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DECO*27 feat. topi - Light Lag

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Topic Starter
happy30
This beatmap was submitted using in-game submission on zondag 22 december 2013 at 15:33:36

Artist: DECO*27 feat. topi
Title: Light Lag
Tags: Apriy Sharp Takahide Azuchi Seiya Nagatomo Takeshi Kajiyama
BPM: 180
Filesize: 4614kb
Play Time: 03:25
Difficulties Available:
  1. Easy (1,53 stars, 149 notes)
  2. Hard (4,94 stars, 376 notes)
  3. Insane (4,99 stars, 445 notes)
  4. Normal (3,99 stars, 239 notes)
Download: DECO*27 feat. topi - Light Lag
Information: Scores/Beatmap Listing
---------------
Originally Apriy's mapset, which she made 2 years ago.

Insane by Apriy
Hard by Sharp
Normal / Easy by happy30
♥ ♥ ♥ ♥ ♥
if hitsounds are sucky, it's because I did them.
Natteke
1rd

Normal:
some of the rhythm is a bit weird, especially with this AR, you tried to follow vocals I guess, let's see

00:30:747 (2) - it kind of breaks the rhythm a bit I think, maybe try to make it 1/2-long and add a note on the next white tick, or red if you don't mind having too many 1/2s on a normal diff

01:03:747 - add a note here?

the first part of kiai has a bit of a confusing rhythm and the second one is well done, like:
01:12:580 (5,1,2,3,4) - this one especially

02:52:913 - I'd add a note here, like something like this http://osu.ppy.sh/ss/1132879


the rest of the diffs is fine! good job Apriy, I'm impressed

I'd throw a few stars but I have -180 stars in my pocket :(
lolcubes
Some parts still sound off so this is most likely multibpm but an overall offset of -9 makes this good enough for those hdhr people to get a SS imo.

Offset 1405.
ampzz

General
The correct labelling for this song is as follows:
  1. Artist: DECO*27
  2. Title: Light Lag feat. topi
Alternatively you could just use the Japanese variation for the song's title:
  1. Title: ライトラグ feat. とぴ
Wouldn't mind seeing some extra tags for this like its genre, the guitarists and so forth.

Offset I found to be a bit off: 1402 (-3ms off what you have currently)

I highly suggest changing the length of the kiais. For example:
  1. First one to end on 01:29:404 -.
  2. Second to end on 03:04:071 -.

Note: All of these mods are before the offset change has been implemented.

Easy

  1. 00:42:404 (1,2,3) - Seems a bit too clustered and confusing for beginners to be able to read.
  2. 00:58:738 (4) - I would NC this myself just due to the overall length of time the previous three sliders held. It also caters towards the guitarist's change in tone with this beat.
  3. 01:03:904 (2) - Can't say I was a fan of this as it sounded off. It sounds and plays much better if you kick the slider off on 01:03:738 - instead.
  4. 01:05:404 (3) - NC this due to the vocal and instrumental change.
  5. 01:16:071 (4) - NC on this due to the vocal change.
  6. 01:17:404 (3) - I really think this would have been enjoyable with a repeat chucked onto it. With the repeat it of gives the feeling that you're playing that guitar riff itself.
  7. 01:28:071 (1) - This is a bit too sudden of a slider velocity drop; I would suggest to raise it up to around 0.85 - 0.9 at most.
  8. 01:29:404 (1) - This would have been good for a bit of slider art since it's a bit daunting for newer players to cope with dual spinners.
  9. 01:42:737 (3) - Would NC for the vocal change.
  10. 01:48:070 (3) - Same as above.
  11. 01:50:404 (1) - Take the NC off this and add it to 01:50:737 (2) - instead.
  12. 01:53:404 (4) - NC here due to the vocal phrase.
  13. 02:26:071 (1) - Would suggest to move this so it doesn't stack onto the next slider.
  14. 02:26:738 (2) - NC this.
  15. 02:37:404 (1,2) - Errr, lol overlap? Fix this please.
  16. 02:40:071 (3) - NC this for the change in vocal pace.
  17. 02:42:071 (4) - This I would normally say to unstack but it fits the song perfectly so it can stay.
  18. 02:45:404 (3) - NC on this for a new vocal phrase.
  19. 02:56:070 (3) - NC on this; 02:57:404 (1) - remove the NC here and place it on 02:58:737 (3) - instead.
  20. 03:02:737 (1) - Same thing as before with the sudden velocity change and I would highly suggest to end this on 03:03:738 - instead.
  21. 03:04:071 - If you did like that suggestion earlier about a slider art instead of this spinner duplicate the same here.
  22. 03:22:738 (4,5) - Would be better to just end this on a spinner instead in my opinion.

Normal
Would highly suggest to lower the difficulty settings for this due to how the Hard has its drain and OD set to 5.
  1. 00:23:404 (2,2) - Overlap here is a bit messy, tidy it up.
  2. 01:06:738 (3,4,5,6) - What about swapping these beats out for a 1/2 slider that repeats the same length of time?
  3. 01:09:738 (3,4) - CTRL + G on the rhythm here that way people can catch the vocals?
  4. 01:18:738 (1) - Seems weird having this as 1/2 repeat; would suggest to change it to 1/1 with the single repeat.
  5. 01:21:404 (1) - Same as above.
  6. 01:28:071 (1) - End this on 01:29:071 - instead with a new circle on 01:29:404 - instead?
  7. 01:40:737 (4) - Would prefer this to end 1/2 tick earlier for the vocal focus to be kept.
  8. 02:26:738 (3) - NC this.
  9. 02:33:071 (1) - Remove the NC here and place it on 02:33:404 (2) - instead.
  10. 02:34:738 (5,1) - Perfectly stack these please.
  11. 02:38:904 (4,1) - Fairly large jump out of nowhere.
  12. 02:40:071 (1,2,3) - This is rather hideous on the amount of overlaps that happened in my opinion. Could you possibly tidy this area up?
  13. 02:42:404 - I know you prefer mapping on instrumentals but would it be too much to ask for a circle here so people can continue playing the vocal rhythm?
  14. 02:52:904 (4,5) - Kind of confusing to some people as they would try to aim at the (5) first, stack them instead?
  15. 02:55:404 (4) - Not a fan of this at all. Swap it out for a 1/2 + repeat.
  16. 03:02:738 (1) - Same as previous slider; if you don't like the change ignore it.
  17. 03:24:738 (4,5,6,7) - Swap for a 1/2 slider with two repeats attached?

Considering how low the SV was for the Normal it just feels really awkward and a massive difficulty increase for the swap into the Hard difficulty; it just feels too abrupt which would throw a lot of people off.

The only possible suggestion I could offer for this would be to either rework your Normal (happy) to cater towards an increase in slider velocity or for Sharp's Hard to be dropped in value slightly.


Hard
Personally the SV in this feels far too fast, almost as if I'm playing an actual insane instead. Would highly suggest lowering it and reworking some of the spacing afterwards.

Just going to post this as a general comment on the difficulty is some of the overlaps are quite ugly to look at and play equally as awkward while some work, others just don't.

Second kiai's start is unsnapped (3ms early).
  1. 00:23:404 (2,3) - This is rather awkward to play and look at.
  2. 00:27:404 (3,3) - Basically covers up the slider ends with each other.
  3. 00:36:071 (1,2) - Same as 23:404.
  4. 00:39:071 (5,6) - Ugh, this was awkward to play in my opinion.
  5. 00:58:738 (1,2) - Flow is sort of killed here.
  6. 01:09:404 (5,6,7) - Since I wasn't really paying attention on reading this I actually thought it played as (5,7,6) instead of what it is. Swap the (6,7) around and place 7 on top of the 01:10:238 (1) - .
  7. 01:10:238 (1,2,3) - Awkward to play and looks quite messy too.
  8. 02:49:404 (2) - CTRL + G this.

Insane
Letterboxing is unchecked whilst the other difficulties have it enabled.

Nothing really to complain about here.
Leader
happy-sama >w<

[Easy]
  1. 00:23:904 (2) - This slider would flow better if flipped horizzontaly and maybe if more curved (00:29:237 (2) - as well)
  2. 00:34:404 (2,3) - I actually got confused easily by these two beats and his distance in timeline, I think they would work better if stacked
  3. 01:05:404 (1,2,3) - This triangle could look much better, move 01:06:738 (3) - rightwards for a better shape
  4. 01:31:738 - Why don't you make spinner start here? 1/1 break between them is enough and vocals restart there
  5. 03:06:404 - Same here if you apply the suggestion above
  6. 02:38:738 (2) - I believe this is too hard to read for new players. I'd rotate it more to the left or something similar
[Normal]
  1. 01:03:738 (2,3) - Why don't you move it a bit downwards for a better flow?
  2. 01:31:738 - Same as Easy blabla
  3. 02:54:738 (3) - 184|272?
  4. 03:06:404 - You know the drill
[Hard]

  • Old diff, but beziers are fine here so I'm not going to point them out.
  1. 00:35:738 (1) - This NC seems quite useless (00:41:071 (1) - 01:42:404 (1) - 01:53:071 (1) - too)
  2. 01:24:738 (3) - I think this would work better if it was more straight than now
  3. 02:29:571 (3,4,5) - Try to make (4) flow better, you can find my try below:
  4. 02:44:404 (6,1) - Is that overlap necessary? Move (1) downwards in order to remove that.
  5. 03:03:738 (2) - Feels so loud ;_;
[Insane]
  1. 00:42:654 - You are clearly missing this sound, which is very loud and important
  2. 02:53:404 (3) - CTRL+G looks great
good job
spboxer3
general:
  1. 02:15:238 - isn't snap break time. tbh I think break time start at 02:16:071 - is better
  • Insane:
  1. resnap kiai time line: 02:42:735 -
  2. 03:24:904 (1,1) - move a kinda up like Hard diff (to correspond pitch)?
Hard:
  1. 00:38:571 (2,3,4,5,6,7) - It's !@#$%^&*()_ shape (many overlaps LOL'd)
  2. 00:43:904 (2) - I will avoid stack pattern because it's have reverse motion imo (to correspond pitch):
  3. 02:03:738 (2,5) - [nazi] consider make it stack to make pattern cleaner.
Normal:
  1. 02:38:904 (4) - sampleset: Noraml
  2. 03:00:404 (4) - odd rhythm, 02:59:071 (2,3,4) - looks is complete part regardless vocal or instrument. suddenly change rhythm isn't a good solution imo :<
Easy:
  1. 00:42:404 (1,2) - exchange NC to stress 00:42:738 - rhythm?
  2. 02:37:404 (1,2) - Umm... I highly recommend avoid slider reverse cover by other object especially Easy diff:
    your reverse was covered by previous object.
Topic Starter
happy30
thanks for mod!

spboxer3 wrote:

general:
  1. 02:15:238 - isn't snap break time. tbh I think break time start at 02:16:071 - is better sorry, apriy-sama's choice is final
Insane:
  1. resnap kiai time line: 02:42:735 - done
  2. 03:24:904 (1,1) - move a kinda up like Hard diff (to correspond pitch)? sorry, apriy-sama's choice is final here too
Hard:
  1. 00:38:571 (2,3,4,5,6,7) - It's !@#$%^&*()_ shape (many overlaps LOL'd)
  2. 00:43:904 (2) - I will avoid stack pattern because it's have reverse motion imo (to correspond pitch):
  3. 02:03:738 (2,5) - [nazi] consider make it stack to make pattern cleaner.
Normal:
  1. 02:38:904 (4) - sampleset: Noraml done
  2. 03:00:404 (4) - odd rhythm, 02:59:071 (2,3,4) - looks is complete part regardless vocal or instrument. suddenly change rhythm isn't a good solution imo :< fixed
Easy:
  1. 00:42:404 (1,2) - exchange NC to stress 00:42:738 - rhythm? done
  2. 02:37:404 (1,2) - Umm... I highly recommend avoid slider reverse cover by other object especially Easy diff:
    your reverse was covered by previous object. I think it's still quite visible (and intuitive)
Vicho
[General]
Artist: DECO*27 feat. とぴ
Romanised Artist: DECO*27 feat. Topi (according to this http://osu.ppy.sh/s/44895)
Title: ライトラグ
Romanised Title: Light Lag

[Insane]
00:23:904 (4) - if you ask me, a whistle sounds good
00:56:071 (1) - remove NC?
01:02:738 (9) - how about adding a finish?
01:06:738 (1) - how about moving it x:122 y:56 ?
01:59:404 - try adding a whistle
02:04:738 - you should use whistle instead finish
02:51:238 (2) - this finish seems to be unnecessary
03:23:404 - add a drum whistle

[Hard]
00:34:071 - seems like someone forgot to add a whislte
01:59:404 - ^
02:04:738 - you should use whistle instead finish

[Normal]
00:57:404 (1) - remove NC?
02:04:738 - you should use whistle instead finish
02:51:238 - same as Insane, that finish...
03:23:404 (2) - add a drum whistle

[Easy]
01:05:404 (1) - remove this finish?
01:13:238 (1) - ^

I actually couldn't find too much, the mapset is really nice imo (sorry for my poor mod, I did my best)
Topic Starter
happy30
thanks! applied almost everything
Irreversible


<3


[Easy]

Some of the rhythms are really weird, and I suggest that you go for white ticks sometimes.. 01:03:904 (2,3) - This is an example, I suggest: http://puu.sh/5E5Nh.jpg but oh well, I can see the deny incoming for it being consistent.
02:37:404 (1,2,1) - Okay, I can see the consistency between the other lowerspacings, and it looks quite good. But this must be terrible to see for a newbie, I don’t think that’s readable at all. Please try to get a spacing there which doesn’t break your patterns, and is easier to read.

Ah, the easy overall is really consistent and looks good. But since I’m not a beginner player, I’m not sure how I should judge it! Can you go and ask some beginner player and tell me what they think? :)


[Normal]


00:21:904 (2,3) - Is this not alignment on purpose?
02:32:071 (3,1) - Oh, that small DS increasing on purpose as well? Just some little things to make your normal even more perfect.
02:40:071 (1,2) - Yeah, as in easy, that’s an advanced pattern, this is not readable for a beginner i strongly assume that at least. Please do the same as in easy.

Beautiful normal!


[Hard]

01:53:405 (1,2,3) - Just something minor, the spacing between 1 and 2 doesn’t look the same as between 2 and 3. Please let it look equal!
02:16:071 - Snap the break to here?

[Insane]


01:14:238 (5,6,7) - Equal spacing during the triplet please!
01:21:238 (1) - For some reason I would like to see a circle and a ½ slider here instead.
01:28:571 (6,7,8) - The stack feels a bit interrupting, what about make a tripplet where you still have to move a little? Take some ugly example: http://puu.sh/5E8jU.jpg
01:40:738 (3,4) - Please CTRL + G this rhythm, you know this downbeat stuff etc.
01:43:238 (5) - Make this slider as long as 01:42:738 (4) - to get some consistency and a better rhythm overall? Follows the lyrics better as well.
01:48:571 (5) - 400 312, fora cool triangle and nicer looking spacing.
01:51:238 (4) - same here, 301 203 this time.
01:59:904 (6) - I would increase the spacing slightly here to keep consistency with 4 and 5.
02:05:404 (3) - Just some aesthetics as well.. 54 214
02:12:571 (4) - 129 187
02:16:071 - Break should be here too (fix in all diffs pls)
02:33:404 (2) - this is so close to 1 again, move a bit to the left?
02:34:071 (3,4,5) - Equal spacing..
02:45:071 (2,3,4) - This triplet seriously sounds weird, I suggest making a different rhythm here. If you need help, ask me.

After you’ve done the thing with Easy, you can call me back! :)
Topic Starter
happy30
I fixed all diffs (quite faithfully to their original map though) Please recheck!
Konei
Mod 4 Mod.


[General]

  1. All diffs should start at the same point, would not be a big deal to add some notes to Hard, or?

  2. Name of guest mappers should be in the difficulty names, I highly recommend to add them to be sure also because of the new name rule.

[Easy]

  1. 00:33:404 (1) - Triangle looks quite uneven, would probably be better to move this down a bit.
  2. 01:13:238 (1) - I don't like this rhyhtm at all. You should be more like following the heavy beat on the downbeat and not the vocals, so I'd just move it 1/2 back and shorten it. Also it really is a better choice considering that the vocal is also playing on the downbeat. Add a finish to the start if you do this.
  3. 01:16:071 (1) - I wouldn't use a finish here, the beat is far too weak to bear the enduring sound. Just remove it or add an additional whistle.
  4. 01:17:404 (3) - To design hitsounding more towards the guitar, you could try adding soft addition to start and repeat and add finishes.
  5. 01:18:738 (1) - Start should have a finish, the heavy part is restarting.
  6. 01:20:404 (3) - Meeeh, remove finish from the end, it is far too noisy and unfiting :c
  7. 01:28:071 (1) - Not too sure if this slowdown is okay, I'd rather say remove it, because the easiest diff should work without such things. You could try following the vocals instead.
  8. 01:50:737 (1) - End should have a whistle to give a better effect together with 3.
  9. 01:56:571 (2) - This circle on the red tick doesn't really make much sense, if you try to catch the vocals, then it doesn't work because you don't have enough focus on them with those two circles. I'd rather place this on the white tick earlier.
  10. 02:04:071 (5) - Add a whistle to the start for consistency?
  11. 02:06:738 (8) - New combo should start here for consistency through the difficulty and to make the combo a bit shorter, eight isn't that cool considering this is Easy.
  12. 02:13:238 - Don't feel like adding a note? It gives a much better feeling to start into the break by clicking something instead of having a Sliderend there. You could try a note at 02:12:071 - and then a 1/1 Slider from 02:12:571 - until 02:13:238 - .
  13. 02:27:904 (2) - Starting this on the red tick is totally against what you build up with Slider 1. This Slider should start on the downbeat with Normal sampleset to follow your pattern, following the vocal that start there doesn't really contribute to the rhyhtm.
  14. 02:29:404 (3,5) - Should both have Normal sampleset for consistency stuff and yea.
  15. 02:45:404 (1) - New combo should be removed for consistency through the difficulty.
  16. 02:48:071 (1) - End should have a whistle for consistency.
  17. 02:49:404 (2) - Finish on the end should be removed, it doesn't fit your hitsound rhyhtm.
  18. 02:56:070 (1) - Same as on 02:45:404 (1) -, don't see a reason to change combo pattern for this part.
  19. 03:01:404 (1) - Again, same thing.
  20. 03:02:737 (1) - Same as the other slow down Slider, also the end should have a finish.
  21. 03:14:738 (1) - You can hear the soft cymbals in the background, according to this, you should try a finish at the start.
  22. 03:25:238 (5) - Same thing as above, but cymbals are far louder here.

[Normal]

  1. 00:42:738 (1,2,3) - I'd redesign hitsounding here and make it more simple and effective. Just try normal sampleset on all of the starts and the Normal finish on the end and try if that works better for you.
  2. 01:13:238 (1) - This Slider with the finish should start on the downbeat, really, the red tick is too weak to bear the finish. Move the Slider to the downbeat, adjust it and see if you want to add a note to the red tick.
  3. 01:16:071 (1) - Better to get rid of the finish on the start, too noisy and doesn't fit your hitsound pattern.
  4. 01:18:738 (1) - Missing a finish on the start.
  5. 01:21:404 (1,3) - You could try to add finishes to those starts aswell, you can hear the enduring sound in the music.
  6. 01:24:738 (3) - On the end here aswell, if you follow above.
  7. 02:27:404 (4) - Add normal sampleset to Start and end to follow the beats, you can add a whistle per addition on the start.
  8. 02:28:738 (6) - Normal sampleset at the start, same thing about addition. Also normal sampleset would fit much better on the end than drum. Try it.
  9. 02:30:071 (2) - ^
  10. 02:40:071 (1,2,3,4) - To emphasize this really heavy part, try to add finishes to all of their starts, if you find them too many, you can try it only on 1 and 3 aswell.
  11. 02:45:404 (1) - Remove the drum addition from the end, sounds bad if the consistent whistles just end.
  12. 02:46:071 (2) - Same here, also remove the whistle from the start.
  13. 02:48:071 (1) - Missing whistle on the end.
  14. 02:48:738 (2,3) - You know my opinion.
  15. 02:50:071 (4) - Remove whistle for consistency.
  16. 02:54:738 (3) - Again.
  17. 02:55:404 (4) - Add normal sample to the whole Slider?
  18. 03:00:404 (4) - Missing whistle on the end.
  19. 03:02:738 (1) - Normal sample instead of Drum on the end would fit much better.
  20. 03:14:738 (1) - Soft finish on the start to catch the cymbals?
  21. 03:25:238 (7) - Same as above.

Okay, I'll leave Hard and Insane as I think fine of them plus I know they are old and from mappers which are not active anymore so yea.

The only thing I'd wish for is that you could maybe get some ideas for hitsounding from my mod and apply them on Hard and Insane.

Well yea, good luck, happy!
Topic Starter
happy30
Thanks for the mod!
I'm not going to change the diffnames though, this is Apriy's map not mine. It's not her guestdiff. I got her permission to upload it though.
I added most suggestions but not all, please pm me ingame to discuss.
Ayu
Baaaaah. Sorry, ben een beetje laat. :(

General
  1. Would really love it if you could put some hitsounds on the kicks. Drum with whistle sounds great, imo. if they're even kicks i dont know music

Easy
  1. 00:21:404 (1) - Drum whistle on reverse
  2. 00:42:738 (1) - Normal on reverse & Soft whistle on end
  3. 00:54:738 (1) - Drum whistle on end
  4. 01:28:071 (1) - I think the slider speed change is rather extreme here.

Normal
  1. 01:28:071 (1) - Same as in the easy, the slider speed change here seems rather extreme.
  2. Leer mij eens easy en normals mappen >:

Hard
  1. 00:31:238 (4) - Old slider algorithm, but can you please blanket this around (5) using the new one? And copy paste it at (3), since it's a copied version of (4)
  2. 00:55:238 (2) - Doesn't really make sense to start under (1)'s end, since you didn't use it afterwards
  3. 01:13:904 (6) - Can this blanket around (5)?
  4. 01:43:238 (3) - aaaaand can this blanket around (2)?

Insane
  1. 00:27:904 (2,3) - Drum whistle
  2. 00:33:321 (5) - Drum whistle
  3. 00:35:738 (2) - Drum whistle
  4. 00:38:654 (3) - Drum whistle & on (2)'s end
  5. 00:41:238 (2) - Drum whistle
  6. 00:58:321 (3,4) - Drum whistle
    etc & etc & etc...
  7. Such beauty... q-q

Hitsounds zijn niet slecht hoor, maar die drum whistles vind ik zelf wel een leuk idee. Map is ook weer zeer boven niveau. D:
Topic Starter
happy30
thanks! Applied most hitsound suggestions. I didn't change the curves in Hard, since these sliders are intended semi-bezier curves.
Frostmourne
General
fine

Easy
01:14:238 (2) - It's fine to leave it here but I would like to see if you feel ok this way.
Actually the slider on 01:14:738 (3) - works on following vocal greatly but I feel it's kinda vague to be hit (mainly from listening to it).
Making the end of the slider sound for it instead could help maintain the play-ability wise to me.

Normal
If possible, HP and OD both 4 could be spread better.
I also suggest the Hard diff to do so when the Easy both HP and OD 2, Normal both HP and OD 4 and Hard both HP and OD 6 look better.
03:14:738 (1) - This rhythm might play better because you will hear a sound on 03:15:404 (2) - that matching with 03:16:071 (3,4) -
and also I find this placement really great. Currently having a pure circle on such point is a bit hard to guess to hit for the first time

Hard
Diff spread could not be well enough if its setting still as is. I guess you can raise both HP and OD to 6 apart from the Normal diff.
02:31:071 (7,8) - I would ctrl+h this way. Hovering directly from 02:31:071 (7) - to the slider for such side plays really much comfortable.
02:35:738 (2) - It would be nice if you could shorten this slider to 02:35:904 (red tick 1/4 before the current one) It's strange having such 1/4 silence on the tail for the Hard diff at this point.
03:04:071 (1) - soft finish here could work pretty much. Considering 01:29:404 (1) - even sounds lighter.
I love this with the old slider style!

Insane
01:26:071 (3,4) - This suddenly appears with a bit awkward 3/4 extended slider.
I always thought it followed drum mainly so I expected to hit triplet like I am going to do on 01:26:571 (5,6,1) -
(clearly music does sound for this, for example, 02:34:071 (3,4,5) - )
Let me just say that it would be nice if you chose to use triplet this way from this screenshot.
I love this Insane so much :) No wonder why you chose this diff for your Insane

Call me back

Edit:done
Topic Starter
happy30
Thanks!! :D
Nyquill
lalalalalalalala
<3
Alarido
RAAANKEEEOOOOOOOOOUUUU ^^

Congratz Happy30 :3

From the land of Lesjuh, Kyshiro and GladiOol (:
Topic Starter
happy30
dutchland best land. thanks :)
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