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TAG underground - POSSESSION [Taiko]

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Total Posts
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Topic Starter
Kokatsu
This beatmap was submitted using in-game submission on Montag, 30. Dezember 2013 at 15:05:51

Artist: TAG underground
Title: POSSESSION
Source: Dance Dance Revolution X2
Tags: DDR
BPM: 185
Filesize: 3165kb
Play Time: 01:44
Difficulties Available:
  1. Futsuu (3,44 stars, 213 notes)
  2. Inner Muzukashii (4,83 stars, 442 notes)
  3. Inner Oni (4,94 stars, 684 notes)
  4. Kantan (1,83 stars, 149 notes)
  5. Muzukashii (4,5 stars, 294 notes)
  6. Oni (4,89 stars, 582 notes)
Download: TAG underground - POSSESSION
Information: Scores/Beatmap Listing
---------------
lululu
mingmichael
taiko mods come as request~

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Kantan]

Gerenal
☞ well~

Notes Structure
☞ i am fine with the structures, but i think it's quite less notes at this kantan

Notes
• nothing~


====================


[ Futsuu]

Gerenal
☞ well~

Notes Structure
☞ some doubles aren't usefull. you can see the Notes box later for the suggestions

☞ long breaks during kiai parts. ex : 00:35:268 (26,27) - . for the suggestions, you can see them at the Notes box

Notes
• you can add finisher at 00:10:619 - . but if you think it's quite hard for Futsuu diff o O o, you can ignore this. but, i think it's fine to use it

• move 00:33:484 - to 00:33:322 - to follow the basic patterns

• move 00:36:240 - to 00:35:916 - and change to be don. to follow the basic pattern too like above

• move 00:38:673 - to 1/2 foward

00:53:105 (57,58) - swap these. kat at 00:53:105 - will follow the "kick" sounds from the song, like at 00:52:457 - ; 00:54:403 - ; 00:55:051 - that you followed them

00:55:700 (63,64) - same like above, swap these

• move 01:04:619 - 1/2 forward

• move 01:07:375 - to 01:07:051 - and change to be don

• move 01:09:808 - 1/2 forward

change the slider 01:43:376 - with notes, like Kantan diff which you used them. it's not really fit well using slider, much better to use notes O o o


====================


[ Muzukashii]

General
☞ well~


Notes
• move 00:04:943 - 1/2 foward and change it to be don. and change 00:05:105 - to be kat. so, they will be o ooo. kats at there are to follow the instrument pitch sounds which are high at there. and then, don at 00:04:781 - to follow the basic pattern

• move 00:10:132 - 1/2 foward and change to be don

• move 00:15:322 - 1/2 foward and change it to be don too

• change to be kat 00:15:484 -

• move 00:51:646 - 1/2 foward, to follow the instrument sounds (much better than the previous notes that you put)

• kat at 01:12:565 - . it will follow the background song as well, and then it's for the preperation for the next part of song which starts at 01:12:889 -

change the slider 01:43:376 - to be notes, like Kantan diff which you used notes. 01:43:376 - ; 01:43:700 - ; 01:44:024 - o o o


====================


[ Oni]

General
☞ OD 6? how about to use 6 for HP and 5 for OD. much better for this Oni than you used 6 for OD

Notes Structure
☞ kats use well on this diff~

Notes
slider at 00:20:997 - ?? well, i think it's better to put a note at 00:20:997 - and spinner at 00:21:159 - . much better than use slider only

• 00:50:835 - ; 00:51:051 - ; 00:51:268 - change to be o o o. much better to follow the instrument sounds there

• how about the slider stops at 00:59:916 - and add big don at 01:01:213 - ? it'll be better too to follow the finisher sounds at there http://puu.sh/5wKLL.jpg

• kat at 01:40:565 - . the pitch sound is same like 01:40:781 - and you used kat at 01:40:781 - . so, just use a same note at 01:40:565 -

• 01:42:727 - ; 01:42:943 - ; 01:43:159 - change to be o o o, same like the previous part that i modded too. they will follow the instrument sounds


===================


[ Inner Oni]

General
☞ well~

Notes Structure
consider with the finsiher notes at 01:33:646 - until end. i ever mapped my map with this patterns, but Taiko BAT told me to change it.

Notes
finisher at 00:10:619 - , the finisher sound comes at here

change 00:43:808 - to be kat, to make it consistent like 00:48:889 (235,236,237) - << they have a same part of song and same pitch sounds too

kat at 01:09:970 - , to follow the instrumental sound too like 01:09:808 -

remove the finishers at 01:12:403 (395,397) - . there's not any reasons to use it. if you still want to use finisher, you can just use at 01:12:565 - and 01:12:889 -

kat at 01:25:322 - . the reason is same like the previous mod that has a same part of song like this


=====================


[ Ura Oni]


Notes Structure
consider with the finishers from 00:41:754 - until 00:51:484 -

consider with the finishers from 01:23:268 - until 01:30:835 -

Notes
kat at 00:04:619 - , to make it consistent like 00:03:159 - which you put it too << they have a same part of song and same pitch sound too. and you used kat too at 00:08:349 - . please consider it again

don at 01:02:349 - . the instrument sound is already low at here

delete 01:17:349 - ?

delete 01:22:538 - and change 01:22:619 - to be big kat. i changed it to follow the finisher notes like 01:22:781 (554,555,556,557) -

don at 01:41:186 - , same like 01:35:997 (640,641,642,643) - which you used oooo too << they have a same part of song and same pitch sounds too


====================


okay that's all
goodluck~
Topic Starter
Kokatsu

mingmichael wrote:

[ Futsuu]

Notes
• you can add finisher at 00:10:619 - . but if you think it's quite hard for Futsuu diff o O o, you can ignore this. but, i think it's fine to use it I'd use it if the surrounding rhythm wouldn't be 3/2.

• move 00:33:484 - to 00:33:322 - to follow the basic patterns The rhythm you choose is unreasonable for me.

• move 00:36:240 - to 00:35:916 - and change to be don. to follow the basic pattern too like above Position changed, still a kat, for some variety.

• move 00:38:673 - to 1/2 foward There already is a note..?=

• move 01:04:619 - 1/2 forward

• move 01:07:375 - to 01:07:051 - and change to be don

• move 01:09:808 - 1/2 forward All as first Kiai


====================


[ Muzukashii]

Notes
• move 00:51:646 - 1/2 foward, to follow the instrument sounds (much better than the previous notes that you put) Gonna try it out, might be removed tho.

change the slider 01:43:376 - to be notes, like Kantan diff which you used notes. 01:43:376 - ; 01:43:700 - ; 01:44:024 - o o o Aswell unsure about this, but gonna go with d d D for now.


====================


[ Oni]

Notes
slider at 00:20:997 - ?? well, i think it's better to put a note at 00:20:997 - and spinner at 00:21:159 - . much better than use slider only This doesn't cover the sound of the main pitch completely, so I will stay with my version which underlines the "whoosh" in the backgroundmusic.

• how about the slider stops at 00:59:916 - and add big don at 01:01:213 - ? it'll be better too to follow the finisher sounds at there http://puu.sh/5wKLL.jpg Sorry but I really miss the drumroll in the break it creates and because it's a big slider, the missing big note doesn't weight that much.


===================


[ Inner Oni]

Notes Structure
consider with the finsiher notes at 01:33:646 - until end. i ever mapped my map with this patterns, but Taiko BAT told me to change it. Need more feedback on this.

Notes
kat at 01:09:970 - , to follow the instrumental sound too like 01:09:808 - I need this as a don to keep the flow.
]


=====================


[ Ura Oni]

Notes Structure
consider with the finishers from 00:41:754 - until 00:51:484 -

consider with the finishers from 01:23:268 - until 01:30:835 - Same as Inner, need more Opinions.

Notes
don at 01:02:349 - . the instrument sound is already low at here Why don't you suggest that for other diffs aswell? Anyhow, I see the all-kat pattern as a nice transition into the kiai.

delete 01:22:538 - and change 01:22:619 - to be big kat. i changed it to follow the finisher notes like 01:22:781 (554,555,556,557) - I really need the triplet there for consistency and don't want to use a bignote in a triplet, so no.


====================


okay that's all
goodluck~
Thanks for your mod, took everything not mentioned here.
Coro
Taiko mod~
All are suggestions unless in red.

[Kantan]
00:53:105 (36) - k to follow drum
00:54:403 (38) - k to follow drum
00:54:727 - add d
00:55:700 (40) - k
00:56:997 (42) - k

[Futsuu]
nothing~

[Muzukashii]
nothing~

[Oni]
01:43:700 (452,453) - change to k to fit drums

[Inner Oni]
00:04:619 (20) - k
01:43:700 (572,573) - change to k

[Ura Oni]
01:43:700 (708,709) - change to k

nice map~
good luck with rank~
Topic Starter
Kokatsu

CoroQuetz wrote:

[Kantan]
00:54:727 - add d Pattern gets too dense.

[Oni]
01:43:700 (452,453) - change to k to fit drums This is not what the drums are like.

[Inner Oni]

01:43:700 (572,573) - change to k ^

[Ura Oni]
01:43:700 (708,709) - change to k ^
Pretty weak mod but hm, thanks nontheless.
grumd
okay some irc taiko modding
20:10 Kokatsu: Hey grumd-O. :)
20:10 grumd: hi
20:10 Kokatsu: Are you taking Taikomod requests? :x
20:12 grumd: lol
20:12 grumd: i'm a pro taiko player
20:12 grumd: http://puu.sh/5D2U8.png
20:12 grumd: but yeah i can look at a diff
20:13 Kokatsu: :D
20:13 Kokatsu: It's a set. :p
20:13 Kokatsu: Well, I remember that you modded/gave minor advices on Taikomaps, so yea.
20:14 grumd: maybe link idk
20:17 Kokatsu: yea, sure, one sec.
20:17 Kokatsu: And I guess with your general experience/sense of maps your opinion is much more useful than the stuff I got so far, orz.
20:17 *Kokatsu is listening to [http://osu.ppy.sh/b/326022 TAG underground - POSSESSION]
20:23 *grumd is editing [http://osu.ppy.sh/b/326021 TAG underground - POSSESSION [Ura Oni]]
20:23 grumd: i think you need a small 1/1 break somewhere in the middle of first kia
20:23 Kokatsu: Aye
20:23 grumd: 00:37:862 - for example remove this
20:24 Kokatsu: Why do you think a break is nececcary?
20:24 grumd: cuz brekz are niided
20:24 Kokatsu: :D
20:24 grumd: well, if you want to keep this map hard as hell, then don't add it
20:25 Kokatsu: It's actually pretty easy. :/
20:25 grumd: but generally small breaks are always better if you have such a long lasting sequence of notes
20:25 Kokatsu: I agree, however I see no spot in Kiai where I could add a break without breaking flow. :/
20:26 grumd: 01:11:592 - here too, for example
20:26 grumd: just perfect break before that hard part
20:27 grumd: 01:33:808 (619,620,621,622,623,624,625,626,627,628,629,630) - btw these patterns are a complete fucking overmap
20:27 grumd: i totally don't agree with this
20:27 Kokatsu: :D
20:27 Kokatsu: Well yea, I should remove them.
20:27 Kokatsu: Lemme check that break-stuff.
20:29 Kokatsu: Any pattern suggestion for the last Kiai?
20:30 grumd: lol idk
20:30 Kokatsu: Oh well, I really dislike the breaks in Kiai, they break the flow too hard. Gonna see if there are any other notes I might remove for a break.
20:30 grumd: i never did a single taiko map
20:30 Kokatsu: :(
20:30 Kokatsu: y u no map epic taiko?
20:30 grumd: maybe you know
20:30 grumd: there are that 1/3 things there
20:31 grumd: you can do doubles
20:31 grumd: like, doubles at 1/6 every 1/3
20:31 grumd: if you know what i mean
20:31 Kokatsu: Yea, gonna check that out in a second. :)
20:31 grumd: i'm so good at explanatons
20:31 Kokatsu: Meh, can't find a fitting place for a break in regular Kiai. :/ Gonna keep it for now.
20:32 Kokatsu: Nah, I know what you mean. :p
20:32 grumd: anyway, next diff tho
20:32 *grumd is editing [http://osu.ppy.sh/b/326024 TAG underground - POSSESSION [Inner Oni]]
20:32 grumd: 00:33:240 - i'm sure you need a note here. it's one of those triples that should not be missed
20:32 Kokatsu: Write down stuff you mention, I'm gonna check the last pattern on Ura.
20:32 grumd: 00:34:051 - btw you need a note here and remove from here 00:34:213 -
20:33 grumd: 00:31:376 (131,132,133,134) - same here, triple moves 1/2 earlier
20:33 grumd: 00:36:565 (165,166,167,168) - same
20:33 grumd: you can forget the very first suggestion on this diff btw, it's not that needed. but the triples which i mention should be moved
20:34 grumd: 00:39:159 (183,184,185,186) - same
20:34 grumd: 01:01:213 (322) - a finisher here (don or kat, idk) would fit i guess
20:35 grumd: 01:05:105 (346,347,348,349) - same
20:35 grumd: as before
20:35 grumd: 01:07:700 (364,365,366,367) - yeah
20:35 grumd: 01:08:997 (372,373,374,375) - yeah
20:35 grumd: 01:10:295 (381,382,383,384) - okay
20:35 Kokatsu: aaaaaah
20:36 grumd: 01:11:592 (389,390,391,392) - do i have to copy them all?
20:36 grumd: 01:12:889 (398,399,400,401) - yey
20:36 grumd: 01:14:186 (407,408,409,410) - wohoo
20:36 grumd: 01:15:484 (416,417,418,419) - pls
20:36 grumd: 01:18:078 (435,436,437,438) - ehee
20:36 grumd: 01:18:565 (439,440,441,442) - uhuhu
20:37 grumd: 01:15:970 (420,421,422,423) - omg pls
20:37 grumd: 01:20:673 (454,455,456,457) - kokotse
20:37 grumd: 01:21:159 (458,459,460,461) - kakatsa
20:37 Kokatsu: Changing all mentioned triplet to ddd k d d k
20:38 grumd: i don't care the hitsounds though
20:38 Kokatsu: I don't want to add the finisher at the end of the stream, keeping it simple.
20:38 grumd: the rhythm is more important
20:40 Kokatsu: I can find fitting patterns on my own. ;p
20:40 Kokatsu: Oh well, unsure about the second half of second kiai.
20:40 grumd: you mean Ura?
20:41 Kokatsu: Nah, Inner.,
20:41 Kokatsu: The triplets.
20:42 Kokatsu: 01:12:889 (399) - up from here
20:42 grumd: http://puu.sh/5D4qi.jpg anything works
20:43 grumd: did you understand what do i mean anyway? to move the triple 1/2 earlier
20:43 Kokatsu: Sure.
20:44 Kokatsu: I'm gonna go with [http://puu.sh/5D4tR.jpg this] for the second half of kiai.
20:45 grumd: link the time?
20:45 grumd: 01:12:889 - >
20:45 grumd: ?
20:46 Kokatsu: Yea.
20:46 grumd: you didn't understand at all
20:46 Kokatsu: But I changed my mind again, orz.
20:46 Kokatsu: Gonna go with your suggestion.
20:46 grumd: 01:13:619 - THIS doesn't have any sound here
20:47 grumd: 01:13:457 - but THIS you can hear a drum/snare etc
20:47 Kokatsu: uhm
20:47 grumd: the triplets start from the RED tick all the time
20:47 grumd: not from the white
20:47 Kokatsu: Oh, you linked them.
20:47 grumd: indeed
20:49 Kokatsu: Oh wait.
20:49 Kokatsu: This is getting confusing.
20:49 Kokatsu: So just one short part of the kiai for reference, wait.
20:50 Kokatsu: First Kiai start like this? http://puu.sh/5D4P2.jpg
20:51 Kokatsu: And right after the 1/1 break continue like this? http://puu.sh/5D4Tz.jpg
20:53 grumd: first yes
20:53 grumd: second one not sure
20:54 grumd: http://puu.sh/5D531.jpg the green line on the left is the start of the first kiai
20:54 Kokatsu: Screen it the way you meant it.
20:54 grumd: don't mind my dons and kats, they don't matter
20:54 Kokatsu: Yea.
20:54 Kokatsu: So where your "cursor" is starts the second screen I made.
20:55 grumd: as you can see, there is a triple starting from white tick
20:55 grumd: it's okay there
20:55 Kokatsu: The question is, should I add another stream at 143/144 at your screen?
20:57 Kokatsu: So it would look like this http://puu.sh/5D5ge.jpg
20:58 Kokatsu: greenline is start of first kiai
20:58 grumd: as you want
20:59 grumd: you don't have to
21:00 Kokatsu: Aye, then lemme check that real quick.
21:00 Kokatsu: Anything else for this diff?
21:01 grumd: i dun think so
21:02 grumd: oni is so easy
21:02 grumd: i can even play it
21:02 Kokatsu: :D
21:03 grumd: oh wait, no
21:03 grumd: i can't :D
21:03 Kokatsu: :(
21:03 Kokatsu: Where did it end? :D
21:04 Kokatsu: Oh well, Oni was basically my old Muzukashii, but the jump from this diff to Futsuu was too high, so I made a new Muzukashii and moved all other diffs one up. xD
21:05 grumd: well, i'd have to train a bit for this
21:05 Kokatsu: ;)
21:05 Kokatsu: But you are taikopro so this map is definitly overmapped and waaay to hard.
21:05 Kokatsu: *too
21:05 Kokatsu: Should delete/burn it.
21:06 grumd: burn Muzu
21:06 grumd: too hard
21:06 grumd: overmap
21:06 Kokatsu: op crap
21:06 Kokatsu: only for top 1% of taikplayerbase
21:06 Kokatsu: Gonna kill myself, brb.
21:07 grumd: you map only for difficulty
21:07 grumd: bstrd
21:07 Kokatsu: idd
21:07 Kokatsu: aww, harsh words harming my innocent mind.
21:07 Kokatsu: Now I'll become true evil force.
21:07 Kokatsu: I'll tell my mom about that!
21:08 grumd: pls no
21:08 Kokatsu: Was that all? :<
21:08 grumd: y
21:09 Kokatsu: Okay, thanks bro. <3
21:09 Kokatsu: One more thing, I maybe don't know exactly what you meant with doubles on Ura.
21:09 grumd: hm
21:10 Kokatsu: just maybe
21:11 grumd: http://puu.sh/5D62a.jpg
21:11 grumd: maybe this
21:11 grumd: though this sounds too fast
21:11 Kokatsu: Hmm, lemme check.
21:12 Kokatsu: Sounds like a vinyl having a scratch.
21:13 Kokatsu: I'm just gonna go with the same pattern on all 1/3.
21:13 grumd: yeah xD
21:13 grumd: the bpm is too fast for that shit
21:13 Kokatsu: :D
21:14 Kokatsu: Okay, thanks anyhow, you can grab your free kds now.
21:20 Kokatsu: Post in thread, fag. :(
21:21 grumd: uh
21:21 grumd: well okay
Topic Starter
Kokatsu
Thanks grumd. :)
Evening
d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

Italic = Optional


Timing Check

Offset

No Problems!

BPM

No Problems!

Ura Oni
Hit-Sound Check/Addition of Notes
00:14:349 (75,76) - k,k > d,d | Too many constant sounded triplets, I suggest you to add some variety
00:55:943 (326) - k | Awkward placed kat here, I don't know what you're emphasizing, it does not fit into the rhythm also
01:04:538 (391,393) - Consider moving these 2 kats | They lie on blue lines, which are awkward to hear, I can't find the solid rhythm here to include these
01:07:295 (416,417) - Swap | High-pitched sound lies on 417, thus use a kat
01:14:592 (476) - Awkward placed kat | I suggest add a kat after it to complete the rhythm
01:20:105 (529,532,533) - Awkward placed kats | I suggest you map the kats to the high-pitched sounds ( it should lie on 1/2s )

SV Check

No Problems

Kiai Time Check

No Problems

General

Ranking Criteria Check

No Problems

AiMod

No Problems

Title Check

No Problems

Inner Oni

No Found Problems, amazingly mapped

However.. this should be named Oni

Inner Oni -> Oni
Oni -> Muzu * ( Now you have 2 Muzus, I recommend making this harder )

Oni

00:43:268 - Something's missing here
- Fill in all the gaps in this music section, Oni players are expert enough to hit them

I'm a muzu player and I can pass this without much problem, I suggest you change title to muzu

Muzu

No Problems

Futsuu

No Problems

Kantan

No Problems

I think you have a major misconception of title naming
Let me break it down for you


Kantan:
Even the most basic player can hit 75% of the notes, most the notes are 1 beat apart

Futsuu:
Basic players which have more experience, most the notes are 1/2 apart

Muzukashii:
Advanced players which have a lot of experience almost all of the notes are 1/2 apart. There are some cases of 1/4 triplets or more.
All of these 1/4 streams must be of the same sound (don or kat)

Oni:
Expert players which have a ton of experience all of the notes are 1/2 apart unless breaks or special cases in the song (1/3 notes) . There are a lot of cases of 1/4 triplets of more. A lot of these 1/4 streams contain both don and kats

Inner Oni:
Crazy players which plays taiko like mad all notes are 1/2 apart unless special cases. There are a ton of 1/4 streams, more than Oni. Almost all of these streams are don and kats, they are highly likely to appear in 5 or more 1/4 streams. 1/8 stream may appear if applicable

Ura Oni:
Same as Inner Oni but different naming ( Needs verification )

Here's the link if you want to find out the difference between oni and inner/ura oni http://taikotime.blogspot.sg/2010/08/ura-oni-inner-oni.html

Good luck!
Topic Starter
Kokatsu

lZenxl wrote:

Ura Oni
Hit-Sound Check/Addition of Notes
00:55:943 (326) - k | Awkward placed kat here, I don't know what you're emphasizing, it does not fit into the rhythm also Adapted the rhythm.
01:04:538 (391,393) - Consider moving these 2 kats | They lie on blue lines, which are awkward to hear, I can't find the solid rhythm here to include these This is for flow mainly, will keep it for now.
01:07:295 (416,417) - Swap | High-pitched sound lies on 417, thus use a kat Again, this is for flow, imagine this pattern being ddkkd, it would be the inverse of the previous one, thus being exactly that just without mirroring it perfectly.
01:14:592 (476) - Awkward placed kat | I suggest add a kat after it to complete the rhythm Again this one connects the patterns.
01:20:105 (529,532,533) - Awkward placed kats | I suggest you map the kats to the high-pitched sounds ( it should lie on 1/2s ) Uhm, I currently can't find a pattern which satisfies me more so I will go with my version until (maybe you) give me a better alternative.

Oni

00:43:268 - Something's missing here
- Fill in all the gaps in this music section, Oni players are expert enough to hit them I made every map pretty easy on purpose, most players complain about maps being too hard, so..

I think you have a major misconception of title naming
Let me break it down for you


Kantan:
Even the most basic player can hit 75% of the notes, most the notes are 1 beat apart

Futsuu:
Basic players which have more experience, most the notes are 1/2 apart

Muzukashii:
Advanced players which have a lot of experience almost all of the notes are 1/2 apart. There are some cases of 1/4 triplets or more.
All of these 1/4 streams must be of the same sound (don or kat)

Oni:
Expert players which have a ton of experience all of the notes are 1/2 apart unless breaks or special cases in the song (1/3 notes) . There are a lot of cases of 1/4 triplets of more. A lot of these 1/4 streams contain both don and kats

Inner Oni:
Crazy players which plays taiko like mad all notes are 1/2 apart unless special cases. There are a ton of 1/4 streams, more than Oni. Almost all of these streams are don and kats, they are highly likely to appear in 5 or more 1/4 streams. 1/8 stream may appear if applicable

Ura Oni:
Same as Inner Oni but different naming ( Needs verification )

I know what every diff should be like, the thing is, as mentioned above, I went with fairly easy versions of each difficutly. And just to make it clear: osu! Taiko isn't TnT-Taiko, so Inner and Ura are not supposed to be uber-hard. In osu! we use Inner and Ura Oni as "listings" for the Oni difficulties.
Thanks for your mod, pretty good for a newer modder, keep it up. :)
Evening

Kokatsu wrote:

I know what every diff should be like, the thing is, as mentioned above, I went with fairly easy versions of each difficutly. And just to make it clear: osu! Taiko isn't TnT-Taiko, so Inner and Ura are not supposed to be uber-hard. In osu! we use Inner and Ura Oni as "listings" for the Oni difficulties.


Thanks for your mod, pretty good for a newer modder, keep it up. :)
Thanks for the info! Will keep that in mind after this :3
tetsutaro

First Season 2 mod!


[Kantan] Perceived Difficulty Rating: 3★ Kantan
:idea: The song is more complex than this. Have more, to a point where it is like just cut from 5★ on the way to Gen3

[Futsuu] Perceived Difficulty Rating: 6★ Futsuu
00:20:510 (42) - Small don. Has lower pitch than (41).
00:51:484 (55) - Bad use of drumroll: Drumroll ends cannot substitute notes in Taiko.

[Muzukashii] Perceived Difficulty Rating: 7★ Muzukashii
00:20:510 (60) - Small don. Has lower pitch than (59).
00:41:754~ and 00:51:484~ - 2/3 4-hits are very acceptable. Now it is just uncannily too sparse. Go like o o o o _ _ o o o o _ _ ...
00:51:808 (75) - Bad use of drumroll: Drumroll ends cannot substitute notes in Taiko.

[Oni] Perceived Difficulty Rating: 6★ Oni (ref: Yawaraka Sensha Omote Oni)
:idea: Rename this Ura/Inner Muzukashii and then you can rate sth like 7~8★ Ura Muzukashii
00:23:430 - Large note. Continuity from Muzukashii.
00:24:889~ - Leaving only large notes for legacy effect.
00:41:754~ and 00:51:484~ - Do not get why you put holes among the 2/3 stream.

[Inner Oni] Perceived Difficulty Rating: 8★ Ura Oni (ref: Electric Postman Oni)
:idea: Rename this (Omote) Oni
01:12:889~ - HS1.1, what about not! At least to HS1.25 for real sofuran effect.

[Ura Oni] Perceived Difficulty Rating: 9★ Ura Oni (ref: Zero no Nocturne Ura Oni and The Carnivorous Carnival Oni)
01:33:646~ - Blatantly overmapped. Maybe a few 1/3 links for effect, but long 1/3 streams just don't fall in the ballpark anymore.

Tipjar is back too~
Topic Starter
Kokatsu

tetsutaro wrote:


First Season 2 mod!


[Kantan] Perceived Difficulty Rating: 3★ Kantan
:idea: The song is more complex than this. Have more, to a point where it is like just cut from 5★ on the way to Gen3 Increased density along the line.

[Muzukashii] Perceived Difficulty Rating: 7★ Muzukashii
00:41:754~ and 00:51:484~ - 2/3 4-hits are very acceptable. Now it is just uncannily too sparse. Go like o o o o _ _ o o o o _ _ ... I have no idea what you want from me. :(

[Oni] Perceived Difficulty Rating: 6★ Oni (ref: Yawaraka Sensha Omote Oni)
:idea: Rename this Ura/Inner Muzukashii and then you can rate sth like 7~8★ Ura Muzukashii Since you are the second one saying so, yea. Renamed to Inner Muzu and adapted Inner and Ura Oni.
00:41:754~ and 00:51:484~ - Do not get why you put holes among the 2/3 stream. Some breaks are fine imo.
Thanks for your mod! :)
Yuzeyun
I think it's time.
Why is that the second map giving me 2 kudosu :(

[Kantan]
Put 1.2 SV ? Oh, that was 1.0.

Pretty monotonous chart which was made on purpose as the song itself has pretty monotonous patterns.

00:57:322 (51) - Suddenly there's no more kats past this, it was a bit disturbing.

I have nothing else to say about the Kantan as it's a very repetitive chart and song, so welp.

[Futsuu]
00:18:726 (38,39,40,41,42) - This sounds odd pitch-wise, it increases until 41 to decrease a bit on 42, you might want to reproduce this, as you've done this on basically all the notes before.
00:33:159 (19) - I don't really see why this note should be placed here, there's no 'strong note' here compared to all the other 1/2s around.
00:38:349 (33) - ^
00:51:484 (55) - That slider doesn't fit well imo, it's a bit breaking the flow itself because 1/4
01:04:294 (87) - Same as 19/33
01:09:484 (101) - ^
01:14:673 (116) - ^ but since you've used a sort of workaround, I might allow that one. See if you can't put that on all the others before.


Also, side note on the 2/3 spam parts, why'd not you put 2/1 all part long instead of putting 3 notes, one measure break, 3 notes... etc?

[Inner Oni]
00:10:619 (55,56,57,58) - You lose the crash's emphasis as it is, what would you think about D ddk ?
00:28:781 (140..158) - In this part, dons are where there are crashes. I hear one behind the main instrument here : 00:31:051 (156) - so change to d ?
00:35:916 (196,197,198,199,200) - I think these big notes are a bit too much, I think only the last one actually fits.
00:41:105 (236,237,238,239,240) - ^ Same here.
00:53:349 (306,307) - Hm, not really a good idea to gallop here randomly, but I see the idea.
00:55:213 (319,320,321,322,323,324,325) - dddkddk breaks the flow a bit, I don't know if ddd ddk is better though.
01:17:430 (504,505,506,507) - Same as the big note issue before
01:22:619 (554,555,556,557,558) - ^

I think 1.2x is not really recommended imo. I'd put something at about 1,10x.

[Inner Muzu]
I doubt the use of that difficulty will be unanimously accepted here, but let's get that going anyway.
00:20:997 (77) - Replace that drumroll to a spinner ? All diffs either use notes (Oni/I-Oni) or spinners (all three diffs below).
00:23:430 (78..91) - Compared to the oni, there's a big density jump, reduce that a bit ? (Add in more notes, that is.)
00:41:754 (151..193) - As opposite to the previous one, this part feels too dense and much closer to Oni instead of staying a bit between Muzu (which has 4/3 and 6/3 gaps). Reduce the density of that if possible.
00:57:322 (216..231) - Reduce density on this as well ?
01:23:268 (357..443) - Same as the other one, the density doesn't really go in the spread, try to stay in-between the two other diffs.

[Muzu]
That one intro plays different.
00:17:916 (54..60) - I got two possible things here : Either change those notes to stay consistent with the rest of the intro, or add a note at 00:17:592 - , where a distinct sound is heard ! As it is now it's a bit blank.
00:41:754 (57..76) - May you add more notes here ? I mean, you've left that part a bit blank..
01:23:268 (188..229) - Same as the very first comment.

[Inner Muzu / Muzu]
Muzu's 00:59:916 (94,95,96,97,98,99,100,101,102) -
Inner Muzu's 00:59:916 (232) -

Can you interchange these ones ? If you want to make Inner Muzu harder than Muzu itself, that would be a nice thing to do. Don't forget a slider doesn't really affect anything but score, but notes do have an impact if missed.

[Oni]
That intro also is different.
00:16:132 (72,73,74,75,76) - How's that lacking notes, it's so different from the rest ! Put more dons like at the beginning ?
00:20:997 (88) - D, 00:21:484 - K, to follow a bit better the melody ? It could also be used as a better transition, so don't be afraid !
00:21:970 (89,90,91,92) - I have tried to understand what are those notes for, but couldn't find it. Maybe something on the background that gets covered up, idk.
00:52:700 (261,262,270,271,279,280,288,289) - Mh, what do you think about keeping only one or two of these ?

That whole mapset is really solid as it is. I poked Ono about that map to tell you what he thinks about your map, hopefully nothing.
Topic Starter
Kokatsu

_Gezo_ wrote:

I think it's time. Indeed. :p

[Kantan]
Put 1.2 SV ? Oh, that was 1.0. Yessuh

00:57:322 (51) - Suddenly there's no more kats past this, it was a bit disturbing. This is to underline that there is a continuous drumbeat now which was missing previously.

[Futsuu]
00:33:159 (19) - I don't really see why this note should be placed here, there's no 'strong note' here compared to all the other 1/2s around.
00:38:349 (33) - ^ For me the rhythm feels slacky without it, so I will keep it for now. Gonna see what others say.
01:04:294 (87) - Same as 19/33
01:09:484 (101) - ^ Same
01:14:673 (116) - ^ but since you've used a sort of workaround, I might allow that one. See if you can't put that on all the others before. If I would use this for the previous ones I would lose the effect of the higher pitched kiai (which is always mapped a bit different from the original kiai)


Also, side note on the 2/3 spam parts, why'd not you put 2/1 all part long instead of putting 3 notes, one measure break, 3 notes... etc? I have no idea what you want. :<

[Inner Oni]
00:10:619 (55,56,57,58) - You lose the crash's emphasis as it is, what would you think about D ddk ? Adapted following patterns aswell.
00:28:781 (140..158) - In this part, dons are where there are crashes. I hear one behind the main instrument here : 00:31:051 (156) - so change to d ? I tried it and I disliked it. I want the kkk k here for extra emphasis.
00:35:916 (196,197,198,199,200) - I think these big notes are a bit too much, I think only the last one actually fits.
00:41:105 (236,237,238,239,240) - ^ Same here. They are clearly much more powerful than the rest of the kiaipart. I'd really like to keep them for now and see if there are any other persons complaining.
00:53:349 (306,307) - Hm, not really a good idea to gallop here randomly, but I see the idea. Worked around it a bit.
00:55:213 (319,320,321,322,323,324,325) - dddkddk breaks the flow a bit, I don't know if ddd ddk is better though. ddd d k is far better, lol.
01:17:430 (504,505,506,507) - Same as the big note issue before
01:22:619 (554,555,556,557,558) - ^ Same as above.

I think 1.2x is not really recommended imo. I'd put something at about 1,10x. Why isn't it? I prefer the high contrast since the way it's mapped differs as well.

[Inner Muzu]
I doubt the use of that difficulty will be unanimously accepted here, but let's get that going anyway. ?
00:23:430 (78..91) - Compared to the oni, there's a big density jump, reduce that a bit ? (Add in more notes, that is.) The problem here is that if I just add some notes, it will ruin the big-note pattern feeling. If you can give me a good solution, yea.
00:57:322 (216..231) - Reduce density on this as well ? Uhm, this part might be more dense but the pattern is easy so it should be good to go.
01:23:268 (357..443) - Same as the other one, the density doesn't really go in the spread, try to stay in-between the two other diffs.

[Muzu]
That one intro plays different. Is that bad or good? I don't even remember why I did this.
00:41:754 (57..76) - May you add more notes here ? I mean, you've left that part a bit blank..
01:23:268 (188..229) - Same as the very first comment.

[Inner Muzu / Muzu]
Muzu's 00:59:916 (94,95,96,97,98,99,100,101,102) -
Inner Muzu's 00:59:916 (232) -

Can you interchange these ones ? If you want to make Inner Muzu harder than Muzu itself, that would be a nice thing to do. Don't forget a slider doesn't really affect anything but score, but notes do have an impact if missed. Kept the long slider in Inner but changed the notes in Muzu to two sliders, let's see if that works out.

[Oni]
00:21:970 (89,90,91,92) - I have tried to understand what are those notes for, but couldn't find it. Maybe something on the background that gets covered up, idk. All removed.
00:52:700 (261,262,270,271,279,280,288,289) - Mh, what do you think about keeping only one or two of these ? Aye, removed every second one.

That whole mapset is really solid as it is. I poked Ono about that map to tell you what he thinks about your map, hopefully nothing.
Thanks Gozu, took everything not mentioned here exactly as you suggested.
Yuzeyun

Kokatsu wrote:

[Futsuu]Also, side note on the 2/3 spam parts, why'd not you put 2/1 all part long instead of putting 3 notes, one measure break, 3 notes... etc? I have no idea what you want. :<

From 00:41:754 (43) - , following that thythm : http://puu.sh/5W2qK.png. That's what I meant. (I don't know how to call that precise part so I called it 2/3 spam)


[Inner Oni]

I think 1.2x is not really recommended imo. I'd put something at about 1,10x. Why isn't it? I prefer the high contrast since the way it's mapped differs as well.

I should have said that basically the jump from 1.0 to 1.2 is a bit high (20% of 185 is 37, that is the scroll gains 37 BPM suddenly) so maybe make 1.1 then 1.2 ? If you want to stay with 1.0 to 1.2 there's no problem !

[Inner Muzu]
I doubt the use of that difficulty will be unanimously accepted here, but let's get that going anyway. ?

Basically, I have asked some people around there, they don't really like the idea of Inner Muzu (even though it fits the diff). I personally don't mind, but well. You may be asked to change the naming.

00:23:430 (78..91) - Compared to the oni, there's a big density jump, reduce that a bit ? (Add in more notes, that is.) The problem here is that if I just add some notes, it will ruin the big-note pattern feeling. If you can give me a good solution, yea.

The problem in this part is the song itself, you have a hard time finding something. Think as if the 185 2/3 were 277,5 1/1, you might find a solution. Or 138,75 1/2.



[Muzu]
That one intro plays different. Is that bad or good? I don't even remember why I did this.

I don't have anything to say, so consider it as good ! I just pointed out it played different as the others diff I have modded to this pont.
Topic Starter
Kokatsu
Changed the pattern in Futsuu a bit.
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