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Suzuki Konomi - Yume no Tsuzuki (TV Size)

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toybot

Yuthuil wrote:

From my queue of M4M !

toybot's insane:

00:09:187 (3) - move a little further to the left, the tiny overlap is ugly -fix
00:12:823 (1) - same as above, except to the right -fix
00:19:187 (2) - feels weird, maybe change the position since it's the only underlying note in the whole map. -fix
00:25:187 (3,4) - blanket together -fix

Overall: great mapset, very hard to criticize. Good luck, looking forward to see this rank


Gleipnir wrote:

Quick mod requested from PM

Whats with all the difficulty settings? First time i've seen all of them with precise numbers @_@ -idk :P

Toybot's Insane
----------------------------------------------

00:36:459 (1,1,3) - Are these notes necessary? I understand why those would be there on a insane but they don't really fit the song all that well... - i moved their positions so that it would fit much better

01:18:277 (1) - I can understand all the slider speed changes during Kai time except this one. The music does not really change here so it seems kinda random. Then again I never like slider speed changes. -this is just there because its the end of the kiai, really

01:19:550 (1,2,1) - The placing of 2 makes this jump really awkward with thoes slider designs IMO, perhaps this is better? http://i.imgur.com/MPxLywb.jpg -sure, fixed

01:27:005 (1) - I feel this note would be better with both finish and whistle hitsounds, and no, i'm not just saying that because it is the last note in the map. -okey


Sorry but for some reason I found this harder to mod :c
thanks for the mods!

SPOILER
osu file format v13

[General]
AudioFilename: Yume no Tsuzuki.mp3
AudioLeadIn: 2000
PreviewTime: 57823
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1187,7005,12823,18641,24459,30277,36096,41914,47550,53550,57914,63732,69550,75368,80459,84096,87005
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Yume no Tsuzuki (TV Size)
TitleUnicode:夢の続き (TV Size)
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Project Railgun
Version:toybot's Insane
Source:さくら荘のペットな彼女
Tags:project_railgun alarido toybot opening op2 sakurasou no pet na kanojo dream
BeatmapID:519819
BeatmapSetID:131215

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sakurasou-bg.jpg",0,0
Video,-980,"Sakurasou.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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104,208,54277,2,0,L|272:196,1,136.499993751526,2|0,0:0|0:0,0:0:0:0:
288,284,54641,2,0,P|224:276|188:276,1,90.9999958343508,4|0,0:0|0:0,0:0:0:0:
352,212,55005,1,4,0:0:0:0:
352,212,55368,5,0,0:0:0:0:
198,165,55550,1,0,0:0:0:0:
349,110,55732,1,0,0:0:0:0:
261,244,55914,1,0,0:0:0:0:
253,81,56096,1,0,0:0:0:0:
282,160,56277,6,0,B|424:152|424:152|376:156|356:192,1,209.999993591309,4|2,0:0|0:0,0:0:0:0:
308,244,57368,5,2,0:0:0:0:
312,268,57459,1,2,0:0:0:0:
316,292,57550,1,2,0:0:0:0:
320,316,57641,1,2,0:0:0:0:
324,340,57732,2,0,P|340:348|368:344,1,31.4999990386963
440,320,57914,6,0,P|472:280|444:168,1,146.999995513916,4|0,0:0|0:0,0:0:0:0:
400,152,58277,2,0,L|284:156,1,97.9999970092774,8|0,0:0|0:0,0:0:0:0:
210,247,58641,2,0,L|308:244,1,97.9999970092774,2|0,0:0|0:0,0:0:0:0:
292,72,59005,1,8,0:0:0:0:
196,124,59187,6,0,B|260:128|260:128|316:108|316:108|404:116,1,195.999994018555,4|2,0:0|0:0,0:0:0:0:
452,188,59732,2,0,P|460:236|452:264,1,70,8|0,0:0|0:0,0:0:0:0:
360,312,60096,2,0,L|284:304,1,70,2|0,0:0|0:0,0:0:0:0:
332,220,60459,1,8,0:0:0:0:
152,268,60641,6,0,P|204:268|276:380,1,195.999994018555,4|2,0:0|0:0,0:0:0:0:
112,344,61187,2,0,P|72:300|72:256,1,97.9999970092774,8|0,0:0|0:0,0:0:0:0:
120,180,61550,2,0,L|228:184,1,97.9999970092774
296,128,61914,1,8,0:0:0:0:
424,152,62096,6,0,P|352:152|300:268,1,195.999994018555,4|2,0:0|0:0,0:0:0:0:
316,324,62641,1,8,0:0:0:0:
388,356,62823,1,0,0:0:0:0:
460,328,63005,2,0,P|468:284|456:248,1,70,2|0,0:0|0:0,0:0:0:0:
320,108,63368,2,0,P|312:152|324:188,1,70,8|8,0:0|0:0,0:0:0:0:
404,88,63732,6,0,L|228:80,1,167.999994873047,4|8,0:0|0:0,0:0:0:0:
176,32,64277,2,0,P|208:96|148:208,1,167.999994873047,2|0,0:0|0:0,0:0:0:0:
72,212,64823,1,8,0:0:0:0:
96,108,65005,1,0,0:0:0:0:
180,184,65187,6,0,B|240:200|268:176|296:152|368:180,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
404,104,65732,2,0,P|404:52|376:20,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
180,184,66096,2,0,P|180:236|208:268,1,83.9999974365235,2|8,0:0|0:0,0:0:0:0:
312,264,66459,1,8,0:0:0:0:
328,80,66641,6,0,L|144:76,1,167.999994873047,4|8,0:0|0:0,0:0:0:0:
36,164,67187,1,8,0:0:0:0:
44,180,67277,1,8,0:0:0:0:
52,196,67368,2,0,L|152:188,1,83.9999974365235,4|0,0:0|0:0,0:0:0:0:
244,308,67732,2,0,L|144:300,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
272,168,68096,5,2,0:0:0:0:
392,312,68277,1,8,0:0:0:0:
392,312,68368,1,8,0:0:0:0:
392,312,68459,1,8,0:0:0:0:
460,136,68641,6,0,B|408:128|408:128|408:128|332:144|332:144|248:132,1,181.999991668702,6|4,0:0|0:0,0:0:0:0:
188,168,69187,2,0,L|192:232,3,45.4999979171754,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
176,152,69550,6,0,L|168:44,1,97.9999970092774,4|0,0:0|0:0,0:0:0:0:
84,32,69914,2,0,P|88:92|224:120,1,195.999994018555,10|2,0:0|0:0,0:0:0:0:
288,84,70459,1,0,0:0:0:0:
348,204,70641,1,10,0:0:0:0:
348,204,70823,2,0,P|352:272|324:324,1,97.9999970092774,2|4,0:0|0:0,0:0:0:0:
192,348,71187,5,0,0:0:0:0:
136,268,71368,1,8,0:0:0:0:
192,188,71550,1,0,0:0:0:0:
288,212,71732,2,0,L|376:208,1,70
444,100,72096,2,0,L|356:104,1,70,10|0,0:0|0:0,0:0:0:0:
210,69,72459,6,0,P|289:118|288:212,1,195.999994018555,4|10,0:0|0:0,0:0:0:0:
164,248,73005,1,0,0:0:0:0:
108,156,73187,2,0,L|205:163,1,97.9999970092774,2|0,0:0|0:0,0:0:0:0:
288,116,73550,1,8,0:0:0:0:
432,176,73732,6,0,B|416:244|416:244|428:308|428:308|412:376,1,195.999994018555,4|2,0:0|0:0,0:0:0:0:
316,384,74277,2,0,P|304:336|320:304,1,70,8|0,0:0|0:0,0:0:0:0:
504,148,74641,2,0,P|510:181|498:214,1,70,2|0,0:0|0:0,0:0:0:0:
340,244,75005,1,8,0:0:0:0:
252,224,75187,1,0,0:0:0:0:
180,284,75368,6,0,P|160:236|228:128,1,167.999994873047,4|8,0:0|0:0,0:0:0:0:
312,156,75914,1,0,0:0:0:0:
384,104,76096,2,0,P|388:56|372:24,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
308,72,76459,1,8,0:0:0:0:
212,32,76641,6,0,L|32:28,1,167.999994873047,4|2,0:0|0:0,0:0:0:0:
0,96,77187,1,8,0:0:0:0:
72,152,77368,2,0,L|176:144,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
240,192,77732,2,0,P|244:240|228:276,1,83.9999974365235,2|8,0:0|0:0,0:0:0:0:
136,276,78096,1,2,0:0:0:0:
136,276,78277,6,0,B|204:268|204:268|264:280|264:280|352:272,1,195.999994018555,4|8,0:0|0:0,0:0:0:0:
408,200,78823,2,0,P|352:168|308:172,1,97.9999970092774,0|2,0:0|0:0,0:0:0:0:
300,68,79187,1,0,0:0:0:0:
280,72,79277,1,0,0:0:0:0:
264,80,79368,1,8,0:0:0:0:
172,16,79550,6,0,P|152:80|224:188,1,195.999994018555,4|0,0:0|0:0,0:0:0:0:
428,124,80096,1,10,0:0:0:0:
348,64,80277,6,0,B|336:128|336:128|352:180|352:180|332:284,1,181.999991668702,4|0,0:0|0:0,0:0:0:0:
328,256,80732,1,0,0:0:0:0:
316,268,80823,2,0,P|288:276|256:276,1,45.4999979171754,8|8,0:0|0:0,0:0:0:0:
196,272,81005,2,0,P|169:260|144:239,1,45.4999979171754,8|8,0:0|0:0,0:0:0:0:
124,184,81187,6,0,L|136:88,1,90.9999958343508,4|0,0:0|0:0,0:0:0:0:
212,184,81550,2,0,P|200:240|164:268,1,90.9999958343508,8|0,0:0|0:0,0:0:0:0:
335,261,81914,2,0,P|305:228|300:184,1,90.9999958343508,10|0,0:0|0:0,0:0:0:0:
376,92,82277,1,10,0:0:0:0:
388,184,82459,6,0,P|448:152|464:108,1,90.9999958343508,4|8,0:0|0:0,0:0:0:0:
376,92,82823,2,0,P|366:24|330:-5,1,90.9999958343508,2|8,0:0|0:0,0:0:0:0:
288,76,83187,2,0,P|221:61|180:85,1,90.9999958343508,2|8,0:0|0:0,0:0:0:0:
240,156,83550,2,0,P|204:213|212:259,1,90.9999958343508,2|8,0:0|0:0,0:0:0:0:
304,228,83914,1,2,0:0:0:0:
320,152,84096,5,4,0:0:0:0:
256,192,84277,12,8,86641,0:0:0:0:
140,144,87005,5,6,0:0:0:0:
Topic Starter
Eni
Will update soon

Also, next time use http://0paste.com/
Everything
Hi, a mod as you requested~

Alarido's Easy:
00:24:823 (2,3) - As you can see here, the slider doesn't match up with the circle (makes it look sloppy) please adjust
00:30:823 (2) - You have an overlap with combo 2 and 5 from the recent combo (visible at this time in the map)
00:33:732 (2) - Overlap with 3 from the previous combo can be seen here
00:36:641 (2) - ^
00:39:550 (2) - ^
00:42:641 (2) - ^ overlaps with combo (1) in next combo
00:55:005 (1) - Should end this slider on a white tick rather then red (let it have a whole beat lol)
01:12:459 (1,1) - This shape can be move evened out or so that the circle that follows after will fit better

Normal:
00:06:277 (1) - move this to x:176 y:136 coordinate so it can stack with 00:08:459 (3)
00:12:459 (4,1) - Better blanket?
00:16:459 (1,2) - ^ same as above
00:57:187 (4) - I didn't feel that this matched with the percussion in the music :<
01:06:641 (1,2) - Blanket

The other difficulties look amazing :3 Best of luck to you Level 5
Topic Starter
Eni
trammiexo

trammiexo wrote:

Hi, a mod as you requested~

Normal:
00:06:277 (1) - move this to x:176 y:136 coordinate so it can stack with 00:08:459 (3) Done
00:12:459 (4,1) - Better blanket? Already blanket owo
00:16:459 (1,2) - ^ same as above
00:57:187 (4) - I didn't feel that this matched with the percussion in the music :< No change
01:06:641 (1,2) - Blanket Slight change

The other difficulties look amazing :3 Best of luck to you Level 5 <3

Thanks for mod
Little
M4M

[General]
  1. Are 1080p images even rankable? I'm pretty sure the limit is 1366x768, and I don't think it has changed recently... refer to Ranking Criteria.
[Alarido's Easy]
  1. 00:01:187 - Consider adding some stronger sounds like normal-hitfinish in this first part, for more hitsound variety instead of just drum-hitwhistles. For example, you can add normal-hitfinish on the head of 00:01:187 (1) by using: http://puu.sh/d1Yly/7c929191dc.jpg http://puu.sh/d1Ymq/8064cda561.jpg and also at some other parts like 00:32:459 (6)
  2. 00:07:005 (1) - This is quite close to the end of the spinner, so be careful. There have recently been some concerns raised over spinner distances, and there seems to be a rule in the works for enforcing this. You may want to shorten the spinner to end at 00:05:550
  3. 00:33:187 (1,2) - These are a bit too close together.
  4. 00:25:914 (2) - This is off-centre. You can move this to be centred, and its end will also be stacked perfectly with 00:23:733 (2) http://puu.sh/d1XuR/33579996c6.jpg
  5. 01:02:278 (3) - I think this should not have clap on head.
  6. 01:04:823 (2,4) - Add clap.
  7. 01:07:369 (2) - Add clap on end.
  8. 01:12:459 (1) - Maybe add a clap on the end.
[Normal]
  1. 00:17:187 (2,3) - Minor spacing error.
  2. 00:29:187 (4,5) - ^
  3. 00:35:368 (5,1) - ^
  4. 00:30:277 (1,2) - This rhythm may do a better job of leading into this part. I think it'll be cool: http://puu.sh/d1YRk/28e5e49d3b.jpg
  5. 00:33:187 (1,2) - ^
  6. 00:43:368 (3,4) - The flow is a bit awkward. A cleaner blanket (decreased curve) would improve it: http://puu.sh/d1Z10/4f41a3bf15.jpg
  7. 00:46:277 (3) - A pretty tough read for Normal. As for Normal introducing sliders with multiple repeats, I'd generally recommend this only for sliders that have clearly visible ends that are readable far in advance of them actually playing so the player has time to react (like 1/1 sliders). For this map, I suggest a different rhythm like http://puu.sh/d1Z8o/35d277defb.jpg or http://puu.sh/d1Za3/4615d8dc12.jpg
  8. 00:57:187 (4) - Actually, this one is more acceptable. I think it may be okay to keep this one, since it is overlapping with (1) which implies 1/2 beat spacing.
  9. 01:21:914 (1) - This has the same problem.
  10. 00:01:187 (1) - soft or normal-hitfinish would fit well here.
  11. 00:04:096 (1) - soft-hitfinish goes well with the cymbal sound in the music.
  12. 01:03:732 (1) - Add a finish.
  13. 01:08:641 (1,2) - I'd add some hitsound on these for extra emphasis. Maybe whistles?
  14. 01:15:368 (1) - Add a finish.
[Hard]
  1. 00:01:187 (1) - Same hitsound suggestion as Normal.
  2. 00:04:096 (1) - ^
  3. 00:01:914 (3,4,5) - This actually flows quite awkwardly. A wider angle between (4,5) would help: http://puu.sh/d1ZFf/a0e3936174.jpg (5 rotated 15 degrees.) Of course, the same applies to the reflection.
  4. 00:09:187 (7,8) - This feels similar to that^
  5. 00:17:005 (5,9) - Fix stack :P
  6. 00:34:823 (4) - Missed a whistle.
  7. 00:48:641 (3) - I think this whistle is unnecessary, and it's inconsistent with 00:50:096 (6)
  8. 01:03:732 (1) - Same suggestion as Normal.
  9. 01:08:641 (6,7) - ^
  10. 01:15:368 (1) - ^
[toybot's Insane]
  1. The random spacing and random SV changes make this map flow really weird.
  2. 00:15:732 (5,1) - Flow here is awkward to play since the sliders are so close together and at an odd angle.
  3. 00:18:277 (2,1) - Better to put a jump here imo, since (1) is a slowdown. It'll feel smoother.
  4. 00:36:822 (2) - Unsnapped slider.
  5. 00:40:641 (2,3) - These are way too close, and forces the player to really slow down their movement just to hit (3) properly. It's a slider leading into a circle, so the leniency on the slider follow circle makes it really easy for the player to overshoot the next note if it's too close.
  6. 00:47:187 (5,1) - Doesn't really flow well... I'd recommend changing the directions of (4) and (5) like this: http://puu.sh/d219e/4b91fedffc.jpg
  7. 00:59:732 (2,3) - What is the reason for making these sliders slower? I'm not getting anything from the music that would suggest this as an appropriate thing to do.
  8. 01:05:187 (1) - Finish on head.
  9. 00:35:368 (4) - New combo to match 00:32:459 (1)
[Dream]
  1. 00:08:277 (4,1) - Slightly larger spacing would help flow here, since (1) is a downbeat, and larger spacing makes notes feels stronger.
  2. 00:09:187 (3,4) - Why such a huge jump?! There's nothing important to emphasize of (4), so there's no need for this.
  3. 00:51:732 (2,3) - The angle here feels unnatural. It's a similar thing as I mentioned in Hard with the flow.
  4. 00:57:187 (1,2,3,4) - Could probably throw a stream somewhere in here. Since this diff has higher difficulty settings that toybot's Insane I'd assume this map is supposed to be harder, in which case, you should be using rhythms that are at least as difficult as those in toybot's Insane to make a good difficulty spread.
  5. 01:21:368 (5,5) - The spacings before these are really small, and the follow points may cause the players to move to these notes early, making it play awkwardly. I recommend adding new combos on these objects.
Alarido

trammiexo wrote:

Hi, a mod as you requested~

Alarido's Easy:
00:24:823 (2,3) - As you can see here, the slider doesn't match up with the circle (makes it look sloppy) please adjust ► Done.
00:30:823 (2) - You have an overlap with combo 2 and 5 from the recent combo (visible at this time in the map) ► Tested these on playing test and not found. (Many editor things, like overlaps and such things, don't appear while playing, so I see no grand trouble here - even the previous notes got missed/lost/not hit).
00:33:732 (2) - Overlap with 3 from the previous combo can be seen here ► The same applies here.
00:36:641 (2) - ^ ► ^
00:39:550 (2) - ^ ► ^
00:42:641 (2) - ^ overlaps with combo (1) in next combo ► ^
00:55:005 (1) - Should end this slider on a white tick rather then red (let it have a whole beat lol) ► Ok.
01:12:459 (1,1) - This shape can be move evened out or so that the circle that follows after will fit better ► sure, but also would require, e.g, flipping the next patterns ahead (which were designed upon the video )

Normal:
00:06:277 (1) - move this to x:176 y:136 coordinate so it can stack with 00:08:459 (3)
00:12:459 (4,1) - Better blanket?
00:16:459 (1,2) - ^ same as above
00:57:187 (4) - I didn't feel that this matched with the percussion in the music :<
01:06:641 (1,2) - Blanket

The other difficulties look amazing :3 Best of luck to you Level 5
@trammiexo > Thx

@Railgun > File on next post
Alarido

CloudSplash16 wrote:

M4M

[General]
  1. Are 1080p images even rankable? I'm pretty sure the limit is 1366x768, and I don't think it has changed recently... refer to Ranking Criteria.
[Alarido's Easy]
  1. 00:01:187 - Consider adding some stronger sounds like normal-hitfinish in this first part, for more hitsound variety instead of just drum-hitwhistles. For example, you can add normal-hitfinish on the head of 00:01:187 (1) by using: http://puu.sh/d1Yly/7c929191dc.jpg http://puu.sh/d1Ymq/8064cda561.jpg and also at some other parts like 00:32:459 (6) ► Done.
  2. 00:07:005 (1) - This is quite close to the end of the spinner, so be careful. There have recently been some concerns raised over spinner distances, and there seems to be a rule in the works for enforcing this. You may want to shorten the spinner to end at 00:05:550 ► Done.
  3. 00:33:187 (1,2) - These are a bit too close together. ► Fixed a bit.
  4. 00:25:914 (2) - This is off-centre. You can move this to be centred, and its end will also be stacked perfectly with 00:23:733 (2) http://puu.sh/d1XuR/33579996c6.jpg ► Fixed.
  5. 01:02:278 (3) - I think this should not have clap on head. ► Ok.
  6. 01:04:823 (2,4) - Add clap. ► Done.
  7. 01:07:369 (2) - Add clap on end. ► Done.
  8. 01:12:459 (1) - Maybe add a clap on the end. ► Done.
[Normal]
  1. 00:17:187 (2,3) - Minor spacing error.
  2. 00:29:187 (4,5) - ^
  3. 00:35:368 (5,1) - ^
  4. 00:30:277 (1,2) - This rhythm may do a better job of leading into this part. I think it'll be cool: http://puu.sh/d1YRk/28e5e49d3b.jpg
  5. 00:33:187 (1,2) - ^
  6. 00:43:368 (3,4) - The flow is a bit awkward. A cleaner blanket (decreased curve) would improve it: http://puu.sh/d1Z10/4f41a3bf15.jpg
  7. 00:46:277 (3) - A pretty tough read for Normal. As for Normal introducing sliders with multiple repeats, I'd generally recommend this only for sliders that have clearly visible ends that are readable far in advance of them actually playing so the player has time to react (like 1/1 sliders). For this map, I suggest a different rhythm like http://puu.sh/d1Z8o/35d277defb.jpg or http://puu.sh/d1Za3/4615d8dc12.jpg
  8. 00:57:187 (4) - Actually, this one is more acceptable. I think it may be okay to keep this one, since it is overlapping with (1) which implies 1/2 beat spacing.
  9. 01:21:914 (1) - This has the same problem.
  10. 00:01:187 (1) - soft or normal-hitfinish would fit well here.
  11. 00:04:096 (1) - soft-hitfinish goes well with the cymbal sound in the music.
  12. 01:03:732 (1) - Add a finish.
  13. 01:08:641 (1,2) - I'd add some hitsound on these for extra emphasis. Maybe whistles?
  14. 01:15:368 (1) - Add a finish.
[Hard]
  1. 00:01:187 (1) - Same hitsound suggestion as Normal.
  2. 00:04:096 (1) - ^
  3. 00:01:914 (3,4,5) - This actually flows quite awkwardly. A wider angle between (4,5) would help: http://puu.sh/d1ZFf/a0e3936174.jpg (5 rotated 15 degrees.) Of course, the same applies to the reflection.
  4. 00:09:187 (7,8) - This feels similar to that^
  5. 00:17:005 (5,9) - Fix stack :P
  6. 00:34:823 (4) - Missed a whistle.
  7. 00:48:641 (3) - I think this whistle is unnecessary, and it's inconsistent with 00:50:096 (6)
  8. 01:03:732 (1) - Same suggestion as Normal.
  9. 01:08:641 (6,7) - ^
  10. 01:15:368 (1) - ^
[toybot's Insane]
  1. The random spacing and random SV changes make this map flow really weird.
  2. 00:15:732 (5,1) - Flow here is awkward to play since the sliders are so close together and at an odd angle.
  3. 00:18:277 (2,1) - Better to put a jump here imo, since (1) is a slowdown. It'll feel smoother.
  4. 00:36:822 (2) - Unsnapped slider.
  5. 00:40:641 (2,3) - These are way too close, and forces the player to really slow down their movement just to hit (3) properly. It's a slider leading into a circle, so the leniency on the slider follow circle makes it really easy for the player to overshoot the next note if it's too close.
  6. 00:47:187 (5,1) - Doesn't really flow well... I'd recommend changing the directions of (4) and (5) like this: http://puu.sh/d219e/4b91fedffc.jpg
  7. 00:59:732 (2,3) - What is the reason for making these sliders slower? I'm not getting anything from the music that would suggest this as an appropriate thing to do.
  8. 01:05:187 (1) - Finish on head.
  9. 00:35:368 (4) - New combo to match 00:32:459 (1)
[Dream]
  1. 00:08:277 (4,1) - Slightly larger spacing would help flow here, since (1) is a downbeat, and larger spacing makes notes feels stronger.
  2. 00:09:187 (3,4) - Why such a huge jump?! There's nothing important to emphasize of (4), so there's no need for this.
  3. 00:51:732 (2,3) - The angle here feels unnatural. It's a similar thing as I mentioned in Hard with the flow.
  4. 00:57:187 (1,2,3,4) - Could probably throw a stream somewhere in here. Since this diff has higher difficulty settings that toybot's Insane I'd assume this map is supposed to be harder, in which case, you should be using rhythms that are at least as difficult as those in toybot's Insane to make a good difficulty spread.
  5. 01:21:368 (5,5) - The spacings before these are really small, and the follow points may cause the players to move to these notes early, making it play awkwardly. I recommend adding new combos on these objects.

@Cloud Thanks !!!!

@Railgun > The changes here > http://0paste.com/6807

Att.
Topic Starter
Eni
Updated Alarido's diff.
toybot

CloudSplash16 wrote:

M4M

[toybot's Insane]
  1. The random spacing and random SV changes make this map flow really weird. -well can't really change that now, and it's not really that much
  2. 00:15:732 (5,1) - Flow here is awkward to play since the sliders are so close together and at an odd angle. -added a circle to fix that
  3. 00:18:277 (2,1) - Better to put a jump here imo, since (1) is a slowdown. It'll feel smoother. -fix
  4. 00:36:822 (2) - Unsnapped slider. -fix
  5. 00:40:641 (2,3) - These are way too close, and forces the player to really slow down their movement just to hit (3) properly. It's a slider leading into a circle, so the leniency on the slider follow circle makes it really easy for the player to overshoot the next note if it's too close. -i don't really know how exactly to fix this thing that you're saying.. because that slower movement is relevant throughout the entire pattern (00:40:096 (4,1,2,3) - ) if they suddenly speed up here, then it's really their own fault.
  6. 00:47:187 (5,1) - Doesn't really flow well... I'd recommend changing the directions of (4) and (5) like this: http://puu.sh/d219e/4b91fedffc.jpg -eh, doing that makes the previous circles not flow well, and i wanted it to merge into the sliders instead of a turn there. i think this is the best way currently
  7. 00:59:732 (2,3) - What is the reason for making these sliders slower? I'm not getting anything from the music that would suggest this as an appropriate thing to do. -i did this because i wanted it to focus on the absence of the voice, thus a slower slider. i amped it up a bit there though, and every where else where this slow slider occurs to be more lenient
  8. 01:05:187 (1) - Finish on head. -finish sounds too strong, i put a whistle instead
  9. 00:35:368 (4) - New combo to match 00:32:459 (1) -fix
thanks for the mod!

http://0paste.com/6808-41ace75c
Topic Starter
Eni
Will update soon
Topic Starter
Eni

CloudSplash16 wrote:

M4M

[General]
  1. Are 1080p images even rankable? I'm pretty sure the limit is 1366x768, and I don't think it has changed recently... refer to Ranking Criteria. no change
[Normal]
  1. 00:17:187 (2,3) - Minor spacing error. Slightly increased DS is intentional here
  2. 00:29:187 (4,5) - ^ Done
  3. 00:35:368 (5,1) - ^ Done
  4. 00:30:277 (1,2) - This rhythm may do a better job of leading into this part. I think it'll be cool: http://puu.sh/d1YRk/28e5e49d3b.jpg Keep
  5. 00:33:187 (1,2) - ^
  6. 00:43:368 (3,4) - The flow is a bit awkward. A cleaner blanket (decreased curve) would improve it: http://puu.sh/d1Z10/4f41a3bf15.jpg Some change
  7. 00:46:277 (3) - A pretty tough read for Normal. As for Normal introducing sliders with multiple repeats, I'd generally recommend this only for sliders that have clearly visible ends that are readable far in advance of them actually playing so the player has time to react (like 1/1 sliders). For this map, I suggest a different rhythm like http://puu.sh/d1Z8o/35d277defb.jpg or http://puu.sh/d1Za3/4615d8dc12.jpg ok
  8. 00:57:187 (4) - Actually, this one is more acceptable. I think it may be okay to keep this one, since it is overlapping with (1) which implies 1/2 beat spacing. ok
  9. 01:21:914 (1) - This has the same problem. ok
  10. 00:01:187 (1) - soft or normal-hitfinish would fit well here. I prefer Soft Drum Clap
  11. 00:04:096 (1) - soft-hitfinish goes well with the cymbal sound in the music. ok for all diff
  12. 01:03:732 (1) - Add a finish. Prefer soft drum clap
  13. 01:08:641 (1,2) - I'd add some hitsound on these for extra emphasis. Maybe whistles? Drum hitsounds are nice
  14. 01:15:368 (1) - Add a finish.
[Hard]
  1. 00:01:187 (1) - Same hitsound suggestion as Normal. done
  2. 00:04:096 (1) - ^ done
  3. 00:01:914 (3,4,5) - This actually flows quite awkwardly. A wider angle between (4,5) would help: http://puu.sh/d1ZFf/a0e3936174.jpg (5 rotated 15 degrees.) Of course, the same applies to the reflection. No change
  4. 00:09:187 (7,8) - This feels similar to that^ need suggestion, no clue how to fix
  5. 00:17:005 (5,9) - Fix stack :P done
  6. 00:34:823 (4) - Missed a whistle. fixed
  7. 00:48:641 (3) - I think this whistle is unnecessary, and it's inconsistent with 00:50:096 (6) fixed
  8. 01:03:732 (1) - Same suggestion as Normal. ok
  9. 01:08:641 (6,7) - ^ ok
  10. 01:15:368 (1) - ^ ok
[Dream]
  1. 00:08:277 (4,1) - Slightly larger spacing would help flow here, since (1) is a downbeat, and larger spacing makes notes feels stronger. tried Ctrl+G
  2. 00:09:187 (3,4) - Why such a huge jump?! There's nothing important to emphasize of (4), so there's no need for this. no change
  3. 00:51:732 (2,3) - The angle here feels unnatural. It's a similar thing as I mentioned in Hard with the flow. i think it is ok
  4. 00:57:187 (1,2,3,4) - Could probably throw a stream somewhere in here. Since this diff has higher difficulty settings that toybot's Insane I'd assume this map is supposed to be harder, in which case, you should be using rhythms that are at least as difficult as those in toybot's Insane to make a good difficulty spread. no change, this diff is 1/2 only
  5. 01:21:368 (5,5) - The spacings before these are really small, and the follow points may cause the players to move to these notes early, making it play awkwardly. I recommend adding new combos on these objects. ok
thanks for helpful mod

updated all actually, it is stuck at "Distributing to global network", unfortunately.

edit: updated all!
just click
Hey, M4M from my queue!

Alarido's Easy

SPOILER
00:08:096 (2) - I think this circle would look better if it was directly in the middle and not slightly above the two sliders it is in between.

00:49:187 (2) - Ctrl + G flows better to me.

00:52:096 (1) - Same thing with this one, Ctrl + G this, because then it would end towards the next note instead of away making it more comfortable to play for a beginner.

01:03:732 (1,3) - I think these sliders would look better if you made them more balanced out: https://osu.ppy.sh/ss/2285422

01:22:277 - Adding a circle here feels better to me, and it doesn't feel so empty.

01:23:732 - ^

Normal

SPOILER
00:14:641 (3) - Something about this slider bothers me, it looks like the end of it may be uneven with the beginning of it, it might be just me or the skin that I'm using.

00:29:187 (4) - I think you should remove this circle because it would go better with the instrument in the background.

00:43:368 (3,4) - You could probably have this blanket more neatly.

Hard

SPOILER
00:14:641 (6,7) - You could probably blanket this better.

00:18:641 (1,2) - ^

00:24:277 (8,1) - It looks a bit weird with these overlapping, I suggest moving it in a spot where they wouldn't overlap.

00:33:732 (2) - Ctrl + G would flow better.

00:44:641 (8,9) - You could probably have these two sliders blanket each other.

toybot's Insane

SPOILER
00:05:187 (4) - Ctrl + G would flow better.

00:15:732 (1,2) - You could blanket this.

00:29:732 (3,1,1) - This looks really scrunched up and looks weird, I suggest you to find a better way to do this, also you could Ctrl + G 00:29:914 (1) if you don't plan on changing this.

00:49:732 (4,5) - I don't think you should have these two overlap.

00:59:005 (4) - I think there could be a better placement for this, maybe X:116/Y:192? If you do this, then Ctrl + G would be more appropriate at 00:58:641 (3)

01:09:187 (2) - This reverse slider should end facing the next note instead of away, it would be more comfortable.

01:27:005 (1) - This would look better directly in the middle.

Dream

SPOILER
00:11:732 (1,2,3) - Maybe change this pattern up so it looks a bit different from the rest of the similar patterns before this.

00:14:641 (1) - It would sound better if you end this slider at 00:14:823 and then add a circle at 00:15:005

00:57:187 - You could have a stream start here instead but that's up to you.

01:22:823 (1,2) - Have these blanket?

Good luck getting this ranked!
Alarido

Breezy wrote:

Hey, M4M from my queue!

Alarido's Easy

SPOILER
00:08:096 (2) - I think this circle would look better if it was directly in the middle and not slightly above the two sliders it is in between. ► Kept, no great problem.

00:49:187 (2) - Ctrl + G flows better to me. ► Ok.

00:52:096 (1) - Same thing with this one, Ctrl + G this, because then it would end towards the next note instead of away making it more comfortable to play for a beginner. ► Ok.

01:03:732 (1,3) - I think these sliders would look better if you made them more balanced out: https://osu.ppy.sh/ss/2285422 ► Ok.

01:22:277 - Adding a circle here feels better to me, and it doesn't feel so empty. ► Ok.

01:23:732 - ^ ► Ok.

Good luck getting this ranked!
@Railgun > Cahnges > http://0paste.com/6831
@Breezy > Thx
@BATs > C'mon!!!
Topic Starter
Eni

Breezy wrote:

Hey, M4M from my queue!

Normal

00:14:641 (3) - Something about this slider bothers me, it looks like the end of it may be uneven with the beginning of it, it might be just me or the skin that I'm using. Fixed thanks!! It was also bothering me as well.

00:29:187 (4) - I think you should remove this circle because it would go better with the instrument in the background. I like your suggestion, but something makes me want to map the beat on 00:29:187 - (and to be consistent with 00:12:096 (3,4) -).

00:43:368 (3,4) - You could probably have this blanket more neatly. Done, also re-aligned some sliders. It should play much better now!

Hard

00:14:641 (6,7) - You could probably blanket this better. lol I thought I fixed this blanket in the previous mod

00:18:641 (1,2) - ^ Looks ok to me, how can it be improved?

00:24:277 (8,1) - It looks a bit weird with these overlapping, I suggest moving it in a spot where they wouldn't overlap. No change, I actually love this mapping technique <3

00:33:732 (2) - Ctrl + G would flow better. I prefer the current because it matches my previous pattern at 00:30:277 (1,2,3,4) -. When I Ctrl+G here, the distance snap would be -0.30x.

00:44:641 (8,9) - You could probably have these two sliders blanket each other. Flow is more important than blanketing here IMO because of the vocal. I follow the Double Ctrl+> rule here.

Dream

00:11:732 (1,2,3) - Maybe change this pattern up so it looks a bit different from the rest of the similar patterns before this. Slightly increased the DS of the circle before.

00:14:641 (1) - It would sound better if you end this slider at 00:14:823 and then add a circle at 00:15:005 I use the 1/1 slider here because it emphasizes the 1/1 wait and follows the previous 1/1.

00:57:187 - You could have a stream start here instead but that's up to you. No thanks

01:22:823 (1,2) - Have these blanket? Blanket not intended, it is a double Ctrl+> pattern.

Good luck getting this ranked!
Thanks for helpful mod!

Updated all, waiting for toybot
toybot

Breezy wrote:

Hey, M4M from my queue!

toybot's Insane

SPOILER
00:05:187 (4) - Ctrl + G would flow better. -fix

00:15:732 (1,2) - You could blanket this. -fix

00:29:732 (3,1,1) - This looks really scrunched up and looks weird, I suggest you to find a better way to do this, also you could Ctrl + G 00:29:914 (1) if you don't plan on changing this. -hmm, i really like this especially the slider on 00:29:915 -. there really isn't a better way for me that would go in this direction of flow

00:49:732 (4,5) - I don't think you should have these two overlap. -fix

00:59:005 (4) - I think there could be a better placement for this, maybe X:116/Y:192? If you do this, then Ctrl + G would be more appropriate at 00:58:641 (3) -i like it here right now, as it goes in a counterclockwise spin; putting the note there would just feel counterintuitive, and the ctrl+G, although flows well, feels less climactic and fun.

01:09:187 (2) - This reverse slider should end facing the next note instead of away, it would be more comfortable. -what's wrong with it? if anything, it kinda helps launch the cursor up by ending farther away

01:27:005 (1) - This would look better directly in the middle. -meh, sure fixed

Good luck getting this ranked!
thanks for the mod

http://0paste.com/6832
Topic Starter
Eni
Updated all.
Ringating
from my queue:

you asked me to remove the black columns of pixels on the right and left of the images, so I did that. However, I also downscaled the 1080p images to 768p, since osu zooms in to the centermost 768p anyway (example: your 1080p pause image; my 768p pause image).

Here are the 3 images:
bg
it's png now, since it's filesize as png isn't bad, and I downscaled from this larger image when making it
no kudosu
Kruzon
was asked to mod your map, but due to my inability i couldn't even find a single flaw on it. however it does seem quite good already. So, ima rain some stars!
( do not kudosu this post btw, do not )
Topic Starter
Eni
Ok, thanks for your support!


Will fix background ASAP, many thanks.


Edit: Updated with new images. They are really great, thank you. :)
SolrosRepica
Hiya~!
Thanks m4m :)
Nice mapping,I like this.Rhythmic map.

Dream
00:10:823 (4) - Add a note.If you like. example : http://puu.sh/dn75l/830d3b4ad4.jpg
00:11:550 (4) - ^ example: http://puu.sh/dn76a/1b7f1618d6.jpg
00:57:187 (3) - Change to Beat snap 1/4 and add a stream note. Here is example : http://puu.sh/dn7jR/2118a93f50.jpg
01:09:368 (3) - , 01:09:459 (4) - Add a note : http://puu.sh/dn7pX/0a69684f6f.jpg
00:41:005 (3) - ,00:41:096 (4) - ^ http://puu.sh/dn7D4/308c7bcf3e.jpg
00:57:368 (4,5,6,7,8,9) - Add a sound[Whistle]
00:30:277 (1) - 00:40:823 (2) - I love this part <33 Awesome.

If you like my modding,I'm glad ;)
Topic Starter
Eni

SolrosRepica wrote:

Hiya~!
Thanks m4m :)
Nice mapping,I like this.Rhythmic map.

[Dream]
00:10:823 (4) - Add a note.If you like. example : http://puu.sh/dn75l/830d3b4ad4.jpg No, it breaks the transition here for me to add a circle here.
00:11:550 (4) - ^ example: http://puu.sh/dn76a/1b7f1618d6.jpg I want to follow the current pattern to match the triples in the song.
00:57:187 (3) - Change to Beat snap 1/4 and add a stream note. Here is example : http://puu.sh/dn7jR/2118a93f50.jpg I don't want to use 1/4 in this difficulty.
01:09:368 (3) - , 01:09:459 (4) - Add a note : http://puu.sh/dn7pX/0a69684f6f.jpg I will consider this, but I want to emphasize the voal here, so no change.
00:41:005 (3) - ,00:41:096 (4) - ^ http://puu.sh/dn7D4/308c7bcf3e.jpg No change, note does not fit IMO.
00:57:368 (4,5,6,7,8,9) - Add a sound[Whistle] Instead, I added Finish to some.
00:30:277 (1) - 00:40:823 (2) - I love this part <33 Awesome. Thank you!

If you like my modding,I'm glad ;)
Thanks for mod
PureCreamy
Hi! Random Mod ^^

Alarido's Easy
In this diff. I'll give some suggestion about the hitsound
00:19:732 (2) Add clap (SC2)
00:21:187 (4) Add clap (SC2)
00:32:459 (2) Add clap (SC2)
00:32:823 (3) Add clap (SC2)
00:35:368 (2) Add clap (SC2)
00:35:732 (3) Add clap (SC2)
00:38:277 (2) Add clap (SC2)
00:38:641 (3) Add clap (SC2)
00:41:187 (2) Add clap (SC2)
00:41:550 (3) Add clap (SC2)
00:42:277 (1) Add clap (SC2)
00:43:005 (2) Add clap (SC2)
00:43:732 (3) Add clap (SC2)
00:44:459 (4) Add clap (SC2)
00:45:914 (2) Add clap (SC2)
00:52:459 (1) Add clap (SC2)
00:53:914 (3) Add clap (SC2)
00:54:641 (3) Add clap (SC2)
00:58:641 (2) Add whistle (SC2)
01:00:823 (1) Add finish (SC2)
The flow seems good for me ^^

Normal
00:01:187 (1) You need to add finish here
00:02:277 (2) Add clap (SC2)
00:03:732 (4) ^
00:18:277 (3) ^
00:19:732 (2) ^
00:21:187 (4) ^
00:22:641 (1) ^
00:24:096 (4) ^
00:25:550 (3) ^
00:27:005 (4) ^
00:29:914 (5) ^
00:42:277 (1) ^
00:43:005 (2) ^
00:43:732 (3) ^
00:44:459 (4) ^
00:45:914 (2) ^
00:46:641 (3) ^
00:51:005 (2) ^
00:51:732 (3) ^
00:52:459 (4) ^
00:53:187 (5) ^
00:53:914 (2) ^
00:54:641 (2) ^
00:58:277 (1) ^
00:59:005 (2) ^
00:59:732 (4) ^
01:00:459 (5) ^
01:01:187 (1) ^
01:01:914 (2) ^
01:02:641 (3) ^
01:04:096 (2) ^
01:04:823 (2) ^
01:05:550 (4) ^
01:07:005 (1) ^
01:07:732 (2) ^
01:08:459 (3) ^
01:09:914 (1) ^
01:10:641 (2) ^
01:11:368 (4) ^
01:12:096 (6) ^
01:12:823 (1) ^
01:13:550 (2) ^
01:14:277 (3) ^
01:15:005 (4) ^
01:15:732 (2) ^
01:18:641 (1) ^
01:19:368 (2) ^
01:20:823 (1) ^
01:22:277 (2) ^
01:00:823 (1) Add finish
01:03:187 (4) Add whistle
01:03:550 (4) ^
01:06:096 (5) ^
01:06:459 (5) ^
01:08:641 (1) It would be great if you add finish here
01:09:005 (2) Same ^
01:12:459 (1) ^

That's all Good luck!
Alarido

PureCreamy wrote:

Hi! Random Mod ^^

Alarido's Easy
In this diff. I'll give some suggestion about the hitsound
00:19:732 (2) Add clap (SC2)
00:21:187 (4) Add clap (SC2)
00:32:459 (2) Add clap (SC2)
00:32:823 (3) Add clap (SC2)
00:35:368 (2) Add clap (SC2)
00:35:732 (3) Add clap (SC2)
00:38:277 (2) Add clap (SC2)
00:38:641 (3) Add clap (SC2)
00:41:187 (2) Add clap (SC2)
00:41:550 (3) Add clap (SC2)
00:42:277 (1) Add clap (SC2)
00:43:005 (2) Add clap (SC2)
00:43:732 (3) Add clap (SC2)
00:44:459 (4) Add clap (SC2)
00:45:914 (2) Add clap (SC2)
00:52:459 (1) Add clap (SC2)
00:53:914 (3) Add clap (SC2)
00:54:641 (3) Add clap (SC2)
00:58:641 (2) Add whistle (SC2)
01:00:823 (1) Add finish (SC2)
The flow seems good for me ^^ ► ♥ Flow is my main concern on mapping. It has the power of enchant or ruin any map, and also of make a map harder or easier, obvious or fuzzy.

► APPLIED EVERYTHING (:

That's all Good luck!
@PureCreamy > Thank you very much!

@Railgun > The new version of diff > http://0paste.com/6988

Att.
Topic Starter
Eni

PureCreamy wrote:

Hi! Random Mod ^^

Normal
00:01:187 (1) You need to add finish here Tried here but I prefer my current Clap -> Finish Soft Drum pattern
00:02:277 (2) Add clap (SC2) I tried SC2 for the map but I think regular whistles match the mapping style better, the claps sounded too loud and blocked out the whistle
00:03:732 (4) ^
00:18:277 (3) ^
00:19:732 (2) ^
00:21:187 (4) ^
00:22:641 (1) ^
00:24:096 (4) ^
00:25:550 (3) ^
00:27:005 (4) ^
00:29:914 (5) ^
00:42:277 (1) ^
00:43:005 (2) ^
00:43:732 (3) ^
00:44:459 (4) ^
00:45:914 (2) ^
00:46:641 (3) ^
00:51:005 (2) ^
00:51:732 (3) ^
00:52:459 (4) ^
00:53:187 (5) ^
00:53:914 (2) ^
00:54:641 (2) ^
00:58:277 (1) ^
00:59:005 (2) ^
00:59:732 (4) ^
01:00:459 (5) ^
01:01:187 (1) ^
01:01:914 (2) ^
01:02:641 (3) ^
01:04:096 (2) ^
01:04:823 (2) ^
01:05:550 (4) ^
01:07:005 (1) ^
01:07:732 (2) ^
01:08:459 (3) ^
01:09:914 (1) ^
01:10:641 (2) ^
01:11:368 (4) ^
01:12:096 (6) ^
01:12:823 (1) ^
01:13:550 (2) ^
01:14:277 (3) ^
01:15:005 (4) ^
01:15:732 (2) ^
01:18:641 (1) ^
01:19:368 (2) ^
01:20:823 (1) ^
01:22:277 (2) ^
01:00:823 (1) Add finish I don't want to put a finish here
01:03:187 (4) Add whistle Done!
01:03:550 (4) ^ Done!
01:06:096 (5) ^ Done!
01:06:459 (5) ^ Done!
01:08:641 (1) It would be great if you add finish here Done!
01:09:005 (2) Same ^ Done!
01:12:459 (1) ^ No change, I have drum here

That's all Good luck!
Thanks for mod!
Jintai
Suggestions for Railgun's Dream

00:56:096 (1,1,2,3,4) - Would be better if you make a mini stream instead of using 4 circles.

01:05:550 (1) - Should cut that slider in half and add a circle between them.

01:17:187 (1,4,1,2) - Sounds a bit offbeat to me.

01:24:096 (1) - Maybe add a circle at the end of the slider.

This beatmap is fun in general, but it needs a bit more work on it because i think it's a bit easy to be 4.10 stars. Too me, it's like a 3.98 - 4 stars. Great job so far on your beatmap. :)
Topic Starter
Eni

Jintai wrote:

Suggestions for Railgun's Dream

00:56:096 (1,1,2,3,4) - Would be better if you make a mini stream instead of using 4 circles. No change, this is 1/2 map

01:05:550 (1) - Should cut that slider in half and add a circle between them. I hold the vocal here

01:17:187 (1,4,1,2) - Sounds a bit offbeat to me.

01:24:096 (1) - Maybe add a circle at the end of the slider. "Ku" starts on 01:23:914 - so I don't think there needs to be a circle here.

This beatmap is fun in general, but it needs a bit more work on it because i think it's a bit easy to be 4.10 stars. Too me, it's like a 3.98 - 4 stars. Great job so far on your beatmap. :) you shouldn't judge a map by the amount of stars ><
Thanks for mod
Meyrink
Hi ! MRM Sory for late
Going to put important things i noticed and suggestions !
Alarido's Easy
  1. Slider Track rate 2 a bit wierd! try just 1
  2. 01:12:460 (1) - can be better ! or ! the best si to map that place rather than long slider !cuz overlap with 01:16:096 (2) -
  3. 01:27:005 (1) - u can remove spinner to make it like other diffs ! or do here a spinner 01:24:096 - then delet 2nd
Normal
  1. 00:43:368 (3,4) - Check DS
  2. 00:55:005 (3,4) - Better to snap it to 1x Distance
  3. 01:11:732 (5,2) - Small Overlap
  4. 00:12:459 (4,1) - Switch NC
Hard
  1. 00:46:277 - try this rhytm http://puu.sh/gbjkN/f3ea98525e.jpg
  2. 00:57:187 - http://puu.sh/gbjvB/ff5a0659e0.jpg
  3. 01:02:459 (6) - Maby CTRL+ G ! then make it like that http://puu.sh/gbjIc/6181e58fe1.jpg
toybot's Insane
  1. Better Diff Name Light insane
  2. 00:20:641 (2,3) - isn't that curved alot ? just to make keep map consistent maby make them normal like 00:19:187 (2) - etc..
  3. 00:57:732 (5) - why not just 2 circles ?
    nice diff !
Dream
  1. 00:02:641 (5) - CTRL G ? Think flow better , and make it a bit higher
  2. 00:57:187 (1,2,3,4) - Better to make stream there since it's the highest difficulty ! and that sound is quite loud
  3. 01:09:005 (2,1) - i 'd do an antijump and stack these 2 01:09:550 (1) - under 01:09:005 (2) -
  4. Try to add some Triplets and 1/4 rhythms to make it harder

that's all ! good luck o/
Topic Starter
Eni
thanks for mod will look soon
Alarido

Meyrink wrote:

Hi ! MRM Sory for late
Going to put important things i noticed and suggestions !
Alarido's Easy
  1. Slider Track rate 2 a bit wierd! try just 1 Done.
  2. 01:12:460 (1) - can be better ! or ! the best si to map that place rather than long slider !cuz overlap with 01:16:096 (2) - ► View no problem coz (3) is far on time than the minimum it could. Kept.
  3. 01:27:005 (1) - u can remove spinner to make it like other diffs ! or do here a spinner 01:24:096 - then delet 2nd ► Remov'd the slider and moved spinner by some measures early. Done.

that's all ! good luck o/
@Meyrink > Thanks

@Railgun > Diff > http://puu.sh/gcEb3/d02266a8e6.osu

Att.
toybot

Meyrink wrote:

Hi ! MRM Sory for late
Going to put important things i noticed and suggestions !
toybot's Insane
  1. Better Diff Name Light insane -changed
  2. 00:20:641 (2,3) - isn't that curved alot ? just to make keep map consistent maby make them normal like 00:19:187 (2) - etc.. -changed
  3. 00:57:732 (5) - why not just 2 circles ? -it emphasizes the next object more imo
    nice diff !

that's all ! good luck o/
thanks for the mod

http://0paste.com/7312
Asfand
Dream:

00:14:277 (4) - I think this note is placed a bit out of place, I don't think it needs to be emphasized that much.
this: 00:12:823 (1) - and this 00:13:732 (3,4) - have the same sound but one is a lot harder. maybe move 4 to make a triangle shape with 2 slider end and 3 slider head.

00:29:187 (3) - only slider that isn't curved want to know why you decided not to do it
00:45:005 (2,3) - maybe try to make these single notes instead, doesn't sound like a slider part to me
00:57:368 (2,3,4,1) - stream here map the blue ticks
01:17:732 (3,4) - fix blanket
move 01:22:460 (4) - to x=248 y=12
Topic Starter
Eni

regN wrote:

Dream:

00:14:277 (4) - I think this note is placed a bit out of place, I don't think it needs to be emphasized that much. I changed the angle a bit but kept the same DS. It should look a bit better.
this: 00:12:823 (1) - and this 00:13:732 (3,4) - have the same sound but one is a lot harder. maybe move 4 to make a triangle shape with 2 slider end and 3 slider head. Done

00:29:187 (3) - only slider that isn't curved want to know why you decided not to do it Mixing things up. I think it makes it easier to see.
00:45:005 (2,3) - maybe try to make these single notes instead, doesn't sound like a slider part to me I prefer the current pattern
00:57:368 (2,3,4,1) - stream here map the blue ticks I prefer not to use any 1/4 in this diff
01:17:732 (3,4) - fix blanket Ok
move 01:22:460 (4) - to x=248 y=12 Done for both
Thanks for helpful mod
Okoratu
What i found is

夢の続き(TVサイズ) for the title
I think adding the space and not changing your romanisation makes sense
sources:
http://recochoku.jp/album/A230239120/
https://itunes.apple.com/jp/album/tvani ... d593842010

not the most srs sites but at least they sell the thing as TV Size lol
Topic Starter
Eni
Ok, I updated the title in all diffs.
toybot
i was forced to post here so i did
https://0paste.com/8591.txt
Topic Starter
Eni
Thanks! We want to make sure that potential nominators see our progress. :P
Invertable
Hi man
Dream diff
00:01:914 (3,4,5) - use distance snap there it feels kinda weird try to move 00:02:459 (4) - little closer to 00:02:641 (5) -
00:04:096 (1) - your spinner is too long in my opinion
http://prntscr.com/bee78c 00:04:096 (1,1,2,3,4,5) - i think this part needs to look like this its smoother and nicer than just a spinner :)
00:32:459 (1,2) - this cant have same spacing as 00:30:277 (1,2,1,2,1,2,1,2) - it feels bad :/
00:37:187 (1,2) - i think this ones cant be the same spacing as 00:36:096 (1,2,1,2) - those couse the music at 00:37:187 (1,2) gets a little bit different :)
00:57:368 (2,3,4) - this place im sorry to say but its ugly u need to put stream there for sure
01:21:005 (4) - try to replace this one with a slider
01:22:460 (4) - and this one
01:22:823 (1,2) - and change those they feels really weird :S
U decide about a star :)
GL
BanchoBot
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