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posted
This beatmap was submitted using in-game submission on Thursday, May 01, 2014 at 12:46:41 PM

Artist: Hata Motohiro
Title: Rain
Source: Kotonoha no Niwa
Tags: garden of words 言の葉の庭 ending comix wave makoto shinkai senri oe
BPM: 92
Filesize: 12791kb
Play Time: 04:17
Difficulties Available:
  1. Hard (4.91 stars, 639 notes)
  2. Normal (2.98 stars, 255 notes)


Download: Hata Motohiro - Rain
Information: Scores/Beatmap Listing
---------------

This is the beautiful ending theme to a very beautiful film. Thank you to everyone who helped me out.
posted
<3
posted
posted
posted
</3
posted
Storyboard is complete-ish, so moving this to pending.
posted
Moway.. how you make so many maps.. and do it so wonderfully? that SB <3

posted
Hi ~




[General]
  1. Uncheck enable countdown on your Normal diff to be consistent with Hard diff, or do either the opposite. But i think countdown didn't fit nicely with this kind of slow song, better uncheck it on all diffs.
  2. The current soft-hitclap you used seems not fit nicely with the drum that provided by the BGM, how about this one ? when i hear it on the gameplay it was emphasizing much better instead of the current one.
  3. Ai Bat said :
[Hard]
Slider tick 2 fit this diff the best. It'll make the rhytm more smooth, also it help players to point the different between 1/2 and 3/4 sliders as you oftenly changed them suddenly that may cause a confuse to players.
  1. 00:05:213 (3,4) - Swap the whistle of these note because it break consistency as your whistle pattern. Beside 1/2 whistle pattern sounds a bit noisy, as far i can see you often use it every white tick isn't it ? It follows the piano better instead the current one imo
  2. 00:06:192 (5,6) - ^
  3. 00:13:040 (3,4,5) - Just my opinion, but i feel this jump pattern kinda random that didn't make such a pretty flows to play. How about create a star by Moving 3 a bit down and place (4) on the middle of (1) and (2) like this ? the pattern would be more neater
  4. 00:14:344 (7) - Err.. don't you missed a drum clap here ? the BGM were provide a similiar sound with it. Beside you did use this for emphasizing the 1/3 slider before, I suppose this is a mistake o.o
  5. 00:21:681 (8) - This slider was not present the right rhytm to follow because it skip the vocal, better to horten this into a 1/2 slider (end at 00:22:007 - ) then add a note here 00:22:170 - would work better for this part, with this you can emphasize both vocal at the bluetick and that guitar sound on the red tick.
  6. 00:24:453 (5) - My minor random though that didn't important but i still want to mention it ugh xD . I think you can move this to the center of the screen (256 192) to provide tidy look and create slightly symmetrical pattern with 00:22:496 (1,3) - ?
  7. 00:28:855 (3,4) - Consider why you want to stack this, if my memory not wrong this the only pattern who have a stack note on the end of the slider. I suggest you to use DS instead
  8. 00:39:779 (5) - This slider plays awkwardly because the reverse point was landing on nothing at the BGM. I would suggest you to following the vocal here, that it means change this into 1/2 slider instead.
  9. 00:40:757 (1) - Maybe Ctrl H this for smoother cursormove during gameplay ? as the end of (1) were pointing leftside which the next slider were on the right side that may cause an uncomfortable pattern to follow.
  10. 00:41:246 - Not a big deal, but maybe add a circle here ? . As you can hear on the BGM, the vocal "ch" were slightly splashing here.
  11. 00:45:648 (6,1) - Looks a bit messy for me, why don't you blanket it for a neater pattern o.o
  12. 00:55:431 (6) - Try replace this drum clap with drum finish, the music were playing a different sound here if you hear it properly. And drum finish would fit better at this part.
  13. 01:03:420 (6) - Same as 00:21:681 (8) -
  14. 01:13:366 (5) - Hmm.. how about delete the reverse point of this slider, then add 1/2 slider from 01:13:692 - to 01:14:018 - instead to follow the music properly ? i think the stop at 01:13:692 - were a bit awkward to play.
  15. 01:14:344 (7) - Feels a bit overmapped for me,since in this part the music quite calm and didn't provide any sound at the bluetick which slightly different with other part of the music. Consider using a circle here instead
  16. 01:25:431 (2) - Try a finish with lowered volume to replace this whistle ? the instrument that playing was quite different from previous. Use a different hitsound too would make more sense imo
  17. 01:28:203 (2) - I think a simple curved slider that pointing upwards would flow better instead of straight. Maybe i am just affected with the next symmetrical curved sliders lol xD
  18. 01:36:844 (5,6) - Didn't really like how it arranged. It ruins the flow a bit imo. How about curve them on the opposite way like this ?
  19. 02:01:626 (1) - Nazi things sorry.. You should move this 1 grid down to create smoother transition to (2) since their shape's angle would match perfectly.
  20. 02:04:724 (2) - Replace the whistle from the reverse to the head of slider. Since the high hold vocal was start there. More fitting to the rhytm imo
  21. 02:16:463 (5) - Same as 00:21:681 (8) -
  22. 02:26:083 - This stop plays awkwardly because you using end of 1/3 slider as stop, rather yet you skip the instrument here. Consider adding a circle here since you can hear a guitar pitch here.
  23. 02:27:713 (1) - Is the whistle on the end of slider intentional ? it sounds weird ><
  24. 02:46:790 (3) - This would follow the instrument better if you replace this with a circle, followed with a 1/3 slider from 02:46:953 -
  25. 03:01:626 (1) - This finish was too low.. try adding +10% volume maybe ? At the first time i didn't even recognized if there're finish hitsound on this note to be honest
  26. 03:01:953 (2,3) - Looks so ugly during gameplay, the overlap seems so bear if you ask me. Try moving (3) a bit right maybe ? a jump would be a better choice instead of this
  27. 03:19:072 (4) - Random pattern suggestion. Try a blanket combo here maybe ? Look what i've do if you like it :3
  28. 03:43:366 (1) - Same as 02:27:713 (1) -
[Normal]
Hm.. not sure if this did on purpose, but the intro phase were have 0,80x DS, that increasing to 1.00 since 00:13:040 - . And got back to 0,8 at 03:01:626 - etc. Is this intentional ? I would suggest to use consistent spacing at the whole diff though since it was the easiest diff on the mapset. Make it have 1.00 DS should be nice :3
  1. 00:01:627 (1) - Eh... missing whistle on the head o.o ? You did so on Hard diff though.
  2. 00:04:235 (4) - You can move this around 296 232 so the shape's angle would match the position of the previous note, this can make better transition either previous or after since the next note were stacked with (3)
  3. 00:13:040 (2) - Hm.. the shape of this slider kinda ruins the flow to the next slider even if it make nice blanket with (1). How about changing them to a note instead and create a smooth star pattern ? here's what i did
  4. 00:17:279 (1) - The end of this slider was quite edgy that broke the flow to the next note. Try moving the end point to 316 76 to create better transition to the next note.
  5. 00:20:866 (3) - The shape and placement of this slider kinda looks ugly because it got too near with the slider's body of (2). How about try flip this 15* and place it at 188 140 for better pattern to follow during gameplay ? Have a try !
  6. 00:26:409 (2,3) - This would play better if you change the rhytm into note, followed with a 1/2 slider and other note at 00:27:387 - to follow the vocal better, since you can emphasize the hold of vocal "kon..na" if you do this.
  7. 00:38:148 (1,2) - Try arranging them like this for better blanket ? Since the current one looks bear and not shaped nicely imo. Just move the middle point of (1) to 171 262, end point to 274 280. and move (2) to 229 200 :3
  8. 01:15:322 (2,3) - Honestly, this pattern play a bit awkward. Since you should move the cursor suddenly down so edgy after straight slider that might make an uncomfortable feeling. Try arranging them more nice like this maybe ?
  9. 02:03:257 (4) - Really weird rhytm here.. didn't play nice if you said you're following the vocal here because it was land on not dominant part of the music, Replace this with a 1/2 slider followed with a note would emphasize the vocal and drum better
  10. 02:10:431 (2,3,4,5) - These pattern can be rearranged better to follow both music and vocal more properly. As you can hear the music and vocal were starting a hold pitch at 02:10:757 - . So try reverse (2) and (3) that it would make better rhytm to follow during gameplay. Also i make a pattern that didn't break your symmetry. Have a look !
  11. 02:13:040 - This could play more smoothly if you add circle here, since this calm part feels a bit empty with the vocal got skipped.
  12. 02:14:670 (1) - Sorry, another nazi suggestion. You can try replace to 338 251 for this slider.. same reason as 00:04:235 (4) -
  13. 02:35:540 (1) - Nazi again.. orz, move the tail point 1 grid down to get perfectly symmetrical line with (4)
  14. 02:39:453 (3) - Try a simple 1/2 slider instead of 1/3 reverse slider. There're no vocal or sounds at 02:39:616 - and it means this reverse were landing on nothing at the BGM, feels a bit awkward when hitting this :< ,Beside this make the normal diffs seems overmapped.
  15. 03:09:453 (1) - Hm.. a bit not sure with this pattern, when i hear at 25% the vocal were not landed at the blue tick after all. How about change into 1/1 slider and note instead ? since you can hear guitar pitch at 03:10:105 - . Emphasizing that would be a better choice instead of not clear voice.
  16. 03:14:670 (1,2) - Looks more like an overlap instead a blanket for me :(
  17. 03:18:257 - Would play more smoothly if you add whistle'ed note here to follow both vocal and drum sound. I'm fine with 03:19:561 - being skipped though since it's not supported by drum sound on the BGM xD
  18. 03:19:887 (1) - Not sure if this just my skin or what.. but in my screen this slider's reverse point got slightly offscreen. How about move this a bit up o.o ? Since it may bet offscreen for players that didn't use the default skin
  19. 03:34:561 - Is this green line necessary ? better remove it
  20. 03:39:453 (3) - I would more prefer bend this slider that blanketing with slider before, also you can make symmetrical pattern with 03:40:757 (1) -
    It would make the pattern more beautiful, see if you like it o3o


Great SB,, Good Luck with this map ~
posted
Nice Song!
Nice map!
thank you moway for this map
posted

Momochikun wrote:

Hi ~




[General]
  1. Uncheck enable countdown on your Normal diff to be consistent with Hard diff, or do either the opposite. But i think countdown didn't fit nicely with this kind of slow song, better uncheck it on all diffs. fixed
  2. The current soft-hitclap you used seems not fit nicely with the drum that provided by the BGM, how about this one ? when i hear it on the gameplay it was emphasizing much better instead of the current one. hmm, for this I think I prefer the one I have now, it has a bit more snap to it which sounds better I think.
  3. Ai Bat said :
[Hard]
Slider tick 2 fit this diff the best. It'll make the rhytm more smooth, also it help players to point the different between 1/2 and 3/4 sliders as you oftenly changed them suddenly that may cause a confuse to players. sure, fixed this.
  1. 00:05:213 (3,4) - Swap the whistle of these note because it break consistency as your whistle pattern. Beside 1/2 whistle pattern sounds a bit noisy, as far i can see you often use it every white tick isn't it ? It follows the piano better instead the current one imo
  2. 00:06:192 (5,6) - ^[/color] this one no, because it matches the strong note
  3. 00:13:040 (3,4,5) - Just my opinion, but i feel this jump pattern kinda random that didn't make such a pretty flows to play. How about create a star by Moving 3 a bit down and place (4) on the middle of (1) and (2) like this ? the pattern would be more neater did some adjusting
  4. 00:14:344 (7) - Err.. don't you missed a drum clap here ? the BGM were provide a similiar sound with it. Beside you did use this for emphasizing the 1/3 slider before, I suppose this is a mistake o.o drum finish :)
  5. 00:21:681 (8) - This slider was not present the right rhytm to follow because it skip the vocal, better to horten this into a 1/2 slider (end at 00:22:007 - ) then add a note here 00:22:170 - would work better for this part, with this you can emphasize both vocal at the bluetick and that guitar sound on the red tick. good, fixed
  6. 00:24:453 (5) - My minor random though that didn't important but i still want to mention it ugh xD . I think you can move this to the center of the screen (256 192) to provide tidy look and create slightly symmetrical pattern with 00:22:496 (1,3) - ? fixed
  7. 00:28:855 (3,4) - Consider why you want to stack this, if my memory not wrong this the only pattern who have a stack note on the end of the slider. I suggest you to use DS instead for this one I like having that full stop, so I like it this way.
  8. 00:39:779 (5) - This slider plays awkwardly because the reverse point was landing on nothing at the BGM. I would suggest you to following the vocal here, that it means change this into 1/2 slider instead. the reverse here matches the pitch change of the vocal
  9. 00:40:757 (1) - Maybe Ctrl H this for smoother cursormove during gameplay ? as the end of (1) were pointing leftside which the next slider were on the right side that may cause an uncomfortable pattern to follow. flow here is okay I think, and I like the flow that it is right now from the previous notes
  10. 00:41:246 - Not a big deal, but maybe add a circle here ? . As you can hear on the BGM, the vocal "ch" were slightly splashing here. I don't think I can hear it enough to add, especially since the vocal on the stop is so strong
  11. 00:45:648 (6,1) - Looks a bit messy for me, why don't you blanket it for a neater pattern o.o should be fixed
  12. 00:55:431 (6) - Try replace this drum clap with drum finish, the music were playing a different sound here if you hear it properly. And drum finish would fit better at this part.sure
  13. 01:03:420 (6) - Same as 00:21:681 (8) - hmm, not sure what you mean here. this is just a circle
  14. 01:13:366 (5) - Hmm.. how about delete the reverse point of this slider, then add 1/2 slider from 01:13:692 - to 01:14:018 - instead to follow the music properly ? i think the stop at 01:13:692 - were a bit awkward to play. I like the stop here orz
  15. 01:14:344 (7) - Feels a bit overmapped for me,since in this part the music quite calm and didn't provide any sound at the bluetick which slightly different with other part of the music. Consider using a circle here instead I can hear the sound pretty well here I think
  16. 01:25:431 (2) - Try a finish with lowered volume to replace this whistle ? the instrument that playing was quite different from previous. Use a different hitsound too would make more sense imo think the whistle here fits fine
  17. 01:28:203 (2) - I think a simple curved slider that pointing upwards would flow better instead of straight. Maybe i am just affected with the next symmetrical curved sliders lol xD i'll put a bit of curve here
  18. 01:36:844 (5,6) - Didn't really like how it arranged. It ruins the flow a bit imo. How about curve them on the opposite way like this ? I actually like the way these flow pretty well, especially taking slider leniency into account
  19. 02:01:626 (1) - Nazi things sorry.. You should move this 1 grid down to create smoother transition to (2) since their shape's angle would match perfectly. sure fixed
  20. 02:04:724 (2) - Replace the whistle from the reverse to the head of slider. Since the high hold vocal was start there. More fitting to the rhytm imo I'll keep the reverse one and add one as well!
  21. 02:16:463 (5) - Same as 00:21:681 (8) - same reason also
  22. 02:26:083 - This stop plays awkwardly because you using end of 1/3 slider as stop, rather yet you skip the instrument here. Consider adding a circle here since you can hear a guitar pitch here. will see on this, for now no. I like the stop there because I like the way it sounds with the vocal but if more people don't like this then I can change
  23. 02:27:713 (1) - Is the whistle on the end of slider intentional ? it sounds weird >< no :D
  24. 02:46:790 (3) - This would follow the instrument better if you replace this with a circle, followed with a 1/3 slider from 02:46:953 - I like the reverse slider here, and I think it fits pretty well
  25. 03:01:626 (1) - This finish was too low.. try adding +10% volume maybe ? At the first time i didn't even recognized if there're finish hitsound on this note to be honest sure
  26. 03:01:953 (2,3) - Looks so ugly during gameplay, the overlap seems so bear if you ask me. Try moving (3) a bit right maybe ? a jump would be a better choice instead of this adjusted
  27. 03:19:072 (4) - Random pattern suggestion. Try a blanket combo here maybe ? Look what i've do if you like it :3 I like the curl here because it has a really low amount of movement which then escalates back into the more exciting part
  28. 03:43:366 (1) - Same as 02:27:713 (1) - this one matches the loud noise
[Normal]
Hm.. not sure if this did on purpose, but the intro phase were have 0,80x DS, that increasing to 1.00 since 00:13:040 - . And got back to 0,8 at 03:01:626 - etc. Is this intentional ? I would suggest to use consistent spacing at the whole diff though since it was the easiest diff on the mapset. Make it have 1.00 DS should be nice :3 okay
  1. 00:01:627 (1) - Eh... missing whistle on the head o.o ? You did so on Hard diff though. fixed
  2. 00:04:235 (4) - You can move this around 296 232 so the shape's angle would match the position of the previous note, this can make better transition either previous or after since the next note were stacked with (3) different now with spacing adjustments
  3. 00:13:040 (2) - Hm.. the shape of this slider kinda ruins the flow to the next slider even if it make nice blanket with (1). How about changing them to a note instead and create a smooth star pattern ? here's what i did I think this plays alright
  4. 00:17:279 (1) - The end of this slider was quite edgy that broke the flow to the next note. Try moving the end point to 316 76 to create better transition to the next note. adjusted the circle instead
  5. 00:20:866 (3) - The shape and placement of this slider kinda looks ugly because it got too near with the slider's body of (2). How about try flip this 15* and place it at 188 140 for better pattern to follow during gameplay ? Have a try ! I'll adjust it a bit, but I this is a formation I like using so I'll stick with it
  6. 00:26:409 (2,3) - This would play better if you change the rhytm into note, followed with a 1/2 slider and other note at 00:27:387 - to follow the vocal better, since you can emphasize the hold of vocal "kon..na" if you do this. good, fixed
  7. 00:38:148 (1,2) - Try arranging them like this for better blanket ? Since the current one looks bear and not shaped nicely imo. Just move the middle point of (1) to 171 262, end point to 274 280. and move (2) to 229 200 :3 should look better now
  8. 01:15:322 (2,3) - Honestly, this pattern play a bit awkward. Since you should move the cursor suddenly down so edgy after straight slider that might make an uncomfortable feeling. Try arranging them more nice like this maybe ? the angles here serve to make big emphasis, so I like them this way
  9. 02:03:257 (4) - Really weird rhytm here.. didn't play nice if you said you're following the vocal here because it was land on not dominant part of the music, Replace this with a 1/2 slider followed with a note would emphasize the vocal and drum better fixed this
  10. 02:10:431 (2,3,4,5) - These pattern can be rearranged better to follow both music and vocal more properly. As you can hear the music and vocal were starting a hold pitch at 02:10:757 - . So try reverse (2) and (3) that it would make better rhytm to follow during gameplay. Also i make a pattern that didn't break your symmetry. Have a look ! I think this one actually works pretty well. the 2nd vocal part is hard to emphasize here the way I mapped this difficulty, so I chose to stick more with the drums for rhythms like this that are hard to map because they require blue tick mapping
  11. 02:13:040 - This could play more smoothly if you add circle here, since this calm part feels a bit empty with the vocal got skipped. I think this feels okay to play, not too empty
  12. 02:14:670 (1) - Sorry, another nazi suggestion. You can try replace to 338 251 for this slider.. same reason as 00:04:235 (4) - fixed
  13. 02:35:540 (1) - Nazi again.. orz, move the tail point 1 grid down to get perfectly symmetrical line with (4) fixed
  14. 02:39:453 (3) - Try a simple 1/2 slider instead of 1/3 reverse slider. There're no vocal or sounds at 02:39:616 - and it means this reverse were landing on nothing at the BGM, feels a bit awkward when hitting this :< ,Beside this make the normal diffs seems overmapped. fixed
  15. 03:09:453 (1) - Hm.. a bit not sure with this pattern, when i hear at 25% the vocal were not landed at the blue tick after all. How about change into 1/1 slider and note instead ? since you can hear guitar pitch at 03:10:105 - . Emphasizing that would be a better choice instead of not clear voice. fixed
  16. 03:14:670 (1,2) - Looks more like an overlap instead a blanket for me :(spacing changed here
  17. 03:18:257 - Would play more smoothly if you add whistle'ed note here to follow both vocal and drum sound. I'm fine with 03:19:561 - being skipped though since it's not supported by drum sound on the BGM xD I like the simple finger snapping for the quiet part here
  18. 03:19:887 (1) - Not sure if this just my skin or what.. but in my screen this slider's reverse point got slightly offscreen. How about move this a bit up o.o ? Since it may bet offscreen for players that didn't use the default skin moved up a bit
  19. 03:34:561 - Is this green line necessary ? better remove it
  20. 03:39:453 (3) - I would more prefer bend this slider that blanketing with slider before, also you can make symmetrical pattern with 03:40:757 (1) -
    It would make the pattern more beautiful, see if you like it o3o siriru pattern :)


Great SB,, Good Luck with this map ~
Thanks, I still owe you a mod. Catching up to things right now~

Colourful wrote:

Nice Song!
Nice map!
thank you moway for this map
Thanks so much for the kind words.
posted
HI~ from my Queue owo/

General:
  1. Fine
Hard:
  1. 00:01:627 (1,2) - a spacing mistake I suposse since youwas using 1.0 in all the combo a minijump is ok but imo can be better if you use a consistent spacing here
  2. 00:04:235 (1,2) - kinda nazi try to put them in a perfect line for better flow 00:04:235 (1) - just move the end point a little here
  3. 00:06:844 (1,2) - another nazi this blank can be better just use the aproach circle of 00:07:496 (2) - to make it look better
  4. 00:15:974 - 00:18:583 - just wondering if you want to add a clap tick sound for that beats to keep your clap pattern consistent maybe? since sound not good ignoring sounds like: 00:21:844 - I know you are following vocals but a tick clap will bring empathize to the drums too
  5. 00:21:029 (6) - move to x:224 y:20 will look bettergetting stacked with previous 00:19:235 (5) - 00:20:540 (5,6) - also the blank look better
  6. 00:30:811 (2,5) - stack this properly?
  7. 00:37:496 he sound here is really important in the song you should not ignore it for better rhythm some like:
  8. 00:51:192 (1,2) - this blank can be better imo use the aproach circle to make it better
  9. 00:59:018 (1,2,3) - use a equal distance here? the jump from 00:59:344 (2,3) - feel really unconfortable to play imo will fit the song better keeping the same distance between the 3 beats
  10. 01:14:670 (1,2) - I feel this rhythm not fit in the way how you was mapping this I really expect to have the slider in 01:14:670 (1) - following the hold vocal like you was doing with the others and them a circle in 01:15:322 were the empathize is bigger some like:
  11. 01:36:844 (5,6,7) - I feel the flow kinda broke here cuz 01:37:333 (6) - it flow nice from 5 but it flow really unnatural to 7 what about to change the shape of the slider to some like:
  12. 01:50:213 mmm this slider sound not good here imo since the vocal is like pausing? o.o a circle in 01:50:213 (6) - and maybe start the slider in 01:50:376 following better the vocals not very sure about thisbut yeah theslider dont sound nice there orz
  13. 01:52:985 symilar as above use a circle in 01:52:985 - and a slider in 01:53:148 will fit the song alot better
  14. 02:21:844 (7,8) - try to blank this? actually look not nice imo
  15. 02:23:474 (4,5,6) - use the same spacing between them some like:
  16. 03:19:072 (4) - maybe try to the tail and the head of this slider dont get touched will look and play a little better
  17. 03:47:931 (6) - make this slider curved like the other one in 03:47:605 (5,7) - to keep a better feeling with the song and your map imo a copy past of
  18. 03:47:605 (5) - and ctrl-h will fit nice maybe like:
  19. 04:00:974 (7,8,1) - use a equal spacing so this can play more confortable
  20. 04:07:333 (2,3) - move this 1 gridup to avoid to touch previous slider in 04:06:518 (7) - kinda nazi but it really bother me lol
Normal:
  1. 00:20:213 (2,3) - this sliders feel really without empathize to click the music is really low there what about to change the rhythm a little here to follow the strong sounds in the music some like can work better imo:
  2. 00:23:148 like the hard diff I really suggest you to use a clap tick sound for this stuff to keep a better consistent with them
  3. 00:34:235 (3,4) - 1/4 repeat slider will sound alot better here also is consistent with what you did on 01:06:192 (4) -
  4. 01:01:300 maybe add a circle here the vocals verse start here again so maybe it will bring a better rhythm imo
  5. 01:09:126 I feel like other circle is needed here to empathize the vocals better thought
  6. 01:11:735 same as above adding them will not make the diff more hard but better rhythm imo
  7. 01:52:496 (3) - maybe make this slider curved to keep a better flow with previous 01:51:192 (1) - and the next 01:53:800 (1) - some like:
  8. 01:56:409 (1) - the repeat of this slider sound really without any important sound in the music that offbeat is really not important to be mapped here the sound at 01:56:735 - or 01:57:061 - sound better to have a mapped sound
  9. 02:04:235 (1,2) - same as above
  10. 02:13:040 add a circle here since you map this 02:14:344 them are very symilars in the music for consistency is not better to have both mapped?
  11. 02:14:670 (1) - same as 01:56:409 if you really wanna keep this stuff at least add a tick sound at 02:15:322
  12. 02:18:583 (3) - this should be a repeat too like 02:19:235 (4) - for consistency since is the same sound in the music in both places
  13. 03:14:670 (1,2) - imo this blanket can be improved alot just use the aproach rate to make it better
  14. 03:48:583 (1,2) - ^
GL :3 nice song <3
posted

Natsu wrote:

HI~ from my Queue owo/

General:
  1. Fine
Hard:
  1. 00:01:627 (1,2) - a spacing mistake I suposse since youwas using 1.0 in all the combo a minijump is ok but imo can be better if you use a consistent spacing here fixed
  2. 00:04:235 (1,2) - kinda nazi try to put them in a perfect line for better flow 00:04:235 (1) - just move the end point a little here moved the circles some instead
  3. 00:06:844 (1,2) - another nazi this blank can be better just use the aproach circle of 00:07:496 (2) - to make it look better adjusted
  4. 00:15:974 - 00:18:583 - just wondering if you want to add a clap tick sound for that beats to keep your clap pattern consistent maybe? since sound not good ignoring sounds like: 00:21:844 - I know you are following vocals but a tick clap will bring empathize to the drums too I don't know if i want to use a slidertick drum, will see
  5. 00:21:029 (6) - move to x:224 y:20 will look bettergetting stacked with previous 00:19:235 (5) - 00:20:540 (5,6) - also the blank look better sure, had to fudge around with spacing a bit but should be okay
  6. 00:30:811 (2,5) - stack this properly? fixed
  7. 00:37:496 he sound here is really important in the song you should not ignore it for better rhythm some like: sure
  8. 00:51:192 (1,2) - this blank can be better imo use the aproach circle to make it better fixed
  9. 00:59:018 (1,2,3) - use a equal distance here? the jump from 00:59:344 (2,3) - feel really unconfortable to play imo will fit the song better keeping the same distance between the 3 beats I think it plays fine, and I like the jump here for that drum hit
  10. 01:14:670 (1,2) - I feel this rhythm not fit in the way how you was mapping this I really expect to have the slider in 01:14:670 (1) - following the hold vocal like you was doing with the others and them a circle in 01:15:322 were the empathize is bigger some like: In this case I think that guitar pierces through quite a bit so I wanted to map a slider to it
  11. 01:36:844 (5,6,7) - I feel the flow kinda broke here cuz 01:37:333 (6) - it flow nice from 5 but it flow really unnatural to 7 what about to change the shape of the slider to some like: I still like the downward flow to (7), but I did adjust the angle some
  12. 01:50:213 mmm this slider sound not good here imo since the vocal is like pausing? o.o a circle in 01:50:213 (6) - and maybe start the slider in 01:50:376 following better the vocals not very sure about thisbut yeah theslider dont sound nice there orz
  13. 01:52:985 symilar as above use a circle in 01:52:985 - and a slider in 01:53:148 will fit the song alot better these two I still want to match the vocals pretty well so leaving
  14. 02:21:844 (7,8) - try to blank this? actually look not nice imo fixed
  15. 02:23:474 (4,5,6) - use the same spacing between them some like: fixed
  16. 03:19:072 (4) - maybe try to the tail and the head of this slider dont get touched will look and play a little betterfixed
  17. 03:47:931 (6) - make this slider curved like the other one in 03:47:605 (5,7) - to keep a better feeling with the song and your map imo a copy past of
  18. 03:47:605 (5) - and ctrl-h will fit nice maybe like: fixed
  19. 04:00:974 (7,8,1) - use a equal spacing so this can play more confortable fixed
  20. 04:07:333 (2,3) - move this 1 gridup to avoid to touch previous slider in 04:06:518 (7) - kinda nazi but it really bother me lol sure i guess
Normal:
  1. 00:20:213 (2,3) - this sliders feel really without empathize to click the music is really low there what about to change the rhythm a little here to follow the strong sounds in the music some like can work better imo: these emphasize the vocals pretty well, and I think it is a nice change of rhythm
  2. 00:23:148 like the hard diff I really suggest you to use a clap tick sound for this stuff to keep a better consistent with them we''ll see
  3. 00:34:235 (3,4) - 1/4 repeat slider will sound alot better here also is consistent with what you did on 01:06:192 (4) - Here I wanted to match that strong cymbal to the long circle slider, with the 1/4 repeat it makes it so this has less impact and buildup than the circles so I like having it mapped out this way.
  4. 01:01:300 maybe add a circle here the vocals verse start here again so maybe it will bring a better rhythm imo will leave it for now, I think it sounds fine here without the circle but we'll see
  5. 01:09:126 I feel like other circle is needed here to empathize the vocals better thought
  6. 01:11:735 same as above adding them will not make the diff more hard but better rhythm imogoing to leave these now since adding a circle for these would require remapping a lot more than I would like,
  7. 01:52:496 (3) - maybe make this slider curved to keep a better flow with previous 01:51:192 (1) - and the next 01:53:800 (1) - some like: fixed
  8. 01:56:409 (1) - the repeat of this slider sound really without any important sound in the music that offbeat is really not important to be mapped here the sound at 01:56:735 - or 01:57:061 - sound better to have a mapped sound this one I think sounds alright with the vocals, even though it doesnt necessarily exactly follow them. There is a lot of vocals going on where the repeat is, so I think it matches that fairly well
  9. 02:04:235 (1,2) - same as above ^
  10. 02:13:040 add a circle here since you map this 02:14:344 them are very symilars in the music for consistency is not better to have both mapped? sure
  11. 02:14:670 (1) - same as 01:56:409 if you really wanna keep this stuff at least add a tick sound at 02:15:322
  12. 02:18:583 (3) - this should be a repeat too like 02:19:235 (4) - for consistency since is the same sound in the music in both placeskept this the same more for consistency with the first kiai
  13. 03:14:670 (1,2) - imo this blanket can be improved alot just use the aproach rate to make it better oops
  14. 03:48:583 (1,2) - ^ and fixed
GL :3 nice song <3
Thanks for the mod!
posted
Ugh. I just don't see how to improve this beatmap. What to say, you already got a bunch of ranked map.
Since my mod won't be much of use, I won't use my new modding system. Don't want to make you loose time...
So yeah, all of these are suggestion, feel free to reject all of them. If you didn't follow one, don't Kudosu this post please.

[Normal]
00:17:279 (1) - Since there is no vocals at 00:17:279, Why dont you replace it by a circle and add a 1/2 slider at 00:17:605 ? I think it would be a great idea. You would make it a bit similar as 00:19:887 (1,2)
03:14:996 (2) - I'm just giving out my idea, I always hated 1/1 sliders that start on red ticks. Most of the time, they break the hitsound chain, and sound weird themself. But it's just my opinion tough. You should change it, but, it's just my idea of thing.
03:48:583 (1,2) - This blanket could be a tad better. Just make (1) curvier like this http://puu.sh/6P10H/534e432410.jpg
04:02:931 (2,3) - Umm... Just to know.. Why not blanket? It would follow more the flow, and be prettier. Plus, It won't destroy anything from the spacing.

[Hard]
00:15:811 (4,5) - Just a comment but.. wow. The spacing is big.

So yeah... Sorry I'm not very useful. I wish you best luck on ranking it. *star* for all your hard work!
Remember not to Kds if you did not follow at least one.
posted

Winek wrote:

Ugh. I just don't see how to improve this beatmap. What to say, you already got a bunch of ranked map.
Since my mod won't be much of use, I won't use my new modding system. Don't want to make you loose time...
So yeah, all of these are suggestion, feel free to reject all of them. If you didn't follow one, don't Kudosu this post please.

[Normal]
00:17:279 (1) - Since there is no vocals at 00:17:279, Why dont you replace it by a circle and add a 1/2 slider at 00:17:605 ? I think it would be a great idea. You would make it a bit similar as 00:19:887 (1,2) for this one I like matching my first pattern at 00:14:670 (1,2,3) -
03:14:996 (2) - I'm just giving out my idea, I always hated 1/1 sliders that start on red ticks. Most of the time, they break the hitsound chain, and sound weird themself. But it's just my opinion tough. You should change it, but, it's just my idea of thing. I'll change it since it was pointed out before.
03:48:583 (1,2) - This blanket could be a tad better. Just make (1) curvier like this http://puu.sh/6P10H/534e432410.jpg should be fixed
04:02:931 (2,3) - Umm... Just to know.. Why not blanket? It would follow more the flow, and be prettier. Plus, It won't destroy anything from the spacing. tried a bit of a different pattern

[Hard]
00:15:811 (4,5) - Just a comment but.. wow. The spacing is big. not much bigger than a lot of the spacing i use :)

So yeah... Sorry I'm not very useful. I wish you best luck on ranking it. *star* for all your hard work!
Remember not to Kds if you did not follow at least one.
Thanks for the mod!
posted
Hi mod from modding Q

[Normal]
Couldn't find much other than
HP+1 OD+1

[Hard]
HP+1 OD+1
00:15:322 (3,4) - I think that's a pretty big jump
00:38:800 (3) - crtl + g
01:26:409 (1,2,3) - reduce distance
01:46:953 (4,5) - ^
01:54:453 (3,4) - swap their shape
02:04:724 (2,3,4) -

02:13:203 (3) - bring it down a little bit
02:20:866 (4,5) - this doesn't feel smooth
02:31:463 (4,5) - reduce distance
03:09:290 (7) - NC
03:09:453 (1) - delete NC
03:13:855 (5) - add a circle
03:21:844 (5,6,7,1) - reduce distance
03:32:279 (5,1,2) - ^
04:14:670 (1,2,3) - ^
04:15:974 (6) - crtl+g and move restack 04:15:648 (4,5)

Very nice map!!
I'll shoot a star
Hope my mod helped >~<
posted

No Dap wrote:

Hi mod from modding Q

[Normal]
Couldn't find much other than
HP+1 OD+1 nah brah

[Hard]
HP+1 OD+1 maybe
00:15:322 (3,4) - I think that's a pretty big jump it's marginally bigger than most of the jumps int he map, so it isn't really noticeable
00:38:800 (3) - crtl + g here i prefer the up and down motion
01:26:409 (1,2,3) - reduce distance jumps here increase for the build up to the end of the kiai
01:46:953 (4,5) - ^ this part also benefits from the increases in jumps for the buildup
01:54:453 (3,4) - swap their shape I think here works fine lke this
02:04:724 (2,3,4) -
the angle here would be awkward, and this plays fine since (4) leads directly from (3)
02:13:203 (3) - bring it down a little bit sure
02:20:866 (4,5) - this doesn't feel smooth I think it is alright
02:31:463 (4,5) - reduce distance decreased some
03:09:290 (7) - NC
03:09:453 (1) - delete NC fixed both
03:13:855 (5) - add a circle wouldn't really fit here
03:21:844 (5,6,7,1) - reduce distance nah
03:32:279 (5,1,2) - ^
04:14:670 (1,2,3) - ^
04:15:974 (6) - crtl+g and move restack 04:15:648 (4,5) way it is now plays better I think

Very nice map!!
I'll shoot a star
Hope my mod helped >~<
Thanks!
posted
Ello, mod as requested o̿ ̭ o̿
[General]
*filesize exceeds over 10Mb OmO yikes!
[Normal]
00:11:083 (1) - Move lower, so its flow is aligned with 00:10:757 (5) - , and forms a nice straight flow
You may have to move the next objects as well for this to work.
00:33:583 (2) - Drum finish on the tail?
00:53:800 (1) - ^
03:38:148 (1) - Nazi mod here, this slier should blanket 03:39:453 (3) - better:
296,260,218148,6,0,P|360:244|408:136,1,180,2|8,0:0|0:0,0:0:0:0:
396,60,219126,1,0,0:0:0:0:
304,64,219453,2,0,L|304:154,2,90,2|0|10,0:0|0:0|0:0,0:0:0:0:
03:48:583 (1) - Better blanket:
356,172,228583,6,0,P|428:218|424:320,1,180,2|8,0:0|0:0,0:0:0:0:
352,264,229561,1,0,0:0:0:0:
04:00:322 (3,4) - Has a very strange flow :? I'm still trying to see if there's a better way to organize these sliders without having to affect the other objects as well.
04:13:366 (3) - Move tail point to 202/315

[Hard]
00:15:159 (2,4) - Aww c'mon, you can make a blanket for this D:<
01:42:061 (5) - Move tail point to 276/216 for a better blanket for 01:41:735 (4) -
01:59:507 (2) - Can blanket 01:59:018 (1) - 's better.
260,80,119507,2,0,P|312:128|292:248,1,195
02:03:909 (6) - Move to 112/372 so its blanketed better by 02:03:420 (5) -

Sweet song :oops:
Good luck.
posted

10crystalmask01 wrote:

Ello, mod as requested o̿ ̭ o̿
[General]
*filesize exceeds over 10Mb OmO yikes! lots of bg images \o/ I'll work on getting the file size down.
[Normal]
00:11:083 (1) - Move lower, so its flow is aligned with 00:10:757 (5) - , and forms a nice straight flow did some adjustments
You may have to move the next objects as well for this to work.
00:33:583 (2) - Drum finish on the tail?
00:53:800 (1) - ^ fixed
03:38:148 (1) - Nazi mod here, this slier should blanket 03:39:453 (3) - better: fixed
296,260,218148,6,0,P|360:244|408:136,1,180,2|8,0:0|0:0,0:0:0:0:
396,60,219126,1,0,0:0:0:0:
304,64,219453,2,0,L|304:154,2,90,2|0|10,0:0|0:0|0:0,0:0:0:0:
03:48:583 (1) - Better blanket: fixed
356,172,228583,6,0,P|428:218|424:320,1,180,2|8,0:0|0:0,0:0:0:0:
352,264,229561,1,0,0:0:0:0:
04:00:322 (3,4) - Has a very strange flow :? I'm still trying to see if there's a better way to organize these sliders without having to affect the other objects as well. new pattern, did adjustments, worked fine \o/
04:13:366 (3) - Move tail point to 202/315 moved whole slider instead

[Hard]
00:15:159 (2,4) - Aww c'mon, you can make a blanket for this D:< ah, a super proper blanket here requires too big of a jump from (3) to (4) so I think this works alright~
01:42:061 (5) - Move tail point to 276/216 for a better blanket for 01:41:735 (4) - fixed
01:59:507 (2) - Can blanket 01:59:018 (1) - 's better. fixed
260,80,119507,2,0,P|312:128|292:248,1,195
02:03:909 (6) - Move to 112/372 so its blanketed better by 02:03:420 (5) - fixed

Sweet song :oops:
Good luck.
Thanks!
posted
here are some pictures I collected
hope that'll be helpful
http://puu.sh/7765V.zip
posted
pretty fun map, i enjoyed it and will be playing it again in the future
show more
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