Taylor Swift - Stay Stay Stay

posted
Total Posts
51
show more
Topic Starter
Lissette

Gero wrote:

Sleeping

  1. 00:34:972 (2,1) - No soy muy fan de los apilamientos en dificultades menores, que te parece mover este circulo a otro lugar un poco mas retirado de este slider para evitar algún tipo de confusión a los nuevos jugadores. Quiero quedarme con esto porque es como representando el "stay" con un stack (O sea, algo así como que la nota se queda en el mismo sitio hehe yo y mis ideas raras lo se), lo hice con las otras dificultades también, y se rompería el combo que esta no lo tenga
  2. 01:55:372 (1,2,3,4,1,2,3,4) - Solo algo no muy importante pero que te parece centrar este tipo de patrones en la cuadricula del editor para que sea perfectamente simétrica? En realidad no lo pense simetrico ><


Walking

  1. 02:33:772 (1,2,3,4) - En comparación con la dificultad mas fácil la densidad en esta diff es un tanto elevada es mas demasiados círculos son un poco difíciles para jugadores no experimentados, que te parece cambiarlos por dos sliders? Cambie a slider (3,4) solamente porque el combo anterior es solo de sliders 1/2 y se iban a ver demasiados para mi gusto


Dancing

  1. 00:55:372 (1,2,3) - Solo es un gusto personal pero al testear esto los stacks se ven un poco raros, que te parece mover 2 a una posición mas visible? Quiero mantener la ilusión de mirror sliders aquí ^^'

Todo lo demás está arreglado

Eso es todo, llámame cuando hayas hecho los cambios necesarios.
Grax Gero!

EDIT:

Albertol wrote:

[Sleeping]
00:19:372 (1) - ¿Que crees de separar un poco esta nota del slider? Fixed
02:44:872 (1) - Pienso que estaría mejor si lo ponemos en y:188 para que este a la par con el siguiente slider (02:45:472 (2) - ) Si hago eso queda muy lejos de la nota anterior

[Walking]
02:24:172 (1,2,3,4) - No se si Darian me frustro tanto con esto de la simetría pero creo que podría quedar mucho mas ordenado de lo que esta. Cualquier cosa me dices para explicarte. Hahaha, es que no lo quiero simetrico =p

02:04:972 - Me encanta como usaste ese sonido para iniciar el break pero considero que es algo importante para dejarlo solo en una hard... ¿Que dices de una nota ahi? (Si no lo haces igual esta perfecto xD) Con la nota no se vería el efecto del sonido y el break
02:14:572 - ^ Igual

[Dancing]
02:04:972 - ^ Igual

Creo que es todo lo que puedo decir, Gero se encargo del resto ya. Buena suerte!
Gracias Albertol~!
Lust
Call me when this gets bubbled. I'd like to return an old favor hehe
Topic Starter
Lissette

Lust wrote:

Call me when this gets bubbled. I'd like to return an old favor hehe
Omg, ok! thankss <3
Gero
~ Bubbled ~
Kenezz
Taylor ♥ Liss ♥ ♥ ♥

[Sleeping]
  1. 00:57:772 (1) - Where's the precious normal finish? :'(
  2. 01:02:572 (1) - Considers add whistle at the start like you did in 01:40:972 (1).
  3. 01:36:172 (1) - Same as 00:57:772 (1).
  4. 02:01:372 (2,3,4) - How about Ctrl+Ging these circles to change the pattern to the previous one? To me is kinda monotone go two times in the same direction.
  5. 02:52:072 (4) - Add soft finish at the repeat maybe.
  6. 03:02:572 (1) - The precious normal finish again, c'mon Lissy is the last part of the chorus.
  7. 03:06:472 (4) - Same as 02:52:072 (4)
  8. 03:07:372 (1) - Whistle at the start.
  9. 03:12:172 (1) - ^


[Walking]
  1. 01:02:572 (1) - Whistle?
  2. 01:07:372 (1) - ^
  3. 01:13:372 (2) - This slider sounds kinda empty, maybe add whistle at the start/end. (I vote to the start)
  4. 01:40:972 (1) - Same thing about the whistle.
  5. 01:45:772 (1) - I point this just because the whistle fits perfectly in this parts.
  6. 02:48:172 (1) - <3


[Dancing]
  1. 00:55:822 (2,3) - I agree with Gero but is okay if you leave this like you did. Just personal taste I think.
  2. 01:02:572 (1) - Here I go again...
  3. 01:07:372 (1) - ^
  4. 01:40:972 (1) - sowwy for insisting.
  5. 01:45:772 (1) - ^
  6. 01:46:972 (1) - Here you just skipped.
  7. 02:13:372 (2) - How about a drum clap at the end? If you add be sure to add the clap in the others diffs.


Oh my.. another lovely mapset (like always).
Hope this can help you, call me back.

Lust wrote:

Call me when this gets bubbled. I'd like to return an old favor hehe
Sorry was inevitable :(
Lust
/facepalms

I guess you can have it then...
Topic Starter
Lissette
@Kenezz: Is all fixed, was really helpful, specially the hitsounds mod. Thanksssss! <3
Kenezz
More Lissette's maps please.

Qualified
Sonnyc
grats~
Topic Starter
Lissette
Thankss! :D <3
Pappy
Two ranked maps in one day o.o

Nice map, Taylor Swift <3~
Mao
Oh, grats :3
Albertol
Congratz~
Dariano
About time!
Felicidades Lissy ^^
Atrue
I wanted to stay stay stay...
But I'm sorry sorry sorry...

Reason for disqualification: Pure white combocolor. Refer to this thread: https://osu.ppy.sh/forum/t/242087/start=0 Especially in kiai, it's really eye-hurting. Also we have techinicall problems in some skins.

Additional modding:
[Hard]
01:15:772 (3) - NC here because patterns like that have a problem with readability: http://puu.sh/eghex/79621eb9ec.jpg (Aleks719)
[Easy]
diff has variable spacing 1.6x for 1/2 and 1.2x for rest. Shouldn't be a problem, but doesn't look smooth somewhere.(Aleks719)
Sonnyc
That's still in discussion, should it be followed even it isn't finalized yet?
Well maybe there must've been a problem for this map though...
Kenezz
Personally I didn't find a problem with keeping the white combo colour since doesn't conflict with the chosen bg, also the kiai definitely is not "eye-hurting, this is so exaggerated imo.

Actually I think this should be just guideline and not a rule but well, we'll see.
Topic Starter
Lissette

Atrue wrote:

I wanted to stay stay stay...
But I'm sorry sorry sorry...

Reason for disqualification: Pure white combocolor. Refer to this thread: https://osu.ppy.sh/forum/t/242087/start=0 Especially in kiai, it's really eye-hurting. Also we have techinicall problems in some skins. I don't understand why disqualifying this for a "rule" that is not finalized yet @.@ but I won't make a big deal out of a silly combo color. I hope light pink is alright, was the only one that suits the other combo colors how I want it.

Additional modding:
[Hard]
01:15:772 (3) - NC here because patterns like that have a problem with readability: http://puu.sh/eghex/79621eb9ec.jpg (Aleks719) Instead of cutting the combo pattern, I moved that slider away to avoid confusion
[Easy]
diff has variable spacing 1.6x for 1/2 and 1.2x for rest. Shouldn't be a problem, but doesn't look smooth somewhere.(Aleks719) This is to avoid overlapping on 1/2 notes that would look kinda ugly to my eyes and keep a decent spacing for a Easy diff, also the change is so minimum that is not noticeable in game play, only if you go in editing mode and start messing around with the notes
Lust

Sonnyc wrote:

That's still in discussion, should it be followed even it isn't finalized yet?
Well maybe there must've been a problem for this map though...
Just because something is not in the ranking criteria, doesn't mean its not a disqualifiable reason. Usually when there is a discussion going on, there is a reasonable causation to warrant it.
Find me in game Lissette, lets get this rolling in the right direction. hopefully nobody will steal it this time, ffs
Atrue
The main reason why the rule hasn't finalized is that it is hard to set a range of the combo color... So at least pure white is not allowed... Most of us in that thread agreed.
I'm personally sorry for the inconvenience, but it's only a technical issue. I appreciate your mapset. Hope it get requalified soon.
show more
Please sign in to reply.

New reply