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*NSYNC - I Want You Back

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Derekku
fwiw, being able to SS a song isn't an accurate portrayal of whether the timing is correct or not.

Anyway @Remmy: I'm fine with you using two uninherited sections, but if you think it'll be a problem then just use one bpm for each difficulty; as long as the timing is the SAME on all difficulties.
Just use one uninherited section and keep it the same on all difficulties. xp
Topic Starter
RemmyX25
its having two uninherited points being used to double the speed of the song, which apparently is a no no.

also im having a shit week, ill get back to this soon
MathiasXII
I attempted to solve most timing issues for you (including unsnapped inherent timings)... soo if you're interested, I included the results in attachment.
Topic Starter
RemmyX25
sup rolled
Rolled
cool i have kudosu
Topic Starter
RemmyX25
bump dont mind me
Mercurial
Are you thinking about rank this soon?
Topic Starter
RemmyX25
super bump. have fun with this, 2014
Shohei Ohtani

dkun wrote:

gogogogorank
Akiyama Mizuki
Hi there're seven stars and you deserve it. Good luck.
cheesiest
[General]
You need a difficulty that's 2 stars or under. I just suggest making the Normal a bit easier since you don't need an easier difficulty.

The BPM in the song is consistent, so there's no need for the halving (or doubling, whichever way you look at it). Judging by the genre and drums in the music, 112.06 seems to be the correct BPM. Remember to change the SV accordingly.

Many sliders throughout the difficulties would greatly benefit from using the new circular slider thing. If you need help w/ that, you could just call me.

[Normal]
01:37:185 (1,1) - Perhaps if you made the jumps smaller, the difficulty rating would decrease. Need that goal of 2 stars or under.

02:38:223 (1) - Maybe the spacing would be confusing for newer players

02:49:735 (1) - The overlap looks a bit eh with (6).

In general, some of the circles in the 1/4 "streams" (with the current BPM) overlapped each other. It'd be cool if you would make them not do that!

And yeah, that's it for this diff!

[Hard]
OD -1 and HP -1?

00:41:500 (1) - I'm not so sure about this jump, and the other one like it at 01:37:185 (1) - . Make it smaller, perhaps? The other jumps seem fine.

Actually, the rest of the map seems fine.
[Rolled]

Using difficulty names that solely refer to a mapper is not allowed anymore under the Ranking Criteria.
You can use Rolled's Insane instead.

02:35:279 (4) - Perhaps make this slider two circles, since there's two distinct strong sounds heard while 02:34:744 (3) - makes sense the way it is since there's only a strong sound at the start.

02:39:026 (2,5) - Perhaps have 1/2 sliders starting here? It would emphasize the sustained "you're" and "one" vocals. The rest of the circles seem fine though.

Kind of following the above: 02:43:043 (3) - This slider feels out of place with the vocals considering that the vocals start and are strong at the slider's end. It'd be cooler if you shifted the sliders in this section (not just that 3 that is linked) 1/2 ahead. Of course, you'd have to do some pattern reworking, but it'll feel better, I believe. Also, if you could make this section similar with the hitobjects to the section I mentioned before (02:39:026 (2,5) - ), that'd be cool maybe.

Umm, the ending (last 3 objects) feels a bit... lacking. Maybe just doing a symmetry jump would work nicely?:
Topic Starter
RemmyX25

cheesiest wrote:

[General]
You need a difficulty that's 2 stars or under. I just suggest making the Normal a bit easier since you don't need an easier difficulty. I'M MAKIN AN EASY MODE GUYS.

The BPM in the song is consistent, so there's no need for the halving (or doubling, whichever way you look at it). Judging by the genre and drums in the music, 112.06 seems to be the correct BPM. Remember to change the SV accordingly. Fixed, thanks for that

Many sliders throughout the difficulties would greatly benefit from using the new circular slider thing. If you need help w/ that, you could just call me.

[Normal]
01:37:185 (1,1) - Perhaps if you made the jumps smaller, the difficulty rating would decrease. Need that goal of 2 stars or under. Fix'd, but didnt work :(

02:38:223 (1) - Maybe the spacing would be confusing for newer players Whoops, my bad

02:49:735 (1) - The overlap looks a bit eh with (6). Fixed

In general, some of the circles in the 1/4 "streams" (with the current BPM) overlapped each other. It'd be cool if you would make them not do that! i dont notice this?

And yeah, that's it for this diff!

[Hard]
OD -1 and HP -1? Done

00:41:500 (1) - I'm not so sure about this jump, and the other one like it at 01:37:185 (1) - . Make it smaller, perhaps? The other jumps seem fine. Meh, I kinda like it.

Actually, the rest of the map seems fine.
[Rolled]


Using difficulty names that solely refer to a mapper is not allowed anymore under the Ranking Criteria.
You can use Rolled's Insane instead.

02:35:279 (4) - Perhaps make this slider two circles, since there's two distinct strong sounds heard while 02:34:744 (3) - makes sense the way it is since there's only a strong sound at the start.

02:39:026 (2,5) - Perhaps have 1/2 sliders starting here? It would emphasize the sustained "you're" and "one" vocals. The rest of the circles seem fine though.

Kind of following the above: 02:43:043 (3) - This slider feels out of place with the vocals considering that the vocals start and are strong at the slider's end. It'd be cooler if you shifted the sliders in this section (not just that 3 that is linked) 1/2 ahead. Of course, you'd have to do some pattern reworking, but it'll feel better, I believe. Also, if you could make this section similar with the hitobjects to the section I mentioned before (02:39:026 (2,5) - ), that'd be cool maybe.

Umm, the ending (last 3 objects) feels a bit... lacking. Maybe just doing a symmetry jump would work nicely?:
I'm actually okay with Rolled's diff as it is. If he really wants to change it ill let him, but I don't see the need to.
Thank you so much for looking at it!
Akiyama Mizuki
[General]
Audio file must be 128~192kbps. 320kbps is sweet but... x(

[Normal]

General : AR5 plz.. and OD4 would be good.
Move green lines on 01:12:823 - , 02:08:507 - , 03:04:459 - to 01:12:555 - , 02:08:239 - , 03:03:924 - .
Same Audio lead-in as Hard
delete mm201 in the tags

Intro ~ 00:16:870 - It's quiet part. And 100% hitsound? :<
00:40:429 (1,1,1) - Dat distance
00:41:500 (1) - No NC
01:09:878 (1,2,3,4,5) - These could be placed on x256 y168
01:37:185 (1) - No NC
01:47:893 (1) - whistle
01:48:429 (3) - clap (I think you've missed this and above?)
02:05:562 (1,2,1) - Move one grid right
02:08:239 (3) - Move one grid left
02:26:176 (1) - No finisher, 'd rather whistle
02:26:176 ~ 02:38:223 - Same as first sentence
03:03:924 (5) - one grid left
03:16:774 (5) - two grids up

[Hard]

General : Open AIMod it's too much and no mm201 in the tags

Intro ~ 00:14:729 - It's quiet part. And 100% hitsound? :<
00:16:336 (3) - One grid left
00:54:083 (6) - needs better symmetry
01:12:555 (4) - three grids left
01:26:208 (1) - y:212
01:47:224 (1,2) - needs more spacing between 01:46:555 (3,4,5) -
02:26:176 ~ 02:38:223 - Same as first sentence
02:45:452 (3) - x:256
02:51:074 (6) - NC

[Rolled's Insane]
I came

Good luck for ranking! BATs, rank already
Kodora
Remmy is back o.O

Ah, I want to mod this too x.x

also remove mm201 from tags please since his diff is removed from mapset
Topic Starter
RemmyX25
@ bbj

I had a list of what i fixed and didnt change, but then my browser ccrashed on me. And I lost the list. sorry :( . Needless to say i fixed about half of your changes, I felt a lot of the nitpicky stuff (one grid sideways etc) were a bit much, but some i did see my mistake, so i fixed those. Thank you so much for looking at it.
Sonnyc
The skin and Rolled.. Makes me feel in 2009
Topic Starter
RemmyX25
hey guys, timings finally fixed, you can all stop yelling at me now.

(Thank you those <3)
Akiyama Mizuki
http://puu.sh/aVQhc/d24e3c4e2f.osu

mm201's Easy. This was unfortunately deleted, but it's still good.
Since the new mp3 arrived, +60(59 actually) offset adjustment is needed
Topic Starter
RemmyX25
Just a reminder, if you've downloaded this before 6/16/14, make sure you redownload for the new mp3 and new difficulty!
Maeglwn
b0ss

[General]
  1. the countdown on the insane of this song conflicts with the easy and the normal and the hard frownyface
  2. check your bpm it's really weird I'm not sure how to feel about it
[Rolled's Insane]
ight
IT's TIME TO NOTE ALL OVER THE OVERLAPS IN TNHIS DIFFICULTY
  1. 00:21:213 (1,2,3) - there's one heeeeeeeeeeeeeere
  2. 00:24:693 (5,6) - this blanket's messed uppppppppppppppppppppppppp
  3. 00:29:780 (1) - why isn't this just a 3 point slider so it blankets better with 2 :(
  4. 00:31:921 (5) - and here too frown :(
  5. 00:49:055 (5) - touching the hp bar frown :( fix it's unrankable :(
  6. 00:55:213 (1) - I don't really agree with this spinner here and I think it would bem ore fun if you just map the notes under it instead of putting a spinner here, and save the spinner for later on towards the kiai maybe? :( like here 00:55:213 (1) - instead of this note and then map the stuff before it
  7. 01:22:252 (3,4) - these 2 sliders could be super groovy if they were the same and just kinda next to each other, so like 3 would be 4 instead of the way it is now if that makes sense
  8. 01:23:322 (5,6) - intense overlap here :( I don't like it pull it out towards the end more maybe? :( and then curve the 3 notes the other way instead of the way they are curved now and that will be good :)
  9. 01:36:173 (1) - I dislike this spinner too for the same reason as the last one :(
  10. 01:44:740 (9,10) - touch hp bar again frown :( unrankable
  11. 01:50:897 (1) - this spinner is bad like the other ones in my opinion :(
  12. 01:56:653 (10) - this note right here is overmapping and I think you could probably just remove it entirely
  13. 02:39:085 (2,3,4,5,6,7,8,9,10,11,12,13,14) - I think there's too many single taps here and that there should be either more sliders or you should put a few triplets into here to spice things up :)
  14. 02:43:637 (4,5) - spacing is messy here, because the before and after notes of these 2 are 1x but inbetween it's like .6 and that's just no GOOD :(
  15. 02:47:652 (2) - this slider is freaky :O
  16. 03:05:589 (4,5,6) - blanket isn't perfect here :(
  17. 03:12:550 (5) - this one is weird too, just make it a 3 point slider :(
[Hard]
  1. your hitsounds are way too damn loud my ears are being shattered by the velocity of the sounds coming through my headset please fix and save my ears they are bleeding and very angry and upset like 50%
  2. 00:01:938 (6) - your next 6 is not the same as this 6 so the consistency is all messed up frown
  3. 00:10:504 (6) - make it 3 point :(
  4. 00:28:709 (1,4) - OVERLAP :(
  5. 00:37:008 (6) - 3 POINT SLIDERRRR
  6. 00:44:772 (6) - make it more blankety so you'll probably have to remake the slider itself
  7. 00:51:197 - there needs to be notes here
  8. 01:08:331 (6,7) - OVERRRRRRRALPPPPPPPPPPPPP
  9. 01:23:055 (4,5) - overlap that can be fixed with new 3 point slider
  10. 01:29:748 - notes here too pls
  11. 02:43:369 (1,2) - these 2 sliders are not the same and it messes withthe consistency
  12. 03:16:833 (1) - put in center for ending kinda thing yea
[Normal]
  1. 00:38:079 (8,1) - the endings of these 2 slioders are dumb please fix thank you
  2. 00:46:913 - there should be something here like a 1/1 slider or something please thank you because right now it feels super empty and thats like really dumb and stuff so please fix or I'll be upset and that's not good
  3. 00:57:621 - the green line that's before this one should be right here instead of where it is ty
  4. 00:59:764 (6) - you shouldn't have more than like 2 repeats on a slider ever cause it makes it super hard to read and stuff and yea
  5. 00:59:764 (6,1) - PLS BLANKET PLS THANK YOU
  6. 01:03:779 (5) - offscreen no pls
  7. 01:09:937 (1,2,3,4,5) - make triangle and then stack 4 and 5 on top of 3 so it is in middle thank you
  8. 01:32:692 (6,1) - SMALL OVERLAP PLS FIX
  9. 01:46:346 (4,5) - make triangle pls
  10. 01:50:629 - this space to the spinner makes me upset put notes in here between this and spinner cuase I know you really like that spinner and won't take it out no matter what happens
  11. 01:51:165 (1) - your preview point is not snapped here like it should frown :( please snap your preview point
  12. 02:32:660 (5,1) - OVERLAP UGH
  13. 02:42:565 - this seems really empty without anything in it :( maybe put a single here
  14. 02:58:361 (1,2,3) - feex overlap pls
[Easy]
  1. http://puu.sh/aYAR1/ac3273d7f1.png YOUR OBJECTS ARE UNSNAPPED FOOL FIX
  2. 00:06:221 (2) - this slider looks offscreen to me :(
  3. 00:29:244 - PLEASE PUT NOTES PLS IT FEELS EMPTY okay there's a lot of these sections in this map so I'm nto gonna mention them so its your choice whether or not to put notes in there but I think there shouldn't b e that much space in this map thats not unmapped etc idrc uh yea
  4. 02:59:699 (3,1) - NOOOOOOOOOOOOOOOO OVERLAP SENPAI PLEASE STOP ARRETE
uh yea this is all I can say for now have fun and stuff :)
Topic Starter
RemmyX25

Maeglwn wrote:

b0ss

[General]
  1. the countdown on the insane of this song conflicts with the easy and the normal and the hard frownyface
  2. check your bpm it's really weird I'm not sure how to feel about it
[Rolled's Insane] I'm leaving these to Rolled mostly
ight
IT's TIME TO NOTE ALL OVER THE OVERLAPS IN TNHIS DIFFICULTY
  1. 00:21:213 (1,2,3) - there's one heeeeeeeeeeeeeere
  2. 00:24:693 (5,6) - this blanket's messed uppppppppppppppppppppppppp
  3. 00:29:780 (1) - why isn't this just a 3 point slider so it blankets better with 2 :(
  4. 00:31:921 (5) - and here too frown :(
  5. 00:49:055 (5) - touching the hp bar frown :( fix it's unrankable :(
  6. 00:55:213 (1) - I don't really agree with this spinner here and I think it would bem ore fun if you just map the notes under it instead of putting a spinner here, and save the spinner for later on towards the kiai maybe? :( like here 00:55:213 (1) - instead of this note and then map the stuff before it
  7. 01:22:252 (3,4) - these 2 sliders could be super groovy if they were the same and just kinda next to each other, so like 3 would be 4 instead of the way it is now if that makes sense
  8. 01:23:322 (5,6) - intense overlap here :( I don't like it pull it out towards the end more maybe? :( and then curve the 3 notes the other way instead of the way they are curved now and that will be good :)
  9. 01:36:173 (1) - I dislike this spinner too for the same reason as the last one :(
  10. 01:44:740 (9,10) - touch hp bar again frown :( unrankable
  11. 01:50:897 (1) - this spinner is bad like the other ones in my opinion :(
  12. 01:56:653 (10) - this note right here is overmapping and I think you could probably just remove it entirely
  13. 02:39:085 (2,3,4,5,6,7,8,9,10,11,12,13,14) - I think there's too many single taps here and that there should be either more sliders or you should put a few triplets into here to spice things up :)
  14. 02:43:637 (4,5) - spacing is messy here, because the before and after notes of these 2 are 1x but inbetween it's like .6 and that's just no GOOD :(
  15. 02:47:652 (2) - this slider is freaky :O
  16. 03:05:589 (4,5,6) - blanket isn't perfect here :(
  17. 03:12:550 (5) - this one is weird too, just make it a 3 point slider :(
[Hard]
  1. your hitsounds are way too damn loud my ears are being shattered by the velocity of the sounds coming through my headset please fix and save my ears they are bleeding and very angry and upset like 50%
  2. 00:01:938 (6) - your next 6 is not the same as this 6 so the consistency is all messed up frown
  3. 00:10:504 (6) - make it 3 point :(
  4. 00:28:709 (1,4) - OVERLAP :(
  5. 00:37:008 (6) - 3 POINT SLIDERRRR
  6. 00:44:772 (6) - make it more blankety so you'll probably have to remake the slider itself
  7. 00:51:197 - there needs to be notes here
  8. 01:08:331 (6,7) - OVERRRRRRRALPPPPPPPPPPPPP
  9. 01:23:055 (4,5) - overlap that can be fixed with new 3 point slider
  10. 01:29:748 - notes here too pls
  11. 02:43:369 (1,2) - these 2 sliders are not the same and it messes withthe consistency
  12. 03:16:833 (1) - put in center for ending kinda thing yea
tl;dr, fixed the sliders. the spinners i like.

[Normal]
  1. 00:38:079 (8,1) - the endings of these 2 slioders are dumb please fix thank you sort of fixed?
  2. 00:46:913 - there should be something here like a 1/1 slider or something please thank you because right now it feels super empty and thats like really dumb and stuff so please fix or I'll be upset and that's not good
  3. 00:57:621 - the green line that's before this one should be right here instead of where it is ty fixed
  4. 00:59:764 (6) - you shouldn't have more than like 2 repeats on a slider ever cause it makes it super hard to read and stuff and yea its not really hard to read?
  5. 00:59:764 (6,1) - PLS BLANKET PLS THANK YOU i lost the reciept for the blanket
  6. 01:03:779 (5) - offscreen no pls fixed
  7. 01:09:937 (1,2,3,4,5) - make triangle and then stack 4 and 5 on top of 3 so it is in middle thank you done
  8. 01:32:692 (6,1) - SMALL OVERLAP PLS FIX this is distance snapped correctly.
  9. 01:46:346 (4,5) - make triangle pls how do you make a triangle with two points?
  10. 01:50:629 - this space to the spinner makes me upset put notes in here between this and spinner cuase I know you really like that spinner and won't take it out no matter what happens
  11. 01:51:165 (1) - your preview point is not snapped here like it should frown :( please snap your preview point uugghhh fixed on all diffs
  12. 02:32:660 (5,1) - OVERLAP UGH blame distance snap, not me
  13. 02:42:565 - this seems really empty without anything in it :( maybe put a single here
  14. 02:58:361 (1,2,3) - feex overlap pls
[Easy]
  1. http://puu.sh/aYAR1/ac3273d7f1.png YOUR OBJECTS ARE UNSNAPPED FOOL FIX already discussed, but fixed anyways
  2. 00:06:221 (2) - this slider looks offscreen to me :( .... how?
  3. 00:29:244 - PLEASE PUT NOTES PLS IT FEELS EMPTY okay there's a lot of these sections in this map so I'm nto gonna mention them so its your choice whether or not to put notes in there but I think there shouldn't b e that much space in this map thats not unmapped etc idrc uh yea this is an easy map.
  4. 02:59:699 (3,1) - NOOOOOOOOOOOOOOOO OVERLAP SENPAI PLEASE STOP ARRETE grumble grumble fixed
uh yea this is all I can say for now have fun and stuff :)
Despite all of my whining and complaining, im really glad you nitpicked my map. It really needed the overhaul! Thanks b0ss
Topic Starter
RemmyX25
Rolled I'm sorry i fixed some of your sliders but most of your map is still in tact from its original form.
BeatofIke
Star! :)
Drafura
Plays good :)

But normal hitsounds parts are a bit too loud imo (do not kd obviously).
Ringating
bg stuff

800x600 for a bg is pretty low res. you should shoot for 768 pixels tall, since that is the max osu allows. Also, a 16:9 aspect ratio would be more ideal, because the only limiting factor on an image's size is the height, so BGs should be wide enough to accommodate all common aspect ratios.

I rescaled the bg to 1024x768, then did a reflective letterbox sort of effect (so that 16:9 players have something to fill the extra screen real-estate instead of cropping off the guys' faces, like so). This extra letterboxing bit will be cropped off (by osu) for 4:3 players. some filters were applied to attempt to fight the somewhat heavy compression artifacts as well. Here is the final product:
I personally suggest finding a bg that is higher resolution to begin with, 'cause that will ultimately produce a better result.

insta-edit: here is another potential option I guess

no kudosu
TicClick
[General]
  1. Consider using backgound Ringating gave to you; at least it will not be stretched
  2. The first offset should be -204 to get your timing signature right
  3. All difficulties: please, end kiai times on white ticks, because this is way more logical. 01:12:614 and 02:08:298
[Rolled's Insane]
Please reduce every section's volume (except the very last) by 10%
  1. 00:21:748 (3,4) - is this manual stack intended?
  2. 00:46:378 (8) - you likely missed a clap on the head
  3. 00:50:661 (8) - ^
  4. 01:07:795 (5) - move whistle from the head to the tail and add a clap on the head to keep the rhythm
  5. 01:23:322 (5) - mind giving it a better shape? http://puu.sh/bcort/d338fd5c3e.jpg remove the central anchor and add it again to use new slider generation algorithm
  6. 02:50:597 (2) - (copied) "move whistle from the head to the tail and add a clap on the head to keep the rhythm"
  7. 02:54:747 (3) - ^
  8. 02:59:164 (6) - ^
  9. 02:59:699 (1) - use new sliders please (same as 01:23:322)
  10. 03:06:125 (6) - same! It'll be a nice and clean blanket
  11. 03:12:550 (5) - ^
[All difficulties except Rolled's] (yes, this needs an individual section)
  1. Reduce the overall volume to 70% at most (or 60 with a burst to 70 on kiai times); 100 is just way too loud
  2. 00:25:496 - even if you map to vocals, you can't ignore the beat. It is too strong to be ignored; please add a note with finish at least
  3. 01:21:180 - and again, tthis beat needs to be mapped, not skipped
  4. 01:10:471 - you want to use finishes when the singer says "WANT", "YOU", "BACK", and nowhere else around. Please, fix this
  5. 02:06:156 ^
  6. 03:01:840 ^
  7. 03:14:691 ^
  8. 02:33:998 - please consider using normal sampleset (with soft additions, if you want to keep them) to follow the music better, like Rolled did
  9. Consider adding kiai fountains on the last three words (check the very end of Insane). They give such a good effect!
[Hard]
  1. 00:41:291 (2,1) - I am afraid this is too jumpy for a Hard. Reduce the spacing, please
  2. 01:04:046 (1) - move finish to the head
  3. 01:08:330 (6,7) - new combo should be either on 6 or 7, but not on 01:09:936 (1) -
  4. 01:23:322 (5) - missing a clap on repeat
  5. 01:36:975 (2,1) - (copied) I am afraid this is too jumpy for a Hard. Reduce the spacing, please
  6. 01:41:794 (1,2,3) - why the spacing? Consider decreasing it, like, really
  7. 01:47:818 (1,2) - ^ (not sure about this one, though)
  8. 01:53:841 (2,2) - you probably don't need finishes here
  9. 01:55:447 (6) - you forgot to mark kiai with a new combo ("NC" for short)
  10. 01:59:463 (5) - mind moving it a little closer to the next slider?
  11. 02:00:534 (2,3) - remove finish and add a single finish to 01:59:731 (1) -
  12. 02:04:014 (1) - at this point, I notice that you tend to skip the finish on downbeat, however it exists in the music itself. Please run through your difficulties and fix this by adding a finish where appropriate. I won't mention this anymore
  13. 02:06:156 (6) - should have NC to emphasize the vocals and fix comboing mistake(s?)
  14. 02:41:494 (4,6) - finish is unnecessary and noisy
  15. 02:45:778 (4,6) - ^ (oops I said I don't tell about this anymore)
  16. 02:51:132 (6) - needs NC
[Normal]
  1. 00:35:669 (4) - this needs a clap
  2. 00:37:811 (7) - ^
  3. 00:40:488 (1,1,1) - no! There should be no jumps, please remap. Also, the first two don't need NC
  4. 00:50:125 (7,8) - the spacing need to be 1x
  5. 00:59:764 (6) - NC
  6. 01:10:472 (3,4,5) - please no. Make the spacing equal. You may want to make a triangle here, or something
  7. 01:22:252 (1,2,3,4,5) - uhhhh I have a strong feeling that I've seen this less than a minute ago already..
  8. 01:23:322 (5,1) - the gap is too big; add a note on 01:25:463
  9. 01:33:763 (1,2) - fix the stack
  10. 01:36:173 (1,1,1) - remove the jumps again, please
  11. 01:39:653 (2,3) - fix the spacing (should be 1x) to avoid that tiny overlap
  12. 01:40:456 (5,1) - the gap is too big; add a note at 01:42:597
  13. 01:47:952 (1,2,3) - http://puu.sh/bcwPn/786132a899.jpg looks better
  14. 01:55:448 (6) - I see no point in having this many repeats; could you please remove them, leaving 1 or 2 at most, and map something after this slider to fill empty space?
idk I feel too lazy to continue, sorry. it may need a mod or two more for normal

[Easy]
  1. 00:27:638 (3) - make a better curve by using new slider generation algorithm; remove all anchors except first and last and add a single one
  2. 00:27:638 (3,1) - the gap is too big; add a note at 00:29:779
  3. 00:50:929 (5) - add finish?
  4. 00:58:693 (1) - missing a finish
  5. 01:05:653 (2,1) - this is uncomfortable to play, because the slider sends a player in a completely opposite direction; consider this: http://puu.sh/bcupO/78f02935bc.jpg
  6. 01:08:331 (3) - needs a NC
  7. 01:23:323 (3) - make a better curve (now you know how)

    okay, this is the point where I see you copied this from the first section. To avoid increasing my mod's length (it's unnecessary), just wipe this part and replace it w/ the first one rotated when you fix the above things, or fix only the same patterns

  8. 02:38:282 (1) - move closer to the slider to avoid confusion with 02:35:337 (2) - (the spacings between 1/1 in slow section and usual 1/2 are very similar)
  9. 02:39:085 (1) - this doesn't need a clap on the end
  10. 02:42:566 (2,1) - move NC to (2)
  11. 02:43:368 (1) - this doesn't need a clap on the end
  12. 02:51:133 (3) - add NC
  13. 02:55:416 (3) - ^
  14. 02:59:699 (3) - ^
  15. 03:01:306 (4,1) - quite a jump for Easy. Reduce it by any means; could be easily fixed by mirroring all the next patterns horizontally at once and tweaking trhe spacing
  16. 03:08:266 - I'd like to see a note here
  17. 03:11:479 (1) - please don't end it on a downbeat where the singer almost shouts out the phrase; allow player to hit the note or something at the same time. In other words, halve this slider's length and add a note after
  18. 03:14:691 (1) - for the sake of rhythm, replace it with three



please check your comboing on all difficulties, because it looks chaotic sometimes: new combos are either missing or set incorrectly. You want to put new combos mostly on the downbeat (big white tick; now that you set a correct offset they should be intuitive to find) and sometimes on white ticks just to emphasize changes in music or vocals


you also don't need to put so many finishes, especially in a row. 99% of these you used on red ticks need to be removed because there's nothing in the music at these points that could warrant a finish, which is apparently a strong hitsound and used mostly to outline something important in the music


get a mod or two (especially for lower difficulties, Easy and Normal, which requires more attention since I didn't make it to the end (you may even ask for a difficulty-specific mod)) and then call me back
Topic Starter
RemmyX25
too long, didnt want to stretch thread again
[quote="TicClick"][General]
  1. Consider using backgound Ringating gave to you; at least it will not be stretched I really like the new background, thanks guys!
  2. The first offset should be -204 to get your timing signature right I hate negative offsets, makes no sense whatsoever
  3. All difficulties: please, end kiai times on white ticks, because this is way more logical. 01:12:614 and 02:08:298 i was going to grumble and complain, but actually does make sense. Thanks!


[Rolled's Insane]
Please reduce every section's volume (except the very last) by 10% I can't really hear the hitsounds as well then. It doesn't sound as good to me.
  1. 00:21:748 (3,4) - is this manual stack intended? Nope! Fix'd.
  2. 00:46:378 (8) - you likely missed a clap on the head I think this was intentional. I'm personally not a fan of the clap here, but ill run that by Rolled.
  3. 00:50:661 (8) - ^ However, this one i like. Added.
  4. 01:07:795 (5) - move whistle from the head to the tail and add a clap on the head to keep the rhythm Added the clap, not the whistle. (inb4 phrasing)
  5. 01:23:322 (5) - mind giving it a better shape? http://puu.sh/bcort/d338fd5c3e.jpg remove the central anchor and add it again to use new slider generation algorithm Fix'd? I think?
  6. 02:50:597 (2) - (copied) "move whistle from the head to the tail and add a clap on the head to keep the rhythm" Same deal, clap but no whistle.
  7. 02:54:747 (3) - ^ ^
  8. 02:59:164 (6) - ^ ^
  9. 02:59:699 (1) - use new sliders please (same as 01:23:322) I caught that before i read it! Thanks though haha
  10. 03:06:125 (6) - same! It'll be a nice and clean blanket Fresh out of the dryer!
  11. 03:12:550 (5) - ^ ^
[All difficulties except Rolled's] (yes, this needs an individual section)
  1. Reduce the overall volume to 70% at most (or 60 with a burst to 70 on kiai times); 100 is just way too loud Whoops i thought i fixed that
  2. 00:25:496 - even if you map to vocals, you can't ignore the beat. It is too strong to be ignored; please add a note with finish at least I tried it on all difficulties, but i was not happy with the result :(
  3. 01:21:180 - and again, tthis beat needs to be mapped, not skipped
  4. 01:10:471 - you want to use finishes when the singer says "WANT", "YOU", "BACK", and nowhere else around. Please, fix this
  5. 02:06:156 ^
  6. 03:01:840 ^ Re: all of these-- this is why i never say im a good hitsounder. Thanks for the help :P
  7. 03:14:691 ^
  8. 02:33:998 - please consider using normal sampleset (with soft additions, if you want to keep them) to follow the music better, like Rolled did I really like this idea, thanks.
  9. Consider adding kiai fountains on the last three words (check the very end of Insane). They give such a good effect!done
[Hard]
  1. 00:41:291 (2,1) - I am afraid this is too jumpy for a Hard. Reduce the spacing, please moved it ever so slightly
  2. 01:04:046 (1) - move finish to the head phrasing (fixed)
  3. 01:08:330 (6,7) - new combo should be either on 6 or 7, but not on 01:09:936 (1) - i like it as it is
  4. 01:23:322 (5) - missing a clap on repeat good catch
  5. 01:36:975 (2,1) - (copied) I am afraid this is too jumpy for a Hard. Reduce the spacing, please ever so slightly
  6. 01:41:794 (1,2,3) - why the spacing? Consider decreasing it, like, really there wasnt much of a problem? i adjusted it but this wasnt a problem?
  7. 01:47:818 (1,2) - ^ (not sure about this one, though) oops this one i did miss.
  8. 01:53:841 (2,2) - you probably don't need finishes here changed
  9. 01:55:447 (6) - you forgot to mark kiai with a new combo ("NC" for short) i dont think it really matters but ok
  10. 01:59:463 (5) - mind moving it a little closer to the next slider? i... dont know how this one got botched up, but it did. Fix'd
  11. 02:00:534 (2,3) - remove finish and add a single finish to 01:59:731 (1) - done
  12. 02:04:014 (1) - at this point, I notice that you tend to skip the finish on downbeat, however it exists in the music itself. Please run through your difficulties and fix this by adding a finish where appropriate. I won't mention this anymore i fiddled with it
  13. 02:06:156 (6) - should have NC to emphasize the vocals and fix comboing mistake(s?) i fix'd? not how you said but it looks better what i did
  14. 02:41:494 (4,6) - finish is unnecessary and noisy fixed
  15. 02:45:778 (4,6) - ^ (oops I said I don't tell about this anymore) fixed
  16. 02:51:132 (6) - needs NC grumble grumble
[Normal]

  • So uh... i straight up changed a lot of distance stuff on my own.
  1. 00:35:669 (4) - this needs a clap how am i so awful at hitsounding D:
  2. 00:37:811 (7) - ^
  3. 00:40:488 (1,1,1) - no! There should be no jumps, please remap. Also, the first two don't need NC lowered the distance
  4. 00:50:125 (7,8) - the spacing need to be 1x whoops changed everything to 1.3
  5. 00:59:764 (6) - NC grumble
  6. 01:10:472 (3,4,5) - please no. Make the spacing equal. You may want to make a triangle here, or something ????
  7. 01:22:252 (1,2,3,4,5) - uhhhh I have a strong feeling that I've seen this less than a minute ago already.. you see nothing of the sort
  8. 01:23:322 (5,1) - the gap is too big; add a note on 01:25:463
  9. 01:33:763 (1,2) - fix the stack
  10. 01:36:173 (1,1,1) - remove the jumps again, please
  11. 01:39:653 (2,3) - fix the spacing (should be 1x) to avoid that tiny overlap
  12. 01:40:456 (5,1) - the gap is too big; add a note at 01:42:597
  13. 01:47:952 (1,2,3) - http://puu.sh/bcwPn/786132a899.jpg looks better i really like this, thanks
  14. 01:55:448 (6) - I see no point in having this many repeats; could you please remove them, leaving 1 or 2 at most, and map something after this slider to fill empty space?
idk I feel too lazy to continue, sorry. it may need a mod or two more for normal

[Easy]
  1. 00:27:638 (3) - make a better curve by using new slider generation algorithm; remove all anchors except first and last and add a single one Fix'd
  2. 00:27:638 (3,1) - the gap is too big; add a note at 00:29:779 added repeat instead
  3. 00:50:929 (5) - add finish? fixed
  4. 00:58:693 (1) - missing a finish fixed
  5. 01:05:653 (2,1) - this is uncomfortable to play, because the slider sends a player in a completely opposite direction; consider this: http://puu.sh/bcupO/78f02935bc.jpg fiddled with it a bit
  6. 01:08:331 (3) - needs a NC i like it without
  7. 01:23:323 (3) - make a better curve (now you know how) fixd

    okay, this is the point where I see you copied this from the first section. To avoid increasing my mod's length (it's unnecessary), just wipe this part and replace it w/ the first one rotated when you fix the above things, or fix only the same patterns

  8. 02:38:282 (1) - move closer to the slider to avoid confusion with 02:35:337 (2) - (the spacings between 1/1 in slow section and usual 1/2 are very similar) ?????
  9. 02:39:085 (1) - this doesn't need a clap on the end added finish instead!
  10. 02:42:566 (2,1) - move NC to (2) i like it as it is
  11. 02:43:368 (1) - this doesn't need a clap on the end
  12. 02:51:133 (3) - add NC done, same with below
  13. 02:55:416 (3) - ^
  14. 02:59:699 (3) - ^
  15. 03:01:306 (4,1) - quite a jump for Easy. Reduce it by any means; could be easily fixed by mirroring all the next patterns horizontally at once and tweaking trhe spacing fixed
  16. 03:08:266 - I'd like to see a note here no thanks
  17. 03:11:479 (1) - please don't end it on a downbeat where the singer almost shouts out the phrase; allow player to hit the note or something at the same time. In other words, halve this slider's length and add a note after im okay with as it is
  18. 03:14:691 (1) - for the sake of rhythm, replace it with three three what? i like the spinner

I fixed a lot of these, and the stuff i didn't like, i at least tried. I also kinda respaced Normal completely so i hope that works out better now. Thanks for all your help, guys!
Pereira006
Hi

Setup:

Disable widescreen supper in easy, you are not use SB
can all change Slider tick rate 2 to 1 for all diff ? I don't feel this song fit slider tick rate 2

[easy]

Hitsound:


  • 00:43:700 (1) - Missing add whistle, you have done pattern hitsound example 00:26:567 (1), and many more, also the lyrics and drums over again, again, so I think this note is missing add whistle
    00:47:984 (1) - Missing add whistle in start and end slider,is same I did explain before
    00:50:126 (3) - missing add whistle
    00:52:268 (1) - missing add whistle
    00:59:764 (3) - This in start slider, really need add finish, sound better a lot, because lyrics and beat are so high, also you are missing add finish
    01:07:260 (1) - need add finish, is same before I did that explain
    01:30:819 (1) - missing add whistle in start and end slider
    01:39:386 (1) - missing add whistle
    01:40:455 (3) - missing add whistle in repeat slider
    01:45:811 (3) - missing add whistle
    01:47:951 (1) - missing add whistle
    01:55:447 (3) - Need finish in start slider, same happened in 00:59:764 (3)
    02:02:944 (1) - ^ same
    02:26:235 (1) - need add finish, sound better IMO

kindy lot missing, better recheck hitsound

Gameplay:


  • 01:32:425 (2,3) - i don't think this spacing is not good ideia, too hard read for newbie player IMO, you fix spacing at 01:32:425 (2,3,4)
    02:35:873 (3,1,1) - inconsistency spacing
    02:54:345 (1) - can this remove new combo ? i feel this lyrics is like "continue" not "change high" better lot if this remove new combo
    02:58:629 (1) - ^ same
    02:59:699 (1,1) - http://puu.sh/bgxi7/a9f8e076a6.jpg this thing overlay, is kindy ugly just saying can you 02:59:699 (1) - change place or 03:01:841 (1,2,3) ? or do something you own
    03:07:731 (3) - need grid 1 left to perfect align with 03:06:660 (2,4) or is intentional?
    03:11:479 (1,2) - inconsistency spacing, can you change shape those slider like this http://puu.sh/bgxsF/bd91a51603.jpg ? you can stay this shape slider if you like.

[Normal]


  • 00:26:566 (2) - Missing add whistle, same happened in diff easy
    00:30:851 (2) - ^ same
    00:35:134 (2) - ^ same
    00:43:700 (1) - ^ same
    00:47:984 (2) - ^ same
    00:52:267 (1) - ^ same
    01:27:606 (4) - missing add whistle in start slider
    01:30:818 (1) - missing add whistle
    01:43:669 (1) - missing add whistle in end slider
    01:47:952 (1) - missing add whistle
    02:26:234 (1) - need add finish, sound better alot (same diff easy)
    02:30:519 (1) - ^ same
Gameplay:


  • 00:35:937 (5,6) - (nazy) grid 1 down to fix spacing with 00:37:811 (7,8) and align with 00:34:866 (1,2,3,4,5)
    01:02:709 (1,2,3,4,5,6,1,1,2,3,4,5,6,1,2,3,4,5) - big confuse combo color, I would do this http://puu.sh/bgy7x/464aa01730.jpg very better or do re-combo color, this just big confuse for me
    01:37:244 (2) - grid 1 up ? to align other slider?
    01:55:448 (6) - this couldn't put new combo ? you did this pattern like this 00:59:764 (1)
    01:58:393 (1,2,3,4,5,6,1,1,2,3,4,5,6,1,2,1,2,3) - again big confuse combo color, can you better ? like i did pattern combo before in 01:02:709 (1,2,3,4,5,6,1,1,2,3,4,5,6,1,2,3,4,5)
    02:51:133 (6) - Need new combo because there high lyric and beat

[Hard]


  • 00:00:598 at 00:12:110 - lack hitsound, try add whistle something there
    00:26:299 (1,2,3) - (1) and (3) remove whistle, and (2) add whistle
    00:27:637 (6) - missing add whistle in start slider
    00:29:779 (4) - missing add whistle in start slider
    00:31:921 (6) - ^ same
    00:35:669 (4) - this could whistle to clap, sound better and also you pattern hitsound
    00:44:771 (6) - missing add whistle in start and clap in end slider
    00:47:984 (3) - missing add whistle
    00:52:267 (1) - ^ same
    01:22:519 (2) - remove whistle
    01:23:322 (5) - missing add whistle in start and end
    01:26:534 (2) - missing add clap in end slider and remove whistle
    01:27:605 (4) - ^ same
    01:30:818 (1) - missing add whistle
    01:45:810 (1) - have finish and whistle but not sound there, try add again
    01:48:219 (3) - remove whistle
    01:55:447 (1) - missing add finish in start slider
    02:51:132 (1) - ^ same

Gameplay:


  • 00:46:913 (1,2) - remove new combo in (1) and put NC in (2)
    00:59:763 (6,1) - NC in (6) and RNC in (1)
    01:42:999 (1,2,3,1) - remove new combo in (1) and put NC in (3) and RNC in (1) this http://puu.sh/bgzHS/7f0870949f.jpg
    01:47:282 (1) - remove new combo
    01:57:321 (1) - remove new combo
    02:43:368 (1) - ^ same

[Rolled's Insane]

I know is guest, but disable countdown ?



  • 00:39:953 (6) - missing add clap
    00:46:377 (8) - I saw Ticclick mod but this really missing add clap in start slider IMO

Gameplay:


  • 00:19:607 (3) - you are missing new combo here

look good for me.

[]
My opinion, all diff's expect rolled, the hitsound kindy lot missing your pattern hitsound, could recheck carefully and combo color too, but gameplay That I did testplay look good for me for all diff's, just hitsound and combo color need bit better
Any question ask me pls ( my poor english)
Best good luck you map 5 year also star
TicClick
there are a few things that you *must* fix, though

RemmyX25 wrote:

TicClick wrote:

[General]
  1. The first offset should be -204 to get your timing signature right I hate negative offsets, makes no sense whatsoeverthen please use offset 1937 because timing signature still needs fixing
[Hard]
  1. 00:41:291 (2,1) - I am afraid this is too jumpy for a Hard. Reduce the spacing, please moved it ever so slightlyI am still strongly against that. While 2x on Hard is okay, 2.6x is not
  2. 01:08:330 (6,7) - new combo should be either on 6 or 7, but not on 01:09:936 (1) - i like it as it isit's not about liking or disliking. The combo markup is invalid here since it does not follow the music; new combos should match new parts of the song, and this one doesn't match it at all
  3. 01:36:975 (2,1) - (copied) I am afraid this is too jumpy for a Hard. Reduce the spacing, please ever so slightly — refer to my first explanation
[Easy]
  1. 02:38:282 (1) - move closer to the slider to avoid confusion with 02:35:337 (2) - (the spacings between 1/1 in slow section and usual 1/2 are very similar) ?????02:34:802 (1,2) - and 02:35:873 (3,1) have almost EXACTLY the same distance between them on the mapping grid, but the time gap between 02:35:873 (3,1) - is TWICE as little as the one between 02:34:802 (1,2), and this is misleading
  2. 02:42:566 (2,1) - move NC to (2) i like it as it isyour comboing is loose and doesn't really reflect the changes in the song
  3. 03:01:306 (4,1) - quite a jump for Easy. Reduce it by any means; could be easily fixed by mirroring all the next patterns horizontally at once and tweaking trhe spacing fixedexcept you did not. Let me write it once again: there NEVER should be jumps on Easy and Normal difficulties
  4. 03:14:691 (1) - for the sake of rhythm, replace it with three three what? i like the spinnersorry, forgot "notes". Three notes, because this is a rhythm game after all and I doubt players want to spin to the rhythm instead of clicking to it
hope this will help you understand why I treat some of your comboing examples as invalid ones
before doing any new combo changes, fix the offset ffs

Step 4.1 - Comboing in Maps

(by lolcubes)

Generally, every combo should be a part of a section as a whole, usually one or two measures (stanzas) long. This may not always be the case (there are times when you can have a single note in a combo which fits, it all depends on what the objects follow in the music), however comboing should not be random.
A lot of mapping styles tend to use their own new combo placements and the purpose of a new combo may have shifted it's meaning, but it's still easy to notice if the comboing makes no sense. Starting a new musical section with, lets say an object with a number 6, doesn't really make much sense.

One other thing which people tend to ignore or not deem quite important is that combo is not used to group up objects into a pattern. It's actually exactly the opposite, the objects inside a combo represent a musical line and the pattern should be shaped based on this, instead of just making a combo pattern.

This may seem like something really advanced and is generally not always followed (or even deemed that wrong), but I assure you, if your objects follow the music, comboing follows the music, and patterns follow your comboing, you just can't go wrong!

What you should also watch out for is combo consistency. If you have 2 very similar, or maybe even the same parts of the music, the comboing should generally be the same, unless the map is mapped differently (for variety purposes, however you can still include variety with different mapping without touching the comboing). It would make little sense to have the first part have a new combo on every measure (for example), and the 2nd part which is the same or similar has a new combo every 2 measures (or, worse, randomly placed anywhere).
Garven
Offset to -204 to set the downbeat correctly. You MUST use this offset if you want to have slider velocity manipulation (green lines) at the start.
ts8zs
offset should be 1925
[Rolled's Insane]
00:39:150 (4) - del slider's wishtle
00:39:953 (6) - clap
00:46:378 (8) - clap at head
[Hard]
00:35:669 (4) - clap
00:44:771 (6) - clap at end
01:26:534 (2) - clap at end
01:27:605 (4) - clap at end
01:55:447 (1) - finish at head
02:42:565 (1) - clap at end
[Easy]
00:27:638 (3,3) - del slider's whistle
00:53:339 (3) - del slider's whistle
01:23:323 (3) - del slider's whistle
01:27:606 (3) - del slider's whistle
01:34:031 (4) - del slider's whistle
01:43:669 (1) - del slider's whistle
01:49:022 (3) - del slider's whistle
Topic Starter
RemmyX25
okay after ANOTHER year of this being forgotten, ive brought it up from the grave. Again. for the seventh time. I'm not looking for criticism at this point (unless they are extremely valid like i broke something), so i hope you all enjoy.

This has been modded on and off for the past six years.
Akiyama Mizuki
Let's go, I hope this time it gets ranked
BanchoBot
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