sorry for the delay, and here we go
just some suggestions and feel free to ignore
as the drain rate rules, I only mod 3 diffs my selection because you didn't mention which one is the top priority
[Hitsounds]
I will not comment for finish hitsounds here, I think your style of mapping is on over-used finish so I let that be
add clap sound on the slidertick will be great, example the middle of these sliders 00:22:784 (1,3) -
I saw potential clap hitsounds are being replaced with whistle o.o, example 00:17:159 (3) -
* examples are taken from easy diff
[Easy]
00:17:159 (3,4) - flow cut, I suggest rotate the 00:15:284 (1) - and 00:17:159 (3) - for about 45 degrees each, so it will be symmetrical
00:21:847 (4,5,1) - this is a bit cut too, move (1) to the right OR move (4,5) to the left
00:47:159 (4,5) - not sure about this, not a good flow but I let that be. your slider shapes are too rigid..
these are applies on the other similar parts.. the flow seems not smooth enough
00:50:909 (6,1,2) - flow cut, I would suggest to move the (1) and so on to match the flow of the previous object
[Normal]
on normal diff, because the slider ticks are denser than easy diff, I suggest to add the claps on each center of sliders only, add timing points so the "unused" slider tick didn't produce clap sound
00:15:284 (1,2,3) - arranging like this, flow is not smooth, this also applies on the other slider-circle-slider re-positioning
00:35:675 (3,1) - flow cut, flip (1) horizontal, and re-arrange the next objects 00:36:612 (2,3,4) - flow is too crowded
00:48:565 (6,1) - flow cut, move (6) a bit up - x 248 y 220
00:56:065 (6) - ^
01:00:284 (1) - why 3/4 beat? newbs can't differentiate here
01:02:159 (6) - ^
01:04:034 (1) - ^
01:21:144 (1,2,3,4) - same case as 00:35:675 (3,1) -
02:15:284 (1) - overlap 02:14:112 (1,2,3) -
[Hard]
in here, because the long slider is not much, same as normal diff, just add timing point and custom hitsounds on the center of the sliders
00:16:456 (3,4,5) - why so linear?
00:23:956 (3,4,5) - ^
00:45:284 (1,2) - flow cut, rotate (2) a bit
00:47:862 (2,4) - overlap
00:49:034 (1,2) - ^
00:50:675 (6,1) - ^
and some similar stuffs, because you just copy paste them
01:06:847 (6,7) - flow cut, rotate (6) to the left
01:35:675 (6,1) - too cramped, rotate (1) to the right and re-arrange the objects after this one
02:01:925 (4,1) - same case as some objects that I have pointed before, flow not smooth
02:15:284 (1,2) - ^
I think that's all, need more improvements on flow
good luck