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Shintani Ryoko - Wonderful World

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Topic Starter
HanzeR

Z B i 7 wrote:

this map is great and so fun to play :D good job
<3
ryza

NICE DT MAP AS ALWAYS LAURIER!!! <3
Kibbleru
  1. 03:27:462 (1) - Typical HanzeR :3 (quite sure this is unrankable lel)
  2. 03:39:876 (1,1,1,1,2) - ^
  3. 03:41:945 (1,2,3,4,5,6) - Wat is this NORMAL pattern, we don't want any of that here!
keep doing ur stuff.

dw, mapping will eventually evolve into whatever this is. you're just taking a head start! :P
truonant
Hello~ from my Mod Queue

General
You have an epilepsy warning displayed on your normal difficulty only
I only modded normal since hard is WIP and I can’t do insane and extra

Normal
00:02:659 (3,4) – I think this fits more: http://puu.sh/9Ed9f/1e0454f7e1.jpg
00:10:933 (3,4) - ^ same

Combo Placement
SPOILER
Combos are getting a bit long within kiai and it’s a bit inconsistent
01:21:517 (4) – NC - keep consistency with middle kiai section
01:50:221 – NC and remove NC from 01:50:739 (and move this here: http://puu.sh/9EiUh/5605624d03.jpg&#41;
01:52:290 – NC and remove from 01:53:196
01:54:618 (5) – NC
02:39:877 (6) – NC - keep consistency with beginning and end kiai section
03:48:410 (5) – NC - keep consistency with middle kiai section
03:54:359 (6) – ^

Aesthetics

Good luck with your map! Let me know if this mod was helpful or not.
_Stan
from my q

[normal]
00:02:659 (3,1) - parallel?
00:13:002 (4,5) - ^
00:32:637 (2,3) - blanket
00:35:741 (1,3) - overlap?
00:57:465 (3,4) - blanket
01:53:196 (1,2,3) - not a straight line
02:50:608 (2,3) - hard for normal
03:58:497 - to 04:10:910 - cancel the kiai it's a break
04:20:479 (3,4) - parallel?
04:23:324 (1,2) - blanket

[extra]
00:40:396 (3,5,6) - make the 3 5 6 into a triangle?
01:10:933 (1,2) - blanket
01:55:394 (3,2) - overlap
02:12:980 (1) - re selection will be more exciting
02:13:239 (1) - ^
03:13:497 (3,4,5,6) - blanket
03:25:393 (1) - confusing
04:05:415 (6,6) - overlap

ex is great, I like it

it‘s a really good map, GOOD LUCK :D :D
Yauxo
Actually, somehow I cant post from my open window, it just .. did nothing ... so if I triplepost ... thats why.

Holy sht, pressed cancel instread of post. Iam a genius (glad the forum saves it when you go back though)

Hi there, coming from your request in my Modding Q (sorry for being late, had other stuff to do)
4 min Hanzer, lets see if I can find stuff .. I guess?

[General]

[Normal]
  1. 00:00:591 (1,2) - Curve these less
  2. 00:08:865 (1) - doesnt blanket anything, so I'd assume that it wouldnt hurt if you move it down a little bit for better flow into 2
  3. 00:22:293 (2) - feels kinda weird to me having a 8 tick repeatable, how about 2x4?
  4. 00:31:086 (3) - tail blanket 2?
  5. 00:40:913 (2) - this blanket looks rather weird as the head's Blanket itself is off
  6. 00:43:758 (5) - NC?
  7. 00:54:361 (4) - I'd move this further away from 3, but that might bring some position issues, as you'd have to move it out of the screen
  8. 00:55:396 (6) - repeat?
  9. 01:29:554 (3) - -ish?

  10. Move the break to 01:31:623 -
  11. 01:41:967 (1,2) - These claps seem rather random, assuming you want to keep them, lower their volume a bit?
  12. 01:55:394 (6) - 2x4? Would actually fit more as the pitch lowers on the second
  13. 02:03:411 (6) - personal opinion, sliders like this look bad in normals
  14. 02:25:396 (1,2) - These surely are weird to play as the player has to move back to hit 2
  15. 02:56:427 (3) - NC, actually, the NCs after this look weird. I'd NC these very long repeatables but .. meh
  16. 03:14:014 (2,3) - blanket should be improved
  17. After 03:57:010 (1) - , break in the kiai? :s

[Hard]
  1. Nothing yet I guess

[Insane]
  1. This feels like a good spot-the-difference game
  2. 02:12:204 (3) - NC these?

    Literally cant find anything here besides stylerelated things. Gj on this diff

[Extra]
  1. 00:15:033 (1,1,1,1) - I really dislike the NC spam here, just one NC would do the job for 2 sliders
  2. 01:02:637 (1,1,1,1,1,1) - ^
  3. 01:08:864 (4) - I'd suggest a smooth loop here instead of a crumply one? Or in general, no loop at all :x
  4. 01:14:018 (5) - NC here? drums become louder, sliders are spread and out of combo with the other 4
  5. 01:29:683 (1,1,1) - remove NCs?
  6. 02:10:911 (1,1,1,1,1) - ^
  7. 03:23:324 (1,1,1,1,1,1,1) - ^
  8. 03:27:462 (1) - I'd assume that this is unrankable? You have no clue where the trail actually goes, so .. uhm .. yea? D:
  9. 03:39:876 (1,1,1,1,2) - ^
  10. 04:11:428 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - NC MANIAAAAA
  11. 04:27:462 (1,1) -

Wurstbrot.
Hth? D:
CrazyErrorMan
This should be in Work in Progress.
The Hard diff is not finished yet.
From my Mod Que.
All I could think of.
Kodora
ok i post

SPOILER
23:22 HanzeR: yoookodoraaaa
23:22 Kodora: wa!
23:23 HanzeR: have you seen this map before ;w;
23:23 HanzeR: https://osu.ppy.sh/s/128604
23:24 Kodora: only Lau's diff?
23:24 Kodora: his best map actually as for me
23:25 HanzeR: oh
23:25 HanzeR: lauriers one is a different one from his ranked one
23:25 HanzeR: hehe
23:25 Kodora: i know, i mean Lau's diff in your mapset
23:25 HanzeR: aaah
23:27 HanzeR: wanna test play the extra if you get a cahnce >w<
23:27 HanzeR: i wanna get this ranked but there are some weird parts lol
23:28 Kodora: ohh sure
23:28 *Kodora is playing [http://osu.ppy.sh/b/28115 Stereo Pony - Hitohira no Hanabira [Hard]] +Hidden +SuddenDeath +DoubleTime
23:28 Kodora: wait a sec gonna play once agaibn
23:30 HanzeR: oo
23:31 Kodora: i liked to play this map days back
23:31 Kodora: XD
23:32 HanzeR: aha
23:32 HanzeR: it looks cool for 2008
23:32 HanzeR: wow
23:32 Kodora: awesome song <3
23:32 Kodora: yes
23:33 Kodora: aw skin
23:33 HanzeR: oops
23:33 Kodora: light colours kills my skin
23:33 Kodora: thanks ppy for nice update
23:33 Kodora: one sec
23:33 HanzeR: ahh lol
23:37 Kodora: LOL THAT SLIDER
23:37 Kodora: ahahaha
23:38 HanzeR: lool
23:38 HanzeR: this map is kinda old but i really like it still
23:38 HanzeR: yayyy
23:38 Kodora: awesome <#
23:38 Kodora: <3
23:38 HanzeR: <333
23:39 HanzeR: im gonna have to ruin it to get it ranked tho ;-;
23:39 Kodora: i honnestly don't see any "weird" patterns here except 04:11:428 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) -
23:39 Kodora: because i am generally hate spaced 1/3 heaven
23:40 HanzeR: aaha
23:40 HanzeR: everyone hates that stream xD
23:40 Kodora: and
23:40 Kodora: pls silence sliderends at the beginning
23:41 Kodora: they doesn't fit lol
23:41 HanzeR: o
23:41 HanzeR: good idea
23:41 Kodora: and reduse tickrate to 1
23:41 Kodora: 00:29:599 (1) - i also ws expecting you map this spinner. wow so much lazy =A=
23:41 HanzeR: syuree
23:42 Kodora: *was
23:42 HanzeR: mmmmmmmmmmmmm
23:43 Kodora: 01:01:861 (4) - why 1/2 instead of 1/4? :<
23:43 Kodora: it's really strange especially considering that you mapped drums at 01:05:159 -
23:44 HanzeR: idk if i want to or not
23:44 HanzeR: cuz id have to repattern that whole thing orz
23:44 HanzeR: and it kinda follows the vocal? i guess
23:44 Kodora: next 1/4 come trollish because of that
23:45 HanzeR: aa
23:45 Kodora: but yeah so hard to fix the placement
23:45 Kodora: orz
23:46 HanzeR: ill try to fix it
23:46 Kodora: new kiai indicator sucks x.x
23:46 HanzeR: ya
23:46 Kodora: 01:28:113 (5) - clap
23:46 HanzeR: i wish we ever got useful things for the editor ;-;
23:46 Kodora: 01:28:242 (6) - ^
23:46 Kodora: 01:28:372 (7) - ^
23:47 Kodora: 01:28:520 (1) - ^ (to head and tail)
23:47 HanzeR: oops
23:48 HanzeR: wow that sounds so much better now
23:48 Kodora: 01:52:808 (4) - ctrl+g would flows better
23:49 HanzeR: cool
23:49 Kodora: actually maaaybe you can change snape
23:49 Kodora: for better flow
23:50 Kodora: https://osu.ppy.sh/ss/1747462
23:50 HanzeR: coolerrrr
23:51 Kodora: 01:57:463 (1,2,3) - i hate to point such things out but it's not a perfect circle :x
23:52 Kodora: 02:03:152 (3) - clap on tail
23:52 HanzeR: ya
23:52 HanzeR: lool
23:52 HanzeR: i didnt know how to make circles when i mapped this
23:52 Kodora: well such "unperfect" circles are not visible while playing anyway
23:52 Kodora: due to AR
23:52 Kodora: also 9.5 fits as well
23:52 Kodora: <3
23:53 HanzeR: yeahh
23:53 HanzeR: silynn was like 'you should change this to 9.5' and it was perfect
23:53 Kodora: 02:22:810 (2,1) - overlap x.x
23:54 Kodora: 02:33:672 (1) - lazy spinner mapping again? :<
23:54 Kodora: 02:35:224 - NOTE PLS
23:55 HanzeR: mmmmmaybee
23:55 HanzeR: i kinda like the tension without the note
23:55 Kodora: why i feel like hitsounds was uncompleted at specified parts
23:55 Kodora: LOL
23:56 Kodora: 03:27:462 (1) - unrankable x.x
23:56 HanzeR: orzzz is it
23:56 HanzeR: i mostly just copied lauriers
23:56 HanzeR: and added stuff
23:56 Kodora: did you used hitsound copier?
23:57 HanzeR: yeah
23:57 Kodora: don't. it's not perfectly working
23:57 Kodora: and may miss lots of stuff
23:57 Kodora: + Lau's = 1/2
23:57 HanzeR: lameee
23:57 Kodora: youur - 3/4 + stuff
23:57 HanzeR: yeah x-x
23:57 Kodora: you used completely different rhythm
23:57 HanzeR: ill have to go over it again
23:58 Kodora: 03:25:393 (1) - i feel like i saw this slider somewhere before
23:58 Kodora: lol
23:58 HanzeR: hmm
23:59 Kodora: https://osu.ppy.sh/ss/1747486 should be easiest way to make it rankable
00:00 Kodora: my example sucks; fixing this snape would take hours - it's just a general idea to make it not completely overlapping itself
00:01 HanzeR: i think
00:01 HanzeR: ill change it when im getting a bubble
00:01 HanzeR: just cuz i like that slider
00:01 HanzeR: hehe
00:01 Kodora: 03:39:876 (1,1,1,1,2) - <3
00:01 HanzeR: but ill keep that screenshot
00:01 HanzeR: unrankable too xD
00:01 Kodora: this one actually not
00:01 Kodora: XD
00:02 HanzeR: uwah
00:02 HanzeR: really
00:02 Kodora: yes
00:02 Kodora: why it sould be?
00:02 Kodora: *should
00:02 HanzeR: m
00:02 HanzeR: captin said cuz it completely overlaps
00:02 Kodora: and
00:02 HanzeR: like atleast part of the slider has to be visible
00:02 Kodora: overlaps are not the reason
00:03 Kodora: if yes go unrank all skystar
00:03 HanzeR: zz yeah
00:03 HanzeR: i hope i can keep it
00:03 Kodora: "part of slider" is about burai sliders
00:03 Kodora: lol
00:03 Kodora: + we have approach circles
00:04 HanzeR: hehe
00:04 Kodora: this new kiai indicator really hurts my eyes :<
00:04 Kodora: 03:47:117 (3,4) - overlap again
00:05 Kodora: 04:13:497 - NOTE PLS
00:05 HanzeR: ><
00:06 HanzeR: okk
00:06 HanzeR: 03:58:497 - this part is going to make everyone angry ;;
00:07 Kodora: 00:34:448 (5,1) - and again overlap what can be avoided :<
00:07 HanzeR: hehe
00:10 Kodora: 01:48:670 (2,3) - well, this one really can be fixed much easier
00:10 Kodora: it sounds and plays a lot better as circles, + this 3/4 should be triplet
00:10 Kodora: http://puu.sh/9H7ef/c5057a1deb.jpg
00:11 HanzeR: lemme c how i can fit this
00:14 Kodora: [https://osu.ppy.sh/ss/1747520 easiest way to fix]
00:17 Kodora: [https://osu.ppy.sh/ss/1747524 even easier way]
00:18 HanzeR: your skin is so flowery hehe
00:18 Kodora: yes www
00:19 HanzeR: okk
00:20 Kodora: well that's all probably
00:20 Kodora: mostly minor stuff because this map is really amazing <3
00:21 Kodora: well let's give it priority a bit
00:21 Kodora: <3
00:21 HanzeR: <3333
00:21 HanzeR: this was t
00:21 HanzeR: the first map i ever mapped that i liked
00:21 HanzeR: lool
00:21 HanzeR: wooooooow
00:21 HanzeR: stars .______________________.
00:21 HanzeR: thankyou!!!!!!!~!!
00:22 Kodora: this map is really amazing <3
Kibbleru
no dap is best mom mod!

[General]

  • 02:46:990 - 02:48:152 - i dont think these 2 red ticks are necessary. there is no downbeat change as you can tell since the drum pattern is the same.
[Extra]

  • im kinda scared to mod this lel
  1. 00:06:245 (1) - use a similar rhythm to 00:03:177 (2,3) - just for the sake of consistency and hanzer style :P?
  2. 00:18:946 (1) - nc for consistency with 00:19:206 (1,1) - :P?
  3. 00:29:599 (1,1) - rip :P
  4. 00:33:413 (1) - expose tail a bit more? just for asthetics
  5. 01:23:974 (4,5) - overlap looks a bit weird >_<=
  6. 02:53:712 (8,1) - u may want to unstack this as since from the NC, they are seperate musical patterns (blah cant explain)
  7. 03:27:462 (1,1) - lol im sure you already know this but this is unrankable lel but gl maybe you can convince some bats to let you.
  8. 03:39:876 (1,1,1,1,2) - well if they don't let you keep this, then you can always offset them a bit.
  9. 04:01:600 - missing whistle?
  10. just a thing about the beginning part. you may want to silence these slider ends :/ 00:00:978 - they sound kinda loud due to the soft music.
  11. 03:52:823 (3) - unsnapped
[Insane]

  • something more normal to mod yay
  1. 00:12:485 (1,2) - blah nazi blanket thing.
  2. 01:19:319 (2) - overmapped? (its actually an unrankable thing now =w= overmapping that is)
    actually you have alot of these .-. i will leave it up to you wether you want to fix or not o-o have a read at this t/125409
  3. 01:31:623 - err adding a break in kiai? why not just remove kiai lol.
  4. 02:08:066 - missing clap
  5. 02:46:860 - ^
  6. 02:34:706 (1,2) - i think a rhythm like this gives better buildup o-o or at least make it like 03:40:910 (1,2) -
  7. 03:41:945 - there should be kiai here? as it's the chorus
  8. 04:12:123 (5) - unsnapped
[Normal]

  • mah gawd the double repeat sliders Q_Q
  1. 00:02:659 (3,1) - pls make parallel owo
  2. 00:03:435 - i don't understand what sound this reverse is suppose to map lol. the strong beats are at 00:03:177 - and 00:03:694 -
  3. 00:11:709 - ^
  4. 03:58:497 - delete kiai here cuz of break?

    no it does not NEED to be consistent. and tbh, i think for your situation, it might be better to remove. cuz.. break in kiai is just weird. kiai is suppose to emphasize a certain part of the song.. then you have a break. lol
  5. 04:10:910 - ^ maybe delete this kiai too
  6. 02:03:411 (6) - such a hanzer slider :o. idk newbs may get confused since the slider path is slightly unclear idk tho. probably fine
  7. 03:25:458 (1,1) - for spinners, the emphasis is more at the end so you should end 03:25:458 (1) - on the white tick and start 03:27:462 (1) - on the next blue or red (i would recommend red since it may get confusing to see another spinner appearing before the previous one ends) tick and same goes for 03:27:462 (1,1) - that way u can also add finishes on them :P
  8. 04:26:945 (6) - err how bout delete and have a 1/1 slider starting from 04:26:686 - like you did here 04:24:617 (3) -
blah sry head hurts 2 mod hard @_@ edit: oh wtf its not even done yet

if this mod was helpful, spam No Dap more with "i love you moma" messages
Topic Starter
HanzeR

Yauxo wrote:

Actually, somehow I cant post from my open window, it just .. did nothing ... so if I triplepost ... thats why.

Holy sht, pressed cancel instread of post. Iam a genius (glad the forum saves it when you go back though)

Hi there, coming from your request in my Modding Q (sorry for being late, had other stuff to do)
4 min Hanzer, lets see if I can find stuff .. I guess?

[General]

[Normal]
  1. 00:00:591 (1,2) - Curve these less i like curvy :>
  2. 00:08:865 (1) - doesnt blanket anything, so I'd assume that it wouldnt hurt if you move it down a little bit for better flow into 2 ok
  3. 00:22:293 (2) - feels kinda weird to me having a 8 tick repeatable, how about 2x4? maybe
  4. 00:31:086 (3) - tail blanket 2? ok
  5. 00:40:913 (2) - this blanket looks rather weird as the head's Blanket itself is off
  6. 00:43:758 (5) - NC? ok
  7. 00:54:361 (4) - I'd move this further away from 3, but that might bring some position issues, as you'd have to move it out of the screen hmm idk if i really can
  8. 00:55:396 (6) - repeat?
  9. 01:29:554 (3) - -ish? cool

  10. Move the break to 01:31:623 -
  11. 01:41:967 (1,2) - These claps seem rather random, assuming you want to keep them, lower their volume a bit? haha how did that happen
  12. 01:55:394 (6) - 2x4? Would actually fit more as the pitch lowers on the second
  13. 02:03:411 (6) - personal opinion, sliders like this look bad in normals i like the effect :>
  14. 02:25:396 (1,2) - These surely are weird to play as the player has to move back to hit 2 hmm but the overlap looks cool and its spaced right ><
  15. 02:56:427 (3) - NC, actually, the NCs after this look weird. I'd NC these very long repeatables but .. meh
  16. 03:14:014 (2,3) - blanket should be improved improved
  17. After 03:57:010 (1) - , break in the kiai? :s has to be consistent with the other diffs :x

[Hard]
  1. Nothing yet I guess

[Insane]
  1. This feels like a good spot-the-difference game
  2. 02:12:204 (3) - NC these?

    Literally cant find anything here besides stylerelated things. Gj on this diff

[Extra]
  1. 00:15:033 (1,1,1,1) - I really dislike the NC spam here, just one NC would do the job for 2 sliders
  2. 01:02:637 (1,1,1,1,1,1) - ^ more colors == more pretty :D:D
  3. 01:08:864 (4) - I'd suggest a smooth loop here instead of a crumply one? Or in general, no loop at all :x ok
  4. 01:14:018 (5) - NC here? drums become louder, sliders are spread and out of combo with the other 4 sure
  5. 01:29:683 (1,1,1) - remove NCs?
  6. 02:10:911 (1,1,1,1,1) - ^
  7. 03:23:324 (1,1,1,1,1,1,1) - ^ ^^^
  8. 03:27:462 (1) - I'd assume that this is unrankable? You have no clue where the trail actually goes, so .. uhm .. yea? D:
  9. 03:39:876 (1,1,1,1,2) - ^ maybe lol
  10. 04:11:428 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - NC MANIAAAAA
  11. 04:27:462 (1,1) - PRETTY COLORS

Wurstbrot.
Hth? D:
thanks for the mod!!
Topic Starter
HanzeR

truonant wrote:

Hello~ from my Mod Queue

General
You have an epilepsy warning displayed on your normal difficulty only oops
I only modded normal since hard is WIP and I can’t do insane and extra

Normal
00:02:659 (3,4) – I think this fits more: http://puu.sh/9Ed9f/1e0454f7e1.jpg
00:10:933 (3,4) - ^ same i think i want to keep the intro slower

Combo Placement
SPOILER
Combos are getting a bit long within kiai and it’s a bit inconsistent
01:21:517 (4) – NC - keep consistency with middle kiai section ok
01:50:221 – NC and remove NC from 01:50:739 (and move this here: http://puu.sh/9EiUh/5605624d03.jpg&#41; ok
01:52:290 – NC and remove from 01:53:196
01:54:618 (5) – NC
02:39:877 (6) – NC - keep consistency with beginning and end kiai section
03:48:410 (5) – NC - keep consistency with middle kiai section
03:54:359 (6) – ^

Aesthetics
SPOILER
00:40:913 (2) – better blanket - http://puu.sh/9Ee8S/dd9e2bb954.jpg fixed
00:44:792 (6) – ^ http://puu.sh/9EeiV/5b0ced7a82.jpg
00:50:224 (3) - ^ http://puu.sh/9EenQ/7d0bf7a7f5.jpg
00:58:499 (4) - ^ http://puu.sh/9Eetg/4468fcefd2.jpg
01:00:568 (2) - ^ http://puu.sh/9EeM8/97f1ec0114.jpg
01:22:293 (6) - ^ http://puu.sh/9EfG4/ea0469fcb1.jpg
02:30:310 (5) - ^ how about this? http://puu.sh/9Egcg/dccec856ce.jpg
02:41:429 (6) – ^ http://puu.sh/9EghP/dfedb95796.jpg
03:14:014 (2,4) - ^ http://puu.sh/9EgFQ/d44a0d92b7.jpg
03:54:359 (6) - ^ http://puu.sh/9EgQD/582d9626e8.jpg
04:23:324 (1) - ^ http://puu.sh/9Eh12/7d61a579fc.jpg fixed all of them ^

Good luck with your map! Let me know if this mod was helpful or not.

Thanks for modding!!
Topic Starter
HanzeR

_Stan wrote:

from my q

[normal]
00:02:659 (3,1) - parallel?
00:13:002 (4,5) - ^
00:32:637 (2,3) - blanket
00:35:741 (1,3) - overlap?
00:57:465 (3,4) - blanket
01:53:196 (1,2,3) - not a straight line
02:50:608 (2,3) - hard for normal
03:58:497 - to 04:10:910 - cancel the kiai it's a break
04:20:479 (3,4) - parallel?
04:23:324 (1,2) - blanket
fix all these ^
[extra]
00:40:396 (3,5,6) - make the 3 5 6 into a triangle? m i like it how it is
01:10:933 (1,2) - blanket fixed
01:55:394 (3,2) - overlap its ok hehe
02:12:980 (1) - re selection will be more exciting
02:13:239 (1) - ^
03:13:497 (3,4,5,6) - blanket fixed
03:25:393 (1) - confusing yup ^^
04:05:415 (6,6) - overlap

ex is great, I like it

it‘s a really good map, GOOD LUCK :D :D
Thanks a ton for the mod!!
Topic Starter
HanzeR

CrazyErrorMan wrote:

This should be in Work in Progress.
The Hard diff is not finished yet.
From my Mod Que.
All I could think of.
moved to wip thx
Topic Starter
HanzeR

Kibbleru wrote:

no dap is best mom mod!

[General]

  • 02:46:990 - 02:48:152 - i dont think these 2 red ticks are necessary. there is no downbeat change as you can tell since the drum pattern is the same. iunno about this


[Extra]

  • im kinda scared to mod this lel
  1. 00:06:245 (1) - use a similar rhythm to 00:03:177 (2,3) - just for the sake of consistency and hanzer style :P?
  2. 00:18:946 (1) - nc for consistency with 00:19:206 (1,1) - :P? id rather just combo the pattern
  3. 00:29:599 (1,1) - rip :P x_x changed a bit
  4. 00:33:413 (1) - expose tail a bit more? just for asthetics changed it a little bit
  5. 01:23:974 (4,5) - overlap looks a bit weird >_<= hmm maybe
  6. 02:53:712 (8,1) - u may want to unstack this as since from the NC, they are seperate musical patterns (blah cant explain) changed
  7. 03:27:462 (1,1) - lol im sure you already know this but this is unrankable lel but gl maybe you can convince some bats to let you. :x
  8. 03:39:876 (1,1,1,1,2) - well if they don't let you keep this, then you can always offset them a bit.
  9. 04:01:600 - missing whistle? oops
  10. just a thing about the beginning part. you may want to silence these slider ends :/ 00:00:978 - they sound kinda loud due to the soft music. done
  11. 03:52:823 (3) - unsnapped weird
[Insane]

  • something more normal to mod yay
  1. 00:12:485 (1,2) - blah nazi blanket thing.
  2. 01:19:319 (2) - overmapped? (its actually an unrankable thing now =w= overmapping that is)
    actually you have alot of these .-. i will leave it up to you wether you want to fix or not o-o have a read at this t/125409
  3. 01:31:623 - err adding a break in kiai? why not just remove kiai lol.
  4. 02:08:066 - missing clap
  5. 02:46:860 - ^
  6. 02:34:706 (1,2) - i think a rhythm like this gives better buildup o-o or at least make it like 03:40:910 (1,2) -
  7. 03:41:945 - there should be kiai here? as it's the chorus
  8. 04:12:123 (5) - unsnapped
[Normal]

  • mah gawd the double repeat sliders Q_Q
  1. 00:02:659 (3,1) - pls make parallel owo fxt
  2. 00:03:435 - i don't understand what sound this reverse is suppose to map lol. the strong beats are at 00:03:177 - and 00:03:694 -
  3. 00:11:709 - ^ fun
  4. 03:58:497 - delete kiai here cuz of break?
  5. 04:10:910 - ^ maybe delete this kiai too would be inconsistent
  6. 02:03:411 (6) - such a hanzer slider :o. idk newbs may get confused since the slider path is slightly unclear idk tho. probably fine i like the effect i hope i can keep it x-x
  7. 03:25:458 (1,1) - for spinners, the emphasis is more at the end so you should end 03:25:458 (1) - on the white tick and start 03:27:462 (1) - on the next blue or red (i would recommend red since it may get confusing to see another spinner appearing before the previous one ends) tick and same goes for 03:27:462 (1,1) - that way u can also add finishes on them :P hmm maybe
  8. 04:26:945 (6) - err how bout delete and have a 1/1 slider starting from 04:26:686 - like you did here 04:24:617 (3) - i wanna keep the symmetry xD
blah sry head hurts 2 mod hard @_@ edit: oh wtf its not even done yet

if this mod was helpful, spam No Dap more with "i love you moma" messages
thx momma <3
Kibbleru
yow whats with this pentapost



also blah i added this to my mod post alrdy

but its not unrankable to have inconsistent kiai. for your case in the normal, it's just weird to have a break in the kiai. a kiai's purpose is to emphasize a certain section in a song. but then you have a break... which obviously, provides the least possible amount of emphasis mixed with a kiai time, it's a bit weird.
Ciyus Miapah
Quick Mod ™ By Fort

[Extra]
i cry to ur map, cause why always fail at first try and second try ;_;
First try -> failed at 04:11:428
Second Try -> failed at 04:07:549

i wont do 3rd try cause im too lazy to do dat xD

00:47:379 (1,2,3,4,5,6) - i think this jump pattern makes it harder xD http://puu.sh/9ILm3/fa25bddb10.jpg
00:52:034 (4) - umm change to circle, do the far jump and new combo it i think. example > http://puu.sh/9ILuP/2594866e4d.jpg
00:55:913 (1,2,1) - swap slider and circle, try this one http://puu.sh/9ILJi/98596447b2.jpg
00:58:241 (5) - move the endslider dot to x:276 y104
01:14:535 (3) - NC it no problemo
01:17:121 (1) - try this slider http://puu.sh/9ILYf/7f6a28e4d4.jpg
02:53:453 (7,1) - delete circle, add reverse slider. dont forget to NC 02:53:841 (8)
03:58:497 - Holy shit time 8-)
04:05:997 (1,2,3,4,5,6) - try this jump http://puu.sh/9IMNL/e65973669f.jpg
04:11:428 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - pls this slider 04:11:212 (2) is too far to reach *sudden fail *worth it ``b. try this pattern http://puu.sh/9IMY3/cb7c635716.jpg, and place like this http://puu.sh/9IN13/f9aebdf8d2.jpg

okay, that's my best, i cant take that anymore xD

[Laurier's Insane]
not bad :) Slider Faster than Extra, but still better for reading
First try -> http://puu.sh/9INpA/637aeb3bac.osr
Second try -> http://puu.sh/9INsB/639bd05b9e.osr (dat monitor blank)

00:30:051 (4) - newcombo it?
00:31:086 (8) - ^same
00:39:620 (8,3) - i like this one http://puu.sh/9INGg/ac377d2c55.jpg (add some curves)
00:49:189 (7) - Newcombo cause its too long xD
01:31:623 - CTRL + SHIFT + P then Uncheck kiai time in Style tab xD
01:59:532 (5) - Newcombo it
02:51:255 (5,6,7) - this is bad idea, very hard :( . maybe change this to slider can be easier, trust me it kills my combo xD
03:28:432 (5,6) - add notes in here pls 03:28:367 *overmap but good owob
04:03:669 (5) - Newcombo, cause the next slider is far i think :/
04:05:738 (7) - new combo too, thi jump needs to be newcombo, you know newcombo it can make player reach fast?
04:06:255 (1,2,3,4) - Hahahaha, combo breaker. deathStream pls

ok im done with dat map

Hope this mod help a little.

HanzeR wrote:

Osu needs More miss
OH EM GEEEE~
Silverboxer
HanzeR baby, yah map's lookin' beautiful!

ayyyyyyyyyyy
Topic Starter
HanzeR

Fort wrote:

Quick Mod ™ By Fort

[Extra]
i cry to ur map, cause why always fail at first try and second try ;_;
First try -> failed at 04:11:428
Second Try -> failed at 04:07:549

i wont do 3rd try cause im too lazy to do dat xD

00:47:379 (1,2,3,4,5,6) - i think this jump pattern makes it harder xD http://puu.sh/9ILm3/fa25bddb10.jpg cool pattern, but I wanna highlight the drum
00:52:034 (4) - umm change to circle, do the far jump and new combo it i think. example > http://puu.sh/9ILuP/2594866e4d.jpg would break the pattern x_x
00:55:913 (1,2,1) - swap slider and circle, try this one http://puu.sh/9ILJi/98596447b2.jpg cool, changed a little different
00:58:241 (5) - move the endslider dot to x:276 y104
01:14:535 (3) - NC it no problemo oke
01:17:121 (1) - try this slider http://puu.sh/9ILYf/7f6a28e4d4.jpg
02:53:453 (7,1) - delete circle, add reverse slider. dont forget to NC 02:53:841 (8) maybe
03:58:497 - Holy shit time 8-) yeahhh
04:05:997 (1,2,3,4,5,6) - try this jump http://puu.sh/9IMNL/e65973669f.jpg
04:11:428 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - pls this slider 04:11:212 (2) is too far to reach *sudden fail *worth it ``b. try this pattern http://puu.sh/9IMY3/cb7c635716.jpg, and place like this http://puu.sh/9IN13/f9aebdf8d2.jpg i might change this a little

okay, that's my best, i cant take that anymore xD

[Laurier's Insane]
not bad :) Slider Faster than Extra, but still better for reading
First try -> http://puu.sh/9INpA/637aeb3bac.osr
Second try -> http://puu.sh/9INsB/639bd05b9e.osr (dat monitor blank)

00:30:051 (4) - newcombo it?
00:31:086 (8) - ^same
00:39:620 (8,3) - i like this one http://puu.sh/9INGg/ac377d2c55.jpg (add some curves)
00:49:189 (7) - Newcombo cause its too long xD
01:31:623 - CTRL + SHIFT + P then Uncheck kiai time in Style tab xD
01:59:532 (5) - Newcombo it
02:51:255 (5,6,7) - this is bad idea, very hard :( . maybe change this to slider can be easier, trust me it kills my combo xD
03:28:432 (5,6) - add notes in here pls 03:28:367 *overmap but good owob
04:03:669 (5) - Newcombo, cause the next slider is far i think :/
04:05:738 (7) - new combo too, thi jump needs to be newcombo, you know newcombo it can make player reach fast?
04:06:255 (1,2,3,4) - Hahahaha, combo breaker. deathStream pls

ok im done with dat map

Hope this mod help a little.

HanzeR wrote:

Osu needs More miss
OH EM GEEEE~
thanks for the modds!!
Topic Starter
HanzeR

Silverboxer wrote:

HanzeR baby, yah map's lookin' beautiful!

ayyyyyyyyyyy
yeahhhhhh~ <3
Rumia-
wow this map is moved on! yay gogo hanzar 420!! and oh laurier made another diff of this ww
Sonico Makaron
Hi :3

[General]
Hm.. Hatsune miku in tags? Really?

[Normal]
00:54:361 (4) - Add NC, since a new rhythm
01:05:224 (1) - Swap normal finish on soft finish, sound more better imo
01:28:778 (2) - Move to x:265 y:300 for better blanket
01:49:187 (2) - Add finish at the end slider
02:03:411 (6) - This slider looks little ugly. How about use this slider shape 02:02:635 (4)
[Laurier's Insane]
00:18:685 (1,2,3,4,5) - looks unevenly. I suggest 00:18:946 (3) - move to x:332 y:233 and 00:19:206 (5) - move to x:305 y:140
00:28:499 (6) - NC here
00:47:508 (8) - Add NC
00:49:124 (6) - ^
00:57:465 (5) - ^
01:01:861 (7) - Put NC
01:02:379 (12) - How about add finish here?
01:02:637 (1,2) - Looks like you missed clap in this place
01:05:094 (7,1) - Swap NC and add NC here 01:05:999 (8)
01:31:623 - Finish Kiai here w
01:41:171 (9) - NC, since a new rhythm
01:44:015 (1,2) - swap NC
01:46:213 (8) - NC here
02:09:877 (7) - ^
02:14:273 (8) - ^
02:33:801 (5) - NC?
03:41:945 (1) - You forget add Kiai here w?

[Extra]
00:02:142 (4) - Citrl+G, for better flow
01:33:692 (5) - NC
02:13:497 (2,1) - Swap NC and add NC here 02:14:273 (3)

Good map :3
Good luck~
Topic Starter
HanzeR

Sonico Makaron wrote:

Hi :3

[General]
Hm.. Hatsune miku in tags? Really?

[Normal]
00:54:361 (4) - Add NC, since a new rhythm
01:05:224 (1) - Swap normal finish on soft finish, sound more better imo
01:28:778 (2) - Move to x:265 y:300 for better blanket
01:49:187 (2) - Add finish at the end slider
02:03:411 (6) - This slider looks little ugly. How about use this slider shape 02:02:635 (4)
Like this

i like the effect

fixed the rest thx

[Laurier's Insane]
00:18:685 (1,2,3,4,5) - looks unevenly. I suggest 00:18:946 (3) - move to x:332 y:233 and 00:19:206 (5) - move to x:305 y:140
00:28:499 (6) - NC here
00:47:508 (8) - Add NC
00:49:124 (6) - ^
00:57:465 (5) - ^
01:01:861 (7) - Put NC
01:02:379 (12) - How about add finish here?
01:02:637 (1,2) - Looks like you missed clap in this place
01:05:094 (7,1) - Swap NC and add NC here 01:05:999 (8)
01:31:623 - Finish Kiai here w
01:41:171 (9) - NC, since a new rhythm
01:44:015 (1,2) - swap NC
01:46:213 (8) - NC here
02:09:877 (7) - ^
02:14:273 (8) - ^
02:33:801 (5) - NC?
03:41:945 (1) - You forget add Kiai here w?

[Extra]
00:02:142 (4) - Citrl+G, for better flow fixt
01:33:692 (5) - NC fixed
02:13:497 (2,1) - Swap NC and add NC here 02:14:273 (3) fixed

Good map :3
Good luck~
thanks a lot for the mod!!!
RandF
From my queue~

[General]
  1. tags:"hatsune miku" isn't suitable for this song, imo
  2. tags suggetion:
    Lantis
    R・O・N
[Normal]
  1. too difficult for easiest-diff. I suggest to make easy diff or make this diff easier
  2. more than twice reverse sider is hard to find rhythm. for easiest-diff, I recommend to reduce it.
  3. 00:22:270 (2,1) - this overlapping is hard to see
  4. 01:25:138 (3,5) - avoid overlap
  5. 01:47:377 (6,1) - very hard for normal
  6. 02:03:411 (6) - curve more gently. too rapid cursor moving for normal
  7. 03:52:031 (3) - ^
  8. 02:19:209~02:23:327- add break-time?
  9. 02:23:327~02:27:206- very hard for normal
  10. 02:31:603 (7,8) - delete and start 02:32:637 (1) - from 02:31:603
  11. 02:42:981 (3,4,1) - this overlap is hard to see
  12. 02:52:289~03:08:842- the slider staritng at red line is very hard to find rhythm for beginner
  13. 03:16:600 (6,1) - avoid overlap
  14. 03:21:126 (2) - delete
  15. 03:21:255 (3,4) - avoid overlap
  16. 03:29:531 (1) - end at 03:31:600- and do mapping in after part
[Extra]
  1. 02:20:244 (2,3) - not suit to rhythm, imo
  2. 02:53:453 (7,1) - suggetion
  3. 03:25:393 (1,1,1) - fantastic!
  4. 03:39:876 (1,1,1,1,2) - cool!
  5. 03:56:428 (1) - I prefer to divide into 2 circles
so pro :)
[Silynn's Hard]
  1. this map isn't finished? I recommend to update at WIP category
[Laurier's Insane]
  1. 02:48:669 (3) - Ctrl+G, かな?
  2. 03:28:497 (6,7) - clapはcircle x2で受けた方が良いと思いました。suggetion
your Extra diff is so cool! (I wish I had high level playing skill...)
~Good Luck~
Topic Starter
HanzeR

RandomEffect wrote:

From my queue~

[General]
  1. tags:"hatsune miku" isn't suitable for this song, imo miku is in the bg xD
  2. tags suggetion:
    Lantis
    R・O・N added
[Normal]
  1. too difficult for easiest-diff. I suggest to make easy diff or make this diff easier
  2. more than twice reverse sider is hard to find rhythm. for easiest-diff, I recommend to reduce it.
  3. 00:22:270 (2,1) - this overlapping is hard to see fixed
  4. 01:25:138 (3,5) - avoid overlap i like it xD
  5. 01:47:377 (6,1) - very hard for normal maybe
  6. 02:03:411 (6) - curve more gently. too rapid cursor moving for normal
  7. 03:52:031 (3) - ^ i like these effects
  8. 02:19:209~02:23:327- add break-time? ok
  9. 02:23:327~02:27:206- very hard for normal mmaybe
  10. 02:31:603 (7,8) - delete and start 02:32:637 (1) - from 02:31:603 ok
  11. 02:42:981 (3,4,1) - this overlap is hard to see
  12. 02:52:289~03:08:842- the slider staritng at red line is very hard to find rhythm for beginner
  13. 03:16:600 (6,1) - avoid overlap
  14. 03:21:126 (2) - delete
  15. 03:21:255 (3,4) - avoid overlap i think overlaps is fine
  16. 03:29:531 (1) - end at 03:31:600- and do mapping in after part maybe
[Extra]
  1. 02:20:244 (2,3) - not suit to rhythm, imo i think thise are fine
  2. 02:53:453 (7,1) - suggetion hmm that makes it easier to play but the guitar starts on the red tick i wanted to follow it
  3. 03:25:393 (1,1,1) - fantastic!
  4. 03:39:876 (1,1,1,1,2) - cool! <3
  5. 03:56:428 (1) - I prefer to divide into 2 circles i like the way ist patterned now
so pro :)
[Silynn's Hard]
  1. this map isn't finished? I recommend to update at WIP category
[Laurier's Insane]
  1. 02:48:669 (3) - Ctrl+G, かな?
  2. 03:28:497 (6,7) - clapはcircle x2で受けた方が良いと思いました。suggetion
your Extra diff is so cool! (I wish I had high level playing skill...)
~Good Luck~
Thanks so much for the mod!!!
AnreFM
Hanzer ヾ( ´・∀・`)ノ
uwoo, the map looked pretty impressive, I was afraid to mod this lol.

Anyway, I'll try to keep things as the way you want to make it, so I'll only leave suggestion, feel free to object them if you want! And I should've posted this 2 days ago, but there were problems orz. So you may made changes unknown to me by the last two mods lol, sorry for the inconvenience!

Let's go


If there's something you didn't understand or if the images and links are messed up, feel free to state so and I'll try my best to explain it better owob

[Normal]

  1. 00:02:659 (3) - I kinda disagree on how you made this slider. The reverse doesn't actually land on any audible beat, so that might confuse some beginners here. Since the notes at 00:00:591 (1,2) - lands on the vocal(or the guitar, it actually land on both lol), it might be a good idea to keep following the rhythm by using a simple 1/1 repeat instead of the 3/4 one like this http://puu.sh/9GI3A/1ebc8d6a32.jpg. The rhythm will be easier to understand; you don't want to make beginners stressed this early of the song won't you :'> Though if you decide to keep it, it has a really good uniqueness on it, so yeah, your choiche :3
  2. 00:10:933 (3) - As in above ouo
    00:18:685 (1,2) - As if the kick isn't a bit too hard, the way you place them could be confusing too imo. The approach circle to 00:19:206 (2) - will be a bit covered by the 00:18:815 (1) - slider and will make it harder to be recognized. You should try putting them a bit more apart like this, so that they will cover each other as little as possible. Try this pattern http://puu.sh/9GIHA/ce33074a95.jpg
  3. 00:21:624 (1) - Personally I think it would be better if you just use a single circle here imo. You see, since this slider is following the drum, having the next note on 00:22:293 (4) - following the guitar would throw some players here. The kick is already hard enough, having a 1 tick pause on 00:22:011 - would really help beginners for the next dense notes-which has a lot lot of kicks. Since this is the easiest diff. on your set, consider tuning the difficulty down on some point like this, it meant really much for beginners you know :'3
  4. 00:31:086 (3) - hmm I think this slider will be more fit if you reduce the repeat by one imo - make it a normal 1/2 repeat, not a kick. Aside that the guitar actually have ended on 00:31:086 (3) -, the slight pause will really help players to prepare for the start of the vocal on the next note; small breaks like this will really help players grasp the rhythm of the song :'3
  5. 00:35:741 (1,2,3) - I didn't find any notes that doesn't follow the vocal on this part except this one. Would be nice if you keep the consistency by removing the 00:36:517 (2) -, since it really is the only note that goes with instrumental. It isn't a really big problem(the patter is a bit tricky yeah, but the kicks on the previous notes are much harder for this pattern to be considered a problem :p), so if you don't want to remove it, just add another note that goes with the beat of the song too! You can try inserting one at 00:39:620 -, it will be a nice place since there is a slight pause on 00:39:879 (1) - owo
  6. 00:47:896 - It would be nice if you add a circle here imo. Beside that the vocal has kinda started here, it would give a consistent rhythm with the one on 00:56:172 (1,2) - (which is a similar part). Since you're mostly following the vocal here, consider doing this ouo
  7. 01:21:000 (3) - Consider changing this circle to a 1/1 slider until 01:21:259 - ? Sure the vocal kinda died down here, but I think this pause here will just make first time players stumbles and clicks 01:21:517 (1) - earlier imo. I just kinda want the rhythm in the kiai to keep going lol, this pauses is just seems a bit awkward to play for me ;p
  8. 01:43:001 (3,4) - umm I don't really get how these two played lol. It feels that you're following the vocal here, but the long slider on 01:43:518 - makes the start of the vocal on 01:43:777 - missed :< So yeah, I'd recommend to arrange the rhyhtm here a bit like this, http://puu.sh/9HKYo/a05ba0e0be.jpg. The start of the vocal at 01:43:777 - is quite powerful, it would just make the rhythm off if you cover it with slider imo ouo
  9. 01:47:377 (6) - I would be a bit careful by using this one kick lol. Because most of the kicks before this one is always ended facing the next note, and apparently this one isn't, so consider changing this one? :3
  10. 01:51:514 (3,4,1) - The straight flow between (3) and (4) can be improved imo. They currently are placed in a way that we have to tweak the cursor a bit too sharp to the left and it wasn't fun :< So try this pattern, the zigzag pattern is better imo :3
  11. 02:08:842 (7,3) - uuu are you intending to make these two parallel? If so, they actually aren't lol ;w; But if you didn't, making (3) curvy would be nice too! try this one I think it could also goes well with the next kick too :3
  12. 02:23:327 (1) - uhh it maybe just me, but rhythm wise, I think this part is a bit too hard for a Normal :< Firstly, It's rhythm is really different from the other notes; these 1/2 sliders rhythm won't be easy to play :') And also, the way you place them would be very confusing for players imo. The patterns are beautiful, but these overlaps is quite hard to read imo :'> So yeah, my suggestion is that you should tone these notes down. By following only the simple guitar in the background, I think it would already provide a nice gameplay; try this one http://puu.sh/9IZTe/e2d63917de.jpg. And also, due to the next notes at 02:27:465 (1) - that follows the vocal, it makes them much easier to play than this part, whereas it should have had more tension ..imo :''>
  13. 02:29:534 (4,5) - Consider fixing the shape of these two? As you currently see, it doesn't really blanket well at the tail of (5) :p
  14. 02:31:086 (6,7) - As in above, not a really big problem tho
  15. 02:50:608 (2,3) - These stacked 1/2 rhythm is okay, but it may be a bit misleading due to how you use a stacked 1/1 notes at 02:49:445 (3,4) - :b Players may noticed them as the same if they are not looking carefully lol
  16. 02:50:608 (2,3,4) - ehh this could also be blanketed better lol
  17. 02:56:427 (3) - The combo might be short, but according to your NC pattern, this one should be a NC imo. This could also help distinguish the unsually really long kick on 02:54:876 (2) - :3
  18. 03:11:945 (5) - hmm how about adding the repeat by one here? The vocal is still going and the slight pause here maybe a bit tricky with a pattern like this :b
  19. 03:39:876 - It maybe just me, but I think it would play really nice if you end the break here by adding a 1/2 repeat slider that follows the drum until 03:40:910 - owo It would make the lead in to the last kiai more enjoyable to play imo :p The rhythm could be any combination of beats, but since you're using a lot kicks, using more would be just nice right :b http://puu.sh/9JaKV/ce3426e986.jpg
  20. 03:07:289 (6) - Clap on head? It seems this one is forgotten lol
  21. wow what an Impressive Normal! I've never seen this much kick at Normal lol. Anyway, the difficulty itself is awesome, the patterns looked really nice overall! What's bothering me is just a few rhythm issues on a few part of the song; the majority of the kicks in the map make the rhythm in the Kiai much easier than a few part(02:52:289 (1) - for instance, this part is quite a killer :b). But other than that, the difficulty is nice, the hardness can be made a learning curve for beginner players and it is definitely not boring to play! :D Btw I'm sorry for many ideas that may not goes with yours, I mostly know what you're trying to do or make, but I have to, to make the map more playable as a Normal ;w; And also one important thing; if you decide to keep the hardness on this diff, I strongly recommend an Easy diff. Sure the kicks and the patterns are playable as Normal, but this difficulty doesn't stand really good as an easiest difficulty of a mapset imo. Since the Hard is still pending, you should try to make something easier too :D
[Laurier's]
  1. 00:37:292 (7,8) - I highly recommend to ctrl G on (7) here actually. The flow from (6) to (7) is actually quite blocked and you can't reach (7) smoothly :< With how the flow going before this note, it would be nice to keep em smooth for this part imo :3
  2. 01:17:638 (3,4) - hmm I think the rhythm would be more fit if you switch the place of these two like this one imo http://puu.sh/9Jvy1/172f4da644.jpg. You see, the 01:17:638 (3) - then will be able to emphasize the vocal(which is quite powerful since the pitch noticeably went up), along with the hitsound, it will goes well to the next note at 01:18:026 (5) - owo As for the pattern, you can actually do no changes and the flow will still become smooth like this lol http://puu.sh/9JvRF/7cc89c501d.jpg. Also notice that a jump from (4) to (5) is highly recommended here ouo
  3. 01:31:623 - noo you forgot turn the kiai here to off lol wwww
  4. 01:53:713 (6) - The 1/1 slider rhythm is actually fine, but I think it would make the play more inuitive if you make this to a 1/2 slider + circle instead like this http://puu.sh/9Jxn2/e50ae56497.jpg owo Beside that, the vocal and the instrumental on the background itself strongly suggested that it's not fit to be a 1/1 slider imo :'3
  5. 04:09:617 (5) - hmm consider ctrl + g here? the pattern flow before this note are mostly back and forth one, so having this kind of flow a bit suddenly like this will threw some players off imo :< It would be best if you keep the smooth back and forth flow for this one :3
  6. 01:47:377 (1,2,3,4) - The flow to (4) isn't really good here imo. You see, (3) and (4) are currently placed a bit too parallel which makes the cursor moved a bit too sharp to the left; whilst it will be more comfortable to move it more to upper on this moment. So yeah, my suggestion is that you could move (4) more higher to somewhere like this The pattern may seem a bit off, but the flow is more of the issue here, so consider fixing this :3
  7. 04:08:841 (1) - I think you should NC here lol, the combo goes to 18 which isn't anywhere near short :b
  8. uwah the diff is awesome! It flows really well and there aren't any patterns that were used excessively! :3 Aside from the few stuffs I mentioned above, the diff is pretty nice and really fun to play, GJ! owob
[Extra]

  1. 01:02:120 (1) - hmm I think it would make the play more interesting here if you reduce the slider velocity here imo owo The reduced speed will create a nice slider hold effect that emphasize the cymbal on the background :3 You can try reducing it to 0.75 or slower, it's up to you, but really, consider doing this as I think it would make more variety to your already unique map lol :b
  2. wow. I can say that this difficulty is the best in this mapset lol. Sure the flow isn't smooth all the way, but where's the fun then without those right? :b Anyway, this diff sure is unique and I certainly can't notice the overall rhythm on one test lol but it IS really good and the flow is awesome! It looked like it isn't but it actually is :b btw sorry for the lack of suggestion, I can't do much without ruining the map's style, so sorry for that><
hmm I guess that's all I can say, sorry if it didn't help you><
umm much apologies for the lot of ..stuff on the Normal :'< I just want to make it much more playable by Beginners, as it IS the easiest set on this map, but of course if you decide to add Easy, you don't have to tone it down much. So I really recommend adding an Easy here ouo

Anyway, the map's pretty awesome! I'm not sure if my mod helped much, but I hope it is :3

Good luck on the rank, this obviously needs to happen

star! (ノ◕ヮ◕)ノ☆
Fuuyu
LOL The map seems OK to me so I'll give you a star instead
Topic Starter
HanzeR

Kibbleru wrote:

yow whats with this pentapost



also blah i added this to my mod post alrdy

but its not unrankable to have inconsistent kiai. for your case in the normal, it's just weird to have a break in the kiai. a kiai's purpose is to emphasize a certain section in a song. but then you have a break... which obviously, provides the least possible amount of emphasis mixed with a kiai time, it's a bit weird.
ok i removed it
Shiranai
Helloooo from my Queue :)

[Normal]
  1. 00:33:672 (3) - Maybe It's better looks like this http://puu.sh/9PZ0F/ef9a8dc425.jpg the code:
    488,204,32637,2,0,P|488:132|448:88,2,135,2|2|8,0:0|0:0|0:0,0:0:0:0:
    491,296,33672,2,0,P|413:257|403:171,1,180,2|2,0:0|0:0,0:0:0:0:
  2. 02:03:411 (6) - Change whistle on tail into clap? somehow It's more fit imo
  3. 02:26:689 (4) - How about ctrl+J instead? I think It'll flow better and you can make a blanket with the next slider http://puu.sh/9PZTB/0847a6f069.jpg
  4. 02:50:220 (1) - Make It a 1/1 slider instead? and delete this 02:50:608 (2) -
  5. 02:51:255 (4) - How about you rotate that 10 degree and move to x:180 y:48 to fix the blanket
  6. 02:52:548 - How about not to map that part until 03:08:841 - ? As for me It's a bit overmap and a bit hard for Normal
  7. I'm not really sure but I think there's some useless green lines
Too many repeat slider make me confuse

[Silynn's Hard]
  1. Why don't you to set AR 7 and OD 6? compare to the Normal this hard is too difficult
  2. 01:28:112 (2) - Delete clap? I think It's too loud
  3. 01:41:967 - Why you use Normal sample part on that one? I think you should make the hitsound consistent since the song and rhythm It self not diffrent
  4. 01:55:652 (5) - Move It to x:448 y:224?
  5. 01:59:402 (3,4,5,6) - I don't know, just looks too crowded there
  6. 02:07:808 (2) - Add whistle on head, since the rhythm is like the previous 02:05:221 (2,1,2) -
  7. 02:13:368 (3) - Add clap on head
  8. 02:15:072 (1,1) - For that part I sugest you to add Normal-sliderslide for silence, It's sound a bit distrubing if not
  9. 03:35:221 (3,4,5,6,1) - You can blanket them better http://puu.sh/9Q1F9/564ed82640.jpg
The stream on last kiai is good but so confusing

[Laurier's Insane]
  1. 00:08:865 (2,1) - I think you should swap NC between them
  2. 01:03:931 (3) - NC
  3. 01:04:706 (5) - NC
I can't mod Extra

[]
I have 3 versions of this song now XD
Well good luck~
Kibbleru
wtf ur getting so many mods @_@
Hegatrek
Hey ! From my modding queue (p/3202116#p3202116)



Normal

00:02:659 (3) - To rythm with the 'tameni', i would see a slider of 3 ticks in rythm with her voice, then a note to fullify the emptiness left behind.

00:02:659 (3) - You should make the slider begin in the other sense

02:03:411 (6) - ^

03:21:126 (2) - Delete

03:56:945 (4) - ^

That's the only mode i could mod, don't wana do bullshit on other difficulties that i can't play !
Hope it helped a little ! Bye :3
Topic Starter
HanzeR

AnreFM wrote:

Hanzer ヾ( ´・∀・`)ノ
uwoo, the map looked pretty impressive, I was afraid to mod this lol.

Anyway, I'll try to keep things as the way you want to make it, so I'll only leave suggestion, feel free to object them if you want! And I should've posted this 2 days ago, but there were problems orz. So you may made changes unknown to me by the last two mods lol, sorry for the inconvenience!

Let's go


If there's something you didn't understand or if the images and links are messed up, feel free to state so and I'll try my best to explain it better owob

[Normal]

  1. 00:02:659 (3) - I kinda disagree on how you made this slider. The reverse doesn't actually land on any audible beat, so that might confuse some beginners here. Since the notes at 00:00:591 (1,2) - lands on the vocal(or the guitar, it actually land on both lol), it might be a good idea to keep following the rhythm by using a simple 1/1 repeat instead of the 3/4 one like this http://puu.sh/9GI3A/1ebc8d6a32.jpg. The rhythm will be easier to understand; you don't want to make beginners stressed this early of the song won't you :'> Though if you decide to keep it, it has a really good uniqueness on it, so yeah, your choiche :3
  2. 00:10:933 (3) - As in above ouo i didnt wanna use shorter sliders because i wanted to keep the beginning here feeling slow
    00:18:685 (1,2) - As if the kick isn't a bit too hard, the way you place them could be confusing too imo. The approach circle to 00:19:206 (2) - will be a bit covered by the 00:18:815 (1) - slider and will make it harder to be recognized. You should try putting them a bit more apart like this, so that they will cover each other as little as possible. Try this pattern http://puu.sh/9GIHA/ce33074a95.jpg ok
  3. 00:21:624 (1) - Personally I think it would be better if you just use a single circle here imo. You see, since this slider is following the drum, having the next note on 00:22:293 (4) - following the guitar would throw some players here. The kick is already hard enough, having a 1 tick pause on 00:22:011 - would really help beginners for the next dense notes-which has a lot lot of kicks. Since this is the easiest diff. on your set, consider tuning the difficulty down on some point like this, it meant really much for beginners you know :'3 sure
  4. 00:31:086 (3) - hmm I think this slider will be more fit if you reduce the repeat by one imo - make it a normal 1/2 repeat, not a kick. Aside that the guitar actually have ended on 00:31:086 (3) -, the slight pause will really help players to prepare for the start of the vocal on the next note; small breaks like this will really help players grasp the rhythm of the song :'3 ok
  5. 00:35:741 (1,2,3) - I didn't find any notes that doesn't follow the vocal on this part except this one. Would be nice if you keep the consistency by removing the 00:36:517 (2) -, since it really is the only note that goes with instrumental. It isn't a really big problem(the patter is a bit tricky yeah, but the kicks on the previous notes are much harder for this pattern to be considered a problem :p), so if you don't want to remove it, just add another note that goes with the beat of the song too! You can try inserting one at 00:39:620 -, it will be a nice place since there is a slight pause on 00:39:879 (1) - owo good idea
  6. 00:47:896 - It would be nice if you add a circle here imo. Beside that the vocal has kinda started here, it would give a consistent rhythm with the one on 00:56:172 (1,2) - (which is a similar part). Since you're mostly following the vocal here, consider doing this ouo i was worried about note too close to the spinner x_x
  7. 01:21:000 (3) - Consider changing this circle to a 1/1 slider until 01:21:259 - ? Sure the vocal kinda died down here, but I think this pause here will just make first time players stumbles and clicks 01:21:517 (1) - earlier imo. I just kinda want the rhythm in the kiai to keep going lol, this pauses is just seems a bit awkward to play for me ;p i wanted to emphasize the waoooh with the break in pattern
  8. 01:43:001 (3,4) - umm I don't really get how these two played lol. It feels that you're following the vocal here, but the long slider on 01:43:518 - makes the start of the vocal on 01:43:777 - missed :< So yeah, I'd recommend to arrange the rhyhtm here a bit like this, http://puu.sh/9HKYo/a05ba0e0be.jpg. The start of the vocal at 01:43:777 - is quite powerful, it would just make the rhythm off if you cover it with slider imo ouo theres really no way to make this pattern accurate to the vocals without making it harder than i want this part to be so I made this slider follow the drums
  9. 01:47:377 (6) - I would be a bit careful by using this one kick lol. Because most of the kicks before this one is always ended facing the next note, and apparently this one isn't, so consider changing this one? :3 maybe, i think its spaced properly though
  10. 01:51:514 (3,4,1) - The straight flow between (3) and (4) can be improved imo. They currently are placed in a way that we have to tweak the cursor a bit too sharp to the left and it wasn't fun :< So try this pattern, the zigzag pattern is better imo :3 nice
  11. 02:08:842 (7,3) - uuu are you intending to make these two parallel? If so, they actually aren't lol ;w; But if you didn't, making (3) curvy would be nice too! try this one pretty! I think it could also goes well with the next kick too :3
  12. 02:23:327 (1) - uhh it maybe just me, but rhythm wise, I think this part is a bit too hard for a Normal :< Firstly, It's rhythm is really different from the other notes; these 1/2 sliders rhythm won't be easy to play :') And also, the way you place them would be very confusing for players imo. The patterns are beautiful, but these overlaps is quite hard to read imo :'> So yeah, my suggestion is that you should tone these notes down. By following only the simple guitar in the background, I think it would already provide a nice gameplay; try this one http://puu.sh/9IZTe/e2d63917de.jpg. And also, due to the next notes at 02:27:465 (1) - that follows the vocal, it makes them much easier to play than this part, whereas it should have had more tension ..imo :''> i might rework this part
  13. 02:29:534 (4,5) - Consider fixing the shape of these two? As you currently see, it doesn't really blanket well at the tail of (5) :p fixed i think
  14. 02:31:086 (6,7) - As in above, not a really big problem tho
  15. 02:50:608 (2,3) - These stacked 1/2 rhythm is okay, but it may be a bit misleading due to how you use a stacked 1/1 notes at 02:49:445 (3,4) - :b Players may noticed them as the same if they are not looking carefully lol maybe but i like the effect
  16. 02:50:608 (2,3,4) - ehh this could also be blanketed better lol fixed
  17. 02:56:427 (3) - The combo might be short, but according to your NC pattern, this one should be a NC imo. This could also help distinguish the unsually really long kick on 02:54:876 (2) - :3 ok
  18. 03:11:945 (5) - hmm how about adding the repeat by one here? The vocal is still going and the slight pause here maybe a bit tricky with a pattern like this :b sure
  19. 03:39:876 - It maybe just me, but I think it would play really nice if you end the break here by adding a 1/2 repeat slider that follows the drum until 03:40:910 - owo It would make the lead in to the last kiai more enjoyable to play imo :p The rhythm could be any combination of beats, but since you're using a lot kicks, using more would be just nice right :b sure http://puu.sh/9JaKV/ce3426e986.jpg
  20. 03:07:289 (6) - Clap on head? It seems this one is forgotten lol oops!
  21. wow what an Impressive Normal! I've never seen this much kick at Normal lol. Anyway, the difficulty itself is awesome, the patterns looked really nice overall! What's bothering me is just a few rhythm issues on a few part of the song; the majority of the kicks in the map make the rhythm in the Kiai much easier than a few part(02:52:289 (1) - for instance, this part is quite a killer :b). But other than that, the difficulty is nice, the hardness can be made a learning curve for beginner players and it is definitely not boring to play! :D Btw I'm sorry for many ideas that may not goes with yours, I mostly know what you're trying to do or make, but I have to, to make the map more playable as a Normal ;w; And also one important thing; if you decide to keep the hardness on this diff, I strongly recommend an Easy diff. Sure the kicks and the patterns are playable as Normal, but this difficulty doesn't stand really good as an easiest difficulty of a mapset imo. Since the Hard is still pending, you should try to make something easier too :D Thanks! ill talk to bats to see if an easier diff is necessary!
[Laurier's]
  1. 00:37:292 (7,8) - I highly recommend to ctrl G on (7) here actually. The flow from (6) to (7) is actually quite blocked and you can't reach (7) smoothly :< With how the flow going before this note, it would be nice to keep em smooth for this part imo :3
  2. 01:17:638 (3,4) - hmm I think the rhythm would be more fit if you switch the place of these two like this one imo http://puu.sh/9Jvy1/172f4da644.jpg. You see, the 01:17:638 (3) - then will be able to emphasize the vocal(which is quite powerful since the pitch noticeably went up), along with the hitsound, it will goes well to the next note at 01:18:026 (5) - owo As for the pattern, you can actually do no changes and the flow will still become smooth like this lol http://puu.sh/9JvRF/7cc89c501d.jpg. Also notice that a jump from (4) to (5) is highly recommended here ouo
  3. 01:31:623 - noo you forgot turn the kiai here to off lol wwww
  4. 01:53:713 (6) - The 1/1 slider rhythm is actually fine, but I think it would make the play more inuitive if you make this to a 1/2 slider + circle instead like this http://puu.sh/9Jxn2/e50ae56497.jpg owo Beside that, the vocal and the instrumental on the background itself strongly suggested that it's not fit to be a 1/1 slider imo :'3
  5. 04:09:617 (5) - hmm consider ctrl + g here? the pattern flow before this note are mostly back and forth one, so having this kind of flow a bit suddenly like this will threw some players off imo :< It would be best if you keep the smooth back and forth flow for this one :3
  6. 01:47:377 (1,2,3,4) - The flow to (4) isn't really good here imo. You see, (3) and (4) are currently placed a bit too parallel which makes the cursor moved a bit too sharp to the left; whilst it will be more comfortable to move it more to upper on this moment. So yeah, my suggestion is that you could move (4) more higher to somewhere like this The pattern may seem a bit off, but the flow is more of the issue here, so consider fixing this :3
  7. 04:08:841 (1) - I think you should NC here lol, the combo goes to 18 which isn't anywhere near short :b
  8. uwah the diff is awesome! It flows really well and there aren't any patterns that were used excessively! :3 Aside from the few stuffs I mentioned above, the diff is pretty nice and really fun to play, GJ! owob
[Extra]

  1. 01:02:120 (1) - hmm I think it would make the play more interesting here if you reduce the slider velocity here imo owo The reduced speed will create a nice slider hold effect that emphasize the cymbal on the background :3 You can try reducing it to 0.75 or slower, it's up to you, but really, consider doing this as I think it would make more variety to your already unique map lol :b Ill consider but I think the curve of the slider already fills that purpose
  2. wow. I can say that this difficulty is the best in this mapset lol. Sure the flow isn't smooth all the way, but where's the fun then without those right? :b Anyway, this diff sure is unique and I certainly can't notice the overall rhythm on one test lol but it IS really good and the flow is awesome! It looked like it isn't but it actually is :b btw sorry for the lack of suggestion, I can't do much without ruining the map's style, so sorry for that><
hmm I guess that's all I can say, sorry if it didn't help you><
umm much apologies for the lot of ..stuff on the Normal :'< I just want to make it much more playable by Beginners, as it IS the easiest set on this map, but of course if you decide to add Easy, you don't have to tone it down much. So I really recommend adding an Easy here ouo

Anyway, the map's pretty awesome! I'm not sure if my mod helped much, but I hope it is :3

Good luck on the rank, this obviously needs to happen

star! (ノ◕ヮ◕)ノ☆
Thanks so much for the mod and star! really helpful :D
Topic Starter
HanzeR

xLoupGarou wrote:

LOL The map seems OK to me so I'll give you a star instead
wow <3 thanks so much hehe
Topic Starter
HanzeR

Mako Sakata wrote:

Helloooo from my Queue :)

[Normal]
  1. 00:33:672 (3) - Maybe It's better looks like this http://puu.sh/9PZ0F/ef9a8dc425.jpg maybe the code:
    488,204,32637,2,0,P|488:132|448:88,2,135,2|2|8,0:0|0:0|0:0,0:0:0:0:
    491,296,33672,2,0,P|413:257|403:171,1,180,2|2,0:0|0:0,0:0:0:0:
  2. 02:03:411 (6) - Change whistle on tail into clap? somehow It's more fit imo ok
  3. 02:26:689 (4) - How about ctrl+J instead? I think It'll flow better and you can make a blanket with the next slider ok http://puu.sh/9PZTB/0847a6f069.jpg
  4. 02:50:220 (1) - Make It a 1/1 slider instead? and delete this 02:50:608 (2) - i think the stack is important
  5. 02:51:255 (4) - How about you rotate that 10 degree and move to x:180 y:48 to fix the blanket fixed
  6. 02:52:548 - How about not to map that part until 03:08:841 - ? As for me It's a bit overmap and a bit hard for Normal i think its too much break time x_x maybe a little confusing
  7. I'm not really sure but I think there's some useless green lines
Too many repeat slider make me confuse

[Silynn's Hard]
  1. Why don't you to set AR 7 and OD 6? compare to the Normal this hard is too difficult
  2. 01:28:112 (2) - Delete clap? I think It's too loud
  3. 01:41:967 - Why you use Normal sample part on that one? I think you should make the hitsound consistent since the song and rhythm It self not diffrent
  4. 01:55:652 (5) - Move It to x:448 y:224?
  5. 01:59:402 (3,4,5,6) - I don't know, just looks too crowded there
  6. 02:07:808 (2) - Add whistle on head, since the rhythm is like the previous 02:05:221 (2,1,2) -
  7. 02:13:368 (3) - Add clap on head
  8. 02:15:072 (1,1) - For that part I sugest you to add Normal-sliderslide for silence, It's sound a bit distrubing if not
  9. 03:35:221 (3,4,5,6,1) - You can blanket them better http://puu.sh/9Q1F9/564ed82640.jpg
The stream on last kiai is good but so confusing

[Laurier's Insane]
  1. 00:08:865 (2,1) - I think you should swap NC between them
  2. 01:03:931 (3) - NC
  3. 01:04:706 (5) - NC
I can't mod Extra

[]
I have 3 versions of this song now XD
Well good luck~

thanks for the mod!
Topic Starter
HanzeR

Kibbleru wrote:

wtf ur getting so many mods @_@
:p

i dont like to go slowly through ranking lol
Topic Starter
HanzeR

Hegatrek wrote:

Hey ! From my modding queue (p/3202116#p3202116)

Normal

00:02:659 (3) - To rythm with the 'tameni', i would see a slider of 3 ticks in rythm with her voice, then a note to fullify the emptiness left behind.
i like it to be relaxing at the intro x_x
00:02:659 (3) - You should make the slider begin in the other sense

02:03:411 (6) - ^

03:21:126 (2) - Delete maybe

03:56:945 (4) - ^

That's the only mode i could mod, don't wana do bullshit on other difficulties that i can't play !
Hope it helped a little ! Bye :3
thx for mod!
waxman
(ノ≧∇≦)ノ
Topic Starter
HanzeR

waxman wrote:

(ノ≧∇≦)ノ
<3 love

pw384
from my queue

mod info:
Black: Suggestions.
Bule: Emphasis suggestions. It means "You don't have to but you'd better fix it imo. "
Red: Unrankable stuffs. Must be fixed.


[Extra]
  1. 00:01:625 (3) - I think if you change it like the following, the flow will be better:
  2. 00:38:844 (1,2) - Ctrl+G?
  3. 00:57:206 (6) - What about moving it to x=496,y=180(make a blanket) or x=468,y=108?
  4. 04:12:635 (1,1,1,1) - Reducing the spacing slightly can be more awesome
  5. 03:27:462 (1) - nice slider!



[Laurier's Insane]
  1. 00:06:768 - delete finish and add it at 00:08:865 - ?
  2. 00:19:206 (5) - New combo to emphasize the rhythm here?
  3. 00:56:818 (2) - What about moving it to x=8, y=24? I prefer not to make a stack here.
  4. 01:14:018 (1,1,1,1) - Speeding up the sliders one by one can be a nice idea. I mean using 0.6x on 01:14:018 (1) - ,0.7x on 01:14:276 (1) - ,0.8x on 01:14:535 (1) - and 0.9x on 01:14:793 (1) - .
  5. 01:31:623 - Well, I don't recommend adding breaks in kiai time, so I advise you to end the kiai here.
  6. 01:46:213 (8) - New combo?
  7. 01:47:377 (1) - Delete new combo?
  8. 02:36:158 (2) - What about moving it to x=8, y=300? It feels better imo.
  9. 03:18:152 (6) - Ctrl+G? The current one feels a bit weird.
  10. 04:27:462 - Using 1.0x sliders here will be awesome imo!


[Silynn's Hard]
  1. 00:28:370 (4) - The 3-repeat slider is a bit tricky. I recommend you changing it to one non-repeat slider and one 1-repeat slider
  2. 01:22:423 (1) - Moving to x=12, y=76?
  3. 01:32:528 (4) - The rhythm here is weird. Check it by using 25% Playback Rate
  4. 01:55:652 (5) - I suggest changing it into circles to fit the drum in the music
  5. 03:40:910 (1) - I think a slider like this will be much better to a short spinner:
    Picture
    Using 0.7x for the slider:



[Normal]
  1. 03:58:755 - Nothing major, but I'll appreciate it if you can mapping 03:58:755 - this break. I think it is the most awesome part of the song and what a pity if the player can't enjoy anything here!


SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSStar!!!!!
Topic Starter
HanzeR

384059043 wrote:

from my queue

mod info:
Black: Suggestions.
Bule: Emphasis suggestions. It means "You don't have to but you'd better fix it imo. "
Red: Unrankable stuffs. Must be fixed.


[Extra]
  1. 00:01:625 (3) - I think if you change it like the following, the flow will be better:
  2. 00:38:844 (1,2) - Ctrl+G? i like the flow shift
  3. 00:57:206 (6) - What about moving it to x=496,y=180(make a blanket) or x=468,y=108? maybe
  4. 04:12:635 (1,1,1,1) - Reducing the spacing slightly can be more awesome ok
  5. 03:27:462 (1) - nice slider! yeahh <3



[Laurier's Insane]
  1. 00:06:768 - delete finish and add it at 00:08:865 - ?
  2. 00:19:206 (5) - New combo to emphasize the rhythm here?
  3. 00:56:818 (2) - What about moving it to x=8, y=24? I prefer not to make a stack here.
  4. 01:14:018 (1,1,1,1) - Speeding up the sliders one by one can be a nice idea. I mean using 0.6x on 01:14:018 (1) - ,0.7x on 01:14:276 (1) - ,0.8x on 01:14:535 (1) - and 0.9x on 01:14:793 (1) - .
  5. 01:31:623 - Well, I don't recommend adding breaks in kiai time, so I advise you to end the kiai here.
  6. 01:46:213 (8) - New combo?
  7. 01:47:377 (1) - Delete new combo?
  8. 02:36:158 (2) - What about moving it to x=8, y=300? It feels better imo.
  9. 03:18:152 (6) - Ctrl+G? The current one feels a bit weird.
  10. 04:27:462 - Using 1.0x sliders here will be awesome imo!


[Silynn's Hard]
  1. 00:28:370 (4) - The 3-repeat slider is a bit tricky. I recommend you changing it to one non-repeat slider and one 1-repeat slider
  2. 01:22:423 (1) - Moving to x=12, y=76?
  3. 01:32:528 (4) - The rhythm here is weird. Check it by using 25% Playback Rate
  4. 01:55:652 (5) - I suggest changing it into circles to fit the drum in the music
  5. 03:40:910 (1) - I think a slider like this will be much better to a short spinner:
    Picture
    Using 0.7x for the slider:



[Normal]
  1. 03:58:755 - Nothing major, but I'll appreciate it if you can mapping 03:58:755 - this break. I think it is the most awesome part of the song and what a pity if the player can't enjoy anything here! good idea, i mapped it


SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSStar!!!!!
thank you so much for the mod and star!!! <3
Iceskulls
Hello there from my modding queue

[Extra]
00:04:210 (4) - NC and delete NC 00:04:728 (1) -
03:24:100 (1) - Ctrl+G so that it will be mirror of 03:23:841 (1) -
04:22:290 (1) - Delete NC then NC 04:22:548 (2) -
Even though I can't pass this but I can feel that the flow really good

[Laurier's Insane]
00:43:758 (7) - NC and delete NC 00:44:017 (1) -
00:51:258 (5) - NC
01:19:707 (4) - Ctrl+G
01:20:483 (6) - NC
02:14:273 (8) - NC
02:48:281 (1) - Delete NC and then NC 02:48:669 (3) -
04:01:083 (5) - NC

[Silynn's Hard]
00:35:094 (1) - Delete NC and then NC 00:35:482 (3) -
01:19:707 (2) - Move to x=196 y=208 for better lining with 01:19:190 (1) -
03:40:910 (1) - How about delete the spinner and add some notes

[Normal]
00:02:659 (3) - I prefer to follow the vocal here http://puu.sh/9XJW1/7af98869d5.jpg
00:10:933 (3) - ^
00:15:033 (1) - I'm just curious did it allow to repeat more than one on slider in normal diff now?
00:37:810 (4) - NC
00:54:879 (2) - Ctrl+G
01:25:138 (3) - NC
01:46:342 (4) - Move to x=96 y=136 for better flow
01:51:773 (4,1) - Ctrl+J then Blanket or keep overlap ?
02:07:808 (6) - NC
03:15:048 (4) - NC

[Overall]
Good map I give star

Good luck
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