alright lets see
Black is suggestion
Blue is highly recommendedRed is unrankable[General]
on Hard Insane and Regou'd diff: 00:09:627 - snap to 00:09:669your preview time is unsnapped; snap to either 00:48:877 or 00:49:991[Easy]
00:14:422 (2,3) - it would be easier to play if you arranged this part like this:
00:35:808 (1) - try having this spinner start at 00:35:660 to follow the vocals, feels more natural to me
01:01:947 (1,2) - hmm this plays a bit weird since you were following vocals with 01:01:947 (1) but switched to instrumentals at 01:03:135 (2); would be great if you shortened 01:01:947 (1) to 01:02:541 for a simpler rhythm
[Normal]
00:02:986 (2,3) - follow the guitar here?
00:11:006 (3) - the amount of rhythm spacing change here is way too complicated, try making this a repeat slider starting at 00:10:858
00:17:838 (4) - use a finish here?
00:48:877 (1) - finish on spinner
00:56:006 (3,4) - hmm i wouldnt stack this here, its the only stack of its kind in the map and is not really predictable by the music, hence it might surprise some players
01:09:075 (1,2,3,4) - the rhythm here felt a bit weird, its better if you used a pattern that followed the vocals here:
[Hard]
00:14:422 (1,2,3) - the flow here felt really unexpected during my initial test play, its much more natural if you stacked 00:14:422 (1) on 00:14:570 (2,3) instead
00:37:442 (2,3,4,5,6) - if you follow the music here more precisely, the doubles should stack in pairs: 00:37:590 (3,4) - these should stack together and 00:37:887 (5,6) - these together
00:44:719 (2) - why not use a repeat slider here to convey the piano smashing in the music? you can delete 00:45:016 (3) and have a break here for players instead (end 00:44:719 (2) at 00:45:016)
00:58:382 (1) - why does the end have a soft sample? makes the hold sound awkward
01:12:640 (1) - to follow the music better remove this NC and place it on 01:13:234 (4)
[Insane]
00:09:075 (4,5,6,7) - i dont personally have a problem with this, but some people might get confused on how the last slider face an opposite direction; ctrl+g on 00:09:224 (5) would solve this problem
00:16:501 (5,6,7,8,1) - i always had problems here, because the standard stream following a slider pattern starts on the blue tick, but you started it on the white before, leaving an extra note which i always "forget" to hit. remove 00:16:501 (5) and extend the slider there
00:39:075 (7) - use a finish on the start instead?
01:01:353 (3) - because of the effect 01:00:462 (4,1) brings, its best to NC here too so you get a nicely "colour haxed" overlap pattern
01:04:323 (1) - manually stack this, the current stack causes 01:04:026 (1) to shift up which breaks your stack pattern
[Regou's Insane]
its better to name this Extra considering how much harder it is compared to the Insane (I passed the Insane on first try, this diff took me 7)also OD+1 would better suit the difficulty here, dont worry about the star rating people will know by the name
00:16:501 (4) - NC here, good indicator of change in rhythm and the coming fail spike
00:27:788 (2,3) - its quite tempting to hit this as 1/4 spacing due to the nature of the map's flow, would advise you move this even furthur
00:36:773 (6,1) - this is really hard to read when stacked, since 00:36:773 (6) is technically an overmap here and players will usually hit it too late
00:53:927 (2,3) - this feels a bit awkward to play since the vocals were completely skipped over here, its best to use the 3/4 slider first, then the 1/2 slider starting at 00:54:224
00:59:570 (1,2,3,4) - this pattern flows really bad after the huge jump at 00:59:273 (7,8); most of the time i would miss 00:59:719 (2) because im tempted to do a bigger jump due to the previous combo. You can try ctrl+r on 00:59:719 (2,3) which will allow the transition to be smoother
01:14:125 (2,3) - i think you meant to perfectly center this?
Let me know after you are done with this (also dont forget to reply to the mod above)