forum

Coldplay & Rihanna - Princess of China

posted
Total Posts
39
Topic Starter
narakucrimson
This beatmap was submitted using in-game submission on lunes, 23 de diciembre de 2013 at 07:47:23 a.m.

Artist: Coldplay & Rihanna
Title: Princess of China
Tags: Mylo Xyloto
BPM: 85
Filesize: 6804kb
Play Time: 03:46
Difficulties Available:
  1. Easy (1,82 stars, 162 notes)
  2. Hard (4,44 stars, 283 notes)
  3. Insane (4,94 stars, 399 notes)
  4. Normal (3,45 stars, 218 notes)
Download: Coldplay & Rihanna - Princess of China
Information: Scores/Beatmap Listing
---------------
Woohoo I'm back! (Wow, such map, many circles, much flow, wow)

This is part of Mashley's Mylo Xyloto Project.

Anyway now pending and with a SB!
Hope you enjoy it!
Reiji-RJ
Welcome back, Naraku! >w</
pw384
hi naraku!
Topic Starter
narakucrimson
Oh hi guys! Thanks for the warm welcome :)
Sonnyc
Welcome back~~
those
[General]
  1. ADD SOME TAGS~ !
  2. .osb
  3. Useless inherited points should not exist.
  4. Kiai is a bit strange - see last point in Insane. I would use four measures at 01:07:994 - , then eight measures at 02:43:994 - , and leave it at that.
[Insane]
  1. 00:36:582 (1) - Figure out the distance spacing you want for this combo. Somewhere around 1.25x seems to be the limit of whether the followpoint displays or not, and it doesn't make sense to have some show for some and not for others, provided it's the same musical idea. See 00:38:171 (5,6,7) - , then check entire map for followpoint consistency.
  2. 00:51:759 (2) - Smoothest waves are made without anchor. See if that's doable for you.
  3. 01:21:935 (1,2,3) - Awkward rhythm here. Downbeat is at 01:22:112 - and that's where the slider start should be.
  4. 01:48:759 (4,5,6) - Had to be really attentive with the approach circles here. Perhaps a different spacing would make this more natural. 02:00:229 (5,6,7) - is likewise.
  5. 01:56:700 (3,4) - Weird stack. 01:55:994 (1,2,3) - encourages movement. See 01:45:229 (3,4,5) - .
  6. 02:53:524 (4,5) - Reversing the rhythm will correctly emphasize the downbeat at 02:53:877 - .
  7. 03:06:582 - Strange use of Kiai Time here - not entirely sure why it is active, since map does not feel any more intense than the previous section.
I don't even know what genre this should be, please advise.
Topic Starter
narakucrimson
Yo those

those wrote:

[General]
  1. ADD SOME TAGS~ ! Such as? No clue, maybe I could add the album since it is for a project
  2. .osb I waaaaaaaaaaaaaaaaas gonna make a storyboard but maybe not, so yeah, I'll delete it for now
  3. Useless inherited points should not exist. Oh come on, they just add like... Nothing to the filesize. It wasn't really needed when I was a BAT -.-
  4. Kiai is a bit strange - see last point in Insane. I would use four measures at 01:07:994 - , then eight measures at 02:43:994 - , and leave it at that.
[Insane]
  1. 00:36:582 (1) - Figure out the distance spacing you want for this combo. Somewhere around 1.25x seems to be the limit of whether the followpoint displays or not, and it doesn't make sense to have some show for some and not for others, provided it's the same musical idea. See 00:38:171 (5,6,7) - , then check entire map for followpoint consistency. A lot of chat was required to understand this haha
  2. 00:51:759 (2) - Smoothest waves are made without anchor. See if that's doable for you. Why, of course they are. I *do* want those to be a little edgy, for the sake of the pattern.
  3. 01:21:935 (1,2,3) - Awkward rhythm here. Downbeat is at 01:22:112 - and that's where the slider start should be. But there's like a little vocal sound in the music that, if missed, creates (in my humble opinion) a feeling of emptiness that I can't ignore. I'll keep the pattern for now, I'm open to further criticism, though.
  4. 01:48:759 (4,5,6) - Had to be really attentive with the approach circles here. Perhaps a different spacing would make this more natural. 02:00:229 (5,6,7) - is likewise. I'm all open to suggestions in this. I believe it spices the map in a positive way, since it demands attention, but it's rewarding to play (referring to the pattern). It's arguable if it's way too weird to read, so I'll be paying attention to the future comments on this.
  5. 01:56:700 (3,4) - Weird stack. 01:55:994 (1,2,3) - encourages movement. See 01:45:229 (3,4,5) - . I have to fully disagree on this one. My personal aim were the vocals. I want to create a stop to emphasize the next part of the verse, which I consider the strongest and the one that should outstand.
  6. 02:53:524 (4,5) - Reversing the rhythm will correctly emphasize the downbeat at 02:53:877 - . All right! I reworked the pattern as well, you might wanna check it.
  7. 03:06:582 - Strange use of Kiai Time here - not entirely sure why it is active, since map does not feel any more intense than the previous section. Discussed on chat, added a fountain instead
I don't even know what genre this should be, please advise. My other Coldplay maps are listed as Pop/English
Thank you man!
Prancer
Shouldn't be Princess Of China (feat. Rihanna) - Coldplay? Just saying.

Looking forward to this, I'll try to mod it later (if there's anything to mod...)
Topic Starter
narakucrimson
Works either way ^^
Avena
M4M~

General
  1. Add "Chris Martin Jonny Buckland Guy Berryman Will Champion" to tags (members of Coldplay)
Insane
  1. 00:51:759 (2,3) - Feels and looks a bit awkward, i'd suggest making 3 a typical three point slider or just a straight one.
  2. 00:54:582 (2,3) - ^
  3. 01:17:524 (1) - Decrease the volume to around 45% for the spin sound only, the ending sound is just fine.
  4. 01:28:465 (1,2,3) - I'd rather have all heads have a soft whistle on them, but the way you have it atm is fine.
  5. 01:47:524 (1,4) - Doesn't overlap perfectly, please fix it.
  6. 01:50:347 (1,4) - ^
  7. 01:59:700 (2,3) - These don't play well when they are stacked.
  8. 02:02:523 (2,3) - ^
  9. 02:14:171 (3) - Odd spacing inconsistency with no emphasis or pattern related to it, fix it or atleast explain why you have it like that.
  10. 02:18:406 - Try to add a 1/4 slider here and then have the spinner start at 02:18:671
  11. 02:18:671 (1) - Lower the spinning sound.
  12. 02:39:935 (1) - There is no sound here, I'd say move the whole combo 1 tick forward.
  13. 03:14:347 (1,2) - Control + G would be a nice option here considering you are moving clockwise for pretty much this whole section and it gets kinda boring.
Hard
  1. 01:16:641 (1) - Lower the spinning sound
  2. 02:15:759 (1) - Looks a little ugly, try improving it by making the curve more consistent and smooth.
  3. 02:18:582 (1) - Lower the spinning sound
  4. 02:31:641 (1,2,3) - This is extremely strange to play, especially considering the sound isn't really audible, try just putting 5 notes in a row starting from 02:31:641
  5. 03:24:935 (3) - Looks a bit bad, try removing the middle point and them moving the center ones a bit until you get a better wave, sorta like this
  6. 03:44:347 (1) - Lower the spinning sound
Normal
  1. 01:16:641 (1) - Lower the spinning sound
  2. 02:05:877 (3,4) - Having a gap of 3/4 between notes can be a little dangerous and confusing, especially in low difficulties like this, I'd suggest just extending 3 by one tick, having it repeat once or just changing it to something else.
  3. 02:08:700 (2,3) - ^
  4. 02:11:524 (2,3) - ^
  5. 02:17:171 (3,4) - ^
  6. 02:19:994 (1) - Lower the spinning sound
  7. 03:44:347 (1) - Lower the spinning sound
Easy
  1. 00:53:877 (1,2) - I am not sure if this will really work for an Easy diff, might be a bit too challenging.
  2. 01:16:465 (1) - Lower the spinning sound
  3. 01:38:347 (3,4,1,2) - This whole pattern is too cramped up and that could confuse a new player pretty easily, i'd say just give up on these blankets, but you can keep it as it is.
  4. 02:18:582 (1) - Lower the spinning sound
  5. 03:43:994 (1) - ^
Topic Starter
narakucrimson

Priti wrote:

M4M~

General
  1. Add "Chris Martin Jonny Buckland Guy Berryman Will Champion" to tags (members of Coldplay) No, never o.o Why would I do that? You don't search by the band members...
Insane
  1. 00:51:759 (2,3) - Feels and looks a bit awkward, i'd suggest making 3 a typical three point slider or just a straight one.
  2. 00:54:582 (2,3) - ^ Hell, ain't no way I'm changing these.
  3. 01:17:524 (1) - Decrease the volume to around 45% for the spin sound only, the ending sound is just fine.
  4. 01:28:465 (1,2,3) - I'd rather have all heads have a soft whistle on them, but the way you have it atm is fine.
  5. 01:47:524 (1,4) - Doesn't overlap perfectly, please fix it.
  6. 01:50:347 (1,4) - ^ Ok, tried to make it overlap more accordingly
  7. 01:59:700 (2,3) - These don't play well when they are stacked.
  8. 02:02:523 (2,3) - ^ Both unstacked.
  9. 02:14:171 (3) - Odd spacing inconsistency with no emphasis or pattern related to it, fix it or atleast explain why you have it like that. There certainly is a strong sound in the music that justifies the jump. Totally keeping this.
  10. 02:18:406 - Try to add a 1/4 slider here and then have the spinner start at 02:18:671
  11. 02:18:671 (1) - Lower the spinning sound. I will keep all the spinning volumes, they are fine!
  12. 02:39:935 (1) - There is no sound here, I'd say move the whole combo 1 tick forward. Anticipation. Sometimes it's just ok to have stuff when there are really low sounds. I'm keeping this, also for the sake of the pattern.
  13. 03:14:347 (1,2) - Control + G would be a nice option here considering you are moving clockwise for pretty much this whole section and it gets kinda boring. I actually considered the clockwise thingy already. I don't really believe that it gets so boring. Also, the spinning changes later on.
Hard
  1. 01:16:641 (1) - Lower the spinning sound
  2. 02:15:759 (1) - Looks a little ugly, try improving it by making the curve more consistent and smooth. Da fuck it's just fine o.o
  3. 02:18:582 (1) - Lower the spinning sound
  4. 02:31:641 (1,2,3) - This is extremely strange to play, especially considering the sound isn't really audible, try just putting 5 notes in a row starting from 02:31:641 Fine! I used circles, check it out.
  5. 03:24:935 (3) - Looks a bit bad, try removing the middle point and them moving the center ones a bit until you get a better wave, sorta like this Oh wow it wasn't symmetrical, I just noticed. However I want a reaaaally soft curve here so I'll keep the curvature.
  6. 03:44:347 (1) - Lower the spinning sound
Normal
  1. 01:16:641 (1) - Lower the spinning sound
  2. 02:05:877 (3,4) - Having a gap of 3/4 between notes can be a little dangerous and confusing, especially in low difficulties like this, I'd suggest just extending 3 by one tick, having it repeat once or just changing it to something else. I believe this is pretty easy to read actually. The first one MAY create a little confusion but you already know what to do on the secnd, and third one and so on. It's also a matter of treating someone who is already playing a Normal capable of reading some spacings.
  3. 02:08:700 (2,3) - ^
  4. 02:11:524 (2,3) - ^
  5. 02:17:171 (3,4) - ^
  6. 02:19:994 (1) - Lower the spinning sound
  7. 03:44:347 (1) - Lower the spinning sound
Easy
  1. 00:53:877 (1,2) - I am not sure if this will really work for an Easy diff, might be a bit too challenging. It's pretty much the only difficulty thing in the whole difficulty. They'll learn a bunch from that.
  2. 01:16:465 (1) - Lower the spinning sound
  3. 01:38:347 (3,4,1,2) - This whole pattern is too cramped up and that could confuse a new player pretty easily, i'd say just give up on these blankets, but you can keep it as it is. You're right, I feared that when I created it. Let me see if I can work something out.
  4. 02:18:582 (1) - Lower the spinning sound
  5. 03:43:994 (1) - ^
Thanks a lot!
lovhin456
Hi!

[General]
All difficulties should have widescreen support, Insane doesn't.
Tick rate 4 sounds amazing with this song.

[Easy]
00:49:641 - Add a finish to keep the hitsound pattern going on (sampleset drum).
00:55:288 - Same as above.
02:59:524 - Same as 00:49:641.
03:02:347 - Same as above.
03:46:112 - I suggest you raise up a little bit the volume for this finish. Applies to all difficulties.

[Normal]
01:15:053 - Same as 00:49:641 (Easy).
02:45:406 - Add a finish (drum sampleset).
02:51:053 - Same as 01:15:053.
02:59:524 - Same as above.
03:02:347 - Same as above.
03:16:112 - A repeat arrow sounds better, I think.

[Hard]
01:15:935 - Add a note?
01:43:818 - Same as above.
01:55:112 - Same as above.
02:05:700 - Same as above, for the la la la la.
02:08:524 - Same as above.
02:57:935 - Move (1) here then add a note on 02:58:818.
03:11:171 - Reverse selection?
03:16:818 - Same as above.
03:28:112 - Same as above.

[Insane]
00:52:465 - Add a finish (drum sampleset).
00:53:877 - Same as above.
02:54:229 - Add a repeat then add a normal hit normal on the second repeat and on the end.

Very nice mapset! Star!
Topic Starter
narakucrimson

lovhin456 wrote:

Hi! Hello there!

[General]
All difficulties should have widescreen support, Insane doesn't. Fixed
Tick rate 4 sounds amazing with this song. It does sound good but it also doesn't really fit everywhere. I'll stick with 2

[Easy]
00:49:641 - Add a finish to keep the hitsound pattern going on (sampleset drum). Sure
00:55:288 - Same as above.
02:59:524 - Same as 00:49:641.
03:02:347 - Same as above. All of these added
03:46:112 - I suggest you raise up a little bit the volume for this finish. Applies to all difficulties. I want to keep it this low :)

[Normal]
01:15:053 - Same as 00:49:641 (Easy).
02:45:406 - Add a finish (drum sampleset).
02:51:053 - Same as 01:15:053.
02:59:524 - Same as above.
03:02:347 - Same as above. All added
03:16:112 - A repeat arrow sounds better, I think. Nah, works fine as it is

[Hard]
01:15:935 - Add a note?
01:43:818 - Same as above.
01:55:112 - Same as above.
02:05:700 - Same as above, for the la la la la.
02:08:524 - Same as above. Sorry, I won't add any of these
02:57:935 - Move (1) here then add a note on 02:58:818. That would be if I was mapping this more vocally oriented, which isn't really the case
03:11:171 - Reverse selection? Why? xD Same for the next points.
03:16:818 - Same as above.
03:28:112 - Same as above.

[Insane]
00:52:465 - Add a finish (drum sampleset).
00:53:877 - Same as above. Both done
02:54:229 - Add a repeat then add a normal hit normal on the second repeat and on the end. Would throw the rythm I'm trying to follow, can't do.

Very nice mapset! Star!
Thanks a lot! :)
Luvdic
Hello

[Insane]

00:50:877 - Why no beat in here? Just like 00:39:582 (9) -
01:11:347 - Missing drum-normalhit sample?
01:17:524 (1,1) - The transition from the spinner to the next note sounds pretty bad imo, mainly because after the slider you have lots of notes, Id just end the spinner at 01:18:582 - (it makes more sense for the spinner to end in here imo anyways) and then map from 01:19:288 - until the slider
01:20:700 (2,3,4) - Dont really like how these sounds, the note placement in the timeline suggests me that you might be following the music in the background, but your hitsounding in this part tells me that youre not. What I would do is to delete the beat at 01:21:229 - (not the whole slider) - and it should be enough
01:36:406 - Add whistle?
01:40:288 - A very personal suggestion, add a drum-normalhit sample in here? and then in here as well 01:40:641 -
02:50:347 (3) - Was it intentional to put the whistle in the slider body? If not, take it out, it sounds weird.

[Hard]

01:10:465 (4,1) - This sounds really weird to me, and I think the problem it's the hitsounds from 01:10:465 (4) - , Id just take it all out, just the soft-normalhit is enough, just like 01:13:288 -
02:46:465 (4) - Ehh same as 01:10:465
02:55:288 (1) - Slider is... out of the grid? (Look at the slider tick) I know that there used to be a bug where ctb players cant reach these kind of sliders, not sure if its fixed... not sure if it matters now anyways.

[Normal]

So, apparently AImod says that theres an slider with unsnapped end: 01:39:406 (1) - other than this, I dont see any flaws in this diff

[Easy]

01:30:229 (2) - Consider deleting this circle? Its just a filler to the maps rhythm, and deleting it might help to make this part look less crowded

----------------------------

This is all, hope my useless mod was helpful :>
Topic Starter
narakucrimson

Xanandra wrote:

Hello Yo

[Insane]

00:50:877 - Why no beat in here? Just like 00:39:582 (9) - They just don't feel the same, also the map goes towards a more relaxed part in the second case, which makes a stop more appropriate
01:11:347 - Missing drum-normalhit sample? Added the drum.
01:17:524 (1,1) - The transition from the spinner to the next note sounds pretty bad imo, mainly because after the slider you have lots of notes, Id just end the spinner at 01:18:582 - (it makes more sense for the spinner to end in here imo anyways) and then map from 01:19:288 - until the slider Although I agree with the non-mapped sounds, I just can't say this feels right. I tried it, but omitting the pause there feels forced.
01:20:700 (2,3,4) - Dont really like how these sounds, the note placement in the timeline suggests me that you might be following the music in the background, but your hitsounding in this part tells me that youre not. What I would do is to delete the beat at 01:21:229 - (not the whole slider) - and it should be enough I didn't quite understand this point - the slider you're suggesting me to delete does follow the music in the background. What is the problem then, exactly?
01:36:406 - Add whistle? Sure
01:40:288 - A very personal suggestion, add a drum-normalhit sample in here? and then in here as well 01:40:641 - I can use the drum sampleset. ANyway you need to be clearer in your hitsound suggestions
02:50:347 (3) - Was it intentional to put the whistle in the slider body? If not, take it out, it sounds weird. It was deliberate, yes.

[Hard]

01:10:465 (4,1) - This sounds really weird to me, and I think the problem it's the hitsounds from 01:10:465 (4) - , Id just take it all out, just the soft-normalhit is enough, just like 01:13:288 - I can do this, yeah
02:46:465 (4) - Ehh same as 01:10:465
02:55:288 (1) - Slider is... out of the grid? (Look at the slider tick) I know that there used to be a bug where ctb players cant reach these kind of sliders, not sure if its fixed... not sure if it matters now anyways. Tested in Ctb, no problem catching it

[Normal]

So, apparently AImod says that theres an slider with unsnapped end: 01:39:406 (1) - other than this, I dont see any flaws in this diff No idea, tried to fix it anyway

[Easy]

01:30:229 (2) - Consider deleting this circle? Its just a filler to the maps rhythm, and deleting it might help to make this part look less crowded Ok!

----------------------------

This is all, hope my useless mod was helpful :>
Thanks Erufen :)
SapphireGhost
Cool stuff.

Hard
03:21:406 (4,1,2,3,4) - This jump might be a bit far for this Hard difficulty, which seems to have mostly consistent spacing.

Normal
02:59:877 (3) - Going into the HP bar a little bit.
03:23:524 (1,2) - Seems a bit awkward to make this a stack, as it pauses the flow.

Easy
03:17:877 (1) - Move to here so you don't end up stacking combos and it's easier to read.

Nice calm song with a matching map, well done. Should be good for a bubble when you're ready.
Topic Starter
narakucrimson

SapphireGhost wrote:

Cool stuff. Heh thanks!

Hard
03:21:406 (4,1,2,3,4) - This jump might be a bit far for this Hard difficulty, which seems to have mostly consistent spacing. I tried moving 03:20:347 (2,3,4) - down a bit, see if it works well for you!

Normal
02:59:877 (3) - Going into the HP bar a little bit. All right stacked with (4). Silly widescreen.
03:23:524 (1,2) - Seems a bit awkward to make this a stack, as it pauses the flow. Hope this works

Easy
03:17:877 (1) - Move to here so you don't end up stacking combos and it's easier to read. Cool, I also moved (2) so that the start is symmetrical to (1)

Nice calm song with a matching map, well done. Should be good for a bubble when you're ready.
Thanks Sapphire!
SapphireGhost
Looks set to go into the Ranked category. Or perhaps the Qualified category. Who knows? What a new and exciting turn of events!
Topic Starter
narakucrimson
We'll see what happens! It's so intriguing and exciting! Whoohooo!

Also, thanks man!
dkun
I love everything about this map. A heart seems suitable for me to place, right?

But before I do that, shouldn't the artist be Coldplay & Rihanna?
Shohei Ohtani


fuck
dkun
I'm referring to the album here. :P
Shohei Ohtani
oh.

post extender it says the same thing on Wikipedia and stuff, so Vevo is just being Vevo i guess, lol
Topic Starter
narakucrimson
It really doesn't matter at all. The ft. thing isn't really always used as the original title is. I like this display so I'm gonna keep it like this for this map and the maps to come ^^
Alarido
Watching the list of bubbled after saw the AlexaBM's mapset, my eyes grabbed this thread and came in, and... the song is AMAZING! Hope a BAT look here as soon as possible c:

About the map, I tested only the Hard. Those jumps... some of them... hm... I felt not so comfortable. Just them. The rest is amazing :3

Att.
dkun
After discussing with a BATm (Charles), I'm going to enforce the artist to change based on the album.
Topic Starter
narakucrimson
I don't think I need to express how much I disagree with this, but since I'm not a BAT any longer, I won't even bother discussing it.

I also fixed a strobe in the SB (just 2 lines of code).

So whatever, updated.
Gonzvlo
Oh oh
dkun
I could've been a princess, you'd be a king~
Could've had a castle, and worn a ring!
Ash Cat
Good job, Naraku \o/
Avena
Gratz~
Topic Starter
narakucrimson
Thanks, thanks :3
Irreversible
gz!
show more
Please sign in to reply.

New reply