From Christmas☆Queue 2013Thanks!
How amazing is this Winter song! And the overall flow of your map ♥
─ Unrankable ─ Doubtful Item ─ Tips & Tricks ─ ♥ Greetings ─ * Comments ─
Other lines are normal mods, just suggestion unless for Unrankable or strongly recommended changes.[General]
Well, it seems you're using a silent hitnormal.wav, which really is fine and make sense with the song imho, but I'm unsure and a bit afraid if such silencing would be considered unrankable, since the rule stated there (Ranking Criteria) seems to be contradictory. Well, let's see:Well, I ask myself which part wins if the Red or Blue ones above. The Red part clearly denies any silencing, while the Blue part clearly makes a concession wherever such silencing would be acepted. The Italic part seems to be there in order to restrict the Blue clause, what would make Red win, but in front of this song (your Christmas song), it just enforces the Blue clause, making both unbeatable by each other, thence my doubt comes in. Such doubts could even make BATs debate during long times.
- Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
Conclusion: it seems to me as Unrankable, besides it's mighyt not. The doubt remains, so let's see further opinions on it.
As an alternative, you could use a low-volume hitnormal.wav (something about 20% of the default loudness). This should be rankable because even though I use a silent soft-hitnormal, I make sure that every slider head and circle has a hitsound. The silence is for the slider ends, which is rankable because those do not need to be clicked in order to be hit correctly. As a result, this should be okay. Of course, if I missed any circles or sliderheads in hitsounding I definitely would need to fix those, but I think the way I mapped it I have it so pretty much all of the notes are on the slider heads or circles, so it should be pretty well hitsounded out.
00:48:224 (7) - would be nice if you set the last node to x:432 y:116, so the player's cursor could find a way to next note (: sure
00:35:887 (1,2) - would be nice if you position these two objects like → http://puu.sh/5y3Vb.jpg ← with the 00:35:887 (1) - at x:332 y:316 and the 00:37:850 (2) - at x:368 y:140. and fixed
That's all... your map is almost Rankable, except for the doubtful issues found above >< Doubtful that can be turned either Unrankable or not, depending on BAT discretion, considering the song calmness (true calmness *.*)
♪ I want to be the shooting star ♫