whoops
Kinshara wrote:
Attack of the pishiBAT
Kibbleru wrote:
Kinshara wrote:
Attack of the pishiBAT
pishifat wrote:
hi
asdf = minor/suggestion
asdf = come on do it
asdf = umm really ok
popping because of multiple unrankable issues and overall quality concerns
[general]fixed
- remove soft-sliderslide2.wav since it's not used in any difficulty fixed
- offset should be 1467 (-4)
[reunion]fixed
- a lot of your comboing in this diff makes little sense. i've already explained why in-game, which i think you understood and agreed with. do this stuff and everything will be fine (be sure to fix the colorhaxing afterwards):
SPOILERfixed all of this (i hope)
- 00:24:336 (1,4) - swap ncs
- 00:24:336 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6) - uhm are your new combos supposed to be following vocal or musical phrasing? it seems like neither right now. immediately after this you apply newcombos on each downbeat so it would make sense to do so here too.
- 00:36:593 (7,1) - swap ncs
- 00:46:105 (4,1) - swap ncs
- 00:47:203 (5,1) - swap ncs. 00:47:935 (3,4,1) - does this thing right
- 00:56:531 (1,7) - swap ncs
- 00:59:641 (1,2,3,4,5,1,2,3,4,5) - treat this section the same way you treated 01:01:105 (1,2,3,4,1) - . there's too much broken combo stuff to explain with words here so um screenshot fun
- 01:02:569 (1,5) - swap ncs
- 01:07:873 (1) - remove nc. if you want to keep this separated in order to not have a 10 object combo, swap the nc with 01:08:056 (3) - instead.
- 01:11:714 (5,1) - swap ncs
- 01:14:275 (1) - remove nc
- 01:32:019 (1,3) - swap ncs
- 01:33:483 (1,3) - swap ncs
- 01:35:038 (1,2) - swap ncs
- 01:38:056 (11,1) - swap ncssssss
- 01:46:105 (9) - could nc here to keep the streamcomboconsistencystuff, although not necessary
- 01:48:849 (3) - should nc here so the SV change is apparent
- 01:51:043 (1,3) - swap ncs
- 01:55:251 (1,5) - swap ncs
- 01:55:983 (1,5) - swap ncs
- 01:59:641 (1,5) - swap ncs
- 02:00:373 (1,5) - swap ncs
- 02:02:568 (1,5) - swap ncs
- 02:11:349 (1,5) - swap ncs
- 02:12:080 (1,5) - swap ncs
- 02:12:812 (1,5) - swap ncs
- 02:14:276 (1) - nc not necessary
- 02:17:568 (5) - nc is necessary
- 02:25:617 (7) - nc is recommended
- you've got a few objects that touch the default skin's hp bar (which you usually wanna avoid ya know). here's a list of those. moving them slightly lower shouldn't be an issue since none are in inconvenient positions
SPOILERi think they are better than before -_-'
- 01:12:446 (1) - so close to user interface
- 01:28:361 (4) - lower due to hp bar
- 01:38:605 (1) - lower due to hp bar
- 01:57:630 (3) - 2close2ui
- 02:11:166 (4) - aye hp bar
- 02:13:544 (6) - aye hp bar aye aye
and here's other stuff:- 00:17:019 (4) - seems like this would work a lot better if 4 were moved higher and to the left. follows a much more circular path rather than the awkward linear thing you've got going on right now. fixed
- 00:17:934 (2) - aesthetically speaking, this slider is pretty eh. could easily be better if it were angled less, like this for example. fixed
- 01:09:703 (4,6) - 01:09:885 (5,1) - these overlaps would look a lot nicer if they weren't sort of slightly touching as they are now. fixeddedication to the overlaps is better.
- 01:11:166 (4) - similar to the awkward linear movement pointed out at 00:17:019 (4) - , this would play a bit better if 4 were moved more fixedto the right/up.
- 01:31:836 - there's a pretty unique sound in instrumentals here and strong vocal which could be accented a lot better with a clickable object rather than a sliderend. converting 01:31:653 (4) - into two circles would be good. fixed
- 01:37:141 (1,2,3,4,5,6,7,8,9,10,11) - hitsound volume here should be higher. i know you're trying to do a volume increase thing, but starting at 25% seems too quiet for what's going on here. doing something like this would work fine (despite going higher than the target volume) fixed
- 01:51:043 (1,2,3) - spacing inconsistency uh yea fixed
- 01:51:215 - kiai is unsnapped. you can tell where it should be. LOL fixed
- 02:06:592 (3,4) - two finishes right after each other sounds pretty ugh. your hitsounds on the normal diff would work there.
just as a last note, you might want to re-draw some of your sliders like 01:51:227 (3) - 02:06:775 (4) - 01:59:092 (3) - etc so they use the newer slider algorithm. right now they're are super grossly bendy, which you can see if you try moving their middle anchors. if you feel like making your map perfect you could fix all of those up. most people don't really notice them so it's not too big of a deal tho. there's also some rhythms and patterns i'm not a huge fan of, but eh they're acceptable i guess to be fixed
[hanzer]spicy
- hitsound volume could use some adjustment. the 15% intro is too low, 33% kiais are too low, and 20% mid-section is too low. the outro should use the same volume as the mid-section (or at least quieter than the kiai). 01:37:507 (1,2,3,1,2,3) - needs to be waaaaay louder
- 01:30:739 (4) - pretty sure there should be a new combo here since this is the only 2 measure combo
UNTOUCHED BY JEZAG SO FAR
[hard]well, other than the jumps being too extreme and those minor things, the map is... well alright. using the same slider velocity all the way through is pretty weird when the song is so dynamic, so i'd really say to lower it at places like the intro and 01:26:349 - , which really messes up a lot of what you've mapped unfortunately. the rhythms are fine for the most part, although you use a lot more 1/2 sliders than i'd really expect to be necessary in a hard diff for this song. hopefully some mods will help with that kind of stuff, and if not, i can look into it with you. the amount of stacks you use is also concerning, which some scrubby testplayers of mine were able to confirm by sucking balls at reading everything, so if you're feeling cheeky you can adjust some of those too. also just a general thing: you'll want to avoid over-curving these 1/2 beat objects like 00:18:666 (5) - . just looks better if not curved to that degree
- you've got some pretty extreme jumps for a hard diff like... everywhere. it makes it hard to tell which positions are following distance snap and which are just jumps. the most extreme example of this would be 01:49:763 (1,2,3,4,1) - since they're literally spaced the same distance for 1/1 and 1/2 gaps. this same sort of broken spacing applies to everywhere in the difficulty since you've got jumps that extend past 3x distance snap at times. in most cases, it's common to keep distance snap for jumps on a hard at a max of maybe a bit higher than 2x, but more than that just makes for jumps harder than what the actual difficulty is. unfortunately, fixing this would require some remapping, so... sorry bout that :/ it just is too much.
- 00:01:471 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4) - whole section has a lot more object density than it really should. it's pretty much the same as the section starting at 00:13:178 (1) - yet the music is waaaaaaaaaaay different. you'll probably want to reconsider the rhythm you use at the beginning. i mean -- the "reunion" difficulty even has less movement than this, which is not right at all. you'll probably want to create less intense rhythms here.
- same nc-swapping from "reunion" would apply here too. they should be recognizeable enough so i don't have to point them out specifically.
- objects that should be lowered becuase they touch the hp bar:
SPOILER
- 01:52:142 (4) -
- 02:01:288 (4) -
- 02:09:337 (3) -
- 01:02:202 (3,4) - pretty hardcore double here. delete whichever object doesn't have the hitsounds cuz uh i dont even need to say GG fixed this tho
- 01:13:910 (1) - umm i don't think this new combo is necessary
- 01:40:983 - doing that break extension thing to this downbeat would be cool.
- 02:06:592 (3,4) - see reunion
- 02:14:642 (5) - centering this with the spinner would be nice. its current slightly-offset position is pretty gross when compared to the perfectly centered spinner
[normal]there's a couple more new combo spots which i didn't mention cuz i think you should know where i'd point them out by now. if not, i'll just point them out whenever i check the map again. there's some pretty blatant rhythm issues here though, which will require some adjustment. sorry. there's also some more catmull sliders like 01:08:788 (2) - which could be re-drawn to be less gross but nobody really seems to care about them anymore. also be sure to avoid those 3/2 gaps if possible
- similar to the hard diff, there's some rhythm issues in the intro here. it's not actually as bad as the hard diff's stuff though, this is just a lot of issues with polarity. that issue can be found in the multiple 3/2 beat gaps here, which could easily be fixed by rethinking your rhythm to only include 1 beat and 1/2 beat gaps in the intro. something like this or this or anything in between would work, just try to avoid the 3/2 beat gaps.
- 00:06:592 (5) - well uh there's no sound in the music for this slider's head, which is really nonrepresntative of the music for obvious reasons.
- 00:24:886 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - something you'd really want to avoid in normal diffs is spamming 1/2 sliders. i know you're trying to cover the important beats, which is fine, but using more 1/2 gaps would be less uncomfortable to play. i don't want to make your map for you or anything, but just as an example, doing something like this covers the important beats in teh song without abusing 1/2 sliders like you currently are. you're really lacking in 1/2 gaps between objects, which could easily be used to make the section play a whole lot better. you're also missing some pretty important beats like 00:32:751 - 00:34:214 - which you had managed to map right before this, so #consistency yea. alsooooooo this same issue appears at the slower mid-section of the song, so i'd really suggest changing stuff up there too so there's less 1/2 sliders there.
- 00:35:861 (4) - using a rhythm to cover the drum roll into 1 would fit a lot nicer.
- 00:36:592 (1,2) - adding an object at 00:37:324 - could easily fix the polarity issue present here (explaination somewhere up there^). fits the music really well since there's a strong snare hit there
- 00:38:056 (3) - should be extended in the same way as 00:36:592 (1) - since it's the same exact thing in the song
- 00:42:446 (1,2) - you already know
- 00:43:910 (3) - yeah...
- 00:57:081 (1,2) - yeaheyeayeayea
- 00:58:178 (1,2) - combos should be swapped
- 00:58:544 (2,3) - yeayeayaeyaeyaeya
- 00:59:642 (1,2) - combos shoudl be swappedddd
- 01:03:483 (2) - uh maybe it's just me, but angling this so sharply doesn't really fit that well. there's nothing in the song worth doing that for, so just bending it less would be fine
- 01:05:313 (1) - multiple repeats on a 1/2 slider in lower difficulties is something you really don't want to do ever since it's impossible to read the second repeat. just use a different rhythm and it should be fine.
- 01:04:398 (1,2,1,2,1,2) - i have no idea what you're thinking with the new combos here. just putting them on the downbeats would be better than these weird places that aren't following musical or vocal prhasign
- 01:09:519 - add an object for the polaritieszzzzfsfsf.
- 01:10:983 - ^
- 01:08:422 (1,2) - swap ncs
- 01:09:885 (1,2) - ^
- 01:11:349 (1,2) - ^
- 01:14:733 (1) - really trivial thing, but putting a 1/2 space between object/spinner is better than a 1/4 space on normal/easy diffs for reading purposes. doesn't affect anything you're mapping so yea
- 01:26:349 (1,2) - look waht we have here. in case somehow it wasn't clear, you should avoid the 3/2 gap in ways explained eariler
- 01:34:763 (1) - the downbeat here would be a lot better suited to have a clickable object instead of a sliderend. also maybe pay attention to the comboing in that screenshot maybemaybe
- 01:38:147 (1) - spinner length should be the same as hard? or hard's should be the same as this, i dunno. just whatever you want that's consistent will work fine. if you make it the same as hard, be sure to include the break extension thing too
- 01:52:141 (3) - same thing as 01:05:313 (1) -
- 01:57:080 (1) - similar thing to 01:03:483 (2) -
- 01:59:092 (5,1) - ayyyyyyye
- 02:00:008 (2,1) - exactly overlapping a sliderbody is usually not great. variable placements are much more readable and less repetitive.
- 02:03:849 (3) - ok this one really can't just be me, it's angled way too sharply.
- 02:06:410 - you reallyyyyyyyyyyyy need to map this beat. just do it
- 02:14:733 (1) - same stupid thing mentioned earlier about 1/2 gap instead of 1/4
[easy]
- TL;DR Everything fixed lol
better than normal/hard at least. getting this diff to a ready-state shouldn't be as problematic
- 00:21:226 (3) - ctrl+ging this object seems like it works a lot better. the weird motion between the tail of 2 and head of 3 is really unappealing when there's an effortless alternative available
- 00:21:958 (1,2) - not important at all, but rotating these counter-clockwise allows for some pretty easy stacking with 00:21:226 (3) - and 00:24:153 (3) -
- 00:24:885 (1,2,1,2,3) - rhythm here is uh... really awkward. the music is pretty much the same here as it is at 00:31:104 (2,3,4,5,1,2,3,4) - , which does it much better. replicating a rhythm like that would be good. 2 beat sliders like 00:31:104 (2) - are your friend in this section especially can't nazi fix because rotating 00:21:954 (1,2) the right amount to make it nice triangles and stuff is off the screen to make 00:24:149 (3) stack and I'm sorta lazy and don't want to muddle things around... ._.
- 00:25:982 (2) - the reverse on this is unsnapped by 2 milliseconds, which is... uh... bad. resnapping shouldn't be hard tho.
- 00:38:787 (1) - like 2 pixels from being offscreen. you should reallllllllly move this upwards
- 01:05:129 (3) - 01:59:275 (3) - uh...what's with the hitsounds on these? they're not in any other difficulty and they don't follow anything specifically in the music soooo kill them
- 01:14:732 (1) - the length of the spinner here is too short for an easy. extending the break or whatever it's called (note the nc) works to give the same effect. extending the spinner to go through another measure like 02:14:733 (1) - also works, but if you choose that, do it on all of your own difficulties too for #consistency. if hanzer doesn't really want to do it on his diff that's fine.
- 01:52:324 (3) - would be nice to not have 01:52:690 - as a slider end. rethinking the rhythm there to have the downbeat be a clickable object would be veeery good. anything like 02:02:934 (1,2,3,4) -
- 01:54:153 (1,2,3,1) - supernazi but these should all have equal spacing between sliderbodies.
- 02:02:202 (4) - better to make this into a 1/1 slider. will cover that note on next white tick + no more bad polarity, which is even more of an issue on an easy diff
- 02:14:733 (1) - same thing as normal. would apply to that other spinner too if you decide to keep it as a spinner
sorry to say, but i don't think that this map should have been bubbled. there's some pretty clear rhythmic issues in the lower difficulties that need adjustment along with some other minor things in all of jezag's diffs. anyway, i really think this should get a few more mods before pushing it forward again, specifically focusing on the non-hanzer difficulties. i'll try to get some quality modders to take a look at it as well, since it's also my responsibility to get this rebubbled, but you should try to get some too. i haven't looked at hitsounds closely, but will do when re-checking eventually
bye
osu file format v13
[General]
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AudioLeadIn: 0
PreviewTime: 50495
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
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LetterboxInBreaks: 1
WidescreenStoryboard: 0
[Editor]
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BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Nine Point Eight
TitleUnicode:Nine Point Eight
Artist:Mili
ArtistUnicode:Mili
Creator:JeZag
Version:HanzeR's Insane
Source:Deemo
Tags:vocal piano projectmili mag mell Rayark hamoloid Winek baraatje123 HanzeR
BeatmapID:361650
BeatmapSetID:131147
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.76
SliderTickRate:1
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448,200,102808,1,8,3:0:0:0:
272,168,102991,1,8,3:0:0:0:
468,116,103174,1,8,3:0:0:0:
308,88,103357,2,0,P|240:80|188:184,1,176,4|0,0:0|0:0,0:0:0:0:
232,336,103906,5,0,0:0:0:0:
212,240,104088,5,0,0:0:0:0:
224,241,104180,1,0,0:0:0:0:
205,221,104271,1,0,0:0:0:0:
217,219,104363,1,0,0:0:0:0:
192,207,104454,5,2,0:0:0:0:
202,200,104546,1,0,0:0:0:0:
176,198,104637,1,0,0:0:0:0:
183,187,104729,1,0,0:0:0:0:
157,195,104820,5,0,0:0:0:0:
161,183,104912,1,0,0:0:0:0:
138,199,105003,1,2,0:0:0:0:
137,186,105095,1,0,0:0:0:0:
123,211,105186,5,2,0:0:0:0:
116,194,105277,1,0,0:0:0:0:
116,229,105369,1,0,0:0:0:0:
96,208,105460,1,0,0:0:0:0:
108,252,105552,5,2,0:0:0:0:
78,237,105643,1,0,0:0:0:0:
116,276,105735,1,2,0:0:0:0:
68,270,105826,1,0,0:0:0:0:
88,352,105918,6,0,P|132:356|176:328,1,88,2|0,0:0|0:0,0:0:0:0:
244,260,106284,1,0,0:0:0:0:
36,144,106466,1,2,0:0:0:0:
268,36,106649,1,2,0:0:0:0:
116,104,106832,6,0,B|144:76|192:84|192:84|224:128|276:127,1,176,4|0,0:1|0:0,0:0:0:0:
348,76,107381,1,0,0:0:0:0:
364,256,107564,2,0,L|372:356,1,88,2|2,0:0|0:0,0:0:0:0:
420,188,107930,1,8,3:0:0:0:
292,316,108113,1,8,3:0:0:0:
340,176,108296,2,0,P|280:168|228:264,1,176,8|0,0:0|0:0,0:0:0:0:
456,332,108845,5,8,0:0:0:0:
464,316,109759,1,4,0:0:0:0:
472,300,110125,1,4,0:0:0:0:
464,212,110491,6,0,L|448:112,1,88,4|0,0:0|0:0,0:0:0:0:
400,52,110765,1,0,0:0:0:0:
408,36,110857,2,0,P|352:44|328:88,1,88,4|0,0:0|0:0,0:0:0:0:
348,324,111223,6,0,B|341:288|341:288|311:257|311:257|344:210|308:148,1,176,4|2,0:0|3:0,0:0:0:0:
224,40,111771,2,0,P|200:84|216:148,1,88,2|0,0:0|0:0,0:0:0:0:
244,200,112137,1,0,0:0:0:0:
352,88,112320,1,2,3:0:0:0:
168,140,112503,1,2,0:0:0:0:
176,132,112595,1,0,0:0:0:0:
184,124,112686,6,0,L|88:136,1,88,6|2,0:0|0:0,0:0:0:0:
32,196,113052,1,2,3:0:0:0:
152,320,113235,2,0,P|216:326|263:262,1,132,0|0,0:0|0:0,0:0:0:0:
218,209,113601,1,0,0:0:0:0:
308,360,113784,1,0,0:0:0:0:
288,156,113966,1,2,0:0:0:0:
372,300,114149,6,0,L|464:280,1,88,4|0,0:0|0:0,0:0:0:0:
496,200,114515,1,4,2:0:0:0:
328,80,114698,2,0,P|252:72|204:148,1,176,2|2,0:0|0:0,0:0:0:0:
116,140,115247,2,0,L|132:232,1,88,2|0,0:0|0:0,0:0:0:0:
208,276,115613,5,4,0:0:0:0:
44,212,115796,1,0,0:0:0:0:
188,356,115979,2,0,P|240:356|276:324,1,88,2|0,0:0|0:0,0:0:0:0:
288,256,116253,1,0,0:0:0:0:
280,236,116345,2,0,L|380:256,1,88,4|0,0:0|0:0,0:0:0:0:
460,356,116710,2,0,B|451:308|451:308|461:274|461:274|453:226,1,132,0|0,0:0|0:0,0:0:0:0:
504,160,117076,6,0,L|484:68,1,88,4|0,0:0|0:0,0:0:0:0:
404,40,117442,1,2,3:0:0:0:
328,212,117625,1,0,0:0:0:0:
292,132,117808,1,0,0:0:0:0:
416,188,117991,1,2,0:0:0:0:
272,120,118174,2,0,L|184:132,1,88,2|2,3:0|0:0,0:0:0:0:
120,196,118540,5,2,2:0:0:0:
40,76,118723,1,0,0:0:0:0:
64,272,118906,2,0,L|76:360,1,88,0|2,0:0|2:0,0:0:0:0:
184,132,119271,1,0,0:0:0:0:
48,256,119454,1,0,0:0:0:0:
208,332,119637,5,2,0:0:0:0:
250,346,119729,1,0,0:0:0:0:
292,336,119820,1,0,0:0:0:0:
323,306,119912,1,0,0:0:0:0:
332,264,120003,6,0,L|340:160,1,88,4|0,0:0|0:0,0:0:0:0:
296,100,120369,1,0,0:0:0:0:
448,308,120552,2,0,L|456:204,1,88,0|4,0:0|0:0,0:0:0:0:
412,144,120918,1,0,0:0:0:0:
248,260,121101,2,0,P|176:264|136:204,1,132,0|0,0:0|0:0,0:0:0:0:
52,240,121466,6,0,L|60:136,1,88,4|2,0:0|0:0,0:0:0:0:
180,36,121832,1,2,0:0:0:0:
216,184,122015,1,4,3:0:0:0:
16,64,122198,1,6,2:0:0:0:
152,120,122381,1,2,2:0:0:0:
64,140,122564,1,2,0:0:0:0:
240,100,122747,1,0,0:0:0:0:
188,296,122930,6,0,P|104:308|48:240,1,176,4|2,0:0|3:0,0:0:0:0:
264,256,123479,2,0,L|360:264,1,88,2|0,0:0|0:0,0:0:0:0:
472,328,123845,2,0,P|396:332|460:280,1,176,2|2,0:0|0:0,0:0:0:0:
464,196,124302,1,0,0:0:0:0:
480,208,124393,6,0,L|492:116,1,88,6|0,0:0|0:0,0:0:0:0:
504,32,124759,1,2,3:0:0:0:
388,160,124942,2,0,B|292:148|292:148|244:112,1,132,2|0,0:0|0:0,0:0:0:0:
260,104,125308,2,0,P|204:124|192:172,1,88,2|8,0:0|2:0,0:0:0:0:
240,220,125674,1,0,0:0:0:0:
100,95,125857,6,0,L|131:276,1,176,4|2,0:0|3:0,0:0:0:0:
204,320,126406,2,0,P|219:272|204:230,1,88,0|6,0:0|0:0,0:0:0:0:
124,352,126771,1,2,0:0:0:0:
288,344,126954,2,0,L|388:336,1,88,0|0,0:0|0:0,0:0:0:0:
512,220,127320,2,0,P|452:212|404:280,1,132,4|0,0:0|0:0,0:0:0:0:
456,328,127686,5,2,0:0:0:0:
508,128,127869,1,0,0:0:0:0:
344,192,128052,1,4,0:0:0:0:
444,64,128235,1,0,0:0:0:0:
324,168,128418,2,0,L|184:156,1,132,0|0,0:0|0:0,0:0:0:0:
144,96,128784,6,0,P|112:136|124:192,1,88,4|0,0:0|0:0,0:0:0:0:
192,284,129149,1,2,3:0:0:0:
108,256,129332,2,0,L|12:272,1,88,2|0,0:0|0:0,0:0:0:0:
176,304,129698,1,2,0:0:0:0:
236,168,129881,1,2,3:0:0:0:
240,364,130064,1,2,0:0:0:0:
368,216,130247,6,0,P|412:228|440:264,1,88,2|2,0:0|0:0,0:0:0:0:
456,348,130613,1,2,3:0:0:0:
276,244,130796,2,0,L|308:52,1,176,2|2,0:0|0:0,0:0:0:0:
448,20,131345,2,0,P|464:44|464:72,1,44,2|0,0:0|0:0,0:0:0:0:
324,88,131527,2,0,P|318:116|298:136,1,44,0|2,0:0|3:0,0:0:0:0:
184,60,131710,6,0,P|116:56|80:116,1,132,4|0,2:0|0:0,0:0:0:0:
0,104,132076,2,0,L|16:208,1,88,2|0,0:0|0:0,0:0:0:0:
44,364,132442,1,4,0:0:0:0:
112,204,132625,1,0,0:0:0:0:
0,292,132808,1,2,0:0:0:0:
124,124,132991,1,0,0:0:0:0:
260,308,133174,6,0,P|296:328|364:316,1,88,4|0,0:0|0:0,0:0:0:0:
152,160,133540,2,0,P|111:167|67:220,1,88,2|0,0:0|0:0,0:0:0:0:
312,104,133906,2,0,P|337:72|337:2,1,88,4|0,0:0|0:0,0:0:0:0:
244,172,134271,2,0,P|228:212|284:196,1,132,4|0,0:0|0:0,0:0:0:0:
208,88,134637,6,0,P|184:76|156:76,1,44,4|0,1:0|0:0,0:0:0:0:
84,108,135003,1,0,0:0:0:0:
64,92,135186,2,0,L|80:188,1,88,2|0,0:0|0:0,0:0:0:0:
152,332,135735,2,0,L|161:277,1,44,0|0,0:0|0:0,0:0:0:0:
176,208,136101,5,2,0:0:0:0:
68,280,136284,1,2,0:0:0:0:
240,260,136466,1,0,0:0:0:0:
84,260,136649,2,0,P|28:276|12:308,1,88,2|0,0:0|0:0,0:0:0:0:
240,344,137198,2,0,L|296:332,1,44,0|0,0:0|0:0,0:0:0:0:
328,260,137564,5,2,0:0:0:0:
340,240,137747,1,2,0:0:0:0:
260,208,137930,1,0,0:0:0:0:
396,304,138113,2,0,L|484:292,1,88,2|0,0:0|0:0,0:0:0:0:
268,224,138662,2,0,L|212:216,1,44,0|0,0:0|0:0,0:0:0:0:
408,136,139027,5,2,0:0:0:0:
420,120,139210,1,2,0:0:0:0:
452,204,139393,1,0,0:0:0:0:
328,128,139576,1,0,0:0:0:0:
444,84,139759,5,2,0:0:0:0:
432,100,139942,1,2,0:0:0:0:
368,200,140125,1,0,0:0:0:0:
296,52,140308,1,0,0:0:0:0:
212,240,140491,6,0,P|184:236|168:224,1,44,2|0,0:0|0:0,0:0:0:0:
188,196,140857,2,0,P|171:173|168:153,1,44,2|0,0:0|0:0,0:0:0:0:
204,140,141223,2,0,P|208:112|220:96,1,44,2|0,0:0|0:0,0:0:0:0:
260,112,141588,2,0,P|282:95|302:92,1,44,2|0,0:0|0:0,0:0:0:0:
320,136,141954,2,0,P|348:140|363:152,1,44,2|0,0:0|0:0,0:0:0:0:
344,200,142320,2,0,P|360:222|363:242,1,44,2|0,0:0|0:0,0:0:0:0:
312,264,142686,2,0,P|307:291|296:307,1,44,2|0,0:0|0:0,0:0:0:0:
240,284,143052,6,0,P|217:300|197:303,1,44,2|0,0:0|0:0,0:0:0:0:
176,244,143418,2,0,P|148:239|132:228,1,44,2|0,0:0|0:0,0:0:0:0:
148,160,143784,2,0,P|131:137|128:117,1,44,2|0,0:0|0:0,0:0:0:0:
196,88,144149,2,0,P|200:60|212:44,1,44,2|0,0:0|0:0,0:0:0:0:
284,72,144515,2,0,P|306:55|326:52,1,44,2|0,0:0|0:0,0:0:0:0:
360,128,144881,2,0,P|387:132|404:144,1,44,2|0,0:0|0:0,0:0:0:0:
376,224,145247,2,0,P|392:246|395:266,1,44,2|0,0:0|0:0,0:0:0:0:
256,192,145613,5,8,0:0:0:0:
Yah changed the hitsounds >.>baraatje123 wrote:
My name is in the tags for the hitsounds right?
Maybe also add to description?
Also, if you changed the hitsounds completely, you may delete me from tags xD
EDIT: some fixesJeZag wrote:
ty for the testplay ^_^
I can't tell that its over mapped and stuff because I know where everything is when i test play it ._.
Also I can't even tell when readability is bad because ^^^^^^^^^^^^^^^^^^^^^^^^^
xD
FlobuFlobs wrote:
well you asked for a testplay
ive tested reunion
Personaly, the spacing between the jumps is way too high, its a smooth calm song with low bpm and those jumps are like x2 ~ x3 spaced? i would decrease the spacing
I made spacing huge because I wanted ppl to feel excited just like I do when playing deemo with super fast approach rates owo
its just over emphasizing stuff
also xD
00:10:247 (1,2,3) - whats up with this spacing ? same as beginning spacing
01:14:637 - 01:26:345 - you should probably map it like the beginning, it the exactly same part of the song
same with 02:15:003 -
the problem with mapping slow like the beginning sorta kills the mood that its at in the beginning
besides, this part is relatively easier than the rest of the song, to recreate a more peaceful mood
Some slidershapes are unintuitiv like 02:07:686 (2) - 02:11:710 (1) - 02:12:442 (1) - changed lol
i wouldnt make a jump part out if 02:20:491 - i sorta did something about that but its still a bit of a jump; besides its supposed to mapt he piano
Some jump pattern are really hard to play cuz weird flow
00:46:832 (4,5,1) - triangle flow here then a flowbreak 00:47:199 (1,2) - here and the slider is even poiting to the wrong direction of the next objects
it makes you thing the next object after 00:47:381 (2) - is somewhere on the right side I'll think about this a bit; never thought like this before o.o
Well, its late but i will testplay the other diff tommorow
Thanks for the mod x.xStatic Noise Bird wrote:
By pishifat's recommendation.
[General]
02:14:729 (1) - (The four easiest diffs) Should start 1/4 later. It appears a tad too soon after the last hitobject. Fixed
01:38:143 (1) - Same. Fixed
There was another slider in normal, intermediate, hard like that so i fixed that too
[Easy]
00:13:174 (1) - End point x292 y92, middle point x328 y52 for better blanket. Oh gosh that was a bad blanket
00:30:369 (1) - I think the bar start should have its own hitobject, and not a sliderend. Fixed (my own way)
00:35:125 (3) - Should be a little higher for a better flow. x400 y88 works fine IMO, for example. Fixed
01:32:198 (1) - I feel like the slider track should not overlap the next slider's end. Fixed
[Normal]
00:26:162 (4) - The slider should not end on the beat which should be clickable. Fixed
00:28:723 (3) - Extend by 1/2. Fixed
00:30:735 (1,2,3) - This rhythm again doesn't really work. You should use something similar to the 00:32:198 (4,5,6,7) here too. Fixed
00:54:149 (1,2,3) - Replace (2) with a 1/1 slider and put a circle where (3) currently ends. That would fit the vocals better (and I'm fairly sure you want to match the vocals more than the beat). Fixed
01:11:345 (2) - Should be moved 1/2 forward. Fixed
01:57:076 (1) - Would be better reversed. Adjusting the next objects might take time, but I'd say it's worth it. Fixed
[Intermediate]
00:17:198 (3,1) - The order should be reversed. The repeat slider is pushing the next object 1/2 late, which is why the reversed order should match the music way better. Fixed; plays tons better
00:24:515 (4) - Replace with a 1/2 slider and a circle. The new section at the current sliderend should start with a clickable hitobject. Fixed
00:56:710 (4) - Replace with circles in the start and the end. Again, the current sliderend is at a point where there's already a bar start. Fixed
01:01:101 (4) - Refer to the second thing mentioned (Replace with a 1/2 slider and a circle etc.). Fixed
01:02:564 (4) - ^ Fixed
01:37:686 (3) - First, Ctrl+G. Then shorten by 1/2 and add a circle to the end. Normal has just fine finish there, not sure why did you put a long slider here in a supposedly tougher difficulty. Fixed
01:56:710 (4) - Refer to the second thing mentioned (Replace with a 1/2 slider and a circle etc.). Fixed
02:08:418 (4) - ^ Fixed
[Hard]
00:35:857 (3,4,1) - The jump should be kept consistent. The distance between 3,4 is shorter than 4,1. fixed
01:27:625 (2,3) - The order should be reversed. The 3,4 should be same as with 01:26:345 (1,2) to match the piano, this one doesn't really fit it. fixed
02:05:492 (1,2,3,4,1,2,3,4,5,1) - Think about these streams. They don't really fit a Hard difficulty, especially since there's really nothing in the music supporting this fast buttonsmashing. fixed
[Hanzer's Insane]
Could use the same kind of combo colour system as other diffs (one scheme in choruses, one in verses). Finished haxing
00:34:485 (3) - This doesn't fit the pattern or the music?!?
01:44:088 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Probably a tad controversial stream because the music definitely isn't in 1/4. I don't know what to do with this section tbh. Needs some heavy pondering.
[Reunion]
01:43:906 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Same stream again. I guess this should be discussed with someone from QAT maybe.
02:20:491 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - I heavily dislike this, but that might be just my opinion. Back and forth jump patterns always work well, so maybe consider that. I like the overall flowyness of this difficulty, and here it's just ruined IMO. fixed
Thanks for the mod >w<Project Railgun wrote:
Hi from my queue
testing http://waa.ai/46ff
[Easy][Normal]
- 00:27:808 (1,2,3,4,5,6,7,8,9) - Check your New Combos here. It is a bit longer than the rest.. Oops... even my combos after that were screwy
- 00:20:125 (2,1) - Avoid stacking here as the AR makes Slider 1's Approach Circle appear before the End of Slider 2. Alternatively, you can adjust the pattern of 00:21:954 (1,2,3) - so it flows instead of stacks. You should be able to maintain your Distance Snap without changing anything major via this method. fixed
~- 00:55:613 (2,1) - Slider 2 points directly at Slider 1, which may be confusing for the novice player. I did a quick check of your Normal and did not see many similar patterns featured there ( I only saw 00:53:052 (2,1) - ), so it does not make since to introduce this pattern to the player in Easy. Instead of blanketing the Slider 3 at 00:56:345 (3) -, you need to make it more playable by increasing the horizontal distance spacing between the objects so the player has a clear path from Slider 2 to Slider 3. You may need to adjust your next pattern to fit the new Distance Snap. fixed
- 01:08:784 (2) - Most of the Approach Circle is cut off here, which should be avoided in the Easy difficulty. Try to raise the Slider a bit so the Approach Circle is more visible. fixed
- 01:14:637 (1) - Instead of going back to the previous for a stack, try using x:204 y:24 instead for a continuous square motion. changed
- 01:30:735 (3,1) - Similar to mentioned above, you should not use such pattern in Easy because the next Slider is shown before the previous ends. In this case, Slider 1 shows before Slider 3's repeat occurs. I strongly recommend that you Ctrl+H the next pattern ( 01:31:832 (4,1,2,1,2,3,4,5) - ) and move as you see fit to flow with Slider 3 and make it more playable. An example is below. fixed
~
- 00:01:467 - to 00:24:881 - Try using a bigger variety of sliders (e.g: add another vertex, add a red vertex, etc.) fixed
- 00:20:126 (3,1) - Stack these objects. Adjust Slider 5 if needed. fixed in the name of art
- 00:45:370 (1,2,1,2,1,2) - Remove the other two New Combos? I think consistency is more important than emphasis here. fixed
- 01:13:174 (1) - Instead of "blanketing" or "stacking" this object, I suggest that you try something completely different: flow it! fixed
~- 02:00:004 (1,1) - Don't overlap like this in lower difficulties, it is confusing in which the player thinks they have already played the part. fixed
- 02:03:845 (3) - The sharp curve here occurs too soon. You must make it more readable like e.g: 02:07:320 (1) -. fixed
[Intermediate]
- 01:56:527 - Relatively bad overlap here with Slider 3 and Slider 2. I suggest that you alter the pattern to stack or change it to something else. fixed
- 02:01:466 (1) - x:194 y:210 to stack with 02:02:564 (5) -, 02:04:210 (4) -. fixed
okoratu will probably mod the higher difficultiesI looked through them and saw nothing in particular, good job.
Good overall, Good luck
Thx for the modsheela901 wrote:
Hey JeZag!Easy
Pretty difficulty you got there! Thx >w<
- 00:41:710 (1,2) - The new combo should be switched to get the consistency. Oops
- 01:30:735 (3) - I think putting the curve to down and blanketing with (2) may result a better flow for (3,4). Like it. Fixed
SPOILER
There's something wrong with my puush, so I can't upload a smaller image.- 01:40:979 - Placing the break here seems to be weird, since I don't see a link with the music. You can just return the break to the object before it. fixed
- 01:51:223 (1) - If you remove the node in the middle, it would improve a tiny bit the flow to (2). It'll also shoot to (2) instead of (3). fixed
Normal
- 00:05:857 (2) - This slider seems to sound pretty weird. You should follow the rhythm like the other sliders like 00:04:393 (1) . Since there's no beat on 00:06:588 -, I don't think an object should be on that beat. fixed. I was mapping to a previous mapping rhythm
- 00:11:710 (2) - I'd remove the repeat and extend to 00:12:442 and remove the circle on 00:12:808 (3) . I think the circle isn't need. It makes it awkward for me to hear it, and the beats stop on 00:12:442 . fixed. I hope polarity wont be a problem though
- 00:23:784 (4) - The whistle should be a drum whistle, and the one on tail of 00:23:053 (3) should be removed. It sounds weird. Agreed; Im no pro myself
- 01:32:198 (1,2) - This rhythm sounds really weird to me. It doesn't follow the vocal in my opinion. Try putting the slider first then the circle after 1/2 a beat. It would sound better. This also goes for 01:33:662 (1,2) -, but the rhythm suggested isn't good. Maybe extend the slider so it could be a 3/1 slider? I like your idea! Remapped
- 01:49:759 (1,2) - Lower the volume for these notes. The beats in the music aren't loud, and the hitsounds are too loud for it. Other diffs have it too but i changed a bit; RIP headphone users kappa
Intermediate
- 00:14:637 (1,2) - The beat on 00:14:820 should be clickable with 00:15:369 . I think the correct rhythm would go like this: it hits the guitar notes.
This part is mapped to the drums, not guitar (mostly because I didnt want players to get too comfortable :>
This also goes for 00:20:491 (1,2,3) . ^^^^- 00:57:259 (2,3,4,5) - To me, it seems too much for this difficulty. You should do should like you did to 01:08:784 . I wanted certain emphasis here; besides I did the same thing later anyway :<
- 01:32:198 (1) - Curve it to the opposite direction, so the 2nd node can be on x:23 y:153. This will shoot to the next slider, instead so returning to the previous one, so it can make a minor improvement in the cursor's movement. Yeah yeah before i was going from 01:31:832 (3,1) instead of other way around
- 01:40:979 - Same suggestion in the Normal mod, and this goes through the mapset. ofc
- 01:49:759 (1,2) - Add finishes to keep the consistency through the mapset. fixed
Hard
- 00:07:137 (1) - The downbeat should have something to click on, so placing the tail won't be right. I suggest to start the slider on that beat, and a circle on 00:07:137 so it won't be awkward. I saw this happening eventually ._.
- 00:22:503 (2) - The tail is off-field, but I don't see the problem. Else, just in case, rotate the slider to avoid it. oops fixed
- 00:36:223 (1,2,3,4,5) - It feels that this stream is more in the "Insane-type". What I meant is that the stream seems to be harder than Insane. Maybe remove the circle before the the slider? This also goes to 02:11:345 (1,2,3,4,5) . I'll wait to see what others think
- 01:08:052 (3,4) - The distance must be reduced in order to avoid the confusion. nerfed .-.
- 01:51:223 (1) - After clicking (6), the process to (1) is uncomfortable due to the distance. I suggest that you add some distance between 01:50:857 (6,1) .so... its too easy? buffed
I don't have anything to say for HanzeR's difficulty, it's perfect.Reunion
- 00:11:345 (5) - The slider seems to be too far from the previous slider, compared to the others like 00:09:332 (4,5) . I suggest you move it to x:232 y:348 to get a better flow and get the blanket with the tail and (4). fixed my own way
- 00:19:943 (5,6) - I would switch the places for these circles for a better movement, but it's the fault of my skills, so you don't have to follow this. That looks harder and weirder o.O
- 01:25:979 (3,1) - Try adding space between them, so it could make a jump? It would emphasize the strong beat. Or, extend it to the blue tick to get that long note that starts from 01:25:979 . Liked the idea of extending it
- 01:43:906 - The stream isn't fitting with the music, due to multiple time signature. But, keep it there, and we'll see in the future. I agree (mostly as a lazy person)
Anyways, your difficulties are really pretty! The pattern and such are, simple but beautiful. I'd like to give a star for this map! Good luck for the ranking process! Now if I were only this good on my first try x.x
Ask me if you have questions.
LordRaika wrote:
Hitsound Mod request from my Modding Queue
osuu~ ^^/
Here is my check as request :Hitsound Mod AND....[General Stuff first,]
- Glad that i've checked them XD
- 01:43:906 - the electric guitar stream from this part, on 'Reunion" and "HanzeR's Insane"
the fact is they are not 1/4 , This map got disqualify once because i mapped full 1/4 there....
its actually starting from 1/2 to 1/6 to 1/8 to 1/6 and there was like twice of 1/8 , then back again.... which is absurb...
yeah as mapper our very first reason is to make it simple by making consistent 1/4 , but some people are jst being to nerd...
ask a STD BAT or QAT first before they disagree on this XD
I got the great PishiBat to edit in notes there... now they can't say it's not a straight stream >:D
[Hitsound]
- I like how you guys can change sampleset manually into drum with the current timing of Soft...
but i got some tips to improve on what you've hitsound so far.... by simply add this :
- Download and rename this as drum-hitwhistle.wav and This , rename as drum-hitnormal.wav, this will take immediate effect here : 00:13:540 - , 00:14:271 - and similar part ^^ , see if u like them....
- For additional, u can add this by renaming into drum-hitfinish.wav and will automatically fix this part : 00:18:662 - and 00:18:845 - this is suggest having the drum-finish as well, because both are the same sound.... if u think finish is not enough, u can add whistle as well, assuming you add the custom hitsound above ^^
- Also at "Reunion" , if u did follow and use the drum-hitnormal above ^ , u can add new timing here : 00:30:186 - till 00:30:735 - into D:C1 with 52% volume ^^b and hear the awesome and simple effect.
01:37:320 - same ^ , with D:C1
and at the first glance i really really didnt hear anything need to be mod further on hitsound at Reunion ^^
beside on HanzeR's Insane some chorus got soo many soft finish spam XD hehe... not really a problem thou....
GL for ranked ^^b
really doesnt find anything weird, because u guys really add the hitsound, i jst help with custom to enhance it~
But...Changing this stream into 1/4 won't move drums? This can be confusing on easier difficulties D: Or I am wrong?JeZag wrote:
LordRaika wrote:
- Glad that i've checked them XD
- 01:43:906 - the electric guitar stream from this part, on 'Reunion" and "HanzeR's Insane"
the fact is they are not 1/4 , This map got disqualify once because i mapped full 1/4 there....
its actually starting from 1/2 to 1/6 to 1/8 to 1/6 and there was like twice of 1/8 , then back again.... which is absurb...
yeah as mapper our very first reason is to make it simple by making consistent 1/4 , but some people are jst being to nerd...
ask a STD BAT or QAT first before they disagree on this XD
I got the great PishiBat to edit in notes there... now they can't say it's not a straight stream >:D
233,281,35125,5,0,0:0:0:0:
106,240,35308,1,0,0:0:0:0:
233,64,35491,1,0,0:0:0:0:
312,173,35674,1,0,0:0:0:0:
106,106,35857,1,0,0:0:0:0:
380,236,121466,53,0,0:0:0:0:
285,90,121649,1,0,0:0:0:0:
458,81,121832,1,0,0:0:0:0:
289,195,122015,37,0,0:0:0:0:
368,40,122198,1,0,0:0:0:0:
462,185,122381,1,0,0:0:0:0:
Thanks for the mod! I wish i were artzy though OTZPappy wrote:
Uhh look plzBut...Changing this stream into 1/4 won't move drums? This can be confusing on easier difficulties D: Or I am wrong?LordRaika wrote:
- Glad that i've checked them XD
- 01:43:906 - the electric guitar stream from this part, on 'Reunion" and "HanzeR's Insane"
the fact is they are not 1/4 , This map got disqualify once because i mapped full 1/4 there....
its actually starting from 1/2 to 1/6 to 1/8 to 1/6 and there was like twice of 1/8 , then back again.... which is absurb...
yeah as mapper our very first reason is to make it simple by making consistent 1/4 , but some people are jst being to nerd...
ask a STD BAT or QAT first before they disagree on this XD
I got the great PishiBat to edit in notes there... now they can't say it's not a straight stream >:D
I don't get what you mean by "move drums" :<
The added drums are there so BATs can't complain, yet soft enough so it doesn't really take much out on the guitar solo for the diffs without a stream (easy normal intermediate and hard)Mod as requested! General
- My favourite song from Deemo ;w; Mine too owo
- 01:38:021 - Why this line is snapped on 1/12? D: To avoid some mod posts which says it's unsnapped snap it to 01:38:052 Oops
- Why not to add 533 Audio Lead-In? It'll create 2 seconds before playing map (AiBat says that 2 seconds is minimum) Fixed
- 01:49:759 (1,2) - 00:49:759 (1,2) - Whistles instead of finishes? Sounds too noisy/ I think it sounds nice but I'll ask around for second opinions too
Easy
Oopsies most of these were from laziness after hitsound copy lol
- 02:20:491 - Unused green line, remove it.
- 01:43:906 - ^
- 01:44:637 - ^
- 01:45:003 - ^
- 01:45:369 - ^
- 01:49:576 - ^
- It's fine diff
Normal
- 02:20:491 - Unused green line, remove it.
- 01:43:906 - ^
- 01:44:637 - ^
- 01:45:003 - ^
- 01:45:369 - ^
- 01:49:576 - ^ All fixed
- 00:19:027 (1,2,3,4,5,1,2,3,4,5) - Strange rhytm used here, I suggest to place sliders at 1st and 3rd white ticks. No change because this was meant to be like rhythm in 00:13:174 (1,2,3)
- 01:33:662 (3) - This will work better as normal curved slider. I personally can't tell nor do I care much so changed lel
Intermediate
- This is my favourite diff from this mapset TwT Keep your works as this! It's my most recently mapped, so its bound to be better >w<
- 00:56:710 (4) - Stack at the tail of (1)? Personally I don't like stacking ever (at least immediately afterwards) because I think it's easier to read a bit further away. Feel free to correct me though
- 02:20:491 - Unused green line, remove it.
- 01:43:906 - ^
- 01:44:637 - ^
- 01:45:003 - ^
- 01:45:369 - ^
- 01:49:576 - ^ All fixed
Hard
- 02:07:321 (1,2) - RIP my combo eh, too far. ehehehe
- You used nice rhytm, nice usage of jumps, the only problem is asthetics - I can't help you with this. :< I wish my map were beautiful then I wouldn't need so many mods x_x
Reunion
- 00:20:126 (6,1) - You used strange rhytm here, try to do something like this, plays better \o/ I use strange rhythms to spice ppls lives (anyway this is supposed to be the "extra")
- 00:24:332 (6,7,8) - Change it into stream please, I can't do 3x300 on this pattern >w< I'll wait to see how the "pros" react :3
- 00:32:199 (1,2) - What do you think about this rhytm? It can emphasize rhytm better. It emphasizes the rhythm, but I was emphasizing the lyrics x_x
- 00:31:649 (4,5) - (5) is too far from (4) for me, it's not a moment for doing high jump... D: There are even bigger jumps in this diff >:D So no nerf pl0x
I also think it looks rather big because 00:31:284 (3,4) is sorta anti-jump- 00:35:125 (5,6,7,8,9) - What do you think about this placement? Good pattern, but rearranged to make flow better IMO
Here's code if you want this:uwu233,281,35125,5,0,0:0:0:0:
106,240,35308,1,0,0:0:0:0:
233,64,35491,1,0,0:0:0:0:
312,173,35674,1,0,0:0:0:0:
106,106,35857,1,0,0:0:0:0:- 00:50:857 (5,6) - Uh there's no any beat at blue and red lines, consider delete second slider and replace first with circle, plays better. But the extra diff challenge doh.... I'll see how the 9k pros react
- 00:53:235 (3,4,5,6,7) - Strange rhytm you used here, triplet definietly sounds better when starts at 00:53:601 so I suggest doing Seems legit so changed BUT no slider rather jumps to emphasize the drum part (and to make it harder :3)this.
- 01:45:734 (5,6,7,8,1,2,3) - Move all these notes to x:204|y:200 together for better stream shape LoL I originally wanted 01:45:369 (1,2,3,4,5) - to be a consistant curve then 01:45:734 (5,6,7,8,1) be same curve but smooth change works better so changed
- 01:51:040 (7,8) - I suggest to remove it, leaving blank space plays and sounds better sometimes silence is the best note, even in an extra so changed -w-
- 02:01:466 (1,2,3,4,5,6) - Try this pattern, looks/plays better. :3
380,236,121466,53,0,0:0:0:0:idk because I wanted to emphasize 02:01:466 (1,4) hence bigger jumps but I'll keep this in mind!
285,90,121649,1,0,0:0:0:0:
458,81,121832,1,0,0:0:0:0:
289,195,122015,37,0,0:0:0:0:
368,40,122198,1,0,0:0:0:0:
462,185,122381,1,0,0:0:0:0:
That's all, lovely mapset! o3o You should focus more on astetic in all diffs, Reunion is the only diff with other problems.
01:26:345 - Only I hear here "fuck" instead of "look"? xDD Gratz now whenever I get here that's all I can hear too TwT
This song have scary lirycs uhh ;_;
Thanks for the mod! owosukiNathan wrote:
[Reunion]You can have a star since I didn't find much I guess :c
- 00:01:467 (1,2,3,4) - This sequence is repeated 8 times throughout the start, it's fine but some reverse sliders or something like that would be nice for variety
There'se tons more variety later and this is the "extra" diff so I wanted to model some of the consistency found in Deemo
._.- 00:24:881 (1) - Use finish instead? In the music, there is a cymbals crash, so I put a finish at 00:24:515 and 00:24:881 (don't wanna finish spam this early on
- 01:08:418 (3) - Why not add finish on the head if you used it on 00:24:515 (7) no cymbals crash here so nah
- 01:56:893 (3) - Add clap? clap doesn't fit as well as the whistle hitsound IMO
- 02:08:601 (5) - ^ ^
Didn't make any change tysukiNathan wrote:
[HanZer's Insane][Reunion]
- 00:21:954 (1,2) - Spacing is a bit weird compared to 00:16:101 (1,2) and 00:19:027 (1,2)
- 00:38:784 (3,4) - Move this somewhere else as a pair so 00:38:784 (3) isn't covered by 00:38:052 (1)
- 00:42:076 (2) - Bump this up a tiny bit with 00:41:710 (1) so it looks neater without the tiny overlap onto 00:42:442 (3)
- 01:42:259 (1,2,3,4,5,6) - fun pattern owo
You can have a star since I didn't find much I guess :c
- 00:01:467 (1,2,3,4) - This sequence is repeated 8 times throughout the start, it's fine but some reverse sliders or something like that would be nice for variety ._.
- 00:24:881 (1) - Use finish instead?
- 01:08:418 (3) - Why not add finish on the head if you used it on 00:24:515 (7)
- 01:56:893 (3) - Add clap?
- 02:08:601 (5) - ^
Check the creditsPappy wrote:
Oh also I saw some tags that you can use.
~~~~~~~~~~~~~~~~~~~~~~Why Winek in tags? He made any diff?
- The company that made Deemo is named Rayark games, not Rayark. So you should add games.
- The song comes from Collection 1: Deemo selection. So suggested tags: collection, collection_1 and selection.
- Rayark Games made also Cytus, older brother of Deemo. Why not add Cytus in tags?
Gratz on your first mod -w-cytusmusic wrote:
i don't know how to mod just a quick question uwu
[reunion]
01:43:906 -- this stream is hard to play, the electric guitar solo doesn't match up well with it and the background rhythm isn't really audible.
If there were another, more enjoyable way to map this, I would definitely do it but for now, there seems to be a guitar stream here and so I mapped it :< [btw I kno that 01:43:906 (1) might be an awk start to the stream, but it fits the guitar, so tap the slider with the less dominant key first then stream or whatever]
01:49:942 (1,2) -- why are these two notes here? they don't seem to have any place in the song.
I'm guessing that you're referring to 01:49:759 (1,2) instead of 01:51:223 (1,2) (which happens to be where your link is redirected ) Anyway, there are two cymbal clashes in the background, not the music, that I'm mapping