wow that "stay" `w`
my favorite song from "Red"
take my star and good luck~
my favorite song from "Red"
take my star and good luck~
Thanks a lot for your mod <3Tarrasky wrote:
General
/wiki/Ranking_Criteria
MAPSET
"A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming."
Im not sure if "Walking" "Sleeping" "Dancing" sounds good, if you like the mapset maybe is acceptable, but if you look like some "Playerxxx is playing Taylor Swift - Stay Stay Stay [Walking]" sounds like this is a extra diff or something. Ask some bat if this namediff sounds good. was very creative ;D
These are fine, I've talked about it before and I have another set ranked after that rule with the same difficulty names
Sleeping
00:36:772 - you dont need stop the rhythm here, you can add something like https://osu.ppy.sh/ss/2362811, "oh, but this is overmap", no, have guitar sound and the rhythm is more adorable Haha, yeah I'll keep it
00:52:972 (1,2,3,4) - this is a bit hard for Easy, agree? in all the distance snap is 1,60x and is 1/4 tape For that reason I used sliders and don't wanted the whole diff to be 1/1
01:05:872 (3) - this circle in this position improves the flow https://osu.ppy.sh/ss/2362839 I keep the arc shape with the notes and sliders head here
01:05:872 (3,1) - stack For the same reason as above will keep it
Walking
00:13:372 (3) - better angle, i think https://osu.ppy.sh/ss/2362869 The end of the slider would be too high
01:12:172 (1,2,3,4) - it is tiring to play x.x, rotate this in 20º 01:14:572 (3,4) - anti-clockwise I want a repetitive parttern here, like the music
Dancing
01:14:272 (8,1) - this jump is really high and does not match the time Is to mark the down beat here, there is a louder sound
01:34:672 (10,11) - /\ Here is focusing on the high vocal
01:32:572 (5) - add new combo I'll keep this one, because I don't like cutting the pattern with a new combo
The rest is all fixed
Nice map, i love
Your style is really fun to play ^^
+1 star and good luck
Thanks a lot <3Static Noise Bird wrote:
I'm sorry for a lame, small mod, but this is pretty much flawless. Just what we could expect from a highly experienced mapper, anyway.
Also, Taylor Swift <3
[Sleeping]
00:42:172 (6) - This could be nice: http://puu.sh/dCHeE/f9bb80e4a9.png I'll keep this the same
02:00:172 (1,2,3,4) - I don't think a change of direction would be a good choice, I'd personally rather just put the second round perhaps 15~25 degrees off, but in the same direction. Ok, will keep it in the same direcction, but wont rotate so it doesnt mess up spacing
[Walking]
00:16:372 (4) - Open it up a little bit. Would look nicer if it wasn't so compressed, and properly blanketed the previous slider-end. Done
01:38:572 (1) - Rotate by 11 degrees and move to x:488 y:304 for better flow. ok
[Dancing]
00:48:172 (1,2) - I think (1) could be rotated a bit upwards and (2) a little downwards for smoother flow. I'll keep it, cuz I want them to look something like a mirror
01:24:172 (5) - New combo? ok
01:33:772 (9) - ^ ok
02:28:672 (5) - ^ I'll keep this one
Good stuff, and good luck.
Grax Gero!Gero wrote:
SleepingWalking
- 00:34:972 (2,1) - No soy muy fan de los apilamientos en dificultades menores, que te parece mover este circulo a otro lugar un poco mas retirado de este slider para evitar algún tipo de confusión a los nuevos jugadores. Quiero quedarme con esto porque es como representando el "stay" con un stack (O sea, algo así como que la nota se queda en el mismo sitio hehe yo y mis ideas raras lo se), lo hice con las otras dificultades también, y se rompería el combo que esta no lo tenga
- 01:55:372 (1,2,3,4,1,2,3,4) - Solo algo no muy importante pero que te parece centrar este tipo de patrones en la cuadricula del editor para que sea perfectamente simétrica? En realidad no lo pense simetrico ><
Dancing
- 02:33:772 (1,2,3,4) - En comparación con la dificultad mas fácil la densidad en esta diff es un tanto elevada es mas demasiados círculos son un poco difíciles para jugadores no experimentados, que te parece cambiarlos por dos sliders? Cambie a slider (3,4) solamente porque el combo anterior es solo de sliders 1/2 y se iban a ver demasiados para mi gusto
Todo lo demás está arreglado
- 00:55:372 (1,2,3) - Solo es un gusto personal pero al testear esto los stacks se ven un poco raros, que te parece mover 2 a una posición mas visible? Quiero mantener la ilusión de mirror sliders aquí ^^'
Eso es todo, llámame cuando hayas hecho los cambios necesarios.
Gracias Albertol~!Albertol wrote:
[Sleeping]
00:19:372 (1) - ¿Que crees de separar un poco esta nota del slider? Fixed
02:44:872 (1) - Pienso que estaría mejor si lo ponemos en y:188 para que este a la par con el siguiente slider (02:45:472 (2) - ) Si hago eso queda muy lejos de la nota anterior
[Walking]
02:24:172 (1,2,3,4) - No se si Darian me frustro tanto con esto de la simetría pero creo que podría quedar mucho mas ordenado de lo que esta. Cualquier cosa me dices para explicarte. Hahaha, es que no lo quiero simetrico =p
02:04:972 - Me encanta como usaste ese sonido para iniciar el break pero considero que es algo importante para dejarlo solo en una hard... ¿Que dices de una nota ahi? (Si no lo haces igual esta perfecto xD) Con la nota no se vería el efecto del sonido y el break
02:14:572 - ^ Igual
[Dancing]
02:04:972 - ^ Igual
Creo que es todo lo que puedo decir, Gero se encargo del resto ya. Buena suerte!
Omg, ok! thankss <3Lust wrote:
Call me when this gets bubbled. I'd like to return an old favor hehe
Sorry was inevitableLust wrote:
Call me when this gets bubbled. I'd like to return an old favor hehe
Atrue wrote:
I wanted to stay stay stay...
But I'm sorry sorry sorry...
Reason for disqualification: Pure white combocolor. Refer to this thread: https://osu.ppy.sh/forum/t/242087/start=0 Especially in kiai, it's really eye-hurting. Also we have techinicall problems in some skins. I don't understand why disqualifying this for a "rule" that is not finalized yet @.@ but I won't make a big deal out of a silly combo color. I hope light pink is alright, was the only one that suits the other combo colors how I want it.
Additional modding:
[Hard]
01:15:772 (3) - NC here because patterns like that have a problem with readability: http://puu.sh/eghex/79621eb9ec.jpg (Aleks719) Instead of cutting the combo pattern, I moved that slider away to avoid confusion
[Easy]
diff has variable spacing 1.6x for 1/2 and 1.2x for rest. Shouldn't be a problem, but doesn't look smooth somewhere.(Aleks719) This is to avoid overlapping on 1/2 notes that would look kinda ugly to my eyes and keep a decent spacing for a Easy diff, also the change is so minimum that is not noticeable in game play, only if you go in editing mode and start messing around with the notes
Just because something is not in the ranking criteria, doesn't mean its not a disqualifiable reason. Usually when there is a discussion going on, there is a reasonable causation to warrant it.Sonnyc wrote:
That's still in discussion, should it be followed even it isn't finalized yet?
Well maybe there must've been a problem for this map though...
22:18 *Lust is editing [http://osu.ppy.sh/b/330201 Taylor Swift - Stay Stay Stay [Dancing]]
22:18 Lissette: Oh
22:18 Lissette: Yes~
22:18 Lust: :3 good
22:19 Lust: 00:48:772 (2,4) - normally i would recommend against these kinds of patterns since they are usually hard to notice because of 4 being hidden under 2
22:20 Lust: but because of the low BPM, i think you can scoot by with just an NC on 00:49:972 (4) -
22:20 Lust: to make it more noticeable
22:20 Lust: or just find a different pattern to use entirely, its up to you but something needs to be done there ;w;
22:21 Lissette: Let's see
22:22 Lissette: I wont add the new combo, will change that a bit
22:22 Lust: alright, as long as something is done thats fine
22:23 Lust: these combo colors are really cute xD
22:24 Lust: 03:10:372 (2,4) - same issue here btw, even more important to change because of the larger spacing making it a bit more difficult to notice
22:24 Lissette: ikr? *O*
22:28 Lissette: Sorry if I take too long, im kinda picky
22:28 Lissette: ><
22:29 Lust: thats fine, let me fix the bg for you in the meanwhile
22:29 Lust: also, when you are done with that
22:29 Lust: delete the .osb in the folder
22:29 Lissette: ok
22:30 Lust: you arent using it for anything right? x)
22:32 Lust: http://puu.sh/ejkpN/1a42eb13c6.jpg here, replace this with the current bg you have
22:32 Lust: just so people wont be picky about it xD
Gracias Natsu!Natsu wrote:
Dancing:Walking:
- 00:36:172 siento como que te hizo falta un NC aquí, también pienso que seria algo consistente si lo agregas con 00:31:372 (1,2) - , si lo haces también hacelo en 02:28:672 (5) - Ok, pero en este 02:28:672 (5) - no me gusta como se ve asi que lo dejé igual
- 01:14:572 (1,2,3) - no un gran problema solo que encuentro raro que tengas este patrón simétrico y no lo ubicaras en el centro o:, luciría mucho mejor. Haha, este no se suponia que era simetrico, pero ya esta simetrico~
- 01:24:772 (3,5) - tal vez solo sea yo pero siento un poco raro que con el primero siguieras los drums y con el otro siguieras el sonido ese que no se que sera xD, me desubique del ritmo un poco cuando lo estaba jugando Ahora que lo mencionas si se oye raro, lo cambié para seguin el patrón
- Me gustaron mucho los pattern y como jugaste con los combos o: Thankss <3
Sleeping:
- 01:07:072 (6,1) - por la stack leniency se hace un feo overlap aquí (solo visible en juego) no se a lo mejor podrías moverlo un poco para evitarlo. Listo
- 03:02:272 (2,1) - lo mismo que el anterior, no se nota tanto pero igual. Listo
02:24:172 (1,2,1,2,1,2) - Hice un pequeño arreglo a estos combos que estaban un poco desorganizados
- la verdad no tengo problema con el cambio de espacio, en efecto se lee mejor así como esta. <33
mandame un pm al foro cuando respondas esto
Please please please, I've been mapping you since 2013 2013 2013Lizbeth wrote:
Stay stay stay ranked pwetty map