Will check mods a few hours later when I get home
EDIT:
also removed the drum sample usage, should be better now
thanks frosty~
EDIT:
yeah this soft-normal sounds better, about the volume of hitsounds its actually a lot lower now after using your hitnormal xDFrostmourne wrote:
Try this as a soft-hitnormal.wav ?
http://puu.sh/6YcuH.wav
I find the overall volume quite loud and makes the music feel less important. Beware of using some drum set such as 02:32:319 (5) -
I will seek for that kind of usage if you decide to use that soft-hitnormal!
also removed the drum sample usage, should be better now
thanks frosty~
www thanks melo for modding and the star ><Melophobia wrote:
hi hi hi hi~
[Insane]
02:18:591 (3) - Considering the angle of (1), this slider flows better if you rotate it by 10 degree or so. And it also looks somewhat better to my eyes. http://osu.ppy.sh/ss/1341970 sure
04:04:098 (2) - How about verticalizing this slider? That way the transition from (2) to (3) will be better imo. https://osu.ppy.sh/ss/1342011 good idea, did some of my own tweaking here
04:10:708 (4) - Nazi, rotate this slider a little anticlockwisely? doesn't effect for playing at all but looks much better to me. http://puu.sh/6YRSg.jpg aite
[Normal]
AR+1 to fill in the difficulty gap between Hard and this difficulty? And since you've used a lot of 1/2 in this difficulty AR5 probably makes it clearer imo. i am concerned that once i use AR5 it would be too "hard to follow" for the easiest diff in a set. it also would pose some reading issues once you add DT+HR, which a lot of people will add when they see a 3 star difficulty. AR4 imo is the best balance between reading for beginners and reading for competitive play when mods are added.
01:24:438 (5) - Make a pause before kiai time? http://osu.ppy.sh/ss/1342058 I moved it backward by 1/2 beat and adjusted the spacing. That way you can follow the drum at 01:24:184 - . ahh good idea
01:31:811 - Feels empty here since there's no clap at 01:31:557 - , so how about adding a whistle here? (Apply this to other kiai sections please if you agree with me.) alright
01:52:913 (5) - The angle of this slider makes the pattern look worse imo. http://osu.ppy.sh/ss/1342078 fixed
02:48:336 (5,6) - This is different from what you did in the previous kiai section. I'm not sure if it's intetional, but I prefer to do like this; http://puu.sh/6YVoh.jpg hmm this was intentional to provide some variety; you can see that last kiai used something different as well
Awesome map. <3 (I've starred for a map I'm going to rank.. oh well.)