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Shintani Ryoko - Wonderful World

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Hegatrek
Hey ! From my modding queue (p/3202116#p3202116)



Normal

00:02:659 (3) - To rythm with the 'tameni', i would see a slider of 3 ticks in rythm with her voice, then a note to fullify the emptiness left behind.

00:02:659 (3) - You should make the slider begin in the other sense

02:03:411 (6) - ^

03:21:126 (2) - Delete

03:56:945 (4) - ^

That's the only mode i could mod, don't wana do bullshit on other difficulties that i can't play !
Hope it helped a little ! Bye :3
Topic Starter
HanzeR

AnreFM wrote:

Hanzer ヾ( ´・∀・`)ノ
uwoo, the map looked pretty impressive, I was afraid to mod this lol.

Anyway, I'll try to keep things as the way you want to make it, so I'll only leave suggestion, feel free to object them if you want! And I should've posted this 2 days ago, but there were problems orz. So you may made changes unknown to me by the last two mods lol, sorry for the inconvenience!

Let's go


If there's something you didn't understand or if the images and links are messed up, feel free to state so and I'll try my best to explain it better owob

[Normal]

  1. 00:02:659 (3) - I kinda disagree on how you made this slider. The reverse doesn't actually land on any audible beat, so that might confuse some beginners here. Since the notes at 00:00:591 (1,2) - lands on the vocal(or the guitar, it actually land on both lol), it might be a good idea to keep following the rhythm by using a simple 1/1 repeat instead of the 3/4 one like this http://puu.sh/9GI3A/1ebc8d6a32.jpg. The rhythm will be easier to understand; you don't want to make beginners stressed this early of the song won't you :'> Though if you decide to keep it, it has a really good uniqueness on it, so yeah, your choiche :3
  2. 00:10:933 (3) - As in above ouo i didnt wanna use shorter sliders because i wanted to keep the beginning here feeling slow
    00:18:685 (1,2) - As if the kick isn't a bit too hard, the way you place them could be confusing too imo. The approach circle to 00:19:206 (2) - will be a bit covered by the 00:18:815 (1) - slider and will make it harder to be recognized. You should try putting them a bit more apart like this, so that they will cover each other as little as possible. Try this pattern http://puu.sh/9GIHA/ce33074a95.jpg ok
  3. 00:21:624 (1) - Personally I think it would be better if you just use a single circle here imo. You see, since this slider is following the drum, having the next note on 00:22:293 (4) - following the guitar would throw some players here. The kick is already hard enough, having a 1 tick pause on 00:22:011 - would really help beginners for the next dense notes-which has a lot lot of kicks. Since this is the easiest diff. on your set, consider tuning the difficulty down on some point like this, it meant really much for beginners you know :'3 sure
  4. 00:31:086 (3) - hmm I think this slider will be more fit if you reduce the repeat by one imo - make it a normal 1/2 repeat, not a kick. Aside that the guitar actually have ended on 00:31:086 (3) -, the slight pause will really help players to prepare for the start of the vocal on the next note; small breaks like this will really help players grasp the rhythm of the song :'3 ok
  5. 00:35:741 (1,2,3) - I didn't find any notes that doesn't follow the vocal on this part except this one. Would be nice if you keep the consistency by removing the 00:36:517 (2) -, since it really is the only note that goes with instrumental. It isn't a really big problem(the patter is a bit tricky yeah, but the kicks on the previous notes are much harder for this pattern to be considered a problem :p), so if you don't want to remove it, just add another note that goes with the beat of the song too! You can try inserting one at 00:39:620 -, it will be a nice place since there is a slight pause on 00:39:879 (1) - owo good idea
  6. 00:47:896 - It would be nice if you add a circle here imo. Beside that the vocal has kinda started here, it would give a consistent rhythm with the one on 00:56:172 (1,2) - (which is a similar part). Since you're mostly following the vocal here, consider doing this ouo i was worried about note too close to the spinner x_x
  7. 01:21:000 (3) - Consider changing this circle to a 1/1 slider until 01:21:259 - ? Sure the vocal kinda died down here, but I think this pause here will just make first time players stumbles and clicks 01:21:517 (1) - earlier imo. I just kinda want the rhythm in the kiai to keep going lol, this pauses is just seems a bit awkward to play for me ;p i wanted to emphasize the waoooh with the break in pattern
  8. 01:43:001 (3,4) - umm I don't really get how these two played lol. It feels that you're following the vocal here, but the long slider on 01:43:518 - makes the start of the vocal on 01:43:777 - missed :< So yeah, I'd recommend to arrange the rhyhtm here a bit like this, http://puu.sh/9HKYo/a05ba0e0be.jpg. The start of the vocal at 01:43:777 - is quite powerful, it would just make the rhythm off if you cover it with slider imo ouo theres really no way to make this pattern accurate to the vocals without making it harder than i want this part to be so I made this slider follow the drums
  9. 01:47:377 (6) - I would be a bit careful by using this one kick lol. Because most of the kicks before this one is always ended facing the next note, and apparently this one isn't, so consider changing this one? :3 maybe, i think its spaced properly though
  10. 01:51:514 (3,4,1) - The straight flow between (3) and (4) can be improved imo. They currently are placed in a way that we have to tweak the cursor a bit too sharp to the left and it wasn't fun :< So try this pattern, the zigzag pattern is better imo :3 nice
  11. 02:08:842 (7,3) - uuu are you intending to make these two parallel? If so, they actually aren't lol ;w; But if you didn't, making (3) curvy would be nice too! try this one pretty! I think it could also goes well with the next kick too :3
  12. 02:23:327 (1) - uhh it maybe just me, but rhythm wise, I think this part is a bit too hard for a Normal :< Firstly, It's rhythm is really different from the other notes; these 1/2 sliders rhythm won't be easy to play :') And also, the way you place them would be very confusing for players imo. The patterns are beautiful, but these overlaps is quite hard to read imo :'> So yeah, my suggestion is that you should tone these notes down. By following only the simple guitar in the background, I think it would already provide a nice gameplay; try this one http://puu.sh/9IZTe/e2d63917de.jpg. And also, due to the next notes at 02:27:465 (1) - that follows the vocal, it makes them much easier to play than this part, whereas it should have had more tension ..imo :''> i might rework this part
  13. 02:29:534 (4,5) - Consider fixing the shape of these two? As you currently see, it doesn't really blanket well at the tail of (5) :p fixed i think
  14. 02:31:086 (6,7) - As in above, not a really big problem tho
  15. 02:50:608 (2,3) - These stacked 1/2 rhythm is okay, but it may be a bit misleading due to how you use a stacked 1/1 notes at 02:49:445 (3,4) - :b Players may noticed them as the same if they are not looking carefully lol maybe but i like the effect
  16. 02:50:608 (2,3,4) - ehh this could also be blanketed better lol fixed
  17. 02:56:427 (3) - The combo might be short, but according to your NC pattern, this one should be a NC imo. This could also help distinguish the unsually really long kick on 02:54:876 (2) - :3 ok
  18. 03:11:945 (5) - hmm how about adding the repeat by one here? The vocal is still going and the slight pause here maybe a bit tricky with a pattern like this :b sure
  19. 03:39:876 - It maybe just me, but I think it would play really nice if you end the break here by adding a 1/2 repeat slider that follows the drum until 03:40:910 - owo It would make the lead in to the last kiai more enjoyable to play imo :p The rhythm could be any combination of beats, but since you're using a lot kicks, using more would be just nice right :b sure http://puu.sh/9JaKV/ce3426e986.jpg
  20. 03:07:289 (6) - Clap on head? It seems this one is forgotten lol oops!
  21. wow what an Impressive Normal! I've never seen this much kick at Normal lol. Anyway, the difficulty itself is awesome, the patterns looked really nice overall! What's bothering me is just a few rhythm issues on a few part of the song; the majority of the kicks in the map make the rhythm in the Kiai much easier than a few part(02:52:289 (1) - for instance, this part is quite a killer :b). But other than that, the difficulty is nice, the hardness can be made a learning curve for beginner players and it is definitely not boring to play! :D Btw I'm sorry for many ideas that may not goes with yours, I mostly know what you're trying to do or make, but I have to, to make the map more playable as a Normal ;w; And also one important thing; if you decide to keep the hardness on this diff, I strongly recommend an Easy diff. Sure the kicks and the patterns are playable as Normal, but this difficulty doesn't stand really good as an easiest difficulty of a mapset imo. Since the Hard is still pending, you should try to make something easier too :D Thanks! ill talk to bats to see if an easier diff is necessary!
[Laurier's]
  1. 00:37:292 (7,8) - I highly recommend to ctrl G on (7) here actually. The flow from (6) to (7) is actually quite blocked and you can't reach (7) smoothly :< With how the flow going before this note, it would be nice to keep em smooth for this part imo :3
  2. 01:17:638 (3,4) - hmm I think the rhythm would be more fit if you switch the place of these two like this one imo http://puu.sh/9Jvy1/172f4da644.jpg. You see, the 01:17:638 (3) - then will be able to emphasize the vocal(which is quite powerful since the pitch noticeably went up), along with the hitsound, it will goes well to the next note at 01:18:026 (5) - owo As for the pattern, you can actually do no changes and the flow will still become smooth like this lol http://puu.sh/9JvRF/7cc89c501d.jpg. Also notice that a jump from (4) to (5) is highly recommended here ouo
  3. 01:31:623 - noo you forgot turn the kiai here to off lol wwww
  4. 01:53:713 (6) - The 1/1 slider rhythm is actually fine, but I think it would make the play more inuitive if you make this to a 1/2 slider + circle instead like this http://puu.sh/9Jxn2/e50ae56497.jpg owo Beside that, the vocal and the instrumental on the background itself strongly suggested that it's not fit to be a 1/1 slider imo :'3
  5. 04:09:617 (5) - hmm consider ctrl + g here? the pattern flow before this note are mostly back and forth one, so having this kind of flow a bit suddenly like this will threw some players off imo :< It would be best if you keep the smooth back and forth flow for this one :3
  6. 01:47:377 (1,2,3,4) - The flow to (4) isn't really good here imo. You see, (3) and (4) are currently placed a bit too parallel which makes the cursor moved a bit too sharp to the left; whilst it will be more comfortable to move it more to upper on this moment. So yeah, my suggestion is that you could move (4) more higher to somewhere like this The pattern may seem a bit off, but the flow is more of the issue here, so consider fixing this :3
  7. 04:08:841 (1) - I think you should NC here lol, the combo goes to 18 which isn't anywhere near short :b
  8. uwah the diff is awesome! It flows really well and there aren't any patterns that were used excessively! :3 Aside from the few stuffs I mentioned above, the diff is pretty nice and really fun to play, GJ! owob
[Extra]

  1. 01:02:120 (1) - hmm I think it would make the play more interesting here if you reduce the slider velocity here imo owo The reduced speed will create a nice slider hold effect that emphasize the cymbal on the background :3 You can try reducing it to 0.75 or slower, it's up to you, but really, consider doing this as I think it would make more variety to your already unique map lol :b Ill consider but I think the curve of the slider already fills that purpose
  2. wow. I can say that this difficulty is the best in this mapset lol. Sure the flow isn't smooth all the way, but where's the fun then without those right? :b Anyway, this diff sure is unique and I certainly can't notice the overall rhythm on one test lol but it IS really good and the flow is awesome! It looked like it isn't but it actually is :b btw sorry for the lack of suggestion, I can't do much without ruining the map's style, so sorry for that><
hmm I guess that's all I can say, sorry if it didn't help you><
umm much apologies for the lot of ..stuff on the Normal :'< I just want to make it much more playable by Beginners, as it IS the easiest set on this map, but of course if you decide to add Easy, you don't have to tone it down much. So I really recommend adding an Easy here ouo

Anyway, the map's pretty awesome! I'm not sure if my mod helped much, but I hope it is :3

Good luck on the rank, this obviously needs to happen

star! (ノ◕ヮ◕)ノ☆
Thanks so much for the mod and star! really helpful :D
Topic Starter
HanzeR

xLoupGarou wrote:

LOL The map seems OK to me so I'll give you a star instead
wow <3 thanks so much hehe
Topic Starter
HanzeR

Mako Sakata wrote:

Helloooo from my Queue :)

[Normal]
  1. 00:33:672 (3) - Maybe It's better looks like this http://puu.sh/9PZ0F/ef9a8dc425.jpg maybe the code:
    488,204,32637,2,0,P|488:132|448:88,2,135,2|2|8,0:0|0:0|0:0,0:0:0:0:
    491,296,33672,2,0,P|413:257|403:171,1,180,2|2,0:0|0:0,0:0:0:0:
  2. 02:03:411 (6) - Change whistle on tail into clap? somehow It's more fit imo ok
  3. 02:26:689 (4) - How about ctrl+J instead? I think It'll flow better and you can make a blanket with the next slider ok http://puu.sh/9PZTB/0847a6f069.jpg
  4. 02:50:220 (1) - Make It a 1/1 slider instead? and delete this 02:50:608 (2) - i think the stack is important
  5. 02:51:255 (4) - How about you rotate that 10 degree and move to x:180 y:48 to fix the blanket fixed
  6. 02:52:548 - How about not to map that part until 03:08:841 - ? As for me It's a bit overmap and a bit hard for Normal i think its too much break time x_x maybe a little confusing
  7. I'm not really sure but I think there's some useless green lines
Too many repeat slider make me confuse

[Silynn's Hard]
  1. Why don't you to set AR 7 and OD 6? compare to the Normal this hard is too difficult
  2. 01:28:112 (2) - Delete clap? I think It's too loud
  3. 01:41:967 - Why you use Normal sample part on that one? I think you should make the hitsound consistent since the song and rhythm It self not diffrent
  4. 01:55:652 (5) - Move It to x:448 y:224?
  5. 01:59:402 (3,4,5,6) - I don't know, just looks too crowded there
  6. 02:07:808 (2) - Add whistle on head, since the rhythm is like the previous 02:05:221 (2,1,2) -
  7. 02:13:368 (3) - Add clap on head
  8. 02:15:072 (1,1) - For that part I sugest you to add Normal-sliderslide for silence, It's sound a bit distrubing if not
  9. 03:35:221 (3,4,5,6,1) - You can blanket them better http://puu.sh/9Q1F9/564ed82640.jpg
The stream on last kiai is good but so confusing

[Laurier's Insane]
  1. 00:08:865 (2,1) - I think you should swap NC between them
  2. 01:03:931 (3) - NC
  3. 01:04:706 (5) - NC
I can't mod Extra

[]
I have 3 versions of this song now XD
Well good luck~

thanks for the mod!
Topic Starter
HanzeR

Kibbleru wrote:

wtf ur getting so many mods @_@
:p

i dont like to go slowly through ranking lol
Topic Starter
HanzeR

Hegatrek wrote:

Hey ! From my modding queue (p/3202116#p3202116)

Normal

00:02:659 (3) - To rythm with the 'tameni', i would see a slider of 3 ticks in rythm with her voice, then a note to fullify the emptiness left behind.
i like it to be relaxing at the intro x_x
00:02:659 (3) - You should make the slider begin in the other sense

02:03:411 (6) - ^

03:21:126 (2) - Delete maybe

03:56:945 (4) - ^

That's the only mode i could mod, don't wana do bullshit on other difficulties that i can't play !
Hope it helped a little ! Bye :3
thx for mod!
waxman
(ノ≧∇≦)ノ
Topic Starter
HanzeR

waxman wrote:

(ノ≧∇≦)ノ
<3 love

pw384
from my queue

mod info:
Black: Suggestions.
Bule: Emphasis suggestions. It means "You don't have to but you'd better fix it imo. "
Red: Unrankable stuffs. Must be fixed.


[Extra]
  1. 00:01:625 (3) - I think if you change it like the following, the flow will be better:
  2. 00:38:844 (1,2) - Ctrl+G?
  3. 00:57:206 (6) - What about moving it to x=496,y=180(make a blanket) or x=468,y=108?
  4. 04:12:635 (1,1,1,1) - Reducing the spacing slightly can be more awesome
  5. 03:27:462 (1) - nice slider!



[Laurier's Insane]
  1. 00:06:768 - delete finish and add it at 00:08:865 - ?
  2. 00:19:206 (5) - New combo to emphasize the rhythm here?
  3. 00:56:818 (2) - What about moving it to x=8, y=24? I prefer not to make a stack here.
  4. 01:14:018 (1,1,1,1) - Speeding up the sliders one by one can be a nice idea. I mean using 0.6x on 01:14:018 (1) - ,0.7x on 01:14:276 (1) - ,0.8x on 01:14:535 (1) - and 0.9x on 01:14:793 (1) - .
  5. 01:31:623 - Well, I don't recommend adding breaks in kiai time, so I advise you to end the kiai here.
  6. 01:46:213 (8) - New combo?
  7. 01:47:377 (1) - Delete new combo?
  8. 02:36:158 (2) - What about moving it to x=8, y=300? It feels better imo.
  9. 03:18:152 (6) - Ctrl+G? The current one feels a bit weird.
  10. 04:27:462 - Using 1.0x sliders here will be awesome imo!


[Silynn's Hard]
  1. 00:28:370 (4) - The 3-repeat slider is a bit tricky. I recommend you changing it to one non-repeat slider and one 1-repeat slider
  2. 01:22:423 (1) - Moving to x=12, y=76?
  3. 01:32:528 (4) - The rhythm here is weird. Check it by using 25% Playback Rate
  4. 01:55:652 (5) - I suggest changing it into circles to fit the drum in the music
  5. 03:40:910 (1) - I think a slider like this will be much better to a short spinner:
    Picture
    Using 0.7x for the slider:



[Normal]
  1. 03:58:755 - Nothing major, but I'll appreciate it if you can mapping 03:58:755 - this break. I think it is the most awesome part of the song and what a pity if the player can't enjoy anything here!


SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSStar!!!!!
Topic Starter
HanzeR

384059043 wrote:

from my queue

mod info:
Black: Suggestions.
Bule: Emphasis suggestions. It means "You don't have to but you'd better fix it imo. "
Red: Unrankable stuffs. Must be fixed.


[Extra]
  1. 00:01:625 (3) - I think if you change it like the following, the flow will be better:
  2. 00:38:844 (1,2) - Ctrl+G? i like the flow shift
  3. 00:57:206 (6) - What about moving it to x=496,y=180(make a blanket) or x=468,y=108? maybe
  4. 04:12:635 (1,1,1,1) - Reducing the spacing slightly can be more awesome ok
  5. 03:27:462 (1) - nice slider! yeahh <3



[Laurier's Insane]
  1. 00:06:768 - delete finish and add it at 00:08:865 - ?
  2. 00:19:206 (5) - New combo to emphasize the rhythm here?
  3. 00:56:818 (2) - What about moving it to x=8, y=24? I prefer not to make a stack here.
  4. 01:14:018 (1,1,1,1) - Speeding up the sliders one by one can be a nice idea. I mean using 0.6x on 01:14:018 (1) - ,0.7x on 01:14:276 (1) - ,0.8x on 01:14:535 (1) - and 0.9x on 01:14:793 (1) - .
  5. 01:31:623 - Well, I don't recommend adding breaks in kiai time, so I advise you to end the kiai here.
  6. 01:46:213 (8) - New combo?
  7. 01:47:377 (1) - Delete new combo?
  8. 02:36:158 (2) - What about moving it to x=8, y=300? It feels better imo.
  9. 03:18:152 (6) - Ctrl+G? The current one feels a bit weird.
  10. 04:27:462 - Using 1.0x sliders here will be awesome imo!


[Silynn's Hard]
  1. 00:28:370 (4) - The 3-repeat slider is a bit tricky. I recommend you changing it to one non-repeat slider and one 1-repeat slider
  2. 01:22:423 (1) - Moving to x=12, y=76?
  3. 01:32:528 (4) - The rhythm here is weird. Check it by using 25% Playback Rate
  4. 01:55:652 (5) - I suggest changing it into circles to fit the drum in the music
  5. 03:40:910 (1) - I think a slider like this will be much better to a short spinner:
    Picture
    Using 0.7x for the slider:



[Normal]
  1. 03:58:755 - Nothing major, but I'll appreciate it if you can mapping 03:58:755 - this break. I think it is the most awesome part of the song and what a pity if the player can't enjoy anything here! good idea, i mapped it


SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSStar!!!!!
thank you so much for the mod and star!!! <3
Iceskulls
Hello there from my modding queue

[Extra]
00:04:210 (4) - NC and delete NC 00:04:728 (1) -
03:24:100 (1) - Ctrl+G so that it will be mirror of 03:23:841 (1) -
04:22:290 (1) - Delete NC then NC 04:22:548 (2) -
Even though I can't pass this but I can feel that the flow really good

[Laurier's Insane]
00:43:758 (7) - NC and delete NC 00:44:017 (1) -
00:51:258 (5) - NC
01:19:707 (4) - Ctrl+G
01:20:483 (6) - NC
02:14:273 (8) - NC
02:48:281 (1) - Delete NC and then NC 02:48:669 (3) -
04:01:083 (5) - NC

[Silynn's Hard]
00:35:094 (1) - Delete NC and then NC 00:35:482 (3) -
01:19:707 (2) - Move to x=196 y=208 for better lining with 01:19:190 (1) -
03:40:910 (1) - How about delete the spinner and add some notes

[Normal]
00:02:659 (3) - I prefer to follow the vocal here http://puu.sh/9XJW1/7af98869d5.jpg
00:10:933 (3) - ^
00:15:033 (1) - I'm just curious did it allow to repeat more than one on slider in normal diff now?
00:37:810 (4) - NC
00:54:879 (2) - Ctrl+G
01:25:138 (3) - NC
01:46:342 (4) - Move to x=96 y=136 for better flow
01:51:773 (4,1) - Ctrl+J then Blanket or keep overlap ?
02:07:808 (6) - NC
03:15:048 (4) - NC

[Overall]
Good map I give star

Good luck
Topic Starter
HanzeR

CelsiusLK wrote:

Hello there from my modding queue

[Extra]
00:04:210 (4) - NC and delete NC 00:04:728 (1) - ok
03:24:100 (1) - Ctrl+G so that it will be mirror of 03:23:841 (1) - i like it this way :D
04:22:290 (1) - Delete NC then NC 04:22:548 (2) - ok
Even though I can't pass this but I can feel that the flow really good yeahh <3

[Laurier's Insane]
00:43:758 (7) - NC and delete NC 00:44:017 (1) -
00:51:258 (5) - NC
01:19:707 (4) - Ctrl+G
01:20:483 (6) - NC
02:14:273 (8) - NC
02:48:281 (1) - Delete NC and then NC 02:48:669 (3) -
04:01:083 (5) - NC

[Silynn's Hard]
00:35:094 (1) - Delete NC and then NC 00:35:482 (3) -
01:19:707 (2) - Move to x=196 y=208 for better lining with 01:19:190 (1) -
03:40:910 (1) - How about delete the spinner and add some notes

[Normal]
00:02:659 (3) - I prefer to follow the vocal here http://puu.sh/9XJW1/7af98869d5.jpg
00:10:933 (3) - ^
00:15:033 (1) - I'm just curious did it allow to repeat more than one on slider in normal diff now? i think its ok
00:37:810 (4) - NC ok
00:54:879 (2) - Ctrl+G i like the pattern
01:25:138 (3) - NC ok
01:46:342 (4) - Move to x=96 y=136 for better flow looks a little weird
01:51:773 (4,1) - Ctrl+J then Blanket or keep overlap ? mayb
02:07:808 (6) - NC
03:15:048 (4) - NC

[Overall]
Good map I give star

Good luck
<3 thanks so much for mod and star!!!!!
Gaia
Heya~ From queue

[General]
Nice song, fun maps ^^

[Normal]
00:02:659 (3) - Nothing in the music lands on the reverse so it sounds out of place
00:10:933 (3) - ^
00:32:637 (2,3) - looks a bit awk
00:35:741 (1,3) - stack slider end with head?
00:39:620 (3) - 00:40:913 (2) - not perfect stack
00:42:982 (4) - + clap?
00:45:568 (1) - shift spinner down 1/2 a beat and replace with a circle
00:56:430 (2) - clap on end
00:58:499 (4) - ^
01:17:638 (4) - ^
01:23:328 (1) - ^
01:25:914 (3) - overlap
02:25:396 (1,2,3) - odd overlapping here
03:01:600 (3) - imo this should be 1/2 earlier
03:02:764 (5) - ^
03:16:600 (3) - ^
03:05:867 (3) - ^
03:06:901 (5) - ^
03:19:962 (4) - your hitsounds with the claps aren't constant around here
04:07:807 (3,4) - weird overlap
04:09:876 (3,4) - ^
04:10:910 (1) - center this

[Silynn's Hard]
00:43:111 (1) - move somewhere else
01:06:860 (1) - I don't think this spinner fits
04:06:773 (1) - I guess.. You don't see long ass death streams in hards often?
Not much to say, pretty well done :]

[Laurier's Insane]
Derp Laurier made 2 versions of this song? and they're both insane lol.
00:30:568 (6) - weird whistle sound
01:03:931 (3) - ^
01:45:825 (7) - curve more?
01:52:290 (1) - Ctrl + G
03:12:979 (1) - stack with 03:11:428 (3) -
03:21:255 (1) - curve the other way
03:37:548 (7) - remove whistle
04:19:186 (1) - ^

[Extra]
I think what makes this map special is how cancerous unique these sliders are placed and shaped, and I really enjoy playing them.
Therefor I'm not guna change much here. All I did was check the rhythm and stuff and they look fine so yeah
other than these this one
03:27:462 (1) - People don't know if they're supposed to go left or right, so it's basically 50/50 chance of sliderbreaking, which isn't fair
03:39:876 (1,1,1,1,2) - Derp? pretty sure u know this is unrankable upon closer inspection i noticed they're not stacked on the same beat so i dont even know anymore lol.

Holy crap I don't even know how many times i played ^ anymore i keep failing at the same spot LOL QQ how does 1 do that slider thing

anyways yeah.. lol GL.. some day ill pass and ill show u lol.

I may or may not have delayed this post for like 2 hours cuz I wanted to pass this song
Kiiwa
extra is greaaaaaaaaaaaaaaaaaaaat
8-)
ryza
i just wrote things in red

mod 1

Mako Sakata wrote:

[Silynn's Hard]
  1. Why don't you to set AR 7 and OD 6? compare to the Normal this hard is too difficult AR should fit the map, not the spread. I prefer high OD so I'll keep it as is unless a change is requested by hanzer
  2. 01:28:112 (2) - Delete clap? I think It's too loud the clap definitely fits here
  3. 01:41:967 - Why you use Normal sample part on that one? I think you should make the hitsound consistent since the song and rhythm It self not diffrent i don't even know the hitsounds aren't mine ;w;
  4. 01:55:652 (5) - Move It to x:448 y:224? i guess
  5. 01:59:402 (3,4,5,6) - I don't know, just looks too crowded there i like this pattern
  6. 02:07:808 (2) - Add whistle on head, since the rhythm is like the previous 02:05:221 (2,1,2) -
  7. 02:13:368 (3) - Add clap on head k
  8. 02:15:072 (1,1) - For that part I sugest you to add Normal-sliderslide for silence, It's sound a bit distrubing if not ok
  9. 03:35:221 (3,4,5,6,1) - You can blanket them better http://puu.sh/9Q1F9/564ed82640.jpg adjusted
The stream on last kiai is good but so confusing

mod 2

384059043 wrote:

[Silynn's Hard]
  1. 00:28:370 (4) - The 3-repeat slider is a bit tricky. I recommend you changing it to one non-repeat slider and one 1-repeat slider i don't see it as tricky and i think it fits the guitar's rhythm better
  2. 01:22:423 (1) - Moving to x=12, y=76? doesn't match the flow of the music. stacking feels a lot nicer here.
  3. 01:32:528 (4) - The rhythm here is weird. Check it by using 25% Playback Rate ok
  4. 01:55:652 (5) - I suggest changing it into circles to fit the drum in the music ok
  5. 03:40:910 (1) - I think a slider like this will be much better to a short spinner: i was told to change the spinner before but i'm going to do it in a different way

mod 3

CelsiusLK wrote:

[Silynn's Hard]
00:35:094 (1) - Delete NC and then NC 00:35:482 (3) - ok, also changed pattern to fit the combo'ing
01:19:707 (2) - Move to x=196 y=208 for better lining with 01:19:190 (1) - this makes no sense to me
03:40:910 (1) - How about delete the spinner and add some notes ok

mod 4

Gaia wrote:

[Silynn's Hard]
00:43:111 (1) - move somewhere else no
01:06:860 (1) - I don't think this spinner fits i guess it doesn't
04:06:773 (1) - I guess.. You don't see long ass death streams in hards often? it's just 116bpm ww
Not much to say, pretty well done :]

code
osu file format v13

[General]
AudioFilename: Wonderful World.mp3
AudioLeadIn: 2000
PreviewTime: 74118
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Wonderful World
TitleUnicode:Wonderful World
Artist:Shintani Ryoko
ArtistUnicode:新谷良子
Creator:HanzeR
Version:Silynn's Hard
Source:
Tags:hatsune miku laurier silynn lantis
BeatmapID:441848
BeatmapSetID:128604

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:7.5
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:1

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292,292,108152,6,0,P|274:199|335:145,1,130,0|0,0:0|0:0,0:0:0:0:
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260,247,117463,2,0,P|272:174|199:98,1,130,0|8,0:0|0:0,0:0:0:0:
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293,287,229445,2,0,P|348:229|409:231,1,130,8|8,0:0|0:0,0:0:0:0:
379,323,229833,1,8,0:0:0:0:
464,276,229962,2,0,P|477:248|477:195,1,65,8|2,0:0|0:0,0:0:0:0:
418,137,230221,6,0,P|355:103|367:17,1,130,4|12,0:0|0:0,0:0:0:0:
164,50,230738,1,0,0:0:0:0:
164,50,230867,1,0,0:0:0:0:
164,50,230997,2,0,P|151:111|94:137,1,130,8|0,0:0|0:0,0:0:0:0:
45,222,231385,2,0,P|32:260|43:295,1,65,0|8,0:0|0:0,0:0:0:0:
232,275,231773,2,0,P|146:245|114:270,1,130,2|8,0:0|0:0,0:0:0:0:
307,318,232290,6,0,P|311:235|248:188,1,130,2|8,0:0|0:0,0:0:0:0:
466,269,232807,2,0,P|440:204|367:151,1,130,2|8,0:0|0:0,0:0:0:0:
323,99,233195,2,0,P|232:95|209:16,1,130,2|2,0:0|0:0,0:0:0:0:
131,123,233583,1,8,0:0:0:0:
128,317,233841,1,2,0:0:0:0:
51,54,234100,1,8,0:0:0:0:
240,346,234359,6,0,P|241:249|314:230,1,130,2|8,0:0|0:0,0:0:0:0:
272,38,234876,2,0,P|271:135|198:154,1,130,2|8,0:0|0:0,0:0:0:0:
339,194,235264,2,0,P|417:219|464:171,1,130,0|0,0:0|0:0,0:0:0:0:
394,115,235652,1,8,0:0:0:0:
348,304,235910,1,2,0:0:0:0:
156,263,236169,1,8,0:0:0:0:
52,97,236428,6,0,L|61:208,1,65,8|10,0:0|0:0,0:0:0:0:
136,104,236686,2,0,L|145:215,1,65,10|10,0:0|0:0,0:0:0:0:
220,110,236945,2,0,L|229:221,1,65,4|0,0:0|0:0,0:0:0:0:
304,117,237203,2,0,L|313:228,1,65,8|0,0:0|0:0,0:0:0:0:
382,245,237462,6,0,P|445:264|514:228,1,130,2|8,0:0|0:0,0:0:0:0:
440,160,237850,1,2,0:0:0:0:
498,77,237979,2,0,P|434:57|365:93,1,130,8|8,0:0|0:0,0:0:0:0:
440,160,238367,1,0,0:0:0:0:
382,245,238497,6,0,P|350:262|287:243,1,65,6|2,0:0|0:0,0:0:0:0:
238,211,238755,2,0,P|208:189|145:186,1,65,2|2,0:0|0:0,0:0:0:0:
83,176,239014,2,0,P|47:129|45:90,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
125,107,239273,2,0,P|155:46|186:29,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
211,111,239531,6,0,P|256:134|309:125,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
267,47,239790,2,0,P|320:50|362:79,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
381,145,240048,1,2,0:0:0:0:
388,176,240178,1,2,0:0:0:0:
395,207,240307,1,2,0:0:0:0:
403,238,240436,1,2,0:0:0:0:
449,324,240566,6,0,P|403:337|370:328,1,65,2|0,0:0|0:0,0:0:0:0:
299,291,240824,2,0,P|260:248|215:238,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
147,252,241083,2,0,P|115:267|76:264,1,65,2|2,0:0|0:0,0:0:0:0:
101,170,241341,2,0,P|94:142|114:97,1,65,2|2,0:0|0:0,0:0:0:0:
184,51,241600,5,2,0:0:0:0:
204,76,241729,1,0,0:0:0:0:
232,91,241859,1,2,0:0:0:0:
264,94,241988,1,2,0:0:0:0:
294,84,242117,1,2,0:0:0:0:
323,69,242247,1,2,0:0:0:0:
355,64,242376,1,2,0:0:0:0:
385,73,242505,1,0,0:0:0:0:
460,135,242635,6,0,L|468:206,1,65,2|2,0:0|0:0,0:0:0:0:
371,185,242893,2,0,L|379:256,1,65,2|2,0:0|0:0,0:0:0:0:
283,223,243152,2,0,L|291:294,1,65,2|2,0:0|0:0,0:0:0:0:
194,273,243410,2,0,L|202:344,1,65,2|2,0:0|0:0,0:0:0:0:
52,249,243669,6,0,L|44:178,1,65,2|2,0:0|0:0,0:0:0:0:
141,199,243927,2,0,L|133:128,1,65,2|2,0:0|0:0,0:0:0:0:
229,161,244186,2,0,L|221:90,1,65,2|2,0:0|0:0,0:0:0:0:
318,111,244444,2,0,L|310:40,1,65,2|2,0:0|0:0,0:0:0:0:
407,66,244704,5,2,0:0:0:0:
452,89,244833,1,0,0:0:0:0:
481,131,244962,1,2,0:0:0:0:
488,182,245091,1,2,0:0:0:0:
473,233,245221,1,2,0:0:0:0:
433,266,245350,1,2,0:0:0:0:
383,280,245479,1,2,0:0:0:0:
332,268,245609,1,2,0:0:0:0:
271,187,245738,6,0,P|194:177|176:202,1,97.5,2|0,0:0|0:0,0:0:0:0:
157,225,245997,2,0,P|98:258|65:238,1,97.5,8|0,0:0|0:0,0:0:0:0:
103,207,246255,2,0,P|119:279|87:297,1,97.5,8|0,0:0|0:0,0:0:0:0:
158,297,246514,2,0,P|184:322|235:322,1,65,2|2,0:0|0:0,0:0:0:0:
309,319,246773,5,6,0:0:0:0:
358,304,246902,1,0,0:0:0:0:
400,274,247031,1,2,0:0:0:0:
417,225,247160,1,2,0:0:0:0:
411,173,247290,1,2,0:0:0:0:
375,134,247419,1,2,0:0:0:0:
323,128,247548,1,2,0:0:0:0:
282,160,247678,1,2,0:0:0:0:
286,211,247807,5,2,0:0:0:0:
332,234,247936,1,2,0:0:0:0:
375,204,248066,1,2,0:0:0:0:
380,152,248195,1,2,0:0:0:0:
342,115,248324,1,2,0:0:0:0:
290,103,248454,1,2,0:0:0:0:
241,121,248583,1,2,0:0:0:0:
210,162,248712,1,2,0:0:0:0:
204,213,248841,5,2,0:0:0:0:
202,265,248971,1,0,0:0:0:0:
183,313,249100,1,2,0:0:0:0:
133,329,249229,1,2,0:0:0:0:
81,319,249359,1,2,0:0:0:0:
52,275,249488,1,2,0:0:0:0:
60,223,249617,1,2,0:0:0:0:
102,193,249747,1,2,0:0:0:0:
137,231,249876,5,2,0:0:0:0:
99,267,250005,1,0,0:0:0:0:
47,256,250135,1,2,0:0:0:0:
33,205,250264,1,2,0:0:0:0:
63,163,250393,1,2,0:0:0:0:
114,152,250523,1,2,0:0:0:0:
151,116,250652,1,6,0:0:0:0:
161,65,250781,1,0,0:0:0:0:
68,85,250910,6,0,P|116:149|255:80,1,260,8|8,0:0|0:0,0:0:0:0:
256,192,251492,12,4,252979,0:0:0:0:
59,326,254014,5,2,0:0:0:0:
187,345,254273,1,2,0:0:0:0:
352,311,254531,1,2,0:0:0:0:
458,132,254790,1,2,0:0:0:0:
228,43,255048,6,0,L|254:130,1,65,4|0,0:0|0:0,0:0:0:0:
356,162,255307,2,0,L|330:75,1,65,0|2,0:0|0:0,0:0:0:0:
246,105,255566,2,0,P|205:181|146:172,1,130,8|0,0:0|0:0,0:0:0:0:
72,190,255954,2,0,P|46:217|28:269,1,65,0|0,0:0|0:0,0:0:0:0:
127,272,256212,1,0,0:0:0:0:
127,272,256341,2,0,P|208:325|264:285,1,130,2|8,0:0|0:0,0:0:0:0:
313,265,256729,1,0,0:0:0:0:
313,265,257117,6,0,P|334:241|406:223,1,65,2|0,0:0|0:0,0:0:0:0:
452,266,257376,1,0,0:0:0:0:
475,171,257505,1,2,0:0:0:0:
385,130,257635,2,0,P|309:135|248:78,1,130,8|0,0:0|0:0,0:0:0:0:
341,43,258023,1,8,0:0:0:0:
220,196,258281,5,0,0:0:0:0:
163,275,258410,2,0,P|130:301|92:300,1,65,2|0,0:0|0:0,0:0:0:0:
34,238,258669,2,0,P|67:212|105:213,1,65,8|2,0:0|0:0,0:0:0:0:
88,209,259186,6,0,P|122:204|153:179,1,65,2|0,0:0|0:0,0:0:0:0:
222,124,259445,1,0,0:0:0:0:
222,124,259574,1,2,0:0:0:0:
284,49,259704,2,0,P|387:45|428:103,2,130,8|0|0,0:0|0:0|0:0,0:0:0:0:
484,214,260479,6,0,L|450:107,1,65,2|2,0:0|0:0,0:0:0:0:
384,208,260738,2,0,L|350:101,1,65,2|2,0:0|0:0,0:0:0:0:
286,205,260997,1,0,0:0:0:0:
121,308,261255,6,0,P|174:314|220:291,1,65,4|0,0:0|0:0,0:0:0:0:
157,217,261514,1,0,0:0:0:0:
224,147,261643,2,0,P|150:119|83:155,2,130,2|0|8,0:0|0:0|0:0,0:0:0:0:
310,101,262290,2,0,P|385:133|432:107,1,130,0|0,0:0|0:0,0:0:0:0:
432,212,262678,6,0,L|457:288,1,65,0|8,0:0|0:0,0:0:0:0:
375,333,262936,1,2,0:0:0:0:
82,335,263324,6,0,P|115:313|181:327,1,65,2|0,0:0|0:0,0:0:0:0:
102,232,263583,1,0,0:0:0:0:
102,232,263712,1,2,0:0:0:0:
174,167,263841,2,0,P|201:105|173:26,1,130,8|0,0:0|0:0,0:0:0:0:
286,91,264229,1,8,0:0:0:0:
286,91,264359,2,0,P|406:101|433:143,1,130,0|2,0:0|0:0,0:0:0:0:
338,171,264747,1,0,0:0:0:0:
364,264,264876,2,0,L|413:309,1,65,8|0,0:0|0:0,0:0:0:0:
100,307,265393,6,0,L|148:264,1,65,4|0,0:0|0:0,0:0:0:0:
201,346,265652,1,0,0:0:0:0:
201,346,265781,1,2,0:0:0:0:
256,264,265910,2,0,L|256:108,1,130,8|0,0:0|0:0,0:0:0:0:
342,87,266298,1,8,0:0:0:0:
436,60,266428,2,0,P|431:131|387:172,1,130,0|0,0:0|0:0,0:0:0:0:
365,264,266816,1,0,0:0:0:0:
430,336,266945,2,0,L|482:285,1,65,2|0,0:0|0:0,0:0:0:0:
256,100,267462,5,8,0:0:0:0:
348,192,267591,1,8,0:0:0:0:
256,284,267721,1,8,0:0:0:0:
164,192,267850,1,12,0:0:0:0:

thanks for the mods~ ;w;
Amianki
Posting from my mod queue.

Normal
00:22:293 (2) - This note and the next one have my primary two complaints about this map. The notes overlap each other in an awkward way and the repeat slider, while consistent with the song, is not consistent with itself. This can cause a lot of readability issues for newer players. The second thing mostly occurs when you have multiple repeat sliders in a row.

For the note overlap, these are the points which I would suggest changing slightly. Every other instance is fine the way it is.
00:22:293 (2) -
04:09:876 (3) -

Otherwise, there's not much I can suggest here. It looks fairly optimized from where I'm standing.

Silynn's Hard
00:42:853 (3) - I'd move these notes a bit further apart. The placement the way it is suggests pressing them consistent to the BPM, but the timing of the notes doesn't match that.
02:05:609 (1) - This note sounds a bit weird to me.
03:50:738 (2) - The pattern sounds really odd to me. Removing the first note sounded more intuitive to my ears.
04:06:255 (3) - Shifting this slider to go left instead of right would be a bit more readable.

Extra
01:40:137 (2) - I'd move this slider so it matches the other patterns with this particular style. It would improve consistency and make it very slightly easier to read. This also appears about 10 seconds later.
04:19:186 (4) - Changing to move between the two pairs for each note would help consistency.

04:11:428 (1) - Spacing changes usually means either song intensity or stream BPM changes. The stream would work just as well with equal spacing. I'm not overly fussed about this, but these types of patterns can be more frustrating-challenging than fun-challenging in my experience.

I don't believe it would take much more to get this set ranked. Good luck.
Topic Starter
HanzeR

Gaia wrote:

Heya~ From queue

[General]
Nice song, fun maps ^^

[Normal]
00:02:659 (3) - Nothing in the music lands on the reverse so it sounds out of place
00:10:933 (3) - ^
00:32:637 (2,3) - looks a bit awk mm i think its ok
00:35:741 (1,3) - stack slider end with head? i like it like this
00:39:620 (3) - 00:40:913 (2) - not perfect stack fixed
00:42:982 (4) - + clap? doesnt fit
00:45:568 (1) - shift spinner down 1/2 a beat and replace with a circle ok
00:56:430 (2) - clap on end doesnt fit
00:58:499 (4) - ^
01:17:638 (4) - ^
01:23:328 (1) - ^ ^
01:25:914 (3) - overlap i like it
02:25:396 (1,2,3) - odd overlapping here maybe
03:01:600 (3) - imo this should be 1/2 earlier
03:02:764 (5) - ^
03:16:600 (3) - ^
03:05:867 (3) - ^
03:06:901 (5) - ^ these follow the guitar
03:19:962 (4) - your hitsounds with the claps aren't constant around here all the hitsounds follow the drums in the song :D
04:07:807 (3,4) - weird overlap
04:09:876 (3,4) - ^ i like them
04:10:910 (1) - center this the spacing would be too big to put it directly on the center

[Silynn's Hard]
00:43:111 (1) - move somewhere else
01:06:860 (1) - I don't think this spinner fits
04:06:773 (1) - I guess.. You don't see long ass death streams in hards often?
Not much to say, pretty well done :]

[Laurier's Insane]
Derp Laurier made 2 versions of this song? and they're both insane lol.
00:30:568 (6) - weird whistle sound
01:03:931 (3) - ^
01:45:825 (7) - curve more?
01:52:290 (1) - Ctrl + G
03:12:979 (1) - stack with 03:11:428 (3) -
03:21:255 (1) - curve the other way
03:37:548 (7) - remove whistle
04:19:186 (1) - ^

[Extra]
I think what makes this map special is how cancerous unique these sliders are placed and shaped, and I really enjoy playing them.
Therefor I'm not guna change much here. All I did was check the rhythm and stuff and they look fine so yeah
other than these this one
03:27:462 (1) - People don't know if they're supposed to go left or right, so it's basically 50/50 chance of sliderbreaking, which isn't fair i'll change this slider later
03:39:876 (1,1,1,1,2) - Derp? pretty sure u know this is unrankable upon closer inspection i noticed they're not stacked on the same beat so i dont even know anymore lol. maybe

Holy crap I don't even know how many times i played ^ anymore i keep failing at the same spot LOL QQ how does 1 do that slider thing

anyways yeah.. lol GL.. some day ill pass and ill show u lol.

I may or may not have delayed this post for like 2 hours cuz I wanted to pass this song
Thanks so much for the mod!!
Topic Starter
HanzeR

CalignoBot wrote:

Posting from my mod queue.

Normal
00:22:293 (2) - This note and the next one have my primary two complaints about this map. The notes overlap each other in an awkward way and the repeat slider, while consistent with the song, is not consistent with itself. This can cause a lot of readability issues for newer players. The second thing mostly occurs when you have multiple repeat sliders in a row.

For the note overlap, these are the points which I would suggest changing slightly. Every other instance is fine the way it is.
00:22:293 (2) -
04:09:876 (3) - changed

Otherwise, there's not much I can suggest here. It looks fairly optimized from where I'm standing.

Silynn's Hard
00:42:853 (3) - I'd move these notes a bit further apart. The placement the way it is suggests pressing them consistent to the BPM, but the timing of the notes doesn't match that.
02:05:609 (1) - This note sounds a bit weird to me.
03:50:738 (2) - The pattern sounds really odd to me. Removing the first note sounded more intuitive to my ears.
04:06:255 (3) - Shifting this slider to go left instead of right would be a bit more readable.

Extra
01:40:137 (2) - I'd move this slider so it matches the other patterns with this particular style. It would improve consistency and make it very slightly easier to read. This also appears about 10 seconds later.
04:19:186 (4) - Changing to move between the two pairs for each note would help consistency. i wanted to differentiate this one

04:11:428 (1) - Spacing changes usually means either song intensity or stream BPM changes. The stream would work just as well with equal spacing. I'm not overly fussed about this, but these types of patterns can be more frustrating-challenging than fun-challenging in my experience.its only 1/3 but i might change it

I don't believe it would take much more to get this set ranked. Good luck.
Thanks for the mod!!!
Topic Starter
HanzeR

Kiiwa wrote:

extra is greaaaaaaaaaaaaaaaaaaaat
8-)
thx kiiwa <3
Rirakusu
From my queue :) sorry for the long wait (stuck with some work outside the world of osu!).

So now here goes :D Normal first.

Generally, you have tons of sliders that reverse more than 1 times. It's not recommended for a Normal diff. (You might need to find some ways to fix them if you want to)

0. Since you call it a normal...use OD 3 to 5. You can also push the HP drain up a little. It drains like easy ;)

1. 00:36:775 (3) - Move this slider away - that overlap with 00:35:741 (1) looks strange.

2. 00:45:633 (1) - This spinner...well...a little short? You can just continue the beats with sliders and circles. I recommend to have a spinner with at least 10000 points for autoplay on Easy and about 8000 on Normal. (This scores 7000)

3. 02:23:327 to 02:27:206 - Tons of overlapping sliders - still playable but it looks...bad? Try moving them away to make it clear to see.

4. 03:25:458 (1,1,1) - Triple spinners are just tiring. Players hate them (although it's easy to pass but it just stress the arms to get high marks)

5. 03:58:497 to 04:04:445 - You have too many overlaps here. Especially 04:00:048 (2,3,1) - they go over each other too much.

Sylynn's Hard

1. 01:35:244 (5,6,1,2) and 01:57:851 (4,3,4,5,6) - This overlap is just strange to look. You can try separating them. Or just stack them.

2. 04:05:997 (2,3) - This...alright. Crossing sliders are fun but not short ones.

Maybe that's all. Hope that you can give suggestions on my mod (I neeeeeeedddddd improvements for real).

P/s: Please go to edit your request post to say that this request is completed! Thanks!
Liiraye
NANI
Rare
sry for the big delay.
from my modding queue.

[Normal]
00:22:293 (2,1) - it is worried about the slider's hiding but you don't have to fix it.
00:29:534 (1,2) - i want something to hitsound on each end.
02:22:293 - don't need inherited point.
02:24:232 (3) - 1/2 slider is better. how about this? https://osu.ppy.sh/ss/1824532
02:26:301 (3) - ^
02:43:498 (4,1) - pref not stack them. hard to see imo.
02:50:220 (1) - add sampleset normal to end because it becomes easy to take the rhythm.
03:22:031 (4) - too much overlap but you don't have to fix it.
04:00:048 (2,3) - hard to see them. you should fix issue.
04:08:324 (4) - hard to see them too also some down it. just suggestion x:324 y:120

[Silynn]
Too difficult to be in the hard diff.
00:29:275 (6,7,8,9) - unreadable placement for hard player.
00:42:853 (3,1) - you should stack here.
00:47:508 (6,7,8,9,1) - same as 00:29:275 (6,7,8,9) -
01:30:007 - pref add break time.
01:42:484 (3) - default clap is not much to mp3.
02:09:359 (1,2,3,4,5,6,7) - same as 00:29:275 (6,7,8,9) -
03:16:600 (3,4) - unreadable placement for me.
03:33:928 (2,3,4,5,6,1) - ^
03:34:962 (2,3,4,5,6,1) - ^
03:37:807 (1,2,3,4,5,6,7,8,9,10,11,1) - ^
04:05:997 (2,3,4) - unreadable placement.

[Laurier]
01:38:864 - why do you not finish kiai time? it should be 01:31:623 - here.
03:18:798 (8) - try to square if you like http://puu.sh/aeH13.jpg
03:28:432 (5,6) - i wonder 1/6 is fit to music.

[Extra]
00:27:336 (9,1) - it is maybe fine but pref hard to see for me.
00:46:086 (4,1) - ^
02:27:206 (3) - shift to some grid if you can.
03:07:160 (2) - unreadable slider on head for me :?

Charles445 wrote:

In Extra, 03:25:393 (1) - is rankable, but would be better if the slider start did not touch the other part of the slider
03:27:462 (1) - This slider is unrankable
03:33:669 (1,2) - These are probably unrankable because of hitbursts
03:39:876 (1,1,1,1,2) - These are unrankable
04:11:428 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - lol I don't know any BAT who would bubble a map with this in it
Sinch playing
[Normal]
00:44:792 (2) - get one more return is better like previous slider
02:23:715 (2,3) - hard to understand rhythms for Normal lvl players
02:25:784 (2,3) - ^
04:26:945 (6) - its unnatural. need 04:26:686 sound

[Silynn's Hard]
00:28:370 (4,5) - hard to read
00:42:853 (3,1,2) - ^
01:32:528 (4) - too many returns
04:18:281 (1) - hard to read. i think stack with next note and sort around notes is better
Topic Starter
HanzeR

Rare wrote:

sry for the big delay.
from my modding queue.

[Normal]
00:22:293 (2,1) - it is worried about the slider's hiding but you don't have to fix it.
00:29:534 (1,2) - i want something to hitsound on each end. there was no sound in the music for it ;;
02:22:293 - don't need inherited point.
02:24:232 (3) - 1/2 slider is better. how about this? https://osu.ppy.sh/ss/1824532 maybe but might be too hard
02:26:301 (3) - ^
02:43:498 (4,1) - pref not stack them. hard to see imo. maybe
02:50:220 (1) - add sampleset normal to end because it becomes easy to take the rhythm. good idea
03:22:031 (4) - too much overlap but you don't have to fix it.
04:00:048 (2,3) - hard to see them. you should fix issue. i hope its ok
04:08:324 (4) - hard to see them too also some down it. just suggestion x:324 y:120

[Silynn]
Too difficult to be in the hard diff.
00:29:275 (6,7,8,9) - unreadable placement for hard player. changed a little
00:42:853 (3,1) - you should stack here. i think the custom stacking looks ok
00:47:508 (6,7,8,9,1) - same as 00:29:275 (6,7,8,9) - maybe
01:30:007 - pref add break time. i think the pause is ok
01:42:484 (3) - default clap is not much to mp3. oops
02:09:359 (1,2,3,4,5,6,7) - same as 00:29:275 (6,7,8,9) - maybe
03:16:600 (3,4) - unreadable placement for me.
03:33:928 (2,3,4,5,6,1) - ^
03:34:962 (2,3,4,5,6,1) - ^
03:37:807 (1,2,3,4,5,6,7,8,9,10,11,1) - ^
04:05:997 (2,3,4) - unreadable placement. i like these :D

[Laurier]
01:38:864 - why do you not finish kiai time? it should be 01:31:623 - here.
03:18:798 (8) - try to square if you like http://puu.sh/aeH13.jpg
03:28:432 (5,6) - i wonder 1/6 is fit to music.

[Extra]
00:27:336 (9,1) - it is maybe fine but pref hard to see for me.
00:46:086 (4,1) - ^
02:27:206 (3) - shift to some grid if you can. fixed
03:07:160 (2) - unreadable slider on head for me :?

Charles445 wrote:

In Extra, 03:25:393 (1) - is rankable, but would be better if the slider start did not touch the other part of the slider
03:27:462 (1) - This slider is unrankable
03:33:669 (1,2) - These are probably unrankable because of hitbursts
03:39:876 (1,1,1,1,2) - These are unrankable
04:11:428 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - lol I don't know any BAT who would bubble a map with this in it
Sinch playing
[Normal]
00:44:792 (2) - get one more return is better like previous slider
02:23:715 (2,3) - hard to understand rhythms for Normal lvl players
02:25:784 (2,3) - ^
04:26:945 (6) - its unnatural. need 04:26:686 sound

[Silynn's Hard]
00:28:370 (4,5) - hard to read
00:42:853 (3,1,2) - ^
01:32:528 (4) - too many returns
04:18:281 (1) - hard to read. i think stack with next note and sort around notes is better ok
Thanks for mod rare and sinch!!
Laurier
Topic Starter
HanzeR

Laurier wrote:

http://puu.sh/aCChh/a49120d4e1.osu
srr
yayyyyyyyyyyy omg
wetdog123
bully bully
Topic Starter
HanzeR

Endemic wrote:

bully bully
:(((
ErunamoJAZZ
Hi. I dont have time for mod, but...

Ranking Criteria - Mapset wrote:

The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty. This is so that players of all levels of experience are able to enjoy maps of the songs they love.
...at first sight it seems that the hard difficulty too far from normal (circle density, star rating, stats...). And seeing how are the QAT's requirements, it is likely that they return the map due to bad spread.
You may need one difficulty more. :/

bullying bullying bullying (?)
Kibbleru

ErunamoJAZZ wrote:

Hi. I dont have time for mod, but...

Ranking Criteria - Mapset wrote:

The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty. This is so that players of all levels of experience are able to enjoy maps of the songs they love.
...at first sight it seems that the hard difficulty too far from normal (circle density, star rating, stats...). And seeing how are the QAT's requirements, it is likely that they return the map due to bad spread.
You may need one difficulty more. :/

bullying bullying bullying (?)

i agree too. from normal to hard, it's nearly a 3 star difficulty jump. which would definitely get shot down by the QATs lol..

either make a diff in between or just ask silynn to tone down the hard diff a bit
Soarezi
This is too easy
Topic Starter
HanzeR
chill bros if a bat says i need to change it i will but im sure if you actually play the set the spread is fine
FlobuFlobs

Kibbleru wrote:

i agree too. from normal to hard, it's nearly a 3 star difficulty jump. which would definitely get shot down by the QATs lol..

either make a diff in between or just ask silynn to tone down the hard diff a bit
well, its possible xD https://osu.ppy.sh/b/369033&m=0 best example
Natsu
I was looking at this and you need an easy Hard diff
Ulysses
Yes,N I I E diff sperad is NOT rankable
Sailor Maya
not bad
Sonnyc
Found unused .wav files:
- soft-hitclap3.wav


[Normal]
Remove inherited sections that are on top of uninherited sections : 01:06:796 - 01:14:018 - 01:41:967 - 01:44:015 - 02:15:072 -
03:49:187 - Kiai end unsnapped.

[Hard]
Remove inherited sections that are on top of uninherited sections : 01:41:967 -
03:49:187 - Kiai end unsnapped.

The difficulty setting gap of Normal -> Hard is beyond allowance!! AR4 & OD2 & HP2 -> AR8 & OD7.5 & HP6 Nobody can say this is a nice spread designed for users of all playing skills. What's more, not only the settings was imbalanced, but personally the actual difficulty gap between Normal and Hard felt quite large. You must close this gap to make this mapset in a less risky status.

Sorry HanzeR, but I can't give you my approval since I've spotted several issues.
Ozato Fumika

HanzeR wrote:

chill bros if a bat says i need to change it i will but im sure if you actually play the set the spread is fine
Topic Starter
HanzeR

Sonnyc wrote:

Found unused .wav files:
- soft-hitclap3.wav


[Normal]
Remove inherited sections that are on top of uninherited sections : 01:06:796 - 01:14:018 - 01:41:967 - 01:44:015 - 02:15:072 -
03:49:187 - Kiai end unsnapped.

[Hard]
Remove inherited sections that are on top of uninherited sections : 01:41:967 -
03:49:187 - Kiai end unsnapped.

fixed these

The difficulty setting gap of Normal -> Hard is beyond allowance!! AR4 & OD2 & HP2 -> AR8 & OD7.5 & HP6 Nobody can say this is a nice spread designed for users of all playing skills. What's more, not only the settings was imbalanced, but personally the actual difficulty gap between Normal and Hard felt quite large. You must close this gap to make this mapset in a less risky status. made changes to spread again

Sorry HanzeR, but I can't give you my approval since I've spotted several issues.
Damn, AIBat failed me ><

Sorry lol

No Dap wrote:

HanzeR wrote:

chill bros if a bat says i need to change it i will but im sure if you actually play the set the spread is fine
I made a lot of changes to the spread since then
Topic Starter
HanzeR
spread is fixed for good ok if this spread isn't ok im going to quit osu forever ok
yf_bmp
lol scared

I would rather call the hard diff as light Insane.
If you need some diffs to adjust the spread, I would like to have some works on everything.
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