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nano.RIPE - Nanairo Biyori (TV Ver.)

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Nanatsu
저도 오모이 요시노 3번 언랭처먹음 ㅅㅂ

간단한 문제로 보이니까 수정하면 바로 리랭크 될거에요 ~_~
[ Yuki ]_old
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ진짜 랭크 파괴됨ㅋㅋㅋㅋㅋㅋ계획대로군 후훗 :D
p3n
New BG and removed the anti-jump pattern in 'Insane'.
HelloSCV
and now re-ranked
Neiji Razuiya
good good good :33
Melophobia
Stack Leniency 0 on Hard difficulty is unrankable. Please set it back to 7.
Sonnyc
WTF it was 0?????????????????????????????
I though it was 2 orz

p3n wrote:

Stack Leniency in Hard is fine (value set in editor) and the desired effect works fine for the triplets.
Meh,,
Charles445

Melophobia wrote:

Stack Leniency 0 on Hard difficulty is unrankable. Please set it back to 7.
Stack leniency hasn't been a rule for 8 months, so it's not a reason to unrank this.

Thread discussing stack leniency
NewRulerNA

Charles445 wrote:

Melophobia wrote:

Stack Leniency 0 on Hard difficulty is unrankable. Please set it back to 7.
Stack leniency hasn't been a rule for 8 months, so it's not a reason to unrank this.

Thread discussing stack leniency
but there is another reason.

Ranking Criteria wrote:

Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
need to break the rule if use stack leniency 0 because minimum is 0.2 in the editor. how do you feel about this?
[ Zzz ]
.....

Sorry.. ( Melophobia , Charles445 , NewRulerNA )

Stack leniency 0 > 0.2 ~ 0.7

Change?
Melophobia

Charles445 wrote:

Melophobia wrote:

Stack Leniency 0 on Hard difficulty is unrankable. Please set it back to 7.
Stack leniency hasn't been a rule for 8 months, so it's not a reason to unrank this.

Thread discussing stack leniency
By unrankable I meant the value couldn't be below 2 unless the mapper manually changed the .osu file. I'm aware that the rule has been switched to a guideline but there's still a guideline regarding stack leniency which must not be violated unless it makes sense. Stack leniency is essentially meant to be used for a specific pattern where the stacking feature doesn't work properly, but in the said difficulty there's only ordinary stacks and the value of stack leniency is beyond the intended usage, which doesn't make any sense and warrants an unrank imo.

Well, what's done is done. I've talked with the mapper and apparently they agreed to the stack leniency change and we've fixed source since it was slightly incorrect. Let's rerank this quickly.
MAAAAAAAAAAAAAS
랭곡 하나 만들기 참 힘듬..
뱃 비위도 맞춰줘야하고..
ruminine

[ Yuki ] wrote:

ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ진짜 랭크 파괴됨ㅋㅋㅋㅋㅋㅋ계획대로군 후훗 :D
조아저씨 너무하잖앜ㅋㅋㅋㅋㅋㅋ
ruminine
그건그렇고 리랭 빨리됫음 좋겟네 파이팅~
Sonnyc

__M A S__ wrote:

랭곡 하나 만들기 참 힘듬..
뱃 비위도 맞춰줘야하고..
비위 문제는 아니고 명백한 언랭 사유 때문입니다. :3
Beige
으앙 ㄷㄷ
Len
zzzzzzzzzzzzzzzzzzzzzzzzz
Zero__wind
I've just seen this map and now I'm thinking that,
it would be good if some basic hitsounds could be added before reranking again
the points below are so basic that no reason is needed to be given imo
but still, I'm not forcing anything cause these are of course not unrankable issue

Easy
00:19:509 - finish
00:48:166 - ^
00:55:330 - ^

Normal
00:18:613 - finish
00:55:330 - ^
01:00:703 - ^
01:26:673 - ^
01:09:210 - clap
01:23:539 - ^

Zzz's Hard
00:12:345 - whistle
00:22:419 - ^
00:18:613 - finish
01:00:031 - ^
01:21:748 - remove whistle

Insane
00:18:613 - finish
00:47:046 - ^
01:23:986 - ^
01:26:673 - ^
00:53:875 - clap (?)

Habi's Insane
00:32:942 - finish
00:47:046 - ^
00:46:151 - move finish to 00:46:598 - (?)

That's all
Good luck
Topic Starter
Lari

Zero__wind wrote:

I've just seen this map and now I'm thinking that,
it would be good if some basic hitsounds could be added before reranking again
the points below are so basic that no reason is needed to be given imo
but still, I'm not forcing anything cause these are of course not unrankable issue

Easy
00:19:509 - finish
00:48:166 - ^
00:55:330 - ^

Normal
00:18:613 - finish
00:55:330 - ^
01:00:703 - ^
01:26:673 - ^
01:09:210 - clap
01:23:539 - ^

Zzz's Hard
00:12:345 - whistle
00:22:419 - ^
00:18:613 - finish
01:00:031 - ^
01:21:748 - remove whistle

Insane
00:18:613 - finish
00:47:046 - ^
01:23:986 - ^
01:26:673 - ^
00:53:875 - clap (?)

Habi's Insane
00:32:942 - finish
00:47:046 - ^
00:46:151 - move finish to 00:46:598 - (?)

That's all
Good luck
all done
Zero__wind
sounds much better now
bubble repaired
grumd
habis insane

01:03:837 (1) - make a proper triangle here
01:18:166 (3) - move it to 436;204

hard

00:19:061 (4,1) - this is quite hard to read because you dont know how much repeats this has. http://puu.sh/6UBFJ.jpg this is better
01:27:345 - this is very bad because the spinner start is not tactile at all and the 5th note doesn't make sense. you have two choices http://puu.sh/6UBPQ.jpg or http://puu.sh/6UBR5.jpg

normal

00:48:166 (1) - too close note after a spinner. you'll need more time to recover, this is a normal diff (00:47:270 - move spinner end here?)
01:01:151 (1) - same (you can remove the first slider after spinner, will help)

easy

00:19:509 (1) - same stuff, too close after spinner. (00:18:613 - move end here?)
00:33:837 (1) - try to place this closer to the screen center to make it easier to play it after spinner
00:47:046 - finish sound is here, place spinner end here?
01:01:151 (1) - same as normal, remove this slider to make it easier to play after spinner
Topic Starter
Lari

grumd wrote:

habis insane

01:03:837 (1) - make a proper triangle here
01:18:166 (3) - move it to 436;204

hard

00:19:061 (4,1) - this is quite hard to read because you dont know how much repeats this has. http://puu.sh/6UBFJ.jpg this is better
01:27:345 - this is very bad because the spinner start is not tactile at all and the 5th note doesn't make sense. you have two choices http://puu.sh/6UBPQ.jpg or http://puu.sh/6UBR5.jpg

normal

00:48:166 (1) - too close note after a spinner. you'll need more time to recover, this is a normal diff (00:47:270 - move spinner end here?)
01:01:151 (1) - same (you can remove the first slider after spinner, will help)

easy

00:19:509 (1) - same stuff, too close after spinner. (00:18:613 - move end here?)
00:33:837 (1) - try to place this closer to the screen center to make it easier to play it after spinner <<There is a time after a spinner, so it will be ok...
00:47:046 - finish sound is here, place spinner end here?
01:01:151 (1) - same as normal, remove this slider to make it easier to play after spinner
grumd
ok i guess ranked again
Beige
리랭 축하드려요~
OverPower
http://osu.ppy.sh/ss/1333375


랭크하시겠다니 진짜로 랭크하셨네요!!

축하드려요~
Len
또다시 언랭으로.. ..
Topic Starter
Lari

W h i t e wrote:

리랭 축하드려요~
다시한번더 감사합니다 ㅎㅎ

OverPower wrote:

http://osu.ppy.sh/ss/1333375


랭크하시겠다니 진짜로 랭크하셨네요!!

축하드려요~
후..많이..힘드네요..
감사 ㅎㅎ

Fast wrote:

또다시 언랭으로.. ..
..........
REDYUMiKA
카렌수고해요...참으로 힘드네요 :)
Topic Starter
Lari

lil_yumika_lil wrote:

카렌수고해요...참으로 힘드네요 :)
ㅎㅎㅎㅎㅎ
MAAAAAAAAAAAAAS
이젠 정말로 랭크!
MAAAAAAAAAAAAAS

Sonnyc wrote:

__M A S__ wrote:

랭곡 하나 만들기 참 힘듬..
뱃 비위도 맞춰줘야하고..
비위 문제는 아니고 명백한 언랭 사유 때문입니다. :3
음.. 이맵 말고 다른맵 얘기한거.. ㅎ...

진짜 랭크는 정말 어려운듯 하네요.. ㅁㄴㅇㄹ..
Nanatsu
아주좋소
putri natalisty
:( :cry:
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