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P*Light - TRIGGER*HAPPY

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Gero
Hi M4M I'm sorry for delay!

General

  1. Clean
Aka's BASIC

  1. 00:19:459 (1,2,3) - to maintain consistency and coherence with the other difficulties of map, I recommend adding whistles here and remove the finish & add clap here 00:20:107 (2), 00:20:756 (3) - remove the finish on this and add clap at the end of the slider.
  2. 00:22:702 (2) - whistle.
  3. 00:23:999 (4) - you forgot to add one clap here.
  4. 00:27:242 (1,2) - I'm not sure about this but this is a bit confusing for a beginners imo is better if you try to make another pattern here.
    maybe this:
    Example

    The flow is better and is more readable imo.
  5. 00:30:486 (2) - clap.
  6. 00:37:296 (2) - if you listen the background , you may have noticed need to add a clap here.
  7. 00:41:513 (3,1) - bad flow, this is a bad transition from one slider to another.
    I recommend you do the following: 00:41:513 (3) - CTRL + H, CTRL + J , CTRL + G and move this slider to: X:223 Y:163 for to be more fluid when playing the map.
  8. 00:58:378 (1) - add clap.
  9. 01:15:729 - this clap sounds bad and random with your previous patterns of hitsounds, remove the clap and add finish.
  10. 01:23:026 (3,2) - Nazi* I'm sure you can make better this blanket maybe like this:
  11. 01:29:513 (1) - finish.
  12. 01:34:702 (1) - ^.
  13. 01:45:080 (3) - ^.
  14. 01:39:242 (3) - clap on the head.
ryuu's NOVICE

  • I would assume that this difficulty is normal
  1. 00:06:161 - add clap because in the background you can to hear one .
  2. 00:18:162 (3,4,1) - bad flow try this:
  3. 00:20:108 (2,3) - same here ^.
  4. 00:21:729 - clap and whistle sounds good here.
  5. 00:29:838 (1,2,3,4,5) - whistles please.
  6. 00:51:567 (2,3) - Nazi* 00:51:892 (3) - move this slider to X:452 Y:224 for a better stack.
  7. 00:55:946 (1,2) - well... this is sounds good and is nice but for a beginner diff you should not do as many repetitions could be confusing.
    Try this rhythm:

    this is highly recommended to fix
  8. 01:13:621 (4) - you forgot to add one clap here.
  9. 01:17:513 (2) - ^.
  10. 01:20:107 - ^.
  11. 01:21:405 - ^.
  12. 01:26:594 (3) - ^.
  13. 01:34:378 (4) - ^.
  14. 01:35:675 - ^.
  15. 01:33:405 - maybe finish soft here.
  16. 01:36:972 - same suggestion whistle and clap sounds good here.
  17. 01:37:297 (1) - finish on the head because it is the beginning of a kiai time.
  18. 01:39:567 (4) - clap.
  19. 01:42:162 (4) - ^.
  20. 01:47:351 (2) - ^.
INFINITE

  1. 00:57:000 (6) - this note is unnecessary you should have to remove it.
Pretty Nice diff~

Reiji's ADVANCED

  1. 00:10:378 - when I was playing had a feeling something to click here so I suggest mapping this part is empty, something like this:
The others diffs are fine for me, This is all~ Good Luck!
Topic Starter
Kyubey

Gero wrote:

INFINITE

00:57:000 (6) - this note is unnecessary you should have to remove it. i feel better with this note, following sound
Pretty Nice diff~ thank you!
Thank you for mods, Gero and Mystyk!
ryuu

Gero wrote:

ryuu's NOVICE

  • I would assume that this difficulty is normal it's normal o.o
  1. 00:06:161 - add clap because in the background you can to hear one . ugu
  2. 00:18:162 (3,4,1) - bad flow try this: i like my flow
  3. 00:20:108 (2,3) - same here ^. ^
  4. 00:21:729 - clap and whistle sounds good here. ugu
  5. 00:29:838 (1,2,3,4,5) - whistles please.ugu
  6. 00:51:567 (2,3) - Nazi* 00:51:892 (3) - move this slider to X:452 Y:224 for a better stack. ugu
  7. 00:55:946 (1,2) - well... this is sounds good and is nice but for a beginner diff you should not do as many repetitions could be confusing. ugu
    Try this rhythm:

    this is highly recommended to fix
  8. 01:13:621 (4) - you forgot to add one clap here. ugu
  9. 01:17:513 (2) - ^. ugu
  10. 01:20:107 - ^. ugu
  11. 01:21:405 - ^. ugu
  12. 01:26:594 (3) - ^. ugu
  13. 01:34:378 (4) - ^. ugu
  14. 01:35:675 - ^. ugu
  15. 01:33:405 - maybe finish soft here. ugu
  16. 01:36:972 - same suggestion whistle and clap sounds good here. ugu
  17. 01:37:297 (1) - finish on the head because it is the beginning of a kiai time. ugu
  18. 01:39:567 (4) - clap. ugu
  19. 01:42:162 (4) - ^. ugu
  20. 01:47:351 (2) - ^. ugu
thank u

123
Aka

Mystyk wrote:

General:
Aka's BASIC:
00:06:486 (1) - try a different direction for this slider so that it will have better flow - http://osu.ppy.sh/ss/1203218 - your version leads downwards, so a slider leading upwards would be better dun see anything wrong with this one o.ò and actually i don't like how it would flow after 00:05:188 (2) if so. so noppppp
00:44:107 (2) - you should end this slider on the red tick (1/2 later), because you started the slider on the same melody, you should end it on the same melody as well we have discussed that kick-sliders are kinda hard for an easy diff.. no?
01:15:242 (3) - you should end this 1/2 earlier on the white tick, since the big beat is there and then you can try adding a hit circle 01:15:891 - which would fit to the vocals eeeeeh, b-but here 01:11:351 (1,2,1,2,3,4) - is the same rhythm, wouldn't it be strange to do such thing?

Gero wrote:

Aka's BASIC

  1. 00:41:513 (3,1) - bad flow, this is a bad transition from one slider to another.
    I recommend you do the following: 00:41:513 (3) - CTRL + H, CTRL + J , CTRL + G and move this slider to: X:223 Y:163 for to be more fluid when playing the map.
    done bun rotated the (3) a bit left and some changes cuz with your x,y the pattern would not even fit in grid level lol..
  2. 01:39:242 (3) - clap on the head. doesn't suit here imo k
/~\ http://puu.sh/60eLS.osu
KSHR
modded in IRC

good luck~

SPOILER
01:39 KSHR: just my opinion
01:39 KSHR: 00:24:973 (2,3) -
01:39 KSHR: http://puu.sh/60jIm.jpg
01:40 KSHR: and then how about stacking the beginnning (3) with (2) ?
01:40 Kyubey: exhaust?
01:40 KSHR: it's more fitting with the song imo
01:40 KSHR: yea
01:41 KSHR: i mean https://osu.ppy.sh/ss/1205239
01:41 Kyubey: hmhm
01:41 Kyubey: slider with head on red tick
01:41 Kyubey: don't so like it
01:41 Kyubey: but can try
01:43 Kyubey: hm, looks good
01:45 Kyubey: INFINITE was most troublesome diff
01:45 KSHR: 00:28:378 (1,2,3,1,2,3,1,2,3,1) - http://puu.sh/60jWQ.jpg for the same reason as above
01:47 Kyubey: done
01:48 KSHR: 01:14:270 - missing someting here. maybe it's better for the better pattern to add a note
01:48 KSHR: btw you can stack the beginning of 01:14:432 (1) - with an extra note
01:49 Kyubey: hm
01:49 Kyubey: i followed voice on this part
01:50 Kyubey: and there is few same moments
01:50 Kyubey: you sure about thats worth to change rhythm here?
01:50 KSHR: yea, pretty sure
01:51 Kyubey: 01:16:865 - i should add note there too?
01:51 KSHR: this part is not that quiet, so it's kinda strange to stop the pattern there
01:52 KSHR: no need to add one at 01:16:865 -
01:53 KSHR: because there is a difference between 01:14:270 and 01:16:865
01:54 Kyubey: okee
01:54 KSHR: 01:43:621 (1,2,3,1,2,3,1,2,3,1) - same as 00:28:378 -
01:55 Kyubey: done
01:56 KSHR: 01:46:054 (7,1) - this's optional, but I prefer to make this spacing larger
01:57 Kyubey: ctrl+> on slider done
01:57 KSHR: that's all~
01:58 Kyubey: thank you! btw, can you take a look on INFINITE diff too?
01:58 Kyubey: oh you already
01:59 KSHR: who mapped this?
01:59 Kyubey: me
02:00 KSHR: surely nice map!
02:00 Kyubey: DD:
02:00 KSHR: not terrible~
02:01 Kyubey: どもうありがとー
02:01 Kyubey: why everyone talking to me i am making good maps for beginner
02:01 KSHR: I can't find any suggestion for this diff in IRC mod ww
02:01 Kyubey: wow
02:01 Kyubey: thats cool
02:02 KSHR: well, there's no need to give me kds
02:02 Kyubey: you're 4th who can't mod this diff
02:02 Kyubey: no, i want to give that!
02:02 KSHR: e, I can mod but "in IRC"
02:02 Kyubey: yes, i mean that
02:02 KSHR: will take time to do
02:03 KSHR: ahh, okay
02:03 Kyubey: i want to give kudosu for irc mod
02:03 KSHR: a
02:03 Kyubey: because it's +1 for star rating
02:03 *Kyubey runs*
02:03 KSHR: 00:04:865 (4) - kinda bad flow
02:04 Kyubey: fixed
02:05 KSHR: 00:08:919 (7) - pfefer to unstack. or stacking (6) with (7) would be better considering the melody
02:07 Kyubey: 00:08:919 (7,4) - i stacked them
02:07 KSHR: ah, better than my suggestion :3
02:08 Kyubey: ❥
02:09 KSHR: 01:37:702 - I feel it's unnecessary to add this note here
02:10 KSHR: 01:38:513 - add one instead
02:11 Kyubey: 01:37:702 (3) - listen here on 25% slow
02:11 Kyubey: there is note
02:11 KSHR: I cant hear Orz
02:12 Kyubey: i won't delete note there
02:12 KSHR: okay
02:13 Kyubey: 01:38:432 (7) - but added 1/4 slider here
02:13 Kyubey: instead of note
02:13 KSHR: ~ ;3
02:13 Kyubey: :з
02:14 KSHR: 01:40:216 (2,3) - maybe confusing spacing. it'd be better to make a bit closer if possible
02:14 KSHR: that's all~
02:15 Kyubey: done~
02:15 Kyubey: thank you! post that in thread
02:15 KSHR: hm, okay


EDIT: quick mod

[Aka's BASIC]
  1. 00:20:756 (3) - add a whistle to the end instead of removing a clap from there. it's more fitting with the song.
  2. 00:22:702 (2) - I wonder why you added a whistle not a clap.
  3. 00:44:756 - add an extra note here to complete the vocal (??) line. or extend 00:44:107 (2) - to the next red tick to make consistent with 00:42:810 (1) - and 00:45:405 (1) - .
  4. 00:51:891 (2) - considering the pattern and the flow it'd probably better to make this slider to straight one like this imo. https://osu.ppy.sh/ss/1205412
  5. 01:11:351 (1) - this's optional, but how about making a curve with this slider for consistency with 01:12:648 (2,1) - ?
  6. 01:16:540 (1,2,1,2) - I like this placement :3
  7. 01:35:999 (3) - add a whistle to the reversal point instead of a clap? it's more fitting.
[ryuu's NOVICE]
  1. 00:07:783 (3) - it's strange to break a clap pattern here. well I know why you did that though. try this clap pattern once ↓
    SPOILER
    * these make 1 set.
    00:06:486 (1) - remove from the end
    00:07:783 (3) - remove from the beginning
    00:08:432 (4) - ^
  2. 00:15:567 (3,4) - sounds confused for me. it'd probably better to remove a whistle from the reversal point.
  3. 00:25:946 (3) - considering the vocal(??) line, a whistle should be added to the beginning imo. because it's already added to the end and (4).
  4. 00:46:702 (3) - the way this curve slider is doesn't fit with the flow well imo. so I suggest rearranging it like this http://osu.ppy.sh/ss/1205477
    444,104,46702,2,0,L|460:20,2,79.9999999999999
  5. 01:15:243 (3,4) - try this pattern once. it's more fitting with the vocal and the melody.
[Reiji's ADVANCED]
Aka

KSHR wrote:

[Aka's BASIC]
  1. 00:44:756 - add an extra note here to complete the vocal (??) line. or extend 00:44:107 (2) - to the next red tick to make consistent with 00:42:810 (1) - and 00:45:405 (1) - . i'd like to finally leave it alone, keep as it is -v- slider-note would be hard for an easy, kick-slider would be hard too, if i extend it, it would not fit the rhythm imo.. so :o
;www;

ssssssssssssssnfkdsjanfds http://puu.sh/60rhN.osu
ryuu

KSHR wrote:

[ryuu's NOVICE]
  1. 00:07:783 (3) - it's strange to break a clap pattern here. well I know why you did that though. try this clap pattern once ↓
    SPOILER
    * these make 1 set.
    00:06:486 (1) - remove from the end
    00:07:783 (3) - remove from the beginning
    00:08:432 (4) - ^
  2. 00:15:567 (3,4) - sounds confused for me. it'd probably better to remove a whistle from the reversal point.
  3. 00:25:946 (3) - considering the vocal(??) line, a whistle should be added to the beginning imo. because it's already added to the end and (4).
  4. 00:46:702 (3) - the way this curve slider is doesn't fit with the flow well imo. so I suggest rearranging it like this http://osu.ppy.sh/ss/1205477
    444,104,46702,2,0,L|460:20,2,79.9999999999999
  5. 01:15:243 (3,4) - try this pattern once. it's more fitting with the vocal and the melody.
all fixed
thank u :3

321
grumd
ircmod
21:14 Kyubey: привет! ты занят эти дни?
21:14 grumd: у меня эти дни
21:14 Kyubey: фи
21:14 Kyubey: а когда кончатся?
21:14 grumd: лал
21:14 grumd: а что надобно?
21:15 Kyubey: да бат мод нужен
21:15 Kyubey: или чек
21:15 grumd: ну покажи
21:15 Kyubey: я хз как это, не разбираюсь
21:15 Kyubey: http://osu.ppy.sh/s/131361
21:15 grumd: это обычно называется "у меня мапка заебись, ранкани пжл"
21:15 grumd: при условии, что она действительно заебись
21:15 Kyubey: ну я не знаю, заебись она или нет
21:16 Kyubey: я просто не разбираюсь, как происходит процесс ранкинга. я собрал моды на карту, но я не знаю что делать дальше
21:17 Kyubey: нужен бат мод с речеком или как там
21:17 Kyubey: или хотя бы бат мод а на чек другого
21:17 Kyubey: мне сказали что это грубо, просить речек сразу же
21:18 grumd: речек попробуй перевести с англисйкого
21:18 grumd: re-check
21:18 grumd: перепроверка
21:18 grumd: её можно сделать только после проверки
21:19 Kyubey: а
21:19 grumd: вообще когда у тебя много модов и карта отличная, просто просишь батов моддить
21:19 grumd: а они там сами сделают что надо
21:19 grumd: могут дать баббл и потом ранк, могут не дать
21:19 grumd: просто идешь моды, но от батов теперь
21:19 Kyubey: аааа
21:19 Kyubey: вон оно как
21:20 grumd: карта мне совсем не нравится, кстати
21:20 Kyubey: ну я по идее щас стараюсь найти бата
21:20 Kyubey: но все занятые
21:20 Kyubey: :(
21:20 Kyubey: по качеству или именно по идее?
21:20 grumd: по качеству
21:20 Kyubey: блин
21:20 Kyubey: мне несколько модов уже не могли найти ошибок там
21:21 grumd: надо нормальных моддеров знать
21:21 Kyubey: дык мне вроде нормальных моддеров дали
21:21 Kyubey: Gero вроде нормальный
21:21 Kyubey: еще там кто-то
21:22 grumd: 00:10:054 (6) - например это может казаться правильным ритмом, но там по сути нет 1/8
21:22 grumd: там та же 1/4 перекрытая каким-то эмбиент звуком
21:22 grumd: я бы оставил ритм 1/4 но усилил сложность паттерна
21:22 grumd: например так
21:22 grumd: http://puu.sh/62ARJ.jpg
21:23 grumd: 00:13:783 (1) - потом вот это, почему так далеко от слайдера?
21:23 grumd: 00:13:702 - потом вот тут нет звука вообще в музыке, а там заканчивается слайдер. а итоге надо полностью переделать вот эту часть 00:13:540 (4,1,2,3) -
21:24 grumd: 00:18:973 (1,2,3,4,5) - это просто некрасиво, как-то запихнуто в одну точку всё, надо продолговатей сделать http://puu.sh/62AXt.jpg типа того
21:24 grumd: 00:30:810 (4) - как и раньше
21:25 grumd: 00:43:297 (2) - лучше ctrl+g
21:25 grumd: в таком резком переходе к слоудауну лучше сделать поближе следующий слайдер к концу предыдущего
21:26 grumd: 01:20:432 (1,2) - вообще страшные слайдеры
21:26 grumd: 01:20:432 (1) - этот вообще походу анснаппед
21:27 Kyubey: действительно. странно, почему
21:27 grumd: 01:23:675 (1,2,3,4) - эти близко расположенные кружки в этой части пусть и имеют какой-то смысл, но играются вообще тупо как-то
21:27 grumd: лучше их нормально спейсить, а остальные джампами делать
21:27 grumd: а то всё как-то сдавлено как шпроты в банке
21:28 grumd: 01:26:919 - после этой точки ты перестал следовать нормальному ритму киаи, как было в первом киаи
21:28 grumd: 01:27:243 (3,4,5) - вместо триплов должен быть такой ритм: 00:12:000 (2,3,4) -
21:29 grumd: 01:37:297 - после этого ещё ладно
21:29 grumd: ну я уже не говорю, что попросту мне не нравится, как ты пихаешь слайдеры и кружки, они как-то неестественно стоят и зачастую рушат плавность карты
21:30 grumd: 00:18:162 (1,2,3,4,1) - вот я просто не понимаю такого
21:30 Kyubey: интересно, что бы ты в таком случае про INFINITE диффу сказал
21:31 grumd: 00:38:270 (1,2,1,2,3,1) - и ьаклшл
21:31 grumd: INFINITE - total mes
21:31 grumd: mess
21:32 grumd: много овермапа, сложных паттернов, непонятных ритмов
21:32 grumd: но в целом неплохо
21:32 Kyubey: не знал, что там все так серьезно, другие баты не говорили про такое
21:33 grumd: ну как сказать
21:33 grumd: просто есть лишние стримы и лишние спидапы
21:33 grumd: 01:32:108 (1) - типа такого, вообще спидап ни о чём
21:34 grumd: 01:32:919 (1) - а тут слоудаун ни о чём
21:34 grumd: вообще без причин
21:34 grumd: 01:35:351 (1) - а вот такие слайдеры мне странными кажутся
21:34 Kyubey: а мне кажется, они подходят
21:34 Kyubey: :(
21:35 grumd: слайдеры?
21:35 grumd: ну да
21:35 grumd: но почему-то странными кажутся
21:35 Kyubey: наверно, выровнять надо
21:36 grumd: 00:25:946 (1,2,1,2,1,2,3,4,1) -другой пример, вот тут ты УЖАСНО СИЛЬНО ускорил всё, вообще адская сложность, мега-спид-ап, топ-1 только для кукиези... а во втором киаи, на аналогичном моменте: 01:41:838 (1,2,1) -
21:36 grumd: изич какой даже я пройду одной левой
21:36 grumd: без клавы, на одной мышке окда
21:36 grumd: то есть много бессмыслицы в карте
21:37 grumd: 01:41:189 (1,2,3,4,5,6,1,2,1) - точнее вот так надо выделить во втором киаи этот момент
21:37 Kyubey: хм, попробую тогда сделать их более похожими
21:37 grumd: 01:46:378 - вот тут ещё глупый кружок, там нет звука в карте, наоборот всё замолкает, его лучше убрать
21:38 grumd: 00:49:297 (1,2,3,4) - вот это тотальный овермап, там и близко такого нет
21:38 Kyubey: 00:24:810 (2,3,4,5,6) - а овермапы типа такого нормальны?
21:39 Kyubey: черт, мой любимый момент в мапе, я его под 8битный фон делал
21:39 Kyubey: :(
21:39 grumd: 00:24 ещё ладно, но 00:49 вообще не очень
21:39 grumd: ну я хз
21:39 grumd: я сказал своё мнение
21:39 grumd: я люблю следовать музыке
21:39 grumd: ты как хочешь
21:39 grumd: я анранкать не буду
21:40 grumd: так что если какой бат будет окей с этим, то пожалуйста
21:40 Kyubey: ааа, ну тогда я наверно оставлю эти слайдеры, а остальное все попытаюсь подкорректировать
21:40 grumd: ну давай
21:40 grumd: я в тредик положу лог
21:40 Kyubey: скинешь в тред, как ирк мод?
narakucrimson
Hi!

[General]
  1. Can the difficulty names not be in capitals?. I'd be much happier if you stylised them as Basic, Novice, and so. I don't know if the native difficulties of the game are in capitals :(
  2. Kiai times are inconsistent in Reiji's difficulty; you could either use the same kiais for your diffs or have reiji change hers, for the sake of consistency. Not a must, though.
  3. Since Reiji's username is actually Reiji-RJ, that's how it should be in the tags. Also, you can separately add Reiji.
  4. The tag reflec isn't meant to be reflect? Just a wild guess here.
[Aka's BASIC]
  1. 00:32:432 (1,2) - I really do not recommend this on the easiest difficulty. I suggest extending (1) to 00:32:918 - and placing a circle at 00:33:242 -
  2. 00:44:107 (2) - Extending this to be 3/2 in length (as 00:42:810 (1,1) - ) seems to fit the music better. You should try it!
  3. 00:54:486 (3,4,1) - Hitting things on red ticks can be very misleading for new players. I at least recommend adding a repeat on (3) and removing (4). You'll have to replace the next sliders, but that shouldn't be a problem since they come right before a spinner.
[ryuu's NOVICE]
  1. 01:38:594 (3) - Pleeeease could you try to make this symmetrical to it's center? Something like this.
[INFINITE]
  1. Unsnapped sliderend brah :P
  2. 00:04:378 (2) - Not perfectly stacked - is it on purpose? Can you fix this?
  3. 00:05:675 (2,3,4,5) - This would flow soooo much better if you could Ctrl + H this and then rework the pattern a bit... Right now it feels way too forced to play.
  4. 00:09:405 (3,4) - Please move these up and left so that they aren't stacked nor overlapping/overlapped by other sliders. Everything looks way too clustered as it is now.
  5. 00:36:324 (1,1,1,1) - hahaha nice!
  6. 01:17:027 (2,3) - For skins with "backgrounded" hitbursts this becomes awkward to read... I'd much rather ask you to not place the stack on top of 01:15:892 (1,2,3,4) -
That's all for now!
Good luck!
ryuu

narakucrimson wrote:

[ryuu's NOVICE]
  1. 01:38:594 (3) - Pleeeease could you try to make this symmetrical to it's center? Something like this. i'm tried :< if u don't like, post code :о
654
Aka
seems like fixed all~

http://puu.sh/63ANn.osu
Topic Starter
Kyubey

narakucrimson wrote:

Hi!

[General]
  1. Can the difficulty names not be in capitals?. I'd be much happier if you stylised them as Basic, Novice, and so. I don't know if the native difficulties of the game are in capitals :( I think diff names should be in capitals, because thats native diff scaling
  2. Kiai times are inconsistent in Reiji's difficulty; you could either use the same kiais for your diffs or have reiji change hers, for the sake of consistency. Not a must, though. i'll ask her
  3. Since Reiji's username is actually Reiji-RJ, that's how it should be in the tags. Also, you can separately add Reiji. will be fixed when all will post their fixed diffs
  4. The tag reflec isn't meant to be reflect? Just a wild guess here. it's Reflec Beat
[INFINITE]
  1. Unsnapped sliderend brah :P fxd that was snapped 1/16 repeat slider D:
  2. 00:04:378 (2) - Not perfectly stacked - is it on purpose? Can you fix this? fxd
  3. 00:05:675 (2,3,4,5) - This would flow soooo much better if you could Ctrl + H this and then rework the pattern a bit... Right now it feels way too forced to play. changed something
  4. 00:09:405 (3,4) - Please move these up and left so that they aren't stacked nor overlapping/overlapped by other sliders. Everything looks way too clustered as it is now. done
  5. 00:36:324 (1,1,1,1) - hahaha nice! thank you! :)
  6. 01:17:027 (2,3) - For skins with "backgrounded" hitbursts this becomes awkward to read... I'd much rather ask you to not place the stack on top of 01:15:892 (1,2,3,4) - moved
That's all for now!
Good luck!
Thank you! :)
Everything is updated, Aka's and ryuu's diffs updated, tags updated, waiting for Reiji.
narakucrimson
@ryuu: here's the code, you didn't quite get it right :P

488,120,98594,2,0,B|472:168|472:168|480:196|488:224|488:224|472:272,1,160,2|2,0:0|0:0,0:0:0:0:
Topic Starter
Kyubey
Updated ryuu's slider by her request.
Topic Starter
Kyubey
Reiji's kiais updated. So, everything is updated.
Zero__wind
Hi, mod as previously requested
I'm sorry I was busy these days but I found that this map is about to be bubbled so I would just try to point out some minor issues here, hope it would help

Unrankable issues
Highly recommend to fix
Common sugestions

General
clear.
Natteke's combo colors? Impressive.

INFINITE
00:01:297 - I think you could try using a normal sample with soft finish here, just like what you did at 00:01:783 (2) - , they share quite the same sound as I suppose
00:02:594 - same as above, also for 00:03:081 (2) - , I think they should be consistent and they sound quite nice with a normal sound together. And you could do the same to all the similar points in the later parts, like 00:03:892 - and 00:04:378 (2) - and so on, if you decided to do so
00:06:162 (4) - you may consider replaceing this with a 1/8 reverse slider to fit the intense drum sound in the music, but that would break your symmetrical pattern, so this is quite an optional one
00:10:540 - I don't really like that you reduced the volume here, because I think there are still quite audioable sound effects in the music and 00:10:702 (3) - may sound really good if you add a whistle to it, maybe use 30% volume for 00:10:540 (2,3,4,1) - instead of 15%
00:13:540 (4) - maybe adjust its end to soft sample? as there's no such drum sound or something at 00:13:702 - , but rather at 00:13:621 - , so that normal sound is kinda out of place imo
00:20:756 (5) - according to the music, I think you missed a whistle and a finish on head
00:21:405 (1) - maybe whistle for its body?
00:22:378 (2) - according to your former hitsound patterns ,you may need a whistle here? or at 00:22:459 - , I'm not really sure
00:23:675 (2,3,4) - the rhythm here is a bit weird to me, I think you should still keep the double tap pattern, maybe try exchanging the order of 00:23:757 (3,4) - , slider start first, and the circle follows, I think that would be a beetter fitting rhythm, if so, you may put the circle which is at 00:23:919 - to around 00:24:000 (1) - 's head and it'll be playable
00:27:729 (5) - this also feels awkward to me, I think maybe you're try to following the "dance" sound, I still prefer better to follow the background music which is at 00:27:810 - . and also, 00:27:729 (5,6) - the spacing between them is somehow unintuitive, it's really quite far as a 1/4 pattern. comparing to 00:28:540 (1,2) - , the distance is quite the same, while this is a 1/2 pattern. as long as there's no heavy beat landing on 00:27:729 (5,6) - so I don't really understand the jump here. you could move 00:28:054 (6) - to about (228,124) to form blanket with 00:28:540 (1) - to solve this
00:32:108 (1) - adjusting its end to soft sample sounds better to me as there's nothing to follow at 00:32:270 -
00:42:162 (1) - may consider replacing this with a circle at 00:42:162 - and a 1/2 slider which starts from 00:42:243 - , in this way you could more precisely catch the rhythm of vocal
00:42:810 (1) - why is this slider with x0.75 sv? I think it should have a x1.0 speed just like 00:45:405 (1) - , I think they're really quite the same
01:15:000 (6) - I prefer to move this circle to 01:15:162 - , making 01:15:081 (6,7,1) - a tripple, instead of 01:14:919 (5,6,7) - .
01:37:783 (4) - same as 00:27:729 (5) -
overall a very nice diff, I enjoyed this a lot

EXHAUST
first to mention that hitsound suggestions are quite same as the above, so you could check them by yourself. just fix what you've fixed in INFINITE diff to make them consistent with each other
00:58:378 (6) - I think you'd better add a NC here, because players may mis-read 00:58:216 (5,6) - 's rhythm as the same as 00:56:919 (5,6) - , they look really alike to me, so they may hit 00:58:378 (6) - early. also it's to be consistent with that in INFINITE diff
01:27:486 (5,2) - intended to NOT stack them precisely? if not, betterfix it
01:45:081 (1,2,3) - I don't really know why you use so small distance between them. this should be the part that you really need to emphasise but you didn't set jumps to do so, not cool enough

Reiji's ADVANCED
all fine to me. I always enjoy RJ's map

ryuu's NOVICE
01:21:729 (1,2) - maybe add whistles on their heads? I think they share quite the same sound as 01:24:324 -

Aka's BASIC
decent diff, everything fine

Clear! Wish you good luck here!
it's really cool as a 1st ranked map
Topic Starter
Kyubey

Zero__wind wrote:

Hi, mod as previously requested
I'm sorry I was busy these days but I found that this map is about to be bubbled so I would just try to point out some minor issues here, hope it would help

Unrankable issues
Highly recommend to fix
Common sugestions

General
clear.
Natteke's combo colors? Impressive. it's yeahyeahyeah's colors /me hides

INFINITE
00:01:297 - I think you could try using a normal sample with soft finish here, just like what you did at 00:01:783 (2) - , they share quite the same sound as I suppose done
00:02:594 - same as above, also for 00:03:081 (2) - , I think they should be consistent and they sound quite nice with a normal sound together. And you could do the same to all the similar points in the later parts, like 00:03:892 - and 00:04:378 (2) - and so on, if you decided to do so done
00:06:162 (4) - you may consider replaceing this with a 1/8 reverse slider to fit the intense drum sound in the music, but that would break your symmetrical pattern, so this is quite an optional one i think i'll leave those sliders consistent to "are you ready?"
00:10:540 - I don't really like that you reduced the volume here, because I think there are still quite audioable sound effects in the music and 00:10:702 (3) - may sound really good if you add a whistle to it, maybe use 30% volume for 00:10:540 (2,3,4,1) - instead of 15% all fixed
00:13:540 (4) - maybe adjust its end to soft sample? as there's no such drum sound or something at 00:13:702 - , but rather at 00:13:621 - , so that normal sound is kinda out of place imo fixed
00:20:756 (5) - according to the music, I think you missed a whistle and a finish on head added
00:21:405 (1) - maybe whistle for its body? added
00:22:378 (2) - according to your former hitsound patterns ,you may need a whistle here? or at 00:22:459 - , I'm not really sure added on (2)
00:23:675 (2,3,4) - the rhythm here is a bit weird to me, I think you should still keep the double tap pattern, maybe try exchanging the order of 00:23:757 (3,4) - , slider start first, and the circle follows, I think that would be a beetter fitting rhythm, if so, you may put the circle which is at 00:23:919 - to around 00:24:000 (1) - 's head and it'll be playable tried to fix
00:27:729 (5) - this also feels awkward to me, I think maybe you're try to following the "dance" sound, I still prefer better to follow the background music which is at 00:27:810 - . and also, 00:27:729 (5,6) - the spacing between them is somehow unintuitive, it's really quite far as a 1/4 pattern. comparing to 00:28:540 (1,2) - , the distance is quite the same, while this is a 1/2 pattern. as long as there's no heavy beat landing on 00:27:729 (5,6) - so I don't really understand the jump here. you could move 00:28:054 (6) - to about (228,124) to form blanket with 00:28:540 (1) - to solve this i want to keep this slider on loli moan in music, so i'll not change that. but i fixed thats slider too long, this was my mistake, thank you
00:32:108 (1) - adjusting its end to soft sample sounds better to me as there's nothing to follow at 00:32:270 - fixed
00:42:162 (1) - may consider replacing this with a circle at 00:42:162 - and a 1/2 slider which starts from 00:42:243 - , in this way you could more precisely catch the rhythm of vocal wow, thats sounds really good!
00:42:810 (1) - why is this slider with x0.75 sv? I think it should have a x1.0 speed just like 00:45:405 (1) - , I think they're really quite the same fixed
01:15:000 (6) - I prefer to move this circle to 01:15:162 - , making 01:15:081 (6,7,1) - a tripple, instead of 01:14:919 (5,6,7) - . fixed
01:37:783 (4) - same as 00:27:729 (5) - same too
overall a very nice diff, I enjoyed this a lot thank you!

EXHAUST
first to mention that hitsound suggestions are quite same as the above, so you could check them by yourself. just fix what you've fixed in INFINITE diff to make them consistent with each other all fixed
00:58:378 (6) - I think you'd better add a NC here, because players may mis-read 00:58:216 (5,6) - 's rhythm as the same as 00:56:919 (5,6) - , they look really alike to me, so they may hit 00:58:378 (6) - early. also it's to be consistent with that in INFINITE diff fixed
01:27:486 (5,2) - intended to NOT stack them precisely? if not, betterfix it yeah, missed that, fixed
01:45:081 (1,2,3) - I don't really know why you use so small distance between them. this should be the part that you really need to emphasise but you didn't set jumps to do so, not cool enough added jump

Reiji's ADVANCED
all fine to me. I always enjoy RJ's map she says she glad to hear this

ryuu's NOVICE
01:21:729 (1,2) - maybe add whistles on their heads? I think they share quite the same sound as 01:24:324 - added whistles by ryuu's request

Aka's BASIC
decent diff, everything fine

Clear! Wish you good luck here!
it's really cool as a 1st ranked map
Thank you very much for mod, this was very helpful!
Updated.
Ntasuto
Moshi Moshi
M4M :3

Aka's BASIC
SPOILER
00:44:107 (2) - Lengthen it so it end on the next white tick : 00:44:756 - coz it sounds kinda awkward on the red tick OR change it to something like this which is still easy and matches better imo:

00:49:296 (2) - Rotate (-90°)"Origin: selection center"
01:32:107 (1,2) - change the (1) slider ending a bit so it aligns with the (2) slider

ryuu's NOVICE
SPOILER
00:22:054 (1,2) - bad overlapping > Rotate (-45°) "Origin: selection center" so it blankets 00:20:756 (3)
01:28:215 (3,1) - ^
01:33:081 (2,3,4,5) - too confusing for novice( low ar)
01:36:000 (4) - Move the red anchor to x:96 / y:100 so it is perfect( don't forget to slightly move the next slider so it has the same distance ;) )
01:45:729 (2,1) - bad overlap > 3 notes before the end and so much space. no need to overlap like that :P

INFINITE
SPOILER
00:32:432 (1,1,1,1) - maybe not so much combo color spam.
00:47:351 (5,1) - Bad overlapping > the end of the slider(5) is not inside the slider(1) move the middle anchor so it does ;)
00:52:540 (1,2) - ^
01:34:865 (1) - remove combo
01:41:189 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i think you should separate 01:41:189 (1,2,3,4,1,2,3,4) and 01:41:838 (1,2,3,4,1,2,3,4) - since you can clearly hear the change. i don't have anything in my mind right now. Try think of something.
P.S. i am wondering how many people will fail this coz they will think it is super fast like all the previous ones :P

Reiji's ADVANCED
SPOILER
00:01:297 (1,2) - stack them :3
00:03:567 (4,1) - ^
01:43:783 (1,2) - ^
01:46:702 (1,2) - ^
T^T Y U NO STACK ?

EXHAUST
SPOILER
00:20:756 (1,2,1) - kinda breaks the flow. feels uncomfortable , something likes this feels really nice : http://puu.sh/6qdnO.jpg :D
01:21:081 (3,1) - bad overlap

GJ overall
good luck
:D

Moshi Moshi Awaaaayyy
Topic Starter
Kyubey

Ntasuto wrote:

INFINITE
00:32:432 (1,1,1,1) - maybe not so much combo color spam. fxd
00:47:351 (5,1) - Bad overlapping > the end of the slider(5) is not inside the slider(1) move the middle anchor so it does ;) i tried
00:52:540 (1,2) - ^ no
01:34:865 (1) - remove combo fxd
01:41:189 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i think you should separate 01:41:189 (1,2,3,4,1,2,3,4) and 01:41:838 (1,2,3,4,1,2,3,4) - since you can clearly hear the change. i don't have anything in my mind right now. Try think of something. done

EXHAUST
00:20:756 (1,2,1) - kinda breaks the flow. feels uncomfortable , something likes this feels really nice : http://puu.sh/6qdnO.jpg :D fixed with own variant
01:21:081 (3,1) - bad overlap don't want to change
Thank you for mod, will mod your map soon.
Nymph
some suggestions here:

[INFINITE]
00:45:081 (1) - try make a better blanket?

00:55:702 (X) - maybe add a note here to follow the music?

00:57:000 (X) - same here


actually I think something can be better such as slidershapes and some nazi spacing but maybe too strict for a first map, so maybe you can try to learn them in your future maps, call me if you want some mods on those nazi stuff lol

call me back when you are ready.
ryuu

Ntasuto wrote:

ryuu's NOVICE
00:22:054 (1,2) - bad overlapping > Rotate (-45°) "Origin: selection center" so it blankets 00:20:756 (3) i like me overlaps here
01:28:215 (3,1) - ^ ^
01:33:081 (2,3,4,5) - too confusing for novice( low ar) fixed
01:36:000 (4) - Move the red anchor to x:96 / y:100 so it is perfect( don't forget to slightly move the next slider so it has the same distance ;) ) okay
01:45:729 (2,1) - bad overlap > 3 notes before the end and so much space. no need to overlap like that :P changed
321hey
Topic Starter
Kyubey

Nymph wrote:

some suggestions here:

[INFINITE]
00:45:081 (1) - try make a better blanket?

00:55:702 (X) - maybe add a note here to follow the music?

00:57:000 (X) - same here


actually I think something can be better such as slidershapes and some nazi spacing but maybe too strict for a first map, so maybe you can try to learn them in your future maps, call me if you want some mods on those nazi stuff lol

call me back when you are ready.
Thank you, all updated and ready now!
Nymph
good luck with your 1st map~
edit: mapper self pop to fix the bg issue but seems the preview bg isn't fixed, anyway mapset didnt change, rebubbled.
Topic Starter
Kyubey
Thank you, Nymph! <3
Avena
And now, waiting around six days because of Asphyxia's version.
Aka
*-* gou
Andrea
~General~
  1. Make the Kiai Time consistent through all the difficulties if possible.
~ryuu's NOVICE~
  1. Settings feels too easy, I'd increase HP OD and AR by 1 tick at least.
  1. 00:49:296 (1,2,3,4,5) - This pattern feels a bit too hard compared to the rest of the difficulty, I'd change them with some sliders instead.
  2. 01:16:215 (5) - Don't stack this circle under the previous slider, it might be confusing for a Normal.
  3. 01:33:081 (2,3,4,5) - Way too many stacks, too confusing with such a low AR, please space them and don't stack them together.
~EXHAUST~
  1. 00:31:135 (6) - I'd add a new combo here due to the new stanza and music change.
  2. 01:22:946 (1) - Add a finish on this slider end to follow the strong beat of the music.
~INFINITE~
  1. 00:23:919 (4) - This circle here feels extra and not needed, I'd remove it from here.
  2. 01:15:892 (1,2,3,4) - These notes would be better if stacked normally, this way are somewhat confusing to read.
So many slider speed changes xD
Topic Starter
Kyubey
All fixed! :)
Andrea
Okay, I'm pretty sure this is good to go now.

Ranked~
Topic Starter
Kyubey
Thank you very much, Andrea! <3
Irreversible
gz kyubey~ :3
[ Mephisto ]
yay~
Asphyxia
Graz on your first ranked beatmap!
Rue
ВЫШЕЛ ЗАЯЦ НА КРЫЛЬЦО
Natteke desu
Я ТВОЙ ЯЙЦО ГОРЧИЦА МАЗАЛ
Suimya
Gratz~
Reiji-RJ
ВОВОВОВОВ, ПОЗДРАВЛЯЮ, КЮТЯНИЩЕ
Kodora
Хех, грац.
Lust
congrats :^)
Secretpipe
yay Gratz :DDD
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