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MuryokuP - Mephisto

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Mortem
Hi
As requested.
You don't have to take my mod seriously.

Normal:
00:33:933 (3) - Improve slider design - For ex.: http://puu.sh/8OzRH.jpg
01:41:354 (1) - Why NC?
01:47:038 (2) - Put it at the beginning on the slider, like you did in 01:21:143 (1,2) -

Sakuya's Hard:
03:17:080 (4) - Remove hitsound at the reverse arrow.
03:23:480 (4) - Same ^^

That's it.
I didn't find anything else bad. (at least for me).
Good mapset, good song.
Hope that'll helps
If not, then sorry.
Good Luck!
Topic Starter
Sephibro

Pjecoo wrote:

Normal:
00:33:933 (3) - Improve slider design - For ex.: http://puu.sh/8OzRH.jpg i like it as it is :P
01:41:354 (1) - Why NC? removed
01:47:038 (2) - Put it at the beginning on the slider, like you did in 01:21:143 (1,2) - done and reshaped the slider to fit DS
Thank you for your mod! :)
UnitedWeSin
rEdo

rEdo wrote:

[UWS's Insane]
00:30:775 (2) - Mising a finish on its top.
added

00:52:406 (3) - I guess simply reducing it by 1/4 would make it sound much better. I know you're trying to follow the drums here, but it's barely hearable and might catch people off-guard.
Hm yea it's a good suggestion. I remember when I mapped this I really liked the idea of extending these sliders to hold with the drums and it feels good to me in a test play now. I'd like to keep them for now but if it's a problem I would change them

01:12:617 (3,4) - Same as above. Also, if you're gonna try to follow the vocals, then this could be a 3/4 slider with an extention of a 1/1 note on its end.

01:54:301 (1) - Missing a finish on its top.
No intended finish there but there was a missing one before it.

01:56:828 (1) - Same as above.
Seems there's just a clap in the music.

01:57:617 (1) - Wow, while testplaying I was pretty sure it's gonna end on the 1/2. And so will most of the players. Please delete these two reverses from this slider.
lol changed it

02:21:459 (1) - Add a finish on its top.
fixed

02:23:354 (3,4) - Yeah, you know what I'm gonna say.

02:43:564 (3,4) - Like above.

02:45:459 (1) - Missing a finish on its top.
seems too much imo, no obvious finish in the music

Krfawy

Krfawy wrote:

\

UWS's Insane

  1. 02:00:617 (5) - Maybe move it to X=476 Y=176?
fixed \:D/
\

Thanks a lot for modding guys! :)
Kazuya
Hello. Very sorry. My english is = 0

It's only ideas!

[Normal]

Problem: Some long / very long slider.

Look at timeline spikes:
00:22:722 (1) - Hmm. Replace here: http://puu.sh/8P8CS.jpg ?
00:23:985 (6) - ^ http://puu.sh/8P8Jk.jpg ?
00:25:880 (2) - ^ http://puu.sh/8P8Qu.jpg ?
00:27:933 (1) - Please map parts. (remove spinner.)
01:41:670 (3) - Replace here: http://puu.sh/8P90O.jpg ?
01:44:670 (3) - ^ http://puu.sh/8P94k.jpg ?
01:46:091 (1) - & 01:47:038 (8) - : delete, and put 1/2 slider here: 01:46:406 - and 1/1 slider here: 01:46:722 - http://puu.sh/8P9bk.jpg ?
01:47:196 (9) - replace here: http://puu.sh/8P9ed.jpg ?
01:49:880 (3) - replace, two 1/1 slider http://puu.sh/8P9hS.jpg ?
01:52:249 (3) - replace: http://puu.sh/8P9nC.jpg ?
01:54:775 (3) - http://puu.sh/8P9q5.jpg ?

[Insane]

00:18:301 (3,4,5,6) - Hmm. Pattern: http://puu.sh/8P9A8.jpg (example) ?
01:55:249 (1) - It's little not unreadable?
02:46:012 - Put circle here ?
03:27:480 (1) - move circle here: x: 256 y: 192 ?

Okay.
Topic Starter
Sephibro

Kazuya-sama wrote:

Hello. Very sorry. My english is = 0

It's only ideas!

[Normal]

Problem: Some long / very long slider.

Look at timeline spikes:
00:22:722 (1) - Hmm. Replace here: http://puu.sh/8P8CS.jpg ?
00:23:985 (6) - ^ http://puu.sh/8P8Jk.jpg ?
00:25:880 (2) - ^ http://puu.sh/8P8Qu.jpg ?
00:27:933 (1) - Please map parts. (remove spinner.)

^ completely remapped this part, i had been thinking about doing it for a while, you convinced me :)

01:41:670 (3) - Replace here: http://puu.sh/8P90O.jpg ? cool
01:44:670 (3) - ^ http://puu.sh/8P94k.jpg ? no comment on slider (3) of your picture
01:46:091 (1) - & 01:47:038 (8) - : delete, and put 1/2 slider here: 01:46:406 - and 1/1 slider here: 01:46:722 - http://puu.sh/8P9bk.jpg ? keeping this slider
01:47:196 (9) - replace here: http://puu.sh/8P9ed.jpg ? done
01:49:880 (3) - replace, two 1/1 slider http://puu.sh/8P9hS.jpg ? keeping it
01:52:249 (3) - replace: http://puu.sh/8P9nC.jpg ? done with a different pattern, but same rhythm
01:54:775 (3) - http://puu.sh/8P9q5.jpg ? keeping this slider too

[Insane]

00:18:301 (3,4,5,6) - Hmm. Pattern: http://puu.sh/8P9A8.jpg (example) ? i changed it in a better way and changed a couple other patterns in that part to make them better!
01:55:249 (1) - It's little not unreadable? it looked perfectly readable to me, btw i used a clearer placement to make it readable for everybody
02:46:012 - Put circle here ? if i put a circle there i have to put a circle here too 00:54:854 - it's no for now
03:27:480 (1) - move circle here: x: 256 y: 192 ? it would be too close to the previous slider
Thank you very much! Your mod inspired me to change many things other than the ones you suggested me, very useful :)
Rare
from my modding queue

[Easy]
OD+1?
01:20:828 (1) - pref finish to head insted of clap
01:23:354 (1) - ^
01:48:617 (1) - is this rankable? seems like off screen :?
01:54:301 (2,1) - hard to see for beginner. pref don't overlap to repeat.
don't need green 02:17:038 - and 02:17:985 -

[Normal]
00:21:143 (2) - stack to next note to head?
00:48:064 (1) - start this at 00:48:301 (1) -
01:42:775 (5) - remove instead of add note here 01:42:933 -
01:47:038 (2) - same as 00:21:143 (2) -
01:59:985 (3,1) - interval is too narrow imo.
03:26:680 (1,1) - same as above

[Insane]
01:57:617 (1) - WTF? 1/4 is better and fit to music. pls fix it.
03:21:480 (3) - add clap

[UWS's Insane]
01:50:354 (1,3) - switch to NC
03:14:680 - why did you use slider velocity multiplierx1.80??? not fit music.

[Sakuya's Hard]
00:23:670 - i want note here
03:26:280 (2) - NC

Sinch's Testplay
[Easy]
00:33:301 (1,2) - this sliders rhythm is a little strange for elsewhere

[Sakuya’s Hard]
very good

[Normal]
01:42:775 (5,6) - DS is ok, but hard to see for beginner
01:52:880 (4,5) - almost ^

[Insane]
nothing to say

[UnitedLeeSin]
same as above

[UWS’s Insane]
00:52:406 (3) - end this at 00:52:722 -
01:12:617 (3) - ^ seems like weird a bit
02:43:564 (3) - same as above

difficult to mod for me this map :o
Topic Starter
Sephibro

Rare wrote:

[Normal]
00:21:143 (2) - stack to next note to head? Done
00:48:064 (1) - start this at 00:48:301 (1) - no, it doesn't matter if the spinner starts close to the previous object, the important is that it's long enough for everybody to clear it
01:42:775 (5) - remove instead of add note here 01:42:933 - Done and increased the previous slider by 1/4
01:47:038 (2) - same as 00:21:143 (2) - Done
01:59:985 (3,1) - interval is too narrow imo.
03:26:680 (1,1) - same as above

[Insane]
01:57:617 (1) - WTF? 1/4 is better and fit to music. pls fix it. yeah that was kind of a brainfart, changed and remapped other parts of the same section. Thanks!
03:21:480 (3) - add clap better a whistle instead, fixed!

[box=Sinch's Testplay]
[Normal]
01:42:775 (5,6) - DS is ok, but hard to see for beginner changed
01:52:880 (4,5) - almost ^ i'll keep this one as it is for now
Thank you for your mod! :)
WingSilent
Random and Friendly mod because we like both the same artist. :3

Normal

00:42:301 (3) - 480|256 for a better blanket ?
00:46:091 (4,5) - Perhaps you could make a blanket here ? http://puu.sh/8VsPy.jpg
00:48:064 (1) - Start the spinner here 00:48:301 - makes it a bit easier to handle it.
01:09:143 (2) - Move the tail towards the next slider..?
01:15:775 (1) - I'd suggest making a blanket for a better flow with the next slider -> http://puu.sh/8Vtx0.jpg
01:43:249 (6) - http://puu.sh/8VtEo.jpg ?
02:01:406 (1) - This spinner may starts here -> 02:01:564 - <- to be more easy to handle, we're into a normal diff. :)
02:40:091 (2) - Same as 01:09:143 (2) -
02:46:723 (1) - Same as 01:15:775 (1) -
03:00:618 (3) - After this slider it's like empty, you could try to map something a bit more than the bells. ;)

Sakuya's Hard

00:14:196 (6) - 220|112 to avoid an overlap with the slider 4 ?
00:22:723 (1,2) - Fix this stack a bit.
00:42:301 (7) - 205|190 (nazi blanket :3)
01:01:564 (3) - Move a tiny bit the middle tick of this slider to 331|127 this will make a perfect blanket.
01:50:828 (5) - Not sure about this slider because of the red points on it, there's much.
01:56:512 (2) - Curve to blanket with the next slider perhaps ?
02:01:249 (9) - NC.
02:49:249 (1,3) - Overlap ?
03:27:480 (8) - NC.

UWS's Insane

00:23:828 (5,6) - Overlap not looking good...
00:42:617 (6,7,8,9,1) - This is 1/8 maybe you can make a little slider for it ?
00:52:406 (3) - Why ending this slider on a blue tick ? this isn't the rythm.
02:16:406 (1,1) - Double spinner... hm... why..? I hear the drums on the second spinner so, i think you can map a bit.
02:43:564 (3) - another slider that ends on a blue tick... fix it ?
03:21:880 (5,6) - Improve a bit this overlap like this : http://puu.sh/8Vw64.jpg ?
03:24:680 (3,5) - Stack theses slider tails.

Insane

00:11:985 (3,1) - Perhaps find a way to fix this overlap ?
00:15:143 (7) - NC.
00:20:195 (9) - ^
00:24:617 (1) - however, this NC alone isn't good remove and NC here 00:25:249 (3) - instead.
00:46:722 (12) - NC.
00:47:985 (9) - ^
01:14:512 (1,1) - Remove NC ?
01:15:775 (1) - NC.
01:35:985 (7) - ^
02:16:406 (1,1) - Same as UWS's Insane, and there are drums playing.
02:39:143 (5) - NC
02:40:406 (10) - ^
02:40:722 (1) - Remove NC ?
02:55:564 (5) - NC.
02:55:880 (1) - Remove NC ?
02:59:354 (5) - NC.
03:01:880 (5) - ^

A pleasure to mod this map really, but your insane is perfect to me, expceted somes NC to fix, but remember barely everything are suggestions.
Good luck with Mephisto, you're on the good way my friend, keep up the good work! :D
Topic Starter
Sephibro

Lumina wrote:

Normal



  • 00:42:301 (3) - 480|256 for a better blanket ? sure
    00:46:091 (4,5) - Perhaps you could make a blanket here ? http://puu.sh/8VsPy.jpg done
    00:48:064 (1) - Start the spinner here 00:48:301 - makes it a bit easier to handle it. i made it start here instead 00:48:143
    01:09:143 (2) - Move the tail towards the next slider..? yeah
    01:15:775 (1) - I'd suggest making a blanket for a better flow with the next slider -> http://puu.sh/8Vtx0.jpg yeah that's a great idea
    01:43:249 (6) - http://puu.sh/8VtEo.jpg ? wow another awesome idea!
    02:01:406 (1) - This spinner may starts here -> 02:01:564 - <- to be more easy to handle, we're into a normal diff. :) the longer the spinner, the easier it is to handle imo
    02:40:091 (2) - Same as 01:09:143 (2) - yes
    02:46:723 (1) - Same as 01:15:775 (1) - yes
    03:00:618 (3) - After this slider it's like empty, you could try to map something a bit more than the bells. ;) uhm actually idk about this one, I might just put a break there, i'll decide later

Sakuya's Hard



  • 00:14:196 (6) - 220|112 to avoid an overlap with the slider 4 ? avoided the overlap
    00:22:723 (1,2) - Fix this stack a bit. done EDIT: and it actually doesn't matter because it gets automatically stacked at playtime
    00:42:301 (7) - 205|190 (nazi blanket :3) done
    01:01:564 (3) - Move a tiny bit the middle tick of this slider to 331|127 this will make a perfect blanket. done
    01:50:828 (5) - Not sure about this slider because of the red points on it, there's much.
    01:56:512 (2) - Curve to blanket with the next slider perhaps ?
    02:01:249 (9) - NC.
    02:49:249 (1,3) - Overlap ? idk how to handle this, but i think it's fine as it is
    03:27:480 (8) - NC.

Insane



  • 00:11:985 (3,1) - Perhaps find a way to fix this overlap ? actually it was intentional, but fixed because yeah it's probably nicer overlapped
    00:15:143 (7) - NC. i know there's the downbeat here, and i agree on respecting downbeats for comboing, but i still prefer to keep the last note of a stream of the same color of the rest of it
    00:20:195 (9) - ^
    00:24:617 (1) - however, this NC alone isn't good remove and NC here 00:25:249 (3) - instead. removed the NC
    00:46:722 (12) - NC.
    00:47:985 (9) - ^
    01:14:512 (1,1) - Remove NC ? done, also i changed this pattern
    01:15:775 (1) - NC. this is NC already :P
    01:35:985 (7) - ^
    02:16:406 (1,1) - Same as UWS's Insane, and there are drums playing. those drums are playing for the whole break and the slider before the break too, but they're pretty slow and imo it's not an interesting rhythm to play
    02:39:143 (5) - NC done
    02:40:406 (10) - ^
    02:40:722 (1) - Remove NC ?
    02:55:564 (5) - NC.
    02:55:880 (1) - Remove NC ?
    02:59:354 (5) - NC.
    03:01:880 (5) - ^
This was a useful mod, it got me to work :)
Thank you <3
WingSilent

Sephibro wrote:

Lumina wrote:

01:15:775 (1) - NC. this is NC already :P
I was tired i think and quoted this accidently :P
Glad my mod helped you and BONUS:

Love this map. <3
69653863
Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing

Hello!

General
  1. For combocolours, I advise to use less-saturated colours like dark cyan, dark pink etc to fit with background. Here's some example if you don't really found out
    [Colours]
    Combo1 : 109,67,67
    Combo2 : 60,95,106
    Combo3 : 138,79,130
    Combo4 : 57,89,68
  2. Hitsound volume is pretty low I hardly hear anything. Raise to ~80~90% maybe?
  3. Turns out hitsound usage is various in every diff (especially guests), whereas some parts of the diff lacks some hitsound, some are not, some guest diff does, some doesn't. My general advice would be, use more hitwhistles (which is a kick sound here) and some drum-hitsample variations and try to make the hitsound as unified as possible across all diffs.
  4. Kiais are not unified
kevin's Easy
  1. 00:32:196 (3,1) - Broken polarity and bad pattern. Try something like http://puu.sh/8XyAB.jpg
  2. 02:00:933 (2,3) - Switch place for more consistent counterclockwise oval flow?
  3. ..........Did I just noticed a whole kiai copypaste on the second kiai? For real? Why? I'm not gonna say anything about this, I know that you know what to do.
Normal
  1. 00:10:091 (1,2,3) - Notice how blanket-spacing are different on each slider
  2. 00:27:775 (1) - Whistle on sliderrepeat?
  3. 01:38:512 (1,2) - This blanket could have been done better.
  4. 01:44:670 (3) - Not good. The way it blankets other sliders are kinda forced, which now looks like a failed sliderwave design
  5. ......Another copypaste? Are you guys for real? Why?
  6. 03:18:680 (3) - Assymetric.
  7. 03:26:680 (1) - Should be http://puu.sh/8Xz1N.jpg , it would look better.
Sakuya's Hard
  1. The intro is kinda overmapped with all these 1/2 mapping. Yeah they do fit the music but this widen the difficulty gap to Normal very far (this part feels like Hard+) I'd suggest to map more 1/1 patterns and notes and not that much 1/2. For now, I am not modding this part.
  2. 00:23:670 - It is actually okay to add a circle here (-:
  3. 00:35:670 (1) - Missed a hitnormal sound at slidertail.
  4. 00:46:723 (5) - Same here.
  5. 00:50:512 (1,2) - Blanket?
  6. Kiai part lacks customclap, why?
  7. 00:58:091 (1,3) - Blanket could've been done much better.
  8. 01:44:038 (2,3) - too close imo.
  9. 02:21:459 (1,2,3) - Eh why. Could you put proper blankets or just do this http://puu.sh/8Xzk6.jpg I mean it looks like "it's barely completed" It's like leaving blankets imperfect on a map.
  10. 02:32:512 (3,4) - Too close, notice spacings on previous notes
  11. 02:45:143 (3) - To make better overlap, the slidertick should be right in the center of 02:44:670 (2) - 's slidertail. That way it looks balanced
Insane
  1. 00:08:828 (1,2,3,4,5,6,7,8,9,10,11,12) - Bad shape. Try something like hook shape http://puu.sh/8XzwD.jpg
  2. 00:21:301 (3,4) - Fix blanket.
  3. 01:03:143 (3,4,5,6,7) - Why. Try http://puu.sh/8XzAH.jpg
  4. 01:04:406 (3,4) - Switch place for better flow.
  5. 01:08:828 (3,4) - It'll be better if you could merge this into a slider.
  6. 01:09:933 (1,2,3,4,5,6,7,8,9,10) - This stream shape is so ugly )-:
  7. 01:14:038 (3,4,5,6,7,8,9) - This looks random. I feel like 01:14:038 (3,4) - should be merged into a slider so it doesn't bothers you about arranging them along with the rest of the circles.
  8. 01:28:406 (5) - Ctrl+G for better flow.
  9. 01:34:091 (3,4,5,6) - Players are expecting oval flow usage right here and this placement breaks it. 01:34:406 (5,6) - Maybe you should swap the placement here, then Ctrl+G next notes & patterns that feels awkward to flow.
  10. 01:39:143 (3) - Ctrl+G?
  11. 02:23:670 (3) - Same, Ctrl+G here, it'll give better oval flow.
  12. 02:29:985 (1,2,1,2,1,2) - Eh this is really random. I believe you could merge some circles into sliders, as these circles didn't actually emphasize/indicate anything or follow someting at all.
  13. Some tips for stream placement/shape: Try the convert slider to stream feature (on Compose menu) for some people it is easier to do shaping on sliders than on streams
Nice, though I'm kinda disappointed about copypaste on the easier diffs. Please don't do that again, it is wasting creativity and supporting laziness. No one likes to play a copypasted part on a map. I hope you could reconsider about it.

Sorry if I can't help much. Good luck.
Topic Starter
Sephibro

inverness wrote:

Hello!

General
  1. For combocolours, I advise to use less-saturated colours like dark cyan, dark pink etc to fit with background. Here's some example if you don't really found out yeah they're not set yet because i still have to find a better background, the one i'm using now is the official one for another MuryokuP song
    [Colours]
    Combo1 : 109,67,67
    Combo2 : 60,95,106
    Combo3 : 138,79,130
    Combo4 : 57,89,68
  2. Hitsound volume is pretty low I hardly hear anything. Raise to ~80~90% maybe? they sound loud enough with my settings so i can't say, i'll ask for more feedback, thanks for pointing it out!
  3. Turns out hitsound usage is various in every diff (especially guests), whereas some parts of the diff lacks some hitsound, some are not, some guest diff does, some doesn't. My general advice would be, use more hitwhistles (which is a kick sound here) and some drum-hitsample variations and try to make the hitsound as unified as possible across all diffs.
  4. Kiais are not unified there's no reason for this part 03:14:680 - 03:27:480 to be kiai on not insane diff, but i guess you understand why i put a kiai there on the Insane
Normal
  1. 00:10:091 (1,2,3) - Notice how blanket-spacing are different on each slider nazi. fixed tho :P
  2. 00:27:775 (1) - Whistle on sliderrepeat? i had missed it, thank you for pointing it out
  3. 01:38:512 (1,2) - This blanket could have been done better. improved
  4. 01:44:670 (3) - Not good. The way it blankets other sliders are kinda forced, which now looks like a failed sliderwave design i slightly improved the blankets and the shape of the slider
  5. ......Another copypaste? Are you guys for real? Why? The chorus of the song is copypasted too, but does it mean that MuryokuP lacks in creativity? ;)
  6. 03:18:680 (3) - Assymetric. now it's asstastic!
  7. 03:26:680 (1) - Should be http://puu.sh/8Xz1N.jpg , it would look better. you just tought me a much easier way to make wave sliders, thank you!
Sakuya's Hard
  1. The intro is kinda overmapped with all these 1/2 mapping. Yeah they do fit the music but this widen the difficulty gap to Normal very far (this part feels like Hard+) I'd suggest to map more 1/1 patterns and notes and not that much 1/2. For now, I am not modding this part. imo it plays very fun like this, especially with Double Time
  2. 00:23:670 - It is actually okay to add a circle here (-:
  3. 00:35:670 (1) - Missed a hitnormal sound at slidertail.
  4. 00:46:723 (5) - Same here.
  5. 00:50:512 (1,2) - Blanket? fixed
  6. Kiai part lacks customclap, why?
  7. 00:58:091 (1,3) - Blanket could've been done much better. fixed
  8. 01:44:038 (2,3) - too close imo.
  9. 02:21:459 (1,2,3) - Eh why. Could you put proper blankets or just do this http://puu.sh/8Xzk6.jpg I mean it looks like "it's barely completed" It's like leaving blankets imperfect on a map. fixed
  10. 02:32:512 (3,4) - Too close, notice spacings on previous notes
  11. 02:45:143 (3) - To make better overlap, the slidertick should be right in the center of 02:44:670 (2) - 's slidertail. That way it looks balanced fixed
Insane
  1. 00:08:828 (1,2,3,4,5,6,7,8,9,10,11,12) - Bad shape. Try something like hook shape http://puu.sh/8XzwD.jpg i've changed the shape of this stream so many times because i was never satisfied - THIS IDEA IS GREAT
  2. 00:21:301 (3,4) - Fix blanket. sure
  3. 01:03:143 (3,4,5,6,7) - Why. Try http://puu.sh/8XzAH.jpg it formerly was something like that, but it is much more playable as it is now - also, i find irregular shapes fascinating :P
  4. 01:04:406 (3,4) - Switch place for better flow. it sure displays better, i'll have to see if it also plays better - i testplay it very much so i'm still used to the old pattern and it feels a bit weird to me, but yeah it's definitely better
  5. 01:08:828 (3,4) - It'll be better if you could merge this into a slider. why? btw, i changed the position of the following slider for a better flow here
  6. 01:09:933 (1,2,3,4,5,6,7,8,9,10) - This stream shape is so ugly )-: yes it is, i suck at making streams :(
  7. 01:14:038 (3,4,5,6,7,8,9) - This looks random. I feel like 01:14:038 (3,4) - should be merged into a slider so it doesn't bothers you about arranging them along with the rest of the circles. yeah this pattern is bad. actually, i put a bookmark on the patterns that i would like to improve before ranking and this one and the stream you mentioned above are 2 of them
  8. 01:28:406 (5) - Ctrl+G for better flow. i like it much more as it is
  9. 01:34:091 (3,4,5,6) - Players are expecting oval flow usage right here and this placement breaks it. 01:34:406 (5,6) - Maybe you should swap the placement here, then Ctrl+G next notes & patterns that feels awkward to flow. in my opinion, it is only bad when a pattern makes it hard for the player to figure out the rhythm or the placement even after a few retries - players are supposed to read the circles on the screen, not to expect them, and this pattern is perfectly readable at first sight
  10. 01:39:143 (3) - Ctrl+G? done, i changed its concavity dtoo to flow better with the following slider
  11. 02:23:670 (3) - Same, Ctrl+G here, it'll give better oval flow. i would be rich if i got 1 cent every time i ctrl+G'd this one
  12. 02:29:985 (1,2,1,2,1,2) - Eh this is really random. I believe you could merge some circles into sliders, as these circles didn't actually emphasize/indicate anything or follow someting at all. keeping it
  13. Some tips for stream placement/shape: Try the convert slider to stream feature (on Compose menu) for some people it is easier to do shaping on sliders than on streams i used it for many of the streams on this map, but i still suck :)
Nice, though I'm kinda disappointed about copypaste on the easier diffs. Please don't do that again, it is wasting creativity and supporting laziness. I beg to differ on this
Thank you for your mod, you suggested me some awesome ideas! applied barely everything
HabiHolic
Karen's Queue

[-kevincela-'s Easy]

00:20:196 (1) - It has a whistle not think much difficile.
00:29:354 (1) - If you have followed the drum to keep here there is also the new combo. We go along, but I think the vocals should they see fit. So here are New Combo
00:32:196 (3) - Add a finish to the end I do not know why.
00:40:406 (1) - add Finish on th head? Finish that looks great at the beginning.
00:47:354 (3) - It should be added to the end I think the clap. 00:44:828 (3,4) - so this part of the same ridge to ridge flow

[Normal]

00:27:775 (1) - Back up a little is good.
00:35:985 (2) - Even adding the beginning clap is good. Do you feel empty without is omitted.
00:38:354 - Along this portion of the drum but I think it is. Therefore, the note added here
01:40:406 (1) - New combo is not necessary here. Delete is preferred.

[Sakuya's Hard]

00:36:459 (2) - I think the odd jump. So Ctrl + G
00:48:064 - suggestion. Why do not you add a break here?
03:27:080 (4,5,6,7,8) - Repeat to replace your sliders.

[Insane]

00:33:775 (3) - It seems like a constant spacing. :arrow: http://osu.ppy.sh/ss/1639236

that all
Topic Starter
Sephibro

HabiHolic wrote:

[Normal]

00:27:775 (1) - Back up a little is good. done
00:35:985 (2) - Even adding the beginning clap is good. Do you feel empty without is omitted. there's nothing that suggests a clap there
00:38:354 - Along this portion of the drum but I think it is. Therefore, the note added here it's a normal, there's more than just that one drum which is not mapped ;)
01:40:406 (1) - New combo is not necessary here. Delete is preferred. removed

[Insane]

00:33:775 (3) - It seems like a constant spacing. :arrow: http://osu.ppy.sh/ss/1639236 it plays AWFUL keeping the distance snap, but i moved it a bit to be even farther from the first slider and closer to the second one http://puu.sh/8Zcn2.jpg
thank you!
Alarido
Modding upon in-game request (:
Questa canzone è più bella, è perfetta ♥

Legenda

Tags:
{ Nazi } → Smaller/microscopic changes for extreme perfection (look & feel)
{ Cosmetics } → Changes that usually affects just the appearance.
{ Flow } → Suggestions about flow.
{ Rhythm } → Suggestions about rhythm.
{ Placement } → Spacing and other placement issues that doesn't affect flow. It usually appears at Easy/Normal diffs.
{ Hitsounding } → Suggestions about hitsounds.
{ Diff Level } → About certain patterns that might not fit in a specific difficulty due to its inherent harshness.

Icons:
:!: → Unrankable stuff, must change if you aims for ranking.
:?: → Doubtful, a thing to ask a BAT about.
♥ → Compliments!
* → Comments (lines marked with * aren't mods).

[Sakuya's Hard]
♥ That's a very pleasant diff (for me)
00:15:459 (2) - { Flow | Rhythm } : a Ctrl-G here would improve the flow and add a bit more challenge, while matching the rhythm more fitting (since the song feels good for a little jump between (1,2) and also (2,3) as it does on (3,4).
02:21:459 (1) - { Nazi } : Move to x:256 y:213, so its head will stack perfectly with the tail of the previous slider.
02:40:406 (4) - { Nazi } : Move both the 2nd and the 3rd anchors by 1 grid down, so the blanket with the previous (2,3) objects will be perfect.
♥ 03:21:080 (1,2,3,4) - AMAZING PLACEMENT and Flow ^^ (In truth, overall flow in the diff is Amazing :3)

[UWS's Insane]
00:32:196 (3) - { Nazi } : Move to x:247, so it'll stack properly with 00:32:828 (1)'s tail.
00:32:670 (5) - { Flow } : Would move to x:252 y:24? for slightly more fluid flow (:
00:44:749 (4,5) - { Nazi } : Move them together to y:43, for perfect stacking with 00:44:196 (3)'s tail.

[Insane]
00:16:249 (5) - { Nazi } : Move to x:317 to stack perfectly with 00:17:038 (3)'s tail.
00:42:617 (1) - { Rhythm } : First time I find this orz ~ a 1/16 repeating slider ~ would remove 4 of these repeats and then extend it to 1/8, it feels fit better to the song (checked at 25% speed).
00:45:459 (1,2,3) - { Nazi } : Either move to x:241 -- or just move 00:44:828 (3) - to x:240 -- so they will stack perfectly.
♥ 00:59:038 (3,4,5,6,7,8,9,10,11) - AMAZING placements ^^

[Normal]
00:47:354 (5) - { Flow } : Ctrl-G and move to x:340 y:208 for slightly more fluid flow (:
:!: 02:46:723 (1,2) - { Placement } : A possible solution to fix this is: place 02:45:776 (3,4) like this > http://puu.sh/90FOg.jpg <, then move the slider 02:46:723 (1) - to x:220 y:252.

[-kevincela-'s Easy]
02:00:617 (1,2,3) - { Diff Level } : Would change to a 1/1 repeating slider, because it's easier then three notes.

That's all I could >< Good luck !!
Two BATs and one ex-BAT :O

BOA SORTE !!!! e vê se ranqueia logo!

(Let's rank it soon!)

Att.
Topic Starter
Sephibro

Alarido wrote:

Questa canzone è più bella, è perfetta ♥

[notice][Sakuya's Hard]
♥ That's a very pleasant diff (for me) i agree
00:15:459 (2) - { Flow | Rhythm } : a Ctrl-G here would improve the flow and add a bit more challenge, while matching the rhythm more fitting (since the song feels good for a little jump between (1,2) and also (2,3) as it does on (3,4).
02:21:459 (1) - { Nazi } : Move to x:256 y:213, so its head will stack perfectly with the tail of the previous slider. done
02:40:406 (4) - { Nazi } : Move both the 2nd and the 3rd anchors by 1 grid down, so the blanket with the previous (2,3) objects will be perfect. done
♥ 03:21:080 (1,2,3,4) - AMAZING PLACEMENT and Flow ^^ (In truth, overall flow in the diff is Amazing :3)

[Insane]
00:16:249 (5) - { Nazi } : Move to x:317 to stack perfectly with 00:17:038 (3)'s tail. done!
00:42:617 (1) - { Rhythm } : First time I find this orz ~ a 1/16 repeating slider ~ would remove 4 of these repeats and then extend it to 1/8, it feels fit better to the song (checked at 25% speed). it's 1/12 snap actually :P keeping it
00:45:459 (1,2,3) - { Nazi } : Either move to x:241 -- or just move 00:44:828 (3) - to x:240 -- so they will stack perfectly. done
♥ 00:59:038 (3,4,5,6,7,8,9,10,11) - AMAZING placements ^^ Thank you!

[Normal]
00:47:354 (5) - { Flow } : Ctrl-G and move to x:340 y:208 for slightly more fluid flow (: great idea!
:!: 02:46:723 (1,2) - { Placement } : A possible solution to fix this is: place 02:45:776 (3,4) like this > http://puu.sh/90FOg.jpg <, then move the slider 02:46:723 (1) - to x:220 y:252. great idea here too! changed in the other kiai too
Thank you Alarido! <3
KuroSenpai112
Hi there from modding queue!

[Insane]
00:24:617 (8) - Stack this note on top of 1? Example: http://gyazo.com/273ce0ce710aa72f70aed4b588689a8c
00:42:617 (1) - Remove NC or was that supposed to be there?
01:10:249 (1,2,3,4,1,2,3,4,5,6,7,8) - Change the streaming shape into something like this, it looks better imo: http://gyazo.com/f21c3afcbfd9c78ef119615c338f056b

There's nothing else that I could find. Anyways, Good luck!
Frostings
Hi there ~
From my queue
Begin my noob modding ;w;

[General]

What a mapset :)
00:49:880 - more of your choice, but I think preview point should be here, to start right at the vocal


[-kevincela-'s Easy]

03:15:480 (2,1) - not sure about these stacks. Essentially you create an anti-jump in an Easy, which I don't know how well that plays out for the players
It might be ok because you have multiple of them (albeit only near the end). Personally I think they should be spaced out, but ultimately it's your choice

Rhythm, flow, layout and hitsounds are good :oops:


[Normal]
  1. 00:30:617 (1,2) - better blanket here
  2. 00:47:354 (5) - more of a design choice, but I think you should make this symmetrical before the spinner
  3. 01:04:091 (3) - very personal preference, I think you should make the curve less exaggerated


  4. 01:42:143 (4,5,6) - rhythm here is a little awkward.
    You go from mapping the vocals, then into mapping the drums with (5), missing the drums here 01:43:091 - , and then right back to vocals with (6)
    I think you should delete 01:42:933 (5) - entirely

    hmm I think I'm just bad but I can't really follow your hitsounding pattern very well.
    I think you've put all your claps where you want them to though haha ;; sorry about this



[Sakuya's Hard]

  • woah big jump in difficulty from Normal to Hard ;;
    nice symmetry ~
  1. 00:22:722 (1,2) - I know you're following the vocals but this 1/4 snapped slider isn't very nice..
    I think actually this entire section 00:22:722 (1,2,3,4) - you should follow the drums instead
    You first mapped this 00:20:512 (1,2,3,4,5) - which follows the vocal, but the vocals pretty much follow the drums,
    and then you've mapped 00:22:722 (1,2,3,4) - which also follow the vocals, but the vocals don't follow the drums, so it feels a little weird
    then 00:24:617 (5,6) - this follows drums with 00:25:249 (1,2,3,4,5) - mapping the vocals, but the vocals pretty much follow the drums again
    uh, not sure if you can understand my lack of logic

    basically consider mapping drums here 00:22:722 (1,2,3,4) - instead of vocal for better rhythm

  2. 00:30:617 (1,2) - ^
  3. 00:55:249 (6) - maybe clap on this head
  4. 01:53:354 (6) - ^

    nice difficulty :)

[Insane]

  1. 01:00:301 (11) - maybe not make it 1/4 snapped?
  2. 01:09:617 (7,1,2,3,4) - this is really weird flow
  3. 01:39:459 (4) - snap 1/2. you actually miss the drums here 01:39:617 -
  4. Any reason these 01:44:196 (7,1,2,3,4) - are 0.1x spaced out while 01:46:722 (5,1,2,3,1,2,3) - these are 0.2x?
  5. 01:49:091 (4) - I think you should break this up into two hitcirlces, just like this 01:46:406 (2,3,4,5) - because 01:49:249 - this is quite a large sound to be mapped a slider tail
  6. 02:01:249 (1) - personal preference, you shoud ignore the stack, and place it center of the screen before the spinner
  7. 02:28:406 (2,3) - uhhh, remove the two whistles? I don't think this was your intention
  8. 02:30:775 (2) - this spacing is a little confusing. I think you should make these distances the same 02:30:143 (2,2,2) - , just like 02:29:985 (1,1,1) -
[UWS's Insane]
  1. 00:23:828 (5,6) - overlap doesn't look very nice. maybe try something like this (your choice though)


  2. 00:26:354 (4,5) - ^




  3. maybe you should relocate because it overlaps weirdly with two objects X_x
  4. 00:44:196 (3,4,5) - manually stack maybe, because it looks really weird with stack leniency


  5. 02:26:512 (1,2) - why not blanket these? (if you do, maybe fix next few notes for distance)

  6. 02:41:670 (1,2,3,5,1,2) - you could have made these symmetrical ;; your preference though
  7. 03:01:980 (1) - maybe extend this spinner all the way to the next downbeat (03:05:080 - ) because that bell is very nice (and use a N:C11 clap for the spinner end)

  8. 03:27:663 (1) - extend spinner all the way to here 03:33:343 - to keep consistent with all the other difficulties

hope some helps haha ^^;;
Topic Starter
Sephibro

Frostings wrote:

[General]

What a mapset :)
00:49:880 - more of your choice, but I think preview point should be here, to start right at the vocal changed (actually one tick before to avoid the vocals fading in)


[Normal]
  1. 00:30:617 (1,2) - better blanket here done
  2. 00:47:354 (5) - more of a design choice, but I think you should make this symmetrical before the spinner it would look bad with the previous slider
  3. 01:04:091 (3) - very personal preference, I think you should make the curve less exaggerated fine, changed


  4. 01:42:143 (4,5,6) - rhythm here is a little awkward. this was another modder's suggestion, and actually it doesn't sound bad
    You go from mapping the vocals, then into mapping the drums with (5), missing the drums here 01:43:091 - , and then right back to vocals with (6)
    I think you should delete 01:42:933 (5) - entirely this is a bad suggestion

    hmm I think I'm just bad but I can't really follow your hitsounding pattern very well. actually I hisounded all the diffs except uws's Insane and i did it using the same logic on all of them, so I'm glad you liked those on the easy :)
    But i agree that since I had to follow vocals on some points (and I hate this), some claps sound weird or isolated on the kiais.. I would really appreciate if you could be a bit more specific about this :)

    I think you've put all your claps where you want them to though haha ;; sorry about this



[Sakuya's Hard]
  1. 00:55:249 (6) - maybe clap on this head yeah i missed it thank you!
  2. 01:53:354 (6) - ^ it's fine like this

[Insane]

  1. 01:00:301 (11) - maybe not make it 1/4 snapped? yeah i've been thinking of making this one 1/2 for a while, i just was too lazy to move the following circles :P
  2. 01:09:617 (7,1,2,3,4) - this is really weird flow i plan on improving the shape of this silly stream, it sucks
  3. 01:39:459 (4) - snap 1/2. you actually miss the drums here 01:39:617 - same as 01:00:301 (11) :)
  4. Any reason these 01:44:196 (7,1,2,3,4) - are 0.1x spaced out while 01:46:722 (5,1,2,3,1,2,3) - these are 0.2x? not at all, incresed the spacing for the early ones
  5. 01:49:091 (4) - I think you should break this up into two hitcirlces, just like this 01:46:406 (2,3,4,5) - because 01:49:249 - this is quite a large sound to be mapped a slider tail this is actually a very good suggestion
  6. 02:01:249 (1) - personal preference, you shoud ignore the stack, and place it center of the screen before the spinner it looks and flows much better like this (it would flow even better if it was a bit higher, actually)
  7. 02:28:406 (2,3) - uhhh, remove the two whistles? I don't think this was your intention thank you for spotting those ones <3<3<3
  8. 02:30:775 (2) - this spacing is a little confusing. I think you should make these distances the same 02:30:143 (2,2,2) - , just like 02:29:985 (1,1,1) -it used to be like that but it plays much better like this
Thank you for your mod! I would really appreciate if you had some time to get into the hitsound thing on normal, because yeah claps are a bit weird in some parts
paraoka_old_1
from modding queue.

[Basic]

Custom Hitsound might can ignore Taiko mode's Hitsound.

[Normal]

03:01:880 ~ 03:14:680 : use more note.
ex)
03:03:480 - add circle.
03:06:680 - ^
03:09:880 - ^
03:13:080 - ^

other diffs so epic :D

i'll give you star. XD
Come[Back]Home
-kevincela-'s Easy
00:20:828 (2) I think this repeat slider dsomehow doesn't fit. Maybe like this 00:23:354 (2) ^
00:25:880 (2) ^
00:58:091 (1) Maybe something like this 01:35:985 (1) Move end point to x:320 y:256

Normal
00:20:196 (1) Maybe something like this 03:16:680 Add HC?
03:23:080 ^

Insane
00:23:354 (5) ctrl+g
00:23:985 (7) ^

UWS's Insane
00:12:459 (2) Move it to x:48 y:156
00:17:512 (2) Move it to x:178 y:184
03:14:880 (2) ctrl+g

Sakuya's Hard
00:23:670 Add HC



Thats it. Really good Map man.
Topic Starter
Sephibro

paraoka wrote:

[Basic]

Custom Hitsound might can ignore Taiko mode's Hitsound. i didn't understand this :P

[Normal]

03:01:880 ~ 03:14:680 : use more note. yeah i think i will map that part more or just put a break there, thank you for your feedback!
ex)
03:03:480 - add circle.
03:06:680 - ^
03:09:880 - ^
03:13:080 - ^

other diffs so epic :D Thank you
Thanks for your mod!
Topic Starter
Sephibro

Come[Back]Home wrote:

Normal
00:20:196 (1) Maybe something like this maybe it's a bit too hard there for a normal 03:16:680 Add HC? Added!
03:23:080 ^ Added!

Insane
00:23:354 (5) ctrl+g this isn't a bad idea, i'll take it into account, but i'll keep it as it is for now
00:23:985 (7) ^


Thats it. Really good Map man. Thank you! :)
Thanks for your mod!
Pagno
[Insane]
Non hai ancora dato i colori ai beats?

00:22:722 (3) - qui sento che ci sia il bisogno di fare http://puu.sh/990XN/596419521c.jpg

00:42:617 (1) - Negli sliders tipo questo fai sì che almeno l'head abbia il volume "standard", e se ti va aumenta pure la SV per allungarli un poco

01:28:406 (5,1) - Metti sul red tick un hitcircle che è stackato sull'head dello slider (1)

01:30:301 (6) - Piuttosto che stacked fallo jumpato tanto

01:50:828 (1) - Fallo durare un tick in meno

[UWS's Insane]
00:52:406 (3,4) - Pheraps make two sliders long ½ beat instead, they would fit a lot better in my opinion

01:12:617 (3,4) - ^
02:23:354 (3,4) - ^
*and all next ones*

Except than this, well done!

[Sakuya's Hard]
Tickrate 1 maybe

00:40:249 (6,7,1) - Are you sure you want to put a triplet? In my opinion a hard shouldn't have triplets at all with 'high' bpm
*same with all the next 190BPM triplets*

02:20:828 (1) - A spinner before this?

Very nice sliders and patterns!

[Normal]
01:52:880 (4) - Rimuovi questo e metti un reverse allo slider precedente

03:00:618 (3) - Break tra una nota e l'altra?

[-kevincela-'s Easy]
Aumenta di 1 l'AR magari

03:01:880 (1) - Break tra una nota e l'altra?

bravo kevin
Fuuyu
From Mod Q . . desu~

[General]

-kevincela-'s Easy :
HP Drain - 2
OD - OK

Normal:
HP Drain - 4
OD - OK


[-kevincela-'s Easy]
00:12:301 Add a note
00:17:354 Add a note
00:20:512 Add a note
00:50:512 Add a Hitsound ( Clap )
00:53:038 ^
00:55:564 ^
01:10:406 Change the Hitsound to Finish
02:21:459 Add a Clap Hitsound

[Normal]
00:49:880 Add a Clap Hitsound
01:29:354 Change to Finish Hitsound
01:41:038 Add a Clap Hitsound
01:45:775 ^
02:21:460 ^

Good Luck ! desu~
Famous
Mod request from my Queue

Nice song. I love it. :)

[-kevincela-'s Easy]

00:14:828 (4) - Add NC and remove NC 00:15:143 (1) - here. It's easier to read for beginners.

01:39:775 (1) - Remove NC.

02:56:511 (4) - Add NC and remove NC 02:56:827 (1) - here. Same as above.

03:01:880 (1) - Remove NC.

[Normal]

It's fine. Nothing to say.

[Sakuya's Hard]

AR 8 for hard? I recommend AR 7.

00:19:565 (1) - Remove NC.

00:34:406 (6) - Add NC.

00:48:301 - Maybe add a spinner here. End point: 00:49:880 - remove the slider and add a circle 00:50:196 (1) - there if you add the spinner and remove NC 00:50:512 (1) - here.

01:04:880 (5) - Move that circle 2 box left.

01:05:038 (6) - Move that slider to x:48 ; y:264.

01:09:933 (5) - Add NC.

01:10:722 (1) - Remove NC.

01:55:880 (8) - Add NC.

01:56:196 (1) - Remove NC.

[UWS's Insane]

02:45:459 (1) - Remove NC.

02:46:091 (9) - Add NC.

[Insane]

00:41:512 (8) - Add NC.

00:42:143 (1) - Remove NC.

00:44:038 (8) - Add NC.

00:44:512 (1) - Remove NC.

00:46:091 (7) - Add NC.

01:49:406 (6) - ^

01:52:406 (1) - Remove NC.

01:52:880 (6) - Add NC.

01:53:670 (1) - Remove NC.

01:53:985 (8) - Add NC.

01:54:775 (1) - Remove NC.

01:55:091 (8) - Add NC.

03:00:538 (9) - Move that circle 1 box right.

03:11:080 (9) - Add NC.

03:11:480 (1) - Remove NC.

03:11:880 (6) - Add NC.

03:12:980 (10) - ^

03:13:080 (1) - Remove NC.
-kevincela-
SPOILER
osu file format v12

[General]
AudioFilename: Mephisto.mp3
AudioLeadIn: 0
PreviewTime: 49722
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Mephisto
TitleUnicode:Mephisto
Artist:MuryokuP
ArtistUnicode:無力P
Creator:Sephibro
Version:-kevincela-'s Easy
Source:
Tags:eschatology megurine luka vocaloid UnitedWeSin LunarSakuya -kevincela-
BeatmapID:418736
BeatmapSetID:128982

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,123975,137613
2,182080,183760
2,185280,186960
2,188480,190160
2,191680,193360
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
8828,315.789473684211,4,1,1,60,1,0
20196,-117.647058823529,4,2,1,50,0,0
28880,-100,4,1,1,60,0,0
50512,-100,4,1,1,70,0,1
69775,-100,4,1,1,60,0,0
70722,-100,4,1,1,70,0,1
90933,-100,4,1,1,60,0,0
99775,-100,4,2,1,30,0,0
100406,-100,4,2,1,45,0,0
101038,-100,4,2,1,60,0,0
101354,-100,4,1,1,60,0,0
121722,-100,4,1,1,50,0,0
122512,-100,4,1,1,40,0,0
123143,-100,4,1,1,30,0,0
123775,-100,4,1,1,20,0,0
137038,-100,4,1,1,30,0,0
137985,-100,4,1,1,40,0,0
138933,-100,4,1,1,50,0,0
139880,-100,4,1,1,60,0,0
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256,192,207480,12,0,213343,0:0:0:0:
Thanks :D
Topic Starter
Sephibro
Changed several things from Pagno's, xLoupGarou's and -Famous-'s mods!

Thank you all very much! :)
Yauxo
Hi there, coming from your request in my Modding Q

[General]
  1. seems fine

[kev's Easy]
  1. stuff pointed out in the 1st kiai time should also be applied to the 2nd
    Blankets that can be improved
    00:23:354 (2) - nazi; a little bit less round for it to blanket 1 perfectly
    00:42:933 (1) - nazi; 1's head is slightly off/weird
    01:31:564 (2,3) - 3's tail is too far outside
  2. 00:16:406 (3) - move this one to y230 so that it has the same y coord as 00:15:143 (1) - 's tail
  3. 01:37:249 (3) - ^ y274
  4. 00:17:670 (1) - overlap 00:14:828 (4) - ?
  5. 01:02:512 (3) - change this one to a slider eventually? 01:05:038 (3) - is one too and I think a slider would fit more than a circle does (edti: though you seem to like the "first less, then more" kind of style, as this happens more often)
  6. 01:28:406 (1,2) - I'd say that this would look better if 2's tai lwasnt so touchy with 1's trail
  7. 01:31:564 (2) - overlap with 01:28:406 (1) - 's tail?
  8. 01:56:196 (1) - overlap off by 1y | fix 01:58:406 (3) - after moving
  9. 03:17:080 (1) - overlap off by 1 on each coord
  10. 03:20:280 (1) - ^

[Normal]
  1. stuff pointed out in the 1st kiai time should also be applied to the 2nd
  2. 00:15:143 (1) - overlap off by 1y
  3. 00:55:564 (1) - eventually move this one a little bit down so that 00:54:933 (4) - flows into it even more
  4. 01:38:512 (1,2) - spread these 2 a little bit so that they have around the same distance as 01:33:459 (1,2) -

[Sakuya's Hard]
  1. 00:42:617 (8) - overlap off by 1y
  2. 00:57:301 (5) - i kinda dislike that this combo has a hit on the red tick while the other combos have a empty spot there. I'd say that this should be fixed, but that'd mean that you would have to remap entire sections of the song, so .. uhm .. i guess not.
  3. 01:08:196 (1) - overlap off by 1x
  4. 01:44:670 (3) - I really think this one should be more spaced away from 2. not only isit 0.3 less, but it also feels weird since 2's a repeatable that might be taken as a normal slider that leads into 3 w/o any special timing change (yet it is 1/1 away)
  5. 02:21:459 (1) - off by 1y
  6. 02:30:933 (5) - tail's overlap off by 1y
  7. 02:35:038 (3) - off by 1x

[Insane]
  1. 00:24:617 (8,1) - I think an overlap would be better here
  2. 00:31:722 (1) - overlap off by 1x ( i guess ill stop pointing such out, this is not an overlap mod D:)
  3. 01:20:511 (3,4,1) - not gonna lie, but this divebomb feels weird after having so many triangle jumps
  4. 01:40:091 (2,3,4) - I'd NC every single slider to show SV changes
  5. 01:50:512 (1) - ^
  6. 02:30:775 (2) - I'd continue the combo the way you mapped this before and move 02:30:933 (3) - one spot to the right so that it's a blanket for 02:30:617 (1) -
  7. 03:00:538 (9) - space this equally for 8 and 1
  8. 03:27:480 (1) - move into the middle of that combo maybe?

[UWS' Insane]
  1. 01:14:354 (5) - having this one flow to the right feels off, as the sliders indicate a to-the-left flow.
  2. 02:44:196 (1) - make this one more visible? o:
  3. the very last kiai time doesnt really feel like a speed up for me, but thats too late to change I guess D:

Gl~ :3
Topic Starter
Sephibro

Yauxo wrote:

[Normal]
  1. stuff pointed out in the 1st kiai time should also be applied to the 2nd
  2. 00:15:143 (1) - overlap off by 1y fixed!
  3. 00:55:564 (1) - eventually move this one a little bit down so that 00:54:933 (4) - flows into it even more fixed
  4. 01:38:512 (1,2) - spread these 2 a little bit so that they have around the same distance as 01:33:459 (1,2) - and fixed

[Insane]
  1. 00:24:617 (8,1) - I think an overlap would be better here you're not the first to point this out - changed!
  2. 00:31:722 (1) - overlap off by 1x ( i guess ill stop pointing such out, this is not an overlap mod D:) NAZI! changed tho :P
  3. 01:20:511 (3,4,1) - not gonna lie, but this divebomb feels weird after having so many triangle jumps it plays fine, but i agree it might be better
  4. 01:40:091 (2,3,4) - I'd NC every single slider to show SV changes i'll keep it as it is, the sv change looks natural together with the music and volume increasing
  5. 01:50:512 (1) - ^
  6. 02:30:775 (2) - I'd continue the combo the way you mapped this before and move 02:30:933 (3) - one spot to the right so that it's a blanket for 02:30:617 (1) - changed following your idea
  7. 03:00:538 (9) - space this equally for 8 and 1 it plays way better like this
  8. 03:27:480 (1) - move into the middle of that combo maybe? it would be too close to the previous slider...maybe i could move it farther
Thank you for your mod!
LunarSakuya

Krfawy wrote:

Hard

  1. 00:23:038 (2) - Maybe move it to X=414? already there
  2. 02:00:617 (7) - NC maybe? Fixed

Pjecoo wrote:

Sakuya's Hard:
03:17:080 (4) - Remove hitsound at the reverse arrow. changed to drum whistle
03:23:480 (4) - Same ^^

Rare wrote:

[Sakuya's Hard]
00:23:670 - i want note here i think I'll follow the vocals here
03:26:280 (2) - NC i see what you mean xD but I decided to leave this

Lumina wrote:

Sakuya's Hard

00:14:196 (6) - 220|112 to avoid an overlap with the slider 4 ? yes
00:22:723 (1,2) - Fix this stack a bit. yes
00:42:301 (7) - 205|190 (nazi blanket :3) mm
01:01:564 (3) - Move a tiny bit the middle tick of this slider to 331|127 this will make a perfect blanket.
01:50:828 (5) - Not sure about this slider because of the red points on it, there's much. it's fine as long as the SV remains constant
01:56:512 (2) - Curve to blanket with the next slider perhaps ? yes
02:01:249 (9) - NC. did on (7)
02:49:249 (1,3) - Overlap ? it'll be fine like this
03:27:480 (8) - NC. didn't see a strong enough reason

inverness wrote:

Sakuya's Hard
  1. The intro is kinda overmapped with all these 1/2 mapping. Yeah they do fit the music but this widen the difficulty gap to Normal very far (this part feels like Hard+) I'd suggest to map more 1/1 patterns and notes and not that much 1/2. For now, I am not modding this part. ok i'll see what i can do
  2. 00:23:670 - It is actually okay to add a circle here (-: ok fine lol
  3. 00:35:670 (1) - Missed a hitnormal sound at slidertail. yes
  4. 00:46:723 (5) - Same here. mm
  5. 00:50:512 (1,2) - Blanket? yeaa?
  6. Kiai part lacks customclap, why? ty Sephi
  7. 00:58:091 (1,3) - Blanket could've been done much better. think it's fixed
  8. 01:44:038 (2,3) - too close imo. relatively far enough in this section imo
  9. 02:21:459 (1,2,3) - Eh why. Could you put proper blankets or just do this http://puu.sh/8Xzk6.jpg I mean it looks like "it's barely completed" It's like leaving blankets imperfect on a map. sure
  10. 02:32:512 (3,4) - Too close, notice spacings on previous notes Fixed
  11. 02:45:143 (3) - To make better overlap, the slidertick should be right in the center of 02:44:670 (2) - 's slidertail. That way it looks balanced yes

HabiHolic wrote:

[Sakuya's Hard]

00:36:459 (2) - I think the odd jump. So Ctrl + G i thought about it but I chose to keep it. The cursor flow will help
00:48:064 - suggestion. Why do not you add a break here? it's short enough imo
03:27:080 (4,5,6,7,8) - Repeat to replace your sliders. i think this will make a nice finale

Alarido wrote:

[Sakuya's Hard]
♥ That's a very pleasant diff (for me) tyty
00:15:459 (2) - { Flow | Rhythm } : a Ctrl-G here would improve the flow and add a bit more challenge, while matching the rhythm more fitting (since the song feels good for a little jump between (1,2) and also (2,3) as it does on (3,4). i'll try
02:21:459 (1) - { Nazi } : Move to x:256 y:213, so its head will stack perfectly with the tail of the previous slider. changed this pattern a little
02:40:406 (4) - { Nazi } : Move both the 2nd and the 3rd anchors by 1 grid down, so the blanket with the previous (2,3) objects will be perfect. ok
♥ 03:21:080 (1,2,3,4) - AMAZING PLACEMENT and Flow ^^ (In truth, overall flow in the diff is Amazing :3) xD thxs!

Frostings wrote:

[Sakuya's Hard]
[notice]

  • woah big jump in difficulty from Normal to Hard ;;
    nice symmetry ~
  1. 00:22:722 (1,2) - I know you're following the vocals but this 1/4 snapped slider isn't very nice.. i'll accept this as the little quirk of this part
    I think actually this entire section 00:22:722 (1,2,3,4) - you should follow the drums instead
    You first mapped this 00:20:512 (1,2,3,4,5) - which follows the vocal, but the vocals pretty much follow the drums,
    and then you've mapped 00:22:722 (1,2,3,4) - which also follow the vocals, but the vocals don't follow the drums, so it feels a little weird
    then 00:24:617 (5,6) - this follows drums with 00:25:249 (1,2,3,4,5) - mapping the vocals, but the vocals pretty much follow the drums again
    uh, not sure if you can understand my lack of logic

    basically consider mapping drums here 00:22:722 (1,2,3,4) - instead of vocal for better rhythm I closed the gaps(s) and hope that integrates more of the drum

  2. 00:30:617 (1,2) - ^ kept this part for now
  3. 00:55:249 (6) - maybe clap on this head ty Sephi
  4. 01:53:354 (6) - ^ ^

    nice difficulty :)

Come[Back]Home wrote:

Sakuya's Hard
00:23:670 Add HC think it's ok

Pagno wrote:

[Sakuya's Hard]
Tickrate 1 maybe kept this. The ticks fit well with the undulation of the instruments imo

00:40:249 (6,7,1) - Are you sure you want to put a triplet? In my opinion a hard shouldn't have triplets at all with 'high' bpm
*same with all the next 190BPM triplets* I understand where ur coming from but I ended up keeping these. the transition should flow well enough

02:20:828 (1) - A spinner before this? i'll pass on this

Very nice sliders and patterns! thanks!

-Famous- wrote:

[Sakuya's Hard]

AR 8 for hard? I recommend AR 7. I bumped it up to ar8 bc of the higher note density and bpm

00:19:565 (1) - Remove NC. Fixed

00:34:406 (6) - Add NC. i'll pass. it'll break current consistency

00:48:301 - Maybe add a spinner here. End point: 00:49:880 - remove the slider and add a circle 00:50:196 (1) - there if you add the spinner and remove NC 00:50:512 (1) - here. i'd like to keep the break for more suspense

01:04:880 (5) - Move that circle 2 box left. yes?

01:05:038 (6) - Move that slider to x:48 ; y:264.

01:09:933 (5) - Add NC. again, breaks consistency

01:10:722 (1) - Remove NC. ^

01:55:880 (8) - Add NC. ^

01:56:196 (1) - Remove NC. ^

Yauxo wrote:

[Sakuya's Hard]
  1. 00:42:617 (8) - overlap off by 1y mm
  2. 00:57:301 (5) - i kinda dislike that this combo has a hit on the red tick while the other combos have a empty spot there. I'd say that this should be fixed, but that'd mean that you would have to remap entire sections of the song, so .. uhm .. i guess not. yea i get ya xD I did this to create a feeling of continuity in this part
  3. 01:08:196 (1) - overlap off by 1x
  4. 01:44:670 (3) - I really think this one should be more spaced away from 2. not only isit 0.3 less, but it also feels weird since 2's a repeatable that might be taken as a normal slider that leads into 3 w/o any special timing change (yet it is 1/1 away) Fixed
  5. 02:21:459 (1) - off by 1y
  6. 02:30:933 (5) - tail's overlap off by 1y
  7. 02:35:038 (3) - off by 1x
Thanks for the mods!! xD

SPOILER
osu file format v12

[General]
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Countdown: 0
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[Metadata]
Title:Mephisto
TitleUnicode:Mephisto
Artist:MuryokuP
ArtistUnicode:無力P
Creator:Sephibro
Version:Sakuya's Hard
Source:
Tags:eschatology megurine luka vocaloid UnitedWeSin LunarSakuya -kevincela-
BeatmapID:395507
BeatmapSetID:128982

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306,330,144933,2,0,L|384:352,1,80,0|8,0:0|0:0,0:0:0:0:
437,277,145249,2,0,L|360:256,1,80,2|0,0:0|0:0,0:0:0:0:
312,176,145564,2,0,P|304:128|316:92,1,80,8|2,0:0|0:0,0:0:0:0:
199,98,145880,2,0,P|208:137|200:176,1,80,8|2,0:0|0:0,0:0:0:0:
148,256,146196,2,0,L|112:296,3,40,0|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
76,304,146512,6,0,P|32:264|32:160,1,160,2|8,0:0|0:0,0:0:0:0:
92,100,146985,1,0,0:0:0:0:
168,160,147143,2,0,P|172:192|164:240,1,80,0|2,0:0|0:0,0:0:0:0:
260,184,147459,2,0,P|256:120|264:20,2,160,8|0|8,0:0|0:0|0:0,0:0:0:0:
396,72,148406,1,0,0:0:0:0:
436,248,148722,1,8,0:0:0:0:
436,248,148880,1,8,0:0:0:0:
436,248,149038,6,0,P|388:292|296:280,1,160,2|8,0:0|0:0,0:0:0:0:
352,200,149512,2,0,P|354:134|286:72,1,160,0|2,0:0|0:0,0:0:0:0:
264,168,149985,2,0,P|236:184|188:188,1,80,8|8,0:0|0:0,0:0:0:0:
144,268,150301,2,0,P|100:224|116:132,1,160,2|8,0:0|0:0,0:0:0:0:
312,44,150933,2,0,L|352:200,1,160,8|8,0:0|0:0,0:0:0:0:
144,268,151564,6,0,P|212:232|292:272,1,160,0|2,0:0|0:0,0:0:0:0:
216,316,152038,2,0,L|216:152,1,160,0|0,0:0|0:0,0:0:0:0:
132,104,152512,2,0,L|128:188,1,80,0|2,0:0|0:0,0:0:0:0:
48,92,152828,2,0,P|96:24|168:24,1,160,2|0,0:0|0:0,0:0:0:0:
320,164,153459,1,8,0:0:0:0:
320,164,153775,2,0,L|316:84,1,80,0|0,0:0|0:0,0:0:0:0:
260,236,154091,6,0,B|316:272|368:244|368:244|420:264,1,160,2|0,0:0|0:0,0:0:0:0:
464,336,154564,2,0,P|492:304|504:264,2,80,2|8|0,0:0|0:0|0:0,0:0:0:0:
410,260,155038,2,0,B|420:200|472:176|472:176|472:120,2,160,0|2|8,0:0|0:0|0:0,0:0:0:0:
252,328,155985,2,0,L|208:316,3,40,8|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
168,332,156301,2,0,L|124:336,3,40,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
88,312,156617,6,0,B|32:264|60:184|60:184|124:176|136:120|136:120|132:80|128:44,1,320,0|8,0:0|0:0,0:0:0:0:
300,128,157564,2,0,L|308:212,1,80,2|0,0:0|0:0,0:0:0:0:
376,272,157880,2,0,P|412:212|396:124,1,160,0|8,0:0|0:0,0:0:0:0:
352,48,158354,2,0,L|432:32,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
300,128,158828,2,0,P|268:96|256:60,1,80,8|8,0:0|0:0,0:0:0:0:
180,136,159143,6,0,P|184:204|176:304,2,160,0|8|2,0:0|0:0|0:0,0:0:0:0:
96,184,159933,1,2,0:0:0:0:
96,184,160091,2,0,P|96:232|92:272,1,80,8|0,0:0|0:0,0:0:0:0:
12,160,160406,2,0,B|20:124|52:100|84:96|84:96|108:40,1,160,0|8,0:0|0:0,0:0:0:0:
264,120,161038,1,8,0:0:0:0:
96,184,161354,1,8,0:0:0:0:
232,304,161670,6,0,P|268:276|384:284,1,160,4|8,0:0|0:0,0:0:0:0:
440,212,162143,2,0,P|408:164|424:64,1,160,0|0,0:0|0:0,0:0:0:0:
320,92,162617,2,0,B|244:112|244:112|148:96,2,160,8|2|8,0:0|0:0|0:0,0:0:0:0:
256,264,163564,2,0,L|232:184,1,80,8|0,0:0|0:0,0:0:0:0:
344,256,163880,2,0,L|332:336,1,80,8|8,0:0|0:0,0:0:0:0:
424,272,164196,6,0,P|452:224|404:116,1,160,0|8,0:0|0:0,0:0:0:0:
339,165,164670,2,0,P|267:137|243:64,1,160,0|0,0:0|0:0,0:0:0:0:
320,40,165143,2,0,L|164:88,1,160,8|0,0:0|0:0,0:0:0:0:
104,156,165617,1,2,0:0:0:0:
120,244,165775,2,0,P|140:284|172:304,1,80,8|0,0:0|0:0,0:0:0:0:
216,216,166091,2,0,P|248:192|288:184,1,80,8|0,0:0|0:0,0:0:0:0:
388,212,166406,2,0,L|424:240,3,40,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
440,284,166722,6,0,P|372:340|300:320,2,160,2|8|0,0:0|0:0|0:0,0:0:0:0:
468,196,167512,1,0,0:0:0:0:
468,196,167670,2,0,B|456:132|456:132|464:36,1,160,8|2,0:0|0:0,0:0:0:0:
332,144,168301,2,0,B|344:208|344:208|336:304,2,160,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,88,169091,1,8,0:0:0:0:
244,180,169249,6,0,B|176:216|176:216|76:204,1,160,0|8,0:0|0:0,0:0:0:0:
32,132,169722,2,0,P|-4:192|28:276,1,160,0|2,0:0|0:0,0:0:0:0:
108,180,170196,2,0,P|120:140|116:96,1,80,8|8,0:0|0:0,0:0:0:0:
204,52,170512,2,0,P|212:92|236:132,1,80,2|0,0:0|0:0,0:0:0:0:
296,200,170828,2,0,P|300:244|288:284,1,80,8|0,0:0|0:0,0:0:0:0:
212,232,171143,1,8,0:0:0:0:
296,64,171459,1,8,0:0:0:0:
420,192,171775,6,0,B|440:252|440:252|448:292|424:352,1,160,8|0,0:0|0:0,0:0:0:0:
356,244,172249,2,0,P|340:172|404:108,1,160,0|0,0:0|0:0,0:0:0:0:
420,192,172722,2,0,L|256:140,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
288,348,173670,2,0,L|244:272,1,80,8|0,0:0|0:0,0:0:0:0:
184,208,173985,2,0,P|160:244|156:288,1,80,0|0,0:0|0:0,0:0:0:0:
272,192,174301,6,0,P|252:152|144:132,1,160,8|0,0:0|0:0,0:0:0:0:
184,208,174775,2,0,P|106:207|59:146,1,160,0|0,0:0|0:0,0:0:0:0:
108,64,175249,2,0,L|176:20,1,80,0|0,0:0|0:0,0:0:0:0:
272,44,175564,2,0,P|296:72|308:112,1,80,8|0,0:0|0:0,0:0:0:0:
396,156,175880,2,0,P|364:192|332:204,1,80,8|2,0:0|0:0,0:0:0:0:
236,180,176196,2,0,L|220:224,3,40,8|8|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
236,264,176512,2,0,L|248:312,3,40,0|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
280,332,176828,6,0,B|364:352|408:268|408:268|376:208|376:208|388:160|360:108,1,320,0|8,0:0|0:0,0:0:0:0:
156,188,177775,2,0,L|240:180,1,80,2|0,0:0|0:0,0:0:0:0:
192,100,178091,2,0,B|96:108|96:108|64:100|40:76,1,160,0|8,0:0|0:0,0:0:0:0:
24,172,178564,2,0,B|20:212|20:212|32:252|32:252|24:288|28:332,1,160,0|0,0:0|0:0,0:0:0:0:
120,300,179038,2,0,P|160:292|200:280,1,80,8|2,0:0|0:0,0:0:0:0:
204,184,179354,6,0,P|156:164|124:140,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,108,179828,1,0,0:0:0:0:
308,184,179985,2,0,P|356:164|388:140,1,80,8|0,0:0|0:0,0:0:0:0:
392,300,180301,2,0,P|352:292|312:280,1,80,8|0,0:0|0:0,0:0:0:0:
204,184,180617,6,0,P|128:198|91:266,1,160,8|0,0:0|0:0,0:0:0:0:
188,288,181091,1,2,0:0:0:0:
204,184,181249,2,0,L|192:96,1,80,8|0,0:0|0:0,0:0:0:0:
296,172,181564,2,0,L|312:336,1,160,8|12,0:0|0:0,0:0:0:0:
256,192,181980,12,0,183480,0:0:0:0:
256,192,191480,12,8,193880,0:0:0:0:
296,132,194680,6,0,L|380:112,1,80,4|0,0:0|0:0,0:0:0:0:
224,188,195080,2,0,L|140:208,1,80,2|0,0:0|0:0,0:0:0:0:
216,104,195480,2,0,L|228:20,1,80,8|0,0:0|0:0,0:0:0:0:
304,216,195880,2,0,L|292:300,1,80,0|0,0:0|0:0,0:0:0:0:
216,344,196280,6,0,B|176:340|176:340|136:352|136:352|100:340|56:348,1,160,0|0,0:0|0:0,0:0:0:0:
40,256,196880,1,0,0:0:0:0:
40,256,196980,1,0,0:0:0:0:
40,256,197080,2,0,B|96:232|96:232|156:240,2,120,8|2|8,0:0|3:0|0:0,0:0:0:0:
48,156,197880,6,0,L|124:124,1,80,0|0,0:0|0:0,0:0:0:0:
208,84,198280,2,0,L|244:68,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
244,168,198680,2,0,B|240:212|240:212|252:256,1,80,8|0,0:0|0:0,0:0:0:0:
328,136,199080,2,0,B|364:132|364:132|416:140,1,80,0|2,0:0|0:0,0:0:0:0:
372,224,199480,6,0,B|432:232|432:232|464:256|464:256|480:320,1,160,0|0,0:0|0:0,0:0:0:0:
392,352,200080,1,2,0:0:0:0:
392,352,200180,1,0,0:0:0:0:
392,352,200280,2,0,L|260:348,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
340,264,201080,6,0,P|332:216|308:180,1,80,0|0,0:0|0:0,0:0:0:0:
240,260,201480,2,0,P|208:232|168:220,1,80,2|0,0:0|0:0,0:0:0:0:
160,320,201880,2,0,P|116:316|76:324,1,80,8|0,0:0|0:0,0:0:0:0:
257,336,202280,2,0,P|256:296|240:260,1,80,0|2,0:0|0:0,0:0:0:0:
340,264,202680,6,0,P|320:188|336:96,1,160,0|0,0:0|0:0,0:0:0:0:
420,72,203280,1,2,0:0:0:0:
420,72,203380,1,0,0:0:0:0:
420,72,203480,2,0,P|448:124|452:196,2,120,8|2|8,0:0|3:0|0:0,0:0:0:0:
332,108,204280,6,0,L|244:112,1,80,0|0,0:0|0:0,0:0:0:0:
160,80,204680,1,2,0:0:0:0:
160,80,204780,1,0,0:0:0:0:
160,80,204880,1,0,0:0:0:0:
112,164,205080,2,0,P|100:200|100:248,1,80,8|0,0:0|0:0,0:0:0:0:
172,312,205480,2,0,P|220:308|252:312,1,80,0|0,0:0|0:0,0:0:0:0:
332,256,205880,6,0,B|327:248|327:248|330:240|330:240|325:236|325:236|328:228|328:228|324:224|324:224|327:216|327:216|322:212|322:212|325:204|325:204|320:196|320:196|323:188|323:188|318:181|318:181|320:176,1,80,0|0,0:0|0:0,0:0:0:0:
256,124,206280,2,0,P|300:96|372:108,1,120,0|0,0:0|0:0,0:0:0:0:
404,128,206680,2,0,L|452:192,1,80,8|2,0:0|0:0,0:0:0:0:
432,288,207080,1,2,0:0:0:0:
424,304,207180,1,0,0:0:0:0:
416,320,207280,1,0,0:0:0:0:
408,336,207380,1,2,0:0:0:0:
400,352,207480,1,4,0:0:0:0:
256,192,207663,12,0,213343,0:0:0:0:
WingSilent
You still need a good bg my friend. :)
Kaguya Hourain
I would rename Insane to Extra, too hard for Insane imo.
Topic Starter
Sephibro
yeah i've been thinking about that for quite some time
WingSilent
Not sure it deserved a kudo btw. :/
I know this is a suggestion but, that is a very weak one.
Minao
Congrats! You won my Lottery mod from modding queue! :) Here is your ticket.

[General]
I see no combo colors for -kevincela-'s Easy, Normal and Extra.
About the background, I know you searched for one on this thread and you said that there is a new one since 17/06, but I still see the same one.
Good mapset!

[-kevincela-'s Easy]
Very good map, only some details to spot:
00:42:933 (1,2) - Blanket can be improved here I think.
01:13:249 (1) - Not very important, but if you put 01:11:985 (2) at 01:12:933, you will see that (1) blanket can be improved.
01:31:564 (2,3) - Ctrl + g on it and you will see that (3) blanket can be improved. But then remove ctrl + g of course ;)
01:54:301 (2) - A very little, but blanket can be improved too.
02:30:301 (2,3) - Can be rearranged to fit better with each other.
02:44:196 (1) - Same than 01:13:249 (1) -> Not very important, but if you put 02:42:932 (2) at 02:43:880, you will see that (1) blanket can be improved.
02:50:511 (2,3,1) - This makes not a perfect triangle and can be improved.
03:14:680 (1,2) - Not very important, if you ctrl + g (1) you will see that (2)'s blanket can be improved just a little.
03:25:080 (3) - Blanket can be improved a very little.

[Normal]
Good map, maybe try to check it again focusing on curves and blanket. Some patterns you use are difficult to curve perfectly because we can't use the "hitcircle no jutsu" to make adjustments. I'll try to spot the most important things I noticed.
00:10:722 (2) - You can improve this blanket by using (3)'s hitcircle as a reference. As an exemple I obtain this: http://puu.sh/9DE0e/d8a1a3b04a.jpg | http://puu.sh/9DE4O/027a875b69.jpg
00:35:354 (1) - Ctrl + g this and you will see that 00:35:985 (2) is not well curved. 00:33:933 (3) has to be changed too according to new (2)'s blanket.
01:23:354 (1) - Blanket can be improved.
01:51:459 (1) - Personnal opinion - Even if it's not distance snapped, you could put this at x:211 | y:125 and rework a little what's next. I feel it adds something different to this part of the song. As the 2 patterns fit together, it's like a link between the 2 parts of the verse.
02:54:301 (1) - Blanket can be improved.

[Sakuya' Hard]
I love it :) Very enjoyable to play.
00:11:038 (4) - Blanket can be improved
00:15:459 (2) - Blanket can be improved to fit better with (4)
00:54:933 (5) - If you ctrl +g (4) and put (5) at 00:54:222 you will see with (4)'s hitcircle that (5) can be curved better.
01:15:459 (5) - Blanket can be improved
01:23:828 (2) - Blanket can be improved just a little
01:57:775 (5) - Maybe place the beginning of this slider at x:254 | y:325 to make a kind of triangle like this? http://puu.sh/9DGeh/1b32f1ec7e.jpg
02:30:301 (4) - If you ctrl + g (3) you will se this blanket can be improved a little.
02:34:091 (1) - Can be easily improved a little too.

[UWS's Insane]
I can't really mod it or have an opinion on it, it's too hard for my current play level.
00:58:091 (1) - Nobody will see it but the blanket can be improved to fit with (2)'s end better.
01:12:301 (2) - Same, to fit with (3)'s end.
01:45:301 (1,2,3) - Why not place it in the continuation of previous circles?

[Extra]
Same than UWS's Insane, I can't really mod it or have an opinion on it because it's too hard for my current play level. I've just nothing to say :o

Good luck for ranking ! :)
yurunneram
From #modreq

you lucky dude, I burnt your current desk so that people will consider buying you a new one



Happy birthday

EASY

AR is quite high for an easy diff. Rhythm is also quite complex to consider this an easy but whatever people let these things pass

Still, you call this easy. I will treat it and give it feedback as an easy diff

00:14:828 (4) - This kinda stacking is hard for beginners

00:35:354 (1) - ^

00:47:985 (1) - Shorten to end at 00:49:564 instead? Cuz not enough time for recovery since this is an easy diff

Why are there timing points at 02:17:038 and 02:17:985 ? There's nothing there!

02:18:933 (1) - Give a lil more recovery time? ;-;

Nicely refined diff

NORMAL

00:23:196 (2) - I think this would be better



00:39:143 (3) - I star for this. And this alone

Not much stuph. I would say something about the rhythm, but I ain't a rhythm person. Possibly the word could be "inconsistent", yet it doesn't seem to be the right word. So I'll just not leave a comment on it since it's beyond my capabilities

HARD

Not much for me to say for this. Was never good at hard diffs

This is a wonderful and clean map. Good luck with rank

That's all from me. Only give kudosu if you made a substantial amount of changes, thx.

You have been modded out by Yurun Ceroia Neram~
Rakuen
( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)

Sephibro \o

[kevin's Easy]
00:32:828 (1) - nazi DS
00:41:354 (2) - Rotate the slider for a little?
01:26:828 - Circle here to lead rhythm, coz the vocal at 01:27:617 - and 01:27:933 - is off white tick (may not be needed :c)
02:57:775 - ^

[Normal]
00:10:091 (1) - Blanket it like 00:13:249 (2) -
00:31:564 (2) - Fix blanket with 00:30:617 (1) - ?
00:58:406 (1,2) - The vocal is at 1/4, which is 00:58:485 - , for me it doesnt suit
01:30:617 - Feeling this vocal should be a hit
01:49:880 (3) - Make this stop at 01:50:512 - for vocal
^ the add something at 01:50:828 - and 01:51:143 - for like rhythm change
02:18:933 - Suggest to let spinner start here
02:29:433 - As previous, vocal is at 1/4

[Sakuya's Hard]
Good diff *^*
00:30:143 - Add note
00:47:670 (7) - NC?

[UWS's Insane]
Asked not to mod this diff yet

[Extra]
Can't mod :c
For me it's good diff
Topic Starter
Sephibro

Minao wrote:

[General]
I see no combo colors for -kevincela-'s Easy, Normal and Extra.
About the background, I know you searched for one on this thread and you said that there is a new one since 17/06, but I still see the same one. yeah i'm still looking for something great :P
Good mapset!

[Normal]
Good map, maybe try to check it again focusing on curves and blanket. Some patterns you use are difficult to curve perfectly because we can't use the "hitcircle no jutsu" to make adjustments. I'll try to spot the most important things I noticed.
00:10:722 (2) - You can improve this blanket by using (3)'s hitcircle as a reference. As an exemple I obtain this: http://puu.sh/9DE0e/d8a1a3b04a.jpg | http://puu.sh/9DE4O/027a875b69.jpg i slightly adjusted it
00:35:354 (1) - Ctrl + g this and you will see that 00:35:985 (2) is not well curved. 00:33:933 (3) has to be changed too according to new (2)'s blanket. fixed!
01:23:354 (1) - Blanket can be improved. done
01:51:459 (1) - Personnal opinion - Even if it's not distance snapped, you could put this at x:211 | y:125 and rework a little what's next. I feel it adds something different to this part of the song. As the 2 patterns fit together, it's like a link between the 2 parts of the verse. i like that blanket, i've had this idea a couple times already but i don't know how to develop it properly
02:54:301 (1) - Blanket can be improved. done

[Extra]
Same than UWS's Insane, I can't really mod it or have an opinion on it because it's too hard for my current play level. I've just nothing to say :o

Good luck for ranking ! :)
Thank you! :)
Sakura
Did some IRC modding with the mapper's own diffs, will do a full mod some other time since due to diff spread issues is still missing an Insane anyway.

"Chatlog"
14:44 Sakura: hmm i can already tell you this has difficulty spread problem
14:45 Sakura: So before you proceed forward asking for more mods you might want to take care of that
14:45 Sakura: it can be solved easily by adding an Insane of about 3.9-4.4 stars to fill the gap between Hard and Inferno
14:46 Sephibro: yeah there used to be an Insane by UnitedWeSin but he didn't like it anymore so he asked me to delete it
14:46 Sephibro: btw is diff spread really so important?
14:46 Sakura: Yeah, so it can accomodate to all players
14:46 Sakura: it's part of the ranking criteria
14:47 Sephibro: there are a lot of maps in which the last diff is much harder than the hard
14:47 Sakura: I am aware, but that was most likely before the new star rating system
14:47 Sakura: where everything was 5 stars
14:47 Sakura: so it was hard to tell
14:47 Sephibro: I'll try to convince UnitedWeSin then
14:48 Sakura: either that or get another Insane, most mappers should be able to map an average difficulty Insane fine
14:48 Sephibro: or i'll make a new insane
14:48 Sakura: but yeah, it's better to take care of that before asking for more mods so all modders will take a look at that Insane as well
14:49 Sakura: you got a good sense of rythm tho, Inferno plays very well with the song
14:50 Sephibro: thank you :)
14:50 Sakura: 00:46:564 (10,11,12,1,2,3) - I specially like this pattern here
14:50 Sephibro: i am graduated in solfeggio
14:50 Sakura: because of the pause in the music makes sense with the stack there
14:51 Sephibro: idk if it's called solfeggio there
14:51 Sakura: 01:03:143 (3,4,5,6,7) - Other parts like this one could be improved, the shape looks like it was trying to make something but feels misaligned
14:51 Sakura: more so the 3 feels like out of place
14:52 Sakura: http://puu.sh/cQIvo/cbfff9f22c.jpg if you move it aligning it with 4 and 7, looks much better
14:53 Sakura: http://puu.sh/cQIyw/958229b7ab.jpg Then you could move the whole pattern down like this and then you have these 2 patterns put together
14:55 Sakura: 01:24:459 (6,1) - If you're already centering 6 you could move 1 further left to form a triangle (also moving that whole pattern) if you prefer
14:55 Sakura: Since you already have a triangle with 2,3,4
14:56 Sakura: 01:44:828 (1,2,3,4) - I like this triplet anti-jump idea btw
14:56 Sephibro: these are all good suggestions
14:57 Sakura: 02:01:328 (1) - This could also do better with a finish hitsound
14:57 Sakura: since already there's an enphasis in the music on the point it ends at
14:58 Sakura: 02:34:091 (3,4,5,6,7) - Here you do the same pattern from earlier, so you can use the same suggestion from before
14:58 Sephibro: yeah i wasn't too satisfied with them
14:59 Sephibro: you gave me a nice suggestion
14:59 Sakura: I like the decrescendo on the last spinner
15:00 Sephibro: :)
15:00 Sakura: On the normal i'd suggest AR+1 already, it feels kinda slow for the pace of the song
15:01 Sephibro: ar 6?
15:01 Sephibro: uhm
15:01 Sephibro: maybe 5.something
15:02 Sephibro: 6+hr+dt is almost ar10
15:02 Sakura: 5.5 i guess
15:03 Sephibro: yeah
15:03 Sakura: it's just that it feels im waiting too long for the approach circles to reach the circles, kinda like in an Easy
15:04 Sakura: but the Hard uses AR8 so having normal with AR5.5 feels kinda awkward
15:05 Sephibro: i might remap the kiai of the normal
15:05 Sakura: Insane's probably going to have somewhere between 8 and 9
15:05 Sephibro: im totally not satisfied of it
15:06 Sephibro: the hard is pretty hard for being a hard
15:07 Sephibro: and i guess insane would be fine with ar9
15:07 Sephibro: or near
15:07 Sephibro: inferno has 9.3
15:07 Sephibro: i couldn't choose among 9.3 and 9.4
15:07 Sakura: [Normal] 00:48:143 (1,1) - This here is unrankable, you need at least 2 beats from the end of the spinner to give enough recovery time for a Normal
15:08 Sakura: and these numbers are based off a 160 bpm song xD
15:08 Sephibro: lol
15:08 Sephibro: well i guess i'll just delete that spinner then :P
15:08 Sakura: could just remove 1 and 2 or replace the spinner with a slider
15:09 Sakura: or put a pause there or something
15:09 Sakura: either way yeah
15:09 Sephibro: deleting that spinner and putting a circle where it used to end
15:09 Sakura: rule of thumb is Easy = 4 beats, Normal = 2 beats, Hard = 1 Beat, Insane or higher = Anything goes
15:10 Sephibro: 02:16:406 (1) -
15:11 Sephibro: i guess here it goes the same
15:11 Sephibro: but it's 1 beat and half :P:P
15:11 Sakura: yeah, same
15:11 Sakura: yeah, i know, but as i said, these numbers are based off 160 bpm, this one's faster so if anything it'd need to have more recovery time in terms of beats
15:14 Sakura: yeah i think that's about it
15:14 Sakura: I'll save the modding of the guest diffs for until i do a full mod when you have the Insane, etc
15:14 Sakura: i'll save log and post this to document the changes
15:14 Sakura: and good luck with your map, you've done better than most new mappers ^_^
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