The skin fails to import so I can't use it. Both downloads are the same so I can't solve the problem by going to the zip file either. Is there a way around this?
ItsAndie wrote:
The skin fails to import so I can't use it. Both downloads are the same so I can't solve the problem by going to the zip file either. Is there a way around this?
Fixed the zip download link being incorrect.Saturnalize wrote:
osk data is broken
zip files links to the osk files
mmokay
For the new broken osk, use WinRAR archiver to extract it.
I tried using plain taiko-hitcircles, however a taiko player said it was hard to read. He said he used faces for the hitcircles, so I figure the black breaks up the solid colors and makes it easier to read. So I decided to make my own faces for it.Saturnalize wrote:
I laughed at taiko-hitcircle but nah it disturbing for me.
Also why is that taiko-slideris imperfect ; ;
t/192473Game Dekade wrote:
I Love you for that awesome skin <3.
But somehow all my sliders are coloured black today. My preformance is way worse since that. Is it because of a skin update or did i do something wrong ?
I reloaded the skin but nothing changed ?
There should be a full circle hitcircle in the extra folder. Not sure about the hitsounds. It should work.Yamadash wrote:
TMy only complaint is the transparency on the hitcircles. I have a hard time streaming because of it. I was able to make the middle of the hitcircles solid, but it looks really bad if I mess with anything else (I'm not too skilled in photo manipulation)
For some reason I'm not able to add my own files to the skin. For example, my own hitsounds. When I do it still uses the default hitsounds.
Couldn't the user make copy the hit300 from the extra folder and use blank.png to do the same thing? Just wondering.Shavit-sama wrote:
I think you should add hit300-0(@2x).png, etc.. to remove the 300 hits from being displayed but still show on ranking panel.
Amazing skin anyways
I don't think everyone knows how to do it, I know though, but most people just use the .osk which is the most simple way to install the skin.Uruoki wrote:
Couldn't the user make copy the hit300 from the extra folder and use blank.png to do the same thing? Just wondering.Shavit-sama wrote:
I think you should add hit300-0(@2x).png, etc.. to remove the 300 hits from being displayed but still show on ranking panel.
Amazing skin anyways
Thanks for the comments.
Cursor trail or the sky writing that happens when you hold down "C"?Prendeon wrote:
is there any chance that you implement circle trails or whatever you call them?
No sorry, i mean the lines that show you where the next hit circle will be when they have a great distance for example.Uruoki wrote:
Cursor trail or the sky writing that happens when you hold down "C"?Prendeon wrote:
is there any chance that you implement circle trails or whatever you call them?
No problem. I'm going to make it more clear in the first post that there is an extra folder.Prendeon wrote:
No sorry, i mean the lines that show you where the next hit circle will be when they have a great distance for example.
edit: wow i didn't know theres an extras folder in the skin pack. Found the followpoints. Thanks anyway!
Richard2q2 wrote:
Awesome skin! I love skins that are simple looking and just have that awesome feel to it. This skin is my main now
edit: What Prendeon said about the followpoints, what do I do to put it into the skin? Sorry I'm still kinda new at this stuff :/
edit: NVM I GOT IT
Syrus wrote:
Wow, this is very interesting, I never thought that a colour of a skin actually even mattered. Keep up the good work.
For just the colors, you can add a Black and White Gradient Map in Photoshop.Agrrox wrote:
I'd like to ask you how do you colorize the hit-bursts to nice and eyefriendly greyed out color? How can i do it ? Wanna make my own hit-burst but dont how to do it in PSD.
Are you suggesting a more rounded follow-point?Agrrox wrote:
I have suggestion for a good line-style follow-point. You can include it into your skin or at least make it as DLC (downloadable content)
Reason why this follow-point is that its minimalistic and barely visible which make u focus more on circles and reduce the glow.
edit: One detail on it, when playing hidden with this follow-point. The ends are kinda distracting because of the angularity maybe remake it and make the ending and start of the line fade into transparent ?
ALSO I WANT TO KNOW WHAT OTHER PEOPLE THINK ABOUT THIS TOO
So if I understand you, something like this?Agrrox wrote:
i suggest this kind of followpoint but with rework, Making the end points with transparent transition. I mean when u play with this u will notice how sharp and distracting is end of followpoint