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Kakichoko - Koshitantan

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Scorpiour
微风堂堂,虎视眈眈
Awaken

sjoy wrote:

RANK了
No_Gu
pw384

Scorpiour wrote:

微风堂堂,虎视眈眈
香草妮妮
Koiyuki
既然384回帖了我本来想PM不占2kd位的=.=
My Normal done.
http://puu.sh/9Gr5R/9681a5119d.rar
mintong89
玛德, 写到一半的mod不见了 有空的时候再mod了 [敲桌子!] >:(
Topic Starter
Nymph

mintong89 wrote:

玛德, 写到一半的mod不见了 有空的时候再mod了 [敲桌子!] >:(
SADT T
Joon
Hi

Hit sound modding

[Yuki's Normal]
02:21:735 (3) - 3st notes add finish
02:26:660 (2) - hmm... change finish?

[Gu's Hard]
00:36:063 (4) - end notes change soft clap
03:36:958 (4) - end notes add finish
03:44:122 (4) - ^

[Insane]
02:22:406 (7) - end notes add finish
02:26:660 (4) - hmm... change finish?


nice song~
good luck
mintong89
来换债惹

[Taiko General]
Disable "Widescreen Support" on Taiko? That isn't used on Taiko.

[Kagami's Oni]

00:02:929 (12,13,14,15,16,17,18,19,20,21,22) - I know you want to make the self-rhythm pattern, but how about make some different to the second part by follow the song? (I suggest dd kddkd dkd dkkd for the pattern.)
00:08:302 - Actually I'd prefer 0.75x to not let the player little confused on the SV changes. (The D is almost make the player confused, You can make D to 1.0x too and start 0.70x at 00:09:197 (49) - .)
00:26:884 (108,109,110,111,112,113,114,115,116) - Well it's kinda sad because you ignore that "ah~" loud sound, so I'm suggest you delete this pattern and make D at 00:27:108 - and 00:27:555 - to emphasize the song's rhythm. (If you accept please apply at the next rhythm too.)
01:02:369 (347,348,349,350,351,352,353,354,355,356,357) - How about don't cut the rhythm and continue it by add note at 01:03:264 - and 01:03:712 - here? I didn't see any reason to cut it and it sound didn't so hard to the player.
01:08:526 (385,386,387) - How about kdk here? it sound slightly different to the previous part (the pitch might higher).
01:15:242 (432,433,434,435,436) - kkddk? That last note change to k because that "zu" pitch is quite high.
01:17:033 (444,445,446,447,448,449,450,451,452,453,454,455) - Hmm how about change this to kkddk k kkd kkd? well the last two kkd will make the reason, it will fit the vocal "ran ran ran".
01:28:227 (521,522,523,524,525) - ddkkd will fit more at here, the vocal start fade up at beginning and fade down the pitch at end.
01:29:570 (530,531,532,533,534,535,536,537) - I don't think that 5 note pattern is fit the music, how about kkd ddkdk?
01:30:913 (539,540,541,542,543,544,545,546,547,548,549) - How about make the "ran ran ran" to the 1/6 pattern? It will make more fun to the player imo.
01:34:272 (561) - D? the cymbal is quite loud.
02:04:048 (745,746,747) - Same as above suggestion, kdk will fit more at here.
03:13:898 (1179,1180,1181,1182,1183,1184,1185,1186,1187) - Hmm I think ddkdkdddd will get a more good flow at here.
03:43:003 (1360,1361,1362,1363) - kdkd here, well just a good flow suggestion too so I can't explain a good reason at here.

[Kagami's Muzukashii]

00:01:138 (1,2,3,4,5,6,7) - These pattern sound really awkward and doesn't fit with music imo... How about try this? 00:27:108 (72,73) - How about make big note at here? the song itself explained, the cymbal and vocal is really loud at here. (If you accept please apply at next same pattern.)
01:53:974 (404,405,406,407) - Big note? you do these at Oni.

Quite fun maps imo, nothing is really can be mentioned.
Good Luck then!
Little
Random mod from reading your userpage... :roll:

[General]
  1. I think romanized artist should be Kakichoco It says in in the video.
  2. I don't know about taiko, but Kagami's Oni has an unsnapped slider end at 03:31:585 (1296)
  3. Well, difference in difficulty between Normal and Hard is very big, looking at the rhythm complexity and difficulty settings. Maybe the difficulty settings in Hard should be lowered, or a diff should be added between.
  4. Disable widescreen support for Normal and Hard for consistency since there is no storyboard.
[Yuki's Normal]
  1. 01:33:824 - Just my opinion, I think the kiai fountain fits better if you move it to 01:34:272 and also hold the beginning of the break to 01:34:272 too.
  2. 02:04:720 (1,2,3) - Be careful about this... the stack of (2,3) makes it overlap with (1), and looks a bit messy this way.
  3. 03:31:585 (3,1) - I think this could be hard to play because the player may be expecting a 2/1 slider like 01:32:481 (3) which would cause them to click (1) late.
  4. 02:16:361 (2,2) - Add clap to ends of both these sliders?
  5. 02:21:735 (3) - Finish could fit well on end.
  6. 02:52:182 (4) - Whistle on head?
  7. 02:53:078 (1) - Whistle. It fits the music.
  8. 03:01:585 (3) - Whistle here too.
  9. 03:13:675 (1,2) - Blanket is really off, almost overlapping.
  10. 03:16:137 (2,3) - /nazi fix stack orz
  11. 03:29:794 (1,2,3) - Make hitsound here consistent with 01:30:690 (1,2,3)
[Gu's Hard]
  1. You have some unsnapped sliders. Check Aimod to see.
  2. 00:41:436 (4) - Add whistle on head to match with 00:43:227 (5)
  3. 01:30:690 (4) - Start a new combo to match with 02:13:451 (1) and 03:29:794 (1)
  4. 02:31:249 (6,7,8) - I wonder if this may confuse the player because the music doesn't contain 1/4 rhythm here. I suggest replacing this with a kick slider (1/8?) or maybe just a single slider like http://puu.sh/aTLzk/2d78c32841.jpg Just somehow change the rhythm to avoid confusing the player because the current rhythm doesn't match the song.
  5. 02:38:749 - Why don't you map this part? It seems weird to me to push the start of the break through a part where there is still mappable music.
  6. 03:02:817 (4) - I think this is a mistake. The clap on the slider body does nothing. Maybe you meant to put it on the end?
[Insane]
  1. 03:27:554 (6) - Unsnapped slider.
  2. 01:04:160 (4,5,6,7,8,9) - Just an idea, maybe you can make the spacing gradually decrease to match with the effect of getting quieter.
  3. 02:42:304 - Why is the start of your break snapped to this 1/16 tick? I think you should change it to start at the white tick at 02:42:332
  4. 03:02:369 (1,2,3,4,5) - Why not use decreasing volume here like 01:04:272 (5,6,7,8,9) ? I think it fits since the music is similar there.
  5. 03:04:048 (7) - Start a new combo to match with 01:04:943 (1)
  6. 03:03:824 - Maybe add a circle here to catch that sound.
  7. 03:13:675 (1,2) - Why did you use drum sampleset on the ends of these sliders but not in any other places in the music? I suggest using auto sampleset for consistency.
Good map :)
xxdeathx
hello Nymph.

[General]
  1. Add names of guest mappers like No_Gu to tags
  2. t/233493 might affect this mapset since Kagami's Taiko diffs outnumber your single Insane diff

[Normal]
  1. 01:15:690 (2,1) - slight overlap, try to avoid
  2. 02:19:048 (1,2,3,4,5,6,1,2) - this part is a little too fast for normal difficulty. if you must map every tick, try to repeat some sliders and use fewer circles.
  3. 03:13:675 (1,2) - have edges blanket same distance as middle of slider. right now they're a little further
I'd rather follow vocals instead of instruments in places with 3/4 like 01:27:108 (1) - because the rest of the section is mapped to follow vocals but it can get confusing to switch to instruments for these parts.

[Hard]
  1. 00:38:526 (1) - slider end point up one (tiny) grid for blanket
  2. 01:04:160 (1,2,1,2,1,2) - no reason for all the NC's
  3. 01:08:749 (5,1) - improve blanket
  4. a couple more nazi blanket things but people seem to get tired of me mentioning them >.<
  5. 01:40:205 (5,6,7,8) - too many 1/4 sliders in a row for hard diff. also the short slider length and spacing makes it look like a stream of 1/8 sliders instead of 1/4 sliders...best way to make it easier is use repeating slider
  6. 02:29:794 (1,2,3,4,5,6,7,8,1,2,3,4,5) - streams between sliders are hard to read and an insane technique imo
  7. 03:02:033 (1,2,3,4) - stay consistent with 01:03:824 (1,2,1,2,1,2,1,2) - ?
  8. 03:12:779 (2) - sounds awkward because it starts before vocals and doesn't fit music: there is a small beat on 03:12:779 but not on the repeating tick 03:13:115 so it's just easier to follow vocals like http://puu.sh/aUDhB/83ea250e6c.png
[Insane]
  1. AIMod says there's an unsnapped object
  2. 01:39:645 (1,2,3,4,5,6,7,8,9,10,11,12,13) - try to have the groups of notes touch so 01:39:981 (4,5) - and 01:40:429 (8,9) don't look like 1/2
  3. 02:26:212 (1,2,3,4) - BPM is a little high for 1/8 circles imo, try 1/8 slider
  4. 03:03:824 - you should map this note since it's part of the music and sounds awkward to ignore. also your pattern of new combos are quite frequent so it can have new combo. if you don't put the new note there, new combo 03:04:048 (7) then
  5. 03:17:481 (7) - distance is so far orz
  6. 03:32:816 (1,2) - stack circle on slider head to stay consistent with the rest of this section
Very clean mapset. Good luck!
Topic Starter
Nymph
thanks guys! I will reply your mods later~
Awaken
aaa
[Insane]
00:56:660 (1,2,3,4) - 我觉得这个梗不怎么好 音乐里好像是一升一降的音调 所以我建议摆一样的间距
00:41:436 (5,6,3,4) - 为什么后面加了finish这里没加 好像音是一样的0.0
02:26:660 (4) - finish?
[Gu's Hard]
01:04:720 (2) - 我感觉这个没啥必要哇 建议去掉
01:07:406 (1) - 尾巴whistle?前面也是这么搞
01:21:735 (1) - ^
02:02:929 (1) - ^
01:41:436 break拉到这里开始?
03:04:720 现在kiai开始点不需要在长白线上了 所以这条红线可以delete
03:32:481 ^
03:32:481 (1,2,3,4,5,1,2,3,4,5,6,7) - 这段实在太难读了 我建议直接跟vocal就好
[Yuki's Normal]
现在好像最低难度要<2.00 star 不知道正好等于可不可以
00:51:958 (2,3) - 有点overlay
01:32:481 (3) - 变速NC下呗 不过我觉得这三个摆在一起不怎么好看
02:29:794 (1) - 这个左边的一部分可以包02:31:585 (1) - 的尾巴
03:29:794 (1,2,3) - 这个就看起来比前面的好看多了

Good Luck ~! 顺便rape妮妮(/me runs
Topic Starter
Nymph
(sorry for late reply)?lol

thanks guys, fixed a lot a lot of stuff orz
popner
vanilla
Spiral
ban了
pw384
??????
Koiyuki
wa
妮妮准备自己回来搞了吗(我本来准备拿你diff自己开结果也咕咕了
Topic Starter
Nymph

Koiyuki wrote:

wa
妮妮准备自己回来搞了吗(我本来准备拿你diff自己开结果也咕咕了
是呀 要不然太浪费了(
kanpakyin
活了 o.o
raririn
全部都nazi 随便扯扯

metadata好像是空的 老m也改名了

[Metadata]
Tags:
No_Gu Minakami Yuki Koiyuki 梅とら 巡音ルカ 初音ミク GUMI IA 鏡音リン Umetora
可以参考一哈
Romanised Artist: kakichoco
Source: http://ameblo.jp/pinkcat0427/
柿姐的英文应该按照碟子和自称来 首字母k小写 后面的k改成c 懒的话复制一下就好了 应该都没错


[Normal]
  1. 00:27:108 (2) - 00:28:899 (2) - 感觉都可以像I一样音量放轻一点啊 单点的感觉还挺重的
    01:33:824 (1) - 这里也是 背景那个好明显 加一个70%的softhit听起来怪怪的
    03:26:212 (1,2,3,4,1,2,3) - 这好难啊 还是1/6 最低难度是不是不太合适啊
[Insane]
  1. 01:14:570 (1,2) - 这两个方向好奇怪啊 感觉是不是应该12换个位置然后2换个方向
  2. 01:48:600 - 这里有个像finish一样的东西 折返尾巴又似乎打击感轻了一点 要不干脆放掉不要折返了 不过其实没什么太大差

KPY抢2KD 我的泡啥时候给啊
callmeMea
This deserve a rank T.T
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