Alumetorz wrote:
yo o/
http://puu.sh/5U8AB.rar - hitsounded.
Please pm me after someone modded my diff!
Alumetorz wrote:
yo o/
http://puu.sh/5U8AB.rar - hitsounded.
Please pm me after someone modded my diff!
tyJenny wrote:
few IRC concerns about Expert18:19 Jenny: 01:00:427 (5) - would replace w/ 2 circles nice catch, didn't notice this
18:19 Jenny: there's a triple in the song
18:19 Jenny: like, a deeper one
18:19 Jenny: 01:05:945 (1) - no need to NC yas
18:20 Jenny: 01:17:669 (3,4,5,6,7) - not pretty due to overlap + exploit fix
18:20 Jenny: 01:20:427 (3) - ugly slider; 's better w/ redpoint @176|282 & end @274|264 well why not
18:21 Jenny: 01:21:807 (4) - no reason for anchor point since too little of an angle to make a nice slider, just feels clunked okay
18:21 Jenny: plus exploit issue fix
18:22 Jenny: 01:42:324 (2) - would rather delete this for a better stop-go motion in this part This would cause an antijump tho and this feels well enough imo
18:22 Jenny: 01:42:669 (5) - could replace this with a circle for the same reason following melody here tho ;;
18:23 Jenny: 02:19:048 (3) - that overlap's not very nice did something
18:23 Jenny: also how about you use a normal hitnormal in addition to those claps in that section yeah ok
18:24 Jenny: 02:37:669 (2) - exploit issue again fix
18:24 Jenny: 02:59:048 (7) - well that one is just plain ugly yeah
18:25 Jenny: 03:09:393 (2) - conflicts with HP bar fix
18:25 Jenny: 03:10:427 (1,2,3,4,5,6,7) - same thing about the stop-go motion as with 01:42:324 same answers
18:25 Jenny: 03:12:152 (2) - exploit fix
18:25 Jenny: 03:19:048 (2) - would rather replace with circles
18:25 Jenny: or at least use a mirrored version of 1 instead for consistency
18:25 Jenny: feels awfully random atm uses mirrored
18:26 Jenny: 03:24:220 (1) - too close to hp bar fix
18:26 Jenny: 03:30:772 (7) - ^ fix
18:26 Jenny: 03:33:014 (2) - ^ (also, would really replace this with circles because #tickpriorityissues) yes circles here
18:27 Jenny: 03:36:117 (2) - healthbar issue fix
18:27 Jenny: also, 16.7% outro is kinda.. much
18:27 Jenny: iirc rankable limits were like 20% intro 10% outro
18:27 Jenny: so consider cutting and fading this
18:27 Jenny: or mapping, alternatively. outro is fine, 20% is max, intro doesn't matter at all
P o M u T a wrote:
from queue request by priti.
[General][Easy]
- Remove widescreen support. nothing mean. done
- normal-finish.wav is really loud volume. please reduce volume. i hate this. yeah reduced the volume a bit
- Add tag 'Leader' all diff. whoops.
[Normal Collab]
- 01:24:220 (3) - overlaps slider end body. seems bad. try bit move end. kay
- 01:50:427 (1) - Additions Soft and add finish. symbals part. yeah
- 02:12:496 (1) - add finish slider head and Sampleset is soft. well why not
- 02:16:289 (3) - Off screen and really touch score. so, more down please. (of course testplay mode) http://osu.ppy.sh/ss/1451738 fix
- 02:21:117 (6) - before (3) perfect stack more beautiful. sure
- 02:23:531 (1) - add finish slider head. used default drumfinish
fixed
- 01:50:427 (1) - add finish. and additions Soft. y
- 02:27:669 (1) - offscreen! should more up. http://osu.ppy.sh/ss/1451756
[Hard][Expart]
- 02:51:117 (8,1) - switch NC. how did that even..
- 01:50:427 (1) - add finish. and additions Soft. y
Alu's Insane nothing.
- 01:29:393 (6) - unsnapped slider end o.o fxed
- 01:49:910 (4) - add NC better. more good readable. alrighty
- 01:50:427 (1) - add finish. and additions Soft. y
- 02:31:203 (4) - why not add note? just feel weird imo. try listen here. Hmm. Yeah, did some rework for this
- 02:56:117 (4) - add NC. k
good luck
Thanks for modding!Secretpipe wrote:
[Alu's Insane]
The diff looks almost perfect Here some nub suggestions :
01:05:945 (2) - NC again xD No, wanna keep the follow points
01:50:427 (7) - NC Yes
02:23:531 (1) - Curv them ? No, I like it that way
02:34:220 (2) - NC ^
03:23:876 (6) - Make it straight No
Secretpipe wrote:
Hi Zare~
Ready for mods ? ~
Here we go Sorry for delay~
(Please be gentle with my mod =p )
[General]
15% of the song aren't mapped in the end ! You should cut the mp3 ! not needed, the maximum limit of unmapped outro is 20%.
[Easy]
01:09:048 (1) - hmm , curv it ? If I curve this it can only compliment the movement from 5 - 1 or from 1 - 2, but not both. A straight slider stays somewaht neutral because it can go either way. Feels better to me.
01:13:186 (3) - Slider is too high ! It touch the lifebar : Make something of move it down ! I moved the whole thing down
01:19:048 (5) - Stack is not recommanded but you should think about it ! yeah changed
01:22:841 (1,3) - + 01:25:255 (1) - are stacked ! Try to make some space ! what
01:31:117 (5,1) - These slider are different ! try C/c a slider ( then ctrl J + ctrl G ) nice idea actually
03:34:910 (4) - Move this note aye
[Normal Collab]
First , you should rename at "Collab Normal" imo. I'm gonna ask Priti and Leader about this
01:05:945 (2) - NC that.This and all the other cases are intended, not changing
01:28:876 (2) - Less curv please sure
01:34:393 (2) - Put that note higher ! flows well like this
01:37:152 (2) - Curv that. nah
01:50:600 - Break is SO LOOONG AND BORING xD Maybe start mapping at 02:01:462 - with calm sliders ! It's the same as in all the other diffs, changing this here wouldn't make any sense
02:34:220 (4) - NC that
02:43:186 (3) - Curv that no
02:49:738 (6) - NC here !Seeing this, I guess I'll contact Leader about his NCing in general and maybe rework it a little bit
[Hard]
00:43:531 (3) - Put this circle in circle 5's place. ( I mean , inverse 3 and 5 ) why tho?
01:05:945 (2) - NC ! No, intended.
01:43:014 (4) - ^
01:50:772 - Same thing w/ break ! Try to map it ! No
02:34:220 (2) - NC
02:39:220 (6,7,8) - Make a straight line ? since the triple is already straight I assume you mean from the previous slider to this triple, and that wouldn't go well with the curvy movement induced by the slider.
03:11:289 (4,5,6) - ^ But you can keep the actual ( just a suggestion) ???
[Expert]
00:38:703 (1,2,3,4) - For that , make something like this ? There's absolutely no reason to change this pattern into jumps, they're all weak notes
01:05:945 (2) - NC n
01:21:376 (9) - ^
01:50:427 (1) - x:256 y:192 No harm in doing this, I guess
Same thing w/ break
02:34:220 (2) - NC
log it or it didn't happen.Amamiya Yuko wrote:
given some suggestions regarding hitsounding and blankets so actually what
Sonnyc wrote:
Easy:
01:17:324 (4) - Consider NC for a new stanza? yes
01:33:531 (2) - Check distance please. fixed
01:43:531 (1,3) - I strongly disagree this overlap in an [Easy]. i don't
02:35:945 (3) - http://osu.ppy.sh/ss/1533833 Offscreen.
Normal:
01:09:565 (2) - Consider deleting. I think 1/2 rhythm went too much starting from 01:08:358 (5). nah
Hard:
01:38:531 (4) - Hope you can make the rhythm consistent with 03:06:979 (8). yes
02:14:220 (5,6,7) - Can you adjust the pattern to make blanket as 02:12:496 (1,2,3)? sure
02:23:014 (7,8,9) - (82,104) to do a kind of a manual stack. You'll find this better. okay
Impact:
00:25:945 (4,5) - Try ctrl+G to construct a flow like 00:26:634 (7,8)? no, my jumps land on the strong beats
00:44:220 (1) - I'm personally concerned about the shape in that this can be thought as a partial hold slider. should be fine really
01:08:703 (8,9,1) - Unlike 01:17:324 (1,2,3), I didn't think this blanket hit flow worked nice. Just an opinion. keeping
02:20:255 (6) - Consider making this a jump as other same part of the song. what other part? again, my jumps should fit the strong beats
03:29:393 (6,7,8,9) - Imo this radical decrease of distance could be confusing.. Mind doing a gradual decrease? okay