Juuryoushin wrote:
I see the point, but I have a feeling that they made OASW more of an "utility tool" created in order to make Submarine things less of a chore rather than an attempt to add more variety to the game.
However, using it to take down random escorts from mixed fleets wouldn't be much different than the stuff you could find in World 4 for example.
But submarines aren't a chore! They don't do anything, that's the point! The only one that is actually capable of doing anything is 1-5-A. And you're telling me they added this feature to deal with a single node?
Even in this event on both E2 and E3 we completely ignored the fact that there were submarines on our way to the boss. Because they don't do anything, we decide against using OASW, thus ruining its entire purpose. At the very least, even if it would've been a copy of world 4, we would've used it voluntarily just like we use AACI.
Juuryoushin wrote:
Furthermore, I can see an impractical drawback if they were destined to use the strongest subs in Line Ahead to force you to use the weakest formations, so you'll end up killing subs and not the surface ships that destroy you at the same time, effectively making it stupid in the end.
Tossing in only Elite subs would be enough to make it viable, but then if you call "Throw a DD/CL in the fleet to kill some annoying subs" a revolution, then you're talking to the wrong game if you're looking for exciting stuff.
I can hardly see a way to make the game not boring this way, but yeah, I agree with the fact that they could at least try to make something different for once.
Sure, I realize I used very strong words which might have made it seem more exaggerated than intended. I wasn't trying to imply it would be the most amazing thing ever, that's my bad. I was just trying to put into perspective how little OASW actually adds to this game right now.
Like E1 as an example: They could remove OASW from the game, make the best route able to bring a BBV, and voila, you got the same map as we have now.
I think it has the potential to be a good support aspect of this game, just like AACI, but they have to make appropriate maps for that to be the case, just like they have to with AACI. Making players stack up entire fleets with ASW is nothing new, we just happen to have this new feature now that makes these kind of maps EVEN easier than they were before by making submarines, instead of kinda defenseless, completely and utterly defenseless.