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[Archived] Comboburst audio/image mismatch

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awp
First noticed this in "The Invasion From Within", which has 3 custom audio and image combo-bursts. Using a skin with multiple combo-burst audio files (greater than the skin, in this case 4 audio samples) but a single combo-burst (or "<= map.comboburstImages") causes the surplus skin comboburst audio to fill in overtop the beatmap's customizatons. In other words:

map0.png/map0.wav, map1.png/map1.wav, map2.png/map2.wav, map0.png/skin3.wav, map1.png/map0.wav etc etc

so tl;dr: when custom map comboburst images/audio are present, skins should be ignored.
Yoshi348
Can confirm this is still around... Noticed it on http://osu.ppy.sh/s/29641 with the EBA skin. It has 4 burst sounds while the EBA has 5, so when Pikachu comes up again it makes an EBA sound, then all the Pokemon start yelling each other's names.
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