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SHK - Identity Part II

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Vanmonky
As your request. Sorry for the delay.

Read this first for the icon explanation.
- [?] Asking for a second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.

[General]
1. White and pinkish colors are bad ideas. Change them to dark orange or yellowish colors based on the background.
2. I found the offset is too late. I got around 7,135 - 7,140.
3. The normal-slidertick2 sounds too soft. Use mine instead. I made it just for you buddy.

[NoHItter's Easy]
-- This is a nice easy diff.
00:25:322 (2) - Better move it one or two tiny grid up.
00:49:727 (1) - Too close to the end of spinner. I'm afraid it will be too hard for [Easy] diff. But, since there's no anymore good point to end the spinner, I think we can leave this one. Consider it as a little challenge.
01:08:930 (1,2,3,4) - I myself avoid such this pattern in [Easy] diff. Will it be too hard? [?]

[Climb's Normal]
00:24:591 (1) - Extend one 1/4 tick.
00:26:660 (2) - This note sounds weird. Move backward one 1/2 tick. Then add a note on 00:26:866. I believe this way will be better.
00:28:728 - Add note here.
00:38:453 (1) - Oh no, the placement looks like 1/2 stream. Move it farther from (4).

[Hard]
-- A little bit overmapped.
00:20:921 (1,3) - Change their type to Linear.
00:37:924 (5) - ^
00:41:125 (6) - ^
00:58:828 (5) - Move one tiny grid down.
01:33:735 (1) - Add one more repeat.
02:16:144 (1,3) - Change their type to Linear.
02:23:545 (5) - ^
02:39:148 (6) - ^
02:45:550 (5) - ^
02:48:751 (6) - ^
Star.

Download: normal-slidertick2.rar
Kurai
This map has been deleted on the request of its creator. It is no longer available.

Shulin
Don't really have a problem with the maps but the mp3 quality sounds awful imo.
Lizbeth
Hard
all good

Climbb's Normal
01:14:532 (1,2) - make this a slider with a repeat, just a suggestion.

NoHItter's Easy
01:52:139 (6) - could be closer to 5

nice map, star!
blissfulyoshi
You might want to add the noninherited timing sections to every diff to make sure the osu! logo beats correctly in the opening.
The combo colors really make it hard for me to read stacks.

NoHItter's Easy:
Combo mod:
00:53:327 (4) - add new combo for change in music and because this current combo is very long?

Climbb's Normal:
Combo mod:
00:16:120 (1) - remove new combo to be consistent with 00:19:320 (3)

Do either:
01:04:129 (1) - remove new combo
01:10:531 (1) - ^
or:
01:07:330 (3) - add new combo
01:12:531 (3) - ^
for consistency

01:34:536 (1,2,3,1,2,3,4,1,2,3,4,1,2,1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2) - I don't know what these combos are supposed to follow

Hard:
The combo colors with your high OD makes it really hard for me to read some of the stacks.
Combo mod:
02:25:746 (5) - new combo to make new combo of 4 whole notes in length like your previous combos
02:28:999 (5) - ^?

=================================
Overall, nice map. Star.
alvisto
Nice. I like how you map the slowdown part. Good rhythm. No Insane difficulty ? D:
Shinde
Hard
00:20:921 (1) - Sliders like these look terribly sloppy due to having them as Catmull. I'd redo them all as linear so they aren't ugly. I won't bother listing them all, you get the picture.

The score jump between Normal and Hard is very retarded. 700k to 9m. I say decrease HP Drain 1 on Hard as it reduces it to 7.4m. Hard isn't quite deserving of 9m imo. It's not that difficult, and I think this is a fair way to lessen the huge gap.

That's all, looks pretty good.
wanhyrzh
nice song and map=V=
Though I think normal is a bit easier than it could be?
And I find that KIAI time is a little strange……
Gogogo~! Chacha17! :)
STAR~

EDIT:Oh I just suggest you to full-make the first two diffs if you have time.
Since I saw some BATs just complained about this, for the score spreading uneven.
Mashley
Second map I've looked at in a row with an mp3 so atrocious I can't mod any further. Please, for the love of god, turn the volume down. It burns my ears. ;_; Post on my queue when you fix the mp3 and I'll mod it.
sesito71
Nice map, have a star! ^^
blacksymbian
Here's the star that I owe ya :)
NoHitter
... so long now...

Also if .mp3 quality is low maybe you can ask Ephemeral or someone else to find a better one?
anonymous_old
NoHItter's Easy
Nice easy.

All your spinners are too close to the following note.

Beginning feels a bit difficult for a beginning.

01:08:930 (1,2,3,4) - Overlaps map confuse.
01:31:335 (3) - Redo this slider.

Climbb's Normal
Good harder normal, I think.

All your spinners are too close to the following note. Most have hit markers which cover notes.

Some weird timing with some notes, e.g.
00:43:725 (1) -
00:52:527 (1) -
00:54:528 (2,3,4) -
01:35:736 (3) -
01:49:739 (5) -
01:52:539 (2) -

Hard
Rename to Insane.
OD+1. (Trust me, it works.)
Okay diff.

I have a problem with the spinners because right after is a blinding kiai. The end of a spinner is blinding enough, and to add kiai and a bright background with bright hitcircles to the miss is just lfjds;lfjdadf. In particular, it's harder to read the doubles. Whatever.
NoHitter
Adjusting some spinners seems to ruin the flow...

Either I have to remove them or keep them as is...

Version without spinner changes:

Download: SHK - Identity Part II (Chacha17) [NoHItter's Easy].osu
deepsea
.___.
Cyclohexane
Very good map, I love those custom hitsounds.


And that tempo change on the Hard surprised me a lot by how well it was done.
Old as fuck edit: The kd is for an irc mod I did a freakton of time ago
Topic Starter
Chacha17
Sakura
You could have just sent me a forum PM since it's an oldie, anyways time to mod.
Why do i feel i've seen this map before? XD

[Hard]
00:36:524 (5,6) - The distance here seems a little bit low related to what it's supposed to be (apparently you made it less than half when it's about a 3/4 > 1/2 ratio) (Same for similar sections)
01:10:931 (1) - This section doesn't seem to fit an spinner, i suggest you map it normally and maybe use a slow slider on the sustained note that lowers in pitch.
Pretty ok map i guess

[Climbb's Normal]
Your hitsounds sound a bit odd imo
Use slider tick rate 2 to avoid awkward slider ticks
Please dont put claps on sliderticks
Map the difficulty to the end?
I've already expressed my hate for unfinished diffs before

[NoHItter's Easy]
Oh not you too orz yeah please no claps on ticks bla bla bla, map to end bla bla bla that's all
Hope i can get a good answer about that from you

If you fix, poke me again for a bubble
NoHitter
As I've said before, I'll map to the end if climbb agrees to map to the end too. Having an Easy that is longer than a Normal would be odd.
wanhyrzh
minyeob
ok ungraved.
Good luck~
IceBeam
[Easy]
Map to the end,as Normal is full now.
Also,don't forget to add red lines from 02:27:346 and so on,they're currently missing.

00:25:722 (3) - I'd flip it horizontally.
01:15:332 - Huh,why not to continue repeating slider up to this note?

[Normal]
Sometimes rhytm is way too hard for Normal,like here:
02:20:945 (1,2,3) - I wasn't expecting this at all.

But otherwise it's fine to me.

[Hard]
OD is same to Insane,maybe reduce by 1?

00:37:924 (6) - Spacing mistake,DS doesn't let you place it farther,but it should be,really,remap this pattern cause this slider should be way farther from 00:37:524 (4,5).
01:13:231 (2) - Doesn't sound good to me :| move it to 01:13:331?
01:18:532 (1,2,3,4) - Reduce volume for this notes,or make sections with increasing volume for every note.
01:47:638 (1) - Blue tick right after the spinner is hardly readable.

[Insane]
01:18:532 (1,2,3,4) - As in Hard.
Pretty cool difficulty.

Good job,star!
Mok
Map's good, and for me there's nothing i to tell about. But now i need something for my headhache, star <3
NoHitter
Kurai
NoHItter's Easy
- AR +1 ?

Wanh's Normal
00:21:721 (3) - Reduce this slider by 1/2 ? It will follow the music much better.
00:49:326 (1) - Move this slider 1/1 later, remove 1 reverse and add a note at 00:49:326 and 00:49:527
00:52:727 (5,1) - It's too hard for a Normal difficulty :/
01:35:336 (2) - Add a reverse ?

Hard
00:17:720 (1) - Remove clap at the beginning and add clap at the end
02:00:641 - Make a spinner who ends at 02:01:741

Insane
00:49:026 - Add a note ?
02:00:641 - Make a spinner who ends at 02:01:741

That's all~
Apparently, I've already starred this map xD
Lanttu
This is mostly just some very minor and meaningless things, feel free to ignore if you don't agree~ :3

[Hard]
00:17:720 (1) - Delete clap from beginning and add it to end
01:53:739 (4) - Whistles to this slider?
02:30:718 (1) - I know the distance snap is right when the BPM changes, but this looks bit weird next to the prevous combo. Maybe move one grid left?

[Normal]
00:52:927 (1,2) - Clap to end?
00:56:128 (5) - New combo?
00:59:328 (3) - ^
01:05:730 (3) - ^
01:08:930 (4) - ^
02:44:549 (1) - Clap on slidertick sounds off~

No problems in other diffs, Starred~ o/
Curisu
[Insane]
00:27:322 (1,2,3,4) - use soft hitsounds?
00:31:523 (6) - ugly
00:37:924 (5) - ^
00:39:525 - whistle
00:41:125 (6) - ..
01:13:531 - clap
01:14:131 - ^
01:14:532 - ^
01:14:932 - ^
01:15:132 - ^
01:18:932 (2,4) - remove clap
02:18:144 - whistle
02:18:944 (7,2) - whistle it if you use the hitsounds above
02:49:951 (3,6) - whistle

[Hard]
00:51:127 (4) - spacing
01:27:734 (1) - remove new combo
01:28:134 (5) - new combo
01:35:136 (2) - copy 01:34:536 (1)?
02:16:744 (2) - whistle?

[wanH]rename to NM+?
01:56:240 (4) - this rhyhm is hard for a NM.

+star
MDuh
I Feel I'm OP.ed to still mod this, but anyways

NoHitter's Easy

None~

Wanh's Normal

01:53:539 (6) - Move 2/4 earlier?

I feel likes it a normal+

Hard

None~

Insane

None~

~Starred
Hushu_old
Hello~

SPOILER
Hard:
HP Drain Rate -2? (So that it is the same as Overall Difficulty.)
0:17:320 - Nc
0:17:720 - No nc.
0:19:320 - Nc
0:20:121 - No nc.
0:20:921 - Nc
0:32:123 - Nc (you done a nc here in insane by the way...)
0:33:123 - No nc
0:33:723 - Nc
0:38:524 - Nc
0:39:525 - No nc
0:40:125 - Nc
0:51:727 - Don't repeat, add a note at 0:52:327 instead?
0:57:728 - Nc
1:07:330 - I can't understand how this can be stacked if 1:04:129 is not stacked. Unstack.
1:09:330 - Unstack, it is confusing.
1:14:532 - U probably stucked not to have a problem with spacing the 3,4,5 but no, it is not helping the player, so unstack.
1:14:932 - Nc?
2:39:748 - Nc
2:41:349 - Nc
2:40:729 - No nc
2:46:150 - Nc
2:47:150 - No nc.
2:47:750 - nc

Insane:
Overall Difficulty +1? (So that it is the same as HP Drain Rate.)
Combos are better in this difficulty! I think that you should see if your Hard has new combos in same places as in Insane; that would really improve hard. I tried to do the job for you above not even knowing about it, yet please do double check! Yet before you do these changes to Hard, please fallow the mod below...
1:10:131 - Remove, you've lost track of the combos because of this evil 1/1 note :(
1:10:331 - Nc
1:11:531 - No nc
1:11:931 - Make this slider two circles placed where it started and where it finished instead. Then, make the circle you placed where the dead slider finished new combo...
1:12:931 - Nc
1:14:331 - Nc would look expectionaly nice here = not every nc looks nice even if it is right -^^-
1:27:734 - No nc
1:28:134 - nc
1:31:135 (1,2) - Switch their places so that the nc is right
1:55:340 - Iit is definitly nc here like on all the other ones!
1:56:340 - No nc
1:59:741 - Maybe add a note?
2:07:342 - Nc here like on the previous one of the kind.
2:12:143 - Nc?
2:13:743 - ^
2:18:944 - Nc
2:19:344 - No nc
2:19:745 - Nc?

Good luck~
deepsea
Oh hi old map.

Easy:
Easy is an easy. slider tick clap sounds little weird for me, but may be just me.
All fine.

Normal:
Not that normal, but since you already have easy and normal is still kinda normal, also this map is good, so fine IMO.
Slider tick clap sounds like "come out from nowhere" to me, but may be just me too. Just point out.:3

Hard:
I suggest make some short streams to stack or move notes closer. Like this: 02:10:543 (3,4,5,6,7) -
This diff is well made. O_O

Insane:
No problem.
wanhyrzh
just fix the 00:19:721(5)'S position 8-)
Download: SHK - Identity Part II (Chacha17) [Wanh's Normal].osu
lol hope to see this getting rank soon

deepsea wrote:

Normal:
Not that normal, but since you already have easy and normal is still kinda normal, also this map is good, so fine IMO.
Slider tick clap sounds like "come out from nowhere" to me, but may be just me too. Just point out.:3
I think the sound of slidertick is quite low now XD
btw, is this normal too hard? I'm sorry that I often have the wrong sense about mapset's difficulty ;_;
hope it will not be a problem that serious.
NoHitter
marshallracer
mod4mod
Easy :
nothing to mention (except some nazi things, which are extremely nazi ^^)

Normal :
same as Easy

Hard :
nice flow ;)

Insane :
00:59:128 (6) - [Suggestion] place it right of 5?

anyway, awesome map :3
i like it, star ;)
deepsea
osz file seems broken(Only Hard diff, other are gone.). Check files and full submit.
Topic Starter
Chacha17

deepsea wrote:

osz file seems broken(Only Hard diff, other are gone.). Check files and full submit.
Oh, didn't notice that.

Fully resubmitted. It should be fixed now. @_@
deepsea
Ok here we go.
S h i o n
【Normal】
AR+1 ?
00:24:121 (1) -make it eaiser to move , it is a normal diff ?

01:15:332 (1) - too long spinner ?
02:28:999 (5) - stack it on the (4) ?

【Hard】
decrease the times of 5連打 for it is a hard diff ?
00:35:324 (1) - make it curved?

00:43:525 (1) - shorten the spinner to the white line:

01:31:535 (1) - remove ? it spoild the ryhthem
02:28:378 (2) - new combo ?
02:30:070 (2) - new combo ?
02:42:949 (1) - remove new combo ? and then 02:44:349 (3) - new combo ?


【Insane】
00:36:224 (4) - dont stack it on the (3) , make it somewhere jump ? maybe upper right of (5), like this:

00:55:728 (4) - new combo ?
01:03:929 (5) - remove new combo ?
01:04:129 (1) - new combo ?
01:05:330 (3) - new combo ?
01:12:931 (1) - remove new combo ?
01:28:134 (1) - remove new combo ?
01:28:734 (2) - new combo ?
01:33:735 (1) - remove new combo ?
01:36:136 (1) - remove new combo ?
01:37:736 (1) - remove new combo ?
01:45:138 (2,3) - add one note bewteen them

01:45:738 (1) - shorten the spinner? :

01:55:340 (1) - remove new combo ?
01:59:541 (4,5) - add one note between them
02:14:143 (2) - normal clap ?
02:43:849 (4) - dont stack it on the (3) , place it somewhere near (5)

nice song star~
Topic Starter
Chacha17
SPOILER

eXTREEEE wrote:

【Normal】
AR+1 ?
00:24:121 (1) -make it eaiser to move , it is a normal diff ?

01:15:332 (1) - too long spinner ?
02:28:999 (5) - stack it on the (4) ?

【Hard】
decrease the times of 5連打 for it is a hard diff ?
00:35:324 (1) - make it curved?

00:43:525 (1) - shorten the spinner to the white line:

01:31:535 (1) - remove ? it spoild the ryhthem
02:28:378 (2) - new combo ?
02:30:070 (2) - new combo ?
02:42:949 (1) - remove new combo ? and then 02:44:349 (3) - new combo ?


【Insane】
00:36:224 (4) - dont stack it on the (3) , make it somewhere jump ? maybe upper right of (5), like this:

00:55:728 (4) - new combo ?
01:03:929 (5) - remove new combo ?
01:04:129 (1) - new combo ?
01:05:330 (3) - new combo ?
01:12:931 (1) - remove new combo ?
01:28:134 (1) - remove new combo ?
01:28:734 (2) - new combo ?
01:33:735 (1) - remove new combo ?
01:36:136 (1) - remove new combo ?
01:37:736 (1) - remove new combo ?
01:45:138 (2,3) - add one note bewteen them

01:45:738 (1) - shorten the spinner? :

01:55:340 (1) - remove new combo ?
01:59:541 (4,5) - add one note between them
02:14:143 (2) - normal clap ?
02:43:849 (4) - dont stack it on the (3) , place it somewhere near (5)

nice song star~

I tried everything you said, but I had to say no to the new combos and remove new combos and hitsound changes. (not because I don't want the bubble to be popped, but because the map itself is fine with me now) Thank you.
Cat
8-)
Gens
Oh hey I remember this map. Reminds me of when I used to be MAT~

~ ~ ~

NoHItter's Easy
  1. Those spinners make me worry. I think many of them are a bit short for an Easy, although I wouldn't say it's a necessity to change. Consider making them shorter anyway...
01:36:136 (1) - Remove this new combo. It would suck completely if you were playing tag with someone and you just hit one circle!

Wanh's Normal

02:25:746 (5) - The last rebounce took me by surprise... because the other patterns did not have that repeat, and to add to that, the arrow was hidden. I was thinking it was going to be something like this. It would be much, much better if you changed it to something like that or... well, just don't hide the arrow.

Insane

00:52:927 - I'd snap the 1.0x section here. The Taiko scroll will look a bit better if you do that.

~ ~ ~

That's all I guess. I'll be able to rank it once you fix, since they're very minor changes overall.

EDIT: Rechecked with dDifference... they should be the only changes, and since the other time everything else was perfect as well it should be fine if I rank this in this exact moment.
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