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Beat placement should follow the time-distance equality rule (using distance snap while placing beats enforces this). This means that you shouldn't have some fast notes with a huge distance between them followed by closely-placed (but slow) notes. This gets really confusing if the player isn't the person who designed the beatmap! Having some logic to the beat placement should be one of your goals.I hope i was helpful If you want you can try my fairy tail beatmap. The song is tenohira (opening 12)
Thank you for your mod!spaghetti2222 wrote:
Hi Here something you should change in the Hard difficulty.
- 00:06:789 (3) - this slider is under another slider. You should change it. It looks weird. ->Fixed
00:19:510 (8) - This slider looks really weird. You must improve it. ->Fixed
00:25:586 (7) - This is a little weird too. You should change it a little. ->Changed it a little
00:40:205 (6,7) - Make this jump easier ->Fixed
01:18:178 (2) - You should improve this slider too ->Fixed (Made 2 sliders from one)
After you did this you should:
1)Add more hit sounds ->Planning to do that
2)Add a video if you can ->Planning to do that
3)00:09:827 (1,2,3,4,5,6) - Improve the look of this kind of sliders. ***
also you MUST do this:Beat placement should follow the time-distance equality rule (using distance snap while placing beats enforces this). This means that you shouldn't have some fast notes with a huge distance between them followed by closely-placed (but slow) notes. This gets really confusing if the player isn't the person who designed the beatmap! Having some logic to the beat placement should be one of your goals.->Done that, except for jumps and the really fast sections, might improve thatI hope i was helpful If you want you can try my fairy tail beatmap. The song is tenohira (opening 12)
Have a nice day