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Kawada Mami - melty snow (Short Ver.)

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Topic Starter
Sure
This beatmap was submitted using in-game submission on 2014년 6월 8일 일요일 at 오전 5:23:23

Artist: Kawada Mami
Title: melty snow (Short Ver.)
Source: あねいも2 ~Second Stage~
Tags: Aneimo 2nd bootUP! eroge visual novel opening
BPM: 99.75
Filesize: 17728kb
Play Time: 02:39
Difficulties Available:
  1. Easy (1.73 stars, 130 notes)
  2. Hard (4.81 stars, 308 notes)
  3. Normal (3.91 stars, 193 notes)
Download: Kawada Mami - melty snow (Short Ver.)
Information: Scores/Beatmap Listing
---------------
The opening theme of the PC game 'Aneimo 2 ~Second Stage~'.

Thanks for your cooperation!

Title info : http://vgmdb.net/album/4068
Bless
:P
-Neipezi
Σ(゚д゚lll)
Andrea
Way too good <3
Topic Starter
Sure
Thank you for your stars, Bless and -Kirito :D

Ready to mod now
Evil_Twilight
bakacarrot :P
koreapenguin
소원성취
Dangaard
Seems like there is a SB file missing.
Topic Starter
Sure

Dangaard wrote:

Seems like there is a SB file missing.
If you mean AIMod, it catches animation code as a missing file. It's a bug.
Kirin
This map is too perfect for my modding skills ;w;

Sorry :C

ah yes ... i cried.
Topic Starter
Sure
it's ok
69653863
Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Last post is 2 months ago? Let's see

Storyboard
  1. Snow movements are too unified (less random thus looks very artificial)
  2. You know, you could split the Main BG frame.png into 2 separate png file (upper frame & bottom frame) and save a lot of SB load (current one had almost 800x400 unused transparency in the center) Also, design related; maybe you could add some drop shadow on them?
  3. A12 D Frame.png can be resized to 128x96 and scaled 5x through osb. No quality degraded and less SB load added.
  4. Same goes to A12 E Frame.png.
  5. White.png can be converted to jpg (less filesize load) and resized to 1x1 (to be further scaled to 640x480 from osb) as you use this sprite frequently. Again, more SB load saved.
  6. Creditx.png sprites should be recolored. They're hardly visible above the white background.
  7. 00:17:268 - Move in-game title text here? Recolor is up to you
  8. 01:25:237 - suddenly a wild old man appeared
Easy
  1. 01:53:508 (1,2,3,4) - Blanket maybe?
This diff is way too perfect.

Normal
  1. 00:17:268 (2) - Maybe you mean NC here?
  2. 00:59:373 (3) - Actually it'll flow better if you Ctrl+G this but eh it's up to you
Man this one's also perfect.

Damn all diff is actually perfect (Your symmetry is killing me, they're too awesome)

I hope I could help (-:
Topic Starter
Sure

inverness wrote:

Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Last post is 2 months ago? Let's see

Storyboard
  1. Snow movements are too unified (less random thus looks very artificial) // I really want to make their movements to real snow's one, but I have no idea. I made them by 'osu!dots' which doesn't support snow engine.
  2. You know, you could split the Main BG frame.png into 2 separate png file (upper frame & bottom frame) and save a lot of SB load (current one had almost 800x400 unused transparency in the center) Also, design related; maybe you could add some drop shadow on them? // I saved 0.8x load through your suggestion. Thank you very much! :) Btw shadow wasn't added.
  3. A12 D Frame.png can be resized to 128x96 and scaled 5x through osb. No quality degraded and less SB load added. // It will fall its quality in this case, because the frame has gradation.
  4. Same goes to A12 E Frame.png.
  5. White.png can be converted to jpg (less filesize load) and resized to 1x1 (to be further scaled to 640x480 from osb) as you use this sprite frequently. Again, more SB load saved. // Hmm... I tested this but it saved nothing.
  6. Creditx.png sprites should be recolored. They're hardly visible above the white background. // It's still readable, because there is shadow.
  7. 00:17:268 - Move in-game title text here? Recolor is up to you // OK, I will ask a BAT.
  8. 01:25:237 - suddenly a wild old man appeared // lol
Easy
  1. 01:53:508 (1,2,3,4) - Blanket maybe? // Fixed
This diff is way too perfect.

Normal
  1. 00:17:268 (2) - Maybe you mean NC here? // No, it was intended.
  2. 00:59:373 (3) - Actually it'll flow better if you Ctrl+G this but eh it's up to you // Fixed
Man this one's also perfect.

Damn all diff is actually perfect (Your symmetry is killing me, they're too awesome)

I hope I could help (-:
Nice mod, thank you again! inverness :)
69653863

ykcarrot wrote:

[*]A12 D Frame.png can be resized to 128x96 and scaled 5x through osb. No quality degraded and less SB load added. // It will fall its quality in this case, because the frame has gradation.
My Gold map uses the same technique and nope, no quality degradation (or maybe if there are any, it's almost invisible). You could take a look on it (-:

>2 kudosu for a shit mod
PROFIT!!!
Zero__wind
such beautiful SB
Topic Starter
Sure

Zero__wind wrote:

such beautiful SB
Thank you!
Kihhou
hihi! sorry for the late mod from queue

[General]
  1. check aim mod. idk if this is a problem
[Easy]
  1. 00:15:914 (1,2) - move closer together for consistent distance snaps. 00:15:914 (1) to (212,80) and 00:16:666 (2) to (300,140)
  2. 01:41:478 (4,5) - 1.07x distance. move them a bit closer by bending a bit more?
  3. 02:00:726 (4,5) - same ^
[Normal]
  1. 01:55:012 (4) - better blanket move bottom white dot to (340,228)
  2. 01:57:418 (4) - better blanket by moving bottom white dot to (248,248)
  3. 01:57:418 (4,1) - imo there would be better rotational flow if you ctrl g this 01:57:418 (4) and move 01:58:320 (1) so that it's blanketed like this.. if you make the change youll need to move 01:59:523 (3,4) - around a bit so that it doesnt overlap !
[Hard]
  1. 00:33:959 (5,1) - can blanket better by moving the red dot on 00:34:110 (1) to (176,124)
  2. 01:27:042 (1) - missed a whistle?
  3. 02:05:538 (2) - picky me! if you scroll to 02:05:538, it shows that slider 2 doesnt wrap around the tail of 1 perfectly :O lol.. move the third white dot (the one on the left) to (348,176)
  4. 02:06:741 (6) - same ^. move third white dot (the one on the right) to (152,160)
sorry :c im not too good at modding so i ended up just nit picking here and there. hope it helped a bit~
Topic Starter
Sure

Kihhou wrote:

hihi! sorry for the late mod from queue

[General]
  1. check aim mod. idk if this is a problem // It's a bug of AiMod
[Easy]
  1. 00:15:914 (1,2) - move closer together for consistent distance snaps. 00:15:914 (1) to (212,80) and 00:16:666 (2) to (300,140) // They are symmetry. Distance 0.06x can be ignorable.
  2. 01:41:478 (4,5) - 1.07x distance. move them a bit closer by bending a bit more? // same like ^
  3. 02:00:726 (4,5) - same ^
[Normal]
  1. 01:55:012 (4) - better blanket move bottom white dot to (340,228) // Fixed appropriately
  2. 01:57:418 (4) - better blanket by moving bottom white dot to (248,248) // Fixed appropriately
  3. 01:57:418 (4,1) - imo there would be better rotational flow if you ctrl g this 01:57:418 (4) and move 01:58:320 (1) so that it's blanketed like this.. if you make the change youll need to move 01:59:523 (3,4) - around a bit so that it doesnt overlap ! // Your suggestion is good. But they are same pattern with 01:53:508 (1,2,3,4). I wanna keep them as they are.
[Hard]
  1. 00:33:959 (5,1) - can blanket better by moving the red dot on 00:34:110 (1) to (176,124) // Fixed appropriately
  2. 01:27:042 (1) - missed a whistle? // intended
  3. 02:05:538 (2) - picky me! if you scroll to 02:05:538, it shows that slider 2 doesnt wrap around the tail of 1 perfectly :O lol.. move the third white dot (the one on the left) to (348,176) // Fixed
  4. 02:06:741 (6) - same ^. move third white dot (the one on the right) to (152,160) // Fixed
sorry :c im not too good at modding so i ended up just nit picking here and there. hope it helped a bit~
Thanks for your mod :)
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