[11.30.14] Luminance

posted
Total Posts
431
show more
kitsune9872

Richard2q2 wrote:

Awesome skin! I love skins that are simple looking and just have that awesome feel to it. This skin is my main now :D

edit: What Prendeon said about the followpoints, what do I do to put it into the skin? Sorry I'm still kinda new at this stuff :/

edit: NVM I GOT IT :D

Syrus wrote:

Wow, this is very interesting, I never thought that a colour of a skin actually even mattered. Keep up the good work.
Topic Starter
Uruoki
I am slowly working on redoing the colors. I have been playing with this skin for quite some time and noticed and some colors don't work as well as others. Here is a preview of what the new colors will look like. The colors may not match up that well in the pictures, but you get the idea. No clue on when the update will be though.

Top picture will be old colors, bottom will be new.
Example.
Old
New
Old
New







It is not a noticeable difference in the screenshots, but they are a lot easier on the eyes.

Edit: Updated OP with teaser for upcoming update with the new colors.
Agrrox
I love you Uruoki <3. Really great skin. I think this is really great approach to skinning. There are many skins which hurt their users with those SHINNY and badly antialiased elements.
I'd like to ask you how do you colorize the hit-bursts to nice and eyefriendly greyed out color? How can i do it ? Wanna make my own hit-burst but dont how to do it in PSD.

I have suggestion for a good line-style follow-point. You can include it into your skin or at least make it as DLC (downloadable content)
Reason why this follow-point is that its minimalistic and barely visible which make u focus more on circles and reduce the glow.

edit: One detail on it, when playing hidden with this follow-point. The ends are kinda distracting because of the angularity maybe remake it and make the ending and start of the line fade into transparent ?


ALSO I WANT TO KNOW WHAT OTHER PEOPLE THINK ABOUT THIS TOO :D
Topic Starter
Uruoki

Agrrox wrote:

I'd like to ask you how do you colorize the hit-bursts to nice and eyefriendly greyed out color? How can i do it ? Wanna make my own hit-burst but dont how to do it in PSD.
For just the colors, you can add a Black and White Gradient Map in Photoshop.

Agrrox wrote:

I have suggestion for a good line-style follow-point. You can include it into your skin or at least make it as DLC (downloadable content)
Reason why this follow-point is that its minimalistic and barely visible which make u focus more on circles and reduce the glow.

edit: One detail on it, when playing hidden with this follow-point. The ends are kinda distracting because of the angularity maybe remake it and make the ending and start of the line fade into transparent ?

ALSO I WANT TO KNOW WHAT OTHER PEOPLE THINK ABOUT THIS TOO :D
Are you suggesting a more rounded follow-point?
Agrrox
i suggest this kind of followpoint but with rework, Making the end points with transparent transition. I mean when u play with this u will notice how sharp and distracting is end of followpoint
Topic Starter
Uruoki

Agrrox wrote:

i suggest this kind of followpoint but with rework, Making the end points with transparent transition. I mean when u play with this u will notice how sharp and distracting is end of followpoint
So if I understand you, something like this?



Edit: Planckian Locus update has now been released. Please enjoy and leave any feedback and I will work on them as soon as possible.
Shizuku-
FUCK YES!
[Exiled Wolf]
s
Kanobaka

Syrus wrote:

Wow, this is very interesting, I never thought that a colour of a skin actually even mattered. Keep up the good work.
>:(
FrzR
*^*)b
WingZero
You were not kidding when you said this skin was easier on the eyes. I noticed a distinct difference from switching from Luminance classic to the newer Planckian. Great update and great skin. Keep it up.
RedPanda
Wow, the colors at first were incredibly weird, but now I've got used to them. This skin makes my monitor feel as fluid as the CRT monitors at work lol, great job.
Shizuku-
The color of the hitcircle-overlay seems unfitting for this theme especially with the sliderborder

change it to it's appropriate color
Topic Starter
Uruoki

vahn10 wrote:

The color of the hitcircle-overlay seems unfitting for this theme especially with the sliderborder

change it to it's appropriate color
I noticed that I forgot to change hitcircle-overlay, but I changed hitcircle-overlay@2x. Is the circle white or orange? The 2x is orange and should be fitting. I should have an update tomorrow to fix some of the stuff I messed up.

Should be fixed now, let me know if the color still seems off.

Edit: Update out.
Mixae
The original skin helped my eyes out a lot. I just DLd the newer one and I love them. :3 Thank you for keeping my headaches away~ Very interesting learning in the OP as well

But I like the KA KA when you mess up though :C on the old one
Agrrox

Uruoki wrote:

Agrrox wrote:

i suggest this kind of followpoint but with rework, Making the end points with transparent transition. I mean when u play with this u will notice how sharp and distracting is end of followpoint
So if I understand you, something like this?



Edit: Planckian Locus update has now been released. Please enjoy and leave any feedback and I will work on them as soon as possible.
something like that i have my own already


also i want to say that latest update made the hitcircle and numbers harder to read because they are far less contrast to background, also i use 100%dim (if you convert them to greyscale), i think my eyes focus more to see hitcircles and approachcircles which is imo kinda tire my eyes
Topic Starter
Uruoki

Agrrox wrote:

also i want to say that latest update made the hitcircle harder to read because they are far less contrast to background, also i use 100%dim (if you convert them to greyscale), i think my eyes focus more to see hitcircles and approachcircles which is imo kinda tire my eyes
Try changing the skin.ini to these colors. They should be a lot more closer to the original.

Combo1: 194,112,107
Combo2: 129,124,89,
Combo3: 220,178,139
Combo4: 149,156,144

It will look a bit weird, because the other elements are skinned for the other colors, but see if those colors help the hitcircle/approachcircle.
Agrrox
problem is that planckian is designed for night and not day, during a day i have problem with sightreading.
For a day there is Luminance standard right?
Agrrox
also there is a big flashing elements which i think is not necesary because...
1. it useless element
2. it take some place on screen u cant see well the background
3. its flashing


hope at next update you will put there a 1x1 transparent :)
Topic Starter
Uruoki

Agrrox wrote:

problem is that planckian is designed for night and not day, during a day i have problem with sightreading.
For a day there is Luminance standard right?
Both skins were designed to be used in low light settings.
In the future I plan make a daytime skin that is designed around grabbing your attention.

Agrrox wrote:

also there is a big flashing elements which i think is not necesary because...
1. it useless element
2. it take some place on screen u cant see well the background
3. its flashing


hope at next update you will put there a 1x1 transparent :)
It was planned, just haven't got around to it. If you want to change it before I update it, you can change them using the blank.png in the extra folder.
show more
Please sign in to reply.

New reply