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FELT - Sky Gate

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Topic Starter
Frostmourne
This beatmap was submitted using in-game submission on Tuesday, 31 December, 2013 at 23:07:52

Artist: FELT
Title: Sky Gate
Source: Touhou
Tags: Maika 東方ヴォーカル NAGI☆ NANA 舞花 Milky Wink Aya Shameimaru 東方花映塚 ~ Phantasmagoria of Flower View 風神少女 Wind God Girl Rebirth Story
BPM: 138
Filesize: 7742kb
Play Time: 04:45
Difficulties Available:
  1. Easy (1.51 stars, 216 notes)
  2. Hard (4.45 stars, 482 notes)
  3. Lunatic (4.99 stars, 766 notes)
  4. Normal (3.01 stars, 296 notes)
Download: FELT - Sky Gate
Information: Scores/Beatmap Listing
---------------
Thank you for playing :D
BeatofIke
I spy a Frostmourne! :3
*runs* o.o
Topic Starter
Frostmourne
you were so quick :o
Moway
oh my god
Topic Starter
Frostmourne

Moway wrote:

oh my god
Thank you for favorite Moway :D !
quantum-rose

Frostmourne wrote:

Best song ever
lolcubes
hi

Frostmourne wrote:

╭( ・ㅂ・)و

╭( ・ㅂ・)و <3
Natteke desu
woah
Topic Starter
Frostmourne
finally finished every diff wwwwwwwwwwwwww
Itachi_Uchiha
m4m yay~

General
  1. Old Style map too good :O

Easy
  1. 00:41:050 (2) - Even though it´s an easy, a note here would be good for a nice polarisation
  2. 02:00:398 (1) - Put this and the following notes straight with the previous slider like you did with (2) and (3)
  3. 02:51:050 (1) - This note is somehow useless in my opinion
  4. 03:41:920 (2) - If you ctrl+g this players can fling into the spinner
  5. 04:15:181 (3) - NC here to get more emphasze on it
 
Normal
  1. 00:39:963 (2,3,4) - Check spacing on this
  2. 01:13:007 (4) - End it on the red tick - sounds better
 
Hard
  1. Nothing to say here - was really nice to play :D
 
Insane
  1. Same as Hard - I´m into harder diffs xD

Solid mapset with good ol' Sliders :D I really like it *star*
HabiHolic
Hi~

M4M Possible??
Topic Starter
Frostmourne

Itachi_Uchiha wrote:

m4m yay~

General
  1. Old Style map too good :O :o

Easy
  1. 00:41:050 (2) - Even though it´s an easy, a note here would be good for a nice polarisation ok :D
  2. 02:00:398 (1) - Put this and the following notes straight with the previous slider like you did with (2) and (3) I don't get it
  3. 02:51:050 (1) - This note is somehow useless in my opinion um.. I did on other diffs so I guess I keep it for consistency.
  4. 03:41:920 (2) - If you ctrl+g this players can fling into the spinner ok :)
  5. 04:15:181 (3) - NC here to get more emphasze on it ok
 
Normal
  1. 00:39:963 (2,3,4) - Check spacing on this done
  2. 01:13:007 (4) - End it on the red tick - sounds better done
 
Hard
  1. Nothing to say here - was really nice to play :D Thank you!
 
Insane
  1. Same as Hard - I´m into harder diffs xD Thank you!

Solid mapset with good ol' Sliders :D I really like it *star*
oo thank you very much for modding and star. I like your mod !!

HabiHolic wrote:

Hi~

M4M Possible??
yes ;)
El SolarBeam
my mod as promised~
sorry, actually I just intend to write as short as possible, but I hope it doesn't seems like a long post

General

Nice hitsounding, I really learned a lot from this :D


[Easy]

Pretty diff~
But I suggest finding soft-slidertick sample hitsound because there's some long sliders which has a bass sound like here 00:29:746 and 00:33:224 so it would be perfect
01:00:398 (1) Nazi, move slider head to x:168 y:216
01:33:876 (4) Maybe make it more symmetrical with 01:31:702 (1)
01:36:485 (2) I think this one can be blanketed nicer
02:00:398 (1,2,3,4) Well, this placement seems quite rigid imo, it just feels out of place. But if you want to keep it for the pattern variation, well it's up to you
I've just spotted a bit of inconsistency in the rhythm between this section 00:57:137 and 02:05:833. I think it's better to keep it consistent
02:43:442 (4) Maybe make it more symmetrical with 02:41:268 (1)
02:46:050 (2) Maybe another blanket
02:58:876 (1,2,3) Just stating my opinion as ctb player, this pattern, will just be converted as mere straight-fall fruits, so maybe variate it a little?
03:32:137 (3,1) Just a little blanketing problem
04:07:572 (3,4,1) How about this? Gives better flow imo
04:27:355 How about this? Because it seems you follow the piano on 04:30:181
Some unused red anchor (maybe):
00:34:963
00:38:007
00:40:615
00:44:529
00:47:137

I can't find another thing, the rest is perfect, I suppose


[Normal]

00:36:702 (1) Maybe it's better to use just 2 anchor point to make it similar with (2)
01:04:746 (3) Make it curve for consistency?
02:29:963 Make the flow smoother? (just an illustration)
03:18:659 (6) Maybe clap, since you use clap-whistle pattern on 03:19:311 and 03:22:789
03:22:137 (5) This too?
04:09:963 (3) Make it a bit curve?
04:15:615 (3) Nazi, move the tail 1 grid to the left
04:31:268 (2,3) Is it supposed to be a blanket?
I don't know if this is intentional since there's so many of them, but I think they're unused red anchor


[Hard]

00:38:442 (7) I think the NC should be here instead, since you use the previous NC on 00:31:920 and 00:35:398 because of the finish sound
01:08:659 (1,2,3,4,5) Actually I'd like to move the mouse like this
And you see, the (4) and (5) is quite uh.. break the flow, so maybe you should curve the slider instead
01:21:702 (1,2,3,4) I recommend to ctrl+h this. Simply put, firstly let's see the flow on 01:19:311
And as we could see, the flow is clockwise, so it would be better when 01:21:702 (1,2,3,4) is mirrored on y axis to make a consistency
Of course it's just an illustration, you could place the notes wherever you feel fitting
01:39:311 (1,2,3) Just some ctb-conversion things again, it's up to you though
02:01:485 ^
02:09:746 ^
02:10:398 ^
02:28:659 Add circle?
02:44:746 (2,3) I think these one can be made more symmetrical
02:59:963 (3) The volume on the tail should be higher
04:01:268 (6,1,2) This pattern doesn't look pretty imo
04:25:833 (4) I'm not really sure, but maybe this?


[Lunatic]

00:49:529 (1) I think I see two anchor point on the slider's head, is it intentional?
01:25:398 (5,6) Make a blanket?
01:26:268 (3,4) ^
03:09:529 I'm not really sure about this pattern, it's kind of.. doesn't feel smooth?
03:16:920 (4,1) Maybe blanket
03:31:702 It's better to curve this downward


solid map, hope it will be ranked soon!
(and nice song, so here' a star XD)
Topic Starter
Frostmourne

El SolarBeam wrote:

my mod as promised~
sorry, actually I just intend to write as short as possible, but I hope it doesn't seems like a long post It's really long :(

General

Nice hitsounding, I really learned a lot from this :D


[Easy]

Pretty diff~
But I suggest finding soft-slidertick sample hitsound because there's some long sliders which has a bass sound like here 00:29:746 and 00:33:224 so it would be perfect I think they are ok as they are following vocal instead of drum xD
01:00:398 (1) Nazi, move slider head to x:168 y:216 why?... spacing is wrong when it's on that point http://puu.sh/5M8NC.png
01:33:876 (4) Maybe make it more symmetrical with 01:31:702 (1) but spacing is already correct :cry:
01:36:485 (2) I think this one can be blanketed nicer fixed
02:00:398 (1,2,3,4) Well, this placement seems quite rigid imo, it just feels out of place. But if you want to keep it for the pattern variation, well it's up to you I like this kind of pattern o_O.... why is it bad D:
I've just spotted a bit of inconsistency in the rhythm between this section 00:57:137 and 02:05:833. I think it's better to keep it consistent
02:43:442 (4) Maybe make it more symmetrical with 02:41:268 (1)
02:46:050 (2) Maybe another blanket say hello to spacing >:(
02:58:876 (1,2,3) Just stating my opinion as ctb player, this pattern, will just be converted as mere straight-fall fruits, so maybe variate it a little? eh.. =_= it plays good for osu!standard...
03:32:137 (3,1) Just a little blanketing problem please....
04:07:572 (3,4,1) How about this? Gives better flow imo fixed
04:27:355 How about this? Because it seems you follow the piano on 04:30:181 fixed something similar
Some unused red anchor (maybe): They need to be red because I want to use old slider method instead of the new one :)
00:34:963
00:38:007
00:40:615
00:44:529
00:47:137

I can't find another thing, the rest is perfect, I suppose


[Normal]

00:36:702 (1) Maybe it's better to use just 2 anchor point to make it similar with (2) fixed
01:04:746 (3) Make it curve for consistency? no because it's on the border of the screen
02:29:963 Make the flow smoother? (just an illustration) sorry.. I like this way
03:18:659 (6) Maybe clap, since you use clap-whistle pattern on 03:19:311 and 03:22:789 but the music doesn't have any kind of snare at these points
03:22:137 (5) This too? listen to music and it clearly doesn't have them :(
04:09:963 (3) Make it a bit curve? I like linear slider here
04:15:615 (3) Nazi, move the tail 1 grid to the left done
04:31:268 (2,3) Is it supposed to be a blanket? I don't think it's necessary, I didn't intend to make any blanket.
I don't know if this is intentional since there's so many of them, but I think they're unused red anchor
They are intentional and they are used. It's a technique that most of new mappers don't know what it is. I just change the way to make a middle anchor on the slider act different way and give more flexible curve to me.

[Hard]

00:38:442 (7) I think the NC should be here instead, since you use the previous NC on 00:31:920 and 00:35:398 because of the finish sound
But finish is on the tail and the next rhythm is far from here so I believe this is right way to place an NC.
01:08:659 (1,2,3,4,5) Actually I'd like to move the mouse like this good point but I prefer mine.. Sorry orz
And you see, the (4) and (5) is quite uh.. break the flow, so maybe you should curve the slider instead
01:21:702 (1,2,3,4) I recommend to ctrl+h this. Simply put, firstly let's see the flow on 01:19:311
And as we could see, the flow is clockwise, so it would be better when 01:21:702 (1,2,3,4) is mirrored on y axis to make a consistency
I like this, Thank you :D
Of course it's just an illustration, you could place the notes wherever you feel fitting
01:39:311 (1,2,3) Just some ctb-conversion things again, it's up to you though
02:01:485 ^
02:09:746 ^
02:10:398 ^
02:28:659 Add circle? um.. it's too rush to add at this stage.
02:44:746 (2,3) I think these one can be made more symmetrical fixed
02:59:963 (3) The volume on the tail should be higher it's higher on 03:00:833 instead.
04:01:268 (6,1,2) This pattern doesn't look pretty imo but it plays comfortable :|
04:25:833 (4) I'm not really sure, but maybe this? plays a bit awkward I guess


[Lunatic]

00:49:529 (1) I think I see two anchor point on the slider's head, is it intentional? yes :(
01:25:398 (5,6) Make a blanket? I don't understand orz
01:26:268 (3,4) ^ ^
03:09:529 I'm not really sure about this pattern, it's kind of.. doesn't feel smooth? it feels smooth to me :o
03:16:920 (4,1) Maybe blanket I don't understand again.. sorry for my english..
03:31:702 It's better to curve this downward okay :)


solid map, hope it will be ranked soon!
(and nice song, so here' a star XD)
Thank you for modding and star \:D/
P A N
hmm...

[Lunatic]

00:35:833 (3) - remove repeat แล้ว add note เเทน? น่าจะเข้ากับเสียงมากกว่า
00:44:094 (1) - อืม.. ผมว่ามันดูไม่ค่อยสวยนะถึงเเม้ว่ามันจะ flow 55 ลองนี่มั้ย
00:50:833 (4) - จุดกลาง 77|222 , ปลาย 131|292 better blanket
00:57:572 (4) - ไม่แน่ใจว่าพี่ตั้งใจให้มัน flow รึเปล่าเเต่ 69|307 จะไหลตรงกับ slider เก่ามากกว่า
00:59:746 (2) - จุดที่ 3 250|290 จุดที่ 2 274|353 better blanket
01:02:137 (3) - เลื่อนไป 246|192 ดีมั้ยจะได้ให้หาง perfect stack with 3 อันก่อน
01:16:920 (1,2) - ลองสลับ NC?
01:24:094 (10,1) - ^
01:44:529 (2,3,4,5) - ผมว่า square pattern ไม่น่าเข้ากับเพลงชิวๆแบบนี้นะ 55 มันดูไม่ลื่นตามเพลง เเต่ก็ไม่รู้จะเปลี่ยนเป็นอะไรเหมือนกัน
02:41:268 (2) - เลื่อนไป 452|235 จะได้ better blanket ส่วน 1 ที่ทับกันตอนเเรกก็เขยิบตามไปที่ 245|252
03:58:876 (6,1) - swap NC มั้ย เริ้มท่อน kial
04:18:659 - ลองจังหวะนี้ปะ

[Hard]

00:41:702 - ผมว่าให้ 1,2,3 spacing เท่ากันเเล้วค่อยโดดตรง 4 น่าจะเข้ากับเพลงกว่า
01:09:529 (3,4,5) - ลองวางแบบนี้มั้ย ให้มันโดดตรงเริ่ง kial พอดี
01:10:181 (5,1) - สลับ NC? เพราะเริ่ม kial
01:19:094 - ผมว่าน่าจะมีโน็ตตรงนี้ เหมือนขาดอะไรไป

[Normal]

04:29:963 - add note?
ไม่มีไรม็อดเลย

[Easy]

ไม่มีเหมือนกัน - - มองตามลูก slider ไหลเเล้วตาปลือๆ

ดาวให้เบยละกัน *-*
Bless
Frost~ >3</
another FELT lol

[General]
cancel "Widescreen Support" in Easy, Normal and Hard diff
why the last spinner end at 04:45:670 -0.0? i didn't hear any obvious end point at here~ i suggest end at 04:45:833
[Easy]
02:03:876 (4) - add finish
02:43:007 (3) - not good for Easy diff, change to a slider like this, and add clap on head
02:59:746 (2) - slider's tail change to Sampleset Drum and add clap
03:00:398 (3) - slider's head change to Sampleset Drum and add finish
03:05:833 (1) - add whistle on tail
[Normal]
04:40:833 (1) - start at 04:40:724 as others diff?
01:32:137 (2) - silence slider? maybe add whistle on head and tail? :3
02:41:702 (2) - ^
02:59:746 (3) - slider's tail change to Sampleset Drum and add clap
03:00:398 (4) - slider's head change to Sampleset Drum and add finish
04:32:572 (3) - maybe you can make better blanket with 04:31:268 (2)
04:34:963 (2) - add whistle on slider's tail
04:39:094 (1) - ^
[Hard]
01:23:224 (1) - add Sampleset Drum clap on reverse, you can lower this volume
02:59:746 (3) - slider's tail change to Sampleset Drum and add clap
03:00:398 (4) - slider's head change to Sampleset Drum and add finish
03:01:268 (6) - remove clap and add finish
04:13:224 - add note here imo :3
04:25:724 - ^
04:28:876 - ^
[Lunatic]
02:59:963 (1,2) - hitsounds same as others diff that i said
01:33:442 (1) - ctrl+g and put back
02:05:180 (3) - NC
03:14:529 (3) - NC
03:14:746 (1) - remove NC
03:14:963 (3) - NC

Nice map =w=)b

Edit: (ノ・ω・)ノ
HabiHolic
[Easy]

01:03:659 (1) - http://osu.ppy.sh/ss/1170206
01:37:572 - Delete clap?
02:07:137 (2) - http://osu.ppy.sh/ss/1170210
02:15:833 (3) - http://osu.ppy.sh/ss/1170213
02:26:050 (3) - http://osu.ppy.sh/ss/1170216


[Normal]

01:27:572 (5) - add finish??
02:03:876 (2) - http://osu.ppy.sh/ss/1170224
02:58:876 (2) - http://osu.ppy.sh/ss/1170226


[Hard]

00:40:615 (3,4,5,6) - spacing
00:47:137 (3) - clap?
01:30:398 (5) - ctrl + g
02:33:224 (2) - ^

Good Luck~
Topic Starter
Frostmourne

P A N wrote:

hmm...

[Lunatic]

00:35:833 (3) - remove repeat แล้ว add note เเทน? น่าจะเข้ากับเสียงมากกว่า ok lol
00:44:094 (1) - อืม.. ผมว่ามันดูไม่ค่อยสวยนะถึงเเม้ว่ามันจะ flow 55 ลองนี่มั้ย สวยแล้ว -_-'a
00:50:833 (4) - จุดกลาง 77|222 , ปลาย 131|292 better blanket D: ไม่ได้คิดทำ blanket อยู่แล้ว
00:57:572 (4) - ไม่แน่ใจว่าพี่ตั้งใจให้มัน flow รึเปล่าเเต่ 69|307 จะไหลตรงกับ slider เก่ามากกว่า โคดละเอียด
00:59:746 (2) - จุดที่ 3 250|290 จุดที่ 2 274|353 better blanket - - อันนี้ดีอยู่แล้วๆ
01:02:137 (3) - เลื่อนไป 246|192 ดีมั้ยจะได้ให้หาง perfect stack with 3 อันก่อน โอเค
01:16:920 (1,2) - ลองสลับ NC? nope
01:24:094 (10,1) - ^ nope
01:44:529 (2,3,4,5) - ผมว่า square pattern ไม่น่าเข้ากับเพลงชิวๆแบบนี้นะ 55 มันดูไม่ลื่นตามเพลง เเต่ก็ไม่รู้จะเปลี่ยนเป็นอะไรเหมือนกัน กำเข้าแล้วๆ (คิดซะว่าปล่อยๆหน่อยละกัน เหอๆ)
02:41:268 (2) - เลื่อนไป 452|235 จะได้ better blanket ส่วน 1 ที่ทับกันตอนเเรกก็เขยิบตามไปที่ 245|252 *-*
03:58:876 (6,1) - swap NC มั้ย เริ้มท่อน kial มันเหมือนเชื่อมกับอันเก่าอยู่ เหตุผลคล้ายๆที่บอกไป
04:18:659 - ลองจังหวะนี้ปะ เอ่อไม่อ่ะ

[Hard]

00:41:702 - ผมว่าให้ 1,2,3 spacing เท่ากันเเล้วค่อยโดดตรง 4 น่าจะเข้ากับเพลงกว่า เอ่อไม่อยากทำโดดใน Hard กับท่อนแบบนี้ - -
01:09:529 (3,4,5) - ลองวางแบบนี้มั้ย ให้มันโดดตรงเริ่ง kial พอดี lol no ละกัน
01:10:181 (5,1) - สลับ NC? เพราะเริ่ม kial มันเหมือนยังเชื่อมกับ 01:09:529 (3) - อยู่ เลยไม่อยากเปลี่ยน
01:19:094 - ผมว่าน่าจะมีโน็ตตรงนี้ เหมือนขาดอะไรไป วางสไลเดอร์เพิ่มไปละ

[Normal]

04:29:963 - add note? ok
ไม่มีไรม็อดเลย

[Easy]

ไม่มีเหมือนกัน - - มองตามลูก slider ไหลเเล้วตาปลือๆ -*-

ดาวให้เบยละกัน *-*
แต๊งหลายๆ lol

Bless wrote:

Frost~ >3</
another FELT lol

[General]
cancel "Widescreen Support" in Easy, Normal and Hard diff ok :D done :D
why the last spinner end at 04:45:670 -0.0? i didn't hear any obvious end point at here~ i suggest end at 04:45:833 it currently ends precisely I am sure.
[Easy]
02:03:876 (4) - add finish removed in Normal diff
02:43:007 (3) - not good for Easy diff, change to a slider like this, and add clap on head should be ok.. I did that on the first kiai too..
02:59:746 (2) - slider's tail change to Sampleset Drum and add clap normal hit fits more (I use normal hit for other diffs)
03:00:398 (3) - slider's head change to Sampleset Drum and add finish ^
03:05:833 (1) - add whistle on tail whistle is actually on the red tick before and after this point
[Normal]
04:40:833 (1) - start at 04:40:724 as others diff? okie
01:32:137 (2) - silence slider? maybe add whistle on head and tail? :3 added whistle but I didn't silence it because it is following vocal owo
02:41:702 (2) - ^ ^
02:59:746 (3) - slider's tail change to Sampleset Drum and add clap
03:00:398 (4) - slider's head change to Sampleset Drum and add finish
same as Easy diff
04:32:572 (3) - maybe you can make better blanket with 04:31:268 (2) okay.. since many people complain about *blanket*
04:34:963 (2) - add whistle on slider's tail whistle is on white tick before this slider end...
04:39:094 (1) - ^ fixed
[Hard]
01:23:224 (1) - add Sampleset Drum clap on reverse, you can lower this volume whistle instead
02:59:746 (3) - slider's tail change to Sampleset Drum and add clap
03:00:398 (4) - slider's head change to Sampleset Drum and add finish
same as Easy diff
03:01:268 (6) - remove clap and add finish okay
04:13:224 - add note here imo :3
04:25:724 - ^
04:28:876 - ^
I don't want to add any more notes because I have something on the background to follow currently, sorry Bless :(
[Lunatic]
02:59:963 (1,2) - hitsounds same as others diff that i saidsorry orz...
01:33:442 (1) - ctrl+g and put back feels awkward
02:05:180 (3) - NC
03:14:529 (3) - NC
03:14:746 (1) - remove NC
03:14:963 (3) - NC
I have some kind of pattern that I can't explain in my mind. Sorry for that orz

Nice map =w=)b Thank you Bless!

Edit: (ノ・ω・)ノ
Thank you for modding and star Bless <33

HabiHolic wrote:

[Easy]

01:03:659 (1) - http://osu.ppy.sh/ss/1170206 ok
01:37:572 - Delete clap? it's following a snare in the map
02:07:137 (2) - http://osu.ppy.sh/ss/1170210 ok
02:15:833 (3) - http://osu.ppy.sh/ss/1170213 I prefer my own way :o
02:26:050 (3) - http://osu.ppy.sh/ss/1170216 ok


[Normal]

01:27:572 (5) - add finish?? too loudy
02:03:876 (2) - http://osu.ppy.sh/ss/1170224 I prefer a linear slider
02:58:876 (2) - http://osu.ppy.sh/ss/1170226 I like this way...


[Hard]

00:40:615 (3,4,5,6) - spacing what's wrong with it?
00:47:137 (3) - clap? no clap exists in the music..
01:30:398 (5) - ctrl + g I like this way...
02:33:224 (2) - ^ I like this way...

Good Luck~
Thank you for modding~
NonxE
tested and gave some suggestion
Aldwych
Hi!! m4m req. :>

[Easy]

00:52:789 : I don't really understand why this slider is a line and not a curve like others.
00:54:963 : Why not for an horizontal circle pattern but yeah, it surprise me.
01:00:398 : Most of the time you're on the main ticks (white) and not here just to follow the "lyrics", i'm sure that being 1/2 tick before and with clap hitsound will be better (tl;dr move it to : 01:00:181).
02:43:007 : It confuse me because the 3/2 space, it's a circle and not a slider (so there's not precision penality like circle) and because ther's a clap before, take care if someone tells it too, and find a solution if it's a problem.
02:51:050 : Is it important this circle? Just to rage people who will hidden this maybe.
04:15:181 (1,2,3) : Ok for following the piano notes but the 3/2 space etc... confused me again, maybe because I prefer following the battery (so the main rythm), so if you want move 1/2 tick before.

Nice easy diff by the most objects are sliders and low SV, i'm just disapointed that don't follow more the battry, but i consider that it was hard to make an easy diff on this music because there's lot of instruments and which follow to create the map.

[Normal]

01:16:920 : Why don't you put this object with the next 2 ones? (If you know what i mean).
02:33:659 : I think to make it more intuitive, move it on the bottom like (184;320).
02:47:572 : Move the end to X = 256?
02:51:050 : Same thing as Easy.

Nothing really to said more.

[Hard]

I find the AR too high maybe decrease by one?

02:19:529 : I found this slider alone. And the Ds after is too high. I think you can move this slider pattern to => (1 : ok, 2 : 320;120, 3 : 176;192, 4 : 312;280). Plus, you'll have a "constant" jump with the next combo.
02:51:050 : Easylol.

Nothing really important to say too. Gj.

[Lunatic]

01:17:137+ : Love it! *_*
02:25:615 (7,8) : Ctrl + G
02:51:050 : You know.

Nice diff.I found it a bit slow by the SV but the jumps makes it harder. Gj.


Hope it could help you, gl hf for rank. :D
Natsuki Nanaka
M4M ไหมครัช #โดนตบ

General
สีคอมโบ 1 กับ 3 มัน เหมือนกันมาก แยกไม่ค่อยออกนะ
Frostmorune's Style <3
Nice Hitsound

Easy
00:33:224 (1) - แบบนี้ฟอลกว่าไหม
00:59:746 (3,1) - More Blanket
03:32:137 (3,1) - Blanket ดีกว่าไหม (ขยับปลายสไลด์ไปขวาแล้วเลื่อนไปทางขวาล่าง 1 ครั้ง แล้วขยับ 2 3 ตาม //4 ไว้ที่เดิมก็ได้ถ้าขยับ 2 3 ดีๆจะเข้าที่)

Normal
00:39:963 (2,3) - Blanket ดูดีกว่านะ
02:32:789 (4) - เลื่อนปลายสไลด์มาที่ x:272 y:232 จะดู blanket กว่า

Hard
00:29:746 (1) - เลื่อนปลายสไลด์ไปที่ x:96 y:48 จะ blanket กว่า
01:01:050 (3) - move to x:280 y:192
01:01:268 (4) - move to x:256 y:116
01:29:311 (3) - เลื่อนหัวสไลด์ไปที่ x:56 y:304 แล้วเลื่อนปลายสไลด์ไป overlap กับ 01:27:572 (4) - จะพอดี + blanket กับ 2 ด้วย

Lunatic
02:44:094 (1) - more blanket
ชิวๆ ครับ ไม่มีอะไรจะม็อด :3

star~
HelloSCV
Hi Prost Frost

[Easy]
  1. 04:21:050 (2) - maybe a mistake? add whistle on end instead of clap
[Normal]
  1. 02:18:442 (1) - hmm perhaps delete this note would be better for feeling because vocal sound is started in next note and you handling it as slider 01:08:876 - on this part (oh and don't forget to add NC on next note if you delete this)
  2. 04:13:442 (1) - missed whistle on start?
[Hard]
  1. tick rate 2 fits better on this song as well
  2. 01:23:224 (1) - uh i think there should be drum hitsound on repeat slider like Lunatic diff (also check 02:32:789 (1) - here)
  3. 01:23:876 (2) - same drum suggestion with Lunatic
  4. 02:56:702 (6) - whistle on start
  5. 04:29:094 (3) - since you followed with piano sounds here how about dividing this slider into a 1/2 slider and a note?
[Lunatic]
  1. tick rate 2 fits better on this song
  2. 01:18:442 (4) - since it's hardest diff it would be better if you divide into 1/2 slider and a note considering the vocal sound (and you would be better to fix 02:28:007 (4) - here)
  3. 01:23:876 (9) - finish hears much better than clap imo (don't forget to add it on 02:33:442 (8) - here as well)
  4. 02:05:180 (3) - NC for consistence?
  5. 03:00:398 (2) - how about adding drum finish like 03:01:268 (3) - this?
  6. 03:04:311 (4,1) - consider swapping NC here since the new vocal sound is actually started in 03:04:311 (4) - here
  7. 03:58:876 (6,1) - swap NC for consistence
solid and nice as always! good luck for rank~

Edit : aw i almost forgot, http://osu.ppy.sh/s/94506 this is my map :)
Momochikun
Hi ~ really short modding mode as told before xD

[Lunatic]
  1. 00:55:833 (2,3,4,1) - I prefer adding jump here
  2. 02:06:702 (3) - Replace with 3/4 slider and note will be better imo
  3. 02:09:963 (2,1,2,1) - Try this http://osu.ppy.sh/ss/1170637
  4. 02:55:181 (3,4) - Prefer symmetry of making them on the same shape
  5. 03:00:398 (2) - Add drum clap

[Hard]
  1. 00:31:920 (1) - Ctrl H
  2. 00:38:442 (7) - http://osu.ppy.sh/ss/1170650
  3. 01:26:920 (2) - Replace this with 1/2 slider instead for vocal
  4. 03:28:876 (3) - Move this 1 grid down if you want a rainbow pattern
  5. 04:27:355 (2) - Remove 1 repeat and add 1/1 slider from 04:28:442 - will follow the drum better

[Normal]
  1. 00:41:268 (3) - 337 325 for centered perfectly between the sliders
  2. 01:25:615 (3) - Reduce this by 1/4 then add a note on the red tick ?
  3. 03:19:529 (2) - Ctrl J maybe for smoother flow
  4. 04:13:442 (1) - 55 220 for blanket

[Easy]
  1. 00:50:398 (2) - It's better if you start this 1/2 later because this spacing feels so weird
  2. 02:46:050 (2) - Nicer pattern to follow http://osu.ppy.sh/ss/1170738
  3. 03:07:137 (2,1) - http://osu.ppy.sh/ss/1170741 ?

Good Luck ~
Topic Starter
Frostmourne

NonxE wrote:

tested and gave some suggestion
แต๊งหลายๆ

Aldwych wrote:

Hi!! m4m req. :> hi~~

[Easy]

00:52:789 : I don't really understand why this slider is a line and not a curve like others. I aligned them similar to 00:54:963 (2,3,4,5) -
00:54:963 : Why not for an horizontal circle pattern but yeah, it surprise me. ^
01:00:398 : Most of the time you're on the main ticks (white) and not here just to follow the "lyrics", i'm sure that being 1/2 tick before and with clap hitsound will be better (tl;dr move it to : 01:00:181). good point, I fixed that accordingly!
02:43:007 : It confuse me because the 3/2 space, it's a circle and not a slider (so there's not precision penality like circle) and because ther's a clap before, take care if someone tells it too, and find a solution if it's a problem. I did that on the first kiai and I think it fits.
02:51:050 : Is it important this circle? Just to rage people who will hidden this maybe. let them rage if they can't even play on HD with just OD2 \:D/. I made this because other diffs I did. It isn't hard at all to guess this rhythm since you can count beats according to bass drum in that portion
04:15:181 (1,2,3) : Ok for following the piano notes but the 3/2 space etc... confused me again, maybe because I prefer following the battery (so the main rythm), so if you want move 1/2 tick before. I focus on a bass sound with hi-hat like I did on 04:21:050 (2,3,4) -

Nice easy diff by the most objects are sliders and low SV, i'm just disapointed that don't follow more the battry, but i consider that it was hard to make an easy diff on this music because there's lot of instruments and which follow to create the map.

[Normal]

01:16:920 : Why don't you put this object with the next 2 ones? (If you know what i mean). It is on the finish (the border for the next part) which I want them to be separated more clearly and also parallel with the 01:16:050 (4) -
02:33:659 : I think to make it more intuitive, move it on the bottom like (184;320). done!
02:47:572 : Move the end to X = 256? kk
02:51:050 : Same thing as Easy. same

Nothing really to said more.

[Hard]

I find the AR too high maybe decrease by one? ok ;)

02:19:529 : I found this slider alone. And the Ds after is too high. I think you can move this slider pattern to => (1 : ok, 2 : 320;120, 3 : 176;192, 4 : 312;280). Plus, you'll have a "constant" jump with the next combo. It's not too high for a hard diff and they are slider.. I hope so orz..
02:51:050 : Easylol. I am starting to be sad now lol

Nothing really important to say too. Gj.

[Lunatic]

01:17:137+ : Love it! *_* Thank you very much!!!!!!!!!
02:25:615 (7,8) : Ctrl + G too far orz..
02:51:050 : You know.

Nice diff.I found it a bit slow by the SV but the jumps makes it harder. Gj.


Hope it could help you, gl hf for rank. :D
Thank you for modding very much !!

- N a n a k a - wrote:

M4M ไหมครัช #โดนตบ

General
สีคอมโบ 1 กับ 3 มัน เหมือนกันมาก แยกไม่ค่อยออกนะ
Frostmorune's Style <3
Nice Hitsound
-*-

Easy
00:33:224 (1) - แบบนี้ฟอลกว่าไหม ไม่รู้แต่แก้ละกัน - -
00:59:746 (3,1) - More Blanket แก้ในม็อดอื่นๆละ
03:32:137 (3,1) - Blanket ดีกว่าไหม (ขยับปลายสไลด์ไปขวาแล้วเลื่อนไปทางขวาล่าง 1 ครั้ง แล้วขยับ 2 3 ตาม //4 ไว้ที่เดิมก็ได้ถ้าขยับ 2 3 ดีๆจะเข้าที่) -*-เรื่องมาก

Normal
00:39:963 (2,3) - Blanket ดูดีกว่านะ เล่นลำบากกว่า
02:32:789 (4) - เลื่อนปลายสไลด์มาที่ x:272 y:232 จะดู blanket กว่า เหอๆ อันนี้มันมั่วๆ ช่างมัน lol

Hard
00:29:746 (1) - เลื่อนปลายสไลด์ไปที่ x:96 y:48 จะ blanket กว่า อะไรมันจะสังเกตขนาดนั้นฟะ lol
01:01:050 (3) - move to x:280 y:192 spacing มันถูกอยู่แล้วอ่ะ..
01:01:268 (4) - move to x:256 y:116 ^
01:29:311 (3) - เลื่อนหัวสไลด์ไปที่ x:56 y:304 แล้วเลื่อนปลายสไลด์ไป overlap กับ 01:27:572 (4) - จะพอดี + blanket กับ 2 ด้วย -*-

Lunatic
02:44:094 (1) - more blanket ไม่ได้กะทำ blanket อยู่แล้ว -_-...
ชิวๆ ครับ ไม่มีอะไรจะม็อด :3

star~
แต๊งหลายๆแยม :)

HelloSCV wrote:

Hi Prost Frost

[Easy]
  1. 04:21:050 (2) - maybe a mistake? add whistle on end instead of clap fixed
[Normal]
  1. 02:18:442 (1) - hmm perhaps delete this note would be better for feeling because vocal sound is started in next note and you handling it as slider great suggestion!
    01:08:876 - on this part (oh and don't forget to add NC on next note if you delete this)
  2. 04:13:442 (1) - missed whistle on start? yes orz..
[Hard]
  1. tick rate 2 fits better on this song as well is that you Garven? D:
  2. 01:23:224 (1) - uh i think there should be drum hitsound on repeat slider like Lunatic diff (also check 02:32:789 (1) - here) yesssssssss
  3. 01:23:876 (2) - same drum suggestion with Lunatic ^
  4. 02:56:702 (6) - whistle on start done
  5. 04:29:094 (3) - since you followed with piano sounds here how about dividing this slider into a 1/2 slider and a note? I like this way because it's more relaxing than that rhythm
[Lunatic]
  1. tick rate 2 fits better on this song is that you Garven? D:
  2. 01:18:442 (4) - since it's hardest diff it would be better if you divide into 1/2 slider and a note considering the vocal sound (and you would be better to fix 02:28:007 (4) - here) sry, I think this pattern fits good enough..
  3. 01:23:876 (9) - finish hears much better than clap imo (don't forget to add it on 02:33:442 (8) - here as well) I can't differ any difference for their sound. The pitch is quite the same, isn't it? ... I don't know orz..
  4. 02:05:180 (3) - NC for consistence? the previous mod referred this so ok
  5. 03:00:398 (2) - how about adding drum finish like 03:01:268 (3) - this? a bit different sound there so it's fine as is
  6. 03:04:311 (4,1) - consider swapping NC here since the new vocal sound is actually started in 03:04:311 (4) - here orz
  7. 03:58:876 (6,1) - swap NC for consistence would rather keep it..
solid and nice as always! good luck for rank~

Edit : aw i almost forgot, http://osu.ppy.sh/s/94506 this is my map :)
Thank you Garven HelloSCV :P

Momochikun wrote:

Hi ~ really short modding mode as told before xD

[Lunatic]
  1. 00:55:833 (2,3,4,1) - I prefer adding jump here I don't :\ (already a jump on 00:57:572 (4,1) - )
  2. 02:06:702 (3) - Replace with 3/4 slider and note will be better imo I hate 3/4 slider
  3. 02:09:963 (2,1,2,1) - Try this http://osu.ppy.sh/ss/1170637 that destroys my current pattern ;w;
  4. 02:55:181 (3,4) - Prefer symmetry of making them on the same shape I don't get it
  5. 03:00:398 (2) - Add drum clap other diff use normal hit like this

[Hard]
  1. 00:31:920 (1) - Ctrl H everything doesn't need to be a jump >:(
  2. 00:38:442 (7) - http://osu.ppy.sh/ss/1170650 fixed :D
  3. 01:26:920 (2) - Replace this with 1/2 slider instead for vocal wanted to make like this in the first place (to follow hi-hat)
  4. 03:28:876 (3) - Move this 1 grid down if you want a rainbow pattern lol rainbow
  5. 04:27:355 (2) - Remove 1 repeat and add 1/1 slider from 04:28:442 - will follow the drum better it's following piano I believe

[Normal]
  1. 00:41:268 (3) - 337 325 for centered perfectly between the sliders perfect!
  2. 01:25:615 (3) - Reduce this by 1/4 then add a note on the red tick ? actually did the same on 2nd kiai
  3. 03:19:529 (2) - Ctrl J maybe for smoother flow maybe, so fixed!
  4. 04:13:442 (1) - 55 220 for blanket ... it's worse

[Easy]
  1. 00:50:398 (2) - It's better if you start this 1/2 later because this spacing feels so weird D: I will no longer be able to follow bass drum there
  2. 02:46:050 (2) - Nicer pattern to follow http://osu.ppy.sh/ss/1170738 did something exactly symmetry on the first kiai
  3. 03:07:137 (2,1) - http://osu.ppy.sh/ss/1170741 ? I prefer mine

Good Luck ~
Thank you momochi :)
Xinely
Hi ~


  • Lunatic
    00:54:963 (3) - how about move this circle to stacked with 00:54:529 (1) - ? imo will be nice for playing (a little jump /w/)
    01:16:920 (1,2) - how about to swap the NC? to emphasize the jump
    01:57:137 - add note here and remove 01:57:355 (1) - ? more easily to following by player imo
    02:07:789 (5) - ctrl+G? seems nice for jump
    02:33:659 (9,1) - swap NC? same reason as previous
    03:43:115 (1) - add whistle? somehow feel nice to hear


  • Hard
    01:20:398 (3) - curve it a little bit up? imo can make a better flow ><
    02:13:442 (3) - how about extend to 02:13:876 - (for following piano sound) and add circle 02:14:094 - ?
    02:19:094 (3) - ctrl+G to keep consistency flow with 02:18:224 (1,2) - ?
    03:43:115 (1) - same as Lunatic
    03:56:920 (1) - add whistle on tail for consistency with Lunatic diff



  • Normal
    00:31:920 - i heard cymbal here, i think better if you map this time and remove 00:32:137 (4) - this one
    01:05:615 (4) - whistle on head for emphasize vocal?
    02:14:529 (2) - whistle on head for consistency? example with 02:09:311 -
    03:08:224 (1) - hmm i think it's a mistake. huge of inconsistency spacing here (1,50x)
    03:43:007 (1) - add whistle?
    03:56:920 (1) - same as Hard
    04:14:311 (2) - sorry nazi, inconsistency spacing (1,07x) here
    04:33:659 (1) - is whistle body in here intentional? somehow i feel too loud here. remove it instead?


  • Easy
    01:08:876 (1,2,3) - i feel flow is kinda forced to play here, try http://puu.sh/5Mpf4.jpg ?
    02:46:050 (2) - make it become 1/1 slider and move to 02:46:268 - to follow cymbal sound on 02:46:268 - ? feel better imo
    03:43:007 (1) - same as Normal

I enjoyed when testplay this map ~
Take my star and good luck for ranking ;)
Garven
Definitely needs tick rate 2 ;D
Topic Starter
Frostmourne

Xinely wrote:

Hi ~


  • Lunatic
    00:54:963 (3) - how about move this circle to stacked with 00:54:529 (1) - ? imo will be nice for playing (a little jump /w/) D:
    01:16:920 (1,2) - how about to swap the NC? to emphasize the jump um.. I don't like that much
    01:57:137 - add note here and remove 01:57:355 (1) - ? more easily to following by player imo I want this to be an anti-jump like 02:00:398 (2,1) -
    02:07:789 (5) - ctrl+G? seems nice for jump jump here isn't fitting imo
    02:33:659 (9,1) - swap NC? same reason as previous um.. I don't like that much
    03:43:115 (1) - add whistle? somehow feel nice to hear it's too tough at this point.. sorry


  • Hard
    01:20:398 (3) - curve it a little bit up? imo can make a better flow >< okay
    02:13:442 (3) - how about extend to 02:13:876 - (for following piano sound) and add circle 02:14:094 - ? trying to follow vocal at this point because it's a main sound here
    02:19:094 (3) - ctrl+G to keep consistency flow with 02:18:224 (1,2) - ? um.. nope
    03:43:115 (1) - same as Lunatic same
    03:56:920 (1) - add whistle on tail for consistency with Lunatic diff fixed in Lunatic



  • Normal
    00:31:920 - i heard cymbal here, i think better if you map this time and remove 00:32:137 (4) - this one but that means I have to lose where I am following vocal. I know it's significant but I guess only this one can be acceptable (I hope)
    01:05:615 (4) - whistle on head for emphasize vocal? it's not good to emphasize vocal with that bass drum..
    02:14:529 (2) - whistle on head for consistency? example with 02:09:311 - bass drum is on red tick here. Not a white tick
    03:08:224 (1) - hmm i think it's a mistake. huge of inconsistency spacing here (1,50x) really big mistake :P
    03:43:007 (1) - add whistle? sorry, nope
    03:56:920 (1) - same as Hard same as Hard
    04:14:311 (2) - sorry nazi, inconsistency spacing (1,07x) here fixed
    04:33:659 (1) - is whistle body in here intentional? somehow i feel too loud here. remove it instead? removed!


  • Easy
    01:08:876 (1,2,3) - i feel flow is kinda forced to play here, try http://puu.sh/5Mpf4.jpg ? changed something there but not that as picture
    02:46:050 (2) - make it become 1/1 slider and move to 02:46:268 - to follow cymbal sound on 02:46:268 - ? feel better imo I don't think so because it's too busy for an easy diff
    03:43:007 (1) - same as Normal sorry, nope

I enjoyed when testplay this map ~
Take my star and good luck for ranking ;)
Thank you for modding and star Xinely!

Garven wrote:

Definitely needs tick rate 2 ;D
too noisy for Easy and Normal >:(
changed in Hard and Insane :)
Delis
;w;

[General]
  1. add 東方ヴォーカル instead of 東方ボーカル to tags (though, not wrong this one --; just a suggestion)

[Lunatic]
01:58:876 (1,2,3) - pattern suggestion, I feel better flow
03:29:311 (1) - I wanna make straight flow with 03:28:659 (5,6,7,8) - , just I prefer =v=
03:58:876 (6,1) - switch NewCombo, I guess.

[Hard]
00:31:920 (1) - delete a centre point of a slider, hmm looks quite bad to me orz
01:10:181 - rhythm suggestion ,would be consistent with other part (02:19:746 , 03:58:876 )also I didn't liked that pattern.. \--/
02:28:007 (3) - 02:28:876 (1) - remove this, then add reverse here. just this will be like my mapping style (oh sorry for bad suggestion) anyways try it

[Normal]
00:31:920 - I wanna add finish here.. so add a circle (or a slider of 1/2) instead of 00:32:137 (4) - , I think will be fit than now

[Easy]
aww nothing to say :|
Topic Starter
Frostmourne

Delis wrote:

;w;

[General]
  1. add 東方ヴォーカル instead of 東方ボーカル to tags (though, not wrong this one --; just a suggestion) fixed

[Lunatic]
01:58:876 (1,2,3) - pattern suggestion, I feel better flow but my flow is cute o.o..
03:29:311 (1) - I wanna make straight flow with 03:28:659 (5,6,7,8) - , just I prefer =v= =w=, it's similar jump on 03:31:702 (4,5) - :D
03:58:876 (6,1) - switch NewCombo, I guess. guess right

[Hard]
00:31:920 (1) - delete a centre point of a slider, hmm looks quite bad to me orz curve a little D:
01:10:181 - rhythm suggestion ,would be consistent with other part (02:19:746 , 03:58:876 )also I didn't liked that pattern.. \--/ lol ok
02:28:007 (3) - 02:28:876 (1) - remove this, then add reverse here. just this will be like my mapping style (oh sorry for bad suggestion) anyways try it
tried it but I didn't like that much

[Normal]
00:31:920 - I wanna add finish here.. so add a circle (or a slider of 1/2) instead of 00:32:137 (4) - , I think will be fit than now ok =.=

[Easy]
aww nothing to say :|
Thank you Delis chan :oops:
Nichiyouki
ดีคับพี่ >w<

M4M request จาก Nich's m4m Queue

[General]
  1. Okay
[Easy]
  1. 02:02:355 (3) - ผมคิดว่าลองเปลี่ยนเป็น curve slider เหมือนรูปนี้จะดูดีกว่าหรือเปล่า?
  2. 02:10:398 (4) - ผมว่าเสียง whistle ในท้ายของ sliderไม่น่าจะเหมาะกับเสียง melody นะ
  3. 04:33:659 (1,2) - ทำ slider ให้โค้งคล้ายๆกับ 04:32:137 (4) - (ไม่เกี่ยวกับความยาวโน๊ตนะ)
[Normal]
  1. 00:37:355 (3) - flow มันดูแปลกๆ โดยเฉพาะคนที่เล่นโหมด DT อยากให้พิจารณาส่วนนี้หน่อย
  2. 00:39:936 (3,4,5) - ลองย้ายโน๊ตหรือ slider point เล็กน้อยประมาณรูปนี้ ผมคิดว่ามันน่าจะดูดีขึ้นนะ
  3. 01:53:224 (3) - ผมคิดว่าลบเสียง whistle ดีกว่านะ เพราะดูเหมือนว่ามันไม่น่าจะเหมาะที่จะใช้ที่นี่
  4. 04:14:311 (2) - ใส่เสียง clap ทั้งหัวและท้ายของ slider ด้วยนะ
[Hard]
  1. 02:12:137 (4,1,2) - ลองใช้โน๊ตตามจังหวะประมาณนี้ดูนะ แล้วเพิ่ม NC ที่ (2) ด้วยนะ ถ้าแก้
  2. 02:23:659 (1,2) - ลดความโค้งของ slider หรือทำคล้ายๆกับรูปนี้ flow น่าจะดีขึ้น
  3. 03:41:920 (5) - ผมอยากให้ stack กับหัวของ slider (6) มากกว่า
  4. 04:10:615 (3,4) - น่าจะย้าย (3) ไป stack กับ 04:08:876 (7,8) - แล้วย้าย (4) ไปที่ x:288 y:144
[Lunatic]
  1. 01:51:702 (2) - ย้ายไปทางขวาเล็กน้อย เพื่อให้มันดูดีขึ้น
  2. 01:54:963 (3,4,5) - อยากให้ย้ายพวกนี้ไปที่ x:224 y:132 ซึ่งผมคิดว่ามัน flow ดีกว่านะ
  3. 02:55:615 (4,5) - ใช้ slider ที่เหมือนกับ (3) ลงใน (4) โดยใช้ Ctrl+G แล้ววางไว้ที่ประมาณ x:288 y:360 จากนั้นแก้ไข (5) เล็กน้อยตามรูป ผมว่ามันจะดูดีขึ้น
  4. 03:33:876 (4) - ผมต้องการที่จะให้มันหลีกเลี่ยงการ stack กับท้ายของ slider (3) เพราะมันทำให้ผมอึดอัดใจ
  5. 04:40:615 (11) - เพิ่ม NC ที่นี่จะดีไหม?
Comment : โอเคคับ flow ดูดี ไม่น่าจะมีปัญหาอะไรมากคับ

หวังว่าม็อดของผมจะพอมีประโยชน์ในการแก้ไขแมพนะ
Give a star ;)

Good luck~
ca20114
Thank you Frostmourne
You make many FELT(Maika)'s map
Topic Starter
Frostmourne

Nichiyouki wrote:

ดีคับพี่ >w< ดีๆ

M4M request จาก Nich's m4m Queue

[General]
  1. Okay
[Easy]
  1. 02:02:355 (3) - ผมคิดว่าลองเปลี่ยนเป็น curve slider เหมือนรูปนี้จะดูดีกว่าหรือเปล่า? พอดีอยากเรียงกับอันนี้ 02:00:398 (1,2) - แต่แรกอยู่แล้ว
  2. 02:10:398 (4) - ผมว่าเสียง whistle ในท้ายของ sliderไม่น่าจะเหมาะกับเสียง melody นะ อืม.. แต่พยายามยึดเสียงที่มันอยู่ในเพลงจริงๆอ่ะ ก็เลยอาจจะแหม่งๆ.. จะลด volume ลงไปเลยมันก็กะไรอยู่...
  3. 04:33:659 (1,2) - ทำ slider ให้โค้งคล้ายๆกับ 04:32:137 (4) - (ไม่เกี่ยวกับความยาวโน๊ตนะ) ok~
[Normal]
  1. 00:37:355 (3) - flow มันดูแปลกๆ โดยเฉพาะคนที่เล่นโหมด DT อยากให้พิจารณาส่วนนี้หน่อย แยกไม่ออกนะว่าแปลกยังไง เพราะมันก็ flow จาก 00:36:702 (2) - นี้ดีหนิ? รู้สึกแบบนั้น -_-
  2. 00:39:936 (3,4,5) - ลองย้ายโน๊ตหรือ slider point เล็กน้อยประมาณรูปนี้ ผมคิดว่ามันน่าจะดูดีขึ้นนะ ok
  3. 01:53:224 (3) - ผมคิดว่าลบเสียง whistle ดีกว่านะ เพราะดูเหมือนว่ามันไม่น่าจะเหมาะที่จะใช้ที่นี่ อ่าจริงด้วยๆ ลบละ
  4. 04:14:311 (2) - ใส่เสียง clap ทั้งหัวและท้ายของ slider ด้วยนะ clap มันไม่ลงเส้นแดงนะ ในตรงจุดนี้
[Hard]
  1. 02:12:137 (4,1,2) - ลองใช้โน๊ตตามจังหวะประมาณนี้ดูนะ แล้วเพิ่ม NC ที่ (2) ด้วยนะ ถ้าแก้ ไม่ใส่รัวนะสำหรับตรงนี้ จะใส่แค่จุดสำคัญจริงๆ อย่าง 02:05:398 (4,5,6) - เป็นต้น
  2. 02:23:659 (1,2) - ลดความโค้งของ slider หรือทำคล้ายๆกับรูปนี้ flow น่าจะดีขึ้น ok, แก้ตัวก่อนหน้านิดนึงด้วย
  3. 03:41:920 (5) - ผมอยากให้ stack กับหัวของ slider (6) มากกว่า ได้
  4. 04:10:615 (3,4) - น่าจะย้าย (3) ไป stack กับ 04:08:876 (7,8) - แล้วย้าย (4) ไปที่ x:288 y:144 คิดว่าที่ตอนนี้เป็นอยู่โอเคนะ เพราะว่ามันโดดสบายมือสุดละ รู้สึกแบบนั้น
[Lunatic]
  1. 01:51:702 (2) - ย้ายไปทางขวาเล็กน้อย เพื่อให้มันดูดีขึ้น เลื่อนละ แต่หลักๆยังยึดตาม 01:50:833 (6,1) - อยู่
  2. 01:54:963 (3,4,5) - อยากให้ย้ายพวกนี้ไปที่ x:224 y:132 ซึ่งผมคิดว่ามัน flow ดีกว่านะ เอ่อ.. ไม่แก้ละกัน ชอบที่เป็นอยู่มากกว่า
  3. 02:55:615 (4,5) - ใช้ slider ที่เหมือนกับ (3) ลงใน (4) โดยใช้ Ctrl+G แล้ววางไว้ที่ประมาณ x:288 y:360 จากนั้นแก้ไข (5) เล็กน้อยตามรูป ผมว่ามันจะดูดีขึ้น พี่เน้นเล่นเป็นหลัก มันอาจดูดีขึ้น แต่พี่คิดว่ามันก็เล่นแล้วรู้สึกเหมือนเดิมไม่เปลี่ยนแปลง
  4. 03:33:876 (4) - ผมต้องการที่จะให้มันหลีกเลี่ยงการ stack กับท้ายของ slider (3) เพราะมันทำให้ผมอึดอัดใจ เปลี่ยนเป็น slider แทนละๆ
  5. 04:40:615 (11) - เพิ่ม NC ที่นี่จะดีไหม? มันดูไม่ค่อยต่อเนื่องกับ 04:40:398 (10) - เท่าไหร่อ่ะดิ
Comment : โอเคคับ flow ดูดี ไม่น่าจะมีปัญหาอะไรมากคับ

หวังว่าม็อดของผมจะพอมีประโยชน์ในการแก้ไขแมพนะ มีแน่นอน :D
Give a star ;)

Good luck~
Thank you for modding and star :D

ca20114 wrote:

Thank you Frostmourne
You make many FELT(Maika)'s map
Thank you ca20114, I like FELT too :P (Maika as a singer only)
wcx19911123
as your request here

[General]
fine

[Easy]
00:50:833 - I suggest to change the pattern a bit to follow the vocal, the rhythm would be much better imo, like what you did at 02:00:398 -
04:28:659 - ^, you followed the piano before and after this slider, it would be better if you make the rhythm regular here imo

[Normal]
03:43:007 - I suggest to end the slider here with finish, and then start the spinner later. finish fit the song better here imo

[Hard]
00:45:398 - you need to change clap to whistle here, if you listen to the song carefully, you can find there's only clap at 00:45:507 - in the music
01:09:963 (4) - if you don't mind this note overlapping with slider 3, I suggest to put the note at about x:248 y:160 and then put 01:10:181 (5) - far away. cuz the music is highest at 01:10:181 - , jump start at 01:09:963 - is better than start at 01:09:746 - imo(use something like 02:16:920 (2,3,4) - is also nice)
01:54:963 (5) - same as 00:45:398 - here

[Lunatic]
00:45:398 - 00:48:876 - 01:54:963 - 01:58:442 - 02:01:920 - same as Hard
00:54:746 (2) - I highly suggest to move this note to stack under 00:54:529 (1) - , and fix some newcombos, then the patterns can be much better imo. first it's easier to read, plus every jump at this pattern is jump to a clap which is following the drums in the music, this plays much better

really nice map, no much to say
Topic Starter
Frostmourne

wcx19911123 wrote:

as your request here

[General]
fine

[Easy]
00:50:833 - I suggest to change the pattern a bit to follow the vocal, the rhythm would be much better imo, like what you did at 02:00:398 -
idk if I get right, Just adding a note after that slider then =_=..
04:28:659 - ^, you followed the piano before and after this slider, it would be better if you make the rhythm regular here imo fixed, you are right :)

[Normal]
03:43:007 - I suggest to end the slider here with finish, and then start the spinner later. finish fit the song better here imo added a note instead

[Hard]
00:45:398 - you need to change clap to whistle here, if you listen to the song carefully, you can find there's only clap at 00:45:507 - in the music
but I hear it right that it's a clap.. I am really sure about it, that's why I did this on the Lunatic too. Just the snare doesn't sound as loud as the next 1/4 one but it is impossible to be a bass drum according to its pitch
01:09:963 (4) - if you don't mind this note overlapping with slider 3, I suggest to put the note at about x:248 y:160 and then put 01:10:181 (5) - far away. cuz the music is highest at 01:10:181 - , jump start at 01:09:963 - is better than start at 01:09:746 - imo(use something like 02:16:920 (2,3,4) - is also nice)
moved downwards a bit for those 2 circles
01:54:963 (5) - same as 00:45:398 - here sorry

[Lunatic]
00:45:398 - 00:48:876 - 01:54:963 - 01:58:442 - 02:01:920 - same as Hard no change, reason as explained.. sorry about this :(
00:54:746 (2) - I highly suggest to move this note to stack under 00:54:529 (1) - , and fix some newcombos, then the patterns can be much better imo. first it's easier to read, plus every jump at this pattern is jump to a clap which is following the drums in the music, this plays much better
;o; but I like that pattern.. I will leave it here.

really nice map, no much to say
Thank you for modding :)
wcx19911123
rechecked and
bubbled
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