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YUI - Rolling star

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Come[Back]Home
General
Deactivate Letterbox in all Diffs

deejaydray's Normal

00:10:450 (1,2,3) - The placement here could be better. If (1) would be better blanked with (3) then the whole pattern wouldnt look as random as it looks now
00:19:953 (5) - Maybe you should place it around here 164/276. It will ft better with the flow of the slider before.
00:23:493 (2,3) - They should switch places. The slider should start on the downbeat with a finish on his head, it will give the slider more impact.
00:25:357 (5,1) - I dont know if this is intentional, but i dont really like how they are overlaping.
00:35:419 (1,2,3,4,5) - The flow here is really akward. I would have done it like This. It goes way better with the flow
00:43:990 (5,1) - Same here, move (1) too somewhere around 184/208. It flows better with the circle placements before
00:52:934 (4,1,2,3) - I would keep a circular movement here, since it flows better. Like this
00:55:916 (6,1) - Stacking them is not a really good idea since new players cant really predict the timing when to press. I suggest to move (1) somewhere else like 404/44 for a good flow
01:14:177 (3) - Dont you think that a curvy slider would look way better? You could blank them, will look better.
01:21:630 (1,2,3,4) - Yeah, move (1) too 130/281, (2) too 208/264, (3) too 288/276 and (4) too 364/256. The pattern will look way better and less random.
01:43:990 (3) - Move this one 1 tick up for a better triangle
01:46:972 (3,4,5,1) - Just a straight line is kinda boring to play. How about something like this?
01:55:543 (2,3) - If (2) would be curvy and blanked with (3), it would look a lot better
02:00:015 (4,1) - same as 00:55:916 (6,1) -
02:02:251 (4) - Sliders like this are really unpopular in Normal because they are kinda hard to follow, they can even cause DQ. Do something else please.
02:13:804 (1) - How about moving this one too 124/260 for a better movement?

Nya's Hard

00:11:568 (1) - Why is this one looking so weird, or better said, the only one with such a shape? I would do something else since this one looks just outta place
00:23:121 I wouldnt ignore the beat here. Its somehow breaking the rythm you have while playing.
00:31:506 (5,6) - The ds here is higher than usual, which you havent done before, i would keep it consistent for consistency
00:43:245 (2,3) - This would look better curved, to get some variety into the 1/2 sliders used in this diff (which are mostly straight) Maybe like this
00:48:835 (1,3) - They would look better parallel
00:50:139 (4) - Move this one too 320/188 to keep the movement up. Having it under (3) just kills it
01:33:556 (1,2,3) - Maybe curvy? You only have straight 1/2 sliders, so a few curvy ones would be cool
01:46:226 (3) - This one should be curvy aswell, otherwise 01:45:481 (1,2,3,4) - this combo will just look randomly placed
02:06:444 - 02:07:748 Having this obvious mappable part unmapped is a sin. Its obviously mappable, so it should be mapped.

Light Insane

00:09:705 (3,3) - Are you sure about this overlap? It looks kinda random tbh
00:12:686 (3) - How about moving this one too 160/204 for a better flow?
00:13:618 (1,2,3) - ctrl+g for a better jumpflow with 00:13:431 (3,1) -
00:13:990 (3,4) - I think the distance is a bit too high here, doesnt really fit, maybe you should reduce the ds a bit?
00:20:698 (2,2) - It fits, but i dont like the idea of so many beats being ignored. I would fix it, but its not really necessary since it fits
00:23:866 (3,1) - I dont like how they overlap, looks random
00:25:729 (4) - How about moving this too 196/256 so it is a perfect overlap with 00:26:475 (3) -
00:39:518 (5,3) - Not perfectly stacked
00:42:872 (1,2,3,1,2,3) - It looks cool, yeah. But the flow is just akward and a bit hard for a Light Insane. Maybe you should do something else there
00:44:363 (1,1) - This overlap is just ugly and looks random tbh
00:48:276 (3,4,5) - I dont think the jumps fit here.Vocals arent really that "strong" to put a jump there. Just keep the normal ds
00:49:767 (5) - No jump necessary and it looks just random. Move it too 396/168. It looks and plays better
00:55:170 (4,5) - The ds-change makes the whole pattern look bad
01:14:177 (1,2) - This would fit in an Insane, but not in a Light Insane, many will mistake it as a 1/4 since youve used nearly the same ds before for an 1/4 triplet. Just stack (1) with (2)
01:17:158 (1,2) same
01:24:052 (3,1) - why the low ds here? It doesnt fit and feels just random. Use the normal ds please.
01:25:543 (3,1) - same
01:20:139 - 01:36:164 - i would like it if you could set for one ds there. You switch from 1,4 to 1,3 sometimes, which is just inconsistent. Check them please.
01:30:574 (1,2,3,4,5) - This is a bit confusing for a Light Insane imo.
01:43:990 (1,2,3) - This looks so randomly placed, there is no need for a jump there.
01:44:549 (4,6) - This overlap looks just bad and randomly placed
01:56:102 (2,3) - Isnt the distance a bit too high? Reduce it a bit like here 01:54:611 (2,3) -
01:59:083 (6,1) - same as 01:14:177 (1,2) -
02:08:773 (4,5) - No jump needed
02:10:264 (4,5) - same
02:11:754 (4,5) - DS is a bit too high, reduce it for consistency
02:22:375 (5,6) same

WhiteAries' Insane

I dont feel like modding this one tbh. I looked at it, and its random all over the space. 1/4 objects have just some random space, same goes for the jumps. The diff lacks overall quality. Its frustrating to mod this diff tbh.

I'll skipthe Extra, since im not an Extra Modder.

Good Luck!
Topic Starter
Avishay

Come[Back]Home wrote:

General
Deactivate Letterbox in all Diffs All of the diffs except the highest has some kind of break.

Light Insane

00:09:705 (3,3) - Are you sure about this overlap? It looks kinda random tbh It's fine, although a bit random it compliments the pattern and it ain't any bad.
00:12:686 (3) - How about moving this one too 160/204 for a better flow?
00:13:618 (1,2,3) - ctrl+g for a better jumpflow with 00:13:431 (3,1) -
00:13:990 (3,4) - I think the distance is a bit too high here, doesnt really fit, maybe you should reduce the ds a bit? It's quite significant, I think that's fine.
00:20:698 (2,2) - It fits, but i dont like the idea of so many beats being ignored. I would fix it, but its not really necessary since it fits Alright then, keepin it.
00:23:866 (3,1) - I dont like how they overlap, looks random That's not really random, 3's sliderend land on the middle of 1 and eats a nice part of 1's head.
00:25:729 (4) - How about moving this too 196/256 so it is a perfect overlap with 00:26:475 (3) - I think it's minor compared to the overall look of the pattern 00:24:611 (1,2,3,4) -
00:39:518 (5,3) - Not perfectly stacked
00:42:872 (1,2,3,1,2,3) - It looks cool, yeah. But the flow is just akward and a bit hard for a Light Insane. Maybe you should do something else there Hm alright, made something else, looks better.
00:44:363 (1,1) - This overlap is just ugly and looks random tbh
00:48:276 (3,4,5) - I dont think the jumps fit here.Vocals arent really that "strong" to put a jump there. Just keep the normal ds
00:49:767 (5) - No jump necessary and it looks just random. Move it too 396/168. It looks and plays better
00:55:170 (4,5) - The ds-change makes the whole pattern look bad Really? I don't think so, it goes nice with the drum and makes some emphasization.
01:14:177 (1,2) - This would fit in an Insane, but not in a Light Insane, many will mistake it as a 1/4 since youve used nearly the same ds before for an 1/4 triplet. Just stack (1) with (2)
01:17:158 (1,2) same
01:24:052 (3,1) - why the low ds here? It doesnt fit and feels just random. Use the normal ds please.
01:25:543 (3,1) - same
01:20:139 - 01:36:164 - i would like it if you could set for one ds there. You switch from 1,4 to 1,3 sometimes, which is just inconsistent. Check them please.
01:30:574 (1,2,3,4,5) - This is a bit confusing for a Light Insane imo.
01:43:990 (1,2,3) - This looks so randomly placed, there is no need for a jump there.
01:44:549 (4,6) - This overlap looks just bad and randomly placed It's the only appropriate one with this slidershape, keeps the spacing and playability well, might change it later.
01:56:102 (2,3) - Isnt the distance a bit too high? Reduce it a bit like here 01:54:611 (2,3) -
01:59:083 (6,1) - same as 01:14:177 (1,2) -
02:08:773 (4,5) - No jump needed
02:10:264 (4,5) - same
02:11:754 (4,5) - DS is a bit too high, reduce it for consistency
02:22:375 (5,6) same Ending note, 'tis cool.

WhiteAries' Insane

I dont feel like modding this one tbh. I looked at it, and its random all over the space. 1/4 objects have just some random space, same goes for the jumps. The diff lacks overall quality. Its frustrating to mod this diff tbh. Although this diff might look random for some people, I can feel and see the structure behind it, I like it and it's really fun, I could point out my thoughts and be specific, but if the whole diff is really an issue I'll remove it, but I think it's fine, and I'm sure some will agree and some won't.

I'll skipthe Extra, since im not an Extra Modder.

Good Luck!
No comment = fixed in anyway.

Thanks!

I'll respond on Dray's part as well soon.
Topic Starter
Avishay
Okay so, I really wanted to keep WW's diff, however as he's not available I can't really find reasoning for everything, and I am 80% certain that this needs much more work to get ranked nowadays, therefore I have to remove it, I've renamed Light Insane to Insane and the gap skill-wise is just fine, so hopefully I can push it forward easily now.
Lumin
M4M from #modreqs

This is so modded already so this will be total nazi mod

[deejaydray's Normal]
  1. 00:14:549 (1) - first anchor to x:24, flows better with 3 imo
  2. 00:15:854 (3,4) - y:28 to have same gap with 2 than slider 1 has
  3. 00:19:021 (4,1) - too close imo
  4. 00:22:562 (3,2) - I don't like this overlap
  5. 00:25:357 (5,1) - disturbing overlap
  6. 00:46:226 (3) - last anchor x:192 y:188 for better blanket
  7. 00:50:139 (1) - suggestion: move this 1/2 beat forward and make it 1/2 beat shorter and add circle to red spike
  8. 00:55:916 (6) - to 00:55:729 and 00:56:288 (1) - to 00:56:102 if these are following vocals
  9. 01:35:046 (1) - x:12? (same with 01:34:674 (3) - )
  10. 01:44:177 (4) - real nazism here but move second anchor to x:136 y:320 and last to x:96 y:272, perfects blanket with 3
I'll skip hard

[Insane]
  1. 00:08:587 (1) - Middle anchor to x:356 y:60 for perfect blanket
  2. 00:37:096 (2) - x:236 y:280, for more stable spacing here
  3. 00:44:363 (1) - last anchor to x:48 y:80 for better blanket
  4. 00:55:357 (5) - this placing here disturbs me, doesn't look like it fits with jump shape earlier
  5. 00:55:543 (6,10) - I'd NC one or other from these
  6. 01:33:369 (5) - last anchor to x:208 y:116 for perfect blanket
  7. 02:01:506 (1) - x:76 y:88 for better shape with rest of jumps
  8. 02:07:375 (6,7) - little different spacing than the rest of the stream
  9. 02:13:804 (1,4) - not cute overlap
  10. 02:14:922 (5) - x:224 y:104 for being equally spaced between 1 and 6
[LONELY DAYS]
  1. 00:03:369 (3) - I'd put x:284 y:332 for keeping that spacing consistant
  2. 00:10:823 (4,5,6,7) - pretty big differences in spacing here
  3. 00:55:916 (5) - no clap here
  4. 01:04:674 (3,1) - I'd make this stream in a way where these two has same x coordinate
  5. 01:40:636 (5,1) - a bit imperfect blanket
  6. 01:48:090 (3,4) - Whats this huge space when rest of the stream follows different spacing?
Hope this mod helps!
Topic Starter
Avishay
Egh sorry for not commenting, I accepted many and those I didn't are mainly preference so nothing I can really elaborate on, but it was quite helpful.
hoaxtory
i'd say normal, hard, light insane, Lonely Days is fine (as Lonely Days is insane and not extra)
Topic Starter
Avishay

Tokido Haku wrote:

i'd say normal, hard, light insane, Lonely Days is fine (as Lonely Days is insane and not extra)
Perhaps, but this is still kind of Extra and the current Insane goes beyond 3.75 which is the icon of Insane.
I Must Decrease
Unofficial BN Check INC:

[General]

While it doesnt really affect this mapset. You should have consistency in your letterboxing during break's as Aimod states. So I recommend either turning it on for all diffs or off for all diffs.

Overall the hitsounds need pretty much a complete rework. So much monotony in the hitnormal and what not. While I stated that some sections should be hitsoft, honestly the whole map could be hitsoft as the song isnt that intense in the slightest.



LONELY DAYS
I feel like the biggest problem with this difficulty is how tight your mapping is and how constrained you seem to map. With insanes and the such, you really don't need to be as dependent on distance snap as you are in this difficulty. The problem is that placement of the notes for an insane is supposed to services towards pattern design and visual consistency, not so much following DS.

00:01:692 (3,4) - it might be more satisfying to utilize a slider on these two beats due to the guitar being held on this note. While you can follow the drums here, I think incorporating both instruments would be a better representation to the song.

00:01:879 (4,5,6,7) - the spacing here seems somewhat conflicted, it might be better to create a bit more visually satisfying pattern here because it seem rather random. While I understand that you want emphasis on 6, you can do this more properly with a pattern like such: http://puu.sh/nymVW/db2b1b04b2.jpg because visual distance between notes is conserved (this allows the map to come off as more polished and well constructed.

00:02:624 (1,1) - since you seem to desire an overlap here, it would be best to make sure that the tails of the sliders properly overlap. (i'm personally not a fan of this overlap, but atleast polish it.

00:04:115 (1,3) - this is a poor placement of notes because the notes are overlapping. This is unprofessional because it looks lazily placed. move the notes away atleast a bit to that things look less cramped.

00:05:233 (1) - while I haven't explicitly tested this, I feel like the use of SV change here is probably not advisable, given that there is barely any change in the rhythm of the song, and it can easily come off as 1/1. as it's very similar in length to the two previous sliders.

00:06:164 (3,1,2,3,4,1) - again this to me is bad polishing, this is very easily a parallelogram pattern, but you don't execute it properly, adjust this so that slider end of 3, 1, 2, and 3 are a more proper parallelogram.

00:10:450 (2,3,4,5,6,7) - while i mean yes you can do this, I'd say that this pattern is rather awkward to play. And I feel like these angles make this pattern exceptionally hard to hit for no real reason. It's lacking consistency since it's the only jump of it's kind that is like this.

00:14:922 (2,3,4,5,6,7) - this just generally looks ugly and plays awkwardly. While you lower the DS for the sake of the slower part of the map, your rhythm is still fast and intense with all these circles. It might be advantageous to experiment more with slider usage during this section or work on better. Consider the following rhythm as a possible substitute: http://puu.sh/nynKo/e259768c72.jpg this rhythm pays major focus to the singers voice, so every time she sing's a syllable, the player is clicking, however the slider ends capture the constant 1/2 of the drums, allowing for more focus on the melody and more satisfying and impactful clicks.

In addition to this, I'd like to point out that the hitsounding throughout this section is very very bland and I would DEFINITELY avoid using hitnormal here and it sounds extremely out of place with how calm the song is. Soft is probably best.

00:30:574 (1) - whhyy is this note placed here? It seems really out of place and awkwardly overlapping the slider body, I would try to move this to a place that has a bit more visual justification rather than just random.

00:44:922 (4) - I'm not 100% on this rule, but I have been told that muting slider ticks is not rankable. Do not ask me why, and I would confirm from someone else, but I am fairly certain thats how this works.

00:50:326 (1,2,3,4,5,6,1,2,3,4,5,6,7,1) - I feel like this section could GREATLY value a bit of 1/1 breaks or sliders to clean the monotony thats in place here. So much 1/2 with rather empty hitsounding makes this section sound bad and honestly play bad as well because it feels like we're not emphasizing anything, we're just 1/2'ing around.

00:50:698 (2) - what is this slider... ? ugly

00:55:916 (1) - nc here to make the increase in distance more noticable for the player

00:56:288 (1) - it seems like you accidently raised DS on this due to SV increase, I would keep it consistent with the previous 4 note stream

00:58:897 (5,6) - blanket the notes better

I'm gonna stop here for this difficulty. There is a lot of thing's that could be improved in how you hitsound and in how you space your notes. It is very apparent that, while this has some pro's and interesting parts, and LARGE majority of this map feels unpolished and unclean and I believe a large contributing factor is your dependence on distance snap. While I am not saying that it's necessarily bad, when you are trying to create jumps, you want to place notes, not so much in distance snapped patterns, but patterns that just come off as musically impactful and visually consistent. Another thing is, while you try your best to make the song flow well, I feel like for the most part the map falls into a category of monotony rather than excitement because everything for the most part feels very consistent in spacing and design, and the hitsounding is a large factor in this. There's very little here that truly makes me feel like I am playing THIS specific song. To me I feel like this map could be taken to another song on the same bpm and feel similarly, because again, your spacing poorly reflects the intensity, your sliders are not emphasizing and deemphasizing any beats intentionally and the hitsounds are bland. The biggest example of this I can think of is:

00:41:382 (1,2,1,2) - you have sliders here on these 1/2 vocal emphasized notes, but you have things like 00:40:077 (2,3) - which, while the clap has presence on the white tick 3, the vast majority of players would more likely be focusing on the melody rather than the clap in the backing.

Basically, there is very very little consistency in how you design your chorus: 00:38:400 (1,2,3,4,5,6,7,1) - vs 00:32:438 (1,2,3,4,5,6) - vs 00:35:419 (1,2,3,4,5,6,7,1) - vs 00:41:382 (1,2,1,2) -

I cannot see any form of reason or logic as to why these sliders are being used in their cases and why they're not, and as such I find this to be a poor representation of the beat.

Insane
00:01:789 - I don't really see why you're not mapping the full intro..? Did you just not finish it after 2 years (lol)

00:07:469 (2,3,4) - consider adjusting these notes so that they all are equal distance from eachother (In the sense of visual distance, aka no slider is closer to another part of another slider, if you have a question on what I mean ask me)

00:08:587 (1,2) - this looks very awkward, why are you taking downward motion up with a slider and then back down..? it also looks visually poor since the notes don't really work with eachother at all (no blanket, etc)

00:09:705 (3,3) - awkward overlap , why?

00:14:549 (1) - soft hitsounds for this section

00:23:866 (3,1) - i mean i guess you can do this, but again, kind of weird overlap that probably could be avoided.

00:34:487 (3) - i mean your call on a slider but I feel like this just looks awkward.

00:41:009 (4) - consider making this 1/2 circles to better reflect the singer before going into the next part of the chorus (there are probably more instances where such a rhythm might be advantageous

01:11:941 (2) - soft hitsounds in this part too

01:45:295 (6) - you can move said note and make a bit more of a jump so that its not overlapping the slider like it is here. this is fine and probably would play better so people don't get tripped up on reading.

02:13:431 (3,1,2,3,4) - soooo clustered, try to break this up more so its not so overlapping and compressed

Much better overall diff. There are definitely places for improvement that I didn't 100% go into, but with some better hitsounding and slider / hit circle consistency and overall design, this could be ready for rank.

Nya's Hard
00:00:956 - i really dont get why we're not mapping this but okay.

This applies to pretty much the entire map. You use WAY to many straight 1/2 sliders. When you're diliberately trying to go from one point to another using a slider, I seriously advise you to use more curved sliders as they look way more appropriate.

There's too much here for me to really say. Basically this difficulty falls into the trap of sliders that don't agree with follow arrows. What this means is that notes like: 00:27:965 (4,5) - look and play bad, because the follow up to the note (aka the follow arrow) is not consistent with the way that the slider wants to go. Now understand this isnt always required, but by almost never appropriately doing it, your beatmap comes off as very poorly constructed as it doesnt take visual attention to how the player wants to flow. a simple fix for 00:27:965 (4,5) - could be: http://puu.sh/nyqFh/f39ee01862.jpg because it more accurately tries to realize the motion that the player has coming into the slider as well as what the player will aim towards coming out of the slider.

Another thing worth pointing out is how circular this map is. While I understand that hards has this problem alot. things like 00:54:798 (1,2,3,4,5,6,7) - are literally vomit inducing because they make no discernable shape and seem to, for the most part be randomly placed in some circlyish amoeba.

Overall I feel like this difficulty, along with the top, need some serious work and would probably advise HEAVY revisement to try to address said problems.

deejaydray's Normal
00:01:434 - WHY NO MAP???

Turn off gridsnap. Your notes are all randomly spaced (while yes their are distance snapped they are not properly distance snapped. For example, look at: 00:07:096 (1,2) - vs 00:10:450 (1,2) - If you did this intentionally, shame on you. (I'm pretty sure you didnt though) This is bad mapping for a normal because it makes all the notes slightly different spacing which looks bad.

00:11:568 (2,1) - overlap these to keep the pattern consistent?

00:15:854 (3,4) - this is probably confusing to a new player playing normals. I wouldn't overlap here since it's the first example of a 1/2 and players have a really hard to discerning note overlap's pause length when they are new.

00:22:375 (2,3,1,2) - here it may be acceptable since the presense of 1/2 has been atleast described by this point to the player

00:22:375 (2,3,1,2) - ugly avoidable overlap

00:32:438 (1,2,3,4,5) - slider at the end sort of looks awkward due to the angle of entry from the previous note, consider curving the note

00:36:910 (5,6) - try to use less overlapping to accomplish this. generally slider body's shouldnt overalp, but slider end / head its okay

00:38:400 (1,2,3) - D: so vertical, maybe try to make less old style patterns? more curves and angles?

01:29:642 (2,3,4,5,6,7,1,2,3,1,2,3,1) - sooo blocky, maybe more varience?


Overall try to experiment more with curved sliders on shorter things, avoid super blocky patterns and maybe polish up some slider entry angles and the map should be read to go (i didnt pay too much attention to hitsounds tho so bare in mind that.
Topic Starter
Avishay
Thanks, old maps can be a pain sometimes, I'll get around to commenting asap.
Topic Starter
Avishay

[ -Scarlet- ] wrote:

Hello Avishay~ m4m here :D

[General]
  1. I really think that all the difficulties should be mapped from 00:00:388 - 00:06:723 - . I see no reason to ignore this part of the song at all. Mapping starting from here 00:07:096 - seems rather random and out of place

[ROLLING STAR]
To be honest, I'm not really fond of your diff name @@ Literally just capitalize the song name as a difficulty name seems rather odd don't you think?
YUI - Rolling star [ROLLING STAR] . Just personal preferences though :D

  • General
  1. Personally, OD 8.8 seems a little too much for this kind of map. It is not that intense as it is only 4.9* along with 161bpm. Feels quite odd to play a simple map with such high OD for me

    Modding stuff
  2. 00:13:059 (1,2,3) - The spacing/jumps between this and this 00:13:618 (1,2,3) - should be similar following the guitar here Maybe, but it kinda ruins the pattern overall.
  3. 00:34:115 (2,3) - Maybe change this 1/2 slider? The circles are rather weak in emphasizing the vocal here
  4. 00:34:487 (4) - The rhythm should be similar to 00:40:450 (4,1) - but, not a big problem actually
  5. 00:49:208 (3) - The jump to here is rather big compared to the louder vocal at 00:48:835 (1,2) - Yeah, because of the strong drum.
  6. 01:05:792 (3) - Maybe remove the repeater and add a circle at 01:06:164 - ? The repeat slider feels rather weak emphasizing the guitar for me
  7. 01:07:469 (1) - The SV for this should be higher than this following the high pitch guitar] I think the low SV works well too, it creates the right effect anyway.
  8. 01:10:823 (7,8) - Change this to 1/2 slider instead? The slider complements the cymbal more here 01:10:823 -
  9. 01:33:742 (2) - This jump is rather small despite the song getting really intense here
  10. 01:48:090 (3,4,5,6,1) - I actually don't really get why the DS gets smaller and smaller here. It should be the other way around
  11. 02:03:742 (3,5,7) - Whistles here?

Anyway really sorry for the delay though, and thanks all for me :D Light Insane and below seems perfectly fine for me.
Good luck!
!
Topic Starter
Avishay
Sorry Xexxar and anyone who has modded LONELY DAYS so far, I read through Xexxar's mod and I mostly agree, I am not really abandoning this set as I still want to get this song ranked, but I'll have to put in on a halt until I completely remap the hardest diff, as previously I just wandered through the editor and changed stuff I do not like, I believe that if I map it on the same level I map anything else today it could get much better, as this is really old and memory among some other factors disallow me to making it the best.

So, I'll see you back whenever I'm done with that.
Exa
Normal:
  1. 00:26:475 (1,3) - Stack these 2 properly.
  2. 00:54:798 (4,5,6) - I feel like replacing these with a reverse slider is a better way to go about it because you will get to represent the long-drawn vocals but also relieve the tension created by the barrages of notes before.
Nya's Hard:
  1. 00:44:922 (1,3) - This is something very worth mapping, I don't see why you skipped it.
    00:46:226 (3) - And here you've mapped it but haven't made the player tap on the red tick just like before...
  2. 00:49:208 (2) - How about not stacking that cause currently, you deny movement from the player when the music has already gotten really tense and is about to climax. Maybe do something like this?
  3. 01:26:102 (1,2) - The blankets could be a bit better.
  4. 01:36:537 (1,2) - These are really inconsistent since you've never before used 2 1/2 sliders for this kind of vocals but you do it afterwards again so...
  5. 01:48:835 - This is something very worth mapping, I don't see why you skipped it.
  6. 01:50:326 (3) - And here you've mapped it but haven't made the player tap on the red tick just like before...
  7. 01:54:984 (1,3) - Same goes for these as well.
  8. 02:07:096 (1) - You could at least use a slider here cause even though the music is getting really tense, the player is just sitting there like o.o
Insane:
  1. 00:14:177 (4,1) - While sightreading I almost thought this was 1/2 as you've frequently used stacks on 1/2s before. I think the only reason I didn't missclick was the NC but still wanted to point it out.
  2. 00:34:115 (2,3) - Wouldn't it be nice if you've made the part of (3) that reaches up to the red anchor straight just like (2)?
  3. 00:43:990 (1) - Please use a stream here to make up for the missing 1/4s on hard :(
  4. 00:48:276 (3,5) - Woah this seems like a 1/2 stacks even though it's completely not. Mostly because of 00:47:717 (1,2).
  5. 01:30:574 (1,2,4,5) - You keep using different kinds of stacks even though the combo remains the same >.< this can really affect readability so be careful!
  6. 01:33:556 (5,6) - Stack these nicely.
  7. 02:22:189 (4,5) - You've built up so must tension and the music is getting crazy and about to reach its breaking point, please don't deny movement here D:
General:
  1. Backgrounds fine.
  2. Timing fine.
  3. Didn't find anything on the hitsounds.
  4. You could also make an easy diff to make up for the constant 1/2s on the normal but it's not really necessary.
Topic Starter
Avishay
okay redone

might not be the best as I haven't mapped / modded in a while but we'll improve it with mods :)
Wishkey
Yow!

General
  1. Make sure letterbox and countdown offset is consistent across diffs, Haku's and Lonely days are different then the rest (disabled letterbox and enabled countdown)
  2. normal-hitfinish2.wav and soft-sliderwhistle.wav are unused atm
Haku
  1. 00:00:761 (5) -00:01:133 (1,1) - etc this diff would benefit from muting the extended sliders imo since there isnt really anyhing on the blue ticks other then the extend sound of the white ticks since your hitnormal is pretty strong the feedback from playing didn't quite match the song at these parts, should def check it out how it sounds with muted ends
  2. 00:07:003 (1) - and similar, NCing of these is consistent but imo it'd be better to NC the (2) here, has the downbeat and the musical change and NCs on blue ticks just feels out of place to me, later on like 01:49:580 (4,1,2) - when end of 4 and 1 have the same drums still the NC just kinda seems off and stuff like 00:12:965 (1,2,3,4,5,6,7) - you would see the copy'd pattern better which fits better in the song
  3. 00:28:711 (4) - pretty large spacing in this pattern for such a weak beat would reduce it a bit and increase spacing of 5 more since those are way more powerful
  4. 00:30:574 (1,2,1) - would be nice if the visual distance here was more distinct, kinda looks the same even though its that 1/1 rythm, bit more visual distance should make it easier to read that
  5. 00:37:282 (2) - would place this a bit more on the lline of x112/y128 will play more smooth and gives00:37:469 (3) - kind of a kick
  6. 00:42:872 (1) - would control +g this, so you have the flow break on this note for the change in music tone and 00:42:872 (1,2,3) - will play like a smooth 8, it currently feels kinda forced
  7. 00:54:798 (1,1,2,1) - would be better without the NC here, followpoints for this huge spacing would read a lot better
  8. 01:02:251 (1) - control + h would be nice for a bit of direction change from the prev pattern to indacite the change in music
  9. 01:09:705 (1,4) - control h+j these would make this play a lot better, the flow breaks for the stops you have to do here feel really forced to me while playing
  10. 01:14:829 (3) - kinda overmap here, would fit better somewhere between here 01:15:481 (6,1) - if you want a trip in this section since therse that stronger drum there or just leave it
  11. 01:24:052 (4) - prob the loudest drum in this section, could emphasize this more
  12. 01:31:692 (5,6,1) - plays really bad with the different polarity of whats clickable, most will prob play this like trips but with the clickables being yellow into a white will catch everyone completely offguard and break here, definityle needs changing, would suggest to break this 01:31:692 (5,6) - into a a circle + kickslider start on red tick instead or someting like the top diff did with skipping the first yellow tick and starting on the blue so it plays like trips
  13. 01:35:605 (6) - could NC this since its a pretty unique slider and lot slower then the rest in this section as a warning thing for players
  14. 02:06:351 (1) - 3/4 slider + circle would fit really nice here since thers also that vocal on the blue tick and bit denser rythm for this highpoint in the guitar couldn't hurt
  15. 02:13:431 (5,6) - reduce ds a bit, slider leniency makes this a bit too much of a jump kinda belongs in an extra atm
  16. 02:12:686 (5) - change into kickslider + cricle would be better here so you have this 02:12:313 (1,2,3,4,5,1,2,3,4,5) - as 5 clickable objects repeated, plays a lot more smooth now the rythm plays really awkward to me
  17. I kinda wish you used more finishes like on 02:22:562 (3) - and 00:01:133 (1) - for example like the normal and easy gd'ers did, this song has such powerful cymbals thats its kinda a shame these aren't represented through hitsounds :/
Lonely days
  1. lowering the hp a bit would be nice for such a aim heavy map since you don't really have any recovery for the 1/2 atm also rip hr players if you miss atm
  2. 00:14:549 (1,2) - would control +g the rythm here, only time your not following the vocals in this combo feels kinda weird especially the transtitoin to (3à here
  3. 00:24:052 (4,5,6) - would reduce spacing a bit so its more of the line of (1,2,3) here, not really anyhing that warrants that pretty huge jump and angle shift compared to (1,2,3) and it kinda loses the impact of the next 00:24:611 (1) - with the cymbals kicking in
  4. 00:26:102 (1) - control + g for a bit smoother flow transition would be nice here, felt kinda forced playing 00:25:916 (8,1,1) -
  5. 00:29:083 (5) - could make this stand out more from the rest like 00:28:338 (3) - since its the same strong sound here in the song
  6. 00:44:549 (2,3) - really large jump here was kinda unexpted with these being not that powerful in the song, would reduce a bit
  7. 00:49:953 (5) - NC for the ds shift in the stream and direction overlap would make this a lot easier to read
  8. 00:51:443 (6) - would be nice to move this a bit up so you have some more movement to lead in to the next combo
  9. 01:00:388 (3,4) - lower the ds compared to (1,2) since the pitch drops here maybe?
  10. 01:04:860 (3) - and 02:00:015 (5) - NC here ds shift
  11. 01:08:214 (4,1,2,3,1,2) - I think NC like (1,2,3,1,2,3) instead of the current here fits the music and follow points a lot better just seemed alittle off here
  12. 01:31:133 (2,3) - thoughts on making this a slider instead? its a really weak (3) and its still in a chill part of the song so a bit less dense rythm seems fitting aswell
  13. 01:42:313 (1,2,1) - bit inconsistent NC with 00:38:214 (1,2,3) -
  14. 01:47:344 (2,5) - could stack these since its so close atm
  15. 02:04:301 (6,7,8,1,2,3) - kinda feel like this spacing should be reversed instead, like the highpoint with 'rolling star' starts at 02:04:860 (1) - but it kinda feels really underwhelming for that first 3 note intro, unlike what you did here for example 00:54:798 (1,2,3) - where you used more then double the spacing for the same thing
  16. 02:20:885 (6,1) - need something about blanket so yeah can be improved here hehe
  17. same thing like last point of haku, kinda shame to not use some finishes like the gds here for the really strong cymbals of the song :/
  18. personal opinon here, I think its a really cool diff but this kinda felt too overdone in terms of spacing for this kind of song since aside from the 'rolling star' segment of the kiai, the rest of the kiai just sounds really chill in the song so it felt a bit too extreme while playing for me
GL with the set guys! hoping it gets requalified :D
Topic Starter
Avishay

Wishkey wrote:

Yow!

General
  1. Make sure letterbox and countdown offset is consistent across diffs, Haku's and Lonely days are different then the rest (disabled letterbox and enabled countdown)letterbox is for breaks (which don't exist in the highets diffs) and I am pretty sure no diff has countdown?
Lonely days
  1. 01:00:388 (3,4) - lower the ds compared to (1,2) since the pitch drops here maybe? intention is the opposite, this is the peak of the ds increase and then when there's a shift at 01:00:761 (1,2) - I immediately lower it
  2. 01:31:133 (2,3) - thoughts on making this a slider instead? its a really weak (3) and its still in a chill part of the song so a bit less dense rythm seems fitting aswell it supports the vocal the exists there, so I think I'll leave it this way for now
GL with the set guys! hoping it gets requalified :D
Uncommented - fixed / changed.

Thank you for the helpful mod!

oh and about the hitsounds, I copied them from haku's diff since I was lazy, I'll probably make them myself when I'll be not as lazy as I am now.
hoaxtory

Wishkey wrote:

Yow!

General

Haku
  1. 00:00:761 (5) -00:01:133 (1,1) - etc this diff would benefit from muting the extended sliders imo since there isnt really anyhing on the blue ticks other then the extend sound of the white ticks since your hitnormal is pretty strong the feedback from playing didn't quite match the song at these parts, should def check it out how it sounds with muted ends Hmm I disagree, I think it sounds alright so I'd like to keep it in.
  2. 00:07:003 (1) - and similar, NCing of these is consistent but imo it'd be better to NC the (2) here, has the downbeat and the musical change and NCs on blue ticks just feels out of place to me, later on like 01:49:580 (4,1,2) - when end of 4 and 1 have the same drums still the NC just kinda seems off and stuff like 00:12:965 (1,2,3,4,5,6,7) - you would see the copy'd pattern better which fits better in the song Changed the NCs accros the whole map.
  3. 00:28:711 (4) - pretty large spacing in this pattern for such a weak beat would reduce it a bit and increase spacing of 5 more since those are way more powerful I decreased the spacing.
  4. 00:30:574 (1,2,1) - would be nice if the visual distance here was more distinct, kinda looks the same even though its that 1/1 rythm, bit more visual distance should make it easier to read that Changed it a bit.
  5. 00:37:282 (2) - would place this a bit more on the lline of x112/y128 will play more smooth and gives00:37:469 (3) - kind of a kick The flow would be worse then, from 00:36:910 (1) - to 00:37:282 (2) - is already very sharp.
  6. 00:42:872 (1) - would control +g this, so you have the flow break on this note for the change in music tone and 00:42:872 (1,2,3) - will play like a smooth 8, it currently feels kinda forced I think thats a bit too much for a flow break.
  7. 00:54:798 (1,1,2,1) - would be better without the NC here, followpoints for this huge spacing would read a lot better Removed the excessive use of NC.
  8. 01:02:251 (1) - control + h would be nice for a bit of direction change from the prev pattern to indacite the change in music It's meant to go like this as it's going from short sliders to a longer one which I think is enough for a change.
  9. 01:09:705 (1,4) - control h+j these would make this play a lot better, the flow breaks for the stops you have to do here feel really forced to me while playing I think that'd make this into a killer pattern.
  10. 01:14:829 (3) - kinda overmap here, would fit better somewhere between here 01:15:481 (6,1) - if you want a trip in this section since therse that stronger drum there or just leave it I think it's fine. Also I added 1 more triplet like this for consistency reasons.
  11. 01:24:052 (4) - prob the loudest drum in this section, could emphasize this more Increased spacing. Also changed the second time this beat occurs a couple seconds later, now the pattern returns and thus making this part more consistent.
  12. 01:31:692 (5,6,1) - plays really bad with the different polarity of whats clickable, most will prob play this like trips but with the clickables being yellow into a white will catch everyone completely offguard and break here, definityle needs changing, would suggest to break this 01:31:692 (5,6) - into a a circle + kickslider start on red tick instead or someting like the top diff did with skipping the first yellow tick and starting on the blue so it plays like trips Changed.
  13. 01:35:605 (6) - could NC this since its a pretty unique slider and lot slower then the rest in this section as a warning thing for players Added NC.
  14. 02:06:351 (1) - 3/4 slider + circle would fit really nice here since thers also that vocal on the blue tick and bit denser rythm for this highpoint in the guitar couldn't hurt I'm not really trying to follow the vocals here.
  15. 02:13:431 (5,6) - reduce ds a bit, slider leniency makes this a bit too much of a jump kinda belongs in an extra atm Decreased the distance snap a little bit, I think it fits but it was a bit excessive.
  16. 02:12:686 (5) - change into kickslider + cricle would be better here so you have this 02:12:313 (1,2,3,4,5,1,2,3,4,5) - as 5 clickable objects repeated, plays a lot more smooth now the rythm plays really awkward to me The beat heard here 02:12:779 - doesn't give me enough reason to change this into a kick slider.
  17. I kinda wish you used more finishes like on 02:22:562 (3) - and 00:01:133 (1) - for example like the normal and easy gd'ers did, this song has such powerful cymbals thats its kinda a shame these aren't represented through hitsounds :/ I'll have a look, but I'm pretty happy with the hitsounding.
GL with the set guys! hoping it gets requalified :D
Yo thanks a lot for your mod, it was very useful!

SPOILER
osu file format v14

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 32158
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
CountdownOffset: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 132313,133804,138276,139767,141257,142748
DistanceSpacing: 3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.400001

[Metadata]
Title:Rolling star
TitleUnicode:Rolling star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:Haku's Insane
Source:BLEACH
Tags:sky opening full deejaydray -Nya- Can't Buy My Love tokido haku
BeatmapID:1115576
BeatmapSetID:129259

[Difficulty]
HPDrainRate:6.5
CircleSize:4.5
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 171,84,84
Combo3 : 24,186,248
Combo4 : 218,48,171

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Topic Starter
Avishay
mods who are in this thread, what happened?
-Nya-
Basically remapped my diff since it was bad, lol.

Nya's Hard
osu file format v14

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 32158
Countdown: 0
SampleSet: Soft
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[Editor]
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BeatDivisor: 4
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[Metadata]
Title:Rolling star
TitleUnicode:Rolling star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:Nya's Hard
Source:BLEACH
Tags:sky opening full deejaydray -Nya- Can't Buy My Love tokido haku
BeatmapID:631953
BeatmapSetID:129259

[Difficulty]
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146,104,1133,6,0,P|158:172|190:212,1,120
292,220,1692,2,0,P|284:260|212:312,1,120
124,328,2251,1,0,0:0:0:0:
124,328,2438,1,0,0:0:0:0:
80,236,2624,6,0,P|64:160|72:104,1,120
168,100,3183,2,0,P|225:115|285:111,1,120
384,88,3742,1,0,0:0:0:0:
384,88,3928,1,0,0:0:0:0:
420,184,4115,6,0,B|432:228|432:228|428:328,1,120
328,324,4674,2,0,P|288:304|256:216,1,120
272,136,5233,2,0,L|284:60,1,60
196,24,5605,6,0,L|176:164,1,120
160,244,6164,2,0,P|92:248|40:208,1,120
36,120,6723,1,0,0:0:0:0:
120,60,6910,1,0,0:0:0:0:
120,60,7003,1,0,0:0:0:0:
120,60,7096,6,0,P|172:52|200:64,1,60
264,108,7469,1,12,2:0:0:0:
264,108,7655,2,0,P|306:93|332:28,1,120
432,16,8214,2,0,L|460:96,1,60
468,172,8587,6,0,B|468:228|468:228|432:308,1,120
344,312,9146,2,0,P|312:296|260:232,1,120
240,132,9705,2,0,P|200:128|160:136,1,60
92,80,10077,6,0,P|80:128|112:204,1,120
188,248,10636,2,0,P|209:303|198:361,1,120
96,360,11195,1,8,0:0:0:0:
56,268,11382,1,0,0:0:0:0:
76,168,11568,6,0,B|112:144|156:164|200:128,1,120
292,112,12127,2,0,P|316:72|288:8,1,120
188,12,12686,1,8,0:0:0:0:
96,60,12872,1,0,2:0:0:0:
96,60,12965,1,0,0:0:0:0:
96,60,13059,6,0,P|92:120|108:180,1,120
180,248,13618,2,0,P|194:190|190:130,1,120
180,28,14177,1,0,0:0:0:0:
276,64,14363,1,0,0:0:0:0:
324,152,14549,6,0,P|332:208|328:224,1,60
272,296,14922,1,0,0:0:0:0:
192,360,15108,2,0,P|172:320|192:232,1,120
232,156,15667,1,0,0:0:0:0:
232,156,15854,1,0,0:0:0:0:
164,80,16040,6,0,P|92:64|36:88,1,120
36,180,16599,2,0,L|80:292,1,120
156,364,17158,1,0,0:0:0:0:
256,344,17344,1,0,0:0:0:0:
292,248,17531,6,0,P|268:212|248:196,1,60
152,196,17903,2,0,P|176:232|196:248,1,60
208,144,18276,2,0,P|168:120|88:152,1,120
36,220,18835,1,0,0:0:0:0:
24,120,19021,6,0,B|36:60|36:60|96:4,1,120
180,24,19580,2,0,P|228:40|300:16,1,120
392,4,20139,1,0,0:0:0:0:
408,104,20326,1,0,0:0:0:0:
364,196,20512,6,0,L|316:264,1,60
264,324,20885,1,4,0:0:0:0:
180,268,21071,2,0,P|172:228|216:160,1,120
308,136,21630,1,0,0:0:0:0:
308,136,21816,1,0,0:0:0:0:
340,40,22003,6,0,P|296:16|216:36,1,120
156,96,22562,2,0,L|88:200,1,120
36,284,23121,1,0,0:0:0:0:
136,280,23307,1,0,0:0:0:0:
216,220,23493,6,0,P|232:260|236:288,1,60
336,276,23866,2,0,P|342:246|355:219,1,60
436,160,24239,1,0,0:0:0:0:
404,64,24425,1,0,0:0:0:0:
316,116,24611,1,0,0:0:0:0:
404,64,24798,1,0,0:0:0:0:
312,16,24984,6,0,P|268:16|232:24,1,60
168,112,25357,2,0,P|197:115|227:114,1,60
152,16,25729,2,0,P|122:14|92:18,1,60
20,88,26102,1,0,0:0:0:0:
44,188,26288,1,0,0:0:0:0:
144,204,26475,6,0,P|120:260|52:292,1,120
144,364,27034,2,0,P|200:344|280:360,1,120
360,372,27593,1,8,0:0:0:0:
444,188,27965,5,4,0:0:0:0:
324,24,28338,2,0,P|292:20|248:24,1,60
172,204,28897,2,0,P|140:208|96:204,1,60
32,144,29270,1,0,0:0:0:0:
60,44,29456,6,0,B|116:28|116:28|192:36,1,120
272,76,30015,2,0,P|280:132|264:204,1,120
184,252,30574,1,8,0:0:0:0:
368,340,30947,6,0,P|388:288|456:248,1,120
468,352,31506,1,0,0:0:0:0:
408,156,31879,2,0,L|380:84,1,60
348,4,32251,1,0,0:0:0:0:
268,68,32438,6,0,P|236:104|232:128,1,60
216,216,32810,2,0,P|203:243|181:262,1,60
84,292,33183,2,0,P|60:240|80:164,1,120
132,100,33742,1,0,0:0:0:0:
224,60,33928,6,0,L|284:28,2,60
248,160,34487,2,0,L|372:92,1,120
448,64,35046,1,8,0:0:0:0:
496,156,35233,1,0,0:0:0:0:
480,256,35419,6,0,P|464:296|448:316,1,60
352,308,35792,2,0,P|335:282|326:254,1,60
360,160,36164,2,0,P|300:160|240:200,1,120
196,276,36723,1,0,0:0:0:0:
100,308,36910,6,0,P|96:268|104:232,1,60
132,152,37282,1,0,0:0:0:0:
184,64,37469,2,0,B|240:44|240:44|324:44,1,120
396,80,38028,1,0,0:0:0:0:
400,180,38214,1,0,0:0:0:0:
400,180,38307,1,0,0:0:0:0:
400,180,38400,6,0,P|384:212|304:236,1,120
212,204,38959,1,0,0:0:0:0:
136,136,39146,2,0,L|88:192,1,60
104,284,39518,2,0,L|56:340,1,60
156,376,39891,6,0,L|236:272,1,120
292,200,40450,2,0,P|296:156|236:84,1,120
156,112,41009,1,0,0:0:0:0:
192,16,41195,1,0,0:0:0:0:
88,16,41382,6,0,P|64:40|44:68,1,60
48,164,41754,2,0,L|56:228,1,60
156,224,42127,2,0,L|163:164,1,60
180,64,42500,1,0,0:0:0:0:
180,64,42686,1,0,0:0:0:0:
276,36,42872,6,0,P|312:52|344:124,1,120
332,224,43431,2,0,P|349:279|400:310,1,120
480,248,43990,2,0,L|508:212,4,30
316,372,44736,5,0,0:0:0:0:
316,372,44922,2,0,B|276:324|276:324|248:256,1,120
244,168,45481,1,0,0:0:0:0:
156,220,45667,1,0,0:0:0:0:
156,220,45761,1,0,0:0:0:0:
156,220,45854,1,0,0:0:0:0:
284,64,46226,5,0,0:0:0:0:
364,124,46413,1,0,0:0:0:0:
456,80,46599,2,0,P|468:132|424:208,1,120
344,216,47158,1,0,0:0:0:0:
344,216,47344,1,0,0:0:0:0:
152,148,47717,6,0,B|160:192|120:220|136:272,1,120
192,348,48276,1,0,0:0:0:0:
244,260,48462,2,0,P|256:216|252:180,1,60
240,100,48835,5,0,0:0:0:0:
320,40,49021,2,0,P|364:44|396:60,1,60
440,132,49394,1,8,0:0:0:0:
444,232,49580,1,0,0:0:0:0:
352,184,49767,1,0,0:0:0:0:
344,284,49953,2,0,L|340:328,3,30
256,192,50326,12,0,54425,0:0:0:0:
180,88,54798,5,0,0:0:0:0:
104,156,54984,1,0,0:0:0:0:
116,256,55170,2,0,P|152:244|188:216,1,60
260,180,55543,2,0,L|296:212,3,30
296,248,55916,2,0,L|332:280,3,30
356,300,56288,1,0,0:0:0:0:
184,60,65233,6,0,P|192:92|160:192,1,120
100,244,65792,1,4,0:0:0:0:
184,304,65978,2,0,B|240:292|240:292|312:312,1,120,4|8,0:0|0:0,0:0:0:0:
396,344,66537,1,4,0:0:0:0:
432,248,66723,6,0,P|424:208|408:176,2,60
396,344,67282,1,0,0:0:0:0:
352,252,67469,2,0,P|336:200|320:132,1,120
312,36,68028,1,0,0:0:0:0:
212,20,68214,6,0,P|172:20|136:44,1,60
72,88,68587,1,0,0:0:0:0:
128,172,68773,2,0,P|196:192|248:156,1,120
324,120,69332,2,0,L|360:188,1,60
396,264,69705,5,0,0:0:0:0:
256,192,69891,12,0,71195,0:0:0:0:
168,72,71941,6,0,L|140:136,2,60
268,48,72500,2,0,B|328:56|328:56|400:40,1,120
484,20,73059,1,0,0:0:0:0:
468,120,73245,2,0,P|456:152|376:200,1,120
284,192,73804,1,0,0:0:0:0:
284,192,73990,1,0,0:0:0:0:
196,136,74177,6,0,P|180:188|200:256,1,120
272,320,74736,1,0,0:0:0:0:
180,364,74922,2,0,P|136:360|108:344,1,60
52,280,75295,1,0,0:0:0:0:
52,280,75481,6,0,B|64:204|64:204|48:140,1,120
32,64,76040,1,0,0:0:0:0:
132,72,76226,2,0,P|160:88|240:56,1,120
332,24,76785,2,0,L|384:84,1,60
436,152,77158,5,0,0:0:0:0:
368,344,77531,2,0,P|328:356|296:360,1,60
208,356,77903,1,0,0:0:0:0:
132,288,78090,1,0,0:0:0:0:
224,240,78276,1,0,0:0:0:0:
164,160,78462,6,0,P|216:140|280:156,1,120
352,224,79021,1,0,0:0:0:0:
452,212,79208,2,0,L|432:80,1,120
348,36,79767,2,0,P|312:36|280:44,1,60
204,96,80139,6,0,P|164:96|112:40,1,120
24,96,80698,2,0,B|16:168|16:168|20:236,1,120
64,308,81257,1,0,0:0:0:0:
160,272,81444,1,0,0:0:0:0:
228,348,81630,5,2,0:0:0:0:
348,184,82003,1,2,0:0:0:0:
144,188,82375,1,2,0:0:0:0:
256,16,82748,2,0,L|328:64,1,60
380,120,83121,6,0,P|328:148|264:144,1,120
176,100,83680,2,0,P|140:68|84:12,1,120
4,76,84239,1,8,0:0:0:0:
52,272,84611,6,0,B|80:300|80:300|176:336,1,120
256,332,85170,2,0,P|296:312|296:224,1,120
264,148,85729,1,8,0:0:0:0:
420,16,86102,6,0,P|436:48|464:128,1,120
364,152,86661,2,0,P|338:97|320:40,1,120
420,16,87220,1,8,0:0:0:0:
444,220,87593,6,0,P|392:252|312:240,1,120
244,204,88152,2,0,L|168:100,1,120
112,24,88711,1,8,0:0:0:0:
32,212,89083,6,0,P|28:272|68:320,1,120
164,320,89642,1,0,0:0:0:0:
364,272,90015,2,0,P|384:236|392:204,1,60
396,116,90388,1,0,0:0:0:0:
352,24,90574,6,0,B|304:16|264:36|264:36|224:16|168:28,1,180
84,72,91320,1,0,0:0:0:0:
120,168,91506,1,0,0:0:0:0:
216,136,91692,2,0,P|220:176|212:216,1,60
208,296,92065,6,0,P|252:292|308:236,1,120
344,148,92624,1,0,0:0:0:0:
408,228,92810,2,0,L|448:276,1,60
476,176,93183,2,0,L|437:129,1,60
364,56,93556,6,0,P|328:40|228:60,1,120
204,140,94115,2,0,P|168:156|68:136,1,120
16,220,94674,2,0,P|12:260|20:280,1,60
104,336,95046,5,0,0:0:0:0:
204,308,95233,2,0,L|256:288,4,30
204,308,96537,6,0,L|188:240,1,60
264,180,96910,2,0,L|277:238,1,60
300,340,97282,2,0,P|360:332|412:296,1,120
452,204,97841,1,0,0:0:0:0:
396,120,98028,5,0,0:0:0:0:
320,46,98214,2,0,P|304:71|296:100,1,60
264,196,98587,2,0,P|200:184|168:128,1,120
168,40,99146,1,0,0:0:0:0:
168,40,99332,1,0,0:0:0:0:
72,72,99518,6,0,P|56:120|52:156,1,60
100,220,99891,2,0,P|116:268|120:304,1,60
120,380,100264,2,0,L|188:364,1,60
240,284,100636,2,0,L|308:268,1,60
396,296,101009,6,0,P|392:236|344:176,1,120
268,140,101568,2,0,P|272:80|320:20,1,120
408,28,102127,1,0,0:0:0:0:
456,116,102313,1,0,0:0:0:0:
456,116,102406,1,0,0:0:0:0:
456,116,102500,6,0,L|456:188,1,60
372,232,102872,2,0,L|372:172,1,60
276,136,103245,2,0,L|276:280,1,120
276,360,103804,1,0,0:0:0:0:
176,360,103990,6,0,B|152:332|152:332|116:244,1,120
88,160,104549,2,0,P|92:96|144:80,1,120
240,88,105108,1,0,0:0:0:0:
240,88,105295,1,0,0:0:0:0:
336,124,105481,6,0,L|408:160,2,60
240,88,106040,1,0,0:0:0:0:
240,188,106226,2,0,P|252:224|272:268,1,60
344,300,106599,2,0,P|332:336|312:380,1,60
224,372,106972,6,0,P|180:364|148:280,1,120
156,200,107531,2,0,P|131:146|76:130,1,120
12,52,108090,2,0,L|0:12,4,30
208,108,108835,5,0,0:0:0:0:
308,104,109021,2,0,P|340:132|360:216,1,120
344,304,109580,1,0,0:0:0:0:
256,352,109767,2,0,L|224:364,2,30
220,152,110326,6,0,P|168:148|100:196,1,120
84,280,110885,1,0,0:0:0:0:
32,192,111071,2,0,L|-4:120,1,60
28,40,111444,5,0,0:0:0:0:
232,52,111816,2,0,B|272:100|272:100|348:128,1,120
420,160,112375,1,0,0:0:0:0:
424,264,112562,2,0,P|420:300|408:336,1,60
312,344,112934,6,0,P|272:348|232:272,1,120
228,188,113493,2,0,P|201:136|144:133,1,120
56,184,114052,2,0,L|24:216,4,30
212,52,114798,5,0,0:0:0:0:
312,68,114984,2,0,P|344:96|360:188,1,120
292,240,115543,1,0,0:0:0:0:
324,336,115729,2,0,L|344:376,2,30
236,152,116288,6,0,B|200:168|200:168|136:232,1,120
120,324,116847,1,0,0:0:0:0:
220,296,117034,1,0,0:0:0:0:
312,336,117220,1,0,0:0:0:0:
404,296,117406,5,0,0:0:0:0:
400,92,117779,2,0,P|364:64|300:96,1,120
272,192,118338,1,0,0:0:0:0:
172,212,118524,2,0,P|140:184|120:148,1,60
112,68,118897,5,0,0:0:0:0:
112,68,119083,1,0,0:0:0:0:
32,256,119456,1,0,0:0:0:0:
116,316,119642,2,0,P|148:320|184:316,1,60
272,288,120015,2,0,L|308:256,3,30
256,192,120388,12,8,124487,0:0:0:0:
220,40,124860,6,0,P|200:88|204:180,1,120
252,240,125419,1,0,0:0:0:0:
352,228,125605,2,0,L|420:212,1,60
436,312,125978,2,0,L|377:325,1,60
276,340,126351,5,0,0:0:0:0:
112,220,126723,1,0,0:0:0:0:
92,120,126910,1,0,0:0:0:0:
172,56,127096,2,0,L|208:28,7,30
160,72,127841,6,0,P|172:120|228:164,1,120
316,208,128400,2,0,P|363:242|381:299,1,120
312,372,128959,1,0,0:0:0:0:
312,372,129146,1,0,0:0:0:0:
228,312,129332,6,0,B|200:296|188:272|132:232,1,120
52,176,129891,2,0,P|72:112|128:88,1,120
216,80,130450,1,0,0:0:0:0:
280,156,130636,1,0,0:0:0:0:
376,196,130823,6,0,P|384:144|340:72,1,120
440,28,131382,2,0,L|500:152,1,120
496,240,131941,1,0,0:0:0:0:
496,240,132127,1,0,0:0:0:0:
444,328,132313,5,0,0:0:0:0:
344,308,132500,2,0,L|304:292,2,30
444,328,132872,1,0,0:0:0:0:
396,236,133059,2,0,L|368:196,2,30
444,328,133431,1,0,0:0:0:0:
496,240,133618,1,0,0:0:0:0:
496,240,133711,1,0,0:0:0:0:
496,240,133804,6,0,P|484:160|464:108,1,120
384,68,134363,2,0,P|328:60|248:64,1,120
176,112,134922,1,0,0:0:0:0:
248,184,135108,1,0,0:0:0:0:
168,248,135295,6,0,B|116:240|116:240|48:184,1,120
4,280,135854,2,0,L|108:376,1,120
196,368,136413,1,0,0:0:0:0:
196,368,136599,1,0,0:0:0:0:
236,276,136785,6,0,P|324:256|356:272,1,120
412,344,137344,2,0,P|444:300|432:216,1,120
392,148,137903,2,0,L|352:88,1,60
296,20,138276,6,0,L|324:-4,5,30
284,40,138835,2,0,P|248:120|240:176,1,120
240,252,139394,2,0,P|208:256|180:248,1,60
116,168,139767,6,0,P|84:216|88:292,1,120
152,352,140326,2,0,B|196:360|196:360|276:352,1,120
356,296,140885,1,0,0:0:0:0:
356,296,141071,1,0,0:0:0:0:
376,196,141257,6,0,P|352:152|276:132,1,120
188,120,141816,2,0,P|131:103|100:53,1,120
196,16,142375,1,0,0:0:0:0:
296,36,142562,1,0,0:0:0:0:
Arf
Hey, Haku asked me to take a look at his map a long time ago so I wrote some thoughts down \O/
Diff overall is excellent and shows good thinking, not much I can add to it really!

Haku's Insane
00:00:761 (5) - I feel like the flow from the stream to "5" into the next "1" is a little questionable, I see the pseudo blanket between them but perhaps this could work more with a circular type flow

00:19:953 (4,5,6) - I personally think it's fine since you have lots of jumps like this in the map but Ben thinks it's visually meh and wants the 6 to be a bit higher for visibility

(minor) 00:28:711 (4,6) - Ben and I agree this blanket is off on the right side.

00:33:928 (1,2) - The sudden drop in spacing from 1 to 2 felt very odd to me on my first and subsequent playthroughs, recommend further distance between these

00:49:208 (2,3,4) - stacked note directly into a jumpstream personally feels sudden, as you are suddenly losing momentum and then needing it back immediately, recommend different placement of the 2 and 3 so they aren't as close or stacked

01:03:742 (1,2,3) - Recommend a rhythm more like this, the sort of pattern you have now with the extended slider into a note is used for a very different rhythm elsewhere in the map, and this pattern in the picture enhances the guitar more despite (or maybe because) being simpler.

01:06:351 (1,2,3) - The sounds being mapped to with the previous four notes are not over! I feel that continuing that sort of rhythm pattern is better for this part, recommend a consistent rhythm from 01:05:233 - to 1:07:282 - at least. Like this as an example.

01:07:469 (1) - Recommend extending this slider to the next blue tick to emphasize the extended guitar sound

01:09:705 (1,2,3,4) - I really don't like this. The thing is, I'm not sure if it's a matter of personal skill/ability at playing this type of pattern, or if it's because this sort of technical polarity switch is not present elsewhere in the map. The first kickslider starts on a white tick and the next one is on a red, leading directly into a 1/4 white to a 1/2 ..... ow. You could remove 5, make 4 a repeat slider, and stack the note after (currently 6, would be 5 if old 5 removed), but to stress, I highly dislike this pattern and recommend something different here.

01:15:667 (1) - I think the guitar would be better to follow here instead of continuing with a pseudo white beat rhythm, perhaps a pattern like this (first slider starts at 1:15:481, where the current "6" from the previous combo is)

01:31:692 (5,6,1) - Ack, I'm going to assume this is a mistake, because that "6" is completely out of nowhere gameplay wise. Even if you're following some sort of heavy drum, a simple two note instead of a slider works here >.<

01:32:810 (1,2,3,4) - Dude. I agree it gets more intense but goddamn. Me of all people, I maybe have no right to say this about jumps, but these spike too much too quickly imo. I'm not denying the song is intense and having the hardest spike here fits music wise but please tone them down a bit, they don't need to be that far way from each other D:

01:59:456 (3,4) - Same concerns as 00:49:208 (2,3,4) - I think the drop in momentum from stacking 3 and 4 leads to problems with the spacing leading into the next stream.

02:04:487 (3,1,2) - The angle of the jump being a linear almost right angled triangle makes this deceptively hard to hit with the spacing being so immense. Recommend changing the angle of the jump or decreasing the spacing. (Maybe make it a back and forth with 2 and 3 stacked on the end of the slider? Either way I know it ruins your pretty pattern of 02:04:860 (1,2,3,1,2,3,1,2) - but I do consider the angle of the huge jump a small issue)

02:12:313 (1,2,3,4,5,1,2,3,4,5,6,7,1) - Hmmmmmmmmmmmmm. I don't know. I disagree with how it's one long series of 1/4ths but it's interrupted in the middle with first a 1/2 slider and then a difficult kickslider to jump triple pattern. It's a bit unexpected I suppose. Nothing dealbreaking though, I reckon it could work fine as is. Recommend some opinions from better modders.

Clean difficulty. I didn't go through and nazi blanket mod (I could if you want), kept it mainly to things that jumped at me since I haven't mapped properly in almost half a year, but hope it helped \O/
hoaxtory

Arf wrote:

Hey, Haku asked me to take a look at his map a long time ago so I wrote some thoughts down \O/
Diff overall is excellent and shows good thinking, not much I can add to it really!

Haku's Insane
00:00:761 (5) - I feel like the flow from the stream to "5" into the next "1" is a little questionable, I see the pseudo blanket between them but perhaps this could work more with a circular type flow I can see what you mean, but I think this works just fine and it looks clean. Your suggestion would make it look harder than it actually is I think..

00:19:953 (4,5,6) - I personally think it's fine since you have lots of jumps like this in the map but Ben thinks it's visually meh and wants the 6 to be a bit higher for visibility Yeah it's fine. I can see where the suggestion comes from but I think this pattern represents the sound it's following the best.

(minor) 00:28:711 (4,6) - Ben and I agree this blanket is off on the right side. This is fine. I adjusted the position a bit to make it a cleaner pattern but other than that it's unchanged.

00:33:928 (1,2) - The sudden drop in spacing from 1 to 2 felt very odd to me on my first and subsequent playthroughs, recommend further distance between these It plays the same as the one in the second chorus even though that one is consistent in spacing. Well I don't feel any difference, I'll ask around to see what others think.

00:49:208 (2,3,4) - stacked note directly into a jumpstream personally feels sudden, as you are suddenly losing momentum and then needing it back immediately, recommend different placement of the 2 and 3 so they aren't as close or stacked I think this is something minor. The player won't stop for too long and it's not too sudden as the stream is quite stacked.

01:03:742 (1,2,3) - Recommend a rhythm more like this, the sort of pattern you have now with the extended slider into a note is used for a very different rhythm elsewhere in the map, and this pattern in the picture enhances the guitar more despite (or maybe because) being simpler. That'd destroy the pattern a bit. Aside from that and that it is easier to play. A bounce slider here would represent it a bit better but with the current pattern I think you can feel the transition from guitar to drum is better.

01:06:351 (1,2,3) - The sounds being mapped to with the previous four notes are not over! I feel that continuing that sort of rhythm pattern is better for this part, recommend a consistent rhythm from 01:05:233 - to 1:07:282 - at least. Like this as an example. The sound is not over but it does sound different and that's why I switched to repeating sliders.

01:07:469 (1) - Recommend extending this slider to the next blue tick to emphasize the extended guitar sound Maybe.. I'll think about it and if someone else points it out as well I may change it.

01:09:705 (1,2,3,4) - I really don't like this. The thing is, I'm not sure if it's a matter of personal skill/ability at playing this type of pattern, or if it's because this sort of technical polarity switch is not present elsewhere in the map. The first kickslider starts on a white tick and the next one is on a red, leading directly into a 1/4 white to a 1/2 ..... ow. You could remove 5, make 4 a repeat slider, and stack the note after (currently 6, would be 5 if old 5 removed), but to stress, I highly dislike this pattern and recommend something different here. I've simplified it by making them all notes. I've changed the pattern and I'm pleased with the way it has turned out. That being said I do like the previous pattern as it was following a unique beat in the song and that asks for a unique pattern that's why you'd only see it there and nowhere else. (other than the bit before the second chorus which has been simplified as well..)

01:15:667 (1) - I think the guitar would be better to follow here instead of continuing with a pseudo white beat rhythm, perhaps a pattern like this (first slider starts at 1:15:481, where the current "6" from the previous combo is) The slider is following a beat that starts on the white tick. And the way it is now does show a slight difference from the repeating pattern before but not too much. Putting your suggestion in place would change it entirely.

01:31:692 (5,6,1) - Ack, I'm going to assume this is a mistake, because that "6" is completely out of nowhere gameplay wise. Even if you're following some sort of heavy drum, a simple two note instead of a slider works here >.< Yeah, simplified this.

01:32:810 (1,2,3,4) - Dude. I agree it gets more intense but goddamn. Me of all people, I maybe have no right to say this about jumps, but these spike too much too quickly imo. I'm not denying the song is intense and having the hardest spike here fits music wise but please tone them down a bit, they don't need to be that far way from each other D: Changed the entire pattern. The build up is now more consistent and goes on for longer.

01:59:456 (3,4) - Same concerns as 00:49:208 (2,3,4) - I think the drop in momentum from stacking 3 and 4 leads to problems with the spacing leading into the next stream. same as i mentioned before on this point.

02:04:487 (3,1,2) - The angle of the jump being a linear almost right angled triangle makes this deceptively hard to hit with the spacing being so immense. Recommend changing the angle of the jump or decreasing the spacing. (Maybe make it a back and forth with 2 and 3 stacked on the end of the slider? Either way I know it ruins your pretty pattern of 02:04:860 (1,2,3,1,2,3,1,2) - but I do consider the angle of the huge jump a small issue) I've reduced the spacing and adjusted the pattern a bit.

02:12:313 (1,2,3,4,5,1,2,3,4,5,6,7,1) - Hmmmmmmmmmmmmm. I don't know. I disagree with how it's one long series of 1/4ths but it's interrupted in the middle with first a 1/2 slider and then a difficult kickslider to jump triple pattern. It's a bit unexpected I suppose. Nothing dealbreaking though, I reckon it could work fine as is. Recommend some opinions from better modders. I think this works fine. I've already decreased the spacing of the 1/4s jump at the end.

Clean difficulty. I didn't go through and nazi blanket mod (I could if you want), kept it mainly to things that jumped at me since I haven't mapped properly in almost half a year, but hope it helped \O/
Thanks for the mod guys! Very good points that made me reconsider parts of the map.

Updated diff
Haku's Insane
osu file format v14

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Title:Rolling star
TitleUnicode:Rolling star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:Haku's Insane
Source:BLEACH
Tags:sky opening full deejaydray -Nya- Can't Buy My Love tokido haku
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99,94,99332,1,0,0:0:0:0:
210,215,99518,6,0,P|225:270|177:332,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
100,347,99891,1,8,0:0:0:0:
282,367,100077,1,0,0:0:0:0:
151,261,100264,2,0,B|91:248|91:248|41:251,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
151,129,100636,2,0,B|211:142|211:142|261:139,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
471,105,101009,6,0,P|414:71|365:78,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
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322,27,101568,2,0,B|351:82|351:82|347:254,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
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224,271,102313,5,0,0:0:0:0:
224,271,102406,1,0,0:0:0:0:
224,271,102499,2,0,B|287:282|287:282|315:303|315:303|378:314,1,161.999995056153,2|0,0:0|0:0,0:0:0:0:
409,319,102872,1,8,0:0:0:0:
256,350,103058,1,0,0:0:0:0:
347,235,103245,2,0,P|362:191|340:124,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
218,39,103617,1,8,0:0:0:0:
286,182,103804,1,0,0:0:0:0:
90,91,103990,6,0,L|76:213,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
67,306,104363,1,8,0:0:0:0:
180,148,104549,2,0,L|160:318,1,161.999995056153,2|0,0:0|0:0,0:0:0:0:
156,341,104922,1,2,0:0:0:0:
271,244,105108,2,0,P|330:228|399:254,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
438,325,105481,5,2,0:0:0:0:
403,144,105667,1,0,0:0:0:0:
329,312,105854,1,8,0:0:0:0:
384,128,106040,1,0,0:0:0:0:
189,209,106226,2,0,L|60:202,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
187,66,106599,2,0,L|316:73,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
504,188,106972,6,0,B|472:148|408:148|376:180|376:180|344:172|344:172|304:177,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
174,322,107531,2,0,B|206:362|270:362|302:330|302:330|334:338|334:338|373:332,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
216,215,108090,1,8,0:0:0:0:
186,202,108183,1,8,0:0:0:0:
154,196,108276,1,8,0:0:0:0:
122,203,108369,1,8,0:0:0:0:
96,224,108462,6,0,L|21:219,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
2,128,108835,1,8,0:0:0:0:
86,85,109021,2,0,B|140:66|140:66|224:81,1,135.000005149842,2|2,0:0|0:0,0:0:0:0:
348,47,109580,2,0,P|321:74|314:115,1,67.5000025749208,8|8,0:0|0:0,0:0:0:0:
330,177,109860,1,8,0:0:0:0:
330,177,109953,2,0,P|330:215|305:249,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
226,271,110326,5,8,0:0:0:0:
236,177,110512,2,0,P|138:139|106:161,1,135.000005149842,2|2,0:0|0:0,0:0:0:0:
78,233,111071,1,8,0:0:0:0:
33,149,111257,1,8,0:0:0:0:
33,149,111444,2,0,L|25:75,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
104,29,111816,5,8,0:0:0:0:
187,74,112003,2,0,B|334:89,1,135.000005149842,2|2,0:0|0:0,0:0:0:0:
366,170,112562,1,8,0:0:0:0:
366,170,112748,1,0,0:0:0:0:
272,161,112934,6,0,P|218:177|215:262,1,135.000005149842,2|8,0:0|0:0,0:0:0:0:
224,340,113493,2,0,P|208:286|123:283,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
302,351,114052,1,8,0:0:0:0:
335,343,114146,1,8,0:0:0:0:
367,334,114239,1,8,0:0:0:0:
400,327,114332,1,8,0:0:0:0:
426,306,114425,6,0,P|437:280|435:236,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
392,157,114798,1,8,0:0:0:0:
343,237,114984,2,0,B|250:251|250:251|186:235,1,135.000005149842,2|2,0:0|0:0,0:0:0:0:
96,167,115543,2,0,L|187:153,1,67.5000025749208,8|8,0:0|0:0,0:0:0:0:
214,97,115823,1,8,0:0:0:0:
214,97,115916,2,0,L|306:83,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
343,16,116288,5,8,0:0:0:0:
373,105,116475,2,0,P|393:137|344:236,1,135.000005149842,2|2,0:0|0:0,0:0:0:0:
271,215,117034,1,8,0:0:0:0:
316,297,117220,1,8,0:0:0:0:
316,297,117406,2,0,L|307:367,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
213,379,117779,5,8,0:0:0:0:
150,308,117965,2,0,B|126:270|126:270|137:180,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
260,73,118524,2,0,P|245:88|235:143,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
301,278,118897,6,0,P|295:257|252:221,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
251,356,119270,1,0,0:0:0:0:
345,357,119456,1,8,0:0:0:0:
345,357,119642,2,0,P|365:351|401:308,1,67.5000025749208,0|2,0:0|0:0,0:0:0:0:
402,240,119922,1,8,0:0:0:0:
387,209,120015,1,8,0:0:0:0:
362,186,120108,1,8,0:0:0:0:
330,175,120201,1,8,0:0:0:0:
296,180,120295,1,8,0:0:0:0:
268,193,120388,5,2,0:0:0:0:
239,341,120574,1,2,0:0:0:0:
157,213,120761,2,0,L|21:197,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
0,57,121133,5,2,0:0:0:0:
30,205,121320,1,2,0:0:0:0:
118,82,121506,2,0,P|170:64|257:98,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
322,185,121879,5,2,0:0:0:0:
175,147,122065,1,0,0:0:0:0:
343,195,122251,2,0,B|358:249|358:249|347:310,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
198,276,122624,5,0,0:0:0:0:
322,185,122810,1,0,0:0:0:0:
256,321,122997,2,0,P|205:349|146:327,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
66,218,123369,5,2,0:0:0:0:
87,368,123556,1,2,0:0:0:0:
83,199,123742,2,0,P|134:171|193:193,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
268,305,124115,5,2,0:0:0:0:
261,154,124301,1,2,0:0:0:0:
392,227,124487,2,0,B|413:170|413:170|411:119,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
107,87,124860,5,8,0:0:0:0:
82,279,125046,1,0,0:0:0:0:
82,279,125233,1,0,0:0:0:0:
187,129,125419,5,8,0:0:0:0:
162,321,125605,1,0,0:0:0:0:
162,321,125792,1,0,0:0:0:0:
267,171,125978,5,8,0:0:0:0:
242,363,126164,1,0,0:0:0:0:
336,208,126351,6,0,P|313:109|204:126,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
242,363,126910,2,0,P|194:368|138:333,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
108,260,127189,1,8,0:0:0:0:
107,233,127282,1,8,0:0:0:0:
117,208,127375,1,8,0:0:0:0:
135,188,127468,1,8,0:0:0:0:
159,176,127561,1,8,0:0:0:0:
186,174,127654,1,8,0:0:0:0:
211,181,127748,1,8,0:0:0:0:
226,196,127841,6,0,P|272:212|344:131,1,135,2|0,0:0|0:0,0:0:0:0:
347,142,128214,1,8,0:0:0:0:
170,106,128400,2,0,P|200:91|262:102,1,90,0|2,0:0|0:0,0:0:0:0:
180,246,128773,1,2,0:0:0:0:
314,235,128959,2,0,L|415:226,1,90,8|0,0:0|0:0,0:0:0:0:
248,302,129332,6,0,B|201:331|201:331|87:320,1,135,2|0,0:0|0:0,0:0:0:0:
95,319,129705,1,8,0:0:0:0:
180,246,129891,1,0,0:0:0:0:
70,205,130077,2,0,P|56:156|79:102,1,90,2|2,0:0|0:0,0:0:0:0:
151,53,130450,1,8,0:0:0:0:
130,158,130636,1,0,0:0:0:0:
168,41,130823,6,0,P|219:30|303:75,1,135,2|0,0:0|0:0,0:0:0:0:
272,80,131195,2,0,B|266:127|266:127|279:173,1,90,8|0,0:0|0:0,0:0:0:0:
395,279,131568,1,2,0:0:0:0:
364,120,131754,1,2,0:0:0:0:
288,263,131941,2,0,P|242:274|189:261,1,90,8|0,0:0|0:0,0:0:0:0:
70,132,132313,5,8,0:0:0:0:
93,94,132406,1,8,0:0:0:0:
133,75,132499,1,8,0:0:0:0:
177,81,132592,1,8,0:0:0:0:
210,110,132686,2,0,L|202:205,1,90,8|0,0:0|0:0,0:0:0:0:
231,270,132965,5,8,0:0:0:0:
267,295,133058,1,8,0:0:0:0:
311,297,133151,1,8,0:0:0:0:
349,274,133245,2,8,L|355:199,1,45
458,144,133431,2,0,L|464:218,1,45,2|8,0:0|0:0,0:0:0:0:
427,300,133618,1,2,0:0:0:0:
420,321,133711,1,2,0:0:0:0:
411,341,133804,6,0,B|320:357|320:357|262:348,1,135,2|0,0:0|0:0,0:0:0:0:
252,341,134177,1,8,0:0:0:0:
241,170,134363,1,0,0:0:0:0:
241,170,134456,1,8,0:0:0:0:
241,170,134549,1,2,0:0:0:0:
321,277,134736,1,2,0:0:0:0:
348,108,134922,2,0,L|361:12,1,90,8|0,0:0|0:0,0:0:0:0:
188,76,135295,6,0,B|149:120|149:120|132:240,1,180,2|0,0:0|0:0,0:0:0:0:
278,134,135854,2,0,P|287:162|260:230,1,90,8|0,0:0|0:0,0:0:0:0:
205,279,136226,1,2,0:0:0:0:
43,134,136413,2,0,P|71:125|139:152,1,90,8|0,0:0|0:0,0:0:0:0:
299,295,136785,6,0,B|335:269|335:269|349:179,1,135,2|0,0:0|0:0,0:0:0:0:
354,153,137158,1,8,0:0:0:0:
195,186,137344,1,0,0:0:0:0:
195,186,137438,1,8,0:0:0:0:
195,186,137531,1,2,0:0:0:0:
308,71,137717,1,2,0:0:0:0:
147,91,137903,2,0,L|51:101,1,90,8|2,0:0|0:0,0:0:0:0:
1,262,138276,5,8,0:0:0:0:
21,235,138369,1,2,0:0:0:0:
51,220,138462,1,2,0:0:0:0:
85,219,138555,1,2,0:0:0:0:
116,231,138649,2,8,L|111:283,3,45
200,288,139021,2,8,L|195:243,3,45
166,157,139394,2,8,L|170:112,3,45
234,56,139767,5,8,0:0:0:0:
267,50,139860,1,8,0:0:0:0:
299,58,139953,1,8,0:0:0:0:
327,78,140046,1,8,0:0:0:0:
345,106,140139,2,8,L|333:161,3,45
249,180,140512,2,8,L|261:235,3,45
307,300,140885,2,0,B|260:310|260:310|214:300,1,90,2|0,0:0|0:0,0:0:0:0:
158,165,141257,5,8,0:0:0:0:
447,167,141444,1,0,0:0:0:0:
447,167,141630,1,0,0:0:0:0:
161,85,141816,5,8,0:0:0:0:
455,191,142003,1,0,0:0:0:0:
229,43,142189,5,8,0:0:0:0:
337,289,142375,1,8,0:0:0:0:
484,61,142562,1,2,0:0:0:0:
Emilie-
loved?
Topic Starter
Avishay
Okay diffs updated lol
milr_
:D
Topic Starter
Avishay
okay maybe now
Shohei Ohtani
top 10 posts made seconds before disaster
Joe Castle
5 YEARS LATER
Chisa-
xd
Topic Starter
Avishay
someday..
BanchoBot
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