5) - ^

Ganbatte
Topic Starter
P o M u T a
thanks you Leorda.
overlapping both keep for now.
if can fix, i'll change
GugUCorn
m4m~

[Easy]

  1. 01:19:999 (3) - NC? because of stacking.
  2. 02:34:666 (3) - NC?
Without these,it's good!

[Normal]

  1. 00:08:666 (2) - clap
  2. 00:22:888 (2) - ^
  3. 00:26:666 (3) - hmm..NC?
  4. 01:02:666 (4) - NC
  5. 01:10:666 (3) - add clap too
  6. 01:39:111 (6) - ^
  7. 01:53:333 (3) - ^
  8. 01:54:666 (3) - add clap on arrow of slider
  9. 02:18:666 (1) - blanket
  10. 02:23:111 (3) - add clap on arrow of slider
  11. 02:26:666 (4) - clap on end of slider
[Hard]

  1. 00:47:999 (7) - NC
  2. 01:17:333 (7) - straighted slider than crooked slider
  3. 01:23:555 (5) - NC
  4. 01:38:888 (4) - add finish without end of slider. In end of slider, add clap
  5. 01:53:111 (4) - ^
[BD]
Check out "Widescreen Support"

  1. 00:34:888 (2,3,4) - finish? and decrease sound only this part.
Topic Starter
P o M u T a
great catch clap.
almost done.
but, NC is no changed. (sorry, my pettern)
also, Insane diff remove 'widescreen support'
thanks you!
ZekeyHache
Hi! From my modding queue.

Your map seems fine to me, and as I said in my queue:

"If I can't find something bad or wrong on your map, sorry. If I don't find something... I'll shoot you a star!"

So, here's a STAR!

Umm.. revive the map so I can give you the star..
Topic Starter
P o M u T a
oh, roger. thanks you :D
Kuron-kun
Random mod because yes

Easy


00:10:666 (1) - Instead of this big slider, you can add a single slider and a note after it to put emphasis on this white tick 00:11:111 - here is an example of pattern you can use https://osu.ppy.sh/ss/1727994.

On this diff you can improve some blankets like 00:04:444 (2,3) - 01:46:666 (1,3) - 02:14:222 (2,1) - I hope you got my idea and fix them!


Normal


00:04:444 (2) - You can curve this slider a bit, like this http://puu.sh/9z6vh/634a922ba3.png, in my opinion it will flows better for new players.

00:15:999 (4) - Ending this slider at the white tick ( 00:16:444 - ) put emphasis in this beat, example of pattern: https://osu.ppy.sh/ss/1728054, it's not that bad as you can see :D

00:39:999 (2) - You should keep the consistence ending the slider on the blue tick to emphasis that beat, an example: https://osu.ppy.sh/ss/1728074

00:41:777 (5) - Same as above, you know what to do, right?

01:25:333 (1) - Oh, stacking this slider here isn't a good idea, new players can sliderbreak this, I would recommend moving to x372 y332, see if you like!

01:27:111 (4) - You can curve this slider a bit, like this http://puu.sh/9z7uG/65dbd5ca00.png, flows better in my opinion.

Hard


01:23:999 (6) - Curving this slider and moving to x84 y168 flows better, also you can move 01:24:888 (8) - to x136 y318 so it won't overlap with (6).

02:01:999 (4,5,6,1) - You can improve this rhomb pattern, move (5) to x44 y220, (6) to x112 y288 and (1) to x180 y220, see if you like! :D

Pink Dragon's Insane


nothing here

Good luck ranking this!
Topic Starter
P o M u T a
i changed blanket only. also, i am poor blanket.
i want keep other things. sorry.
thanks for modding!
CXu
Hi I am fastest modder /sarcasm.
Ancient m4m incoming.

[General]
  1. Seems fine.

[BD's Insane]
  1. 00:31:444 (5,6,7) - I'd go for something like this instead: http://puu.sh/9C3OX.jpg .
  2. 01:03:999 (1) - Not that it matters for GDs, but remove this note and add a delayed break? It's consistent with the other diffs, and tbh I think it's a nice effect.
  3. 01:17:999 (1,2,3,4) - Generally, none of your 1/6 streams are stacked, so it's easy to notice when there's a 1/6 stream, well except here (and one other place). Consider spacing this out as well, like the other streams you have, as it'd feel more consistent and help reading the 1/6's.
  4. 02:08:444 (4,5,6,7) - These feel a wee bit too close imo. Consider spreading it out a tiny bit.
  5. 02:21:999 (6,7,8,1) - Same as 01:17:999 (1,2,3,4).
[Hard]
  1. 00:07:555 (2,3) - I was gonna ask you to change this, but they're actually pretty cool to play!
  2. 00:33:777 (4) - Remove this note? I think it's better to follow the instruments stopping here, instead of the person going "Ah-Oh" or whatever. Gives a nice effect of stopping up, before starting up again with the next slider.
  3. 01:02:222 (3) - Same as above.
[Normal]
  1. 00:06:222 (5) - I'd rather just make this identical to 00:05:333 (3) - . Makes the pattern look neater.
  2. 01:13:999 (5) - Remove this note? Feels like overmapping, considering the "main melody" playing at this spot having no beat here at all.
  3. 01:21:111 (5) - Same as above. This part sounds just as 01:19:111 (3) - , where the beats are on white ticks, so adding the red one is weird.
  4. 02:19:333 - And here, skipping that red tick is weird :P Consider adding a note here?
[Easy]
  1. 01:46:666 (1) - Is the whistle on repeat intentional? You don't use it on any of the other diffs, and it sounds a bit out of place.
Nice map overall. Nothing much, so poke me when you're done!
Mismagius

CXu wrote:

[BD's Insane]
  1. 00:31:444 (5,6,7) - I'd go for something like this instead: http://puu.sh/9C3OX.jpg . I was already using too many sliders in a row there, so I wanted to give it a quick break.
  2. 01:03:999 (1) - Not that it matters for GDs, but remove this note and add a delayed break? It's consistent with the other diffs, and tbh I think it's a nice effect. imo this beat has to be clicked >:
  3. 01:17:999 (1,2,3,4) - Generally, none of your 1/6 streams are stacked, so it's easy to notice when there's a 1/6 stream, well except here (and one other place). Consider spacing this out as well, like the other streams you have, as it'd feel more consistent and help reading the 1/6's. Even though that makes sense, I prefer to keep them that way. The AR (should be 8.3 now) helps on reading it and the song itself has a pretty much predictable rhythm at that part, so there shouldn't be any confusion for the players.
  4. 02:08:444 (4,5,6,7) - These feel a wee bit too close imo. Consider spreading it out a tiny bit. done
  5. 02:21:999 (6,7,8,1) - Same as 01:17:999 (1,2,3,4). same
http://puu.sh/9CCib/a6c965a499.osu
Topic Starter
P o M u T a

CXu wrote:

Hi I am fastest modder /sarcasm.
Ancient m4m incoming.

[Hard]
  1. 00:07:555 (2,3) - I was gonna ask you to change this, but they're actually pretty cool to play! ya XD
  2. 00:33:777 (4) - Remove this note? I think it's better to follow the instruments stopping here, instead of the person going "Ah-Oh" or whatever. Gives a nice effect of stopping up, before starting up again with the next slider. okay x.x
  3. 01:02:222 (3) - Same as above. okay x_x
[Normal]
  1. 00:06:222 (5) - I'd rather just make this identical to 00:05:333 (3) - . Makes the pattern look neater. ok
  2. 01:13:999 (5) - Remove this note? Feels like overmapping, considering the "main melody" playing at this spot having no beat here at all. yep
  3. 01:21:111 (5) - Same as above. This part sounds just as 01:19:111 (3) - , where the beats are on white ticks, so adding the red one is weird. yues.
  4. 02:19:333 - And here, skipping that red tick is weird :P Consider adding a note here? done
[Easy]
  1. 01:46:666 (1) - Is the whistle on repeat intentional? You don't use it on any of the other diffs, and it sounds a bit out of place. agree
Nice map overall. Nothing much, so poke me when you're done!
thanks CXu modding!
updated all diff!!# :)
CXu
Recheck, no kds. Just some hitsound stuff.

[Normal]
  1. 00:26:666 (3) - Intentional normal on end?
  2. 00:34:888 (2) - Should be soft-hitfinish on end.
  3. 02:05:333 (3) - Clap on end.
[Easy]
  1. 00:25:777 (2) - Intentional normal on end?
  2. 00:35:111 (2) - Soft finish.
  3. 00:50:666 (1) - Finish?
Topic Starter
P o M u T a
all done your suggest.
thx.
CXu
Blub.
DakeDekaane
Hi~

[BD's Insane]
01:18:518 (5) - Wouldn't it be better to keep circles here? It breaks a bit the consistency you have on 1/6 notes.
01:20:296 (2) - ^
01:22:074 (2) - ^
02:13:703 (3) - ^

[Hard]
00:07:555 (2) - I get why these are 3/4, but you should try making these 1/2 so they match with the percusions you follow, like in 00:09:555 (6).
00:14:666 (2) - ^
02:01:666 (3) - I'd really suggest to change this for two circles, so you keep the tapping pattern you use in later parts like this [02:03:111 (2,3,4)]

That's it, we have nice stuff over here.
Mismagius

DakeDekaane wrote:

Hi~

[BD's Insane]
01:18:518 (5) - Wouldn't it be better to keep circles here? It breaks a bit the consistency you have on 1/6 notes. I wanted to add a bit of variation so the map isn't the same thing all over :P
01:20:296 (2) - ^
01:22:074 (2) - ^
02:13:703 (3) - ^
Topic Starter
P o M u T a

DakeDekaane wrote:

Hi~

[Hard]
00:07:555 (2) - I get why these are 3/4, but you should try making these 1/2 so they match with the percusions you follow, like in 00:09:555 (6).
00:14:666 (2) - ^ sorry both no changed. CXu said, so, they're actually cute playable. and i like this follow sound.
02:01:666 (3) - I'd really suggest to change this for two circles, so you keep the tapping pattern you use in later parts like this [02:03:111 (2,3,4)] changed stuff and more playable pettern.

That's it, we have nice stuff over here.
thanks for mod! updated
DakeDekaane
wub
Kaguya Hourain
gratzzzzzz
Topic Starter
P o M u T a
thanks CXu and Dake :)
CXu
Grats!
Secretpipe
Yeah :D
Gratz~
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