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Kantai Collection

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Jinxy
They've confirmed LBAS, ASW, Transport, and Hard Installation/Amphibious Assault. Not very hard at all :V

Probably won't be as hard as Spring but I wouldn't underestimate it
Oinari-sama
Man I need more time to save! My 2nd event and this time I'm gonna farm E-8 like others :D

Juuryoushin
Jinxy
Singapore fort confirmed as installation boss.

Either a hard installation that needs daihatsu, or armor reduction mechanic where the reduction node is North of the boss node. /primary school history
Oinari-sama
I wonder if we'll see Zuiun nuke again lol
_HiguchiKaede
RN BB is Warspite .-.

and Warspite engrish > Iowa engrish
domSaur
decided to play again after a lnog time bec minazuki's hhnnngggg

and i also got I-26 on my second run
Oinari-sama
I'm still farming E-1-C. Got Akitsushima so far, need Mizuho before moving onto I-26.

Haven't start the event yet lol
Jinxy
First S-rank: Maruyu
Second S-rank: Iku
Third S-rank: Nimu

"well that's nice"

Halfway though E3H right now, Singapore Hime's mechanics are kinda plain and a little disappointing tbh. Looks great tho

EDIT: Done. E4 next weekend
Oinari-sama
Qukekid
I see that you guys did good at E-3...

32 attempt, change from normal to easy..still haven't lay my finger on the boss
(╯°□°)╯︵ ┻━┻
Depths
tfw already done with event
Juuryoushin
Stuck at E1E because Nimu refuses to drop

seeya in a century
Jinxy
Well, both E3 and E4 have debuff mechanics.

E3: Take zero damage from an enemy air raid on your LBAS, and S-rank air nodes A and D.
E4: S-rank nodes C D F H I. I is a must, but people have reported it working when they didn't S-rank one of the first 4 nodes.

Upon returning to port, you will hear a "quest complete" sound if you've debuffed successfully. No resets it seems.
Qukekid

Jinxy wrote:

E3: Take zero damage from an enemy air raid on your LBAS, and S-rank air nodes A and D.
yes yes the dyson die....same with my fleet


I'm done _(:3」∠)_
Juuryoushin

Sanity recovered after the hell of Nimu and this fucking map. Clear + Aquila drop at the same time.
Onwards, to E4.
Depths
See you all next event, and good luck to those still clearing and farming ~
_HiguchiKaede
thanks bootydysons for burning my res :"3

i'll be back doing E3 3 or 4 more days while gaining back my rsc
Qukekid




I was stupid, i'm sorry
Qukekid

Last dance, lets dance
Juuryoushin
^Hey nice day battle ! (gj new page)


Either this map is one of the hardest I've ever tried to clear or my luck/setups simply suck.
Oinari-sama
It feels quite stressful to do farming before clearing the map... have to weight remaining resources/time against rewards

Oh well, if I can't find Aquila or 2nd Akashi when my fuel drops below 50k I'll just forget them and go for the boss =.=
Juuryoushin

That shit was insanely hard.
Jinxy
I forgot to mention that if the boss bar is around ~180-490, the final form of two Elite Tsu will not activate, yet you can beat the map by killing CA Hime. Makes things easier. Medium has a similar thing but the range is different, no idea what the magic number is

Used that cheese-move to clear E4 Hard, making an all Hard clear. Special mention to KTKM for that snipe, Hayasui for the refuel, and LBAS for bombing Singapore Node I to kingdom come so I can get past it with barely any damage most of the time.

Chipping: BB/4CV/Maya + KTKM/2DD/Iowa/ABKM/(bunch of random shit like Akizuki, CI Prinz, whatever I felt like at the moment)
Final: BB/4CV/Hayasui + Prinz/2DD/Maya/ABKM/KTKM

Final Battle Record: http://i.imgur.com/r5bJzrF.png

Number of times through E4: Unknown, because I did like half of it on my Android app so KC3 doesn't know.

Honestly, this event's Hard is a step down the previous few imo. This one is just a "CI Snipe" final map, compared to Spring's gimmicky LBAS and Winter's CI Snipe but with 3 Hime decoys (2 BB Hime + 1 CV Hime). The fact that my fleet has more CI Snipers now than before certainly helped; All but Maya were geared for CI in the final battle.

But if you felt that you kept getting Cs or Ds on boss, it's natural. The enemies are really bulky and deal a lot of damage rather accurately. However, you should also have felt that you reached boss much much more often compared to previous events, so it balances out quite well imo.
Qukekid

this is what happen when you sh*it talk about paper DD







Please no more
Juuryoushin

Jinxy wrote:

Honestly, this event's Hard is a step down the previous few imo. This one is just a "CI Snipe" final map, compared to Spring's gimmicky LBAS and Winter's CI Snipe but with 3 Hime decoys (2 BB Hime + 1 CV Hime). The fact that my fleet has more CI Snipers now than before certainly helped; All but Maya were geared for CI in the final battle.

But if you felt that you kept getting Cs or Ds on boss, it's natural. The enemies are really bulky and deal a lot of damage rather accurately. However, you should also have felt that you reached boss much much more often compared to previous events, so it balances out quite well imo.
I found that map much harder than Winter E3 Hard for several reasons. (Can't compare to spring, wasn't here)

For starters, reaching the boss when your fuel already went down the drain is kinda hard by itself. Sure, the LBAS here could serve as permanent support, but then you'd need to send them on prebosses due to their dangerosity. (I stands out compared to the other ones, 2 Installations able to 1 shot you are no laughing matter.)

Second, I found that there was really a high number of enemies who could easily one shot your ships with terribad luck, particularly on the escort side where they were subjects to a lot more battles than usual (Looking at K and the sniper DDs), thus leading to less chances to annihilate the boss.

Last, you were pretty much forced to use CTF due to the air dominant nature of the entire map (430 FP required ? STF can't achieve that without sacrificing carrier shelling, no BS crits for you.) so you couldn't carry on with a healthy and bulky main fleet anyway. And ironically, STF faced more air nodes on the way.
Jinxy
Node I is a hilarious joke with two LBAS on her with 1 interceptor:3 land bombers. Day S and perf S for days. LBAS seems to do a lot more damage to installations than ships this event. The third is either used on air defense or to weaken the two preboss air nodes, sending them to boss doesn't do much at all, just use boss support instead.

K is arguably the worst node but it still isn't really that threatening unless you're just stupidly ridiculously unlucky. BB Hime almost always cuts in, but due to the overkill protection mechanic, it will almost always orange your ships instead of directly sending them to red. The LM DDs don't even have night time specials.
Qukekid
A sacrifice need to be made in this event....I'm sorry Akagi


With what cost
RSC
Before


After


And Akagi

First event to be completed :) , but this is the saddest too :cry:
Rantai
Yay managed to complete my first all hard event~

Got really tight on resources as I only had 40k of each (20k bauxite) and 180 buckets to start with D:


Probably doesn't help that I still don't have an Akashi or any hotels either /sigh

Edit: Then Prinz drops on my first run on E-2 farm, what a day!
Jinxy
Obligatory "holy shit it's rantai hi rantai"

Congratulations of your first Hard medal, and with those kind of res too

I think the last time I felt a resource crunch was exactly one year ago with the AA Hime event, time flies.
Rantai
Oh man it's been a while with the obligatories, nice to see familiar faces are still around :3

I think that was my 4th medal though. Just every other time I cheesed my way to it with easy-med maps.

Also just for noting; I feel like E-4 this event would have been a complete nightmare without Hayasui for the final kill. Maybe not as bad as E-7 last event but still I shudder to think how incredibly lucky you'd need to be to kill with that 60% modifier.
Jinxy
That's interesting to say the least, most people like me do the opposite, grab all the equip rewards on Hard then ignore the medal. They keep giving named LBAS planes so those will probably make a return after fucking forever, or never.

I got only like 2 clean kills through my chipping, and average sub-100 chips. It'll definitely have taken a long while, especially if you had to see the elite tsus and get your bombers shot down
Juuryoushin

Rantai wrote:

Yay managed to complete my first all hard event~

Got really tight on resources as I only had 40k of each (20k bauxite) and 180 buckets to start with D:


Probably doesn't help that I still don't have an Akashi or any hotels either /sigh

Edit: Then Prinz drops on my first run on E-2 farm, what a day!
Hey congrats~~

I thought all hope was lost when I failed the fake Last Dance but then I realized I still had 3 tons of resources left and some barrels to make it through. In hindsight it felt just like a classical snipe map .... with today's mechanics.

My only clean kill during chipping was the very first boss reach where I got a ridiculous amount of flagship snipe, CA Hime herself was already Taiha at day and it lacked only one small attack to take her down. (which happened later)
But hey, I got my 4th medal, too. So it's not too bad, I guess.
Xytox
so

What was the point of opening ASW?
Oinari-sama

Xytox wrote:

so

What was the point of opening ASW?
So they can put Sub Hime + 2 Dyson on Pre-boss+Boss node to tank our attacks next event? orz
Jinxy
OASW = no need for BBs = easier E1 route or something probably while still being able to easily sink SS Hime

Since SS Hime isn't combined so you can't sink her in NB

While E1 would still have been easy without OASW, it made it more of a cakewalk which I ain't complaining about
Juuryoushin
With an OASW army you can at least farm E1 in whatever difficulty without huge trouble unless preboss fucks you because Wa flags are kinda nasty for DDs.
It's a Maruyu fishing place if anyone needs some.
Xytox
They take their time to implement a new feature that could revolutionize the way we look at submarine nodes/maps. It could allow them to make events more fresh and interesting by putting submarine nodes in line ahead pretty much wherever they want, forcing the player to think twice while deciding what setup to sortie with, and all we get is your everyday submarine map with every node in echelon/line abreast like usual.

Wasn't that fun guys? I bet everyone loved that E1. It was so interesting and fun and you really had to use this OASW feature in such creative ways to win.

I mean, maybe having to drag along a DD stacked with ASW on the final map to get rid of an escort submarine or whatever wouldn't have been as interesting as I maybe think it could've been, but at least they could've tried. Right now I don't see the reason for it being in the game at all. It adds absolutely nothing except making already easy maps even easier.

Missed opportunity, but maybe they'll decide on something for the next event. But why putting it into the game this early then?
Juuryoushin
Interesting post, I never thought about such things, yeah.

I see the point, but I have a feeling that they made OASW more of an "utility tool" created in order to make Submarine things less of a chore rather than an attempt to add more variety to the game.
However, using it to take down random escorts from mixed fleets wouldn't be much different than the stuff you could find in World 4 for example.

Furthermore, I can see an impractical drawback if they were destined to use the strongest subs in Line Ahead to force you to use the weakest formations, so you'll end up killing subs and not the surface ships that destroy you at the same time, effectively making it stupid in the end.
Tossing in only Elite subs would be enough to make it viable, but then if you call "Throw a DD/CL in the fleet to kill some annoying subs" a revolution, then you're talking to the wrong game if you're looking for exciting stuff.

I can hardly see a way to make the game not boring this way, but yeah, I agree with the fact that they could at least try to make something different for once.
Xytox

Juuryoushin wrote:

I see the point, but I have a feeling that they made OASW more of an "utility tool" created in order to make Submarine things less of a chore rather than an attempt to add more variety to the game.
However, using it to take down random escorts from mixed fleets wouldn't be much different than the stuff you could find in World 4 for example.
But submarines aren't a chore! They don't do anything, that's the point! The only one that is actually capable of doing anything is 1-5-A. And you're telling me they added this feature to deal with a single node?

Even in this event on both E2 and E3 we completely ignored the fact that there were submarines on our way to the boss. Because they don't do anything, we decide against using OASW, thus ruining its entire purpose. At the very least, even if it would've been a copy of world 4, we would've used it voluntarily just like we use AACI.

Juuryoushin wrote:

Furthermore, I can see an impractical drawback if they were destined to use the strongest subs in Line Ahead to force you to use the weakest formations, so you'll end up killing subs and not the surface ships that destroy you at the same time, effectively making it stupid in the end.
Tossing in only Elite subs would be enough to make it viable, but then if you call "Throw a DD/CL in the fleet to kill some annoying subs" a revolution, then you're talking to the wrong game if you're looking for exciting stuff.

I can hardly see a way to make the game not boring this way, but yeah, I agree with the fact that they could at least try to make something different for once.
Sure, I realize I used very strong words which might have made it seem more exaggerated than intended. I wasn't trying to imply it would be the most amazing thing ever, that's my bad. I was just trying to put into perspective how little OASW actually adds to this game right now.

Like E1 as an example: They could remove OASW from the game, make the best route able to bring a BBV, and voila, you got the same map as we have now.

I think it has the potential to be a good support aspect of this game, just like AACI, but they have to make appropriate maps for that to be the case, just like they have to with AACI. Making players stack up entire fleets with ASW is nothing new, we just happen to have this new feature now that makes these kind of maps EVEN easier than they were before by making submarines, instead of kinda defenseless, completely and utterly defenseless.
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