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xi - Happy End of the World [Taiko|Osu]

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Topic Starter
Liiraye
You never said hi to me :(
Dainesl
Wow please you KD'd his baka post. I should get a BAT to fire you from life (and de-KD his post) -runs-

Okay um some stuff to talk about.

In the Taiko Oni, there are two unsnapped notes. Check AIMod to get a grip on those. Also um, the beginning is seriously overmapped. What the hell are you following, 'cause I hear nothing other than the note. Stuff like 00:05:760 (11,12,13,14,15) - is really pushing it. Also, finishers. Really well done in some places, questionable in others. 00:38:602 (120,121,122,123,124,125,126,127) - This is 1/4, and this is all finishers. Don't do that, even though the BPM is really low (if you want to argue that the BPM used is actually 190, then that's fine, but then you'd need to justify your reasoning for arguing that, since this song is slowwww at the beginning.) Even still, some of these finishers don't actually fit. On the first note of every one of these 4 doublets from 00:38:602 (120) - you need to put the first note as a normal note, not a finisher. Otherwise, the emphasis is really diminished.

In what I am assuming is the Insane diff, the HP is 5. This is fine, but the OD is 8 and the AR is 9. I don't know why you put it like that, especially the OD, because this is a long song. Yes, you can argue the case that this is an Insane, but then you should put the HP up to 6. If you don't want to argue that, then lower OD to 7. If AR 8 doesn't fit, keep it as AR 9, but I'd suggest trying to follow the general calmness of the song. Also, stuff like 00:21:550 (3,4) - doesn't really work well because the song doesn't really get more intense; it stays calm. There's nothing intense to follow at this moment in time, so why the sudden jump? 01:00:076 (5,6,7,8) - I know that the song gets more intense here, but Jesus Christ, lower the spacing a bit, this really is inconsistent. You're still using 95 BPM here, MAKE IT WORK LIKE IT'S 95 BPM, NOT 190. 01:21:234 (12) - Really now? 1/16? This really doesn't work, I'd stick to 1/8 so as to keep the consistency.

That's just a little bit of advice I can give you, good luck with finishing this :D I'll mod it much more clearly then (if I'm not lazy :roll: )
Topic Starter
Liiraye

Dainesl wrote:

Wow please you KD'd his baka post. I should get a BAT to fire you from life (and de-KD his post) -runs-

Okay um some stuff to talk about.

In what I am assuming is the Insane diff, the HP is 5. This is fine, but the OD is 8 and the AR is 9. I don't know why you put it like that, especially the OD, because this is a long song. Yes, you can argue the case that this is an Insane, but then you should put the HP up to 6. If you don't want to argue that, then lower OD to 7. If AR 8 doesn't fit, keep it as AR 9, but I'd suggest trying to follow the general calmness of the song.

All the general info suits it perfectly imo, I've thought about the OD but the map isn't that hard really. My testplayers almost fc (and some do) it on the first try with 97%+ acc and the same with hardrock

Also, stuff like 00:21:550 (3,4) - doesn't really work well because the song doesn't really get more intense; it stays calm. There's nothing intense to follow at this moment in time, so why the sudden jump?

This is a reoccuring phenomenon in this map where there are jumps to the higher notes (which usually ends in a reduced SV slider)

01:00:076 (5,6,7,8) - I know that the song gets more intense here, but Jesus Christ, lower the spacing a bit, this really is inconsistent. You're still using 95 BPM here, MAKE IT WORK LIKE IT'S 95 BPM, NOT 190.

What do you mean ;_; This is a great part to follow the finishes. I could do it even worse you know (/me hints at 01:46:181):P

01:21:234 (12) - Really now? 1/16? This really doesn't work, I'd stick to 1/8 so as to keep the consistency.

But this is consistent! Listen to the music and you'll realize that the speed doubles there. You could say that it should be mapped as 95 bpm but xi still uses 190 bpm streams in this section and intense moments so I like it the way it is right now.

That's just a little bit of advice I can give you, good luck with finishing this :D I'll mod it much more clearly then (if I'm not lazy :roll: )

Thanks! I'll let dolphin know about the taco thingie!

Dainesl wrote:

In the Taiko Oni, there are two unsnapped notes. Check AIMod to get a grip on those. Also um, the beginning is seriously overmapped. What the hell are you following, 'cause I hear nothing other than the note. Stuff like 00:05:760 (11,12,13,14,15) - is really pushing it.
I honestly don't see anything wrong here? It follows the music perfectly?
Dolphin
Remove Agartha from Source and put it in tags. Album names shouldn't be in Source.
Topic Starter
Liiraye

Dolphin wrote:

Remove Agartha from Source and put it in tags. Album names shouldn't be in Source.

You can't tell me what to do, you're a dolphin!
Dolphin
deny my kds pls
Asphyxia
Just a reminder to mod this sometime soon. Editing this post when going to mod.
Omgforz
best meatball map
Dainesl
no, best spaghetti map
Asphyxia
IRC Mod
21:15 Asphyxia: Heeeyheeeey
21:15 *Asphyxia is editing [http://osu.ppy.sh/b/327526 xi - Happy End of the World [Happy End]]
21:15 Asphyxia: irc mod would be okay?
21:18 Asphyxia: pls
21:18 Liiraye: o
21:18 Liiraye: sure
21:18 Liiraye: :D
21:18 Asphyxia: ok good
21:18 Asphyxia: Say when I can start
21:19 Liiraye: go ahead
21:19 Liiraye: im playing atm
21:19 Asphyxia: ok
21:19 Liiraye: gotta fc a kmap
21:19 Asphyxia: plllas
21:20 Asphyxia: So, I'd like you to consider HP6
21:20 Asphyxia: I don't see the map as too hard to use it
21:20 Asphyxia: And second one, great that you're using OD8 and not OD7
21:20 Asphyxia: please leave the OD as it is.
21:20 Asphyxia: OD8 ftw
21:21 Asphyxia: Also about the Hp6, it would bring a nice ''challenge'' to the map
21:21 Asphyxia: so
21:21 Asphyxia: consider it
21:22 Liiraye: od8 ftw
21:22 Liiraye: yeah
21:22 Liiraye: i guess so
21:22 Liiraye: it's not as hard for hp 5
21:22 Asphyxia: 00:01:971 (4) - I'm not a big fan myself of slowdowns, that's why I recommend using NC's
21:22 Asphyxia: but, since you're using slider tick 2
21:22 Asphyxia: people can follow it with that
21:22 Asphyxia: but maybe get some more opinions on the slowdowns
21:23 Asphyxia: because they really can consufe the heck out of people
21:23 Liiraye: it's not really that much of a difference in the slow beginning
21:23 Liiraye: would be weird if anyone missed that
21:23 Asphyxia: 00:13:971 (2,3) - Well, not sure but I think this COULD be a nice blanket
21:24 Liiraye: not really because the long slider works with slider #1
21:24 Liiraye: not #3
21:24 Liiraye: it's as blanketed as it can get there :P
21:24 Asphyxia: 00:22:813 (5) - Have you thought about moving it more up?
21:24 Liiraye: or however you say that
21:25 Asphyxia: would give it a nice upcurve
21:25 Asphyxia: imo
21:25 Liiraye: yeah but I like this better
21:25 Liiraye: if I do a curve it'll be too much curve in the map for my taste x)
21:25 Asphyxia: 00:36:076 (6) - dat slowdown
21:25 Asphyxia: xD
21:26 Liiraye: nc
21:26 Liiraye: xD
21:26 Liiraye: thought I put an nc there
21:26 Liiraye: ty
21:26 Asphyxia: 00:37:655 (1,2) - I think this might be too far up
21:26 Asphyxia: try to reduce the distance a bit maybe?
21:27 Liiraye: between which ones
21:27 Liiraye: 1,2 or the one before it
21:27 Asphyxia: 00:37:655 (1,2) -
21:27 Asphyxia: and the whole stack
21:27 Asphyxia: ofc
21:27 Asphyxia: between those
21:28 Asphyxia: 00:39:076 (6,7,8,9) - I would get it these would have a bigger spacing since the music is getting a bit more intense I assume?
21:28 Liiraye: it would mess up the pattern after it for sure though
21:28 Liiraye: I kinda like that jump
21:28 Asphyxia: 00:43:339 (9) - I think it would be cool if you move this closer to 00:43:497 (10,1) - since it looks like overlapping
21:28 Asphyxia: + that jump
21:29 Liiraye: I moved combo 9 down a bit
21:30 Asphyxia: well Im not sure about the spacing here
21:30 Asphyxia: 00:47:286 (3,4,5) -
21:30 Liiraye: it's good
21:31 Liiraye: that part is pretty consistent?
21:31 Asphyxia: lol my eye doesn't agree
21:32 Asphyxia: but
21:32 Asphyxia: I guess it is then
21:32 Asphyxia: lol
21:32 Liiraye: where is it not
21:32 Liiraye: oh
21:32 Liiraye: lol
21:32 Liiraye: hold on
21:32 Liiraye: saw the wrong one
21:33 Liiraye: fixed
21:33 Asphyxia: 01:03:392 (6,1) - Blanket here could be improved a bit
21:34 Asphyxia: 01:03:865 (1) - just move this head 1 grid up
21:34 Asphyxia: and it's perfect
21:34 Asphyxia: and then copy the slider 01:04:497 (3) - here
21:34 Asphyxia: ?
21:35 Liiraye: done
21:35 Asphyxia: 01:19:497 (5,7) - It felt (really) awkward to play this
21:35 Asphyxia: it didn't work out (imo) at all when these two overlapped
21:36 Asphyxia: http://osu.ppy.sh/ss/1135122 This could work here imo
21:37 Asphyxia: would be a cool jump since the music is kinda aggressive then?
21:37 Liiraye: http://osu.ppy.sh/ss/1135125
21:37 Liiraye: how about this
21:37 Asphyxia: would make sense to make a bigger jump
21:37 Asphyxia: I guess?
21:37 Asphyxia: 01:25:023 (3,5) - same would go here then
21:38 Liiraye: that part
21:38 Liiraye: i dont really like
21:38 Liiraye: I want to re-do it
21:38 Liiraye: but I'm not sure how
21:39 Liiraye: should I do the same
21:39 Liiraye: sec
21:39 Asphyxia: http://osu.ppy.sh/ss/1135131?
21:40 Asphyxia: It would kinda symmetrical here
21:40 Asphyxia: dunno if you like it
21:41 Asphyxia: 01:32:760 (3) - I see this working as a blanket with 01:32:286 (2) - very well, what do you think?
21:41 Asphyxia: http://osu.ppy.sh/ss/1135132
21:42 Liiraye: hm
21:42 Liiraye: the point is to have the (3,4) in the same axis
21:43 Liiraye: since it's a jump
21:43 Asphyxia: 01:35:760 (12,13,14,15) - Aaaaand again the overlap, what do you think of this? http://osu.ppy.sh/ss/1135135
21:43 Asphyxia: (15) would be nicely stacked with 01:36:708 (1) -
21:43 Asphyxia: but that's up to you really
21:44 Liiraye: that overlap is intentional
21:44 Liiraye: it's sort of a reoccuring theme
21:44 Liiraye: I'll keep it
21:44 Asphyxia: 01:37:339 (2,5) - Unnecessary overlap
21:45 Asphyxia: 01:48:076 (5,6) - While you're there, maybe just blanket it? And then copy the slider 01:48:708 (7) - ?
21:46 Liiraye: fixd
21:46 Asphyxia: http://osu.ppy.sh/ss/1135143
21:46 Asphyxia: like that
21:46 Asphyxia: would fit very nicely
21:46 Asphyxia: imo
21:47 Asphyxia: 01:49:813 (2,8) - NAAZIII, STACK PERFECTLY PLS
21:48 Liiraye: lol fixd
21:49 Asphyxia: 01:57:234 (2,5) - would recommend to keep these BOTH straight
21:49 Asphyxia: looks kinda odd now
21:50 Asphyxia: 02:05:760 (5) - Maybe NC? You can decide if you need here a one
21:50 Asphyxia: due to the slowdowen
21:50 Asphyxia: -e
21:50 Liiraye: 01:56:602 (12,2) paralel
21:50 Liiraye: 01:56:602 (12,2)
21:51 Liiraye: oke
21:51 Asphyxia: 02:15:392 (5,6,7) - Atleast make it equal
21:51 Asphyxia: looks ugly when the other half is fine
21:52 Asphyxia: but the other half is somewhere else
21:52 Liiraye: what
21:52 Liiraye: i dun get it
21:52 Liiraye: the distance of those 3?
21:52 Asphyxia: http://osu.ppy.sh/ss/1135157
21:53 Asphyxia: I mean it could look much nicer if it was more symmetrical
21:53 Asphyxia: 02:11:444 (4,5,6,7) -
21:53 Asphyxia: like here
21:53 Liiraye: that looks weird th
21:54 Liiraye: it's an arc
21:54 Liiraye: sorta
21:54 Asphyxia: 02:21:444 (8,9) - spacing
21:54 Asphyxia: pls?
21:54 Asphyxia: well
21:54 Asphyxia: I guess it fits
21:55 Asphyxia: bcause the music starts to go louder
21:55 Liiraye: same spacing as the one before it
21:55 Liiraye: :s
21:56 Asphyxia: 02:50:109 (7) - Would be really good if you wouldn't leave this alone
21:56 Asphyxia: 02:50:425 (8) - copy the shape here
21:56 Asphyxia: http://osu.ppy.sh/ss/1135167
21:56 Asphyxia: fits 100x better imo
21:57 Asphyxia: 02:55:161 (9) - Move the end 1 grid down to make a better blanket with 02:54:530 (6) - ?
21:58 Asphyxia: 02:55:161 (9,10,1) - Would be nice if you could move 02:55:635 (10) - a bit, and make these tree as a triangle?
21:58 Asphyxia: And to equalize the spacing bit
21:58 Liiraye: how about this http://osu.ppy.sh/ss/1135171
21:58 Asphyxia: better
21:58 Asphyxia: http://osu.ppy.sh/ss/1135173
21:58 Asphyxia: triangle as in like this
21:59 Asphyxia: 02:57:056 (6) - Move the end few grids up to make the blanket perfect
22:00 Liiraye: fixd
22:00 Asphyxia: 03:13:161 (15,1) - this blanket is waaaay off
22:00 Asphyxia: dont know if it's intentional
22:00 Asphyxia: or did you even want to blanket these
22:00 Liiraye: it's distance related
22:00 Liiraye: wasnt supposed to be a blanket
22:01 Liiraye: but I made the best I could out of it
22:01 Liiraye: moved it a bit closer
22:01 Asphyxia: 03:22:713 (12,13,14) - Could be a bit smoother
22:03 Liiraye: if you imagine that circle as a waterdrop
22:03 Liiraye: you can see the pattern
22:03 Liiraye: with the tip
22:03 Liiraye: etc
22:05 Asphyxia: 05:24:845 (17) - Missed a finish
22:06 Asphyxia: 05:29:897 (1) - starting here
22:06 Asphyxia: I don't see any hitsounds
22:06 Asphyxia: or if there's any
22:06 Asphyxia: I cant hear them
22:06 Liiraye: uh yeah
22:06 Liiraye: hitsounds are very provisory
22:06 Liiraye: I'm not done with them yet
22:07 Asphyxia: 05:59:757 (3,4,5) - As if the music is going a bit more down, relaxing here?
22:08 Asphyxia: If you agree, maybe decrease the spacing here gradually, each note 0.1x spacing down
22:08 Asphyxia: etc
22:08 Asphyxia: 06:06:703 (2) - Also, I wouldn't stop the mapping here
22:09 Asphyxia: even your taiko GD mapped till the end
22:09 Asphyxia: I strongly recommend you do too
22:10 Asphyxia: Looking at AiBAT, there are inconsistency in red timing sections
22:11 Liiraye: well
22:11 Liiraye: I won't map more than that
22:11 Asphyxia: How come
22:11 Liiraye: it ends in the best place possible
22:12 Asphyxia: I guess
22:12 Asphyxia: also read the suggestion a bit uo
22:12 Asphyxia: if you didnt see it
22:13 Liiraye: well the bpm is constantly going down
22:13 Liiraye: all over the place
22:13 Liiraye: or
22:13 Liiraye: up and down
22:13 Liiraye: lol
22:14 Asphyxia: lolpls
22:14 Asphyxia: ok
22:14 Asphyxia: np for mod
Topic Starter
Liiraye

Asphyxia wrote:

IRC Mod
21:15 Asphyxia: Heeeyheeeey
21:15 *Asphyxia is editing [http://osu.ppy.sh/b/327526 xi - Happy End of the World [Happy End]]
21:15 Asphyxia: irc mod would be okay?
21:18 Asphyxia: pls
21:18 Liiraye: o
21:18 Liiraye: sure
21:18 Liiraye: :D
21:18 Asphyxia: ok good
21:18 Asphyxia: Say when I can start
21:19 Liiraye: go ahead
21:19 Liiraye: im playing atm
21:19 Asphyxia: ok
21:19 Liiraye: gotta fc a kmap
21:19 Asphyxia: plllas
21:20 Asphyxia: So, I'd like you to consider HP6
21:20 Asphyxia: I don't see the map as too hard to use it
21:20 Asphyxia: And second one, great that you're using OD8 and not OD7
21:20 Asphyxia: please leave the OD as it is.
21:20 Asphyxia: OD8 ftw
21:21 Asphyxia: Also about the Hp6, it would bring a nice ''challenge'' to the map
21:21 Asphyxia: so
21:21 Asphyxia: consider it
21:22 Liiraye: od8 ftw
21:22 Liiraye: yeah
21:22 Liiraye: i guess so
21:22 Liiraye: it's not as hard for hp 5
21:22 Asphyxia: 00:01:971 (4) - I'm not a big fan myself of slowdowns, that's why I recommend using NC's
21:22 Asphyxia: but, since you're using slider tick 2
21:22 Asphyxia: people can follow it with that
21:22 Asphyxia: but maybe get some more opinions on the slowdowns
21:23 Asphyxia: because they really can consufe the heck out of people
21:23 Liiraye: it's not really that much of a difference in the slow beginning
21:23 Liiraye: would be weird if anyone missed that
21:23 Asphyxia: 00:13:971 (2,3) - Well, not sure but I think this COULD be a nice blanket
21:24 Liiraye: not really because the long slider works with slider #1
21:24 Liiraye: not #3
21:24 Liiraye: it's as blanketed as it can get there :P
21:24 Asphyxia: 00:22:813 (5) - Have you thought about moving it more up?
21:24 Liiraye: or however you say that
21:25 Asphyxia: would give it a nice upcurve
21:25 Asphyxia: imo
21:25 Liiraye: yeah but I like this better
21:25 Liiraye: if I do a curve it'll be too much curve in the map for my taste x)
21:25 Asphyxia: 00:36:076 (6) - dat slowdown
21:25 Asphyxia: xD
21:26 Liiraye: nc
21:26 Liiraye: xD
21:26 Liiraye: thought I put an nc there
21:26 Liiraye: ty
21:26 Asphyxia: 00:37:655 (1,2) - I think this might be too far up
21:26 Asphyxia: try to reduce the distance a bit maybe?
21:27 Liiraye: between which ones
21:27 Liiraye: 1,2 or the one before it
21:27 Asphyxia: 00:37:655 (1,2) -
21:27 Asphyxia: and the whole stack
21:27 Asphyxia: ofc
21:27 Asphyxia: between those
21:28 Asphyxia: 00:39:076 (6,7,8,9) - I would get it these would have a bigger spacing since the music is getting a bit more intense I assume?
21:28 Liiraye: it would mess up the pattern after it for sure though
21:28 Liiraye: I kinda like that jump
21:28 Asphyxia: 00:43:339 (9) - I think it would be cool if you move this closer to 00:43:497 (10,1) - since it looks like overlapping
21:28 Asphyxia: + that jump
21:29 Liiraye: I moved combo 9 down a bit
21:30 Asphyxia: well Im not sure about the spacing here
21:30 Asphyxia: 00:47:286 (3,4,5) -
21:30 Liiraye: it's good
21:31 Liiraye: that part is pretty consistent?
21:31 Asphyxia: lol my eye doesn't agree
21:32 Asphyxia: but
21:32 Asphyxia: I guess it is then
21:32 Asphyxia: lol
21:32 Liiraye: where is it not
21:32 Liiraye: oh
21:32 Liiraye: lol
21:32 Liiraye: hold on
21:32 Liiraye: saw the wrong one
21:33 Liiraye: fixed
21:33 Asphyxia: 01:03:392 (6,1) - Blanket here could be improved a bit
21:34 Asphyxia: 01:03:865 (1) - just move this head 1 grid up
21:34 Asphyxia: and it's perfect
21:34 Asphyxia: and then copy the slider 01:04:497 (3) - here
21:34 Asphyxia: ?
21:35 Liiraye: done
21:35 Asphyxia: 01:19:497 (5,7) - It felt (really) awkward to play this
21:35 Asphyxia: it didn't work out (imo) at all when these two overlapped
21:36 Asphyxia: http://osu.ppy.sh/ss/1135122 This could work here imo
21:37 Asphyxia: would be a cool jump since the music is kinda aggressive then?
21:37 Liiraye: http://osu.ppy.sh/ss/1135125
21:37 Liiraye: how about this
21:37 Asphyxia: would make sense to make a bigger jump
21:37 Asphyxia: I guess?
21:37 Asphyxia: 01:25:023 (3,5) - same would go here then
21:38 Liiraye: that part
21:38 Liiraye: i dont really like
21:38 Liiraye: I want to re-do it
21:38 Liiraye: but I'm not sure how
21:39 Liiraye: should I do the same
21:39 Liiraye: sec
21:39 Asphyxia: http://osu.ppy.sh/ss/1135131?
21:40 Asphyxia: It would kinda symmetrical here
21:40 Asphyxia: dunno if you like it
21:41 Asphyxia: 01:32:760 (3) - I see this working as a blanket with 01:32:286 (2) - very well, what do you think?
21:41 Asphyxia: http://osu.ppy.sh/ss/1135132
21:42 Liiraye: hm
21:42 Liiraye: the point is to have the (3,4) in the same axis
21:43 Liiraye: since it's a jump
21:43 Asphyxia: 01:35:760 (12,13,14,15) - Aaaaand again the overlap, what do you think of this? http://osu.ppy.sh/ss/1135135
21:43 Asphyxia: (15) would be nicely stacked with 01:36:708 (1) -
21:43 Asphyxia: but that's up to you really
21:44 Liiraye: that overlap is intentional
21:44 Liiraye: it's sort of a reoccuring theme
21:44 Liiraye: I'll keep it
21:44 Asphyxia: 01:37:339 (2,5) - Unnecessary overlap
21:45 Asphyxia: 01:48:076 (5,6) - While you're there, maybe just blanket it? And then copy the slider 01:48:708 (7) - ?
21:46 Liiraye: fixd
21:46 Asphyxia: http://osu.ppy.sh/ss/1135143
21:46 Asphyxia: like that
21:46 Asphyxia: would fit very nicely
21:46 Asphyxia: imo
21:47 Asphyxia: 01:49:813 (2,8) - NAAZIII, STACK PERFECTLY PLS
21:48 Liiraye: lol fixd
21:49 Asphyxia: 01:57:234 (2,5) - would recommend to keep these BOTH straight
21:49 Asphyxia: looks kinda odd now
21:50 Asphyxia: 02:05:760 (5) - Maybe NC? You can decide if you need here a one
21:50 Asphyxia: due to the slowdowen
21:50 Asphyxia: -e
21:50 Liiraye: 01:56:602 (12,2) paralel
21:50 Liiraye: 01:56:602 (12,2)
21:51 Liiraye: oke
21:51 Asphyxia: 02:15:392 (5,6,7) - Atleast make it equal
21:51 Asphyxia: looks ugly when the other half is fine
21:52 Asphyxia: but the other half is somewhere else
21:52 Liiraye: what
21:52 Liiraye: i dun get it
21:52 Liiraye: the distance of those 3?
21:52 Asphyxia: http://osu.ppy.sh/ss/1135157
21:53 Asphyxia: I mean it could look much nicer if it was more symmetrical
21:53 Asphyxia: 02:11:444 (4,5,6,7) -
21:53 Asphyxia: like here
21:53 Liiraye: that looks weird th
21:54 Liiraye: it's an arc
21:54 Liiraye: sorta
21:54 Asphyxia: 02:21:444 (8,9) - spacing
21:54 Asphyxia: pls?
21:54 Asphyxia: well
21:54 Asphyxia: I guess it fits
21:55 Asphyxia: bcause the music starts to go louder
21:55 Liiraye: same spacing as the one before it
21:55 Liiraye: :s
21:56 Asphyxia: 02:50:109 (7) - Would be really good if you wouldn't leave this alone
21:56 Asphyxia: 02:50:425 (8) - copy the shape here
21:56 Asphyxia: http://osu.ppy.sh/ss/1135167
21:56 Asphyxia: fits 100x better imo
21:57 Asphyxia: 02:55:161 (9) - Move the end 1 grid down to make a better blanket with 02:54:530 (6) - ?
21:58 Asphyxia: 02:55:161 (9,10,1) - Would be nice if you could move 02:55:635 (10) - a bit, and make these tree as a triangle?
21:58 Asphyxia: And to equalize the spacing bit
21:58 Liiraye: how about this http://osu.ppy.sh/ss/1135171
21:58 Asphyxia: better
21:58 Asphyxia: http://osu.ppy.sh/ss/1135173
21:58 Asphyxia: triangle as in like this
21:59 Asphyxia: 02:57:056 (6) - Move the end few grids up to make the blanket perfect
22:00 Liiraye: fixd
22:00 Asphyxia: 03:13:161 (15,1) - this blanket is waaaay off
22:00 Asphyxia: dont know if it's intentional
22:00 Asphyxia: or did you even want to blanket these
22:00 Liiraye: it's distance related
22:00 Liiraye: wasnt supposed to be a blanket
22:01 Liiraye: but I made the best I could out of it
22:01 Liiraye: moved it a bit closer
22:01 Asphyxia: 03:22:713 (12,13,14) - Could be a bit smoother
22:03 Liiraye: if you imagine that circle as a waterdrop
22:03 Liiraye: you can see the pattern
22:03 Liiraye: with the tip
22:03 Liiraye: etc
22:05 Asphyxia: 05:24:845 (17) - Missed a finish
22:06 Asphyxia: 05:29:897 (1) - starting here
22:06 Asphyxia: I don't see any hitsounds
22:06 Asphyxia: or if there's any
22:06 Asphyxia: I cant hear them
22:06 Liiraye: uh yeah
22:06 Liiraye: hitsounds are very provisory
22:06 Liiraye: I'm not done with them yet
22:07 Asphyxia: 05:59:757 (3,4,5) - As if the music is going a bit more down, relaxing here?
22:08 Asphyxia: If you agree, maybe decrease the spacing here gradually, each note 0.1x spacing down
22:08 Asphyxia: etc
22:08 Asphyxia: 06:06:703 (2) - Also, I wouldn't stop the mapping here
22:09 Asphyxia: even your taiko GD mapped till the end
22:09 Asphyxia: I strongly recommend you do too
22:10 Asphyxia: Looking at AiBAT, there are inconsistency in red timing sections
22:11 Liiraye: well
22:11 Liiraye: I won't map more than that
22:11 Asphyxia: How come
22:11 Liiraye: it ends in the best place possible
22:12 Asphyxia: I guess
22:12 Asphyxia: also read the suggestion a bit uo
22:12 Asphyxia: if you didnt see it
22:13 Liiraye: well the bpm is constantly going down
22:13 Liiraye: all over the place
22:13 Liiraye: or
22:13 Liiraye: up and down
22:13 Liiraye: lol
22:14 Asphyxia: lolpls
22:14 Asphyxia: ok
22:14 Asphyxia: np for mod

p/2710464

?????
Dolphin
the taiko map sucks -1/10 plz remap
get a new mapper :x
Topic Starter
Liiraye

Dolphin wrote:

the taiko map sucks -1/10 plz remap
get a new mapper :x



pls stay
Nyari
05:34:883 (4) - no
05:39:968 (1) - no
05:55:299 (1) - no
06:00:786 (1) - no
06:03:474 (1) - no

all of these just feel forced and shouldnt really be there, id prefer having a 1/12th tripple instead.
Topic Starter
Liiraye

Nyari wrote:

05:34:883 (4) - no
05:39:968 (1) - no
05:55:299 (1) - no
06:00:786 (1) - no
06:03:474 (1) - no

all of these just feel forced and shouldnt really be there, id prefer having a 1/12th tripple instead.

Noted. I had second thoughts about those as well. Thanks for reassuring my doubts. Changed to single notes instead though.
Coro
Taiko mod~
All are suggestions unless in red.

[Donphin Oni]
00:07:339 (16,17) - change to dk to follow pitch
00:17:444 (41,42) - ^
01:24:708 (336) - K
03:00:530 (708,709) - switch d and k to follow the drum

nice map~
good luck for rank~
Could This Be
Greaaat map :D
[ Zzz ]
Hi~ Liiraye

[ Happy End of the World ]

00:06:708 (4,5) -
00:42:234 (5,6) -

05:39:359 (2,3) -
Jump severe ...
01:53:129 (5,6) -

02:07:971 (5,6) -

03:07:951 (15,16,17) -

04:04:951 (5,6) -

Good Map!!

Star~

( M4M = My map = https://osu.ppy.sh/s/131716 )
-Teina-
[Happy End]
open
00:33:076 (5,6) - reversion of qualify
00:58:813 - circle
00:58:971 - slider here

^(For watch only~)

^ Try this~(The upload network is not work in this same time....... please wait)
01:56:444 (11) - shorten the distance
01:56:602 (12) - move to around X:205 Y:328
02:03:076 (3) - crook as well
02:14:602 (1) - move to around X:190 Y:83
02:19:339 (7) - move to around X:204 Y:243
02:21:550 (9) - shorten the distance (not equal isn't any problem)
02:38:842 - circle here
02:39:191 - slider here (2/4)
02:43:162 - to 02:45:609 - I feel some uncoordinated here

^ Try this~
03:09:451 - circle here
03:44:740 (1,2,3,4,5) - distance and direction may be something wrong...
04:05:267 (7) - delete
04:05:424 - circle here
04:15:214 - 04:15:293 - try to circle here
04:22:161 (2,3,4,5,6,7,8) - the style some diff's
>but I like the 04:23:582 (8,9,1) -
04:32:109 (11) - move around X:276 Y:76
try to put 04:49:793 (6) - in X:137 Y:156 and 04:49:951 (7) - in X:63 Y:330
04:52:477 (4) - move around X:299 Y:52

05:14:582 - slider here^
I am surprise than the map having many red line~
Good luck for you~

Topic Starter
Liiraye

tellertheworld wrote:

01:56:444 (11) - shorten the distance
01:56:602 (12) - move to around X:205 Y:328 with this help I re-arranged the notes a bit and shortened the distance!

02:03:076 (3) - crook as well ok

02:43:162 - to 02:45:609 - I feel some uncoordinated here hm I might work something else out around here soon, thanks for noticing!

04:15:214 - 04:15:293 - try to circle here Thanks it works great! :)


04:22:161 (2,3,4,5,6,7,8) - the style some diff's
>but I like the 04:23:582 (8,9,1) - yeah but this is one of my favorite parts in the map. I really like this segment

The rest I think looks good the way I have it, thanks a lot for your thoughts though, it really helped 8-)
cool vid btw /o/
BluOxy
m4m here.I don't have very good idea for you because you map is pretty awesome :OO
if my modding is good,it's glad :)

00:32:602 (4,5) it's better likes that ? 00:40:497 (1,2,3,4) same02:47:740 (8,9,10,1) same 03:44:740 (1,1,2,3,4) same 04:00:845 (4,5,6,7) same04:04:951 (5,6,7,8) same04:07:793 (4,5) Reverse Selection
04:13:898 (11) move slider to x:108 y:72
04:23:424 (7) move circle to x:140 y:288
05:37:025 (5) move circle to x:78 y:167

it's nice melody that makes me relax :DD
Saten
hello again

[Lii]

The normal ticksound kinda ruins the long sliders imo. I suggest you use the soft sample instead~

Mainly hitsound modding since I have nothing against the beat placements

00:30:234 (6,9) - normal sample set
00:51:234 (1) - finish
01:10:181 (5,6,7,8,9,10,11,12) - this stream sounds more like 1/6, though it would be kiinda weird to suddenly switch to 1/6 streams? o:
01:50:918 (7) - add a whistle on the end
01:52:497 (3) - ^
01:53:444 (7) - ^
01:55:023 (3) - ^
01:55:497 (5,8,9,11) - whistle
01:57:234 (2) - whistle on start
01:57:865 (3) - ^
01:58:181 (4) - whistle on end
02:48:214 (1) - ^
02:58:003 (8,9,1,4,5,6,7) - I can hear a clear beat pattern here, perhaps add whistles there?
03:00:845 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - change these to normal sampleset, perhaps with a bit lower volume
03:02:740 (2,3) - whistle
03:03:372 (1) - finish
03:06:530 (11) - I prefer that the direction of the stream changes slightly more than this either before or after the slider
03:17:898 (14) - same here. I hope you get what I mean. this 03:55:793 (5) - or 04:58:951 (5) - is a good example
03:33:688 (1) - finish
03:34:319 (2) - whistle
03:36:214 (7) - ^
03:37:793 (1) - ^
03:38:109 (2,3) - whistle on start
03:38:740 (4) - finish on start & whistle on end
03:40:635 (6) - either a drum or normal hitsample works here on the start
03:41:267 (1,2,3,4,5) - whistle on all parts
03:43:161 (7) - whistle on start
03:43:477 (8) - ^
03:43:951 (2,1) - whistle
03:44:898 (2) - ^
03:45:372 (5) - drum whistle here?
03:46:003 (10) - drum whistle fits better imo (on the start)
03:46:319 (1,2,3) - whistle on all parts
03:47:740 (5) - whistle
03:47:898 (6,7,8) - whistle on start
03:59:582 (5) - whistle
04:04:161 (2,3) - ^
04:04:951 (5,6) - ^
04:05:267 (7) - whistle on end
04:05:582 (8,9) - whistle
04:06:214 (13) - whistle instead of finish (start)
04:06:530 (1,2,3) - whistle on all parts
04:20:740 (2) - whistle
04:21:688 (1) - whistle on end
04:22:635 (4) - ^
04:23:109 (5) - whistle
04:24:214 (1) - finish on start
04:36:214 (1,2,3) - keep normal sample set, but use soft whistles here
04:44:424 (1) - finish on start
05:01:398 (10) - I'm unsure about using this beat alone like this. you know, there's a notable beat at 05:01:319 - as well y'know!


potatis
Topic Starter
Liiraye
Thanks a bunch, applied most of them!
Ayu

HAPPY MOTHERFARKING END OF THE WOOOOORLD

  1. 00:14:918 (3) - can you make this blanket around (4) that'd be awesome
  2. 00:20:918 - Hitsounds in this part sounds pretty loud, especially since the music itself is pretty much toned down here. I suppose you could lower it.
  3. 00:22:182 (4) - You could put a finish hitsound on the slider end here, fits quite good with the music.
  4. 00:56:286 (1) - Could be a little more symmetrical I think, the right bit looks like a bigger curve than the left one.
  5. 01:01:023 (5) - I'm assuming people will have trouble reading this rythm, especially if they don't know the song. I'd make a slider out of 01:01:023 (5,6) - these.
  6. 01:10:181 (5,6,7,8,9,10,11,12) - I think you could start this stream with a New Combo, I also think you should rather curve it
  7. 01:15:655 (5,6) - You might want to slow these down too, it will give a better effect and feel very awesome
  8. 01:35:760 (12) - combo is getting preeeeeeetty long here, I think you could use a new combo here.
  9. 01:36:076 (14,15) - Reversing these would give a better flow.
  10. 02:58:793 (3,4) - Same applies here.
  11. 03:00:845 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I think this would look way better as a complete straight line, while rotating 03:02:109 (1) 10 degree.
  12. 03:07:951 (17,18) - can you reverse these too?
    03:07:003 (14) - Can you add a new combo here? Combo here is also getting waaaay too long D:
  13. 03:08:267 (19,1) - You should switch the new combo here.
  14. 05:22:319 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - can you pleeeaaaaase add some NC's here these combo's are ridiculously long
  15. Oh and check AiMod, it's mentioning something about inconsistency of unsnapped timing points and audio lead-in in your diff with dolphins, and also some unsnapped slider ends.

great job
Alumetorz
Here a quick mod, it will be mainly suggestive:

[Rhythm and hitsounding]
00:09:550 (5) - You have a bigger spacing between (5) and (6), but to me it would make sense if there was more spacing between (4) and (5), because according to the music it's 2 pairs of 4 1/2s. (something like this) It doesn't really matter that much, and it's actually a bit nazi, but I mentioned it for the sake of perfection haha
01:10:181 (5,6,7,8,9,10,11,12) - Well, music indicates 1/6s instead of 1/8s
01:21:234 (9) - I think this kick slider is a bit over the top (mainly the volume of the hitsounds), you could try reducing the volume a bit? How about 5-10%?
02:01:339 (3) - same as above...
02:21:865 - Here are 1/6s only and it's really easy to hear, so I would recommend you to place something like this instead. Or simply a 1/6s kick slider, but I like the short stream better...
04:41:898 (1,2,3) - I quite like how this rhythm plays, but it doesn't fit to the music imo considering there's a dominant snare sound on the white tick...

[NCing]
I noticed a few inconsistencies in your NCing:
00:03:234 (5) - Add NC here, because you also added it on 00:13:339 (1), 00:23:444 (1), etc (They all have the same sound of music)
00:33:550 (7,1) - Switch NC, because of above reason?
00:38:602 (5) - Add NC to indicate new phrase, because very finish-heavy part
01:16:497 (7) - Adding a NC here wouldn't be such a bad idea, well the slow, long slider should be emphasized more
01:29:129 (8) - I would have placed the NC here, because of the start of a new stanza, but I think it's alright like this too?
01:35:444 (11) - Add NC, mainly because the combo is over 15 at the end LOL
01:44:918 (1) - Remove this NC, because you mainly use very high NCs (high as in very long combos with high numbers) and this kinda breaks the pattern
02:08:286 (7) - Add NC to complete NC-per-1/2stanza-pattern
02:15:865 (8) - Add NC here and remove it on the stream for above reason
02:20:918 (3) - Add NC here (not necessarily)
02:37:479 (6) - Add NC here, since 02:40:238 (1) - is a NC too (they're the same after all)
02:45:688 (5) - Add NC to emphasize new phrase
03:07:003 (14) - Just my personal preference, but I'd place a NC here, because it would fit and combo of 19 looks ugly to me LOL
03:12:056 (12) - ^
03:17:109 (9) - ^
03:19:003 (1) - Remove NC, because the previous combo is only (1) and you could instead place a NC here 03:19:635 (9) -
03:36:214 (7) - Add NC, because of same reason as beginning and if you apply remove it here 03:37:793 (1) - and add one more here 03:38:740 (4) -
03:43:793 (1) - Here again as mentioned above, but it's just my opinion
And the NCing incosistency kinda repeats in the latter parts, but I think you already got the pattern on how to NC it correctly and I'm too lazy to point them all out LOL

That's it. As I've already told you, very beautiful map and very fun to play. Keep this up! :D
Good luck on approval!
Topic Starter
Liiraye

Ayu wrote:

HAPPY MOTHERFARKING END OF THE WOOOOORLD

  1. 00:14:918 (3) - can you make this blanket around (4) that'd be awesome naw sorry that's intentional =(
  2. 00:20:918 - Hitsounds in this part sounds pretty loud, especially since the music itself is pretty much toned down here. I suppose you could lower it. Oke did it a bit lower
  3. 00:22:182 (4) - You could put a finish hitsound on the slider end here, fits quite good with the music. That part sounds like a hi-hat, not sure about it. It feels pretty sudden and out of order
  4. 00:56:286 (1) - Could be a little more symmetrical I think, the right bit looks like a bigger curve than the left one. changed slightly
  5. 01:01:023 (5) - I'm assuming people will have trouble reading this rythm, especially if they don't know the song. I'd make a slider out of 01:01:023 (5,6) - these. thanks!
  6. 01:10:181 (5,6,7,8,9,10,11,12) - I think you could start this stream with a New Combo, I also think you should rather curve it added NC
  7. 01:15:655 (5,6) - You might want to slow these down too, it will give a better effect and feel very awesome I changed it a bit, looks great thanks
  8. 01:35:760 (12) - combo is getting preeeeeeetty long here, I think you could use a new combo here.
  9. 01:36:076 (14,15) - Reversing these would give a better flow.
  10. 02:58:793 (3,4) - Same applies here.
  11. 03:00:845 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I think this would look way better as a complete straight line, while rotating 03:02:109 (1) 10 degree.
  12. 03:07:951 (17,18) - can you reverse these too?
    03:07:003 (14) - Can you add a new combo here? Combo here is also getting waaaay too long D:
  13. 03:08:267 (19,1) - You should switch the new combo here.
  14. 05:22:319 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - can you pleeeaaaaase add some NC's here these combo's are ridiculously long
  15. Oh and check AiMod, it's mentioning something about inconsistency of unsnapped timing points and audio lead-in in your diff with dolphins, and also some unsnapped slider ends.

great job
sankyuuu, I did the rest of the changes just cba to answer lel


I also changed almost everything you pointed out Alu, including continuing tweaking on the hitsounds, thanks a lot!
Fatfan Kolek
Absolutely love this song and beatmap. <3
Have a Starrrr.
Topic Starter
Liiraye
Thanks a lot man :D I really appreciate it
Kyshiro
Happy End
  1. There is SO MUCH random spacing, why didn't you take the time to at least even it out in the patterns? For example 00:24:707 (3,4,5) - and 00:43:181 (8,9,10) - . It's minor, but it's these little things that make a beatmap that much better. You should check the whole map on such spacing errors, there's a lot of em
  2. 00:01:971 (1) - NC to indicate the SV change
  3. 00:07:339 (6) - Really minor, but it'd be better to have this pointing a bit more to the left, kind of makes a weird angle with (5) right now http://puu.sh/5Nq21.jpg
  4. 00:13:971 (2,3,4,5) - Just a suggestion > http://puu.sh/5Nqc6.jpg
  5. 00:25:971 (1) - Put this a bit lower to make the spacing look more even (Use the approach circle) http://puu.sh/5NqfM.jpg
  6. 00:29:760 (5) - ^
  7. 00:40:181 (7,8,1) - This spacing should be more similar, looks really messy
  8. 00:49:655 (3,4,5) - Same thing about the spacing looking messy here, move it more to the left
  9. 01:01:023 (5) - This feels too sudden, same spacing but suddenly 1/2, a NC would make it a bit better
  10. 01:13:497 (9,10,11,1) - This spacing..
  11. 01:07:655 (5) - NC to indicate the SV change, slider almost looks like a 1/2 slider
  12. 01:55:339 (4,5,6,7,8,9,10,11,12,1) - This really feels completely randomly placed, I'm sure you could come up with some kind of pattern that looks better
  13. 02:08:129 (6,1) - This spacing should be the same as the previous jumps, this part is already jumpy, making this one ever further in the middle of a pattern feels really odd
  14. 02:18:392 (1,2,3,4,5) - Why don't you make a perfect pentagon out of this? would look/play better, use CTRL+SHIFT+D
  15. 03:03:845 (2,3,4,5,6) - Try using slider to stream here, it currently looks rather messy
  16. 04:03:372 (4) - Try editting this slider so that it's more smooth, try getting rid of this http://puu.sh/5Nrkb.jpg
  17. 04:23:109 (2,3,4,5) - Try and make the distance look the same between these, would also fix the spacing in this pattern: http://puu.sh/5NrwX.jpg
  18. 04:50:109 (1,2,3,4,5,6,7) - I'd prefer a straight stream or a curved stream over this
  19. 05:23:582 (1,2,3,4,5,6,7) - You could make 1/4 sliders here to fit the music, would be really cool, you don't have to change anything about the stream if you do something like this: http://puu.sh/5NrXT.jpg
  20. 05:56:989 (1,2,3) - ...spacing
  21. 06:17:380 - it'd give so much more satisfaction to end the song here, I'm sure you could figure a way to map this, use sliders to prevent everything from being 100/50s
That's all, pretty nice
Topic Starter
Liiraye
thx bby, did most like you said and changed others you pointed out o/
ztrot
Hey throwing a mod your way use the spaces in between my mods to post comments if you want if not that is a okay!

[Approval diff]

I think it would be neat if you used a custom sample set to get a better emphasis on the drums. http://puu.sh/5NPbf.wav sample if you want it.

00:50:602 (6,7,8,9) - the 1st few times I saw this pattern I went for the 7 1st might want to adjust it to make the 6 more visible and easier to play.

01:00:076 (1,2,3,4) - I felt like this was a bit too much I would reduce the spacing here just a bit.

01:10:181 (1,2,3,4,5,6,7,8,1,2) - timing on this feels really strange kinda overmapped removing 5 helps with this.

01:55:497 (5,6,7,8,9,10,11) - this is kinda clusterfucky think you could make it a slight be easier to read?

02:19:655 (1,2) - I get sliders can be abused because it is known you don't have to hit the head on time nearly as much as a circle but that is just way to fucking far imo

03:07:003 (4) - think you could make this overlap a bit less?

03:15:214 (11) - you could place a new combo there.

04:11:424 (7) - this slider and a lot are over lapping a bit to much for my tastes the other ones are okay but this one is just bad looking imo.

04:19:161 (4) - call the slider police this one is not looking so hot either.

04:34:319 (1) - I think I'm starting to see a pattern here lol slider imo is not really good for gameplay.

04:41:267 (1,2,3,4,5,6) - holy crap I feel like I'm playing airman I would reduce these a bit.

04:48:056 (8) - I really dislike these sliders.

04:59:582 (5) - these seem to be the theme of the map so I'm going to stop pointing them out they are pretty darn close to overlapping fully and imo that is gonna get this bad boy ranked any faster.

05:39:968 (1) - might as well just make that a circle

06:00:786 (1) - these don't sound good at all I get what you were trying to map too but it just comes off as tacky imo.

overall I think this is a pretty sexy high lvl map and pros and upstarts alike will enjoy it there are a few things that urk me but really good job.
Topic Starter
Liiraye

ztrot wrote:

Hey throwing a mod your way use the spaces in between my mods to post comments if you want if not that is a okay!

[Approval diff]

I think it would be neat if you used a custom sample set to get a better emphasis on the drums. http://puu.sh/5NPbf.wav sample if you want it.

00:50:602 (6,7,8,9) - the 1st few times I saw this pattern I went for the 7 1st might want to adjust it to make the 6 more visible and easier to play.
I changed a bit in the entire pattern for the better, thanks
01:00:076 (1,2,3,4) - I felt like this was a bit too much I would reduce the spacing here just a bit.
oki
01:10:181 (1,2,3,4,5,6,7,8,1,2) - timing on this feels really strange kinda overmapped removing 5 helps with this.
changed to 1/6 stream for now
01:55:497 (5,6,7,8,9,10,11) - this is kinda clusterfucky think you could make it a slight be easier to read?
nope x) we'll see what others say about it tho! I kinda like the jumps
02:19:655 (1,2) - I get sliders can be abused because it is known you don't have to hit the head on time nearly as much as a circle but that is just way to fucking far imo
Lol thanks
03:07:003 (4) - think you could make this overlap a bit less?
sure, also tweaked the following combos a bit
03:15:214 (11) - you could place a new combo there.
oke
04:11:424 (7) - this slider and a lot are over lapping a bit to much for my tastes the other ones are okay but this one is just bad looking imo.

04:19:161 (4) - call the slider police this one is not looking so hot either.

04:34:319 (1) - I think I'm starting to see a pattern here lol slider imo is not really good for gameplay.
my babies </3
04:41:267 (1,2,3,4,5,6) - holy crap I feel like I'm playing airman I would reduce these a bit.
well you're right lmao I changed that bunch
04:48:056 (8) - I really dislike these sliders.
I love them!
04:59:582 (5) - these seem to be the theme of the map so I'm going to stop pointing them out they are pretty darn close to overlapping fully and imo that is gonna get this bad boy ranked any faster.
>:D
05:39:968 (1) - might as well just make that a circle
sure
06:00:786 (1) - these don't sound good at all I get what you were trying to map too but it just comes off as tacky imo.
You're right... ty
overall I think this is a pretty sexy high lvl map and pros and upstarts alike will enjoy it there are a few things that urk me but really good job.
Thanks :D Let's hope for the best
Frostmourne
I wish for a better accuracy next time
Topic Starter
Liiraye
Prostmourne
Rakuen

Liiraye wrote:

Prostmourne
I've tested and only got 80% accuracy =.=' (likely just failed)

Nice song and map! give u 1 star ♥

I love you mwahahaha! *runs*
Topic Starter
Liiraye
lavvu desu :* thank you!
Asphyxia
blanket

hi gonna edit since doublepost is so bad omg

nazi (blanket mod) inc

00:01:339 (3,1) - You can improve this blanket if you want to (would require to take off the grid snap for that)
01:01:023 (1) - I feel like this should belong to 01:00:708 (4) - this combo instead, what do you think?
01:13:971 (1) - Slider's end 1 grid right to make a better blanket
01:15:234 (4,2) - They are not stacked perfectly, would be cool if you can stack them
01:57:865 (3,4) - Maybe needs a little improving, not sure (would require taking off the grid snap so not that necessary lol)
02:57:056 (6) - Slider's end 1 grid to the up / left to make better blanket
03:13:477 (1) - Slider's end few (maybe 1-2) grids to the right to make a better blanket
04:25:319 (7) - slider's end 1-2 grids to the right to make a better blanket
04:32:898 (7) - slider's start 1-2 grid(s) up to make a better blanket
05:01:635 (5) - Slider's end 1 grid to the left to make a better blanket?
05:14:109 (1) - Should / could be at x:400 y:219 to make a perfect blanket
05:48:202 (2) - Slider's end 1 grid down to make a better blanket
06:05:013 (1) - Slider's start 1-2 grid(s) down to make a better blanket

Have a star :3
Topic Starter
Liiraye

Asphyxia wrote:

blanket

hi gonna edit since doublepost is so bad omg

nazi (blanket mod) inc

00:01:339 (3,1) - You can improve this blanket if you want to (would require to take off the grid snap for that)
01:01:023 (1) - I feel like this should belong to 01:00:708 (4) - this combo instead, what do you think?
01:13:971 (1) - Slider's end 1 grid right to make a better blanket
01:15:234 (4,2) - They are not stacked perfectly, would be cool if you can stack them
01:57:865 (3,4) - Maybe needs a little improving, not sure (would require taking off the grid snap so not that necessary lol)
02:57:056 (6) - Slider's end 1 grid to the up / left to make better blanket
03:13:477 (1) - Slider's end few (maybe 1-2) grids to the right to make a better blanket
04:25:319 (7) - slider's end 1-2 grids to the right to make a better blanket
04:32:898 (7) - slider's start 1-2 grid(s) up to make a better blanket
05:01:635 (5) - Slider's end 1 grid to the left to make a better blanket?
05:14:109 (1) - Should / could be at x:400 y:219 to make a perfect blanket
05:48:202 (2) - Slider's end 1 grid down to make a better blanket
06:05:013 (1) - Slider's start 1-2 grid(s) down to make a better blanket

Have a star :3
needed for perfection xD thanks a bunch m8
Charles445
Recycled the middle because it had nice timing

56 Timing Sections
[TimingPoints]
708,315.789473684211,4,2,1,30,1,0
155129,352.941176470588,4,2,1,30,1,0
155481,333.333333333333,4,2,1,40,1,0
158145,348.837209302326,4,2,1,40,1,0
160935,352.941176470588,4,2,1,40,1,0
161640,361.44578313253,4,2,1,40,1,0
162362,400,4,2,1,40,1,0
163161,315.789473684211,4,2,1,40,1,0
328634,314.13612565445,4,2,1,30,1,0
329890,315.789473684211,4,2,1,30,1,0
332416,314.13612565445,4,2,1,30,1,0
337442,324.324324324324,4,2,1,30,1,0
338739,314.13612565445,4,2,1,30,1,0
339995,315.789473684211,4,2,1,30,1,0
347573,319.148936170213,4,2,1,30,1,0
352679,326.086956521739,4,2,1,30,1,0
353983,333.333333333333,4,2,1,30,1,0
354316,298.507462686567,4,2,1,30,1,0
354614,352.941176470588,4,2,1,30,1,0
354966,355.029585798817,4,2,1,30,1,0
355321,342.857142857143,4,2,1,30,1,0
356006,333.333333333333,4,2,1,30,1,0
356672,315.789473684211,4,2,1,30,1,0
356987,333.333333333333,4,2,1,30,1,0
358320,375,4,2,1,30,1,0
358695,333.333333333333,4,2,1,30,1,0
359361,400,4,2,1,30,1,0
359761,352.941176470588,4,2,1,30,1,0
361525,315.789473684211,4,2,1,30,1,0
361840,333.333333333333,4,2,1,30,1,0
363506,363.636363636364,4,2,1,30,1,0
363869,372.670807453416,4,2,1,30,1,0
364241,382.165605095541,4,2,1,30,1,0
364623,392.156862745098,4,2,1,30,1,0
365015,402.684563758389,4,2,1,30,1,0
365417,413.793103448276,4,2,1,30,1,0
366244,315.789473684211,4,2,1,30,1,0
366559,285.714285714286,4,2,1,30,1,0
366844,283.018867924528,4,2,1,30,1,0
367976,425.531914893617,4,2,1,30,1,0
368827,413.793103448276,4,2,1,30,1,0
369240,526.315789473684,4,2,1,30,1,0
369766,500,4,2,1,30,1,0
370266,428.571428571429,4,2,1,30,1,0
370694,468.75,4,2,1,30,1,0
371162,454.545454545455,4,2,1,30,1,0
371616,521.739130434783,4,2,1,30,1,0
372137,441.176470588235,4,2,1,30,1,0
372578,422.535211267606,4,2,1,30,1,0
373000,600,4,2,1,30,1,0
373600,652.173913043478,4,2,1,30,1,0
374252,681.818181818182,4,2,1,30,1,0
374933,740.740740740741,4,2,1,30,1,0
375673,750,4,2,1,30,1,0
376423,952.380952380952,4,2,1,30,1,0
377375,638.297872340426,4,2,1,30,1,0

The end had way too many sections. You should only need 56 for this, not 93
Topic Starter
Liiraye

Charles445 wrote:

Recycled the middle because it had nice timing

56 Timing Sections
[TimingPoints]
708,315.789473684211,4,2,1,30,1,0
155129,352.941176470588,4,2,1,30,1,0
155481,333.333333333333,4,2,1,40,1,0
158145,348.837209302326,4,2,1,40,1,0
160935,352.941176470588,4,2,1,40,1,0
161640,361.44578313253,4,2,1,40,1,0
162362,400,4,2,1,40,1,0
163161,315.789473684211,4,2,1,40,1,0
328634,314.13612565445,4,2,1,30,1,0
329890,315.789473684211,4,2,1,30,1,0
332416,314.13612565445,4,2,1,30,1,0
337442,324.324324324324,4,2,1,30,1,0
338739,314.13612565445,4,2,1,30,1,0
339995,315.789473684211,4,2,1,30,1,0
347573,319.148936170213,4,2,1,30,1,0
352679,326.086956521739,4,2,1,30,1,0
353983,333.333333333333,4,2,1,30,1,0
354316,298.507462686567,4,2,1,30,1,0
354614,352.941176470588,4,2,1,30,1,0
354966,355.029585798817,4,2,1,30,1,0
355321,342.857142857143,4,2,1,30,1,0
356006,333.333333333333,4,2,1,30,1,0
356672,315.789473684211,4,2,1,30,1,0
356987,333.333333333333,4,2,1,30,1,0
358320,375,4,2,1,30,1,0
358695,333.333333333333,4,2,1,30,1,0
359361,400,4,2,1,30,1,0
359761,352.941176470588,4,2,1,30,1,0
361525,315.789473684211,4,2,1,30,1,0
361840,333.333333333333,4,2,1,30,1,0
363506,363.636363636364,4,2,1,30,1,0
363869,372.670807453416,4,2,1,30,1,0
364241,382.165605095541,4,2,1,30,1,0
364623,392.156862745098,4,2,1,30,1,0
365015,402.684563758389,4,2,1,30,1,0
365417,413.793103448276,4,2,1,30,1,0
366244,315.789473684211,4,2,1,30,1,0
366559,285.714285714286,4,2,1,30,1,0
366844,283.018867924528,4,2,1,30,1,0
367976,425.531914893617,4,2,1,30,1,0
368827,413.793103448276,4,2,1,30,1,0
369240,526.315789473684,4,2,1,30,1,0
369766,500,4,2,1,30,1,0
370266,428.571428571429,4,2,1,30,1,0
370694,468.75,4,2,1,30,1,0
371162,454.545454545455,4,2,1,30,1,0
371616,521.739130434783,4,2,1,30,1,0
372137,441.176470588235,4,2,1,30,1,0
372578,422.535211267606,4,2,1,30,1,0
373000,600,4,2,1,30,1,0
373600,652.173913043478,4,2,1,30,1,0
374252,681.818181818182,4,2,1,30,1,0
374933,740.740740740741,4,2,1,30,1,0
375673,750,4,2,1,30,1,0
376423,952.380952380952,4,2,1,30,1,0
377375,638.297872340426,4,2,1,30,1,0

The end had way too many sections. You should only need 56 for this, not 93

Thanks a lot! It took some time but with help from saten it all worked out nicely. <3
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