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Feint (feat. CoMa) - Snake Eyes

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Hula

Alumetorz wrote:

yo o/
http://puu.sh/5U8AB.rar - hitsounded.
Please pm me after someone modded my diff!
;)
Avena
Some shitty ass samples I found that might fit https://www.dropbox.com/s/kwhij9xok7yk8 ... aeryun.rar
Alumetorz
rip this
Cancel

Alumetorz wrote:

rip this
Jenny
few IRC concerns about Expert
18:19 Jenny: 01:00:427 (5) - would replace w/ 2 circles
18:19 Jenny: there's a triple in the song
18:19 Jenny: like, a deeper one
18:19 Jenny: 01:05:945 (1) - no need to NC
18:20 Jenny: 01:17:669 (3,4,5,6,7) - not pretty due to overlap + exploit
18:20 Jenny: 01:20:427 (3) - ugly slider; 's better w/ redpoint @176|282 & end @274|264
18:21 Jenny: 01:21:807 (4) - no reason for anchor point since too little of an angle to make a nice slider, just feels clunked
18:21 Jenny: plus exploit issue
18:22 Jenny: 01:42:324 (2) - would rather delete this for a better stop-go motion in this part
18:22 Jenny: 01:42:669 (5) - could replace this with a circle for the same reason
18:23 Jenny: 02:19:048 (3) - that overlap's not very nice
18:23 Jenny: also how about you use a normal hitnormal in addition to those claps in that section
18:24 Jenny: 02:37:669 (2) - exploit issue again
18:24 Jenny: 02:59:048 (7) - well that one is just plain ugly
18:25 Jenny: 03:09:393 (2) - conflicts with HP bar
18:25 Jenny: 03:10:427 (1,2,3,4,5,6,7) - same thing about the stop-go motion as with 01:42:324
18:25 Jenny: 03:12:152 (2) - exploit
18:25 Jenny: 03:19:048 (2) - would rather replace with circles
18:25 Jenny: or at least use a mirrored version of 1 instead for consistency
18:25 Jenny: feels awfully random atm
18:26 Jenny: 03:24:220 (1) - too close to hp bar
18:26 Jenny: 03:30:772 (7) - ^
18:26 Jenny: 03:33:014 (2) - ^ (also, would really replace this with circles because #tickpriorityissues)
18:27 Jenny: 03:36:117 (2) - healthbar issue
18:27 Jenny: also, 16.7% outro is kinda.. much
18:27 Jenny: iirc rankable limits were like 20% intro 10% outro
18:27 Jenny: so consider cutting and fading this
18:27 Jenny: or mapping, alternatively.
Topic Starter
Zare

Jenny wrote:

few IRC concerns about Expert
18:19 Jenny: 01:00:427 (5) - would replace w/ 2 circles nice catch, didn't notice this
18:19 Jenny: there's a triple in the song
18:19 Jenny: like, a deeper one
18:19 Jenny: 01:05:945 (1) - no need to NC yas
18:20 Jenny: 01:17:669 (3,4,5,6,7) - not pretty due to overlap + exploit fix
18:20 Jenny: 01:20:427 (3) - ugly slider; 's better w/ redpoint @176|282 & end @274|264 well why not
18:21 Jenny: 01:21:807 (4) - no reason for anchor point since too little of an angle to make a nice slider, just feels clunked okay
18:21 Jenny: plus exploit issue fix
18:22 Jenny: 01:42:324 (2) - would rather delete this for a better stop-go motion in this part This would cause an antijump tho and this feels well enough imo
18:22 Jenny: 01:42:669 (5) - could replace this with a circle for the same reason following melody here tho ;;
18:23 Jenny: 02:19:048 (3) - that overlap's not very nice did something
18:23 Jenny: also how about you use a normal hitnormal in addition to those claps in that section yeah ok
18:24 Jenny: 02:37:669 (2) - exploit issue again fix
18:24 Jenny: 02:59:048 (7) - well that one is just plain ugly yeah
18:25 Jenny: 03:09:393 (2) - conflicts with HP bar fix
18:25 Jenny: 03:10:427 (1,2,3,4,5,6,7) - same thing about the stop-go motion as with 01:42:324 same answers
18:25 Jenny: 03:12:152 (2) - exploit fix
18:25 Jenny: 03:19:048 (2) - would rather replace with circles
18:25 Jenny: or at least use a mirrored version of 1 instead for consistency
18:25 Jenny: feels awfully random atm uses mirrored
18:26 Jenny: 03:24:220 (1) - too close to hp bar fix
18:26 Jenny: 03:30:772 (7) - ^ fix
18:26 Jenny: 03:33:014 (2) - ^ (also, would really replace this with circles because #tickpriorityissues) yes circles here
18:27 Jenny: 03:36:117 (2) - healthbar issue fix
18:27 Jenny: also, 16.7% outro is kinda.. much
18:27 Jenny: iirc rankable limits were like 20% intro 10% outro
18:27 Jenny: so consider cutting and fading this
18:27 Jenny: or mapping, alternatively. outro is fine, 20% is max, intro doesn't matter at all
ty
Topic Starter
Zare
Mapset finished! Thanks to Leader and Priti for finally finishing their Normal.
Map ready for mods!
P o M u T a
from queue request by priti.

[General]
  1. Remove widescreen support. nothing mean.
  2. normal-finish.wav is really loud volume. please reduce volume. i hate this.
  3. Add tag 'Leader' all diff.
[Easy]
  1. 01:24:220 (3) - overlaps slider end body. seems bad. try bit move end.
  2. 01:50:427 (1) - Additions Soft and add finish. symbals part.
  3. 02:12:496 (1) - add finish slider head and Sampleset is soft.
  4. 02:16:289 (3) - Off screen and really touch score. so, more down please. (of course testplay mode) http://osu.ppy.sh/ss/1451738
  5. 02:21:117 (6) - before (3) perfect stack more beautiful.
  6. 02:23:531 (1) - add finish slider head.
[Normal Collab]
  1. 01:50:427 (1) - add finish. and additions Soft.
  2. 02:27:669 (1) - offscreen! should more up. http://osu.ppy.sh/ss/1451756
[Hard]
  1. 02:51:117 (8,1) - switch NC.
  2. 01:50:427 (1) - add finish. and additions Soft.
[Expart]
  1. 01:29:393 (6) - unsnapped slider end o.o
  2. 01:49:910 (4) - add NC better. more good readable.
  3. 01:50:427 (1) - add finish. and additions Soft.
  4. 02:31:203 (4) - why not add note? just feel weird imo. try listen here.
  5. 02:56:117 (4) - add NC.
Alu's Insane nothing.

good luck
Topic Starter
Zare
P o M u T a

P o M u T a wrote:

from queue request by priti.

[General]
  1. Remove widescreen support. nothing mean. done
  2. normal-finish.wav is really loud volume. please reduce volume. i hate this. yeah reduced the volume a bit
  3. Add tag 'Leader' all diff. whoops.
[Easy]
  1. 01:24:220 (3) - overlaps slider end body. seems bad. try bit move end. kay
  2. 01:50:427 (1) - Additions Soft and add finish. symbals part. yeah
  3. 02:12:496 (1) - add finish slider head and Sampleset is soft. well why not
  4. 02:16:289 (3) - Off screen and really touch score. so, more down please. (of course testplay mode) http://osu.ppy.sh/ss/1451738 fix
  5. 02:21:117 (6) - before (3) perfect stack more beautiful. sure
  6. 02:23:531 (1) - add finish slider head. used default drumfinish
[Normal Collab]
  1. 01:50:427 (1) - add finish. and additions Soft. y
  2. 02:27:669 (1) - offscreen! should more up. http://osu.ppy.sh/ss/1451756
fixed

[Hard]
  1. 02:51:117 (8,1) - switch NC. how did that even..
  2. 01:50:427 (1) - add finish. and additions Soft. y
[Expart]
  1. 01:29:393 (6) - unsnapped slider end o.o fxed
  2. 01:49:910 (4) - add NC better. more good readable. alrighty
  3. 01:50:427 (1) - add finish. and additions Soft. y
  4. 02:31:203 (4) - why not add note? just feel weird imo. try listen here. Hmm. Yeah, did some rework for this
  5. 02:56:117 (4) - add NC. k
Alu's Insane nothing.

good luck
Thanks a lot Pomuta!
Secretpipe
Hi Zare~

Ready for mods ? ~
Here we go :D Sorry for delay~
(Please be gentle with my mod =p )

[General]
15% of the song aren't mapped in the end ! You should cut the mp3 !

[Easy]
01:09:048 (1) - hmm , curv it ?
01:13:186 (3) - Slider is too high ! It touch the lifebar : Make something of move it down ! :D
01:19:048 (5) - Stack is not recommanded but you should think about it !
01:22:841 (1,3) - + 01:25:255 (1) - are stacked ! Try to make some space !
01:31:117 (5,1) - These slider are different ! try C/c a slider ( then ctrl J + ctrl G )
03:34:910 (4) - Move this note

[Normal Collab]
First , you should rename at "Collab Normal" imo.

01:05:945 (2) - NC that.
01:28:876 (2) - Less curv please :D
01:34:393 (2) - Put that note higher !
01:37:152 (2) - Curv that.
01:50:600 - Break is SO LOOONG AND BORING xD Maybe start mapping at 02:01:462 - with calm sliders !
02:34:220 (4) - NC that
02:43:186 (3) - Curv that
02:49:738 (6) - NC here !

[Hard]
00:43:531 (3) - Put this circle in circle 5's place. ( I mean , inverse 3 and 5 )
01:05:945 (2) - NC !
01:43:014 (4) - ^
01:50:772 - Same thing w/ break ! Try to map it !
02:34:220 (2) - NC
02:39:220 (6,7,8) - Make a straight line ?
03:11:289 (4,5,6) - ^ But you can keep the actual ( just a suggestion)

[Expert]
00:38:703 (1,2,3,4) - For that , make something like this ?
01:05:945 (2) - NC
01:21:376 (9) - ^
01:50:427 (1) - x:256 y:192
Same thing w/ break
02:34:220 (2) - NC

[Alu's Insane]
The diff looks almost perfect :D Here some nub suggestions :
01:05:945 (2) - NC again xD
01:50:427 (7) - NC
02:23:531 (1) - Curv them ? :D
02:34:220 (2) - NC
03:23:876 (6) - Make it straight


So , honnestly , I just...loved that map :D (cause Feint is the best)
You made an amazing stuff ! Hope you'll accept my suggestions !
Wishing for this map ! Call me if you need some useless kudosu xD
Good luck :D
Alumetorz

Secretpipe wrote:

[Alu's Insane]
The diff looks almost perfect :D Here some nub suggestions :
01:05:945 (2) - NC again xD No, wanna keep the follow points
01:50:427 (7) - NC Yes
02:23:531 (1) - Curv them ? :D No, I like it that way
02:34:220 (2) - NC ^
03:23:876 (6) - Make it straight No
Thanks for modding!
Topic Starter
Zare
Secretpipe

Secretpipe wrote:

Hi Zare~

Ready for mods ? ~
Here we go :D Sorry for delay~
(Please be gentle with my mod =p )

[General]
15% of the song aren't mapped in the end ! You should cut the mp3 ! not needed, the maximum limit of unmapped outro is 20%.

[Easy]
01:09:048 (1) - hmm , curv it ? If I curve this it can only compliment the movement from 5 - 1 or from 1 - 2, but not both. A straight slider stays somewaht neutral because it can go either way. Feels better to me.
01:13:186 (3) - Slider is too high ! It touch the lifebar : Make something of move it down ! :D I moved the whole thing down
01:19:048 (5) - Stack is not recommanded but you should think about it ! yeah changed
01:22:841 (1,3) - + 01:25:255 (1) - are stacked ! Try to make some space ! what
01:31:117 (5,1) - These slider are different ! try C/c a slider ( then ctrl J + ctrl G ) nice idea actually
03:34:910 (4) - Move this note aye

[Normal Collab]
First , you should rename at "Collab Normal" imo. I'm gonna ask Priti and Leader about this

01:05:945 (2) - NC that.This and all the other cases are intended, not changing
01:28:876 (2) - Less curv please :D sure
01:34:393 (2) - Put that note higher ! flows well like this
01:37:152 (2) - Curv that. nah
01:50:600 - Break is SO LOOONG AND BORING xD Maybe start mapping at 02:01:462 - with calm sliders ! It's the same as in all the other diffs, changing this here wouldn't make any sense
02:34:220 (4) - NC that
02:43:186 (3) - Curv that no
02:49:738 (6) - NC here !Seeing this, I guess I'll contact Leader about his NCing in general and maybe rework it a little bit

[Hard]
00:43:531 (3) - Put this circle in circle 5's place. ( I mean , inverse 3 and 5 ) why tho?
01:05:945 (2) - NC ! No, intended.
01:43:014 (4) - ^
01:50:772 - Same thing w/ break ! Try to map it ! No
02:34:220 (2) - NC
02:39:220 (6,7,8) - Make a straight line ? since the triple is already straight I assume you mean from the previous slider to this triple, and that wouldn't go well with the curvy movement induced by the slider.
03:11:289 (4,5,6) - ^ But you can keep the actual ( just a suggestion) ???

[Expert]
00:38:703 (1,2,3,4) - For that , make something like this ? There's absolutely no reason to change this pattern into jumps, they're all weak notes
01:05:945 (2) - NC n
01:21:376 (9) - ^
01:50:427 (1) - x:256 y:192 No harm in doing this, I guess
Same thing w/ break
02:34:220 (2) - NC

I also fixed the NC in Alu's diff.

Additionally, "Expert" diff was reverted to "Impact" in accordance with the newest rule change about how diff naming can be handled.
(It makes more sense anyway, the map is too easy to be called Expert.)
I'm sorry for the inconvenience that's caused by all the diff name changes on this map :I
Skystar
given some suggestions regarding hitsounding and blankets so actually what
Topic Starter
Zare
Thanks for the suggestions Yuko <3
Cancel

Amamiya Yuko wrote:

given some suggestions regarding hitsounding and blankets so actually what
log it or it didn't happen.
Topic Starter
Zare
They suggested to use sampleset Normal on some occasions, which automatically led to me rethinking some of my clap and whistle patterns, so huge improvement there, as well as a shitty blanket in Expert which I somehow screwed up.
Aurele


this scared the shit out of me



edit: might be scarier now

Mercurial
Shit will be scarier when it gets ranked...

Oh wait.
Avena
Something small I found in Impact, I know i'll forget to write it ingame so I'll just post it, No kd please
01:43:186 (8) - This shouldn't have a clap on the tail
Sonnyc
Easy:

01:17:324 (4) - Consider NC for a new stanza?
01:33:531 (2) - Check distance please.
01:43:531 (1,3) - I strongly disagree this overlap in an [Easy].
02:35:945 (3) - http://osu.ppy.sh/ss/1533833 Offscreen.

Normal:

01:09:565 (2) - Consider deleting. I think 1/2 rhythm went too much starting from 01:08:358 (5).

Hard:

01:38:531 (4) - Hope you can make the rhythm consistent with 03:06:979 (8).
02:14:220 (5,6,7) - Can you adjust the pattern to make blanket as 02:12:496 (1,2,3)?
02:23:014 (7,8,9) - (82,104) to do a kind of a manual stack. You'll find this better.

Impact:

00:25:945 (4,5) - Try ctrl+G to construct a flow like 00:26:634 (7,8)?
00:44:220 (1) - I'm personally concerned about the shape in that this can be thought as a partial hold slider.
01:08:703 (8,9,1) - Unlike 01:17:324 (1,2,3), I didn't think this blanket hit flow worked nice. Just an opinion.
02:20:255 (6) - Consider making this a jump as other same part of the song.
03:29:393 (6,7,8,9) - Imo this radical decrease of distance could be confusing.. Mind doing a gradual decrease?

Alu's Insane:

01:12:152 (2) - Mind maintaining the spacing?
03:15:945 (1) - Stack the end with 03:15:083 (2).

Good luck~
Topic Starter
Zare
Sonnyc

Sonnyc wrote:

Easy:

01:17:324 (4) - Consider NC for a new stanza? yes
01:33:531 (2) - Check distance please. fixed
01:43:531 (1,3) - I strongly disagree this overlap in an [Easy]. i don't
02:35:945 (3) - http://osu.ppy.sh/ss/1533833 Offscreen.

Normal:

01:09:565 (2) - Consider deleting. I think 1/2 rhythm went too much starting from 01:08:358 (5). nah

Hard:

01:38:531 (4) - Hope you can make the rhythm consistent with 03:06:979 (8). yes
02:14:220 (5,6,7) - Can you adjust the pattern to make blanket as 02:12:496 (1,2,3)? sure
02:23:014 (7,8,9) - (82,104) to do a kind of a manual stack. You'll find this better. okay

Impact:

00:25:945 (4,5) - Try ctrl+G to construct a flow like 00:26:634 (7,8)? no, my jumps land on the strong beats
00:44:220 (1) - I'm personally concerned about the shape in that this can be thought as a partial hold slider. should be fine really
01:08:703 (8,9,1) - Unlike 01:17:324 (1,2,3), I didn't think this blanket hit flow worked nice. Just an opinion. keeping
02:20:255 (6) - Consider making this a jump as other same part of the song. what other part? again, my jumps should fit the strong beats
03:29:393 (6,7,8,9) - Imo this radical decrease of distance could be confusing.. Mind doing a gradual decrease? okay

Thanks!
Alumetorz
http://puu.sh/8hKxr.osu
Only changed the stacks
Thanks for modding!
Kaguya Hourain
This has to go somewhere. Shame to not rank it :/
NomyX7
Rank plsss!!!!111111111111111
Topic Starter
Zare
Can someone remind why I stopped working on this?
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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