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YUI - Rolling star

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Zamaro_old
Hay! Form my modding queue!
Ok so... I didn't find a lot. My modding skills are not that great for the moment... But the song is greatly timed and all.
Mostly suggestions.


Easy :

00:59:644 (5) - Should probably be changed. I find this boring it shouldn't be this long, the music is still playing!


deejaydray's Normal :

Colors are not the same as in other difficulties. i don't know if it's okay or not to have this difference, but you should at least change the black color, it's kinda ugly with the background :?


Hard :

00:14:184 (1,2,3,4,5,6) - This part of the combo is perfectly following the vocals, but 00:16:420 (7) - is not... Should be fixed!
01:57:774 (1,2,3,4,5,6) - Is this ok for an hard diff? There's a jump for 01:58:333 (4,5) - and with 01:58:705 (6) - in the middle, it's a bit confusing. Also, spaces between the notes vary a lot here. So... Maybe re-do the whole combo?


Insane :

00:31:325 (2) - The acceleration is a bit surprising and the song doesn't really suggest it yet. It's not a big problem, but consider lowering this section to BPM x1,30~1,40 or so.
01:34:578 (5,6) - This section is a bit confusing, I've miss-hit this part a few time. Maybe you should put more space between the sliders so that you can see the approach circles better.


Arie's Insane :

00:11:203 (1,2,3,4,5,6,7,8,9,1) - Too imprecise and confusing, you may want to change this part


Yeah... I seriously didn't find a lot...
Well... You're map is already good as it is right know. I'm sure it'll be ranked soon. ;)
Topic Starter
Avishay

Zamaro wrote:

Hay! Form my modding queue!
Ok so... I didn't find a lot. My modding skills are not that great for the moment... But the song is greatly timed and all.
Mostly suggestions.


Easy :

00:59:644 (5) - Should probably be changed. I find this boring it shouldn't be this long, the music is still playing! I leave it as it is, I thought that new players need a break so it is just the introduction to the break :)


deejaydray's Normal :

Colors are not the same as in other difficulties. i don't know if it's okay or not to have this difference, but you should at least change the black color, it's kinda ugly with the background :?


Hard :

00:14:184 (1,2,3,4,5,6) - This part of the combo is perfectly following the vocals, but 00:16:420 (7) - is not... Should be fixed! Changed it to a reverse slider and repositioned it
01:57:774 (1,2,3,4,5,6) - Is this ok for an hard diff? There's a jump for 01:58:333 (4,5) - and with 01:58:705 (6) - in the middle, it's a bit confusing. Also, spaces between the notes vary a lot here. So... Maybe re-do the whole combo? V


Insane :

00:31:325 (2) - The acceleration is a bit surprising and the song doesn't really suggest it yet. It's not a big problem, but consider lowering this section to BPM x1,30~1,40 or so. I did it on purpose, and I'll leave it as it is
01:34:578 (5,6) - This section is a bit confusing, I've miss-hit this part a few time. Maybe you should put more space between the sliders so that you can see the approach circles better. Right, I removed the reverse slider and made an other pattern


Arie's Insane :

00:11:203 (1,2,3,4,5,6,7,8,9,1) - Too imprecise and confusing, you may want to change this part


Yeah... I seriously didn't find a lot...
Well... You're map is already good as it is right know. I'm sure it'll be ranked soon. ;)

Thank you very much!
[ Raphael ]
Hi~! from my queue!

[Easy]
  • 00:20:146 (1,3) - remove that overlap lightly
    00:23:872 (1,2) - try blanket
    00:38:405 (4) - NC
    00:58:154 (4,5) - bad overlap
    01:35:137 (4,1) - try blanket
    01:39:515 (5,6) - remove that overlap lightly
    01:42:123 (7,1) - bad overlap D:
    01:54:606 (4) - same like 01:55:910 (5) -
    02:19:013 (1) - why used whistle?

    [deejaydray's Normal]
    • 00:20:146 (2) - move to (196,172) for better flow
      00:23:872 (4) - distance
      00:34:119 (6) - end on 00:34:678 for follow vocal
      01:13:804 (3,4) - better blanket
      01:22:747 (1,2,3,4) - ^
      01:38:210 (6) - end on 01:38:770 -
      01:53:116 (3) - start on 01:52:929 - and add circle on 01:53:488 -
      02:09:326 (4) - same like 02:07:835 (2) -

      [Hard]
      • I think it is good :3

        [Aries's Insane]
        • 00:54:986 (5) - NC
          01:00:762 (8) - ^
          01:33:832 (8) - ^
          02:05:040 (5) - ^
          02:12:492 (5) - ^

          [Insane]
          • 00:06:731 (1,2) - better blanket
            00:12:693 (5,1) - accurate overlap
            00:15:488 (5,6) - better blanket
            00:25:735 (9) - should be start on 00:26:108 - for follow vocal
            00:37:846 (3,4) - accurate overlap
            00:51:260 (2) - i think this is bored ;w;
            01:19:207 (2) - too close
            01:51:439 (6,1) - don't overlap
            01:56:469 (1,3) - switch NC
            02:02:618 (2,3,4,5,6,7,8,9,10) - distance is too confuse
            02:04:295 (1) - avoid overlap with 02:03:363 (10) -
            02:09:139 (6) - NC

            Good luck :3
WhiteAries
deejaydray
Fixed my Normal :3

SPOILER
osu file format v12

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 31604
Countdown: 2
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:deejaydray's Normal
Source:BLEACH
Tags:sky op full
BeatmapID:338063
BeatmapSetID:129259

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
2,56118,69503
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6732,372.62451869333,4,1,1,40,1,0
6732,-200,4,1,1,40,0,0
32070,-200,4,1,1,75,0,1
55918,-200,4,1,1,40,0,0
65792,-200,4,1,1,40,0,0
95789,-200,4,1,1,75,0,1
127462,-200,4,1,1,60,0,0
142181,-200,4,1,1,100,0,0


[Colours]
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Combo2 : 62,68,74
Combo3 : 24,186,248
Combo4 : 218,48,171

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Topic Starter
Avishay
Thanks Raphael, I cannot quote just you for some reason but I did change patterns and stuff!
Map updated with all diffs!
BigWilly
[Easy]

00:08:595 (1) - Move this to the right a bit. At the moment it is not exactly above the hit Circle.
00:14:184 (1) - Do not overlap this in the middle of the slider. Try overlapping it at the end of 00:12:693 (6) -
00:23:872 (1) - Slider may confuse new Players. Try to make it straight or one curve.
00:51:819 (4) - Try moving this Left a Tad
01:30:199 (4) - Move this up so it only overlaps with the End of 01:28:336 (3) -
01:32:808 (2) - Slider may confuse new Players. Try to make it straight or one curve.
01:54:047 (3) - Move this up so it lines up with the end of 01:53:302 (2) -
01:54:606 (4) - Move this down so it is not overlapping. But put it as close to 01:55:910 (5) - as you can.
01:57:401 (1) - Avoid Overlap

Good Luck!
tutuhaha
!!!!This song ヾ( ´・∀・`)ノ!!!!
tag: change op to opening
[Insane]
00:06:731 (1,2,3) - make same distance with those three note
00:08:781 (2,3,4) - ^
00:09:712 (1) - move to x172y80
00:10:271 (3) - move to x340y80
^try to make it looks more nice
00:13:439 (3,4,5,1) - make same distance with those note
00:19:121 (4) - delete will be better about rhythm
00:22:661 (x) - add note?
00:24:431 (2,3,4) - I am sure it is unrank
00:29:275 (x) - you dont need rhythm here I think
00:30:579 (6,7) - ...space is too close....and also looks not really nice...I suggest to move 7 to x220y104
00:32:070 (3,4,5,6) - try to make a □ and ctrl+g 4 and 5
00:33:840 (x) - there should have rhythm, no 00:34:026
00:36:076 (x) - there should have rhythm, no 00:36:262
00:37:939 (x) - note
00:38:964 (8,9) - unrank
00:44:553 (1) - this part try to follow music will be more good than follow vocal
00:55:452 (x) - miss rhythm
00:55:638 (x) - ^
00:58:619 (4) - delete
01:06:445 (6) - nc
01:18:834 (1) - delete nc
01:24:796 (1,2,3,4) - ....try to make same distance
01:43:800 (2,3,4) - ^
01:49:762 (x) - miss rhythm
you need take care of space, it will cause your map beautiful or not.

[Aries's Insane]
00:06:731 (1,2,3) - try to make same space between those three note
00:15:674 (6) - try to make it overlap with slider3's end?
00:16:886 (2) - delete
00:25:176 (4,5) - use slider will be better I think
00:31:138 (x) - there has rhythm I think
01:07:097 (7) - just look at rhythm↓

01:17:623 (5) - delete
01:19:114 (12) - delete
01:31:504 (x) - miss rhythm
01:49:483 (x) - ^
01:51:346 (x) - ^
02:00:382 (2) - begin here, try to use more smooth slider
[Normal]
Turn off Enable countdown
00:14:184 (1) - use this rhythm
https://osu.ppy.sh/ss/1249390
00:17:538 (x) - miss rhythm
00:18:655 (4) - try this rhythm
http://osu.ppy.sh/ss/1249402
00:20:146 (1) - same like 00:14:184 (1) -
01:48:085 (1,2,3,4) -
01:53:861 (5,1,2,3) - those two I am really sure has same rhythm :/...make them same
in some part of this diff, it is too clear-cut about rhythm, try to use more 1/2slider instead 1/4slider

[Hard]
At now the only thing I want to said about this diff is open distance snap and use same distance to all note, you should do it first, and then think about how to change the distance can make this diff be more funny to play.
Now..this diff has disorderly distance and just weird .-. ...

maybe you should add full at tag?...
Topic Starter
Avishay

tutuhaha wrote:

!!!!This song ヾ( ´・∀・`)ノ!!!!
tag: change op to opening
[Insane]
00:06:731 (1,2,3) - make same distance with those three note Pretty cool, should've done that before!
00:08:781 (2,3,4) - ^ :)
00:09:712 (1) - move to x172y80 V
00:10:271 (3) - move to x340y80 V
^try to make it looks more nice
00:13:439 (3,4,5,1) - make same distance with those note I think it was fine but I changed the pattern
00:19:121 (4) - delete will be better about rhythm V
00:22:661 (x) - add note? I like it, added
00:24:431 (2,3,4) - I am sure it is unrank Why is that? 2 then 3 then 4 in on a slider that starts in 2 and ends in 3, it is not unrankable
00:29:275 (x) - you dont need rhythm here I think I think it fits and I like it, I won't remove it :)
00:30:579 (6,7) - ...space is too close....and also looks not really nice...I suggest to move 7 to x220y104 The thing that was before was nice in my opinion, but your suggestion is even better :D
00:32:070 (3,4,5,6) - try to make a □ and ctrl+g 4 and 5 Created a square and changed it a bit.
00:33:840 (x) - there should have rhythm, no 00:34:026 Right, changed!
00:36:076 (x) - there should have rhythm, no 00:36:262 V
00:37:939 (x) - note V
00:38:964 (8,9) - unrank I am not sure about that, but I did change the pattern to something better
00:44:553 (1) - this part try to follow music will be more good than follow vocal I follow the vocal on purpose because I like this part in the song :)
00:55:452 (x) - miss rhythm V
00:55:638 (x) - ^ Also removed the slider and made a stream here :)
00:58:619 (4) - delete V
01:06:445 (6) - nc V
01:18:834 (1) - delete nc V
01:24:796 (1,2,3,4) - ....try to make same distance Alright, made it look nicer with bigger distance
01:43:800 (2,3,4) - ^ Done!
01:49:762 (x) - miss rhythm V
you need take care of space, it will cause your map beautiful or not.

[Aries's Insane]
00:06:731 (1,2,3) - try to make same space between those three note
00:15:674 (6) - try to make it overlap with slider3's end?
00:16:886 (2) - delete
00:25:176 (4,5) - use slider will be better I think
00:31:138 (x) - there has rhythm I think
01:07:097 (7) - just look at rhythm↓

01:17:623 (5) - delete
01:19:114 (12) - delete
01:31:504 (x) - miss rhythm
01:49:483 (x) - ^
01:51:346 (x) - ^
02:00:382 (2) - begin here, try to use more smooth slider

will finish tomorrow
I'm looking forwad to it, thank you for really good mod!
Topic Starter
Avishay

Feverie wrote:

[Easy]

00:08:595 (1) - Move this to the right a bit. At the moment it is not exactly above the hit Circle. They are, the X of both are 368
00:14:184 (1) - Do not overlap this in the middle of the slider. Try overlapping it at the end of 00:12:693 (6) - This will be just confusing for new players, because the DS won't allow it.
00:23:872 (1) - Slider may confuse new Players. Try to make it straight or one curve. I don't think it will, it is a simple line and a curve, and they will have to learn it anyway from some song :)
00:51:819 (4) - Try moving this Left a Tad It is fine as it is
01:30:199 (4) - Move this up so it only overlaps with the End of 01:28:336 (3) - Moving it up looking nicer indeed
01:32:808 (2) - Slider may confuse new Players. Try to make it straight or one curve. Same as before
01:54:047 (3) - Move this up so it lines up with the end of 01:53:302 (2) - It should have considerable DS and it does not fit well with your suggestion
01:54:606 (4) - Move this down so it is not overlapping. But put it as close to 01:55:910 (5) - as you can. You are right, done.
01:57:401 (1) - Avoid Overlap Unavoidable, and I think it is fine as it is

Good Luck!


Thank you for mod!
Avena
You lil' jewderp, its supposed to be written as "Aries' Insane"
Add Can't Buy My Love (Album) to tags
Also, change the artist name to ユイ and put YUI under romanised artist.
WhiteAries
Topic Starter
Avishay

Priti wrote:

You lil' jewderp, its supposed to be written as "Aries' Insane"
Add Can't Buy My Love (Album) to tags
Also, change the artist name to ユイ and put YUI under romanised artist.
T(sp)ank you kind sir.
Avena

Avishay wrote:

Priti wrote:

You lil' jewderp, its supposed to be written as "Aries' Insane"
Add Can't Buy My Love (Album) to tags
Also, change the artist name to ユイ and put YUI under romanised artist.
T(sp)ank you kind sir.
dont chu dare tanking me.
WhiteAries
http://puu.sh/6jyKr.zip changed diff name
P o M u T a
please remove 'ユイ'
Source→ (歌手 = singer)
this singer's name is 'YUI'
not need japanese artist name.
i know this singer. because i am japanse and fan.
_____________________________________________________________________________________
WhiteAriesさんもユイにする必要があると思いますか?
私は無いと思います。登録商法って言い方はおかしいですが、YUIさんはユイで見られる事は無いと思います。
ONE OK ROCK がワン オク ロックにするのと同じですからね。
製作者と相談してみてください。
_____________________________________________________________________________________
@Priti ユイ is how to read 'YUI'. not correct artist name.
_____________________________________________________________________________________

so, that's all. No kudosu.
Topic Starter
Avishay

P o M u T a wrote:

please remove 'ユイ'
Source→ (歌手 = singer)
this singer's name is 'YUI'
not need japanese artist name.
i know this singer. because i am japanse and fan.
_____________________________________________________________________________________
WhiteAriesさんもユイにする必要があると思いますか?
私は無いと思います。登録商法って言い方はおかしいですが、YUIさんはユイで見られる事は無いと思います。
ONE OK ROCK がワン オク ロックにするのと同じですからね。
製作者と相談してみてください。
_____________________________________________________________________________________
@Priti ユイ is how to read 'YUI'. not correct artist name.
_____________________________________________________________________________________

so, that's all. No kudosu.
Thank you, I'll fix it now ! :)
-Neipezi
hi ramdom mod:)

[General]
- Uninherited timing points conflict with mii-chan's Muzukashii and RatedNC17's Oni diff. (AiMod)
- Source conflicts with RatedNC17's Oni diff. (AiMod)

[deejaydray's Normal]
- check to disable Enable Countdown and Letterbox during breaks (AiMod)

01:38:768 - Object's end is not snapped!
01:44:730 - ^

passes only unranked. :oops:
rolling star good:D
Topic Starter
Avishay

-Kirito wrote:

hi ramdom mod:)

[General]
- Uninherited timing points conflict with mii-chan's Muzukashii and RatedNC17's Oni diff. (AiMod) I think it is fine because every creator starts in his own point, can't they?
- Source conflicts with RatedNC17's Oni diff. (AiMod) Fixed

[deejaydray's Normal]
- check to disable Enable Countdown and Letterbox during breaks (AiMod)

01:38:768 - Object's end is not snapped!
01:44:730 - ^

passes only unranked. :oops:
rolling star good:D
Thank you for mod :D
deejaydray
Fixed my Normal ^^

SPOILER
osu file format v12

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 31604
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:deejaydray's Normal
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray Can't Buy My Love
BeatmapID:338063
BeatmapSetID:129259

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
2,56118,69503
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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6732,372.62451869333,4,1,1,40,1,0
6732,-200,4,1,1,40,0,0
32070,-200,4,1,1,75,0,1
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65792,-200,4,1,1,40,0,0
95789,-200,4,1,1,75,0,1
127462,-200,4,1,1,60,0,0
142181,-200,4,1,1,100,0,0


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Combo2 : 171,84,84
Combo3 : 24,186,248
Combo4 : 218,48,171

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292,196,138455,1,2,0:0:0:0:
156,196,139014,1,2,0:0:0:0:
156,84,139386,6,0,L|272:84,2,105,8|2|4,0:0|0:0|0:0,0:0:0:0:
56,80,140876,2,0,L|56:188,2,105,8|4|8,0:0|0:0|0:0,0:0:0:0:
56,36,142181,1,10,0:0:0:0:
Anchor
M4M from my queue


[Easy]
00:43:621 (2) - move to 00:43:435 (2) -
00:44:367 (1) - end at 00:48:093
01:03:743 (1) - end at 01:04:488 - or just remove it
The break time is too long, place note from 01:11:568 -
02:20:876 (1) - end at 02:22:181 -

[Hard]
00:48:093 (1) - too long
01:10:357 (6) - remove
02:11:747 (5) - add note here

[Insane]
01:19:393 (1,2) - remove
01:49:948 (4) - Change it's shape...
Topic Starter
Avishay

Anchor wrote:

M4M from my queue


[Easy]
00:43:621 (2) - move to 00:43:435 (2) Seems nicer.
00:44:367 (1) - end at 00:48:093 V
01:03:743 (1) - end at 01:04:488 - or just remove it V
The break time is too long, place note from 01:11:568 There is just one break in the song and the difficulty is easy, I think it is fine as it is
02:20:876 (1) - end at 02:22:181 - V

[Hard]
00:48:093 (1) - too long Changed to few spinners with circles between them
01:10:357 (6) - remove Um, I guess I should.
02:11:747 (5) - add note here V

[Insane]
01:19:393 (1,2) - remove I think it is fine now, the stream starts on a beat and it fits
01:49:948 (4) - Change it's shape...I made it like that on purpose, I think it fits and I like it :)
Thank you!
Frostmourne
As promised

General
Overall you can add some clap on every 1st and 3rd white tick in 1 room.
For example, the end of 00:32:070 (1) - and the start of 00:33:188 (3) - to make it more interesting. The current hitsound is quite bland.
Here is the elaborating screenshot. You can add a clap on these yellow marks but in some case, you may have to listen to music closely to check whether it feels right to you or not.


Easy
See about hitsound suggestion in General section
00:11:203 (5) - You may new combo here
00:26:667 (3) - ^
00:39:895 (3) - if you get how hitsound should work, the clap should be on the end of the slider, not the start here.
01:04:861 (1) - the break here is really too long. It uses up almost 1/4 of the whole song, consider mapping some portions here
01:53:302 (2,3,4) - these spacings are confusing to read, please correct them
Problem are pretty much about hitsound. You can reduce overall volume 10-20 % and add some clap as I suggest above.
Placements look fine but some sliders that have repeat more than 1 (e.g. 01:40:633 (6) - ) is not recommended. I would not do that if I were you.

deejaydray's Normal
See about hitsound suggestion in General section
00:12:693 (6) - you can new combo here to not make it too long
00:30:579 (4,1) - spacing between these two notes can be confusing to read for Normal diff. I suggest you move them apart from each other.
Really nice rhythm wise you have there. Just try decorating with some hitsound suggestions and I believe it will be a decent diff.

Hard
00:12:693 (1,2) - I guess stacking them together feels more comfortable and intuitive to read
00:13:625 (5) - see the spacing between the previous and the next. 1.78x and 0.71x is not really a good sign there.
00:14:743 (3) - see the spacing between the previous and the next. 1.21x and 0.74x. As well as above ^
00:17:910 (5,6,7,8) - you shouldn't reduce your default spacing without any sign of music as this does. Here you are using 1.4x 00:16:979 (1,2,3) - and then you suddenly changed to something different in the same combo set. So it's quite a must to fix these first.
00:29:089 (8) - new combo here instead of 00:30:021 (1) -
You may split these notes this way to make it more easy to read.
00:33:747 (1,2) - spacing again between these notes
01:43:614 (1) - slider which has more than 1 repeat is not recommended as I pointed out in Easy diff.
01:55:910 (8) - wrongly snapped

I mod only these points for now. It's just because if you can see some awkward spacings like I suggest above, you can fix them by yourself I am sure.
If you decide to use 1.0x spacing between each notes, you should stick 1.0x spacing throughout the whole map as much as possible. Otherwise you can't get map ranked easily.

Insane
00:51:260 (4,5,6,7,8,9,10,11,12,13) - this is way too loud and overmappped. So it's unrankable to have this way.
01:07:842 (1,2,3,4) - ^ as well. They shouldn't end at blue tick.

It plays ok more than I played last time. But some of spacings like between 1 and 2 here 02:13:424 (1,2,3,4,5,6) - is not good at all.

Sorry but your map seems to have some more works to do, but overall I am sure you can approach the right direction. Start off with your hitsound and spacing as I suggested above

Good luck!

WhiteAries' Insane
Just check overall hitsound (mostly clap). The placements look a bit unnatural sometimes but they play great!
deejaydray
Fixed my Normal ^^ Here's the link:

http://puu.sh/6HsFf.txt
Topic Starter
Avishay

Frostmourne wrote:

As promised

General
Overall you can add some clap on every 1st and 3rd white tick in 1 room.
For example, the end of 00:32:070 (1) - and the start of 00:33:188 (3) - to make it more interesting. The current hitsound is quite bland.
Here is the elaborating screenshot. You can add a clap on these yellow marks but in some case, you may have to listen to music closely to check whether it feels right to you or not.


Easy
See about hitsound suggestion in General section
00:11:203 (5) - You may new combo here
00:26:667 (3) - ^
00:39:895 (3) - if you get how hitsound should work, the clap should be on the end of the slider, not the start here.
01:04:861 (1) - the break here is really too long. It uses up almost 1/4 of the whole song, consider mapping some portions here
01:53:302 (2,3,4) - these spacings are confusing to read, please correct them
Problem are pretty much about hitsound. You can reduce overall volume 10-20 % and add some clap as I suggest above.
Placements look fine but some sliders that have repeat more than 1 (e.g. 01:40:633 (6) - ) is not recommended. I would not do that if I were you.

deejaydray's Normal
See about hitsound suggestion in General section
00:12:693 (6) - you can new combo here to not make it too long
00:30:579 (4,1) - spacing between these two notes can be confusing to read for Normal diff. I suggest you move them apart from each other.
Really nice rhythm wise you have there. Just try decorating with some hitsound suggestions and I believe it will be a decent diff.

Hard
00:12:693 (1,2) - I guess stacking them together feels more comfortable and intuitive to read
00:13:625 (5) - see the spacing between the previous and the next. 1.78x and 0.71x is not really a good sign there.
00:14:743 (3) - see the spacing between the previous and the next. 1.21x and 0.74x. As well as above ^
00:17:910 (5,6,7,8) - you shouldn't reduce your default spacing without any sign of music as this does. Here you are using 1.4x 00:16:979 (1,2,3) - and then you suddenly changed to something different in the same combo set. So it's quite a must to fix these first.
00:29:089 (8) - new combo here instead of 00:30:021 (1) -
You may split these notes this way to make it more easy to read.
00:33:747 (1,2) - spacing again between these notes
01:43:614 (1) - slider which has more than 1 repeat is not recommended as I pointed out in Easy diff.
01:55:910 (8) - wrongly snapped

I mod only these points for now. It's just because if you can see some awkward spacings like I suggest above, you can fix them by yourself I am sure.
If you decide to use 1.0x spacing between each notes, you should stick 1.0x spacing throughout the whole map as much as possible. Otherwise you can't get map ranked easily.

Insane
00:51:260 (4,5,6,7,8,9,10,11,12,13) - this is way too loud and overmappped. So it's unrankable to have this way.
01:07:842 (1,2,3,4) - ^ as well. They shouldn't end at blue tick.

It plays ok more than I played last time. But some of spacings like between 1 and 2 here 02:13:424 (1,2,3,4,5,6) - is not good at all.

Sorry but your map seems to have some more works to do, but overall I am sure you can approach the right direction. Start off with your hitsound and spacing as I suggested above

Good luck!

WhiteAries' Insane
Just check overall hitsound (mostly clap). The placements look a bit unnatural sometimes but they play great!

I've fixed everything doing my best, I just want to note that the break in the Easy diff is barely 15 seconds which is not a quarter of 140 seconds at all lol.
Updated mine and DJD's diffs :) I'll update again when WhiteAries will send me his.
WhiteAries
http://puu.sh/6IkkJ.zip
fixed my diff X3
Kibbleru
from our queue

[WhiteAries' Insane]

00:30:579 (1,2,3,4,5) - space these out more evenly o-o?

00:33:560 (1,2) - blanket better?
01:36:161 (2,3) - ^
01:48:644 (2,3) - ^

00:31:511 (6) - well ctrl+g would be better imo but it sup to u
same with other ones

01:20:139 (3,4) - make these parallel?
01:18:648 (8,1) - ^

01:27:964 (4,1) - this overlap doesn't look so good

fk sry not good at modding harder maps


[Insane]

00:15:488 (5,6) - blanket here?
00:06:731 (1,2) - ^
01:03:184 (5,6) - ^
01:10:823 (1,2) - ^

00:34:492 (8,9) - blanket better
01:51:066 (6,7) - ^

00:35:424 (2,5) - errg this overlap..

00:37:287 (5) - better flow if it was ctrl + h

00:41:572 (7) - move this down a bit for better flow, ofc change 00:42:131 (1) too if you did the previous

00:44:553 (1) - looks kinda bad

01:10:078 (1,2,3,4) - might look better if these formed a diamond

01:13:431 (1,2,3,4,5,6,7,8,9) - slightly confusing to read

01:13:431 (1,9) - stack these

01:41:564 (7) - ctrl + hj?

01:46:595 (1,2) - don't really like this overlap

01:48:458 (1) - not sure this is rankable

there should be at least 1 spinner o-o


[Hard]

00:14:370 (2,3) - doesn't flow well. one way to solve is if you ctrl + g either (3) or (2), or you can ctrl + h (2)

00:16:233 (6,4) - stack?

00:16:420 (7) - angle this more upwards so it goes into (5) and (6) better

00:22:009 (4,6) - why not blanket
00:34:306 (2,3) - ^

00:48:093 (1,1,1,1,1,1,1) - there's not enough time for players to react to the sudden circles

01:07:842 (1) - make this less curved like (3)

01:15:853 (6,7,8) - this might look better suggestion: http://gyazo.com/e4cd3e74a5c5ee35b620623fd94435da

01:32:249 (2,3) - not a big fan of this overlap, doesn't look good
01:46:595 (1,2) - this overlap is pretty bad imo, either make it fully overlap or don't overlap

01:48:644 (1) - too hard to read, not sure if its rankable either

01:57:960 (2,6,1) - stack?
01:58:519 (5,3) - ^

02:14:914 (5,7) - stack this better


[deejaydray's Normal]

00:26:108 (1,3) - stack the ends?

00:26:108 (1,2) - blanket? http://gyazo.com/c6799d9ded694fda414e5eb604db0a25

01:13:804 (3,4) - when you have a curve and a linear slider together like this, it doesn't really look good, make them both linear or both curved
there are others like this too

not much here, maps pretty good


[Easy]

00:25:363 (2,1) - blanket?
01:35:137 (4,1) - ^

01:30:199 (4,2) - this overlap is kinda bad
01:41:378 (7,8) - ^
01:54:606 (4,5) - ^

watch out for some of your overlaps



Great map in general! gl
Topic Starter
Avishay

Kibbleru wrote:

from our queue

[WhiteAries' Insane]

00:30:579 (1,2,3,4,5) - space these out more evenly o-o?

00:33:560 (1,2) - blanket better?
01:36:161 (2,3) - ^
01:48:644 (2,3) - ^

00:31:511 (6) - well ctrl+g would be better imo but it sup to u
same with other ones

01:20:139 (3,4) - make these parallel?
01:18:648 (8,1) - ^

01:27:964 (4,1) - this overlap doesn't look so good

fk sry not good at modding harder maps


[Insane]

00:15:488 (5,6) - blanket here? It was a blanket from the beginning, but I made a wider one now.
00:06:731 (1,2) - ^ There's blanket and it is totally fine
01:03:184 (5,6) - ^ After re-looking at this part I've decided to change the pattern there a bit
01:10:823 (1,2) - ^ Made the blanket better, for (5) as well.

00:34:492 (8,9) - blanket better Uhm, I guess I should.
01:51:066 (6,7) - ^ Seems totally fine for me.

00:35:424 (2,5) - errg this overlap.. I see no problem in this overlap, the map is AR9 so if you'll play it won't interrupt at all and it is great and flows well.

00:37:287 (5) - better flow if it was ctrl + h I did it like this on purpose and I think it is flows well and just harder from your pattern

00:41:572 (7) - move this down a bit for better flow, ofc change 00:42:131 (1) too if you did the previous it flows good in my opinion and I think they're should be in a good distance from the big sliders

00:44:553 (1) - looks kinda bad Changed pattern I guess, I probably was too lazy to change it from long time ago :

01:10:078 (1,2,3,4) - might look better if these formed a diamond made it neater

01:13:431 (1,2,3,4,5,6,7,8,9) - slightly confusing to read This is the purpose of this part :) regualar 1/2 distancing beteween each note and it is challenging a bit

01:13:431 (1,9) - stack these Weps, I didn't notice that, fixed

01:41:564 (7) - ctrl + hj? I like it, changed :)

01:46:595 (1,2) - don't really like this overlap I do like it :<

01:48:458 (1) - not sure this is rankable I've seen worse getting ranked, if a BAT will tell me this is unrankeable I'll change it.

there should be at least 1 spinner o-oI don't like spinners, so.. :<


[Hard]

00:14:370 (2,3) - doesn't flow well. one way to solve is if you ctrl + g either (3) or (2), or you can ctrl + h (2) Used ctrl + h on (2), thanks

00:16:233 (6,4) - stack? fixed

00:16:420 (7) - angle this more upwards so it goes into (5) and (6) better V

00:22:009 (4,6) - why not blanket Made a better blanket
00:34:306 (2,3) - ^ It is a blanket, just a bit spaced

00:48:093 (1,1,1,1,1,1,1) - there's not enough time for players to react to the sudden circles AR is 7 and the spinners are not short, this is not hard to react and seems fine

01:07:842 (1) - make this less curved like (3) V

01:15:853 (6,7,8) - this might look better suggestion: http://gyazo.com/e4cd3e74a5c5ee35b620623fd94435da Changed, thanks.

01:32:249 (2,3) - not a big fan of this overlap, doesn't look good I think it is fine
01:46:595 (1,2) - this overlap is pretty bad imo, either make it fully overlap or don't overlap The overlap was poorly a mistake, removed the overlap

01:48:644 (1) - too hard to read, not sure if its rankable either Um, changed.

01:57:960 (2,6,1) - stack? An other mistake by me, fixed
01:58:519 (5,3) - ^ V

02:14:914 (5,7) - stack this better fixed


[deejaydray's Normal]

00:26:108 (1,3) - stack the ends?

00:26:108 (1,2) - blanket? http://gyazo.com/c6799d9ded694fda414e5eb604db0a25

01:13:804 (3,4) - when you have a curve and a linear slider together like this, it doesn't really look good, make them both linear or both curved
there are others like this too

not much here, maps pretty good


[Easy]

00:25:363 (2,1) - blanket? It is kind of blanket now, the distance snap won't let me make the distance smaller.
01:35:137 (4,1) - ^ Made it better

01:30:199 (4,2) - this overlap is kinda bad Why? there's a note between them and they have a big enough time difference
01:41:378 (7,8) - ^ I think it is fine, but I can't make it better because of the distance snap
01:54:606 (4,5) - ^ I think this overlap is fine, obviously I would have made the distance bigger, but distance snap won't let me :\

watch out for some of your overlaps



Great map in general! gl
Thank you for mod!
deejaydray
Fixed my diff :)

SPOILER
osu file format v12

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 31604
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

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DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:deejaydray's Normal
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray Can't Buy My Love
BeatmapID:338063
BeatmapSetID:129259

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

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2,56118,69503
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180,272,49956,6,0,L|244:144,1,140,4|0,0:0|0:0,0:0:0:0:
308,80,51074,1,8,0:0:0:0:
220,56,51446,2,0,P|163:20|107:55,1,140,2|0,0:0|0:0,0:0:0:0:
36,120,52564,1,8,0:0:0:0:
72,204,52937,1,4,0:0:0:0:
212,328,53682,6,0,L|248:268,1,70,0|8,0:0|0:0,0:0:0:0:
324,212,54427,1,2,0:0:0:0:
440,144,54986,1,2,0:0:0:0:
324,72,55545,1,2,0:0:0:0:
232,72,55918,1,4,0:0:0:0:
0,36,70823,6,0,L|0:252,1,210,4|8,0:0|0:0,0:0:0:0:
4,336,72313,2,0,P|108:320|220:336,1,210,2|8,0:0|0:0,0:0:0:0:
304,332,73804,2,0,B|304:284|304:284|264:244,2,105,2|0|8,0:0|0:0|0:0,0:0:0:0:
396,332,75294,2,0,B|396:284|396:284|436:244,2,105,2|0|8,0:0|0:0|0:0,0:0:0:0:
488,336,76785,1,4,0:0:0:0:
472,148,77530,6,0,P|404:136|328:148,1,140,0|2,0:0|0:0,0:0:0:0:
240,148,78648,1,8,0:0:0:0:
148,148,79021,2,4,L|76:148,1,70,0|8,0:0|0:0,0:0:0:0:
48,232,79766,2,0,P|24:280|48:332,2,105,4|0|8,0:0|0:0|0:0,0:0:0:0:
140,236,81256,5,2,0:0:0:0:
232,236,81629,1,8,0:0:0:0:
324,236,82002,1,2,0:0:0:0:
416,236,82374,1,8,0:0:0:0:
372,156,82747,6,0,P|320:140|264:164,2,105,4|0|8,0:0|0:0|0:0,0:0:0:0:
372,64,84237,2,0,P|322:48|273:64,2,105,4|0|8,0:0|0:0|0:0,0:0:0:0:
440,128,85728,2,0,B|478:165|478:165|478:217,2,105,2|0|10,0:0|0:0|0:0,0:0:0:0:
348,128,87218,2,0,B|310:165|310:165|310:217,2,105,2|0|10,0:0|0:0|0:0,0:0:0:0:
296,40,88709,5,4,0:0:0:0:
160,52,89268,1,0,0:0:0:0:
24,40,89827,1,8,0:0:0:0:
24,144,90199,1,2,0:0:0:0:
160,164,90758,1,0,0:0:0:0:
296,144,91317,1,8,0:0:0:0:
396,144,91690,6,0,L|396:228,1,70,4|8,0:0|0:0,0:0:0:0:
396,260,92249,2,0,L|320:260,1,70,0|0,0:0|0:0,0:0:0:0:
280,256,92808,1,8,0:0:0:0:
188,260,93180,2,0,L|188:180,1,70,2|8,0:0|0:0,0:0:0:0:
188,100,93926,2,0,L|188:20,1,70,0|8,0:0|0:0,0:0:0:0:
280,32,94671,1,4,0:0:0:0:
316,328,96161,5,4,0:0:0:0:
404,324,96534,1,8,0:0:0:0:
468,260,96906,1,0,0:0:0:0:
472,168,97279,1,8,0:0:0:0:
448,76,97651,2,0,L|408:76,1,35
348,140,98210,2,0,L|272:216,1,105
212,148,99142,5,4,0:0:0:0:
132,104,99515,1,8,0:0:0:0:
44,124,99887,1,0,0:0:0:0:
40,216,100260,1,8,0:0:0:0:
64,308,100632,2,0,L|104:308,1,35,0|0,0:0|0:0,0:0:0:0:
192,308,101191,2,0,L|276:308,1,70,0|0,0:0|0:0,0:0:0:0:
396,320,102123,6,0,L|432:320,2,35,4|0|8,0:0|0:0|0:0,0:0:0:0:
400,228,102868,2,0,L|436:228,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
400,136,103613,2,0,L|400:96,1,35,0|0,0:0|0:0,0:0:0:0:
320,48,104172,2,0,L|216:48,1,105
116,64,105104,6,0,L|80:64,2,35,4|0|8,0:0|0:0|0:0,0:0:0:0:
112,156,105849,2,0,L|76:156,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
112,248,106594,2,0,L|112:288,1,35,0|0,0:0|0:0,0:0:0:0:
188,332,107153,1,2,0:0:0:0:
324,332,107712,1,2,0:0:0:0:
396,272,108085,5,4,0:0:0:0:
400,124,108644,2,0,P|324:104|216:124,1,175,0|2,0:0|0:0,0:0:0:0:
132,116,109948,2,0,L|132:272,1,140,8|8,0:0|0:0,0:0:0:0:
212,304,111066,1,4,0:0:0:0:
304,304,111439,6,0,P|368:320|448:304,1,140,8|10,0:0|0:0,0:0:0:0:
472,216,112556,1,2,0:0:0:0:
472,124,112929,2,0,L|472:76,1,35
424,12,113488,1,0,0:0:0:0:
332,112,114047,6,0,L|268:240,1,140,4|0,0:0|0:0,0:0:0:0:
204,300,115165,1,8,0:0:0:0:
292,324,115537,2,0,P|349:360|405:325,1,140,2|0,0:0|0:0,0:0:0:0:
476,264,116655,1,8,0:0:0:0:
440,180,117028,1,4,0:0:0:0:
300,56,117773,6,0,L|264:116,1,70,0|8,0:0|0:0,0:0:0:0:
188,172,118518,1,2,0:0:0:0:
72,240,119077,1,2,0:0:0:0:
188,312,119636,1,2,0:0:0:0:
280,312,120009,1,4,0:0:0:0:
464,312,120755,6,0,L|464:240,1,70,0|8,0:0|0:0,0:0:0:0:
464,152,121500,1,2,0:0:0:0:
280,152,122245,2,0,L|208:152,1,70,0|8,0:0|0:0,0:0:0:0:
120,152,122990,2,0,P|104:212|128:256,2,105,4|0|8,0:0|0:0|0:0,0:0:0:0:
180,80,124481,2,0,P|228:61|276:78,2,105,2|0|8,0:0|0:0|0:0,0:0:0:0:
88,80,125971,2,0,P|72:140|96:184,1,105,4|0,0:0|0:0,0:0:0:0:
4,48,127462,5,4,0:0:0:0:
40,132,127835,2,0,P|40:192|96:248,1,140,8|8,0:0|0:0,0:0:0:0:
184,252,128953,1,0,0:0:0:0:
276,248,129325,2,0,P|325:201|329:133,1,140,8|8,0:0|0:0,0:0:0:0:
296,48,130443,5,0,0:0:0:0:
204,40,130816,2,0,P|144:40|88:96,1,140,8|8,0:0|0:0,0:0:0:0:
84,184,131934,1,2,0:0:0:0:
220,188,132493,1,2,0:0:0:0:
356,188,133052,1,2,0:0:0:0:
384,272,133424,5,4,0:0:0:0:
472,252,133797,2,0,P|472:192|416:136,1,140,8|8,0:0|0:0,0:0:0:0:
328,132,134915,1,0,0:0:0:0:
236,132,135288,2,0,P|187:179|183:247,1,140,8|8,0:0|0:0,0:0:0:0:
220,328,136405,5,0,0:0:0:0:
308,344,136778,2,0,P|368:344|424:288,1,140,8|8,0:0|0:0,0:0:0:0:
428,200,137896,1,2,0:0:0:0:
292,196,138455,1,2,0:0:0:0:
156,196,139014,1,2,0:0:0:0:
156,84,139386,6,0,L|272:84,2,105,8|8|8,0:0|0:0|0:0,0:0:0:0:
56,80,140876,2,0,L|56:188,2,105,4|4|4,0:0|0:0|0:0,0:0:0:0:
56,36,142181,1,4,0:0:0:0:
WhiteAries

Kibbleru wrote:

from our queue

[WhiteAries' Insane]

00:30:579 (1,2,3,4,5) - space these out more evenly o-o?

00:33:560 (1,2) - blanket better?
01:36:161 (2,3) - ^
01:48:644 (2,3) - ^

00:31:511 (6) - well ctrl+g would be better imo but it sup to u
same with other ones

01:20:139 (3,4) - make these parallel?
01:18:648 (8,1) - ^

01:27:964 (4,1) - this overlap doesn't look so good

fk sry not good at modding harder maps
fixed! thanks :3

http://puu.sh/6ZQeW.osu
Raiku
Raiku mod!

[General]

6732 Offset. Make sure this is universal in all your diffs.

[Easy]

A few too many spinners in my opinion, this can wear the new player out.

I would recommend combing over your combos again so that all your new combos start on the first bar in 4/4 time.


00:08:222 (3) - I'l start this off by suggesting you move this up a touch to make it a neat line, it was slightly out of place (http://puu.sh/77Yjf.jpg).

00:14:184 (1) - In this circumstance, I would ignore the overlap here and create some distance between the head of this slider and the body of the previous one. Note that this IS an easy and you want to provide the beginner with easy reading, manageable sections. I suggest creating a blanket to avoid the whole collision (http://puu.sh/77Yyv.jpg). Don't worry about the distance snap because its a new combo.

00:17:910 (3,1) - Move 3 up however you like so you avoid an overlap with 1. Here's my suggestion (http://puu.sh/77YLb.jpg).

00:20:146 (1) - I feel you should line this up with the previous slider so it comes straight out of the exit. Looks better and
flows better (http://puu.sh/77YNF.jpg).

00:21:636 (3) - I would suggest moving this slider along to the right a bit as it clashes with note 1 a little. I would then recommend you alter the curve of the slider to it matches the curve of hitcircle number 2 so you create a prettier pattern (http://puu.sh/77Z0Z.jpg).

00:25:363 (2) - This one is a little nazi and I don't mean to flood you with tiny alterations but I believe the way a map pieces together through little things is integral to overall playability and enjoyability of the mapset. Move this slider down a little so the blanket is even with the
head of the next slider (http://puu.sh/77Zc5.jpg).

00:42:503 (1) - Slider head to body overlaps like this have the potential to confuse the player, you can avoid this by moving this first point of the slider up a bit on 1/2 beat snap divisor to reveal the whole body of the slider without changing its length (http://puu.sh/77Zov.jpg).

01:15:667 (4) - How do you feel about moving this note above the 2 sliders? This way you can avoid an overlap with the first circle of the next combo AND have a welcome change in flow direction for a split second (http://puu.sh/77ZzO.jpg).

01:30:199 (4) - You could possibly make the tail of this slider fit perfectly in the body curve of the slider it ends on to make it look neater and avoid multiple slider head/tail cluster collisions (http://puu.sh/7802y.jpg). You can see how I've used the points to shape this slider for a guideline.

01:35:230 (4) - The snap was off on this slider, here's the correct length of the slider you were going for to match
the breakdown beats (http://puu.sh/780j0.jpg). I would arrange the combo like this for maximum impact (http://puu.sh/780tz.jpg).

01:37:652 (2) - The head overlaps the body of this slider, I feel like more should be revealed so here's my
alternative structure (http://puu.sh/780EM.jpg).

01:41:378 (7) - I recommend flipping this slider on the y-axis so it blankets the other one and you avoid a weird flow change. You are also by doing this avoiding an overlap like so (http://puu.sh/780PA.jpg).

01:42:123 (8) - New combo here at the start of the next timing phrase.

01:45:104 (3) - And again here for the start of the next phase after the pause between notes. The spacing between these notes is too short for it not to be highlighted with a new combo or it will confuse people.

01:48:085 (5) - Rotate this slider so it at least fits the line of the next slider. Also move it so the head and tail are hugging the body line of said slider. You also avoid an overlap. I recommend rotating it by these settings: (http://puu.sh/7815E.png). You can open rotate menu with ctrl+shift+r but make sure rotate origin is set to selection center before rotating. I arranged it like this (http://puu.sh/781l1.jpg). Also NC here.

01:54:606 (4,5) - I recommend these 2 sliders blanket a little better like this (http://puu.sh/781q4.jpg).

On a side note, with the insane before I mod it, there are quite a few overlaps which can the map look untidy. Remember, even though it is AR9 and it wont LOOK like a collision, it still in the players eyes disrupts the symmetry and evenness of the map in general.

Consider the curve of sliders in accordance to where the next or previous note is to maintain a smooth steady flow which I can see you are going for so good luck.

I'm going to come back and mod the rest of these diffs, but I felt easy needed the most work so i'l leave it at this till I've finished work! Good luck!
Topic Starter
Avishay

Raiku wrote:

Raiku mod!

[General]

6732 Offset. Make sure this is universal in all your diffs.

[Easy]

A few too many spinners in my opinion, this can wear the new player out.

I would recommend combing over your combos again so that all your new combos start on the first bar in 4/4 time.


00:08:222 (3) - I'l start this off by suggesting you move this up a touch to make it a neat line, it was slightly out of place (http://puu.sh/77Yjf.jpg).

00:14:184 (1) - In this circumstance, I would ignore the overlap here and create some distance between the head of this slider and the body of the previous one. Note that this IS an easy and you want to provide the beginner with easy reading, manageable sections. I suggest creating a blanket to avoid the whole collision (http://puu.sh/77Yyv.jpg). Don't worry about the distance snap because its a new combo.

00:17:910 (3,1) - Move 3 up however you like so you avoid an overlap with 1. Here's my suggestion (http://puu.sh/77YLb.jpg).

00:20:146 (1) - I feel you should line this up with the previous slider so it comes straight out of the exit. Looks better and
flows better (http://puu.sh/77YNF.jpg).

00:21:636 (3) - I would suggest moving this slider along to the right a bit as it clashes with note 1 a little. I would then recommend you alter the curve of the slider to it matches the curve of hitcircle number 2 so you create a prettier pattern (http://puu.sh/77Z0Z.jpg).

00:25:363 (2) - This one is a little nazi and I don't mean to flood you with tiny alterations but I believe the way a map pieces together through little things is integral to overall playability and enjoyability of the mapset. Move this slider down a little so the blanket is even with the
head of the next slider (http://puu.sh/77Zc5.jpg).

00:42:503 (1) - Slider head to body overlaps like this have the potential to confuse the player, you can avoid this by moving this first point of the slider up a bit on 1/2 beat snap divisor to reveal the whole body of the slider without changing its length (http://puu.sh/77Zov.jpg).

01:15:667 (4) - How do you feel about moving this note above the 2 sliders? This way you can avoid an overlap with the first circle of the next combo AND have a welcome change in flow direction for a split second (http://puu.sh/77ZzO.jpg).

01:30:199 (4) - You could possibly make the tail of this slider fit perfectly in the body curve of the slider it ends on to make it look neater and avoid multiple slider head/tail cluster collisions (http://puu.sh/7802y.jpg). You can see how I've used the points to shape this slider for a guideline.

01:35:230 (4) - The snap was off on this slider, here's the correct length of the slider you were going for to match
the breakdown beats (http://puu.sh/780j0.jpg). I would arrange the combo like this for maximum impact (http://puu.sh/780tz.jpg).

01:37:652 (2) - The head overlaps the body of this slider, I feel like more should be revealed so here's my
alternative structure (http://puu.sh/780EM.jpg).

01:41:378 (7) - I recommend flipping this slider on the y-axis so it blankets the other one and you avoid a weird flow change. You are also by doing this avoiding an overlap like so (http://puu.sh/780PA.jpg).

01:42:123 (8) - New combo here at the start of the next timing phrase.

01:45:104 (3) - And again here for the start of the next phase after the pause between notes. The spacing between these notes is too short for it not to be highlighted with a new combo or it will confuse people.

01:48:085 (5) - Rotate this slider so it at least fits the line of the next slider. Also move it so the head and tail are hugging the body line of said slider. You also avoid an overlap. I recommend rotating it by these settings: (http://puu.sh/7815E.png). You can open rotate menu with ctrl+shift+r but make sure rotate origin is set to selection center before rotating. I arranged it like this (http://puu.sh/781l1.jpg). Also NC here.

01:54:606 (4,5) - I recommend these 2 sliders blanket a little better like this (http://puu.sh/781q4.jpg).

On a side note, with the insane before I mod it, there are quite a few overlaps which can the map look untidy. Remember, even though it is AR9 and it wont LOOK like a collision, it still in the players eyes disrupts the symmetry and evenness of the map in general.

Consider the curve of sliders in accordance to where the next or previous note is to maintain a smooth steady flow which I can see you are going for so good luck.

I'm going to come back and mod the rest of these diffs, but I felt easy needed the most work so i'l leave it at this till I've finished work! Good luck!
I can't thank you enough for this mod!
I am really awful with modding Easy / Normal because there are so many restrictions such the the DS, I've fixed everything you said and I've learned tons, I was so restricted to the DS so I had some ugly patterns going on, I'll go over everything again, thank you so much!

I am looking forward for the rest of the mod!
Jehyeon_old
[Easy]

00:10:085 (2) - same suggestion

00:23:872 (1) - Shape is slightly skewed.

00:33:188 (3) - Round slider
00:41:013 - add note here Follow the vocals
01:41:378 (7) - ctrl + g
02:06:344 (5) - Delete and repeat 02:07:462, 02:07:834 - add a note to your

[deejaydray's Normal]

00:36:541 (5) - add repeat? Follow the vocals

good job diff no pick

[Hard]

00:13:439 (4) - spacing please
00:14:743 (3) - Blanket. This will look better.

00:18:655 (8) - this slider end 00:19:214 - here
00:37:287 (10) - ctrl + g

Good Luck
Ajo Joestar
Insane
2014-03-09 10:00 Avishay: I always prefer IRC mod because you get immediate feedback
2014-03-09 10:00 Avishay: and well you can just talk and say it
2014-03-09 10:00 AJeyB: okay,
2014-03-09 10:00 AJeyB: let's start
2014-03-09 10:00 AJeyB: 00:06:731 (1,2,3) - this part have a bigger spacing than the rest of the intro
2014-03-09 10:01 AJeyB: big jump then relaxing pattern
2014-03-09 10:01 Avishay: Insane?
2014-03-09 10:01 AJeyB: yes , sorry
2014-03-09 10:01 Avishay: alright
2014-03-09 10:01 Avishay: so do you suggest making the spacing here smaller or bigger in the rest of the intro?
2014-03-09 10:02 AJeyB: smaller,
2014-03-09 10:02 AJeyB: it's like the chilling part of the song,
2014-03-09 10:02 AJeyB: u want to make the bm fir the song
2014-03-09 10:02 fit *
2014-03-09 10:03 Avishay: alright I changed it and made the spacing smaller
2014-03-09 10:03 AJeyB: 00:21:078 (3,4) -
2014-03-09 10:03 AJeyB: i think it'd be better something like this http://osu.ppy.sh/ss/1402006
2014-03-09 10:03 AJeyB: it looks better and it's easier to read.
2014-03-09 10:04 Avishay: um I having a problem at looking at that skin, did you just rotate the slider to upwards?
2014-03-09 10:04 Avishay: oh
2014-03-09 10:04 Avishay: you stacked
2014-03-09 10:04 Avishay: the end of the slider and the beginning of the next slider?
2014-03-09 10:04 AJeyB: 00:22:941 (2) - this closer, same Y.
2014-03-09 10:04 AJeyB: ohh
2014-03-09 10:04 AJeyB: i moved the ponit
2014-03-09 10:04 AJeyB: in the middle of slider
2014-03-09 10:05 AJeyB: and the stack
2014-03-09 10:05 Avishay: oh yeah
2014-03-09 10:05 AJeyB: i made it pont to the middle of the next slider from behind
2014-03-09 10:05 AJeyB: Do u get it ?
2014-03-09 10:06 Avishay: yeah I do
2014-03-09 10:06 Avishay: thanks
2014-03-09 10:06 AJeyB: 00:22:941 (2) -
2014-03-09 10:06 AJeyB: well, the spacing on here
2014-03-09 10:06 AJeyB: it's again a crazy jump
2014-03-09 10:06 AJeyB: maybe x=316
2014-03-09 10:07 Avishay: um
2014-03-09 10:07 Avishay: maybe I'll change the pattern
2014-03-09 10:07 Avishay: to something like this
2014-03-09 10:07 Avishay: http://puu.sh/7oNoJ.jpg
2014-03-09 10:08 Avishay: what do you think?
2014-03-09 10:09 AJeyB: it's better, yes, i still thinking it's a big further, remember that it doesn't look the same in game/test
2014-03-09 10:10 Avishay: um, alright i'll make the spacing now smaller
2014-03-09 10:10 AJeyB: http://osu.ppy.sh/ss/1402026
2014-03-09 10:10 AJeyB: what about it ?
2014-03-09 10:11 Avishay: alright that's cool
2014-03-09 10:12 AJeyB: 00:25:363 (5,6,7,8,9,10,11,12) - this stream is kinda weird, why did u use it ?
2014-03-09 10:12 AJeyB: like, here's a beat 00:25:363 - then one more here00:25:735 -
2014-03-09 10:12 AJeyB: i might use 1/2 sliders on both.
2014-03-09 10:13 AJeyB: 00:26:667 - same here, i'd add a cirlce.
2014-03-09 10:13 circle *
2014-03-09 10:13 Avishay: um
2014-03-09 10:13 Avishay: I did that because I think it fits and it is a nice opening before the kiai time, but I'll try your suggestion now
2014-03-09 10:15 AJeyB: Yes, it might be a mapping style stuff, so u can pass from it.
2014-03-09 10:16 Avishay: yeah I like your suggestion as well here but I prefer what I did, so lets continue
2014-03-09 10:16 AJeyB: 00:26:108 (13) -
2014-03-09 10:17 AJeyB: this slider, http://osu.ppy.sh/ss/1402048
2014-03-09 10:17 AJeyB: dis one might look better
2014-03-09 10:19 Avishay: yeah I think it actually fits better as well
2014-03-09 10:19 Avishay: I just made mine longer
2014-03-09 10:19 Avishay: and symmetrical
2014-03-09 10:19 Avishay: http://puu.sh/7oNXM.jpg
2014-03-09 10:20 AJeyB: that's pretty, i like it
2014-03-09 10:21 AJeyB: 00:27:040 (1) -
2014-03-09 10:21 AJeyB: maybe this one longer?
2014-03-09 10:21 AJeyB: or make it back
2014-03-09 10:22 Avishay: there's a beat at 00:27:226
2014-03-09 10:22 Avishay: and yeah
2014-03-09 10:22 Avishay: reverse fits here
2014-03-09 10:22 Avishay: so I'll use that
2014-03-09 10:22 AJeyB: 00:41:013 (6,7,1) - you can use more spacing here, if u want,
2014-03-09 10:23 AJeyB: it's kaia so it'd be good.
2014-03-09 10:24 AJeyB: and i'll end kaiai here 00:44:553 -
2014-03-09 10:25 Avishay: I think it is still kiai time, it is just the closure for it
2014-03-09 10:25 Avishay: and about 00:41:013 (6,7,1) - I just tweaked the spacing a bit, didn't change too much otherwise it won't fit
2014-03-09 10:25 AJeyB: okay then,
2014-03-09 10:26 AJeyB: 00:44:553 (1,2,3) - well, here, i'd not follow the vocal. but it's k if u want
2014-03-09 10:27 AJeyB: before i forget , HP=5 or 6 please xD
2014-03-09 10:27 Avishay: I will still follow the vocals, I want it to be like that, and the minimum I'll go for the hp drain is 7 :P
2014-03-09 10:28 AJeyB: haha well then,
2014-03-09 10:29 AJeyB: 01:13:431 (1,2,3,4,5,6,7,8,9,1) -
2014-03-09 10:29 AJeyB: maybe less spacing, since this part is slow
2014-03-09 10:30 AJeyB: 01:17:158 (1,2,3,4,5) -
2014-03-09 10:30 Avishay: 01:14:177 (5,6,7,8,9,1) - simple squares, I think the spacing here is fine and it just requires reading, nothing more
2014-03-09 10:32 AJeyB: okay, keep it
WhiteAries' insane
Settings: hp=6
01:16:412 (4,5,6,7,8) - this doesn't follow the music. I don't think there should be a stream.
01:17:437 (3) - ^same
01:18:928 (9) - ^
Topic Starter
Avishay

Jehyeon wrote:

[Easy]

00:10:085 (2) - same suggestion V

00:23:872 (1) - Shape is slightly skewed. V

00:33:188 (3) - Round slider Why? I think it is really fine as it is and adds a bit to the map
00:41:013 - add note here Follow the vocals V
01:41:378 (7) - ctrl + g V
02:06:344 (5) - Delete and repeat 02:07:462, 02:07:834 - add a note to your I think I understood what you meant, and I did it for the next pattern as well

[deejaydray's Normal]

00:36:541 (5) - add repeat? Follow the vocals I'll post on dray's behalf, if he thinks this is wrong I'll remove it, but I think you are correct :)

good job diff no pick

[Hard]

00:13:439 (4) - spacing please V
00:14:743 (3) - Blanket. This will look better.V and I tweaked it a bit more

00:18:655 (8) - this slider end 00:19:214 - here Tweaked NC and changed sliders there a bit
00:37:287 (10) - ctrl + g V

Good Luck
Thank you very much!
IamKwaN
Hi, from my queue here.
Sorry, I'm really late and kind of busy these days, so I just point out some general setting stuff and skip hitsounds atm. I will mod it detailedly when I have time. ;__;

General

  1. BG size is not standard, a standard one should be of 1366*768 or 1024*768. I have resized it for you, feel free to use it :)
  2. Your offset throughout the whole mapset is inconsistent, and this is unrankable according to the ranking criteria.

    Ranking Criteria wrote:

    Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.
  3. Consider using custom combo colors which fit your background? Or you can follow the Normal which has custom combo colors. But remember all diffs must have consistent combo colors.
  4. The box 'Letterbox during breaks' is not consistent. I strongly recommend you to tick the box in all difficulties

WhiteAries' Insane

  1. Some unnecessary green lines are found, please delete them: 00:08:968 - 00:56:477 and 01:41:937 .
  2. 01:09:519 (1) - End this at 01:10:450 with a solid sound heard at here.
  3. 01:28:336 (5,1) - This kind of overlapping bothers me, how about you?
  4. One suggestion is placing those streams in a more curvy way, like what you did at 02:12:492 (1,2,3,4,5,6,7,8,9,10,11) , it's much more comfortable for players to stream with some angles.

Insane

  1. 00:08:968 - 00:45:857 - 00:47:348 - 00:48:279 - 01:41:564 These green lines are unnecessary, please delete them.
  2. 00:53:216 - This green line is duplicated with different volumes. Place one green line at a time point only.
  3. 00:44:553 (1) - I think you better don't use this kind of slider coz in this thread, this kind of technique has been discussed recently.

Hard

  1. 01:30:858 - This green line is unsnapped, snap it to 01:30:851.
  2. 00:53:962 - 01:47:620 - Unnecessary green lines again.
  3. 00:10:085 (2) - This DS is really confusing, when I testplayed it, I hit it right after end of 00:09:340 (1) .
  4. 00:17:538 (4) - Stack with 00:17:165 (2) perfectly would be a lot aesthetic imo.
  5. 00:48:093 (1,1,1,1,1,1,1) - I wonder if it is necessary to use so many spinners here. I suppose the music here is really powerful and it's still the kiai time, so I recommend you map these instead of placing spinner spams. Trust me, it would be a lot more fun. XD
  6. 01:08:960 (3) - As mentioned above, this DS.. DX
  7. 01:30:199 (8) - NC this for the sake of cutting the combo number.
  8. 01:35:975 (1,1) - Remove NC. There is nothing special here imo.
  9. Well, I would say you shd find a consistent pattern of placing NC, for example, NC every 1/2 big white tick(s), or follow the vocal. It would be much more neat and clean if you do so.
  10. 01:48:644 (1) - Mentioned above.
  11. 01:51:066 (1) - End this at 01:52:557 and place a circle at 01:52:929 , which, as a player, is a lot comfortable. Also, move this 01:53:302 (1) to 01:53:116 & remove the NC to follow the lyrics perfectly, like what you did at 01:54:606 (6) , 01:55:910 (9).
  12. 01:59:823 (2) - DS, it makes me hit immediately after the previous slider again.
  13. 02:15:473 (7) - Are you sure this slider is readable? I would recommend you place a few grids different from 02:14:914 (5) such that players can notice them even without a transparent skin.

Normal

  1. 00:06:732 - 01:05:792 - Both are unnecessary green lines. Please delete them.
  2. Take a look at the AImod and you will find two objects' ends are not snapped.
  3. The SV is really really slow for this diff (and why all use 0.5x in the timing session? I can't figure out why.. If all of them are 0.5x, why not change it here? 1.4*0.5=0.7, in fact Normal normally has a SV of 1.0-1.2x), and it makes no sense that Normal has the same SV as Easy lolll, tho the placements of rhythm make it like a Normal.
  4. 02:19:386 (1,2) - DS, make sure the DS is consistent throughout the whole diff.

Easy

  1. 00:06:732 - 02:22:367 - Both are unnecessary green lines. Please delete them.
  2. I think what you can is to change the DS to 0.7x instead here.
  3. 00:41:013 (1,1,1) - These NC are not necessary imo, coz there aren't any tricky stuff involved.
  4. 00:54:427 (3) - DS, make sure you check the whole diff for consistent DS.
  5. 01:37:652 (2) - ^ I stop spamming you here about the DS, please check them once yourself because I am too lazy and my nickname is IamPiG.
  6. 01:44:359 (1,1,1) - Mentioned ^^^^^
  7. As for the NC, please check out what I hv mentioned in the Hard diff.

All in all, some more work is needed on this mapset and questions are always welcomed. If you really find difficult to understand what I'm talking about, just pm or find me in game! Good luck!
Topic Starter
Avishay

IamKwaN wrote:

Hi, from my queue here.
Sorry, I'm really late and kind of busy these days, so I just point out some general setting stuff and skip hitsounds atm. I will mod it detailedly when I have time. ;__;

General

  1. BG size is not standard, a standard one should be of 1366*768 or 1024*768. I have resized it for you, feel free to use it :)
    Thank you!
  2. Your offset throughout the whole mapset is inconsistent, and this is unrankable according to the ranking criteria.

    Ranking Criteria wrote:

    Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.
    Done in my diffs, will wait for Dray and Aries to do theirs.
  3. Consider using custom combo colors which fit your background? Or you can follow the Normal which has custom combo colors. But remember all diffs must have consistent combo colors. V
  4. The box 'Letterbox during breaks' is not consistent. I strongly recommend you to tick the box in all difficulties
V

WhiteAries' Insane

  1. Some unnecessary green lines are found, please delete them: 00:08:968 - 00:56:477 and 01:41:937 .
  2. 01:09:519 (1) - End this at 01:10:450 with a solid sound heard at here.
  3. 01:28:336 (5,1) - This kind of overlapping bothers me, how about you?
  4. One suggestion is placing those streams in a more curvy way, like what you did at 02:12:492 (1,2,3,4,5,6,7,8,9,10,11) , it's much more comfortable for players to stream with some angles.

Insane

  1. 00:08:968 - 00:45:857 - 00:47:348 - 00:48:279 - 01:41:564 These green lines are unnecessary, please delete them. The last one is a SV change, everything else fixed.
  2. 00:53:216 - This green line is duplicated with different volumes. Place one green line at a time point only. V
  3. 00:44:553 (1) - I think you better don't use this kind of slider coz in this thread, this kind of technique has been discussed recently.
You convinced me to change the slider are in that part :)

Hard

  1. 01:30:858 - This green line is unsnapped, snap it to 01:30:851. V
  2. 00:53:962 - 01:47:620 - Unnecessary green lines again. V
  3. 00:10:085 (2) - This DS is really confusing, when I testplayed it, I hit it right after end of 00:09:340 (1) . V
  4. 00:17:538 (4) - Stack with 00:17:165 (2) perfectly would be a lot aesthetic imo. V
  5. 00:48:093 (1,1,1,1,1,1,1) - I wonder if it is necessary to use so many spinners here. I suppose the music here is really powerful and it's still the kiai time, so I recommend you map these instead of placing spinner spams. Trust me, it would be a lot more fun. XD I'll leave it as it is, this is a known and weird pattern but I think it fits and I like it here.
  6. 01:08:960 (3) - As mentioned above, this DS.. DX This is a hard diff and I think a jump is just fine here
  7. 01:30:199 (8) - NC this for the sake of cutting the combo number. V
  8. 01:35:975 (1,1) - Remove NC. There is nothing special here imo. V
  9. Well, I would say you shd find a consistent pattern of placing NC, for example, NC every 1/2 big white tick(s), or follow the vocal. It would be much more neat and clean if you do so.
  10. 01:48:644 (1) - Mentioned above. V
  11. 01:51:066 (1) - End this at 01:52:557 and place a circle at 01:52:929 , which, as a player, is a lot comfortable. Also, move this 01:53:302 (1) to 01:53:116 & remove the NC to follow the lyrics perfectly, like what you did at 01:54:606 (6) , 01:55:910 (9). V, didn't notice that :)
  12. 01:59:823 (2) - DS, it makes me hit immediately after the previous slider again. V
  13. 02:15:473 (7) - Are you sure this slider is readable? I would recommend you place a few grids different from 02:14:914 (5) such that players can notice them even without a transparent skin. Um, I changed the pattern but the spacing is a bit jumpy, but it should be fine.

Normal

  1. 00:06:732 - 01:05:792 - Both are unnecessary green lines. Please delete them.
  2. Take a look at the AImod and you will find two objects' ends are not snapped.
  3. The SV is really really slow for this diff (and why all use 0.5x in the timing session? I can't figure out why.. If all of them are 0.5x, why not change it here? 1.4*0.5=0.7, in fact Normal normally has a SV of 1.0-1.2x), and it makes no sense that Normal has the same SV as Easy lolll, tho the placements of rhythm make it like a Normal.
  4. 02:19:386 (1,2) - DS, make sure the DS is consistent throughout the whole diff.

Easy

  1. 00:06:732 - 02:22:367 - Both are unnecessary green lines. Please delete them. V
  2. I think what you can is to change the DS to 0.7x instead here.
    V
  3. 00:41:013 (1,1,1) - These NC are not necessary imo, coz there aren't any tricky stuff involved. V
  4. 00:54:427 (3) - DS, make sure you check the whole diff for consistent DS. I snapped it just for the previous note, there's the NC and the song change so the minor DS change should be fine
  5. 01:37:652 (2) - ^ I stop spamming you here about the DS, please check them once yourself because I am too lazy and my nickname is IamPiG. V, I am lazy as well hehe
  6. 01:44:359 (1,1,1) - Mentioned ^^^^^ V
  7. As for the NC, please check out what I hv mentioned in the Hard diff.

All in all, some more work is needed on this mapset and questions are always welcomed. If you really find difficult to understand what I'm talking about, just pm or find me in game! Good luck!

Thank you very much!
WhiteAries
all fixed! thanks <3

http://puu.sh/7pSd1.zip
deejaydray
Ok, fixed :3 Avishay, don't forget about the offset and timing problem please, thank you^^

SPOILER
osu file format v12

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 31604
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:deejaydray's Normal
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray Can't Buy My Love
BeatmapID:338063
BeatmapSetID:129259

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
2,56118,69503
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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6732,-200,4,1,0,40,0,0
32070,-200,4,1,0,75,0,1
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95789,-200,4,1,0,75,0,1
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Combo3 : 24,186,248
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280,32,94671,1,4,0:0:0:0:
316,328,96161,5,4,0:0:0:0:
404,324,96534,1,8,0:0:0:0:
468,260,96906,1,0,0:0:0:0:
472,168,97279,1,8,0:0:0:0:
448,76,97651,2,0,L|408:76,1,35
348,140,98210,2,0,L|272:216,1,105
212,148,99142,5,4,0:0:0:0:
132,104,99515,1,8,0:0:0:0:
44,124,99887,1,0,0:0:0:0:
40,216,100260,1,8,0:0:0:0:
64,308,100632,2,0,L|104:308,1,35,0|0,0:0|0:0,0:0:0:0:
192,308,101191,2,0,L|276:308,1,70,0|0,0:0|0:0,0:0:0:0:
396,320,102123,6,0,L|432:320,2,35,4|0|8,0:0|0:0|0:0,0:0:0:0:
400,228,102868,2,0,L|436:228,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
400,136,103613,2,0,L|400:96,1,35,0|0,0:0|0:0,0:0:0:0:
320,48,104172,2,0,L|216:48,1,105
116,64,105104,6,0,L|80:64,2,35,4|0|8,0:0|0:0|0:0,0:0:0:0:
112,156,105849,2,0,L|76:156,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
112,248,106594,2,0,L|112:288,1,35,0|0,0:0|0:0,0:0:0:0:
188,332,107153,1,2,0:0:0:0:
324,332,107712,1,2,0:0:0:0:
396,272,108085,5,4,0:0:0:0:
400,124,108644,2,0,P|324:104|216:124,1,175,0|2,0:0|0:0,0:0:0:0:
132,116,109948,2,0,L|132:272,1,140,8|8,0:0|0:0,0:0:0:0:
212,304,111066,1,4,0:0:0:0:
304,304,111439,6,0,P|368:320|448:304,1,140,8|10,0:0|0:0,0:0:0:0:
472,216,112556,1,2,0:0:0:0:
472,124,112929,2,0,L|472:76,1,35
424,12,113488,1,0,0:0:0:0:
332,112,114047,6,0,L|268:240,1,140,4|0,0:0|0:0,0:0:0:0:
204,300,115165,1,8,0:0:0:0:
292,324,115537,2,0,P|349:360|405:325,1,140,2|0,0:0|0:0,0:0:0:0:
476,264,116655,1,8,0:0:0:0:
440,180,117028,1,4,0:0:0:0:
300,56,117773,6,0,L|264:116,1,70,0|8,0:0|0:0,0:0:0:0:
188,172,118518,1,2,0:0:0:0:
72,240,119077,1,2,0:0:0:0:
188,312,119636,1,2,0:0:0:0:
280,312,120009,1,4,0:0:0:0:
464,312,120755,6,0,L|464:240,1,70,0|8,0:0|0:0,0:0:0:0:
464,152,121500,1,2,0:0:0:0:
280,152,122245,2,0,L|208:152,1,70,0|8,0:0|0:0,0:0:0:0:
120,152,122990,2,0,P|104:212|128:256,2,105,4|0|8,0:0|0:0|0:0,0:0:0:0:
180,80,124481,2,0,P|228:61|276:78,2,105,2|0|8,0:0|0:0|0:0,0:0:0:0:
88,80,125971,2,0,P|72:140|96:184,1,105,4|0,0:0|0:0,0:0:0:0:
4,48,127462,5,4,0:0:0:0:
40,132,127835,2,0,P|40:192|96:248,1,140,8|8,0:0|0:0,0:0:0:0:
184,252,128953,1,0,0:0:0:0:
276,248,129325,2,0,P|325:201|329:133,1,140,8|8,0:0|0:0,0:0:0:0:
296,48,130443,5,0,0:0:0:0:
204,40,130816,2,0,P|144:40|88:96,1,140,8|8,0:0|0:0,0:0:0:0:
84,184,131934,1,2,0:0:0:0:
220,188,132493,1,2,0:0:0:0:
356,188,133052,1,2,0:0:0:0:
384,272,133424,5,4,0:0:0:0:
472,252,133797,2,0,P|472:192|416:136,1,140,8|8,0:0|0:0,0:0:0:0:
328,132,134915,1,0,0:0:0:0:
236,132,135288,2,0,P|187:179|183:247,1,140,8|8,0:0|0:0,0:0:0:0:
220,328,136405,5,0,0:0:0:0:
308,344,136778,2,0,P|368:344|424:288,1,140,8|8,0:0|0:0,0:0:0:0:
428,200,137896,1,2,0:0:0:0:
292,196,138455,1,2,0:0:0:0:
156,196,139014,1,2,0:0:0:0:
156,126,139386,6,0,L|272:126,2,105,8|8|8,0:0|0:0|0:0,0:0:0:0:
85,126,140876,2,0,L|85:234,2,105,4|4|4,0:0|0:0|0:0,0:0:0:0:
85,90,142181,1,4,0:0:0:0:
IchiGUN
a little irc mode here :)
SPOILER
22:25 IchiGUN: hello :3
22:25 *IchiGUN is listening to [http://osu.ppy.sh/b/327382 YUI - Rolling Star]
22:25 Avishay: hey
22:25 IchiGUN: just test your map )
22:26 Avishay: alright
22:26 IchiGUN: Easy, Normal and Taiko looks not bad
22:26 Avishay: I'm spectating
22:26 Avishay: oh
22:26 IchiGUN: but Hard and Insane = =
22:26 Avishay: :O
22:26 IchiGUN: i feel strange rhytm
22:26 Avishay: what is wrong with them?
22:26 Avishay: maybe you are not reading them correctly?
22:27 IchiGUN: yep...hard to read...just look at me)))
22:30 IchiGUN: hmmmm
22:30 Avishay: this seems just fine to me, it is just low ar and not fast
22:30 Avishay: obviously this is not fun for good players
22:30 IchiGUN: this diff have strange jumps and anti jumps )
22:30 Avishay: but it is there for less experienced players
22:30 IchiGUN: hm....
22:31 Avishay: I will gladly try to fix them
22:31 Avishay: just give me timestamps
22:31 IchiGUN: okay :3
22:35 IchiGUN: how about 00:34:487 (3) - change to reverse slide lie this http://puu.sh/7rfJ4.jpg :3
22:35 IchiGUN: *like
22:36 Avishay: um yeah there's a beat I missed there, same for the vocal
22:36 IchiGUN: :3
22:37 IchiGUN: 00:37:841 (1) - looks a little confusing http://puu.sh/7rfME.jpg
22:37 IchiGUN: maybe neet to change patterns form, or add new combo
22:38 Avishay: what do you say I change it to something like that
22:38 Avishay: http://puu.sh/7rfOR.jpg
22:39 IchiGUN: not bad :C
22:40 IchiGUN: or something http://puu.sh/7rfSK.jpg and add new combo on 00:38:772 (1) - cuz really bog jump here
22:41 IchiGUN: you really want spinner here 00:40:263 (1) - ?
22:41 Avishay: um.. I'll leave it as it is, I don't want to lower the spacing
22:42 Avishay: and yeah I guess the spinner is fine
22:42 IchiGUN: ok
22:42 IchiGUN: next, i thins 00:49:579 (1) , 00:51:255 (1) - and etc notes, not needed
22:43 Avishay: this is a pattern I'd like to leave as it is, I did it like that on purpose
22:43 IchiGUN: just finish first spinner here 00:49:579 (1) and etc
22:44 Avishay: um
22:44 Avishay: I'll add some notes there
22:44 Avishay: before the spinner
22:44 IchiGUN: hm. okay :3
22:45 IchiGUN: and please finish this spinner 00:52:746 (1) - here 00:53:864 sounds yey )))
22:45 IchiGUN: 00:55:168 (5,6) - this part really confusing me
22:45 Avishay: alright
22:45 Avishay: um yeah
22:45 Avishay: I'll change it as well
22:46 IchiGUN: thanks :3
22:46 IchiGUN: it's a not finish xDD
22:47 Avishay: what do you think about this
22:47 Avishay: http://puu.sh/7rg5D.jpg
22:48 IchiGUN: looks better, or just use distance snap 2.2 http://puu.sh/7rg81.jpg
22:49 IchiGUN: 01:07:465 (1) - add note )
22:50 Avishay: V
22:50 IchiGUN: 01:17:153 (1) - oh, this slider form )))) you can make more accuracy
22:52 IchiGUN: 01:18:457 (2) - this sound better walk for vocal, add reverse :3 http://puu.sh/7rgeN.jpg
22:53 IchiGUN: 01:19:389 (3) - add NC if you want use big jump, but I think it's not needed here )
22:53 Avishay: woah yeah you are right in this one
22:53 IchiGUN: ^^'
22:54 Avishay: um no it is fine
22:54 IchiGUN: okay
22:55 IchiGUN: 01:34:573 (8) - too fast = =
22:55 IchiGUN: really unexpectedly
22:56 IchiGUN: hmmmmm
22:56 Avishay: umum okay I will change SV here to 1.15 then
22:56 IchiGUN: yep :3
22:57 IchiGUN: and move closer to 01:34:480 (7) -
22:57 IchiGUN: use for 01:33:921 (4,5,6,7,8) - one distance snap )
22:58 IchiGUN: 01:38:765 (2) - again add reverse :3 sounds better http://puu.sh/7rgrM.jpg
22:59 IchiGUN: 01:43:609 (1,2,3,4,5,6,7) - distance random pattern xD not bad, but looks a little weird
23:01 IchiGUN: 01:48:640 (1) - this super slide need to rebuild \:D/
23:01 IchiGUN: 01:55:347 (8,9) - again hard to read
23:04 IchiGUN: maybe change on one reverse slider? http://puu.sh/7rgyM.jpg :3 and move 01:55:906 (9) - away, just use distance snap http://puu.sh/7rgA1.jpg
23:05 Avishay: um okay I catchedup and I just changed it to 3 note stream
23:05 Avishay: that stacks on tiself
23:06 IchiGUN: okay...there are a few moments, but perhaps this is enough =) I hope my mod help you \:D/
23:06 IchiGUN: but if you a little make this part 02:13:792 (1,2,3,4,5,6,7,8,9) - more accuracy, it's weill be great :3
23:07 IchiGUN: that's all
23:07 Avishay: alright
23:07 Avishay: thank you very much
23:07 Avishay: :)
23:07 Avishay: spasiba brata :D
23:07 IchiGUN: np :3 i just like this song
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