Cursor trail or the sky writing that happens when you hold down "C"?Prendeon wrote:
is there any chance that you implement circle trails or whatever you call them?
Cursor trail or the sky writing that happens when you hold down "C"?Prendeon wrote:
is there any chance that you implement circle trails or whatever you call them?
No sorry, i mean the lines that show you where the next hit circle will be when they have a great distance for example.Uruoki wrote:
Cursor trail or the sky writing that happens when you hold down "C"?Prendeon wrote:
is there any chance that you implement circle trails or whatever you call them?
No problem. I'm going to make it more clear in the first post that there is an extra folder.Prendeon wrote:
No sorry, i mean the lines that show you where the next hit circle will be when they have a great distance for example.
edit: wow i didn't know theres an extras folder in the skin pack. Found the followpoints. Thanks anyway!
Richard2q2 wrote:
Awesome skin! I love skins that are simple looking and just have that awesome feel to it. This skin is my main now
edit: What Prendeon said about the followpoints, what do I do to put it into the skin? Sorry I'm still kinda new at this stuff :/
edit: NVM I GOT IT
Syrus wrote:
Wow, this is very interesting, I never thought that a colour of a skin actually even mattered. Keep up the good work.
For just the colors, you can add a Black and White Gradient Map in Photoshop.Agrrox wrote:
I'd like to ask you how do you colorize the hit-bursts to nice and eyefriendly greyed out color? How can i do it ? Wanna make my own hit-burst but dont how to do it in PSD.
Are you suggesting a more rounded follow-point?Agrrox wrote:
I have suggestion for a good line-style follow-point. You can include it into your skin or at least make it as DLC (downloadable content)
Reason why this follow-point is that its minimalistic and barely visible which make u focus more on circles and reduce the glow.
edit: One detail on it, when playing hidden with this follow-point. The ends are kinda distracting because of the angularity maybe remake it and make the ending and start of the line fade into transparent ?
ALSO I WANT TO KNOW WHAT OTHER PEOPLE THINK ABOUT THIS TOO
So if I understand you, something like this?Agrrox wrote:
i suggest this kind of followpoint but with rework, Making the end points with transparent transition. I mean when u play with this u will notice how sharp and distracting is end of followpoint
Syrus wrote:
Wow, this is very interesting, I never thought that a colour of a skin actually even mattered. Keep up the good work.
vahn10 wrote:
The color of the hitcircle-overlay seems unfitting for this theme especially with the sliderborder
change it to it's appropriate color
something like that i have my own alreadyUruoki wrote:
So if I understand you, something like this?Agrrox wrote:
i suggest this kind of followpoint but with rework, Making the end points with transparent transition. I mean when u play with this u will notice how sharp and distracting is end of followpoint
Edit: Planckian Locus update has now been released. Please enjoy and leave any feedback and I will work on them as soon as possible.
Try changing the skin.ini to these colors. They should be a lot more closer to the original.Agrrox wrote:
also i want to say that latest update made the hitcircle harder to read because they are far less contrast to background, also i use 100%dim (if you convert them to greyscale), i think my eyes focus more to see hitcircles and approachcircles which is imo kinda tire my eyes
Both skins were designed to be used in low light settings.Agrrox wrote:
problem is that planckian is designed for night and not day, during a day i have problem with sightreading.
For a day there is Luminance standard right?
It was planned, just haven't got around to it. If you want to change it before I update it, you can change them using the blank.png in the extra folder.Agrrox wrote:
also there is a big flashing elements which i think is not necesary because...
1. it useless element
2. it take some place on screen u cant see well the background
3. its flashing
hope at next update you will put there a 1x1 transparent
I agree with this ^^ if theres gonna be daytime version its gonna be best skin everAgrrox wrote:
daytime version would be great !
There will be. I just wanted to get the night time skin correctly done. I felt the original skin was lacking in that aspect and decided to revisit it with Planckian Locus. After this major update is finished, I should start working on the daytime version. I been wanting to do it for quite some time, just never mention it because I didn't want people to know about it and then have to wait. Once everything is done, there will be Luminance: Planckian Locus and the other one, which I will not revel the name yet. Those two will be the major aspect to Luminance and I will continue to update those regularly when new OSU features get added.vaidax5 wrote:
I agree with this ^^ if theres gonna be daytime version its gonna be best skin everAgrrox wrote:
daytime version would be great !
Yay It's cool we can wait and its really great to have this skin being updated from time to timeUruoki wrote:
There will be. I just wanted to get the night time skin correctly done. I felt the original skin was lacking in that aspect and decided to revisit it with Planckian Locus. After this major update is finished, I should start working on the daytime version. I been wanting to do it for quite some time, just never mention it because I didn't want people to know about it and then have to wait. Once everything is done, there will be Luminance: Planckian Locus and the other one, which I will not revel the name yet. Those two will be the major aspect to Luminance and I will continue to update those regularly when new OSU features get added.
Redon did a really good job on the skin, and I know a lot of people that mixed both of our skins together so I figure I would make it easier for those people. I personally think it is the best looking skin made so far. Redon made the skin really well.vaidax5 wrote:
Love them Redon's Aesthetic Sounds from extra folder
Thanks for the feedback. I have an idea for the catcher that should please both of us.katsek wrote:
yo dude ! oldschool player of ctb here and I would like to say - fruit falling or more likely circles are so cool I like it and its a lot readable with it and colors etc. I like it but the catcher .. xD maybe its me but I'm kinda uncomfortable by its look maybe if it had like ... legs and body but it's all so good keep it up ! :3
he fixed it in the newest update, download the latest one (5.17.14)Agrrox wrote:
I have noticed that in Planckian Locus, hitcircleoverlay.png is pure white, a HD version of it is in skin color. Please fix it in next update. I like your skin keep it up !
TheBetterRed wrote:
I don't mean to be a nit pick, Uruoki, but essentially all wavelengths in the visible spectrum travel a the same speed. They only change speed when traveling through a medium, i.e. a glass prism, the atmosphere etc..
But yea, that's nothing major. Just saying :3
I really like this idea, but, I'm pretty pessimistic about this.
Working out the science of the colours, applying them and then making them UI friendly will certainly take a lot of effort.
Best of luck, I hope this doesn't die! D:
I'll add that.Agrrox wrote:
cursor to extra folder.
Had it set to 0,0,0 but changed it because rachel gifted me supporter. Since it was my first time having supporter I was playing around with it.Agrrox wrote:
menu glow
I actually didn't change that one like I did the rest. Not sure why, just didn't.Agrrox wrote:
mania-hit0.png
Didn't know that.Agrrox wrote:
mania-hit300g.png look like "320"